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This is a Poison Pathfinder Ranger build for endgame in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out the Poison Pathfinder endgame build, including its gear, socketables, skills, and playstyle!
Attention! |
This 0.4.0 endgame build starts from Level 65 and above. If you want to see a build for leveling, check out our Leveling Builds! |
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List of Contents
This Poison Running Assault Pathfinder endgame build is based on a build by FatBellyWW over at FatBellyWW (Youtube). The video includes details on how to gear up to get the build online. Check out FatBellyWW's YouTube and Twitch channel for more Path of Exile 2 content and ask questions about the build!
This Poison Pathfinder build is designed around consistently dealing high DoT burst damage using Poisonburst Arrow and Vine Arrow as your main way for inflicting Poison. Toxic Growth will be used in tandem with your Poison arrows to deal huge burst damage in a wide area for fast mob clearing.
Furthermore, Despair and His Foul Emergence is for softening up enemies for higher Chaos damage to help you maximize your damage output in high tier maps.
| Date | Changes Made |
|---|---|
| 01/05/26 | ・Builds is updated for Patch 0.4. |
| 09/15/25 | ・Updated Skills, Equipment, and Passive Tree. Added FatBellyWW's latest update video as well. |
| 09/07/25 | ・Updated Equipment to have more Physical and Crit damage, Resistances, and Deflection Rating. Added Countess Seske's Rune of Archery to recommended Runes and Soul Cores. |
| 09/05/25 | ・Updated Equipment, Runes, and Skills and . Passive Tree was updated as well. |
| 09/04/25 | ・Added Weapon Swap build and used Slivertongue and Ryslatha's Coil uniques. Jewel recommendations were added as well. Companion: Fleshpierce has been added to Skill gems. |
| 09/03/25 | ・Poison Pathfinder Build Revised for The Third Edict Patch. |
| 04/22/25 | ・Poison Pathfinder Build Revised for Dawn of the Hunt Patch. |
| 01/17/24 | ・Updated for Tier 15-16 in Atlas. ・Transitioned from Gas Arrow to Poison Concoction. ・Changed most write-ups. ・Removed some irrelevant Build FAQs. ・Addressed the nerfs. |
| 12/18/24 | ・Updated for Tiers 7-8 Atlas. ・Changed write-ups. ・Changed Early Game to Leveling. |
| 12/16/24 | ・Renamed to Poison Pathfinder Ranger Build ・Updated for Finishing Cruel Mode and Early Atlas. ・Added in Specific Equipment and changed write-ups. ・Replaced Blasphemy with Ghost Dance. ・Changed some Build FAQs. |
| 12/14/24 | ・Updated for Early Cruel mode. ・Edited some write-up for Barrage. ・Removed Cast on Ignite and Toxic Barrage ・Added Build FAQs |
| 12/11/24 | ・Changed title to Explosive Poisons Pathfinder from Explosive Cursed Poison Ranger. ・Added base early set-up. ・Updated for Early-Mid Act 3. |
| 12/10/24 | ・Updated for the fight against Jamanra and the start of Act 3. ・Renamed to Explosive Poisons Pathfinder Ranger. ・Replaced Enfeeble with Flammability. ・Replaced Vine Arrow with Flame Wall. |
| 12/9/24 | ・Replaced Poisonburst Arrow with Gas Arrow. ・Changed Support Gems. ・Changed some Equipment Modifiers. ・Added a Passive Skill Tree node. |
| 12/8/24 | ・Renamed to Poison Curse Ranger. ・Updated for Early Act 2. ・Addressed Poison + Contagion combo. |
| 12/7/24 | ・Poison Contagion Ranger Created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Obliterator Bow Obliterator Bow Stats:
Damage - 62-115 Critical Chance - 5% Attacks Per Second - 1.15 Requirements: Level - 78 Dexterity - 163 Implicit Skill: 50% Reduced Projectile Range (Weapon Set 1) |
・Increased Physical Damage
・Adds Physical Damage ・Critical Hit Chance ・Level of All Projectiles Skills ・Gain Mana per Enemy Killed Desecrated: ・Increased Physical Damage ・Accuracy Rating |
Primed Quiver Primed Quiver Requirements:
Level - 51 (Weapon Set 1) |
・Adds Physical Damage
・Increased Damage with Bow Skills ・Increased Critical Hit Chance ・Dexterity ・Gain Life per Enemy Killed Desecrated: ・Projectiles Deal Increased Damage with Hits Against Enemies Further than 6m |
The Unborn Lich Ravenous Staff The Unborn Lich Ravenous Staff Stats:
Requirements: Level - 84 Intelligence - 147 (Weapon Set 2) |
・Increased Desecrated Modifier Magnitudes
・Increased Chaos Damage ・Block Chance ・Enemies you Curse Have -% to Chaos Resistance ・Chance for Spells Skills to Fire 2 Additional Projectiles |
Ancestral Tiara Ancestral Tiara Stats:
Energy Shield - 109 Requirements: Level - 80 Intelligence - 115 |
・Maximum Energy Shield
・Increased Energy Shield ・Maximum Life ・Fire Resistance ・Cold Resistance Desecrated: ・Fire and Chaos Resistance |
Slipstrike Vest Slipstrike Vest Stats:
Evasion - 487 Requirements: Level - 70 Dexterity - 121 |
・Evasion Rating
・Increased Evasion Rating ・Spirit ・Lightning Resistance ・Gain Deflection Rating Equal to % of Evasion Rating Desecrated: ・Strength and Dexterity |
Maligaro's Virtuosity Fine Bracers Maligaro's Virtuosity Fine Bracers Stats:
Evasion - 81 Requirements: Level - 45 Dexterity - 57 Fixed Modifiers: ・ 60-80% increased Evasion Rating ・ 20-30% increased Critical Hit Chance ・ 5% increased Attack Speed ・ +10-20 to Dexterity ・ Your Critical Damage Bonus is 300% |
・Increased Evasion Rating
・Increased Critical Hit Chance ・Increased Attack Speed ・Dexterity ・Your Critical Hit Chance Cannot Be Rerolled ・Your Critical Damage Bonus is 250% |
Drakeskin Boots Drakeskin Boots Stats:
Evasion - 216 Requirements: Level - 80 Dexterity - 108 |
・Increased Movement Speed
・Increased Evasion Rating ・Dexterity ・Cold Resistance ・Fire Resistance Desecrated: ・Increased Evasion Rating ・Stun Threshold |
Utility Belt Utility Belt Requirements:
Level - 55 Implicit:1-2 Charm slots;20% of Flask Recovery applied Instantly |
・Armor
・Maximum Life ・Strength ・Chaos Resistance ・Physical Thorns Damage Corruption: ・Increased Maximum Energy Shield ・Cold Resistance |
Solar Amulet Solar Amulet Requirements:
Level - 30 Implicit:+10-15 to Spirit |
・Allocates Spray and Pray
・Increased Evasion Rating ・Spirit ・All Elemental Resistances ・Fire Resistance ・Lightning Resistance Desecrated: ・Increased Global Defences |
Unset Ring Unset Ring Requirements:
Level - 44 Implicit:Grants 1 additional Skill Slot |
・Evasion Rating
・Maximum Life ・All Elemental Resistances ・Cold Resistance ・Chaos Resistance Desecrated: ・Adds Physical Damage |
Topaz Ring Topaz Ring Requirements:
Level - 16 Implicit:+20-30% to Lightning Resistance |
・Adds Lightning Damage
・Increased Cold Damage ・Maximum Life ・Intelligence ・All Elemental Resistances ・Chaos Resistance |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Recovery Applied Instantly
・Increased Charges |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Increased Amount Recovered
・Recovery Applied Instantly |
Initially, we want to use the Slivertongue Zealot Bow until you find a good Obliterator Bow with high Physical Damage as this offers much better damage output once you reach high tier maps. Make sure to equip a quiver with an Attack Speed implicit modifier to spam your skills faster and maintain the poison duration upkeep.
Additionally, this build also makes use of The Unborn Lich unique staff to further enable your Despair marks for more damage.
Your main survivability revolves around heavy use of Evasion Rating and a moderate amount of Energy Shields. Stack as much Evasion Rating as you can since you will be making use of the new Deflection Rating modifier which allows you to deflect 40% of damage taken from Hits and Ailments.
Furthermore, this build makes use of Maligaro's Virtuosity so you can focus more on Critical Hit Chance nodes on your passive tree due to the locked 250% critical damage. Try to go for more Rune Slots when corrupting your unique gloves to maximize your Physical Damage.
As for your Accessories, equip a Solar Amulet to help meet your Spirit requirements and an Unset Ring so you can make use of all the skills we need for the build. The rest should focus on meeting the 75% Resistance Cap to help you survive better in high tier maps.
| List of Rings | List of Amulets |
| List of Armors | |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
Naturally, the best rune for slotting into your weapon would be the Greater Iron Rune, allowing the build to further scale the core skills with Physical Damage. As for armor runes, use the Greater Iron Rune again for your Helm and Body Armor to increase your Evasion Rating respectively.
Lastly, slot in The Greatwolf's Rune of Claws on your Maligaro's Virtuosity unique gloves to provide you with flat Physical Damage on your attacks for maximizing your damage output.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
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Utility Belt Utility Belt Requirements:
Level - 55 Implicit:1-2 Charm slots;20% of Flask Recovery applied Instantly |
・Armor
・Maximum Life ・Strength ・Chaos Resistance ・Physical Thorns Damage Corruption: ・Increased Maximum Energy Shield ・Cold Resistance |
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| Charm Options | |||||
Stone Charm Stone Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
Nascent Hope Thawing Charm Nascent Hope Thawing Charm Stats:
Flask Type - Charm Charge Per Use - 40 Total Charges - 40 Duration - 3 sec. |
Beira's Anguish Dousing Charm Beira's Anguish Dousing Charm Stats:
Flask Type - Charm Charge Per Use - 30 Total Charges - 40 Duration - 3 sec. |
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For your Belt, any Utility Belt with the right modifiers can work for the build. Ideally, we want to use Headhunter or Ryslatha's Coil once you have enough currency to buy them to further push the build for high tier maps and Bosses.
As for your Charms, equip a Stone Charm and Nascent Hope to combat Stun and Freeze effects. Beira's Anguish is extremely useful for taking on Abyss content to help counteract ignite effects that can easily ruin your run.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Bow Shot Bow Shot |
Culling Strike II Supports Attack skills, causing them to Cull Rare and Unique enemies on hit, and increasing the threshhold at which they will Cull Enemies.
Pierce III Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Corrosion Supports any skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully Broken Armour.
Poison III Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Rapid Attacks III Supports Attacks, causing them to Attack faster at the cost of Damage.
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His Foul Emergence His Foul Emergence |
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
Rapid Casting II Supports Spells, causing them to cast faster.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
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Poisonburst Arrow Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
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Tacati's Ire Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Deadly Poison II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Pinpoint Critical Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits
Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions.
Multishot II Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
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Vine Arrow Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
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Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Magnified Area I Supports any skill with an area of effect, making it larger.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Deliberation Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Slow Potency Supports any skill, causing inflicted slows to be more powerful
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Toxic Growth Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
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Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Pinpoint Critical Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits
Long Fuse II Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Uul-Netol's Embrace Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Arakaali's Lust Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
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Despair Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
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Heightened Curse Supports curse skills, magnifying their power.
Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Rapid Casting II Supports Spells, causing them to cast faster.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Efficiency II Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
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Herald of Plague Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
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Chaos Mastery Supports Chaos skills, granting them an additional level.
Precision I Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
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Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Maim Supports Attacks causing them to Maim enemies.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Knockback Supports any skill that Hits enemies, causing it to Knock Back enemies.
Punch Through Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
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Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
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Compressed Duration II Supports any skill that has a duration, making that duration shorter.
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Eternal Rage Eternal Rage While active, you constantly regenerate Rage.
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The Poison Pathfinder built utilizes the crowd control and chaos DoT of Vine Arrow while also using Toxic Growth to blank the field with poison pustules for AoE coverage. Your main way for triggering these pustules will be by using either Plague Bearer's AoE skill or the typical Poisonburst Arrows. Use Despair against Bosses just as they are about to pop up but can be an optional curse skill for now until you have full weapon swap setup.
As for your persistent skills, Herald of Plague should further enable your Poison skills for AoE clearing, while Wind Dancer and Ghost Dance are your defensive skills for boosting your Evasion Rating and Energy Shields. Lastly, Eternal Rage is a reliable source of Rage to further boost your damage output.
| Ascendency Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
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6. | - |
| Screenshots taken from Path of Building | |||
※ Legend: Red = Weapon Set I | Green = Weapon Set II
Prioritize the Contagious Contamination and Overwhelming Toxicity passive nodes to further enable your poison effects. Take Relentless Pursuit and Running Assault next to grant you Slow immunity and increase your movement speed while using Skills.
As for your Notables, we recommend skipping all the Critical nodes first and heading straight for Crippling Toxins, Stacking Toxins, and Lasting Toxins for early poison boosts. Then, take Escape Velocity for the movement speed and immediately go into Maiming Strike for more damage. Make sure to get Staggering Palm and Leeching Toxins for the added damage and Poison sustain respectively.
Lastly, head down the passive tree and get Escalating Toxins, Building Toxins, and Toxic Tolerance as your final poison nodes to maximize your poison ailments and provide Poison immunity. Take Beastial Skin for better evasion rating to help survive through high tier maps. Do note that you can start getting your Critical nodes by this time as soon as you have transitioned your equipment into a crit-based build.
Passive Skill Tree Guide and List of Passives
Sapphire
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・Increased Magnitude of Ailments You Inflict
・Increased Magnitude of Damage Ailments You Inflict with Critical Hits ・Damaging Ailments Deal Damage Faster ・Increased Critical Hit Chance ・Increased Energy Shields ・Gain Mana Per Enemy Killed ・Gain Life Per Enemy Killed |
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It is recommended to focus on getting Sapphires that provide more magnitude to your Ailments and deal damage faster. You can also make use of Critical Hit Chance to further enable the critical attacks of the build.
For your defensive modifiers, focus on boosting your Energy Shields and gaining Life and Mana per enemy killed for better mapping survivability.
When against Bosses, you will mainly be stacking Vine Arrows and Toxic Growth pustules . The rotation is as follows:
When against large packs of mobs, you will only need to spam Vine Arrow and Poisonburst Arrow to quickly deal poison damage in a wide-range. The rotation is as follows:

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| List of Builds by Class | |||||||||||
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Mercenary |
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Sorceress |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Focus: Burst Damage, Lightning, Fast Clear |
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Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Focus: Poison, AoE, Burst, DoT, Fast Clear |
UP |
Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Eternal Rage While active, you constantly regenerate Rage.
Focus: Mapping, Bossing, DoT, Poison, Chaos Damage |
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
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Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
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Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
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Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
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Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
|
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Electrocuting Arrow Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Lightning, Burst, Mobile, Mobbing, Bossing |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.4 Ranger Build - Poison Pathfinder

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