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This is a Poison Pathfinder Ranger build for endgame in Path of Exile 2 (PoE 2)'s The Third Edict Update. Check out the Poison Pathfinder Ranger build, including its gear, socketables, skills, and playstyle!
List of Contents
This Poison Pathfinder Build is from FatBellyWW's YouTube guide. The video includes details on how to gear up to get the build online. Be sure to check more of FatBellyWW's Path of Exile 2 content by subscribing to his Youtube and Twitch to ask any questions you have about the build!
This Poison Pathfinder build is designed around consistently dealing high DoT burst damage using Poisonburst Arrow and Vine Arrow as your main way for inflicting Poison. Toxic Growth will be used in tandem with Plague Bearer to deal huge burst damage in a wide area for fast mob clearing.
Furthermore, Despair is for softening up enemies for higher Chaos damage while Toxic Domain will increase your survivability against difficult elites and Bosses once you reach high tier endgame maps.
| Date | Changes Made |
|---|---|
| 09/15/25 | ・Updated Skills, Equipment, and Passive Tree. Added FatBellyWW's latest update video as well. |
| 09/07/25 | ・Updated Equipment to have more Physical and Crit damage, Resistances, and Deflection Rating. Added Countess Seske's Rune of Archery to recommended Runes and Soul Cores. |
| 09/05/25 | ・Updated Equipment, Runes, and Skills and . Passive Tree was updated as well. |
| 09/04/25 | ・Added Weapon Swap build and used Slivertongue and Ryslatha's Coil uniques. Jewel recommendations were added as well. Companion: Fleshpierce has been added to Skill gems. |
| 09/03/25 | ・Poison Pathfinder Build Revised for The Third Edict Patch. |
| 04/22/25 | ・Poison Pathfinder Build Revised for Dawn of the Hunt Patch. |
| 01/17/24 | ・Updated for Tier 15-16 in Atlas. ・Transitioned from Gas Arrow to Poison Concoction. ・Changed most write-ups. ・Removed some irrelevant Build FAQs. ・Addressed the nerfs. |
| 12/18/24 | ・Updated for Tiers 7-8 Atlas. ・Changed write-ups. ・Changed Early Game to Leveling. |
| 12/16/24 | ・Renamed to Poison Pathfinder Ranger Build ・Updated for Finishing Cruel Mode and Early Atlas. ・Added in Specific Equipment and changed write-ups. ・Replaced Blasphemy with Ghost Dance. ・Changed some Build FAQs. |
| 12/14/24 | ・Updated for Early Cruel mode. ・Edited some write-up for Barrage. ・Removed Cast on Ignite and Toxic Barrage ・Added Build FAQs |
| 12/11/24 | ・Changed title to Explosive Poisons Pathfinder from Explosive Cursed Poison Ranger. ・Added base early set-up. ・Updated for Early-Mid Act 3. |
| 12/10/24 | ・Updated for the fight against Jamanra and the start of Act 3. ・Renamed to Explosive Poisons Pathfinder Ranger. ・Replaced Enfeeble with Flammability. ・Replaced Vine Arrow with Flame Wall. |
| 12/9/24 | ・Replaced Poisonburst Arrow with Gas Arrow. ・Changed Support Gems. ・Changed some Equipment Modifiers. ・Added a Passive Skill Tree node. |
| 12/8/24 | ・Renamed to Poison Curse Ranger. ・Updated for Early Act 2. ・Addressed Poison + Contagion combo. |
| 12/7/24 | ・Poison Contagion Ranger Created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Slivertongue Zealot Bow Slivertongue Zealot Bow Stats: Damage - 31-47 Critical Chance - 5.00% Attacks Per Second - 1.20 Requirements: Level - 39 Dexterity - 70 | ・Adds Physical Damage ・Critical Hit Chance ・Leeches Physical Damage as Life ・Leeches Physical Damage as Mana ・Arrows Fork ・Arrows Pierce All Targets after Forking |
Primed Quiver Primed Quiver Requirements: Level - 51 | ・Adds Physical Damage ・Increased Damage with Bow Skills ・Level of All Projectile Skills ・Increased Critical Hit Chance ・Increased Critical Damage |
The Black Insignia Corsair Cap The Black Insignia Corsair Cap Stats: Evasion - 162 Requirements: Level - 46 Dexterity - 66 Fixed Modifiers: ・ 70-100% increased Evasion Rating ・ 10-20% increased Rarity of Items found ・ +15-25% to Lightning Resistance ・ Gain Tailwind on Critical Hit, no more than once per second ・ Lose all Tailwind when Hit | Corruption: ・Maximum Life ・Fire Resistance ・Increased Evasion Rating ・Increased Rarity of Items Found ・Lightning Resistance ・Gain Tailwind on Critical Hit, No more than Once per second ・Lose All Tailwind When Hit |
Corsair Coat Corsair Coat Stats: Evasion - 406 Requirements: Level - 80 Dexterity - 121 | ・Reduced Movement Speed Penalty from using Skills while moving ・Evasion Rating ・Increased Evasion Rating ・Lightning Resistance ・Chaos Resistance |
Sirenscale Gloves Sirenscale Gloves Stats: Energy Shield - 54 Requirements: Level - 80 Intelligence - 101 | ・Maximum Energy Shield ・Adds Physical Damage ・Maximum Life ・Dexterity ・Gain Mana per Enemy Killed |
Cavalry Boots Cavalry Boots Stats: Evasion - 183 Requirements: Level - 70 Dexterity - 93 | ・Increased Movement Speed ・Increased Evasion Rating ・Cold Resistance ・Fire Resistance ・Stun Threshold |
Ryslatha's Coil Ornate Belt Ryslatha's Coil Ornate Belt Requirements: Level - 31 Implicit:1-2 Charm slots;10-15% reduced Charm Charges used Fixed Modifiers: ・ + 80-100 to maximum Life ・ 30-50% increased Flask Life Recovery rate ・ 30-40% more maximum Physical Attack Damage ・ 30-40% less minimum Physical Attack Damage | ・Maximum Life ・Increased Flask Life Recovery ・More Maximum Physical Attack Damage ・Less Minimum Physical Attack Damage |
Bloodstone Amulet Bloodstone Amulet Requirements: Level - 18 Implicit:+30-40 to maximum Life | ・Accuracy Rating ・Maximum Life ・Spirit ・All Attributes ・Strength ・Fire Resistance |
Unset Ring Unset Ring Requirements: Level - 44 Implicit:Grants 1 additional Skill Slot | ・Adds Physical Damage ・Accuracy Rating ・Maximum Life ・All Elemental Resistances ・Lightning Resistance ・Leech Physical Attack Damage as Mana |
Amethyst Ring Amethyst Ring Requirements: Level - 20 Implicit:+7-13% to Chaos Resistance | ・Accuracy Rating ・Evasion Rating ・Maximum Mana ・Cold Resistance ・Chaos Resistance |
Ultimate Life Flask Ultimate Life Flask Stats: Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Gain Charges per Second ・Recovery Applied Instantly |
Ultimate Mana Flask Ultimate Mana Flask Stats: Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Gain Charges per Second ・Increased Amount Recovered |
| Gear | Affixes |
|---|---|
Slivertongue Zealot Bow Slivertongue Zealot Bow Stats: Damage - 31-47 Critical Chance - 5.00% Attacks Per Second - 1.20 Requirements: Level - 39 Dexterity - 70 | ・Adds Physical Damage ・Critical Hit Chance ・Leeches Physical Damage as Life ・Leeches Physical Damage as Mana ・Arrows Fork ・Arrows Pierce All Targets after Forking |
Primed Quiver Primed Quiver Requirements: Level - 51 | ・Adds Physical Damage ・Increased Damage with Bow Skills ・Level of All Projectile Skills ・Increased Critical Hit Chance ・Dexterity |
Kamasan Tiara Kamasan Tiara Stats: Energy Shield - 101 Requirements: Level - 75 Intelligence - 107 | ・Maximum Energy Shield ・Increased Energy Shield ・Intelligence ・Fire Resistance ・Cold Resistance |
Corsair Coat Corsair Coat Stats: Evasion - 406 Requirements: Level - 80 Dexterity - 121 | ・Reduced Movement Speed Penalty from using Skills while moving ・Evasion Rating ・Increased Evasion Rating ・Lightning Resistance ・Chaos Resistance |
Barbed Bracers Barbed Bracers Stats: Evasion - 133 Requirements: Level - 75 Dexterity - 94 | ・Evasion Rating ・Maximum Life ・Increased Critical Damage Bonus ・Gain Deflection Rating Equal to Evasion Rating ・Gain Mana per Enemy Killed |
Cavalry Boots Cavalry Boots Stats: Evasion - 183 Requirements: Level - 70 Dexterity - 93 | ・Increased Movement Speed ・Increased Evasion Rating ・Cold Resistance ・Fire Resistance ・Stun Threshold |
Bloodstone Amulet Bloodstone Amulet Requirements: Level - 18 Implicit:+30-40 to maximum Life | ・Accuracy Rating ・Maximum Life ・Spirit ・All Attributes ・Strength ・Fire Resistance |
Kalandra's Touch Ring Kalandra's Touch Ring Requirements: None Implicit:Reflects your other Ring Fixed Modifiers: ・ Mirrored | ・Reflects Opposite Ring |
Unset Ring Unset Ring Requirements: Level - 44 Implicit:Grants 1 additional Skill Slot | ・Evasion Rating ・Maximum Mana ・All Elemental Resistances ・Lightning Resistance ・Chaos Resistance |
Ultimate Life Flask Ultimate Life Flask Stats: Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Gain Charges per Second ・Recovery Applied Instantly |
Ultimate Mana Flask Ultimate Mana Flask Stats: Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Gain Charges per Second ・Increased Amount Recovered |
Ideally, we want to use a high crit Bow so we recommend equipping the Slivertongue Zealot Bow for this build. Make sure to focus on stacking Physical Damage as this directly contributes towards scaling up Poison damage for all your skills aside from Plague Bearer.
Lastly, equip a quiver with Attack Speed to spam your skills faster and maintain the poison duration upkeep.
This Poison Pathfinder's main survivability revolves around heavy use of Evasion. Stack as much Evasion Rating as you can since you will be making use of the new Deflection Rating modifier which allows you to deflect 40% of damage taken from Hits and Ailments.
| List of Rings | List of Amulets |
| List of Armors | |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
Naturally, the best rune for slotting into your weapon would be the Greater Iron Rune, allowing the build to further scale the core skills with Physical Damage. As for armor runes, use the Greater Iron Rune again for your Helm, Body Armor, and Gloves to increase your Energy Shield, Evasion Rating, and maximum Life respectively.
If you have a 3 socket Bow, you can start opting to get Countess Seske's Rune of Archery for the additional arrow on your Bow attacks. Try to get a Farrul's Rune of the Chase on your Boots to enable faster movement speed as you grind maps.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Ryslatha's Coil Ornate Belt Ryslatha's Coil Ornate Belt Requirements:
Level - 31 Implicit:1-2 Charm slots;10-15% reduced Charm Charges used Fixed Modifiers: ・ + 80-100 to maximum Life ・ 30-50% increased Flask Life Recovery rate ・ 30-40% more maximum Physical Attack Damage ・ 30-40% less minimum Physical Attack Damage |
・Charm Slots
・Reduced Charm Charges Used ・Maximum Life ・Increased Flask Life Recovery ・More Maximum Physical Attack Damage ・Less Minimum Physical Attack Damage |
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| Charm Options | |||||
Stone Charm |
Golden Charm |
Thawing Charm |
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Focus on having Reduced Charges per Use, Increased Duration, and Recover Mana when Used modifiers on your charms to efficiently use them throughout your runs. Our charm recommendations should cover Stun and Freeze immunity as these ailments are common from enemies towards reaching high tier endgame maps. Make sure to equip a Golden Charm as well to increase your chances of finding higher rarity items.
Keep in mind to equip the Ryslatha's Coil Ornate Belt unique belt for the added Physical damage and maximum life.
| Belts and Charms | |
|---|---|
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Bow Shot Bow Shot |
Culling Strike I Supports Attack skills, causing them to Cull Rare and Unique enemies on hit.
Rapid Attacks III Supports Attacks, causing them to Attack faster at the cost of Damage.
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Shield Charge Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
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Rapid Attacks III Supports Attacks, causing them to Attack faster at the cost of Damage.
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Poisonburst Arrow Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
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Mobility Supports skills that can be used while moving, allowing you to move faster while using them.
Deadly Poison II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Overextend Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
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Vine Arrow Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
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Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Magnified Area I Supports any skill with an area of effect, making it larger.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Slow Potency Supports any skill, causing inflicted slows to be more powerful
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Toxic Growth Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
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Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Long Fuse II Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Overextend Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Arakaali's Lust Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
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Despair Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
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Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Heightened Curse Supports curse skills, magnifying their power.
Rapid Casting II Supports Spells, causing them to cast faster.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
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Plague Bearer Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
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Astral Projection Supports Nova skills, causing those skills to take place at a targeted location when used instead of around you.
Physical Mastery Supports Physical skills, granting them an additional level.
Magnified Area I Supports any skill with an area of effect, making it larger.
Deadly Poison II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Dialla's Desire Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
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Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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Maim Supports Attacks causing them to Maim enemies.
Blind I Support any skill that Hits enemies, causing them to Blind on hit.
Poison II Supports any skill that hits enemies, giving it a chance to Poison enemies.
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Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
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Compressed Duration II Supports any skill that has a duration, making that duration shorter.
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Blink Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
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Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
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The Poison Pathfinder built utilizes the crowd control and chaos DoT of Vine Arrow while also using Toxic Growth to blank the field with poison pustules for AoE coverage. Your main way for triggering these pustules will be by using either Plague Bearer's AoE skill or the typical Poisonburst Arrows.
Use Despair against Bosses just as they are about to pop up but can be an optional curse skill for now until you have full weapon swap setup. Additionally, if the Boss gives you time to stand still for a few seconds, immediately use Toxic Domain to enable better survivability while also enhancing your projectile attacks with pustules.
As for your persistent skills, Plague Bearer is important here as this will be your main skill for triggering your Toxic Growth pustules. Grab Wind Dancer for higher evasion and getting out of tight situations, and Ghost Dance to upkeep your Energy Shields whenever possible.
| Ascendency Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
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| Screenshots taken from Path of Building | |||
※ Legend: Red = Weapon Set I | Green = Weapon Set II
Prioritize the Contagious Contamination and Overwhelming Toxicity passive nodes to further enable your poison effects. Take Relentless Pursuit and Running Assault next to grant you Slow immunity and increase your movement speed while using Skills.
As for your Notables, we recommend skipping all the Critical nodes first and heading straight for Crippling Toxins, Stacking Toxins, and Lasting Toxins for early poison boosts. Then, take Escape Velocity for the movement speed and immediately go into Blinding Strike for more damage. Make sure to get Kite Runner, Staggering Palm, and Leeching Toxins for the added damage and Poison sustain respectively.
Lastly, head down the passive tree and get Escalating Toxins, Building Toxins, and Toxic Tolerance as your final poison nodes to maximize your poison ailments and provide Poison immunity. Take Enhanced Reflexes and Beastial Skin for better evasion ratings to help survive through high tier maps. Do note that you can start getting your Critical nodes by this time as soon as you have transitioned your equipment into crit.
Passive Skill Tree Guide and List of Passives
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・Increased Evasion Rating
・Increased Critical Damage Bonus with Attack Damage ・Increased Damage with Bows ・Increased Accuracy Rating with Bows ・Increased Critical Hit Chance with Attacks ・Increased Attack Damage ・Increased Poison Duration |
|---|---|
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Corruption:
・Strength ・Increased Chaos Damage ・Increased Maximum Energy Shield ・Increased Critical Hit Chance ・Increased Critical Damage Bonus |
It is recommended to focus on getting Emeralds that provide more damage such as Critical Hit Chance and Damage Bonus, and Attack Damage. Take note that this build does not rely on using Jewels so set this as your least priority when crafting the build.
For general mobbing, you will adopt a kiting playstyle that mainly uses Vine Arrow and Toxic Growth to clear hordes of enemies by triggering the pustules with Plague Bearer and Poisonburst Arrow. The rotation is as follows:
For bossing, your playstyle is quite similiar to mobbing but with the added Toxic Domain for better survivability and projectile effects. The rotation is as follows:

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| List of Builds by Class | |||||||||||
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Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Focus: Burst Damage, Lightning, Fast Clear |
Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Toxic Domain Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Focus: Mapping, Bossing, DoT, Poison, Chaos Damage |
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Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
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Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
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Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
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Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
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Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
|
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Electrocuting Arrow Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Lightning, Burst, Mobile, Mobbing, Bossing |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.3 Ranger Build - Poison Pathfinder

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