Path of Exile 2 (PoE 2)

Explosive Poisons Pathfinder Build

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This Pathfinder Ranger build for Acts 1-3 in Path of Exile 2 (PoE 2) combines the synergy between Poison, Fire, and Curses to detonate disease and pus-filled areas. Check out this Pathfinder build, including its gear, socketables, skills, and playstyle!

All Pathfinder Class Guides
Pathfinder Ascendancy Guide Explosive Poisons Build
PoE 2 Icon Attention! This is a build pieced together for the early stages of the campaign. We'll be updating the build as we progress further in the game.

Explosive Poisons Pathfinder Build Summary

Explosive Poisons Pathfinder Build

Early Game
Mid Game
Build Setup
Path of Exile 2 (PoE 2) - Ranger PortraitPoison Curse Ranger
Poisonburst Arrow IconVine Arrow IconContagion IconEnfeeble IconToxic Growth IconBarrage Icon
Diablo 4 Build - Pro Consistent DPS and Mobbing

Diablo 4 Build - Pro Armor Strip

Diablo 4 Build - Con Mediocre Burst Damage

Diablo 4 Build - Con High Mana Usage

Diablo 4 Build - Con Squishy
Build Setup
Path of Exile 2 (PoE 2) - Pathfinder PortraitExplosive Poisons Pathfinder Ranger
Flame Wall IconToxic Growth IconBarrage IconGas Arrow IconWind Dancer IconDespair IconCast on Ignite Icon
Diablo 4 Build - Pro Consistent DPS and Mobbing

Diablo 4 Build - Pro Armor Strip

Diablo 4 Build - Pro Burst Capabilities

Diablo 4 Build - Con High Mana Usage

Diablo 4 Build - Con Spirit-reliant

Diablo 4 Build - Con Squishy

This is a Pathfinder Ranger build for Act 1-3 that combines both Poison and Curses for the initial stages, then attempts to integrate Fire spells later down the line to have better overall DPS. Clear enemy mobs with Poison and Occult DoTs, then burn them down by igniting Gas Arrow!

Early on, this build utilizes the Poisonburst Arrow, Contagion, and Enfeeble to set up multiple DoTs on enemies. As the game progresses, it transitions to use Gas Arrow alongside Toxic Growth and Flame Wall to repeatedly proc AoE (Area of Effect) damage!

Date Changes Made
12/7/24 - Poison Contagion Ranger Created.
12/8/24 - Renamed to Poison Curse Ranger.
- Updated for Early Act 2.
- Addressed Poison + Contagion combo.
12/9/24 - Replaced Poisonburst Arrow with Gas Arrow.
- Changed Support Gems.
- Changed some Equipment Modifiers.
- Added a Passive Skill Tree node.
12/10/24 - Updated for the fight against Jamanra and the start of Act 3.
- Renamed to Explosive Poisons Pathfinder Ranger.
- Replaced Enfeeble with Flammability.
- Replaced Vine Arrow with Flame Wall.
12/11/24 - Changed title to Explosive Poisons Pathfinder from Explosive Cursed Poison Ranger.
- Added base early set-up.
- Updated for Early-Mid Act 3.

Explosive Poisons Pathfinder Gear Setup

Equipment and Modifiers

Early Game
Mid Game
Gear Modifiers
Helm ・Spirit
・Evasion
・Energy Shield
・Intelligence / Dexterity
Armor ・Maximum Life
・Evasion Rating
・Energy Shield
・Intelligence / Dexterity
Gloves ・Increased Physical Damage
・Accuracy Rating
・Gain Mana/Life Per Enemy Killed
・Maximum Mana
Belt ・Maximum Mana
・Element Resistance
Boots ・Movement Speed
・Maximum Mana
・Life Regeneration
・Evasion Rating
Ring ・Maximum Life
・Add Physical Damage to Attacks
Amulet ・Life Regeneration Per Second
・Energy Shield
Ring ・Maximum Life
・Add Physical Damage to Attacks
Bow ・Increased Physical Damage
・+ To Level of All Projectile Skills
・Accuracy
・Gain Mana per Kill
Quiver ・Increased Physical Damage
・Attack Speed
・Accuracy
・Gain Mana per Kill
Gear Modifiers
Helm ・Spirit
・Evasion
・Energy Shield
・Dexterity / Intelligence
Armor ・Spirit
・Maximum Life
・Evasion Rating
・Energy Shield
・Dexterity / Intelligence
Gloves ・Increased Physical Damage
・Gain Mana/Life Per Enemy Killed
・Maximum Mana
・Dexterity / Intelligence
Belt ・Maximum Mana
・Element Resistance
Boots ・Movement Speed
・Maximum Mana
・Life Regeneration
・Evasion Rating
・Dexterity / Intelligence
Ring ・Maximum Life
・Add Physical Damage to Attacks
Amulet ・Spirit
・Energy Shield
Ring ・Maximum Life
・Add Physical Damage to Attacks
・Dexterity / Intelligence
Bow ・Increased Physical Damage
・Add to Physical Damage
・Gain Mana per Kill
・Dexterity / Intelligence
Quiver ・Increased Physical Damage
・Add to Physical Damage
・Gain Mana per Kill
・Dexterity / Intelligence
Flasks ・Gain Charges per second
・Increase Resource Recovered

Up until Act Three, getting specific gear should not be your main focus, but try to get as much Evasion with your gear as possible. Instead, focus on getting modifiers that answer this build's mana problems!

For another priority apart from Mana, get at least +35 Spirit on your amulet to slot in the Clarity support gem on Wind Dancer while having the ability to slot in Contagion on Cast on Ignite!

The second priority modifier would be Increased Physical Damage and Add to Physical Damage because it contributes to the amount of Poison Magnitude, meaning that each tick will deal more damage as you stack up Physical Damage.

As for the auxiliary modifiers, get Accuracy Rating to consistently hit enemies even from afar. For your defenses, focus on Energy Shield or Evasion since you will be stacking Dexterity and Intelligence to scale the build off of.

As for the optional modifiers, get an Increase in Intelligence or Increase in Dexterity since you will need these core stats to get the necessary skills onward!

For the runes, it is fine to adjust depending on the problem you are facing. However, the best rune to slot in should be Iron Runes as it significantly increases the damage of your Poison stacks! You can also utilize them to increase your Evasion Rating, improving your survivability.

In terms of Charms, adjust depending on the boss you are facing and equip elemental resistances and immunities to make fights more to your advantage.

Explosive Poisons Pathfinder Skills and Passive Tree

Active Skills

Upon getting Tier 7 Skill Gems, the build will replace Poisonburst Arrow with Gas Arrow as its main basic attack. Having support gems such as Comorbidity, Envenom, and Scattershot allows you to stack poisons quickly while setting up multiple spore clouds and get boosted damage with Swift Affliction. Even if the cloud disappears after exploding, the radius of the cloud will still proc Toxic Growth!

When Gas Arrow is set up, repeatedly cast Toxic Growth for consecutive explosions! Its support gems attempt to amplify its damage by inflicting plague with Bursting Plague while Corrosion and Demolisher allows you to melt bosses fast by breaking their armor.

To access the explosive reaction, Flame Wall is included. When ignited, all of your Gas Arrows will deal a ton of damage with every individual shot. Even with the Gas Arrow nerfs, it still performs well through Act 3!

Barrage is there to increase this build's overall burst damage and armor break by adding more projectiles to your Toxic Growth!

The build will also be utilizing two Persistent Skills, those being Cast on Ignite and Wind Dancer.

  • Cast on Ignite - Allows you to use Hinder enhanced Contagion as a means to spread Despair without manual input, increasing all Chaos Damage you inflict!
  • Wind Ranger - Increases your survivability by adding Evasion while increasing Mana regeneration through Clarity.

Early Game

During the early game, simply set up Toxic Growth before activating the pustules with Poisonburst Arrow or Plague Bearer. This should give you enough damage in the earlier stages of the game until you reach Gas Arrow!

Passive Skill Tree

Early Game
Mid Game
Passive Nodes
1. Honed Instinct and Clean Shot 2. Crippling Toxins
3. Lasting Toxins and Stacking Toxins 4. Projectile Damage
Ascendancy Passive

Contagious Contamination and Overwhelming Toxicity
Passive Nodes
1. Honed Instinct and Clean Shot 2. Crippling Toxins
3. Lasting Toxins and Stacking Toxins 4. Projectile Damage
5. Building Toxins and Escalating Toxins 6. Combat Alchemy and Lasting Concoctions

Full Tree Sample

As you are starting with the Poison build, it is essential to stack Projectile Damage as much as possible since again, Physical Damage scales up Poison Magnitude. Focus on taking the Projectile Damage path and take the Honed Instincts and Clean Shot notables as your notable passives.

After that, make a short extension to take Cripping Toxins for your second node to get your first few damage increases on Poison along with some slows. Take Lasting Toxins and Stacking Toxins for the third group nodes to and increase the amount of Poison you can stack while overwriting the negative Duration.

For the Fourth Group Node, just get the additional Projectile Damage to further strengthen your damage output! Finally, the fifth group node takes a lot of levels to reach, but is perfectly worth it to get an additional Poison Stack with Building Toxins and some more duration with Escalating Toxins

However, when you find that it is rather hard to avoid damage, you can take some detours by getting the early Evasion and Flask nodes to increase your survivability. If you are going to remove anything, it should be the second group nodes!

The ascendancy group nodes for the Pathfinder Ascendancy, Contagious Contamination, and Overwhelming Toxicity further increase the potency of all Poison procs by spreading itself on enemy kill while doubling the amount of Poison stacks the build can do!

As a general note when progressing through the attribute highways, make sure to dedicate one +5 Strength to equip the Demolisher support gem. After that, split between Dexterity and Intelligence depending on the attribute requirements of the skills/spells!

Explosive Poisons Pathfinder Playstyle and Skill Rotation

Normal Rotation

Naturally, this build is equipped to deal with hordes and bosses with the Gas Arrow, Toxic Growth, and Flame Wall combination. This is further supported by having convenience with Cast on Ignite.

While following a playstyle revolving around kiting the enemy and melting them down with explosives and DoT, the skill rotation should be:

  1. Use Flame Wall to ignite enemies.
  2. Cast on Ignite should proc and spread a Hindering Contagion, slowing down opponents to keep them at bay.
  3. Cast Barrage to enhance Toxic Growth to spread numerous pustules. The gas clouds, even if ignited, should proc the pustules pretty consistently to break their armor!
  4. Use Gas Arrow on ignited enemies to repeatedly proc explosive arrows.
  5. Repeat from step one.

Early Rotation

During the early, the playstyle for this build revolves around properly setting up enemies before raining down toxins. The combo here is to set up Vine Arrow to an area you will lure the mobs in to lessen their mobility, and then cast Contagion alongside Enfeeble to set up AoE debuffs before spreading a Barrage-enhanced Toxic Growth to burst enemies!

  1. Use Vine Arrow to a location you will kite to.
  2. Cast Contagion and Enfeeble on the nearest enemy.
  3. Cast Barrage to enhance Toxic Growth.
  4. Use Poisonburst Arrow to proc the pustules and spread AoE poison.
  5. Repeat steps 3 and 4 while cycling through Contagion/Enfeeble when necessary!

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Comment

11 Anonymousabout 14 hours

I have tried some more and to my understanding barrage doesnt work at all with toxic growth

10 Anonymous1 day

Question where do I get frenzy charges for increased number of postules with barrage?

Author

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