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This is a Poison Pathfinder Ranger endgame build for Path of Exile 2 (PoE 2) that combines Poison, Fire, and Chaos skills. Check out this Pathfinder Ranger build, including its gear, socketables, skills, and playstyle!
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode), Leveling (Acts 1-2).
Build Setup | |
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[:img:4053020:{alt:Path of Exile 2 (PoE 2) - Pathfinder Portrait, size:60x60 |
Build Setup | |
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[:img:4053020:{alt:Path of Exile 2 (PoE 2) - Pathfinder Portrait,size:60x60 |
Build Setup | |
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[:img:4052793:{alt:Path of Exile 2 (PoE 2) - Ranger Portrait, size:60x60 |
This is a Poison Pathfinder Ranger build designed to breeze through the Atlas by combining both Poison, Fire, and Curses for the early and mid-game, then transitioning to use Poisonous Concoction later to have high burst damage and DoT (Damage over time).
Early on, this build utilizes the Poisonburst Arrow, Contagion, and Enfeeble to set up multiple DoTs on enemies. As the game progresses to the mid-game, it transitions to use Gas Arrow alongside Flame Wall to proc AoE (Area of Effect) damage repeatedly.
Date | Changes Made |
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01/15/24 | - Updated for Tier 15 in Atlas. - Transitioned from Gas Arrow to Poison Concoction. - Changed most write-ups. - Removed some irrelevant Build FAQs. |
12/18/24 | - Updated for Tiers 7-8 Atlas. - Changed write-ups. - Changed Early Game to Leveling. |
12/16/24 | - Renamed to Poison Pathfinder Ranger Build - Updated for Finishing Cruel Mode and Early Atlas. - Added in Specific Equipment and changed write-ups. - Replaced Blasphemy with Ghost Dance. - Changed some Build FAQs. |
12/14/24 | - Updated for Early Cruel mode. - Edited some write-up for Barrage. - Removed Cast on Ignite and Toxic Barrage - Added Build FAQs |
12/11/24 | - Changed title to Explosive Poisons Pathfinder from Explosive Cursed Poison Ranger. - Added base early set-up. - Updated for Early-Mid Act 3. |
12/10/24 | - Updated for the fight against Jamanra and the start of Act 3. - Renamed to Explosive Poisons Pathfinder Ranger. - Replaced Enfeeble with Flammability. - Replaced Vine Arrow with Flame Wall. |
12/9/24 | - Replaced Poisonburst Arrow with Gas Arrow. - Changed Support Gems. - Changed some Equipment Modifiers. - Added a Passive Skill Tree node. |
12/8/24 | - Renamed to Poison Curse Ranger. - Updated for Early Act 2. - Addressed Poison + Contagion combo. |
12/7/24 | - Poison Contagion Ranger Created. |
Build Notes |
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Due to the recent nerfs in Patch 0.1.0d, Cast on Ignite became obsolete since Flame Wall cannot reliably ramp up Energy anymore.
The build still does not have ways to obtain Frenzy Charges for Barrage reliably. Some testing has been done with pin synergies, but it is unreliable and slow to build up unless used with Toxic Growth.
Furthermore, upon testing, Barrage does not work with Toxic Growth but does so with Gas Arrow.
The explosion from Gas Arrow has a separate chance to inflict poison. As this build focuses on applying as much damage with the explosion from Gas Arrow, the Envenom is needed to have a constant up-time for maximum Poison stacks!
When paired with the Plaguefinger Gauze Wraps, the Poison Magnitude will scale with the poison inflicted by the explosion of Gas Arrow, leading to an increase in damage output.
Overall, the damage potential and scaling of Poisonous Concoction is significantly better than Gas Arrow's current state. Furthermore, it is much easier to set up and requires pressing fewer buttons, allowing you to focus on survivability rather than damage!
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode), Leveling (Acts 1-2).
Gear | Modifiers | |
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Widowhail Crude Bow (Bow W. Set 1) | ・+% Increased bonuses gained from Equipped Quiver Note: Link Despair and Temporal Chains | |
Zealot Bow (Bow W. Set 2) | ・+% Increased Attack Speed ・+ Level of all Projectile Skills Note: Link Rain of Arrows | |
Visceral Quiver (Quiver W. Set 1) | ・Increased Critical Hit Chance for Attacks ・+ to Level of all Projectile Skills ・+% Increased Damage with Bow Skills ・Projectile Speed ・+% Increased Attack Speed ・Increased Critical Hit Damage for Attacks ・Increased Critical Hit Chance for Attacks | |
Primed Quiver (Quiver W. Set 2) | ・+% Increased Attack Speed ・+% Increased Attack Speed ・+ to Level of all Projectile Skills ・+% Increased Damage with Bow Skills ・Projectile Speed | |
Expert Wicker Tiara (Helm) | ・Maximum Energy Shield ・+% Increased Maximum Energy Shield ・Element Resistances | |
Ghostwrithe Tattered Robe (Armor) | ・+ Maximum Energy Shield ・+ Chaos Resistance ・+ 50% Maximum Life Converted to Energy Shield | |
Expert Jewelled Gloves (Gloves) | ・Maximum Energy Shield ・+% Increased Maximum Energy Shield ・Attack Speed ・Elemental Resistances | |
Fine Belt (Belt) | ・Flask Charges per Second ・Charm Slots ・Elemental Resistances ・Increased Flask Charges Gained ・Reduced Flask Charges Gained | |
Expert Silk Slippers (Boss Fight Boots) | ・Movement Speed ・+% Increased Energy Shield ・Maximum Life ・+% to Any Elemental Resistances | |
Corpsewade Iron Greaves (Mobbing Boots) | ・Increased Movement Speed ・Increased Armour ・Strength ・Trigger Decompose Skill on Step | |
Lunar Amulet (Amulet) | ・Maximum Energy Shield ・Spirit ・+ Level of all Projectile Skills ・Elemental Resistances | |
Rings | ・Intelligence ・Increased Chaos Damage ・Elemental Resistances |
Gear | Modifiers | |
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Helm | ・Spirit ・Add Evasion Rating ・+% Evasion Rating ・+% to Any Elemental Resistance ・Maximum Life ・Dexterity / Intelligence | |
Armor | ・Spirit ・Add Evasion Rating ・+% Evasion Rating ・+% to Any Elemental Resistance ・Maximum Life ・Dexterity / Intelligence | |
Plaguefinger Gauze Wraps (Gloves) | ・Add Physical Damage ・Add Evasion Rating ・+% Evasion Rating ・Gain Life per Enemy Kill ・Dexterity / Intelligence Note: As an alternative, get any Gloves that increase Evasion Rating alongside the listed stats above. | |
Belt | ・Maximum Mana ・+ Element Resistance ・Dexterity / Intelligence ・+% to Any Elemental Resistance | |
Boots | ・Movement Speed ・Add Evasion Rating ・+% Evasion Rating ・Gain Mana/Life Per Enemy Killed ・+% to Any Elemental Resistance ・Dexterity / Intelligence | |
Amulet | ・Spirit ・Dexterity / Intelligence | |
Iron Ring Rings | ・+ Evasion Rating ・Add Physical Damage ・Dexterity / Intelligence | |
Dualstring Bow (Bow) | ・Increased Physical Damage ・Add Physical Damage ・Increase Elemental Damage ・Increase Attack Speed ・Add Fire Damage ・Add Lightning Damage | |
Primed Quiver (Quiver) | ・Add Physical Damage ・Add Fire Damage ・Add Lightning Damage ・Add Cold Damage ・Level to Projectile Skills ・Increased Attack Speed | |
Flasks | ・Gain Charges per second ・Increase Resource Recovered ・Increase Recovery Rate |
Gear | Modifiers | |
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Helm | ・Spirit ・Evasion ・Energy Shield ・Intelligence / Dexterity | |
Armor | ・Maximum Life ・Evasion Rating ・Energy Shield ・Intelligence / Dexterity | |
Gloves | ・Increased Physical Damage ・Accuracy Rating ・Gain Mana/Life Per Enemy Killed ・Maximum Mana | |
Belt | ・Maximum Mana ・Element Resistance | |
Boots | ・Movement Speed ・Maximum Mana ・Life Regeneration ・Evasion Rating | |
Ring | ・Maximum Life ・Add Physical Damage to Attacks | |
Amulet | ・Life Regeneration Per Second ・Energy Shield | |
Ring | ・Maximum Life ・Add Physical Damage to Attacks | |
Bow | ・Increased Physical Damage ・+ To Level of All Projectile Skills ・Accuracy ・Gain Mana per Kill | |
Quiver | ・Increased Physical Damage ・Attack Speed ・Accuracy ・Gain Mana per Kill |
The Widowhail Crudebow is the primary weapon of this build since it defines Poisonous Concoction's damage potential by massively boosting the Quiver's level and critical modifiers.
The Visceral Quiver's base effect gives the build a flat percentage increase to Critical Hit Chance, ultimately increasing this build's damage output. This build will also focus on min-maxing the Quiver as its source of scaling level and damage, given that Widowhail boosts all of its modifiers by a significant amount!
A combination of the Zealot Bow and Primal Quiver with Attack Speed modifiers should be your second set of weapons to help Rain of Arrows quickly and reliably apply the Withered effect!
For the early and mid-game, focus on getting the Dualstring Bow as it allows all attacks to fire an additional arrow. You can set up an additional Gas Cloud and double your damage output by dealing the initial burst damage whilst stacking up on Poison stacks and Magnitude.
Ghostwrithe Tattered Robe will be this build's main source of survivability when paired with Chaos Inoculation since its life conversion happens before Chaos Inoculation, meaning you will preserve a significant amount of Energy Shield while negating all Chaos Damage dealt to you.
Corpsewade Iron Greaves is an alternative pair of boots you will slot in when you are mobbing as it allows you to consume a corpse and spread poison clouds that scale with enemy health. Upon equipping, slotting in Bursting Plague will add extra damage alongside the spreading poison!
Apart from the unique equipment listed for the armor, it gives you minimal Evasion for Wind Dancer while maximizing Energy Shields. Apart from the Energy Shield modifiers, cap out on Elemental Resistances as they are essential for surviving the higher tiers.
Additionally, get at least +40 Spirit on your amulet since this build utilizes multiple Spirit Skills!
During the early and mid-game, you will mostly rely on the Plaguefinger Gauze Wraps as they cause all of the damage you deal with Hits contribute to Poison Magnitude, meaning the Gas Arrow + Flame Wall combo alongside additional elemental modifiers will contribute to scaling!
All Armors and Accessories | |
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List of Armors | List of Accessories |
Note: The modifiers listed are arranged according to priority.
Emerald | ・Increased Effects from Quivers
・Increased Projectile Damage ・Increased Poison Magnitude Optional: ・Increased Projectile Speed ・Increased Attack Speed |
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Sapphire | ・Increased Chaos Damage
・Increased Effect of Wither Optional: ・Gain % of Maximum Energy Shield as Additional Stun Threshold |
For your jewels, focus on getting Emeralds to gain damage modifiers and attack speed to boost your Poison damage. The best modifier you can get here would be for Quivers since most of your damage scaling is affected by them.
Secondly, you can get Sapphires that strengthen your Chaos Damage and Wither efficacy to further amp up damage. Optionally, you can get additional stun thresholds from your maximum energy shield to increase survivability.
Note: The modifiers listed are arranged according to priority.
Thawing Charm | ・Increased Duration
・Increased Charges ・Gain Charges Per Second |
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Staunching Charm | ・Increased Duration
・Increased Charges ・Gain Charges Per Second |
The best charm to slot in would be the Thawing Charm since it prevents you from being frozen, essentially a death sentence on higher tiers. Secondly, get a Staunching Charm since Energy Shields will be nerfed, allowing bleeds to get through your Energy Shields.
Equipment | Sockets |
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Weapon | |
Armor |
The best slot-in for the Weapons is the Soul Core of Quipolatl for more attack speed, increasing the build's DPS and uptime of Poison!
The best slot-in for Armor should be Iron Runes to further increase Energy Shields. However, if you have not reached the maximum resistances, slot in some elemental runes!
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode), Leveling (Acts 1-2).
Skill | Support Gems |
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Poisonous Concoction Poisonous Concoction X Added Chaos Damage;Always Poison on Hit;+5% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;100% more Magnitude of Poison inflicted;Explosion radius is 1.5 metres | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Deadly Poison Deadly Poison Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. Chaos Infusion Chaos Infusion Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other types. Chaos Mastery Chaos Mastery Supports Chaos skills, granting them an additional level. Comorbidity Comorbidity Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons. |
Rain of Arrows Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows. | Withering Touch Withering Touch Supports any skill that hits enemies, giving it a chance to Wither enemies on hit. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. |
Despair Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance. | Persistence Persistence Supports any skill that has a duration, making that duration longer. Focused Curse Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. Heightened Curse Heightened Curse Supports curse skills, magnifying their power. |
Temporal Chains Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Cursed Ground Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them. Decaying Hex Decaying Hex Supports Curse skills. Cursed enemies' bodies decay, taking chaos damage over time. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Blind Blind Support any skill that Hits enemies, causing them to Blind on hit. Maim Maim Supports Attacks causing them to Maim enemies. |
Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Herbalism Herbalism Supports Persistent Buff skills, causing you to gain increased Life recovery from Flasks while the skill is active. |
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield. | - |
Alchemist's Boon Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence. | - |
Skill | Support Gems |
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Gas Arrow Gas Arrow Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion. | Envenom Envenom Supports any skill that hits enemies, giving it a chance to Poison enemies. Deadly Poison Deadly Poison Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Comorbidity Comorbidity Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons. |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | Fortress Fortress Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage. Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster Mobility Mobility Supports skills that can be used while moving, allowing you to move faster while using them. |
Tornado Shot Tornado Shot Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados. | Maim Maim Supports Attacks causing them to Maim enemies. Encumbrance Encumbrance Supports any skill, causing inflicted slows to be more powerful Overabundance Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”. |
Barrage Barrage Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. | Ingenuity Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover. |
Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. |
Despair Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance. | Persistence Persistence Supports any skill that has a duration, making that duration longer. Focused Curse Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. Heightened Curse Heightened Curse Supports curse skills, magnifying their power. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Raging Spirits Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. | Blind Blind Support any skill that Hits enemies, causing them to Blind on hit. Chaos Infusion Chaos Infusion Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other types. Withering Touch Withering Touch Supports any skill that hits enemies, giving it a chance to Wither enemies on hit. |
Skill | Support Gems |
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Poisonburst Arrow Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area. | Comorbidity Comorbidity Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons. Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Contagion Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Enfeeble Enfeeble Curses all targets in an area after a short delay, making them deal less damage. | Decaying Hex Decaying Hex Supports Curse skills. Cursed enemies' bodies decay, taking chaos damage over time. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
Toxic Growth Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently. | Bursting Plague Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions. |
Barrage Barrage Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. | - |
Vine Arrow Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage. | Encumbrance Encumbrance Supports any skill, causing inflicted slows to be more powerful Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. |
Plague Bearer Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Upon getting your third set of ascendancy points, the build will replace Gas Arrow with Poison Concoction as its main basic attack. Having support gems such as Scattershot, Chaos Infusion, and Deadly Poison to burst enemies down with high Chaos Damage!
Rain of Arrows is included to apply the Withered effect to increase the Chaos damage dealt to enemies through Withering Touch. As a general note, this interaction only becomes accessible after unlocking the Pure Chaos notable!
For the curses, Despair, and Temporal Chains are included. Despair reduces an opponent's Chaos Resistance, while Temporal Chains is included to further prolong the Withered and Poison effects you have applied. You can only apply two curses if you have the Whispers of Doom keystone!
The build will also utilize four Spirit Gems for its survivability, those being ① Wind Dancer, ② Ghost Dance, ③ Grim Feast, and ④ Alchemist's Boon
※ Switch tabs to view build progression: Endgame (Atlas), Leveling - Mid-Game (Act 1 to Cruel Mode).
Ascendancy Passive | |||
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[:img:4082339:{alt:Path of Exile 2 - Poison Pathfinder Ascendancy Node, size:728x410, mode:scale |
Ascendancy Passive | |||
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[:img:4068864:{alt:Path of Exile 2 - Poison Pathfinder Ascendancy Nodes, size:728x410, mode:scale |
The passive tree priority for overall DPS is to take nodes that grant Projectile Damage, Poison Magnitude/Duration, increased Quiver Effects, Attack Damage, Chaos Damage, and Increased Wither Effects. Additionally, the build grabs the Whispers of Doom keyword to have both Temporal Chains and Despair active.
For the defenses, take nodes that mainly grant bonuses to Energy Shield as this build will rely on it for its survivability. The build treats Energy Shield as its HP and is further emphasized after equipping the Ghostwrite and taking both Chaos Inoculation and Eternal Youth keystones.
The ascendancy group nodes for the Pathfinder Ascendancy, Brew Concoction, and Overwhelming Toxicity are priority inclusions. Brew Concoction allows the build to access the Poisonous Concoction skill. Overwhelming Toxicity further increases the potency of all Poison procs by doubling the amount of Poison stacks the build can do!
Make sure to dedicate one +15 Strength to equip some support gems. After that, split between Dexterity and Intelligence depending on the attribute requirements of the skills/spells!
As a general note, it is best to save up on Gold as the transition from mid to end-game will require a significant sum for refunding!
Passive Skill Tree Guide and List of Passives
Jump to a Playstyle! | ||
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End Game | Mid Game | Early Game |
Note: This clear was done on a Rare Tier 15 Waystone.
When you reach the first few Atlas maps, this build will be designed to easily clear mobs and delete bosses by combining Poisonous Concoction with Curse debuffs. For mobbing, you will mostly be using your main attack while relying on the Decompose skill of Corpsewade Iron Greaves.
While following a playstyle that revolves around proper positioning whilst pelting enemies with Poisons and Curses, the skill rotation should be:
When going through Cruel Mode, this build is equipped to deal with hordes and bosses with the Gas Arrow, Tornado Shot, and Flame Wall combination.
While following a playstyle revolving around kiting the enemy and melting them down with explosives and DoT, the skill rotation should be:
During the early, the playstyle for this build revolves around properly setting up enemies before raining down toxins. The combo here is to set up Vine Arrow to an area you will lure the mobs in to lessen their mobility, and then cast Contagion alongside Enfeeble to set up AoE debuffs before spreading a Barrage-enhanced Toxic Growth to burst enemies!
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Poison Pathfinder | Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Barrage Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Gas Arrow Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Tornado Shot Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Focus: Mobbing, DoT, Curse Damage |
Grenade Deadeye | Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
Lightning Salvo Deadeye | Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode.
Escape Shot Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Focus: Burst Damage, Lightning, Energy Shield |
Shattering Concoction Pathfinder | Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Escape Shot Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
Base Class | |
---|---|
Ranger | |
Ascendancies | |
Pathfinder | Deadeye |
PoE 2 Poison Pathfinder Ranger Build
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Это дерево подходит для ядовитой смеси через яд?