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Xesht, We That Are One is an Atlas Pinnacle Boss in Path of Exile 2 (PoE 2). See the location, the drops or rewards, tips on how to beat Xesht, We That Are One, and all their moves here.
List of Contents
Xesht, We That Are One is encountered in the Twisted Domain by using a Breachstone in the Realmgate. The Twisted Domain will contain a single large breach that you must clear to reach the area where Xesht is. Defeating more monsters increases the time you have to clear the Breach.
Breach Splinters are acquired by defeating monsters or opening the hands found inside Breaches. A stack of 300 Breach Splinters will automatically combine into one Breachstone.
The Realmgate can only be accessed in the endgame and will always be near the starting point of your Atlas map.
Tips on Beating Xesht, We That Are One |
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One of Xesht's most damage-dealing attacks is their hand slam. To avoid it, players should keep moving and closely observe Xesht. When their hand wings close, they need to dodge roll away as this indicator that the big hand will slam the ground.
When Xesht summons their puppets, players should distance themselves as much as possible, potentially going to the nearby corridors to do so. Doing so allows them to escape the AoE of the sorcerer's expanding electric field and gives more gaps between the mercenary's projectiles to dodge them.
Specifically for the mercenary's projectiles, players may opt to use a shield to block the projectiles.
The hardest moves to dodge in Xesht's kit are the projectiles that they shoot from their fingers, given its fast projectile speed and relatively large AoE. To avoid getting damaged by it, players should closely stick to Xesht and circle it while it charges the attack and dodge roll towards Xesht's back to avoid the area of effect of these projectiles.
When Xesht's life is low enough, they will start summoning arms from portals on the ground that slams the ground. These arms have a fixed range so its best to either move away from it, or to go towards the arm's portal to avoid damage.
The cold puppet that Xesht summons deals cold damage and can potentially freeze you at the worst times possible. To avoid deaths from getting frozen and getting hit by a large follow up attack, it's best to use a Thawing Charm against Xesht.
High-Threat Moves | Lower-Threat Moves |
Moves | Details & How to Dodge |
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“Curse of a Broken Sun!” or “Fate belies truth...” or “The creeping dark of unburdened thought!” Finger Guns |
Xesht points their fingers forward, firing projectiles that explode on impact. This move is fast—stay close and dodge roll toward them to avoid being hit. |
“Tought by tought... destiny unwinds!” or “We watch... we wait... we dream!” Giant Hand |
A giant hand hovers above, tracking your position. When its shadow ignites, dodge roll away quickly to evade the slam. |
“We split the thread of reality's coiling lies!” Arm Portals |
In phase two, portals on the ground spawn giant arms that slam down. Move toward the center of the portal to move past its minimum range and avoid the attack. Note: These arms continue attacking even after defeating Xesht! Be careful before looting the items that Xesht drops. |
“The fight... once more...” or “We control... they dance!” or “We call... We command...” Double Puppets |
Xesht summons cold and lightning puppets that flood the arena with projectiles and a large AoE attack. Retreat to one of the corridors to stay safe. |
“We tire...” or “We are fury...” Wind Blast |
Xesht charges up a wind projectile. Dodging from a distance makes it easier to react to, but staying close lets you reposition quickly out of its path.. |
Moves | Details & How to Dodge |
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“His message burns...” or “Hear the Grey Winds...” or “The red pyre blooms...” Fireball |
Xesht charges a large fireball and slams it in front of him. This move, while powerful, is telegraphed and has a tiny area of effect in front of Xesht. |
“She of Thought and Motion” or “She of Storming Cruelty...” Lightning Puppet |
A puppet charges an expanding area of lightning, which bursts after a delay. Keep out of the growing blue circle to avoid damage. |
“She is Tul...” or “She of Winter's Envy...” or “Pandemonium” or “She of Chilling Sorrow...” Cold Puppet |
A puppet fires a myriad of cold projectiles. Either stay close to circle behind it or maintain distance to dodge the shots. |
“Run...” or “Anticipation” or “Within our grasp...” or “Infinite Pursuit” Hand Crawl |
Xesht disappears into the ground while a crawling hand pursues you. When it reaches you, look for lines indicating the wave’s direction before dodging away to escape the follow-up attack. |
Location | Atlas Breach |
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Resistances |
・ Fire ・ Cold ・ Lighting |
Weaknesses | ・ None |
Damage Types |
・ Physical ・ Chaos |
Debuffs |
・ Chill ・ Shock |
Xesht, We That Are One drops one of the Unique Items listed above when defeated. Some of these uniques drop less often and may require a specific difficulty level for them to drop.
The first time you defeat Xesht, We That Are One for each difficulty Tier, they will drop a Otherwordly Book of Knowledge that will grant two Breach Atlas Passive Points each.
Other Boss Guides | |
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All Spirit Bosses | - |
Bahlak, the Sky Seer | Uxmal, the Beastlord | Chetza, the Feathered Plague |
Rattlecage, the Earthbreaker | Terracota Sentinels | Ashar, the Sand Mother |
Zarokh, the Temporal | Xesht, We That Are One | The Arbiter of Ash |
The Trialmaster | - | - |
Xesht, We That Are One Boss Guide
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