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This is a list of Jewels in Path of Exile 2 (PoE 2). See a list of Jewels, their effects, how to get them, and additional information on what Jewels are!
List of Jewels | All Unique Jewels |
List of Contents
Item | Description | How to Get |
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・Can grant player additional bonus effects ・The number of modifiers is randomized depending on the rarity and level of the jewel |
・Monster Drops ・Trading |
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・Can grant player additional bonus effects ・The number of modifiers is randomized depending on the rarity and level of the jewel |
・Monster Drops ・Trading |
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・Can grant player additional bonus effects ・The number of modifiers is randomized depending on the rarity and level of the jewel |
・Monster Drops ・Trading |
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・Small Passives in the Radius Grants X% and/or Notable Passives in the Radius Grants X% ・The number of modifiers is randomized depending on the rarity and level of the jewel |
・Monster Drops ・Trading ・Time-Lost Cache |
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・Small Passives in the Radius Grants 1-2% and/or Notable Passives in the Radius Grants 3-7% ・The number of modifiers is randomized depending on the rarity and level of the jewel |
・Monster Drops ・Trading ・Time-Lost Cache |
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・Small Passives in the Radius Grants 1-2% and/or Notable Passives in the Radius Grants 5-10% ・The number of modifiers is randomized depending on the rarity and level of the jewel |
・Monster Drops ・Trading |
Name | Lv. Req. | Implicit and Modifiers |
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80 |
Fixed Modifiers:
・Small Passive Skills in Radius also grant X% reduced Ignite Duration on you. Notable Passive Skills in Radius also grant +X% to Maximum Lightning Resistance |
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84 |
Fixed Modifiers:
・Only affects Passives in a Small to Large Ring around used Socket ・Passives in Ring can be Allocated without being connected to your tree ・5-20% decrease to all Elemental Resistances. ・3-23% decrease to Chaos Resistance |
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84 |
Fixed Modifiers:
・Passives in Radius of X Keystone Passive can be Allocated without being connected to your tree |
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80 |
Fixed Modifiers:
・X% increased Spirit per socketed Grand Spectrum |
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78 |
Fixed Modifiers:
・X% increased Maximum Life per socketed Grand Spectrum |
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80 |
Fixed Modifiers:
・X% to all Elemental Resistances per socketed Grand Spectrum |
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82 |
Fixed Modifiers:
・Remembrancing X songworthy deeds by the line of X ・Passives in radius are Conquered by the Kalguur ・Historic |
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82 |
Fixed Modifiers:
・Allocates 2-3 Random Notable Passive Skill |
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84 |
Fixed Modifiers:
・Adds X to level of a Specific Skill |
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82 |
Fixed Modifiers:
・X% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels |
Values will be different for Time-Lost variants of jewels of the same name.
Hover over each modifier to see the affix to be attached to the jewel.
Modifier | Jewel | Prefix or Suffix |
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Aura Skills have X% increased Magnitudes Aura Skills have X% increased Magnitudes ・Lv. 1 - Commanding - Aura Skills have (1-3)% increased Magnitudes |
Time-Lost Sapphire |
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Aura Skills have X% increased Magnitudes Aura Skills have X% increased Magnitudes ・Lv. 1 - Commanding - Aura Skills have (3-7)% increased Magnitudes |
Sapphire |
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Break X% increased Armour Break X% increased Armour ・Lv. 1 - Shattering - Break (5-15)% increased Armour |
Ruby |
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Break X% increased Armour Break X% increased Armour ・Lv. 1 - Shattering - Break (1-2)% increased Armour |
Time-Lost Ruby |
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Damage Penetrates X% Cold Resistance Damage Penetrates X% Cold Resistance ・Lv. 1 - Numbing - Damage Penetrates (5-10)% Cold Resistance |
Sapphire |
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Damage Penetrates X% Cold Resistance Damage Penetrates X% Cold Resistance ・Lv. 1 - Numbing - Damage Penetrates (1-2)% Cold Resistance |
Time-Lost Sapphire |
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Damage Penetrates X% Fire Resistance Damage Penetrates X% Fire Resistance ・Lv. 1 - Searing - Damage Penetrates (5-10)% Fire Resistance |
Ruby |
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Damage Penetrates X% Fire Resistance Damage Penetrates X% Fire Resistance ・Lv. 1 - Searing - Damage Penetrates (1-2)% Fire Resistance |
Time-Lost Ruby |
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Damage Penetrates X% Lightning Resistance Damage Penetrates X% Lightning Resistance ・Lv. 1 - Surging - Damage Penetrates (5-10)% Lightning Resistance |
Emerald |
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Damage Penetrates X% Lightning Resistance Damage Penetrates X% Lightning Resistance ・Lv. 1 - Surging - Damage Penetrates (1-2)% Lightning Resistance |
Time-Lost Emerald |
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Damaging Ailments deal damage X% faster Damaging Ailments deal damage X% faster ・Lv. 1 - of Decrepifying - Damaging Ailments deal damage (3-7)% faster |
Emerald |
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Damaging Ailments deal damage X% faster Damaging Ailments deal damage X% faster ・Lv. 1 - of Decrepifying - Damaging Ailments deal damage (3-7)% faster |
Sapphire |
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Damaging Ailments deal damage X% faster Damaging Ailments deal damage X% faster ・Lv. 1 - of Decrepifying - Damaging Ailments deal damage (2-3)% faster |
Time-Lost Emerald |
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Damaging Ailments deal damage X% faster Damaging Ailments deal damage X% faster ・Lv. 1 - of Decrepifying - Damaging Ailments deal damage (2-3)% faster |
Time-Lost Sapphire |
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Debuffs on you expire X% faster Debuffs on you expire X% faster ・Lv. 1 - of Diminishing - Debuffs on you expire (3-5)% faster |
Time-Lost Sapphire |
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Debuffs on you expire X% faster Debuffs on you expire X% faster ・Lv. 1 - of Diminishing - Debuffs on you expire (5-10)% faster |
Emerald |
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Debuffs on you expire X% faster Debuffs on you expire X% faster ・Lv. 1 - of Diminishing - Debuffs on you expire (5-10)% faster |
Sapphire |
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Debuffs on you expire X% faster Debuffs on you expire X% faster ・Lv. 1 - of Diminishing - Debuffs on you expire (2-3)% faster |
Time-Lost Emerald |
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Empowered Attacks deal X% increased Damage Empowered Attacks deal X% increased Damage ・Lv. 1 - Empowering - Empowered Attacks deal (10-20)% increased Damage |
Ruby |
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Empowered Attacks deal X% increased Damage Empowered Attacks deal X% increased Damage ・Lv. 1 - Empowering - Empowered Attacks deal (2-3)% increased Damage |
Time-Lost Ruby |
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Gain additional Stun Threshold equal to X% of Maximum Energy Shield Gain additional Stun Threshold equal to X% of Maximum Energy Shield ・Lv. 1 - of Barriers - Gain additional Stun Threshold equal to (5-15)% of Maximum Energy Shield |
Sapphire |
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Gain additional Stun Threshold equal to X% of Maximum Energy Shield Gain additional Stun Threshold equal to X% of Maximum Energy Shield ・Lv. 1 - of Barriers - Gain additional Stun Threshold equal to (1-2)% of Maximum Energy Shield |
Time-Lost Sapphire |
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Gain X Rage on Melee Hit Gain X Rage on Melee Hit ・Lv. 1 - of Raging - Gain 1 Rage on Melee Hit |
Ruby |
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Gain X Rage on Melee Hit Gain X Rage on Melee Hit ・Lv. 1 - of Raging - Gain 1 Rage on Melee Hit |
Time-Lost Ruby |
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Gain X Rage when Hit by an Enemy Gain X Rage when Hit by an Enemy ・Lv. 1 - of Retribution - Gain (1-3) Rage when Hit by an Enemy |
Ruby |
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Gain X Rage when Hit by an Enemy Gain X Rage when Hit by an Enemy ・Lv. 1 - of Retribution - Gain (1-2) Rage when Hit by an Enemy |
Time-Lost Ruby |
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Herald Skills deal X% increased Damage Herald Skills deal X% increased Damage ・Lv. 1 - Heralding - Herald Skills deal (15-25)% increased Damage |
Emerald |
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Herald Skills deal X% increased Damage Herald Skills deal X% increased Damage ・Lv. 1 - Heralding - Herald Skills deal (2-4)% increased Damage |
Time-Lost Emerald |
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Mark Skill have X% increased Cast Speed Mark Skill have X% increased Cast Speed ・Lv. 1 - of Targeting - Mark Skill have (5-15)% increased Cast Speed |
Emerald |
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Mark Skill have X% increased Cast Speed Mark Skill have X% increased Cast Speed ・Lv. 1 - of Targeting - Mark Skill have (2-3)% increased Cast Speed |
Time-Lost Emerald |
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Mark Skills have X% increased Skill Effect Duration Mark Skills have X% increased Skill Effect Duration ・Lv. 1 - of Tracking - Mark Skills have (3-4)% increased Skill Effect Duration |
Time-Lost Emerald |
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Mark Skills have X% increased Skill Effect Duration Mark Skills have X% increased Skill Effect Duration ・Lv. 1 - of Tracking - Mark Skills have (18-32)% increased Skill Effect Duration |
Emerald |
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Meta Skills gain X% increased Energy Meta Skills gain X% increased Energy ・Lv. 1 - of Generation - Meta Skills gain (4-8)% increased Energy |
Sapphire |
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Meta Skills gain X% increased Energy Meta Skills gain X% increased Energy ・Lv. 1 - of Generation - Meta Skills gain (2-4)% increased Energy |
Time-Lost Sapphire |
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Minions deal X% increased Damage Minions deal X% increased Damage ・Lv. 1 - Authoritative - Minions deal (1-2)% increased Damage |
Time-Lost Sapphire |
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Minions deal X% increased Damage Minions deal X% increased Damage ・Lv. 1 - Authoritative - Minions deal (5-15)% increased Damage |
Sapphire |
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Minions have X% additional Physical Damage Reduction Minions have X% additional Physical Damage Reduction ・Lv. 1 - of Confidence - Minions have (6-16)% additional Physical Damage Reduction |
Ruby |
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Minions have X% additional Physical Damage Reduction Minions have X% additional Physical Damage Reduction ・Lv. 1 - of Confidence - Minions have (1-2)% additional Physical Damage Reduction |
Time-Lost Ruby |
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Minions have X% increased Area of Effect Minions have X% increased Area of Effect ・Lv. 1 - Companion - Minions have (5-10)% increased Area of Effect |
Ruby |
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Minions have X% increased Area of Effect Minions have X% increased Area of Effect ・Lv. 1 - Companion - Minions have (3-7)% increased Area of Effect |
Time-Lost Ruby |
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Minions have X% increased Attack and Cast Speed Minions have X% increased Attack and Cast Speed ・Lv. 1 - of Orchestration - Minions have (2-4)% increased Attack and Cast Speed |
Sapphire |
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Minions have X% increased Attack and Cast Speed Minions have X% increased Attack and Cast Speed ・Lv. 1 - of Orchestration - Minions have (1-2)% increased Attack and Cast Speed |
Time-Lost Sapphire |
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Minions have X% increased Critical Damage Bonus Minions have X% increased Critical Damage Bonus ・Lv. 1 - of Gripping - Minions have (6-12)% increased Critical Damage Bonus |
Time-Lost Sapphire |
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Minions have X% increased Critical Damage Bonus Minions have X% increased Critical Damage Bonus ・Lv. 1 - of Gripping - Minions have (15-25)% increased Critical Damage Bonus |
Sapphire |
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Minions have X% increased Critical Hit Chance Minions have X% increased Critical Hit Chance ・Lv. 1 - of Marshalling - Minions have (10-20)% increased Critical Hit Chance |
Sapphire |
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Minions have X% increased Critical Hit Chance Minions have X% increased Critical Hit Chance ・Lv. 1 - of Marshalling - Minions have (5-10)% increased Critical Hit Chance |
Time-Lost Sapphire |
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Minions have X% increased Maximum Life Minions have X% increased Maximum Life ・Lv. 1 - Fortuitous - Minions have (5-10)% increased Maximum Life |
Ruby |
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Minions have X% increased Maximum Life Minions have X% increased Maximum Life ・Lv. 1 - Fortuitous - Minions have (1-2)% increased Maximum Life |
Time-Lost Ruby |
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Minions have X% to all Elemental Resistances Minions have X% to all Elemental Resistances ・Lv. 1 - of Acclimatisation - Minions have additional (5-10)% to all Elemental Resistances |
Sapphire |
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Minions have X% to all Elemental Resistances Minions have X% to all Elemental Resistances ・Lv. 1 - of Acclimatisation - Minions have additional (1-2)% to all Elemental Resistances |
Time-Lost Sapphire |
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Minions have X% to Chaos Resistance Minions have X% to Chaos Resistance ・Lv. 1 - of Righteousness - Minions have additional (1-2)% to Chaos Resistance |
Time-Lost Sapphire |
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Minions have X% to Chaos Resistance Minions have X% to Chaos Resistance ・Lv. 1 - of Righteousness - Minions have additional (7-13)% to Chaos Resistance |
Sapphire |
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Offering Skills have X% increased Duration Offering Skills have X% increased Duration ・Lv. 1 - of Offering - Offering Skills have (15-25)% increased Duration |
Sapphire |
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Offering Skills have X% increased Duration Offering Skills have X% increased Duration ・Lv. 1 - of Offering - Offering Skills have (6-12)% increased Duration |
Time-Lost Sapphire |
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Offerings have X% increased Maximum Life Offerings have X% increased Maximum Life ・Lv. 1 - Sacrificial - Offerings have (2-3)% increased Maximum Life |
Time-Lost Sapphire |
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Offerings have X% increased Maximum Life Offerings have X% increased Maximum Life ・Lv. 1 - Sacrificial - Offerings have (15-25)% increased Maximum Life |
Sapphire |
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Projectiles have X% chance for an additional Projectile when Forking Projectiles have X% chance for an additional Projectile when Forking ・Lv. 1 - of Forking - Projectiles have (10-15)% chance for an additional Projectile when Forking |
Emerald |
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Projectiles have X% chance for an additional Projectile when Forking Projectiles have X% chance for an additional Projectile when Forking ・Lv. 1 - of Forking - Projectiles have (5-7)% chance for an additional Projectile when Forking |
Time-Lost Emerald |
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Projectiles have X% chance to Chain an additional time from terrain Projectiles have X% chance to Chain an additional time from terrain ・Lv. 1 - of Chaining - Projectiles have (3-5)% chance to Chain an additional time from terrain |
Emerald |
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Projectiles have X% chance to Chain an additional time from terrain Projectiles have X% chance to Chain an additional time from terrain ・Lv. 1 - of Chaining - Projectiles have (1-2)% chance to Chain an additional time from terrain |
Time-Lost Emerald |
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Recover X% of Maximum Life on Kill Recover X% of Maximum Life on Kill ・Lv. 1 - of Success - Recover (1-2)% of Maximum Life on Kill |
Sapphire |
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Recover X% of Maximum Life on Kill Recover X% of Maximum Life on Kill ・Lv. 1 - of Success - Recover 1% of Maximum Life on Kill |
Time-Lost Sapphire |
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Recover X% of Maximum Mana on Kill Recover X% of Maximum Mana on Kill ・Lv. 1 - of Osmosis - Recover 1% of Maximum Mana on Kill |
Time-Lost Sapphire |
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Recover X% of Maximum Mana on Kill Recover X% of Maximum Mana on Kill ・Lv. 1 - of Osmosis - Recover (1-2)% of Maximum Mana on Kill |
Sapphire |
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Triggered Spells deal X% increased Spell Damage Triggered Spells deal X% increased Spell Damage ・Lv. 1 - Triggered - Triggered Spells deal (10-18)% increased Spell Damage |
Sapphire |
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Triggered Spells deal X% increased Spell Damage Triggered Spells deal X% increased Spell Damage ・Lv. 1 - Triggered - Triggered Spells deal (2-3)% increased Spell Damage |
Time-Lost Sapphire |
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Upgrade Radius to Large Local Jewel Effect Base Radius X Upgrade Radius to Large Local Jewel Effect Base Radius X ・Lv. 1 - Grand - Upgrade Radius to Large Local Jewel Effect Base Radius (300) |
Time-Lost Sapphire |
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Upgrade Radius to Large Local Jewel Effect Base Radius X Upgrade Radius to Large Local Jewel Effect Base Radius X ・Lv. 1 - Grand - Upgrade Radius to Large Local Jewel Effect Base Radius (300) |
Time-Lost Ruby |
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Upgrade Radius to Large Local Jewel Effect Base Radius X Upgrade Radius to Large Local Jewel Effect Base Radius X ・Lv. 1 - Grand - Upgrade Radius to Large Local Jewel Effect Base Radius (300) |
Time-Lost Emerald |
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Upgrade Radius to Medium Local Jewel Effect Base Radius X Upgrade Radius to Medium Local Jewel Effect Base Radius X ・Lv. 1 - Greater - Upgrade Radius to Medium Local Jewel Effect Base Radius (150) |
Time-Lost Ruby |
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Upgrade Radius to Medium Local Jewel Effect Base Radius X Upgrade Radius to Medium Local Jewel Effect Base Radius X ・Lv. 1 - Greater - Upgrade Radius to Medium Local Jewel Effect Base Radius (150) |
Time-Lost Emerald |
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Upgrade Radius to Medium Local Jewel Effect Base Radius X Upgrade Radius to Medium Local Jewel Effect Base Radius X ・Lv. 1 - Greater - Upgrade Radius to Medium Local Jewel Effect Base Radius (150) |
Time-Lost Sapphire |
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X to Maximum Rage X to Maximum Rage ・Lv. 1 - Angry - Adds 1 to Maximum Rage |
Ruby |
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X to Maximum Rage X to Maximum Rage ・Lv. 1 - Angry - Adds 1 to Maximum Rage |
Time-Lost Ruby |
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X% chance ot Poison on Hit X% chance ot Poison on Hit ・Lv. 1 - of Poisoning - (5-10)% chance ot Poison on Hit |
Emerald |
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X% chance ot Poison on Hit X% chance ot Poison on Hit ・Lv. 1 - of Poisoning - 1% chance ot Poison on Hit |
Time-Lost Emerald |
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X% chance to Blind Enemies on Hit with Attacks X% chance to Blind Enemies on Hit with Attacks ・Lv. 1 - of Blinding - (3-7)% chance to Blind Enemies on Hit with Attacks |
Emerald |
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X% chance to Blind Enemies on Hit with Attacks X% chance to Blind Enemies on Hit with Attacks ・Lv. 1 - of Blinding - 1% chance to Blind Enemies on Hit with Attacks |
Time-Lost Emerald |
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X% chance to inflict Bleeding on Hit X% chance to inflict Bleeding on Hit ・Lv. 1 - Bleeding - (3-7)% chance to inflict Bleeding on Hit |
Ruby |
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X% chance to inflict Bleeding on Hit X% chance to inflict Bleeding on Hit ・Lv. 1 - Bleeding - 1% chance to inflict Bleeding on Hit |
Time-Lost Ruby |
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X% chance to Pierce an Enemy X% chance to Pierce an Enemy ・Lv. 1 - of Piercing - (10-20)% chance to Pierce an Enemy |
Emerald |
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X% chance to Pierce an Enemy X% chance to Pierce an Enemy ・Lv. 1 - of Piercing - (5-10)% chance to Pierce an Enemy |
Time-Lost Emerald |
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X% faster Curse Activation X% faster Curse Activation ・Lv. 1 - of Chanting - (5-15)% faster Curse Activation |
Sapphire |
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X% faster start of Energy Shield Recharge X% faster start of Energy Shield Recharge ・Lv. 1 - Serene - (10-15)% faster start of Energy Shield Recharge |
Sapphire |
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X% faster start of Energy Shield Recharge X% faster start of Energy Shield Recharge ・Lv. 1 - Serene - (5-7)% faster start of Energy Shield Recharge |
Time-Lost Sapphire |
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X% increased Accuracy Rating X% increased Accuracy Rating ・Lv. 1 - Accurate - (5-10)% increased Accuracy Rating |
Emerald |
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X% increased Accuracy Rating X% increased Accuracy Rating ・Lv. 1 - Accurate - (1-2)% increased Accuracy Rating |
Time-Lost Emerald |
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X% increased Accuracy Rating with Bows X% increased Accuracy Rating with Bows ・Lv. 1 - Precise - (5-15)% increased Accuracy Rating with Bows |
Emerald |
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X% increased Accuracy Rating with Bows X% increased Accuracy Rating with Bows ・Lv. 1 - Precise - (1-2)% increased Accuracy Rating with Bows |
Time-Lost Emerald |
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X% increased amount of Life Leeched X% increased amount of Life Leeched ・Lv. 1 - of Frenzy - (5-15)% increased amount of Life Leeched |
Ruby |
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X% increased amount of Life Leeched X% increased amount of Life Leeched ・Lv. 1 - of Frenzy - (2-3)% increased amount of Life Leeched |
Time-Lost Ruby |
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X% increased amount of Mana Leeched X% increased amount of Mana Leeched ・Lv. 1 - of Thirsting - (5-15)% increased amount of Mana Leeched |
Emerald |
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X% increased amount of Mana Leeched X% increased amount of Mana Leeched ・Lv. 1 - of Thirsting - (1-2)% increased amount of Mana Leeched |
Time-Lost Emerald |
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X% increased Area of Effect X% increased Area of Effect ・Lv. 1 - Blasting - (2-3)% increased Area of Effect |
Time-Lost Sapphire |
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X% increased Area of Effect X% increased Area of Effect ・Lv. 1 - Blasting - (4-6)% increased Area of Effect |
Ruby |
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X% increased Area of Effect X% increased Area of Effect ・Lv. 1 - Blasting - (4-6)% increased Area of Effect |
Sapphire |
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X% increased Area of Effect X% increased Area of Effect ・Lv. 1 - Blasting - (2-3)% increased Area of Effect |
Time-Lost Ruby |
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X% increased Area of Effect of Curses X% increased Area of Effect of Curses ・Lv. 1 - Expanding - (15-25)% increased Area of Effect of Curses |
Sapphire |
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X% increased Area of Effect of Curses X% increased Area of Effect of Curses ・Lv. 1 - Expanding - (6-12)% increased Area of Effect of Curses |
Time-Lost Sapphire |
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X% increased Armour X% increased Armour ・Lv. 1 - Armoured - (10-20)% increased Armour |
Ruby |
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X% increased Armour X% increased Armour ・Lv. 1 - Armoured - (2-3)% increased Armour |
Time-Lost Ruby |
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X% increased Armour Break Duration X% increased Armour Break Duration ・Lv. 1 - Resonating - (10-20)% increased Armour Break Duration |
Ruby |
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X% increased Armour Break Duration X% increased Armour Break Duration ・Lv. 1 - Resonating - (5-10)% increased Armour Break Duration |
Time-Lost Ruby |
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X% increased Attack Damage X% increased Attack Damage ・Lv. 1 - Combat - (5-15)% increased Attack Damage |
Ruby |
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X% increased Attack Damage X% increased Attack Damage ・Lv. 1 - Combat - (5-15)% increased Attack Damage |
Emerald |
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X% increased Attack Damage X% increased Attack Damage ・Lv. 1 - Combat - (1-2)% increased Attack Damage |
Time-Lost Ruby |
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X% increased Attack Damage X% increased Attack Damage ・Lv. 1 - Combat - (1-2)% increased Attack Damage |
Time-Lost Emerald |
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X% increased Attack Speed X% increased Attack Speed ・Lv. 1 - of Alacrity - (2-4)% increased Attack Speed |
Emerald |
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X% increased Attack Speed X% increased Attack Speed ・Lv. 1 - of Alacrity - (1-2)% increased Attack Speed |
Time-Lost Emerald |
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X% increased Attack Speed with Bows X% increased Attack Speed with Bows ・Lv. 1 - of Nocking - (2-4)% increased Attack Speed with Bows |
Emerald |
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X% increased Attack Speed with Bows X% increased Attack Speed with Bows ・Lv. 1 - of Nocking - (1-2)% increased Attack Speed with Bows |
Time-Lost Emerald |
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X% increased Attack Speed with Crossbows X% increased Attack Speed with Crossbows ・Lv. 1 - of Rapidity - (2-4)% increased Attack Speed with Crossbows |
Emerald |
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X% increased Attack Speed with Crossbows X% increased Attack Speed with Crossbows ・Lv. 1 - of Rapidity - (1-2)% increased Attack Speed with Crossbows |
Time-Lost Emerald |
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X% increased Attack Speed with Quarterstaves X% increased Attack Speed with Quarterstaves ・Lv. 1 - of Sequencing - (2-4)% increased Attack Speed with Quarterstaves |
Emerald |
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X% increased Attack Speed with Quarterstaves X% increased Attack Speed with Quarterstaves ・Lv. 1 - of Sequencing - (1-2)% increased Attack Speed with Quarterstaves |
Time-Lost Emerald |
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X% increased Bleeding Duration X% increased Bleeding Duration ・Lv. 1 - of Haemophilia - (5-10)% increased Bleeding Duration |
Ruby |
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X% increased Bleeding Duration X% increased Bleeding Duration ・Lv. 1 - of Haemophilia - (3-7)% increased Bleeding Duration |
Time-Lost Ruby |
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X% increased Blind Effect X% increased Blind Effect |
Emerald |
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X% increased Blind Effect X% increased Blind Effect |
Time-Lost Emerald |
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X% increased Block Chance X% increased Block Chance ・Lv. 1 - Protecting - (3-7)% increased Block Chance |
Ruby |
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X% increased Block Chance X% increased Block Chance ・Lv. 1 - Protecting - (1-3)% increased Block Chance |
Time-Lost Ruby |
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X% increased Bonus gained from Equipped Quiver X% increased Bonus gained from Equipped Quiver ・Lv. 1 - Fletching - (4-6)% increased Bonus gained from Equipped Quiver |
Emerald |
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X% increased Bonus gained from Equipped Quiver X% increased Bonus gained from Equipped Quiver ・Lv. 1 - Fletching - (2-3)% increased Bonus gained from Equipped Quiver |
Time-Lost Emerald |
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X% increased Cast Speed X% increased Cast Speed ・Lv. 1 - of Enchanting - (2-4)% increased Cast Speed |
Sapphire |
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X% increased Cast Speed X% increased Cast Speed ・Lv. 1 - of Enchanting - (1-2)% increased Cast Speed |
Time-Lost Sapphire |
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X% increased chance to Ignite X% increased chance to Ignite ・Lv. 1 - of Ignition - (2-3)% increased chance to Ignite |
Time-Lost Sapphire |
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X% increased chance to Ignite X% increased chance to Ignite ・Lv. 1 - of Ignition - (10-20)% increased chance to Ignite |
Ruby |
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X% increased chance to Ignite X% increased chance to Ignite ・Lv. 1 - of Ignition - (10-20)% increased chance to Ignite |
Sapphire |
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X% increased chance to Ignite X% increased chance to Ignite ・Lv. 1 - of Ignition - (2-3)% increased chance to Ignite |
Time-Lost Ruby |
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X% increased chance to inflict Ailments X% increased chance to inflict Ailments ・Lv. 1 - of Ailing - (5-15)% increased chance to inflict Ailments |
Emerald |
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X% increased chance to inflict Ailments X% increased chance to inflict Ailments ・Lv. 1 - of Ailing - (5-15)% increased chance to inflict Ailments |
Sapphire |
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X% increased chance to inflict Ailments X% increased chance to inflict Ailments ・Lv. 1 - of Ailing - (3-7)% increased chance to inflict Ailments |
Time-Lost Emerald |
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X% increased chance to inflict Ailments X% increased chance to inflict Ailments ・Lv. 1 - of Ailing - (3-7)% increased chance to inflict Ailments |
Time-Lost Sapphire |
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X% increased chance to Shock X% increased chance to Shock ・Lv. 1 - of Shocking - (2-3)% increased chance to Shock |
Time-Lost Sapphire |
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X% increased chance to Shock X% increased chance to Shock ・Lv. 1 - of Shocking - (2-3)% increased chance to Shock |
Time-Lost Emerald |
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X% increased chance to Shock X% increased chance to Shock ・Lv. 1 - of Shocking - (10-20)% increased chance to Shock |
Emerald |
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X% increased chance to Shock X% increased chance to Shock ・Lv. 1 - of Shocking - (10-20)% increased chance to Shock |
Sapphire |
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X% increased Chaos Damage X% increased Chaos Damage ・Lv. 1 - Chaotic - (6-12)% increased Chaos Damage |
Sapphire |
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X% increased Chaos Damage X% increased Chaos Damage ・Lv. 1 - Chaotic - (1-2)% increased Chaos Damage |
Time-Lost Sapphire |
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X% increased Charm Charges gained X% increased Charm Charges gained ・Lv. 1 - of the Thicker - (5-15)% increased Charm Charges gained |
Emerald |
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X% increased Charm Charges gained X% increased Charm Charges gained ・Lv. 1 - of the Thicker - (1-2)% increased Charm Charges gained |
Time-Lost Emerald |
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X% increased Charm Effect Duration X% increased Charm Effect Duration ・Lv. 1 - of the Woodland - (5-15)% increased Charm Effect Duration |
Emerald |
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X% increased Charm Effect Duration X% increased Charm Effect Duration ・Lv. 1 - of the Woodland - (3-7)% increased Charm Effect Duration |
Time-Lost Emerald |
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X% increased Chill Duration on Enemies X% increased Chill Duration on Enemies ・Lv. 1 - of Frost - (15-25)% increased Chill Duration on Enemies |
Sapphire |
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X% increased Chill Duration on Enemies X% increased Chill Duration on Enemies ・Lv. 1 - of Frost - (6-12)% increased Chill Duration on Enemies |
Time-Lost Sapphire |
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X% increased Cold Damage X% increased Cold Damage ・Lv. 1 - Chilling - (1-2)% increased Cold Damage |
Time-Lost Sapphire |
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X% increased Cold Damage X% increased Cold Damage ・Lv. 1 - Chilling - (5-15)% increased Cold Damage |
Sapphire |
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X% increased Cooldown Recovery Rate X% increased Cooldown Recovery Rate ・Lv. 1 - of Chronomancy - (3-5)% increased Cooldown Recovery Rate |
Emerald |
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X% increased Cooldown Recovery Rate X% increased Cooldown Recovery Rate ・Lv. 1 - of Chronomancy - (1-3)% increased Cooldown Recovery Rate |
Time-Lost Emerald |
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X% increased Critical Damage Bonus X% increased Critical Damage Bonus ・Lv. 1 - of Potency - (10-20)% increased Critical Damage Bonus |
Sapphire |
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X% increased Critical Damage Bonus X% increased Critical Damage Bonus ・Lv. 1 - of Potency - (5-10)% increased Critical Damage Bonus |
Time-Lost Ruby |
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X% increased Critical Damage Bonus X% increased Critical Damage Bonus ・Lv. 1 - of Potency - (5-10)% increased Critical Damage Bonus |
Time-Lost Sapphire |
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X% increased Critical Damage Bonus for Attack Damage X% increased Critical Damage Bonus for Attack Damage ・Lv. 1 - of Demolishing - (10-20)% increased Critical Damage Bonus for Attack Damage |
Emerald |
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X% increased Critical Damage Bonus for Attack Damage X% increased Critical Damage Bonus for Attack Damage ・Lv. 1 - of Demolishing - (5-10)% increased Critical Damage Bonus for Attack Damage |
Time-Lost Emerald |
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X% increased Critical Hit Chance X% increased Critical Hit Chance ・Lv. 1 - of Annihilation - (5-15)% increased Critical Hit Chance |
Sapphire |
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X% increased Critical Hit Chance X% increased Critical Hit Chance ・Lv. 1 - of Annihilation - (3-7)% increased Critical Hit Chance |
Time-Lost Sapphire |
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X% increased Critical Hit Chance for Attacks X% increased Critical Hit Chance for Attacks ・Lv. 1 - of Deadliness - (6-16)% increased Critical Hit Chance for Attacks |
Emerald |
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X% increased Critical Hit Chance for Attacks X% increased Critical Hit Chance for Attacks ・Lv. 1 - of Deadliness - (3-7% increased Critical Hit Chance for Attacks |
Time-Lost Emerald |
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X% increased Critical Hit Chance for Spells X% increased Critical Hit Chance for Spells ・Lv. 1 - of Annihilating - (5-15)% increased Critical Hit Chance for Spells |
Sapphire |
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X% increased Critical Hit Chance for Spells X% increased Critical Hit Chance for Spells ・Lv. 1 - of Annihilating - (3-7)% increased Critical Hit Chance for Spells |
Time-Lost Sapphire |
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X% increased Critical Spell Damage Bonus X% increased Critical Spell Damage Bonus ・Lv. 1 - of Unmaking - (5-10)% increased Critical Spell Damage Bonus |
Time-Lost Sapphire |
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X% increased Critical Spell Damage Bonus X% increased Critical Spell Damage Bonus ・Lv. 1 - of Unmaking - (10-20)% increased Critical Spell Damage Bonus |
Sapphire |
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X% increased Crossbow Reload Speed X% increased Crossbow Reload Speed ・Lv. 1 - of Reloading - (10-15)% increased Crossbow Reload Speed |
Emerald |
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X% increased Crossbow Reload Speed X% increased Crossbow Reload Speed ・Lv. 1 - of Reloading - (5-7)% increased Crossbow Reload Speed |
Time-Lost Emerald |
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X% increased Curse Duration X% increased Curse Duration ・Lv. 1 - of Continuation - (15-25)% increased Curse Duration |
Sapphire |
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X% increased Curse Duration X% increased Curse Duration ・Lv. 1 - of Continuation - (2-4)% increased Curse Duration |
Time-Lost Sapphire |
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X% increased Curse Magnitudes X% increased Curse Magnitudes ・Lv. 1 - Hexing - 1% increased Curse Magnitudes |
Time-Lost Sapphire |
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X% increased Curse Magnitudes X% increased Curse Magnitudes ・Lv. 1 - Hexing - (2-4)% increased Curse Magnitudes |
Sapphire |
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X% increased Damage against Enemies with Fully Broken Armour X% increased Damage against Enemies with Fully Broken Armour ・Lv. 1 - Exploiting - (15-25)% increased Damage against Enemies with Fully Broken Armour |
Ruby |
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X% increased Damage against Enemies with Fully Broken Armour X% increased Damage against Enemies with Fully Broken Armour ・Lv. 1 - Exploiting - (2-4)% increased Damage against Enemies with Fully Broken Armour |
Time-Lost Ruby |
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X% increased Damage if you have Consumed a Corspe recently X% increased Damage if you have Consumed a Corspe recently ・Lv. 1 - Necromantic - (10-20)% increased Damage if you have Consumed a Corspe recently |
Sapphire |
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X% increased Damage if you have Consumed a Corspe recently X% increased Damage if you have Consumed a Corspe recently ・Lv. 1 - Necromantic - (2-3)% increased Damage if you have Consumed a Corspe recently |
Time-Lost Sapphire |
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X% increased Damage while you have an active Charm X% increased Damage while you have an active Charm ・Lv. 1 - Verdant - (10-20)% increased Damage while you have an active Charm |
Emerald |
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X% increased Damage while you have an active Charm X% increased Damage while you have an active Charm ・Lv. 1 - Verdant - (2-3)% increased Damage while you have an active Charm |
Time-Lost Emerald |
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X% increased Damage with Bows X% increased Damage with Bows ・Lv. 1 - Perforating - (6-16)% increased Damage with Bows |
Emerald |
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X% increased Damage with Bows X% increased Damage with Bows ・Lv. 1 - Perforating - (2-3)% increased Damage with Bows |
Time-Lost Emerald |
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X% increased Damage with Crossbows X% increased Damage with Crossbows ・Lv. 1 - Bolting - (6-16)% increased Damage with Crossbows |
Emerald |
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X% increased Damage with Crossbows X% increased Damage with Crossbows ・Lv. 1 - Bolting - (2-3)% increased Damage with Crossbows |
Time-Lost Emerald |
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X% increased Damage with Hits against Rare and Unique enemies X% increased Damage with Hits against Rare and Unique enemies ・Lv. 1 - Slaying - (10-20)% increased Damage with Hits against Rare and Unique enemies |
Emerald |
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X% increased Damage with Hits against Rare and Unique enemies X% increased Damage with Hits against Rare and Unique enemies ・Lv. 1 - Slaying - (2-3)% increased Damage with Hits against Rare and Unique enemies |
Time-Lost Emerald |
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X% increased Damage with Maces X% increased Damage with Maces ・Lv. 1 - Beating - (6-16)% increased Damage with Maces |
Ruby |
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X% increased Damage with Maces X% increased Damage with Maces ・Lv. 1 - Beating - (1-2)% increased Damage with Maces |
Time-Lost Ruby |
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X% increased Damage with Quarterstaves X% increased Damage with Quarterstaves ・Lv. 1 - Monk's - (6-16)% increased Damage with Quarterstaves |
Emerald |
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X% increased Damage with Quarterstaves X% increased Damage with Quarterstaves ・Lv. 1 - Monk's - (1-2)% increased Damage with Quarterstaves |
Time-Lost Emerald |
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X% increased Damage with Warcries X% increased Damage with Warcries ・Lv. 1 - Yelling - (10-20)% increased Damage with Warcries |
Ruby |
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X% increased Damage with Warcries X% increased Damage with Warcries ・Lv. 1 - Yelling - (2-3)% increased Damage with Warcries |
Time-Lost Ruby |
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X% increased Daze Buildup X% increased Daze Buildup ・Lv. 1 - of Dazing - (10-20)% increased Daze Buildup |
Emerald |
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X% increased Daze Buildup X% increased Daze Buildup ・Lv. 1 - of Dazing - (2-3)% increased Daze Buildup |
Time-Lost Emerald |
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X% increased Defences from Equipped Shield X% increased Defences from Equipped Shield ・Lv. 1 - Shielding - (18-32)% increased Defences from Equipped Shield |
Ruby |
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X% increased Defences from Equipped Shield X% increased Defences from Equipped Shield ・Lv. 1 - Shielding - (8-15)% increased Defences from Equipped Shield |
Time-Lost Ruby |
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X% increased Duration of Damaging Ailments on Enemies X% increased Duration of Damaging Ailments on Enemies ・Lv. 1 - of Suffusion - (5-10)% increased Duration of Damaging Ailments on Enemies |
Emerald |
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X% increased Duration of Damaging Ailments on Enemies X% increased Duration of Damaging Ailments on Enemies ・Lv. 1 - of Suffusion - (5-10)% increased Duration of Damaging Ailments on Enemies |
Sapphire |
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X% increased Duration of Damaging Ailments on Enemies X% increased Duration of Damaging Ailments on Enemies ・Lv. 1 - of Suffusion - (3-5)% increased Duration of Damaging Ailments on Enemies |
Time-Lost Emerald |
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X% increased Duration of Damaging Ailments on Enemies X% increased Duration of Damaging Ailments on Enemies ・Lv. 1 - of Suffusion - (3-5)% increased Duration of Damaging Ailments on Enemies |
Time-Lost Sapphire |
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X% increased Duration of Ignite Shock and Chill on Enemies X% increased Duration of Ignite Shock and Chill on Enemies ・Lv. 1 - of Suffering - (5-10)% increased Duration of Ignite, Shock and Chill on Enemies |
Emerald |
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X% increased Duration of Ignite Shock and Chill on Enemies X% increased Duration of Ignite Shock and Chill on Enemies ・Lv. 1 - of Suffering - (3-5)% increased Duration of Ignite, Shock and Chill on Enemies |
Time-Lost Emerald |
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X% increased effect of small Passive Skills in Radius X% increased effect of small Passive Skills in Radius ・Lv. 1 - of Potency - (15-25)% increased effect of small Passive Skills in Radius |
Time-Lost Ruby |
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X% increased effect of small Passive Skills in Radius X% increased effect of small Passive Skills in Radius ・Lv. 1 - of Influence - (15-25)% increased effect of small Passive Skills in Radius |
Time-Lost Emerald |
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X% increased Effect of Withered X% increased Effect of Withered ・Lv. 1 - Withering - (3-5)% increased Effect of Withered |
Time-Lost Sapphire |
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X% increased Effect of Withered X% increased Effect of Withered ・Lv. 1 - Withering - (5-10)% increased Effect of Withered |
Sapphire |
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X% increased Effect of your Mark Skills X% increased Effect of your Mark Skills ・Lv. 1 - Marking - (4-8)% increased Effect of your Mark Skills |
Emerald |
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X% increased Effect of your Mark Skills X% increased Effect of your Mark Skills ・Lv. 1 - Marking - (2-3)% increased Effect of your Mark Skills |
Time-Lost Emerald |
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X% increased effects of small Passive Skills X% increased effects of small Passive Skills |
Time-Lost Sapphire |
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x% increased Elemental Ailment Threshold x% increased Elemental Ailment Threshold ・Lv. 1 - of Enduring - (10-20)% increased Elemental Ailment Threshold |
Emerald |
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x% increased Elemental Ailment Threshold x% increased Elemental Ailment Threshold ・Lv. 1 - of Enduring - (2-3)% increased Elemental Ailment Threshold |
Time-Lost Emerald |
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X% increased Elemental Damage X% increased Elemental Damage ・Lv. 1 - Prismatic - (5-15)% increased Elemental Damage |
Ruby |
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X% increased Elemental Damage X% increased Elemental Damage ・Lv. 1 - Prismatic - (5-15)% increased Elemental Damage |
Emerald |
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X% increased Elemental Damage X% increased Elemental Damage ・Lv. 1 - Prismatic - (5-15)% increased Elemental Damage |
Sapphire |
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X% increased Elemental Damage X% increased Elemental Damage ・Lv. 1 - Prismatic - (1-2)% increased Elemental Damage |
Time-Lost Ruby |
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X% increased Elemental Damage X% increased Elemental Damage ・Lv. 1 - Prismatic - (1-2)% increased Elemental Damage |
Time-Lost Emerald |
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X% increased Elemental Damage X% increased Elemental Damage ・Lv. 1 - Prismatic - (1-2)% increased Elemental Damage |
Time-Lost Sapphire |
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X% increased Energy Shield from equipped Focus X% increased Energy Shield from equipped Focus ・Lv. 1 - Focusing - (15-25)% increased Energy Shield from equipped Focus |
Time-Lost Sapphire |
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X% increased Energy Shield from equipped Focus X% increased Energy Shield from equipped Focus ・Lv. 1 - Focusing - (30-50)% increased Energy Shield from equipped Focus |
Sapphire |
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X% increased Energy Shield Recharge Rate X% increased Energy Shield Recharge Rate ・Lv. 1 - Fevered - (10-20)% increased Energy Shield Recharge Rate |
Sapphire |
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X% increased Energy Shield Recharge Rate X% increased Energy Shield Recharge Rate ・Lv. 1 - Fevered - (2-3)% increased Energy Shield Recharge Rate |
Time-Lost Sapphire |
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X% increased Evasion Rating X% increased Evasion Rating ・Lv. 1 - Evasive - (10-20)% increased Evasion Rating |
Emerald |
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X% increased Evasion Rating X% increased Evasion Rating ・Lv. 1 - Evasive - (2-3)% increased Evasion Rating |
Time-Lost Emerald |
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X% increased Fire Damage X% increased Fire Damage ・Lv. 1 - Flaming - (5-15)% increased Fire Damage |
Ruby |
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X% increased Fire Damage X% increased Fire Damage ・Lv. 1 - Flaming - (1-2)% increased Fire Damage |
Time-Lost Ruby |
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X% increased Flask Charges gained X% increased Flask Charges gained ・Lv. 1 - of Gathering - (5-10)% increased Flask Charges gained |
Emerald |
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X% increased Flask Charges gained X% increased Flask Charges gained ・Lv. 1 - of Gathering - (3-5)% increased Flask Charges gained |
Time-Lost Emerald |
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X% increased Freeze Buildup X% increased Freeze Buildup ・Lv. 1 - of Freezing - (5-10)% increased Freeze Buildup |
Time-Lost Sapphire |
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X% increased Freeze Buildup X% increased Freeze Buildup ・Lv. 1 - of Freezing - (10-20)% increased Freeze Buildup |
Sapphire |
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X% increased Freeze Buildup with Quarterstaves X% increased Freeze Buildup with Quarterstaves ・Lv. 1 - of Glaciers - (10-20)% increased Freeze Buildup with Quarterstaves |
Emerald |
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X% increased Freeze Buildup with Quarterstaves X% increased Freeze Buildup with Quarterstaves ・Lv. 1 - of Glaciers - (10-20)% increased Freeze Buildup with Quarterstaves |
Sapphire |
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X% increased Freeze Buildup with Quarterstaves X% increased Freeze Buildup with Quarterstaves ・Lv. 1 - of Glaciers - (5-10)% increased Freeze Buildup with Quarterstaves |
Time-Lost Emerald |
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X% increased Freeze Buildup with Quarterstaves X% increased Freeze Buildup with Quarterstaves ・Lv. 1 - of Glaciers - (5-10)% increased Freeze Buildup with Quarterstaves |
Time-Lost Sapphire |
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X% increased Freeze Threshold X% increased Freeze Threshold ・Lv. 1 - of Snowbreathing - (2-4)% increased Freeze Threshold |
Time-Lost Sapphire |
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X% increased Freeze Threshold X% increased Freeze Threshold ・Lv. 1 - of Snowbreathing - (18-32)% increased Freeze Threshold |
Sapphire |
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X% increased Global Physical Damage X% increased Global Physical Damage ・Lv. 1 - Sharpened - (5-15)% increased Global Physical Damage |
Ruby |
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X% increased Global Physical Damage X% increased Global Physical Damage ・Lv. 1 - Sharpened - (1-2)% increased Global Physical Damage |
Time-Lost Ruby |
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X% increased Knockback Distance X% increased Knockback Distance ・Lv. 1 - of Fending - (5-15)% increased Knockback Distance |
Ruby |
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X% increased Knockback Distance X% increased Knockback Distance ・Lv. 1 - of Fending - (3-7)% increased Knockback Distance |
Time-Lost Ruby |
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X% increased Life Flask Charges gained X% increased Life Flask Charges gained ・Lv. 1 - of Pathfinding - (10-20)% increased Life Flask Charges gained |
Emerald |
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X% increased Life Flask Charges gained X% increased Life Flask Charges gained ・Lv. 1 - of Pathfinding - (5-10)% increased Life Flask Charges gained |
Time-Lost Emerald |
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X% increased Life Recovery from Flasks X% increased Life Recovery from Flasks ・Lv. 1 - of Recovery - (2-3)% increased Life Recovery from Flasks |
Time-Lost Emerald |
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X% increased Life Recovery from Flasks X% increased Life Recovery from Flasks ・Lv. 1 - of Recovery - (5-15)% increased Life Recovery from Flasks |
Emerald |
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X% increased Life Regeneration Rate X% increased Life Regeneration Rate ・Lv. 1 - of Regeneration - (5-10)% increased Life Regeneration Rate |
Ruby |
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X% increased Life Regeneration Rate X% increased Life Regeneration Rate ・Lv. 1 - of Regeneration - (3-5)% increased Life Regeneration Rate |
Time-Lost Ruby |
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X% increased Lightning Damage X% increased Lightning Damage ・Lv. 1 - Humming - (5-15)% increased Lightning Damage |
Emerald |
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X% increased Lightning Damage X% increased Lightning Damage ・Lv. 1 - Humming - (1-2)% increased Lightning Damage |
Time-Lost Emerald |
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X% increased Magnitude of Ailments you inflict X% increased Magnitude of Ailments you inflict ・Lv. 1 - Acrimonious - (5-15)% increased Magnitude of Ailments you inflict |
Emerald |
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X% increased Magnitude of Ailments you inflict X% increased Magnitude of Ailments you inflict ・Lv. 1 - Acrimonious - (5-15)% increased Magnitude of Ailments you inflict |
Sapphire |
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X% increased Magnitude of Ailments you inflict X% increased Magnitude of Ailments you inflict ・Lv. 1 - Acrimonious - (3-7)% increased Magnitude of Ailments you inflict |
Time-Lost Emerald |
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X% increased Magnitude of Ailments you inflict X% increased Magnitude of Ailments you inflict ・Lv. 1 - Acrimonious - (3-7)% increased Magnitude of Ailments you inflict |
Time-Lost Sapphire |
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X% increased Magnitude of Bleeding you Inflict X% increased Magnitude of Bleeding you Inflict ・Lv. 1 - Haemorrhaging - (5-15)% increased Magnitude of Bleeding you Inflict |
Ruby |
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X% increased Magnitude of Bleeding you Inflict X% increased Magnitude of Bleeding you Inflict ・Lv. 1 - Haemorrhaging - (3-7)% increased Magnitude of Bleeding you Inflict |
Time-Lost Ruby |
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X% increased Magnitude of Damaging Ailments you inflict with Critical Hits X% increased Magnitude of Damaging Ailments you inflict with Critical Hits ・Lv. 1 - Rancorous - (10-20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Emerald |
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X% increased Magnitude of Damaging Ailments you inflict with Critical Hits X% increased Magnitude of Damaging Ailments you inflict with Critical Hits ・Lv. 1 - Rancorous - (10-20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Sapphire |
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X% increased Magnitude of Damaging Ailments you inflict with Critical Hits X% increased Magnitude of Damaging Ailments you inflict with Critical Hits ・Lv. 1 - Rancorous - (5-10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Time-Lost Emerald |
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X% increased Magnitude of Damaging Ailments you inflict with Critical Hits X% increased Magnitude of Damaging Ailments you inflict with Critical Hits ・Lv. 1 - Rancorous - (5-10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Time-Lost Sapphire |
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X% increased Magnitude of Ignite you inflict X% increased Magnitude of Ignite you inflict ・Lv. 1 - Burning - (3-7)% increased Magnitude of Ignite you inflict |
Time-Lost Sapphire |
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X% increased Magnitude of Ignite you inflict X% increased Magnitude of Ignite you inflict ・Lv. 1 - Burning - (5-15)% increased Magnitude of Ignite you inflict |
Ruby |
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X% increased Magnitude of Ignite you inflict X% increased Magnitude of Ignite you inflict ・Lv. 1 - Burning - (5-15)% increased Magnitude of Ignite you inflict |
Sapphire |
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X% increased Magnitude of Ignite you inflict X% increased Magnitude of Ignite you inflict ・Lv. 1 - Burning - (3-7)% increased Magnitude of Ignite you inflict |
Time-Lost Ruby |
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X% increased Magnitude of Poinson you inflict X% increased Magnitude of Poinson you inflict |
Emerald |
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X% increased Magnitude of Poison you inflict X% increased Magnitude of Poison you inflict ・Lv. 1 - Venomous - (3-7)% increased Magnitude of Poison you inflict |
Time-Lost Emerald |
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X% increased Magnitude of Shock you inflict X% increased Magnitude of Shock you inflict ・Lv. 1 - Jolting - (10-15)% increased Magnitude of Shock you inflict |
Emerald |
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X% increased Magnitude of Shock you inflict X% increased Magnitude of Shock you inflict ・Lv. 1 - Jolting - (10-15)% increased Magnitude of Shock you inflict |
Sapphire |
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X% increased Magnitude of Shock you inflict X% increased Magnitude of Shock you inflict ・Lv. 1 - Jolting - (5-7)% increased Magnitude of Shock you inflict |
Time-Lost Emerald |
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X% increased Magnitude of Shock you inflict X% increased Magnitude of Shock you inflict ・Lv. 1 - Jolting - (5-7)% increased Magnitude of Shock you inflict |
Time-Lost Sapphire |
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X% increased Mana Flask Charges gained X% increased Mana Flask Charges gained ・Lv. 1 - of Fountains - (5-10)% increased Mana Flask Charges gained |
Time-Lost Emerald |
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X% increased Mana Flask Charges gained X% increased Mana Flask Charges gained ・Lv. 1 - of Fountains - (10-20)% increased Mana Flask Charges gained |
Emerald |
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X% increased Mana Regeneration Rate X% increased Mana Regeneration Rate ・Lv. 1 - of Energy - (5-15)% increased Mana Regeneration Rate |
Sapphire |
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X% increased Mana Regeneration Rate X% increased Mana Regeneration Rate ・Lv. 1 - of Energy - (1-2)% increased Mana Regeneration Rate |
Time-Lost Sapphire |
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X% increased Maximum Energy Shield X% increased Maximum Energy Shield ・Lv. 1 - Shimmering - (2-3)% increased Maximum Energy Shield |
Time-Lost Sapphire |
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X% increased Maximum Energy Shield X% increased Maximum Energy Shield ・Lv. 1 - Shimmering - (10-20)% increased Maximum Energy Shield |
Sapphire |
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X% increased Melee Damage X% increased Melee Damage ・Lv. 1 - Clashing - (5-15)% increased Melee Damage |
Ruby |
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X% increased Melee Damage X% increased Melee Damage ・Lv. 1 - Clashing - (1-2)% increased Melee Damage |
Time-Lost Ruby |
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X% increased Minion Accuracy Rating X% increased Minion Accuracy Rating ・Lv. 1 - Training - (10-20)% increased Minion Accuracy Rating |
Sapphire |
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X% increased Minion Accuracy Rating X% increased Minion Accuracy Rating ・Lv. 1 - Training - (2-3)% increased Minion Accuracy Rating |
Time-Lost Sapphire |
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X% increased Movement Speed X% increased Movement Speed ・Lv. 1 - of Speed - 1% Movement Speed |
Time-Lost Emerald |
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X% increased Movement Speed X% increased Movement Speed ・Lv. 1 - of Speed - (1-2)% Movement Speed |
Emerald |
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X% increased Pin Buildup X% increased Pin Buildup ・Lv. 1 - of Pinning - (10-20)% increased Pin Buildup |
Emerald |
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X% increased Pin Buildup X% increased Pin Buildup ・Lv. 1 - of Pinning - (5-10)% increased Pin Buildup |
Time-Lost Emerald |
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X% increased Poison Duration X% increased Poison Duration ・Lv. 1 - of Infection - (3-7)% increased Poison Duration |
Time-Lost Emerald |
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X% increased Poison Duration X% increased Poison Duration ・Lv. 1 - of Infection - (5-10)% increased Poison Duration |
Emerald |
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X% increased Projectile Damage X% increased Projectile Damage ・Lv. 1 - Archer's - (5-15)% increased Projectile Damage |
Emerald |
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X% increased Projectile Damage X% increased Projectile Damage ・Lv. 1 - Archer's - (1-2)% increased Projectile Damage |
Time-Lost Emerald |
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X% increased Projectile Speed X% increased Projectile Speed ・Lv. 1 - Soaring - (4-8)% increased Projectile Speed |
Emerald |
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X% increased Projectile Speed X% increased Projectile Speed ・Lv. 1 - Soaring - (2-3)% increased Projectile Speed |
Time-Lost Emerald |
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X% increased Shock Duration X% increased Shock Duration ・Lv. 1 - of Paralyzing - (15-25)% increased Shock Duration |
Emerald |
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X% increased Shock Duration X% increased Shock Duration ・Lv. 1 - of Paralyzing - (15-25)% increased Shock Duration |
Sapphire |
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X% increased Shock Duration X% increased Shock Duration ・Lv. 1 - of Paralyzing - (2-3)% increased Shock Duration |
Time-Lost Emerald |
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X% increased Shock Duration X% increased Shock Duration ・Lv. 1 - of Paralyzing - (2-3)% increased Shock Duration |
Time-Lost Sapphire |
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X% increased Skill Effect Duration X% increased Skill Effect Duration ・Lv. 1 - of Lengthening - (3-5)% increased Skill Effect Duration |
Time-Lost Sapphire |
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X% increased Skill Effect Duration X% increased Skill Effect Duration ・Lv. 1 - of Lengthening - (5-10)% increased Skill Effect Duration |
Ruby |
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X% increased Skill Effect Duration X% increased Skill Effect Duration ・Lv. 1 - of Lengthening - (5-10)% increased Skill Effect Duration |
Sapphire |
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X% increased Skill Effect Duration X% increased Skill Effect Duration ・Lv. 1 - of Lengthening - (3-5)% increased Skill Effect Duration |
Time-Lost Ruby |
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X% increased Spell Damage X% increased Spell Damage ・Lv. 1 - Mystic - (5-15)% increased Spell Damage |
Sapphire |
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X% increased Spell Damage X% increased Spell Damage ・Lv. 1 - Mystic - (1-2)% increased Spell Damage |
Time-Lost Sapphire |
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X% increased Stun Buildup X% increased Stun Buildup ・Lv. 1 - of Stunning - (10-20)% increased Stun Buildup |
Ruby |
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X% increased Stun Buildup X% increased Stun Buildup ・Lv. 1 - of Stunning - (5-10)% increased Stun Buildup |
Time-Lost Ruby |
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X% increased Stun Buildup with Maces X% increased Stun Buildup with Maces ・Lv. 1 - of Thumping - (15-25)% increased Stun Buildup with Maces |
Ruby |
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X% increased Stun Buildup with Maces X% increased Stun Buildup with Maces ・Lv. 1 - of Thumping - (6-12)% increased Stun Buildup with Maces |
Time-Lost Ruby |
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X% increased Stun Threshold X% increased Stun Threshold ・Lv. 1 - of Withstanding - (6-16)% increased Stun Threshold |
Ruby |
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X% increased Stun Threshold X% increased Stun Threshold ・Lv. 1 - of Withstanding - (1-2)% increased Stun Threshold |
Time-Lost Ruby |
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X% increased Stun Threshold if you haven't been Stunned recently X% increased Stun Threshold if you haven't been Stunned recently ・Lv. 1 - of Stoutness - (15-25)% increased Stun Threshold if you haven't been Stunned recently |
Emerald |
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X% increased Stun Threshold if you haven't been Stunned recently X% increased Stun Threshold if you haven't been Stunned recently ・Lv. 1 - of Stoutness - (2-3)% increased Stun Threshold if you haven't been Stunned recently |
Time-Lost Emerald |
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X% increased Thorns Damage X% increased Thorns Damage ・Lv. 1 - Retaliating - (10-20)% increased Thorns Damage |
Ruby |
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X% increased Thorns Damage X% increased Thorns Damage ・Lv. 1 - Retaliating - (2-3)% increased Thorns Damage |
Time-Lost Ruby |
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X% increased Totem Damage X% increased Totem Damage ・Lv. 1 - Shaman's - (10-18)% increased Totem Damage |
Ruby |
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X% increased Totem Damage X% increased Totem Damage ・Lv. 1 - Shaman's - (2-3)% increased Totem Damage |
Time-Lost Ruby |
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X% increased Totem Life X% increased Totem Life ・Lv. 1 - Carved - (10-20)% increased Totem Life |
Ruby |
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X% increased Totem Life X% increased Totem Life ・Lv. 1 - Carved - (2-3)% increased Totem Life |
Time-Lost Ruby |
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X% increased Totem Placement Speed X% increased Totem Placement Speed ・Lv. 1 - of Ancestry - (10-20)% increased Totem Placement Speed |
Ruby |
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X% increased Totem Placement Speed X% increased Totem Placement Speed ・Lv. 1 - of Ancestry - (2-3)% increased Totem Placement Speed |
Time-Lost Ruby |
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X% increased Warcry Buff Effect X% increased Warcry Buff Effect ・Lv. 1 - of Warcries - (5-15)% increased Warcry Buff Effect |
Ruby |
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X% increased Warcry Buff Effect X% increased Warcry Buff Effect ・Lv. 1 - of Warcries - (3-7)% increased Warcry Buff Effect |
Time-Lost Ruby |
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X% increased Warcry Cooldown Recovery Rate X% increased Warcry Cooldown Recovery Rate ・Lv. 1 - of Rallying - (5-15)% increased Warcry Cooldown Recovery Rate |
Ruby |
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X% increased Warcry Cooldown Recovery Rate X% increased Warcry Cooldown Recovery Rate ・Lv. 1 - of Rallying - (3-7)% increased Warcry Cooldown Recovery Rate |
Time-Lost Ruby |
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X% increased Warcry Speed X% increased Warcry Speed ・Lv. 1 - of Lungs - (10-20)% increased Warcry Speed |
Ruby |
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X% increased Warcry Speed X% increased Warcry Speed ・Lv. 1 - of Lungs - (2-3)% increased Warcry Speed |
Time-Lost Ruby |
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X% increased Weapon Swap Speed X% increased Weapon Swap Speed ・Lv. 1 - of Swapping - (15-25)% increased Weapon Swap Speed |
Ruby |
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X% increased Weapon Swap Speed X% increased Weapon Swap Speed ・Lv. 1 - of Swapping - (2-4)% increased Weapon Swap Speed |
Time-Lost Ruby |
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X% of Damage is taken from Mana before Life X% of Damage is taken from Mana before Life ・Lv. 1 - of Mind - (2-4)% of Damage is taken from Mana before Life |
Sapphire |
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X% of Damage is taken from Mana before Life X% of Damage is taken from Mana before Life ・Lv. 1 - of Mind - 1% of Damage is taken from Mana before Life |
Time-Lost Sapphire |
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X% of Damage Taken recouped as Life X% of Damage Taken recouped as Life ・Lv. 1 - of Infusion - 1% of Damage Taken recouped as Life |
Time-Lost Sapphire |
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X% of Damage Taken recouped as Life X% of Damage Taken recouped as Life ・Lv. 1 - of Infusion - (2-3)% of Damage Taken recouped as Life |
Sapphire |
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X% of Skill Mana Costs Converted to Life Costs X% of Skill Mana Costs Converted to Life Costs ・Lv. 1 - of Sacrifice - (4-6)% of Skill Mana Costs Converted to Life Costs |
Ruby |
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X% of Skill Mana Costs Converted to Life Costs X% of Skill Mana Costs Converted to Life Costs ・Lv. 1 - of Sacrifice - (2-3)% of Skill Mana Costs Converted to Life Costs |
Time-Lost Ruby |
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X% reduced Slowing Potency of Debuffs on you X% reduced Slowing Potency of Debuffs on you ・Lv. 1 - of Hastening - (5-10)% reduced Slowing Potency of Debuffs on you |
Emerald |
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X% reduced Slowing Potency of Debuffs on you X% reduced Slowing Potency of Debuffs on you ・Lv. 1 - of Hastening - (2-5)% reduced Slowing Potency of Debuffs on you |
Time-Lost Emerald |
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X% to Maximum Cold Resistance X% to Maximum Cold Resistance ・Lv. 1 - of the Kraken - Adds 1% to Maximum Cold Resistance |
Sapphire |
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X% to Maximum Fire Resistance X% to Maximum Fire Resistance ・Lv. 1 - of the Phoenix - Adds 1% to Maximum Fire Resistance |
Ruby |
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X% to Maximum Lightning Resistance X% to Maximum Lightning Resistance ・Lv. 1 - of the Leviathan - Adds 1% to maximum Lightning Resistance |
Emerald |
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X% to Maximum Lightning Resistance X% to Maximum Lightning Resistance |
Time-Lost Emerald |
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Jewels are items you can slot into Jewel Sockets in the Passive Tree to grant an Exile modifiers. There are three base and time-lost jewels, each with a different pool of modifiers: Emerald, Ruby, and Sapphire.
However, there are also Unique Jewels found from Pinnacle Bosses that drastically alter the fundamentals of the passive tree, allowing you to create builds that completely mows down any foe.
Unlike Runes and Soul Cores, you can freely remove and replace Jewels after being socketed!
Passive Skill Tree Guide and List of Passives
Items by Type | |||
---|---|---|---|
Currency | Quest Items | Distilled Emotions | Flasks |
Runes | Jewels | Tablets | Relics |
Soul Cores | Essences | Charms | Catalysts |
Omens | Waystones | Special Items | Talismans |
Vault Keys | - | - | - |
List of All Jewels
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