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4/10: 0.2.0e Patch Notes fully updated!
★ Dawn of the Hunt live now! ▶︎Best Builds
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This is a Spark Stormweaver Sorceress build for Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out this Spark Stormweaver Sorceress build, including its gear, socketables, skills, and playstyle!
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The build is updated for Patch 0.2.0: Dawn of the Hunt. However, the contents in the page are subject to change as we continue to discover new mechanics and skill interactions. |
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List of Contents
※ Please note this build is only up until Cruel Mode for the time being. Rest assured that this build will be updated soon!
Date | Changes Made |
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04/06/2025 | ・ Spark Stormweaver Created. |
This Spark Stormweaver build is the enhanced version of the Spark Sorceress leveling that continues using Spark as its main damage tool. Flame Wall remains to support Spark along with huge damage upgrade with Archmage.
Even after getting hit by huge nerfs from patch 0.2.0, Spark and the synergy with its accompanying skills are still among the best builds to clear maps and melt bosses in the game.
It is still recommended to equip a Wand and a Focus instead of a Staff to maximize modifiers on both weapons. Prioritize getting damage, level, and cast speed modifiers to boost Spark's damage output. Keep an eye out for higher level wands and focus.
It is still recommended to prioritize Increased Rarity of Items Found on equipment to increase the chances of looting better items. Movement Speed is also highly important as this builds mobility is low and it would also speed up map exploration.
Elemental Resistances and Energy Shield modifiers are needed to build up survivability as Energy Shield will continuously be translated as Mana, effectively giving survivability with the Mind over Matter and Eldritch Battery passive nodes activated.
Since Archmage will drain a lot of mana, Lazuli Ring and Azure Amulet are important to sustain it.
Prioritize getting any mana and Energy Shield modifiers along with Increased Rarity of Items Found to increase the chance of better loot to prepare for the endgame. Increasing damage and mana modifiers also improve Spark's offensive output.
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・Increased Projectile Damage
・Increased Elemental Damage ・Increased Projectile Speed |
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It is recommended to equip Emeralds as it can enhance the damage and speed of Spark projectiles, which is the main skill used in this build.
Equipment | Sockets |
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Weapon | |
Armor |
It is recommended to equip the Soul Core of Zalatl for both Weapons and Armor rune slots because the Spark Stormweaver build's mana is important to manage to maximize damage.
Soul Core of Xopec is a good alternative for Weapons as it increases Shock. For Armor, Iron Runes are also recommended to increase Energy Shield.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
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・X% increased Duration
・X% increased Charges ・Recover X Life when Used |
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・X% increased Duration
・X% increased Charges ・Recover X Mana when Used |
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・X% increased Duration
・Gains X Charges per Second ・Recover X Life when Used |
Since Cruel Mode is a more difficult version of Acts 1 to 3, the Charms pretty much stay the same. Equip a Thawing Charm and Sapphire Charm when facing Count Geonor since it negates Freezing and offers Cold Resistance from his Chill attacks.
In Act 5 and Act 6, replace Thawing Charm with a Grounding Charm as it helps negate both Jamanra, the Abomination and Doryani's Shock from their attacks. Keep Sapphire Charm as it still helps against Chill attacks from Doryani in Act 6.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Skill | Support Gems |
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![]() Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
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![]() Controlled Destruction Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits.
![]() Arcane Tempo Supports spells, causing them to cast faster
![]() Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
![]() Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
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![]() Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
![]() Fortress Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage.
![]() Fire Mastery Supports Fire skills, granting them an additional level.
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![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
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![]() Font of Mana Supports skills which create stationary objects. Objects created by supported skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
![]() Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
![]() Magnified Effect Supports any skill with an area of effect, making it larger.
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![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
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![]() Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them.
![]() Heightened Curse Supports curse skills, magnifying their power.
![]() Hex Bloom Supports Curses spreading their effects when a Cursed enemy dies.
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![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
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![]() Soul Drain Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
![]() Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy
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![]() Archmage While Active, causes your Non-Channelling Spells to cost additional mana and deal extra lightning damage, both based on your maximum mana.
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![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
![]() Lightning Mastery Supports Lightning skills, granting them an additional level.
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Use Jeweller's Orbs or a Vaal Orb to increase Support Gem slots of Skills equipped. Note that Vaal Orbs corrupt Skill gems for a random chance to increase the slot.
We remove Mana Tempest and other buffs from the leveling build for the addition of Archmage as it greatly increases the damage output of Spark at the risk of a higher mana cost.
Flame Wall allows Spark to be imbued with fire, making the projectiles stronger. Orb of Storms becomes a mana regeneration totem with Font of Mana while Conductivity reduces enemy's elemental resistance. Lightning Warp is used to teleport around and cull mobs to avoid being trapped.
Ascendancy Tree | |||
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Passive Nodes | |||
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Once Ascendancy has been achieved, focus on unlocking the Constant Gale and Force of Wind to gain Arcane Surge. Arcane Surge gives the Stormweaver a buff that increases Cast Speed and Mana Regenaration, which helps improve Spark.
After following the Spark Sorceress leveling build and progressing towards the later stages of the game, it is recommended to refund the early damage passive nodes from the leveling build to switch over mana and Energy Shield nodes as a priority. The damage that Spark does at this point will be great enough that the build will need all the survivability.
Activating the passive skill nodes Mind over Matter and Eldritch Battery essentially makes this build a tanky with enough mana, since damage is applied to mana and energy shield before it goes through HP.
Passive Skill Tree Guide and List of Passives
※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing | ![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
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![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
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![]() Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
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![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
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Bossing | ![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
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![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
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![]() Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
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The playstyle in this build will remain the same as in the leveling build. Remember to activate Archmage and use Spark your main damage skill.
Enhance its damage by combining it Orb of Storms, Conductivity and Flame Wall. Lightning Warp will mostly be used as a way to cull enemies and avoid being surrounded. The rotation is as follows:
The skill rotation is simply the same with mobbing minus the usage of Lightning Warp since you are mostly targeting the Boss.
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Other Build Guides | |||||||||||
Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
![]() Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
![]() Mana Tempest Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the Storm constantly drains your Mana, and each spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of mana.
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Focus: Mobbing, AoE, Lightning, Fast Clear |
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Fireball Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Focus: DoT, Mobbing |
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![]() Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
![]() Frostbolt Fires a slow-moving projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain.
![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
![]() Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
![]() Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: Burst Damage, Crowd Control |
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![]() Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
![]() Archmage While Active, causes your Non-Channelling Spells to cost additional mana and deal extra lightning damage, both based on your maximum mana.
Focus: Mobbing, AoE, Lightning, Fast Clear |
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![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
![]() Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
![]() Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
![]() Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: Crowd Control, Burst Damage, Cold |
Base Class | |
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Ascendancies | |
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игра через нод Разум привыше матери, тоесть урон идет сначала в большое количество маны
PoE 2 0.2 Spark Stormweaver Sorceress Build
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That's why you need the unique item that turns the build into a tank, your damage goes to your mana first