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The Blood Mage is an ascendancy of the Witch class in Path of Exile 2 (PoE 2) that utilizes their vitality to fuel their spells while siphoning the enemy's life force. Learn more about the Blood Mage's mechanics, its confirmed skills, and its base class!
List of Contents
Upon ascending into the Blood Mage, the Witch will begin dabbling with the art of Sanguimancy to infuse her life energy into her incantations. Sanguimancy adds a base life cost equal to the spell's base mana cost, meaning that you consume HP to cast your spells.
To attempt and balance out the cost in blood, Sanguimancy comes with the Life Remnants skill, which makes every enemy killed drop a life orb that replenishes the same HP spent.
While the Blood Mage's Sanguimancy may seem detrimental at first, further progressing its tree will reveal boons that synergize and boost the Blood Mage's self-damaging mechanic. Overall, the Blood Mage ascendancy requires you to adopt a selfish sustaining playstyle that attempts to test your build knowledge!
Blood Mages are known for their vast amounts of vitality, given that they offer their own life to the very spells they use. Blood Mages, as an ascendancy exclusive perk, can double the cap of their HP reserves.
Not only are Blood Mages capable of dealing absurd amounts of damage, but they can withstand the punishment as well, making it possible to branch into a Strength/Wisdom split.
The Blood Mage ascendancy focuses entirely on managing one's own life force to sustain HP while drowning opponents with amped up spells. Listed below are the skills shown in the Blood Mage Ascendancy showcase:
Skill | Effect | |
---|---|---|
1 | Sanguimancy | ・Grants Skill: Life Remnants Life Remnants Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum life.
・Skills gain a Base Life Cost equal to Base Mana Cost. |
2 | Vitality Siphon | ・10% of Spell Damage Leeched as Life. |
3 | Open Sores | ・Your Curses have infinite Duration. |
4 | Blood Barbs | ・Gain 10% of Damage as Extra Physical Damage
・Elemental Damage also Contributes to Bleeding Magnitude |
5 | Gore Spike | ・1% increased Critical Damage Bonus per 40 life. |
6 | Sunder the Flesh | ・Base Critical Hit Chance for Spells is 15%. |
7 | Grasping Wounds | ・25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead. |
8 | Crimson Power | ・Gain Energy Shield from equipped Body Armour as extra maximum Life. |
To become a Blood Mage, one must take on the Witch as their starting class and complete their Ascension Trials. The other ascended option of the Witch would be the Infernalist.
Due to the Witch's squishy and less mobile nature, it is recommended to take on Ascension Trials with minimal environmental hazards to minimize the risk of dying!
Witch Class Overview and Ascendancies
Class | Ascendancy Classes |
---|---|
Mercenary | ・Witchhunter ・Gemling Legionnaire |
Monk | ・Invoker ・Acolyte of Chayula |
Ranger | ・Deadeye ・Pathfinder |
Sorceress | ・Stormweaver ・Chronomancer |
Warrior | ・Warbringer ・Titan |
Witch | ・Infernalist ・Blood Mage |
Druid | Huntress |
Templar | Shadow |
Duelist | Marauder |
Blood Mage Ascendancy Overview and Skills
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