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This page lists all the Unique weapons available in Path of Exile 2 (PoE 2). Read on to learn the different effects, modifiers, requirements, and their stats.
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We are currently rushing out guides as quickly as possible. More details will be added to this page soon! |
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List of Contents
Note: More weapon data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
Name | Type | Implicit and Modifiers |
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Quiver |
Implicit: Adds 1-3 Physical Damage to Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・+5-10% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain 5-10% of Damage as Extra Cold Damage ・Adds X Cold damage to Attacks |
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Quiver |
Implicit: 20-30% increased Critical Hit Chance for Attacks Fixed Modifiers: ・15-10% reduced Attack Speed ・Chaos Damage from Hits also Contributes to Freeze Buildup ・Chaos Damage from Hits also Contributes to Electrocute Buildup ・Attacks Gain 10-20% of Physical Damage as extra Chaos Damage |
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Quiver |
Implicit: Adds 3-5 Fire damage to Attacks Fixed Modifiers: ・+30-50 to maximum Mana ・50% increased chance to Ignite ・Projectile Pierce all Ignited enemies ・Attacks Gain 5-10% of Damage as Extra Fire Damage ・Adds 3-5 to 6-9 Fire Damage to Attacks |
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One Hand Sword |
Fixed Modifiers:
・Adds 4-6 to 7-10 Physical Damage ・10% increased Attack Speed ・Lose 3 Mana per Enemy Killed ・100% increased Attack Damage while not on Low Mana |
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Two Hand Mace |
Fixed Modifiers:
・Adds 18-22 to 24-28 Physical Damage ・Adds 1 to 50-55 Lightning Damage ・10-15% Increased Attack Speed ・All Damage with this Weapon causes Electrocution Buildup |
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One Hand Mace |
Fixed Modifiers:
・Adds 10-14 to 16-20 to Physical Damage ・+30-50 to Accuracy Rating ・+10-20 to Strength ・Causes Double Stun Buildup ・-20% reduced Attack Speed |
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Spear |
Implicit: 15-25% Chance to Maim on Hit Grants Skill: ・Spear Throw Fixed Modifiers: ・Adds 13-17 to 22-28 Physical Damage ・+100-150 to Accuracy Rating ・10% increased Attack Speed ・All Damage from Hits with this Weapon Contributes to Pin Buildup ・20-30% increased Projectile Speed with this Weapon |
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Two Hand Mace |
Fixed Modifiers:
・+100 Intelligence Requirement ・Adds 58-65 to 102-110 Physical Damage ・+80-100 to Maximum Mana ・+50 to Spirit ・Increases and Reductions to Minion Damage also affect you |
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Quarterstaff |
Fixed Modifiers:
・100% increased Elemental Damage with Attacks ・5-10% to Critical Hit Chance ・+2-4 to Level of all Elemental Skills ・Trigger skills refund half of Energy spent |
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Wand |
Grants Skill:
・Decompose Fixed Modifiers: ・80-100% increased Spell Damage ・10-20% increased Cast Speed ・Lose 10 Life per Enemy Killed ・30-50% increased Mana Regeneration Rate ・+4 to Level of Despair Skills |
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Spear |
Implicit: 25-35% increased Projectile Speed with this Weapon Grants Skill: ・Spear Throw Fixed Modifiers: ・Adds 10-15 to 21-26 Physical Damage ・+100 to Evasion Rating ・10-20% increased Attack Speed ・30-60% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds ・30-60% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
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Bow |
Implicit: Bow Attacks fire an additional Arrow Fixed Modifiers: ・+50-70% to Critical Damage Bonus ・Bow Attacks fire three additional Arrows ・Gain 20-30 Life per Enemy Killed ・Gain 12-18 Mana per Enemy Killed |
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Bow |
Fixed Modifiers:
・Adds 5-7 to 10-12 Physical Damage ・+10 to Dexterity ・30-50% increased Mana Regeneration Rate ・Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element |
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Staff |
Grants Skill:
・Firebolt ・Ember Fusillade Fixed Modifiers: ・60-80% Increased Spell Damage ・Gain 5-10 Life Per Enemy Killed ・25% Increased Mana Regeneration Rate ・Trigger Ember Fusillade Skill on Casting a Spell |
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Staff |
Grants Skill:
・Lightning Bolt ・Spark Fixed Modifiers: ・80-120% increased Lightning Damage ・10-20% Increased Cast Speed ・20-30% Increased Mana Regeneration Rate ・Trigger Spark Skill on Killing a Shocked Enemy |
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Wand |
Grants Skill:
・Volatile Dead Fixed Modifiers: ・80-100% Increased Spell Damage ・30-50% Increased Critical hit chance for spells ・Gain 10-15 Mana per enemy killed ・25% chance to not destroy corpses when consuming corpses |
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Sceptre |
Grants Skill:
・Malice Fixed Modifiers: ・30-50% Increased Spirit ・+40-60 to maximum Mana ・20-30% increased Mana Regeneration rate ・When a Party Member in your Presence Casts a Spell, you Sacrifice X% of Mana and they Leech that Mana ・Sacrifice 20% of Mana and they Leech that Mana |
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Two Hand Mace |
Fixed Modifiers:
・Adds 8-12 to 16-20 Physical Damage ・Adds 8-12 to 16-20 Cold Damage ・All Damage from Hits with this Weapon Contributes to Freeze Buildup ・Culling Strike against Frozen Enemies ・5% to Critical Hit Chance |
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Sceptre |
Grants Skill:
・Purity of Fire ・Purity of Lightning ・Purity of Ice Fixed Modifiers: ・Allies in your presence deal X additional Attack Fire Damage ・+5-10 to all Attributes ・25% increased Light Radius ・50% of your Life Regeneration is granted to Allies in your presence |
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Two Hand Mace |
Fixed Modifiers:
・Adds 16-20 to 23-27 to Physical Damage ・15% to Critical Hit Chance ・10% Reduced Attack Speed ・+10 to Strength ・Main on Critical Hit |
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Two Hand Mace |
Implicit: Causes 30-50% Increased Stun Buildup Fixed Modifiers: ・80-120% Increased Physical Damage ・+10-15 to Strength ・Gain 10-20 Life per Enemy Killed ・Slam Skills you use yourself cause Aftershocks |
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One Hand Axe |
Fixed Modifiers:
・TBD |
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Two Hand Sword |
Fixed Modifiers:
・Adds X Fire Damage |
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Two Hand Sword |
Fixed Modifiers:
・TBD |
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One Hand Sword |
Fixed Modifiers:
・TBD |
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Wand |
Grants Skill:
・Mana Drain Fixed Modifiers: ・+10-20 to Maximum Mana ・1-3 to level of All Spell Skills ・5-10% Increased Cast Speed ・Leeches 1% of Maximum Life When You Cast a Spell |
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Quarterstaff |
Fixed Modifiers:
・+3-5% to Critical Hit Chance ・15-20% increased Attack Speed ・25-40% increased Mana Regeneration Rate ・Skills reserve 50% less Spirit ・Adds 6-9 to 10-15 Cold Damage ・Adds 1 to 19-29 Lightning Damage |
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Crossbow |
Fixed Modifiers:
・Adds 8-10 to 13-15 Cold Damage ・Gain 5 Mana per Enemy Killed ・30-50% increased Freeze Buildup ・Attacks Chain 2 additional times ・30% increased Chill Duration on Enemies |
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One Hand Mace |
Implicit: Grants Skill: Lightning Spell on Melee Hit Grants Skill: ・Lightning Spell Fixed Modifiers: ・+200 intelligence Requirement ・+100 Strength Requirement ・150-200% Increased Physical Damage ・10-20% Increased Attack Speed ・+1-2 To Level of All Lightning Skills |
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Quarterstaff |
Fixed Modifiers:
・Adds 50-100 Physical Damage ・+50-100 to Accuracy Rating ・10-20% Increased Stun Duration ・Causes Daze buildup equal to 100% of Damage dealt |
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One Hand Mace |
Fixed Modifiers:
・Adds 1 to 60-80 Lightning Damage ・+300-400 to Accuracy Rating ・5-30% increased Attack Speed ・On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 |
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Quarterstaff |
Implicit: 16% Increased Range Fixed Modifiers: ・2% Increased Area of Effect for Attacks per 5 Intelligence ・2% Increased Attack Speed per 5 Dexterity ・10% Increased Weapon Damage per 5 Strength |
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Two Hand Mace |
Fixed Modifiers:
・Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage ・100-150% increased Physical Damage ・+10-15 to all Attributes ・Gain 30 Life per Enemy Killed ・This Weapon's Critical Hit Chance is 100% ・Critical Hits do not deal extra Damage |
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Bow |
Fixed Modifiers:
・100% increased Attack Speed ・+10-20 to Dexterity ・50-100% increased Arrow Speed ・40% less Attack Damage |
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Crossbow |
Implicit: 20-30% increased Bolt Speed Fixed Modifiers: ・40-60% increased Physical Damage ・30-40% increased Attack Speed ・100% chance to not consume a bolt if you've Reloaded Recently ・30% reduced Reload Speed |
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Quiver |
Implicit: 20-30% reduced Enemy Stun Threshold Fixed Modifiers: ・Adds 7-11 to 14-20 Physical Damage to Attacks ・+120-200 to Armour ・20-30% increased Projectile Speed ・+15-25% to Block chance |
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One Hand Sword |
Fixed Modifiers:
・Adds 3-5 to 7-10 Physical Damage ・10% increased Attack Speed ・Gain 3 Life per Enemy Killed ・100% increased Attack Damage when on Low Life |
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Sceptre |
Fixed Modifiers:
・Gain 40-60% of Damage as Extra Fire Damage ・Allies in your Presence Gain 20-30% of Damage as Extra Fire Damage ・Allies in your Presence Regenerate 2-3% of their Maximum Life per second ・Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・Adds 22 to 27 Physical Damage ・Adds 33-41 to 47-53 Fire Damage ・15-25% Chance to Cause Bleeding on Hit ・Aggravating any Bleeding with this weapon also Aggravates all Ignites on the target ・25-40% Chance to Aggravate Bleeding on Hit |
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Wand |
Grants Skill:
・Bone Blast Fixed Modifiers: ・80-100% Increased Spell damage ・Gain 10-15 Life per enemy killed ・25% chance to inflict Bleeding on hit ・25% os Spell Mana cost converted to life cost |
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One Hand Mace |
Implicit: +10-15% to Critical Damage Bonus Fixed Modifiers: ・Adds 21-26 to 25-31 Physical Damage ・10-15% increased Attack Speed ・Breaks Armour equal to 40% of damage from Hits with this weapon ・Fully Armour Broken enemies you kill with Hits Shatter |
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One Hand Mace |
Fixed Modifiers:
・Adds 12-16 to 22-25 Cold Damage ・Adds 1 to 40-45 Lightning Damage ・10-20% Increased Attack Speed ・Energy Generation is Doubled |
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Two Hand Mace |
Fixed Modifiers:
・+50 Dexterity Requirement ・-15 Strength Requirement ・80-120% increased Physical Damage ・50% increased Attack Speed ・15-25% increased Light Radius ・Always Hits |
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Bow |
Fixed Modifiers:
・Adds 40-48 to 65-72 Physical Damage ・+4-6% to Critical Hit Chance ・Leeches 5-8% of Physical Damage as Life ・Leeches 5-7% of Physical Damage as Mana ・Arrows Fork ・Arrows Pierce all targets after Forking |
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Staff |
Grants Skill:
・Sigil of Power Fixed Modifiers: ・80-120% increased Spell Damage ・10-20% increased Cast Speed ・+5-10% to all Elemental Resistances ・20% increased Light Radius ・Spells fire 4 additional Projectiles ・Spells fire Projectiles in a circle |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・No Physical Damage ・Adds 1 to 80-120 Lightning Damage ・15-30% increased Attack Speed ・50-100% increased chance to Shock ・Rolls only the minimum or maximum Damage value for each Damage Type |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・No Physical Damage ・Adds 1 to 80-120 Lightning Damage ・15-30% increased Attack Speed ・50-100% increased chance to Shock ・Rolls only the minimum or maximum Damage value for each Damage Type |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・No Physical Damage ・Adds 10-15 to 25-30 Fire Damage ・40-60% increased Projectile Speed |
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Spear |
Grants Skill:
・Spear Throw ・Chaotic Infusion Fixed Modifiers: ・15-20% increased Attack Speed ・Leeches 6-10% of Physical Damage as Life ・Adds 106-146 to 181-221Chaos damage ・When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion ・Life Leech recovers based on your Chaos damage instead of Physical damage |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・Adds 2-3 to 6-8 Physical Damage ・20% increased Melee Strike Range with this weapon ・Any number of Poisons from this Weapon can affect a target at the same time ・Always Poison on Hit with this weapon |
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Bow |
Fixed Modifiers:
・120-160% increased Physical Damage ・+50-70 to Accuracy Rating ・20-30% increased Projectile Speed ・Projectiles Split towards 2 targets |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・Adds 14-18 to 30-36 Physical Damage ・+10-20 % to Critical Hit Chance ・+15-25 to Intelligence ・Forks Critical Hits ・10% of Skill Mana Costs Converted to Life Costs |
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Staff |
Grants Skill:
・Freezing Shards Fixed Modifiers: ・80-120% increased Cold Damage ・10-20% increased Cast Speed ・100% increased Freeze Buildup ・Enemies Frozen by you take 50% increased Damage |
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Quarterstaff |
Fixed Modifiers:
・Adds 8-12 to 16-18 Physical Damage ・+10-15 to Strength ・Causes Bleeding on Hit ・4-5 to 8-10 to Physical Thorns Damage |
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Staff |
Fixed Modifiers:
・20-30% increased Cast Speed ・Skill Mana Costs Converted to Life Costs ・Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
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One Hand Sword |
Fixed Modifiers:
・Triggers Level 15 Manifest Dancing Dervishes on Rampage ・Cannot be used while Manifested ・Manifested Dancing Dervishes die when Rampage ends ・Melee Hits count as Rampage Kills ・Rampage |
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Sceptre |
Grants Skill:
・Skeletal Warrior Minion Fixed Modifiers: ・+20-30 to Maximum Mana ・5-10 to Intelligence ・10-30% Increased Mana Regeneration Rate ・Gain 1-5% of Damage as Chaos Damage per Undead Minion |
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Two Hand Mace |
Implicit: Strikes deal Splash damage to targets within 1.5 metres Fixed Modifiers: ・Adds 25-35 to 40-50 Physical Damage ・Leeches 10% of Physical Damage as Life ・10-20% chance to cause Bleeding on Hit ・All Attacks count as Empowered Attacks ・Cannot use Warcries |
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Two Hand Mace |
Fixed Modifiers:
・200-250% increased Physical Damage ・10% reduced Attack Speed ・+10% to all Elemental Resistances ・50% increased Mana Regeneration Rate ・Gain a random Shrine buff every 10 seconds |
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Quiver |
Implicit: Gain 2-3 Life per Enemy Hit with Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・Gain 5 Life per Enemy Hit with Attacks ・15-25% chance to Pierce an Enemy ・Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount |
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Staff |
Grants Skill:
・Living Bomb Fixed Modifiers: ・80-120% Increased Fire Damage ・10-20% Increased Cast Speed ・100% Increased chance to Ignite ・100% Increased Magnitude of Ignite you inflict |
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Quarterstaff |
Fixed Modifiers:
・Adds 25-32 to 40-50 Fire Damage ・+20% to Fire Resistance ・100% Increased Chance to Ignite ・30% Increased Light Radius ・+50 to Accuracy Rating ・No Physical Damage |
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Wand |
Grants Skill:
・Chaos Bolt Fixed Modifiers: ・60-100% increased Spell Damage ・+60-100 to maximum Mana ・+7-13% to Chaos Resistance ・Spells have a 25% chance to inflict Withered for 4 seconds on Hit |
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Two Hand Mace |
Fixed Modifiers:
・120-150% increased Physical Damage ・+2-3 to Level of all Melee Skill ・+20-30 to Intelligence ・Causes 150-200% increased Stun Buildup ・All Damage from Hits with this Weapon Contributes to Chill Magnitude |
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One Hand Mace |
Fixed Modifiers:
・Adds 13-15 to 22-25 Physical Damage ・20-30% Increased Attack Speed ・+1-3 Level of All Minion Skills ・Increases and Reductions to Minion Attack Speed also affect you |
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Two Hand Mace |
Fixed Modifiers:
・Adds 12-15 to 22-25 Physical Damage ・10-15% Increased Attack Speed ・Causes 30-50% Increased Stun Buildup ・Always Deals Critical Hits against Heavy Stunned Enemies |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・150-200% increased Physical Damage ・10-15% reduced Attack Speed ・+15-30 to Strength ・Strikes deal Splash damage to targets within 1.5 metres ・Knocks Back Enemies on Hit ・Cannot use Projectile Attacks |
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Bow |
Fixed Modifiers:
・Adds 1 to 200-300 Lightning Damage ・10-15% increased Attack Speed ・100% of Lightning Damage Converted to Chaos Damage ・Chaos Damage from Hits also Contributes to Shock Chance |
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Bow |
Implicit: 150-250% increased bonuses gained from Equipped Quiver |
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Dagger |
Fixed Modifiers:
・No Physical Damage ・Adds 8-10 to 15-18 Cold Damage ・Freezes Enemies that are on Full Life |
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One Hand Mace |
Fixed Modifiers:
・Adds 4-6 to 8-10 Physical Damage ・Adds 4-6 to 8-10 Fire Damage ・Hits Break 30-50 Armour ・Apply Fire Exposure when fully breaking Enemy Armour - Unscalable Value ・+10-20 to Strength ・+20-30% to Fire Resistance |
Unique Weapons | ||
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Unique Armors | ||
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Unique Accessories | ||
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Other Unique Items | ||
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List of Unique Weapons
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