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Zarokh, the Temporal is the final boss of the Trial of the Sekhemas in Path of Exile 2 (PoE 2). See the location, the drops or rewards, tips on how to beat Zarokh, the Temporal, and all of his moves here.
List of Contents
Zarokh, the Temporal, is the final boss of the Trial of Sekhemas and can be encountered at the end of the fourth floor of the trial. A Djinn Barya of at least Area Level 75 is required to enter this floor.
Tips on Beating Zarokh, the Temporal |
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Once Zarokh’s Life drops below around 60%, it will start using the Time Stop phase. Zarokh summons hourglasses around the arena, and you must collect all of them within a limited time.
Your action speed will be heavily reduced during this phase, making it progressively harder to move. Failing to collect the hourglasses results in instant death and a failed run.
Movement Speed greatly increases the chances to complete this phase due to the increasing action speed slow debuff you get. Movement Skills such as Blink, Leap Slam, or Shield Charge may also be used, though not required.
Throughout the fight, Zarokh will summon a variety of orbs that move throughout the area and damage you upon contact. Try to assess safe spots to move to and dodge roll through orbs you think cannot be easily escaped from.
There is an attack wherein Zarokh summons stationary orbs throughout the area that act like mines. The boss then positions himself in the middle, uses a beam of lightning, and starts spinning around. Position yourself somewhere you can dodge roll through the lightning and not hit any of the orbs.
Skill | Effect |
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Attrition | While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough. |
Alchemist's Boon | While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence. |
Zarokh has one of the largest Maximum Life pools among bosses, making the fight a prolonged battle. Over time, you may run out of resources like flask charges. Above are recommended skills to sustain your damage output and survivability:
Attrition grants and increasing damage buff to enemies that you've been fighting, while Alchemist's Boon passively generates flask charges so you don't run out of Life and Mana flask charges.
Use several Trial of Sekhemas mechanics to your advantage to make your fight with Ashar, the Sand Mother, easier! Here's a couple Trial of the Sekhema tips below:
Relics are items that give you passive bonuses for a whole run. The best ones to use for your runs are ones with as much Honour Resistance. This stat, when capped at around 75% can increase your effective Honour by up to 400%!
Other modifiers you might want to get is Bosses Take Increased Damage, Movement Speed, Maximum Honour, and Increased Honour Restored.
Best Boons to Get | Afflictions to Avoid |
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・ Ornate Dagger 50% More Damage ・ Sanguine Vial 30% Less Monster Life ・ Viscous Ichor 15% Reduced Monster Action Speed ・ Hare Foot 40% increased Movement Speed |
・ Blunt Sword 40% Less Damage ・ Spiker Shell 30% Reduced Monster Life ・ Any Affliction that Reduces or Removes any Defence Type |
Success in the Trial of Sekhemas and defeating Ashar often hinges on selecting strong Boons and steering clear of debilitating Afflictions. Always review potential afflictions and strategize accordingly when selecting rooms in the Trial of Sekhemas to ensure a smoother run.
High-Threat Moves | Lower-Threat Moves |
Moves | Details & How to Dodge |
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“The sands of time wait for no one...” Time Stop Phase |
Zarokh stops time as you step into the center of the arena. Hourglasses spawn around the arena that must be collected before time runs out. The slowing effect gradually worsens until you stop entirely, resulting in instant death if you fail. |
“Watch your step.” or “Your fate binds you.” Lightning Phase |
Zarokh positions himself in the center and sets up traps that freeze you in time. He follows with sweeping lightning bolts in a counter-clockwise direction. Stay in one of the arena's corners to avoid damage. |
“Return into nothing.” or “Eternity awaits you.” Backtrack Explosion |
Zarokh creates a large trap with a clock hand. Once the hand reaches the 12 o’clock position, you’re teleported to the center. Dodge out of the initial explosion’s radius to avoid the follow-up hit, which deals significant damage and inflicts Armor Break. |
Freeze Traps | Random traps appear during the Lightning Phase and when Zarokh’s Life falls below 50%. These traps deal minor damage but freeze you in time, leaving you vulnerable to powerful attacks. |
Moves | Details & How to Dodge |
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“You are not in control...” or “Wither into nothing!” Temporal Ball |
Zarokh summons a temporal ball that move slowly forward, applying a slowing effect. Move out of the area before it detonates after a long delay. |
Pillar Projectiles | Zarokh sends out multiple projectiles that circle the arena until he changes phases. Having good damage is recommended to get to other phases quickly and prevent the arena from becoming overwhelmed by these projectiles that do not expire otherwise. |
“There can be no escape!” or “This only ends one way!” or “Rid yourself of your delusions!” Bubble Projectiles |
These slow-moving orbs can be Dodge Rolled through. When they hit the arena’s portal walls, they reappear on the opposite side. Maintain awareness to avoid getting boxed in. |
Boomerang Projectiles | A short-range projectile that returns to Zarokh after being fired. Easily avoidable unless combined with other attacks or projectiles cluttering the arena. |
Location | Atlas Trial of Sekhemas |
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Resistances |
・ Fire ・ Cold ・ Lightning |
Weaknesses | ・ None |
Damage Types | ・ Physical |
Debuffs | ・ Armor Break |
・ Trial of Sekhemas completion ・ 4th set of Ascendancy Points |
Defeating Zarokh, the Temporal grants these rewards upon defeat, either as direct drops or as a quest completion bonus.
Other Boss Guides | |
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All Spirit Bosses | - |
Bahlak, the Sky Seer | Uxmal, the Beastlord | Chetza, the Feathered Plague |
Rattlecage, the Earthbreaker | Terracota Sentinels | Ashar, the Sand Mother |
Zarokh, the Temporal | Xesht, We That Are One | The Arbiter of Ash |
The Trialmaster | - | - |
Zarokh, the Temporal Boss Guide
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