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The Deadeye is an ascendancy class under the Ranger class in Path of Exile 2 (PoE 2) which specializes in swift movement and rapid attacks. Learn more about the Deadeye's skills, builds, mechanics, and base class!
List of Contents
The Deadeye ascendancy boosts the fundamental aspects of Ranger; speed and multiple projectiles. Listed below are the Deadeye ascendancy class skills that were mentioned and showcased during the livestream:
# | Skill | Effect |
---|---|---|
1 | Avidity | ・30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges. |
2 | Thrilling Chase | ・Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled. |
3 | Eagle Eyes | ・You have no Accuracy Penalty at Distance. |
4A | Point Blank | ・Projectiles deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters. |
4B | Far Shot | ・Projectiles deal 0% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 20% after 7 meters. |
5 | Endless Munitions | ・Skills fire an additional Projectile |
6 | Called Shots | ・You can apply an additional Mark |
7 | Gathering Winds | ・Gain Tailwind Tailwind Tailwind is a stacking Buff, which grants 1% increased movement speed, 3% increased Skill Speed, and 15% increased Evasion Rating per stack for 10 seconds, refreshing whenever you gain another stack. Maximum 10 stacks. on Skill use.
・Lose all Tailwind when Hit. |
8 | Wind Ward | ・3% less Damage taken per Tailwind |
Skill | Effect |
---|---|
Endless Munitions | ・Skills fire an additional Projectile |
Wind Ward | ・3% less Damage taken per Tailwind |
Listed above are the best Ascendancy skills for the Deadeye, often included in most endgame builds. While a simple addition, the extra projectile that Endless Munitions provides to Skills adds many ways to increase the DPS of any projectile-focused build. Projectiles range from a variety of skills, such as Explosives and Spells!
Additionally, Windward is an essential slot-in for Deadeye as it increases their survivability and mobility by a significant amount as it reduces the 3% percentage of damage with each Tailwind stack. When paired with the additional Movement Speed and Evasive properties of Tailwind, you will often elude most attacks sent your way.
The Deadeye ascendancy class focuses on increasing the Ranger's mobility and damage output. It provides significant buffs to the bow's capabilities through passive skills like Endless Munitions and Eagle Eye, which increase bow projectile shots and remove accuracy limitations.
Overall, the Deadeye ascendancy further improves the run-and-gun playstyle, which the base Ranger already excels at. With quality-of-life movement improvements provided by skills such as Gathering Winds and the skills mentioned above, the player can avoid enemies with ease while dishing out twice the damage.
Deadeye Builds | |
---|---|
Grenade Deadeye | Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
|
Focus: Leveling, Endgame, AoE, Grenades, Burst | |
Summary: This Grenade Deadeye fully utilizes the Endless Munitions Ascendancy Skill to fill the screen with various grenades while staying relatively tanky! |
|
Lightning Salvo Deadeye | Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode.
Escape Shot Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
|
Focus: Leveling, Endgame, Burst Damage, Lightning, Energy Shield | |
Summary: The Lightning Salvo Deadeye is designed to set up Magnetic Salvo with Shock, Bonestorm, and Critical Hits to heavily burst down any foe; perfectly capable of reaching 3,000,000 damage! |
To become a Deadeye, players must choose the Ranger as their starting class and complete her Ascension Trials. The other ascended option of the Ranger is the Pathfinder.
Ranger Class Overview and Ascendancies
Class | Ascendancy Classes |
---|---|
Mercenary | ・Witchhunter ・Gemling Legionnaire |
Monk | ・Invoker ・Acolyte of Chayula |
Ranger | ・Deadeye ・Pathfinder |
Sorceress | ・Stormweaver ・Chronomancer |
Warrior | ・Warbringer ・Titan |
Witch | ・Infernalist ・Blood Mage |
Druid | Huntress |
Templar | Shadow |
Duelist | Marauder |
Deadeye Ascendancy Overview and Skills
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