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This is a Druid leveling build that focuses on Lightning damage using the Wyvern transformation in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out this Druid Dragon leveling build, including its progression, equipment, socketables, skills, playstyle, and recommended builds!
Attention! |
The build is updated for Act 1 of Patch 0.4.0: The Last of the Druids. We will continue updating this page as we progress further in the game. Sign in and select under the page's title to be notified of any updates! |
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This Druid leveling build is designed around applying the Shock status with Lightning-centric Spells and using the Wyvern Form's natural affinity with Power Charges to burst down enemies. Make sure to use Devour to build up charges for a substantial buff to your Attacks!
| Date | Changes Made |
|---|---|
| 12/13/2025 | ・Lightning Wyvern Druid Build Created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Attuned Wand Attuned Wand Stats:
Requirements: None (Weapon Set 1) Woven Focus Woven Focus Stats:
Energy Shield - 15 Requirements: Level - 6 Intelligence - 11 (Offhand 1) |
・Increased Spell Physical/Lightning Damage
・+ Level to All Physical/Lightning Spell Skills ・Gain Life per Enemy Killed ・Increased Energy Shield ・Increased Spell Damage ・Increased Cast Speed |
Nettle Talisman Nettle Talisman Stats:
Damage - 12-20 Critical Chance - 11%% Attacks Per Second - 1.25 Requirements: Level - 5 Strength - 9 (Weapon Set 2) |
・Increased Physical Damage
・+ Level to all Melee Skills ・+ % Increased Attack Speed |
Iron Crown Iron Crown Stats:
Armor - 23 Energy Shield - 12 Requirements: Level - 5 |
・Armor
・Maximum Energy Shield ・Increased Rarity of Items ・Elemental Resistances ・Life Regeneration per Second |
Pelt Mantle Pelt Mantle Stats:
Armor - 50 Energy Shield - 23 Requirements: Level - 10 Strength - 12 Intelligence - 12 |
・Maximum Energy Shield
・Increased Armour and Energy Shield ・Maximum Life ・Elemental Resistances |
Spiral Wraps Spiral Wraps Stats:
Evasion - 33 Energy Shield - 14 Requirements: Level - 33 Dexterity - 24 Intelligence - 24 |
・Add Lightning Damage to Attacks
・Maximum Life ・Maximum Mana ・Dexterity ・Elemental Resistances |
Braced Sabatons Braced Sabatons Stats:
Armor - 33 Evasion - 28 Requirements: Level - 16 Strength - 14 Dexterity - 14 |
・Increased Movement Speed
・Life Regeneration per Second ・Elemental Resistances |
Rawhide Belt Rawhide Belt Requirements:
None Implicit:20-30% increased Life Recovery from Flasks |
・Maximum Life
・Maximum Mana ・Increased Recovery from Flasks ・Elemental Resistances |
Jade Amulet Jade Amulet Requirements:
Level - 8 Implicit:+10-15 to Dexterity |
・Maximum Energy Shield
・Maximum Mana ・Intelligence |
Iron Ring Iron Ring Requirements:
None Implicit:Adds 1 to 4 Physical Damage to Attacks |
・Add Physical Damage to Attacks
・Add Lightning Damage to Attacks ・Attributes ・Elemental Resistances |
Iron Ring Iron Ring Requirements:
None Implicit:Adds 1 to 4 Physical Damage to Attacks |
・Add Physical Damage to Attacks
・Add Lightning Damage to Attacks ・Attributes ・Elemental Resistances |
Grand Life Flask Grand Life Flask Stats:
Flask Type - Life Recovered Life - 260 Charge Per Use - 10 Total Charges - 75 Duration - 5 sec. |
・Gain Charges per Second
・Increased Recovery Rate |
Grand Mana Flask Grand Mana Flask Stats:
Flask Type - Mana Recovered Mana - 110 Charge Per Use - 10 Total Charges - 75 Duration - 2.5 sec. |
・Gain Charges per Second
・Increased Amount Recovered |
Your main damage will revolve around the Wyvern Form's Rake, so the Nettle Talisman should work best given its higher Physical stats. Attempt to have modifiers to Physical and Lightning Damage, as well as your Level of Melee Skills to further increase your damage output as you progress through Act 1.
Make sure to keep updating your Talisman with the highest based damage possible while you progress through later Acts to prevent any damage fall offs.
Your Wand and Focus are there for support and is mainly used for Entangle + Contagion to cover the Wyvern Form's clunky mob clear with Rolling Magma. That being said, get any of Wand/Focus with solid modifiers on Spell Damage for Thunderstorm and Bone Storm later on!
Seeing as this build is heavily focused on close-ranged combat, the main damage mitigation of this build revolves around both Armour and Energy Shields. Take note to always prioritize Maximum Life modifiers and boots with higher Movement Speed modifiers as this can help you traverse the early acts faster and also make evading enemy attacks easier.
As for your Accessories, equip a Jade Amulet to help meet the Dexterity requirements of Herald of Thunder and some Support Gems. Iron Ring will help increase your damage output as most skills here scale with Physical.
| List of Rings | List of Amulets |
| List of Armors | |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Rawhide Belt Rawhide Belt Requirements:
None Implicit:20-30% increased Life Recovery from Flasks |
・Any Elemental Resistances
・Maximum Life ・Maximum Mana |
||||
| Charm Options | |||||
Sapphire Charm |
Antidote Charm |
- | |||
Equip a Rawhide Belt to increase your Life recovery from your Life Flasks for better survivability as you progress through the Acts. As for your Charms, make sure to equip a Sapphire Charm to help you survive against Count Geonor in Act 1 and an Antidote Charm with the Gain Charges per Second modifier to remove Poison effects that can go through your Energy Shields.
| List of Belts | List of Charms |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
We recommend slotting in Iron Runes on the weapons as most of your damage currently scales on Physical damage. As for your Armor runes, use the Elemental Runes to reach the cap for all your resistances as you progress through the acts.
| List of Runes | List of Soul Cores |
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Rend Rend |
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Rage I Supports Melee Attacks, causing them to grant Rage on Hit.
|
Entangle Entangle |
Brutality I Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types.
Upheaval I Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
|
Contagion Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
|
- |
Devour Devour |
Rapid Attacks I Supports Attacks, causing them to Attack faster.
|
Thunderstorm Thunderstorm |
Prolonged Duration I Supports any skill that has a duration, making that duration longer.
Magnified Area I Supports any skill with an area of effect, making it larger.
|
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
Magnified Area I Supports any skill with an area of effect, making it larger.
Lightning Attunement Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
|
This Lightning Wyvern Druid leveling build makes use of Rend's use of Power Charge while building up Rage with each consecutive attack to burst down any foe. To get Power Charges, use Devour on nearly dying enemies or corpses.
As for mobbing, the Entangle + Contagion combo allows you to clear fodder quickly during Act 1. Thunderstorm then allows you to increase the likelihood of Shock due to Drench and provide the fissures of Entangle to Overgrow.
We recommend equipping Herald of Thunder as early as you can to proc AoE lightning strikes with each attack, allowing you to cover the Wyvern Form's weak clear.

The leveling passive tree for the Lightning Wyvern Druid build focuses on increasing your Skill and Attack Damage through Guardian of the Wilds and Harbinger of Disaster.
Seeing as this build will have you switch through both forms consistently, Shifted Strikes allow your melee strikes to deal absurd amounts of damage.
It is recommended to use your Weapon Specialization points to allow your Talisman to get the Personal Touch node, while the Wand should spec into Spell Damage and Duration through Lasting Incantions for Thunderstorm.
Passive Skill Tree Guide and List of Passives
| Jump to an Act! | ||
|---|---|---|
| Act 1 | Act 2 (WIP) | Act 3 (WIP) |
To progress through Act 1 and beat Count Geonor using the Lightning Ranger leveling build, follow these steps:
| # | Steps |
|---|---|
| 1 | After beating the
|
| 2 | Head for the Mysterious Campsite at Clearfell to get an extra Level 1
|
| 3 | Complete
Treacherous Ground
and get the
|
| 4 | Defeat
|
| 5 | Find and defeat
to level up your
Entangle
and get the
Note: Make sure to loot the Witch Hut to get Medium Flasks. |
| 6 | Defeat
|
| 7 | Progress to The Grim Tangle and defeat
|
| 8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem to be used later for Rend. Note: Once you find a Level 3 Uncut Skill Gem, use it to get the Rolling Magma gem, which unlocks the Wyvern Form and its melee attack. |
| 9 | Defeat
|
| 10 | |
| 11 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem and slot in
|
| 12 | Defeat the
|
| 13 | Complete The Lost Lute at the Ogham Farmlands to obtain a Book of Specialisation for more specialization points.
|
| 14 | Search for the Crop Circle in the same area to defeat
and obtain a Level 4 Uncut Skill Gem and use it to upgrade Entangle.
|
| 15 | Proceed to Ogham Village and defeat
Note: Use the Uncut Skill Gem to get Devour , which unlocks the Power Charge mechanic for Rend. |
| 16 | Search and defeat the
|
| 17 | Continue and defeat
Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. Note: Before fighting Geonor, it is recommended to get another Lv. 5 Uncut Skill Gem to get Thunderstorm , which allows you to reliably proc Shock on him. |
For bossing, you will adopt a hit-'n'-run playstyle that sets up Rend's burst damage with a few skills beforehand. For mobbing, it will mainly revolve around using Contagion and Entanglement. The rotation is as follows:

| Rank | Build |
|---|---|
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| - | - |
| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
NEW |
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Entangle
Thunderstorm
Focus: Dragon, Lightning, Shock |
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Furious Slam
Volcano
Fury of the Mountain
Focus: Bear, Fire, Slam |
NEW |
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Lunar Assault
Pounce
Focus: Wolf, Cold, Crowd Control |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.4 Druid Leveling Build - Lightning Wyvern



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