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This is an overview of the Small Passives in Path of Exile 2 (PoE 2). See a list of All Small Passives and its effects here.
List of Contents
Note: More data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
Skill | Effect |
---|---|
Accuracy | ・X% increased Accuracy Rating |
Accuracy and Attack Critical Chance |
・X% increased Critical Hit Chance for Attacks ・X% increased Accuracy Rating |
Accuracy and Attack Damage |
・X% increased Attack Damage ・X% increased Accuracy Rating |
Accuracy and Critical Chance |
・X% increased Critical Hit Chance for Attacks ・X% increased Accuracy Rating |
Additional Spell Projectiles | ・X% chance for Spell Skills to fire 2 additional Projectiles |
Ailment Chance | ・X% increased chance to inflict Ailments |
Ailment Chance and Effect |
・X% increased chance to inflict Ailments ・X% increased Damage of Damaging Ailments you inflict |
Ailment Effect and Duration |
・X% increased Magnitude of Ailments you inflict ・X% increased Duration of Damaging Ailments on Enemies |
Ailment Effect and Reduced Attack Speed |
・X% reduced Attack Speed ・X% increased Magnitude of Ailments you inflict |
Ailment Threshold | ・X% increased Elemental Ailment Threshold |
Arcane Surge Effect | ・X% increased effect of Arcane Surge on you |
Arcane Surge on Critical Hit | ・X% chance to Gain Arcane Surge when you deal a Critical Hit |
Area Damage | ・Spells Skills have X% increased Area of Effect |
Area Damage and Armour Break |
・Break X% increased ・X% increased increased attack pwoer. |
Armour |
・X% increased Armour ・X% increased Armour if you have been Hit Recently |
Armour and Energy Shield |
・X% increased Armour ・X% increased maximum Energy Shield |
Armour and Evasion |
Node 1: ・+X to Armour ・+X to Evasion Rating Node 2:・X% increased Armour and Evasion Rating |
Armour Break | ・Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt |
Armour Break and Armour |
・X% increased Armour ・ Break X% increased Armour |
Armour Break and Physical Damage |
・Break X% increased Armour ・X% increased Physical Damage |
Armour Break Duration | ・X% increased Armour Break Duration |
Armour if Consumed Endurance Charge | ・X% increased Armour if you've consumed an Endurance Charge Recently |
Armour if Hit | ・X% increased Armour if you have been Hit Recently |
Armour while Surrounded | ・X% increased Armour while Surrounded |
Attack and Spell Damage |
・X% increased Spell Damage ・ X% increased Attack Damage |
Attack Area | ・X% increased Area of Effect for Attacks |
Attack Area Damage and Area |
・X% increased Attack Area Damage ・X% increased Area of Effect for Attacks |
Attack Critical Chance | ・X% increased Critical Hit Chance for Attacks |
Attack Critical Damage | ・X% increased Critical Damage Bonus for Attack Damage |
Attack Damage | ・X% increased Attack Damage |
Attack Damage and Accuracy |
・X% increased Attack Damage ・X% increased Accuracy Rating |
Attack Damage and Reduced Attack Speed |
・X% reduced Attack Speed ・X% increased Attack Damage |
Attack Damage vs Bleeding Enemies | ・X% increased Attack Damage against Bleeding Enemies |
Attack Damage while Surrounded | ・X% increased Attack Damaged while Surrounded |
Attack Damage with Nearby Ally | ・X% increased Damage while you have and Ally in your Presence |
Attack Speed | ・X% increased Attack and Cast Speed |
Attack Speed and Dexterity |
・X% increased Attack Speed ・+X to Dexterity |
Attack Speed and Flask Duration |
・X% increased Flask Effect Duration ・X% increased Attack Speed |
Attack Speed if Hit | ・X% chance to Attack Speed if you've been Hit Recently |
Aura Effect | ・X% increased Effect of Auras from your Aura Skills |
Axe Attack Speed | ・X% increased Attack Speed with Axes |
Axe Damage | ・X% increased Damage with Axes |
Axe Rage on Hit | ・Gain X Rage on Melee Axe Hit |
Bleed Chance | ・X% to inflict Bleeding on Hit |
Bleed Damage | ・X% increased Magnitude of Bleeding you inflict |
Bleeding Chance | ・X% chance to inflict Bleeding on Hit |
Bleeding Chance on Critical | ・X% chance to inflict Bleeding on Critical Hit with Attacks |
Bleeding Damage | ・X% increased Magnitude of Bleeding you inflict |
Bleeding Duration | ・X% increased Bleeding Duration |
Blind Chance | ・X% chance to Blind Enemies on Hit with Attacks |
Block | ・X% increased Block chance |
Block and Damage Taken from Blocked Hits |
・X% increased Block Chance ・You take X% damage from Bloked Hits |
Block and Shield Defences |
・X% increased Block chance ・ X% increased Defences from Equipped Shield |
Block Recovery | ・X% increased Block Recovery |
Bow Accuracy Rating | ・X% increased Accuracy Rating with Bows |
Bow Critical Damage | ・X% increased Critical Damage Bonus with Bows |
Bow Damage | ・X% increased Damage with Bows |
Bow Speed | ・X% increased Attack Speed with Bows |
Cast Speed | ・X% increased Cast Speed |
Cast Speed with Cold Skills | ・X% increased Cast Speed with Cold Skills |
Chaining Projectiles | ・Projectiles have X% chance to Chain a |
Chaos Damage | ・X% increased Chaos Damage |
Chaos Damage and Duration |
・X% increased Chaos Damage ・X% increased Skill Effect Duration |
Charm Activation Chance | ・X% when a Charm is used to use another Charm withouth consuming Charges |
Charm Charges | ・X% increased Charges gained |
Charm Charges Used | ・X% reduced Charm Charges used |
Charm Duration | ・X% increased Charm Effect Duration |
Charm Effect | ・Charms applied to you have X% increased Effect |
Chill and Freeze Duration | ・X% increased Chill and Freeze Duration on Enemies |
Chill Effect | ・X% increased Magnitude of Chill you Inflict |
Chill Effect and Duration |
・X% increased Chill Duration on Enemies ・X% increased Magnitude of Chill you Inflict |
Cold and Fire Damage |
・X% increased Fire Damage ・ X% increased Cold Damage ・ X% increased Cold Damage |
Cold Damage | ・X% increased Cold Damage |
Cold Penetration | ・Damage penetrates X% Cold Resistance |
Cooldown Recovery Rate | ・X% increased Cooldown Recovery Rate |
Corpses |
Node 1: ・X% increased Damage if you have Consumed a Corpse Recently
Node 2:・X% to destroy Corpses when Consuming Corpses |
Critical Bleeding Effect | ・X% increased Magnitude of Bleeding you inflict with Critical Hits |
Critical Chance |
Node 1: ・X% increased Critical Hit Chance
Node 2:・X% increased Critical Hit Chance if you have Killed Recently Node 3:・ X% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently |
Critical Damage | ・X% increased Critical Damage Bonus |
Critical Damage and Increased Mana Cast |
・X% increased Critical Damage Bonus ・X% increased Mana Cost of Skills |
Critical Damage vs Full Life | ・X% increased Critical Damage Bonus against Enemies that are on Full Life |
Critical Damage when Consuming a Power Charge | ・X% increased Critical Damage Bonus if you've consumed a Power Charge Recently |
Critical Ignite Effect | ・X% increased Magnitude of Ignite you inflict with Critical Hits |
Critical Stun Buildup | ・X% increased Stun Buildup with Critical Hits |
Crossbow Critical Chance | ・X% increased Critical Hit Chance with Crossbows |
Crossbow Damage | ・X% increased Damage with Crossbows |
Crossbow Reload Speed | ・X% increased Crossbow Reload Speed |
Curse Activation Speed and Effect |
・X% increased Effect of your Curses ・X% faster Curse Activation |
Curse Area | ・X% increased Area of Effect of Curses |
Curse Duration | ・X% increased Curse Duration |
Curse Effect | ・X% increased Effect of your Curses |
Curse Effect on Self | ・X% reduced effect of Curses on you |
Dagger Critical Chance | ・X% increased Attack Speed with Daggers |
Dagger Damage | ・X% increased Damage with Daggers |
Dagger Speed | ・X% increased Critical Hit Chance with Daggers |
Damage against Ailments | ・X% increased Damage with Hits against Enemies with affected by Elemental Ailments |
Damage against Enemies on Low Life | ・X% increased Damage with Hits against Enemies that are on Low Life |
Damage from Mana | ・X% of Damage is taken from Mana before Life |
Damage on Critical | ・X% increased Damage if you've dealt a Critical Hit Recently |
Damage vs Armour Broken Enemies | ・X% increased Damage against Enemies with Fully Broken Armour |
Damage vs Full Life | ・X% increased Damage with Hits against Enemies that are on Full Life |
Daze Buildup |
Node 1: ・X% increased Daze Buildup
Node 2:・X% increased Damage against Dazed Enemies |
Debuff Expiry | ・Debuffs on you expire X% faster |
Dexterity | ・+X to Dexterity |
Dual Wielding Damage | ・X% increased Attack Damage while Dual Wielding |
Dual Wielding Speed | ・X% increased Attack Speed while Dual Wielding |
Duration | ・X% increased Skill Effect Duration |
Electrocute Buildup | ・X% increased Electrocute Buildup |
Elemental |
Node 1: ・X% increased Attack and Cast Speed with Elemental Skills
Node 2:・X% increased Magnitude of Chill you Inflict Node 3:・ X% increased Magnitude of Shock you Inflict |
Elemental Ailment Chance |
・X% increased chance to Ignite ・ X% increased Freeze Buildup ・ X% increased chance to Shock |
Elemental Ailment Duration | ・X% increased Duration of Ignite, Shock, and Chill on Enemies |
Elemental Attack Damage | ・X% increased Elemental Damage with Attacks |
Elemental Damage | ・X% increased Elemental Damage |
Elemental Damage and Freeze Buildup |
・X% increased Freeze Buildup ・X% increased Elemental Damage |
Elemental Damage and Ignite Chance |
・X% increased chance to Ignite ・X% increased Elemental Damage |
Elemental Damage and Shock Chance |
・X% increased chance to Shock ・X% increased Elemental Damage |
Elemental Penetration | ・Damage Penetrates X% of Enemy Elemental Resistances |
Empowered Attack Damage | ・Empowered Attacks deal X% increased Damage |
Empowered Attack Damage and Bleeding Chance |
・X% chance to inflict Bleeding on Hit ・Empowered Attacks deal X% increased Damage |
Energy | ・Meta Skills gain X% increased Energy |
Energy Shield | ・+X to maximum Energy Shield |
Energy Shield and Mana Regeneration |
・X% increased maximum Energy Shield ・X% increased Mana Regeneration Rate |
Energy Shield Delay | ・X% faster start of Energy Shield Recharge |
Energy Shield if Consumed Power Charge | ・X% increased Energy Shield if you've consumed a Power Charge Recently |
Energy Shield Recharge | ・X% increased Energy Shield Recharge Rate |
Energy Shield Recharge and Mana Flask Recovery |
・X% increased Energy Shield Recharge Rate ・X% increased Mana Recovery from Flasks |
Evasion | ・X% increased Evasion Rating |
Evasion and Energy Shield |
・+X to Evasion Rating ・+X to maximum Energy Shield |
Evasion and Energy Shield Recharge |
・X% increased Evasion Rating ・X% increased Energy Shield Recharge Rate |
Evasion if Consumed Frenzy Charge | ・X% increased Evasion Rating if you've consumed a Frenzy Charge Recently |
Evasion while Surrounded | ・X% increased Evasion Rating while Surrounded |
Exposure Effect |
・X% increased Cold Exposure Effect ・ X% increased Fire Exposure Effect ・ X% increased Lightning Exposure Effect |
Faster Ailments | ・Damaging Ailments deal X% damage faster |
Fire Damage | ・X% increased Fire Damage |
Fire Damage and Area |
・X% increased Fire Damage ・X% increased Area of Effect |
Fire Penetration | ・Damage penetrates X% Fire Resistance |
Fire Penetration and Stun Buildup |
・X% increased Stun Buildup ・Damage Penetrates X% Fire Resistance |
Flail Critical Chance | ・X% increased Critical Hit Chance with Flails |
Flail Damage | ・X% increased Damage with Flails |
Flask and Charm Charges Gained | ・X% increased Flask and Charm Charges gained |
Flask Charges Gained | ・X% increased Flask Charges gained |
Flask Duration | ・X% increased Flask Effect Duration |
Flask Recovery | ・X% increased Life and Mana Recovery from Flasks |
Focus Energy Shield | ・X% increased Energy Shield from Equipped Focus |
Forking Projectiles | ・Projectiles have X% chance for and additional Projectile when Forking |
Freeze and Chill Resistance |
・X% reduced Effect of Chill on you ・X% increased Freeze Threshold |
Freeze Buildup | ・X% increased Freeze Buildup |
Frenzy Charge Duration | ・X% increased Frenzy Charge Duration |
Grenade Area | ・X% increased Grenade Area of Effect |
Grenade Cooldown Recovery Rate | ・X% increased Cooldown Recovery Rate for Grenade Skills |
Grenade Damage | ・X% increased Grenade Damage |
Herald Damage | ・Herald Skills deal X% increased Damage |
Herald Reservation | ・X% reduced Reservation of Herald Skills |
Ignite and Critical Chance |
・X% increased chance to Ignite ・X% increased Critical Hit Chance |
Ignite Chance | ・X% increased chance to Ignite |
Ignite Effect | ・X% increased Effect of Ignite |
Ignite Effect on You | ・X% reduced effect of Ignite on you |
Increased Duration | ・X% increased Skill Effect Duration |
Jagged Ground Effect | ・X% increased Magnitude of Jagged Ground you create |
Knockback | ・X% increased Knockback Distance |
Knockback and Stun Buildup |
・X% increased Stun Buildup ・ X% increased Knockback Distance |
Life and Mana Flask Recovery | ・X% increased Life and Mana Recovery from Flasks |
Life Flask Charge Generation | ・X% increased Life Recovery from Flasks |
Life Flask Charges | ・X% increased Life Flask Charges gained |
Life Flask Recovery | ・X% increased Life Recovery from Flasks |
Life Flasks | ・X% increased Life Recovery from Flasks |
Life Leech | ・X% increased amount of Life Leeched |
Life Leech and Physical Damage |
・X% increased amount of Life Leeched ・X% increased Physical Damage |
Life Leech and Slower Leech |
・X% increased amount of Life Leeched ・Leech Life X% slower |
Life Leech Armour and Evasion while Leeching |
・X% increased amount of Life Leeched ・X% increased Armour and Evasion Rating while Leeching |
Life Leech Speed | ・Leach Life X% faster |
Life on Kill | ・Gain X Life per Enemy Killed |
Life Recoup | ・X% of damage taken Recouped as Life |
Life Regeneration |
Node 1: ・Regenerate X% of Life per second
Node 2:・X% increased Life Regeneration rate |
Life Regeneration on Low Life | ・X% increased Life Regeneration Rate while on Low Life |
Life Regeneration while Stationary | ・X% increased Life Regeneration while stationary |
Lightning Damage | ・X% increased Lightning Damage |
Lightning Damage and Electrocute Buildup |
・X% increased Lightning Damage ・X% increased Electrocute Buildup |
Lightning Penetration | ・Damage penetrates X% Lightning Resistance |
Lightning Skill Chain Chance | ・X% chance for Lightning Skills to Chain and additional time |
Lightning Skill Speed | ・X% increased Attack and Cast Speed with Lightning Skills |
Link Buff Effect | ・Link Skills have X% increased Buff Effect |
Link Cast Speed | ・Link Skills have X% increased Cast Speed |
Link Duration | ・Link Skills have X% increased Skill Effect Duration |
Link Effect | ・Link Skills have X% increased Buff Effect |
Mace Aftershock Chance | ・X% chance to Aftershock for Slam Skills you use with Maces |
Mace Damage | ・X% increased Damage with Maces |
Mace Damage and Stun Buildup |
・X% increased Stun Buildup ・X% increased Damage with Maces |
Mace Stun Buildup | ・X% increased Stun Buildup with Maces |
Mana Flask Charges | ・X% increased Mana Flask Charges gained |
Mana Flask Recovery | ・X% increased Mana Recovery from Flasks |
Mana Flasks Charges Used | ・X% reduced Flask Charges used from Mana Flasks |
Mana Leech | ・X% increased amount of Mana Leeched |
Mana Leech and Cold Resistance |
・+X% to Cold Resistance ・X% increased amount of Mana Leeched |
Mana Regeneration | ・X% increased Mana Regeneration Rate |
Mana Regeneration while not on Low Mana | ・X% increased Mana Rate while not on Low Mana |
Mark Cast Speed | ・Mark Skills have X% increased Cast Speed |
Mark Duration | ・Mark Skills have X% increased Skill Effect Duration |
Mark Effect | ・X% increased Effect of your Mark Skills |
Mark Effect and Blind Chance |
・X% increased effect of your Mark Skills ・X% increased Blind effect |
Maximum Cold Resistance | ・X% to Maximum Cold Resistance |
Maximum Fire Resistance | ・X% to Maximum Fire Resistance |
Maximum Lightning Resistance | ・X% to Maximum Lightning Resistance |
Maximum Rage | ・+X to Maximum Rage |
Melee Attack Speed | ・X% increased Melee Attack Speed |
Melee Critical Chance | ・X% increased Melee Critical Chance |
Melee Damage |
Node 1: ・X% increased Melee Damage
Node 2:・X% increased Melee Damage with Hits at Close Range |
Minion Accuracy | ・X% increased Minion Accuracy Rating |
Minion Area | ・Minions have X% increased Area of Effect |
Minion Attack and Cast Speed | ・Minions have X% increased Attack and Cast Speed |
Minion Cold Resistance | ・Minions have +X% to Cold Resistance |
Minion Critical Damage | ・Minions have X% increased Critical Damage Bonus |
Minion Damage | ・Minions deal X% increased Damage |
Minion Defences | ・Minions deal X% increased Damage |
Minion Fire Resistance | ・Minions have +X% to Fire Resistance |
Minion Life | ・Minions have X% increased maximum Life |
Minion Life and Chaos Resistance |
・Minions have X% increased maximum Life ・Minions have X% to Chaos Resistance |
Minion Life and Physical Damage Reduction |
・Minions have X% increased maximum Life ・Minions have X% addtional Physical Damage Reduction |
Minion Lightning Resistance | ・Minions have +X% to Lightning Resistance |
Minion Physical Damage Reduction | ・Minions have X% to additional Physical Damage Reduction |
Minion Resistances | ・Minions have +X% to all Elemental Resistances |
Minion Revive Speed | ・Minions Revive X% faster |
Movement Speed | ・X% increased Movement Speed if you've Killed Recently |
Offering Area | ・Offerings Skills have X% increased Area of Effect |
Offering Duration | ・Offerings Skills have X% increased Duration |
Offering Life |
Node 1: ・Offerings have X% increased Maximum Life
Node 2:・Offerings have X% reduced Maximum Life |
One Handed Accuracy | ・X% increased Accuracy Rating with One Handed Melee Weapons |
One Handed Ailment Chance | ・X% increased Chance to inflict Ailments with One-Handed Attacks |
One Handed Attack Speed | ・X% increased Attack Speed with One Handed Melee Weapons |
One Handed Critical Chance | ・X% increased Critical Hit Chance with One Handed Weapons |
One Handed Damage | ・X% increased Damage with One Handed Weapons |
Physical Damage | ・X% increased Physical Damage |
Physical Damage and Critical Chance |
・X% increased Critical Hit Chance ・X% increased Physical Damage |
Pierce Chance | ・X% chance to Pierce an Enemy |
Pin Buildup | ・X% increased Pin Buildup |
Poison Chance | ・X% chance to Poison on Hit |
Poison Damage | ・X% increased Magnitude of Poison you Inflict |
Poison Duration | ・X% increased Poison Duration |
Power Charge Duration | ・X% increased Power Charge Duration |
Projectile Damage | ・X% increased Projectile Damage |
Projectile Pierce | ・X% chance for Projectiles to Pierce Enemies within 3m distance of you |
Quiver Effect | ・X% increased bonuses gained from Equipped Quiver |
Rage on Hit | ・Gain 1 Rage on Melee Hit |
Rage when Hit | ・Gain X Rage when Hit by an Enemy |
Recover Life on consuming Endurance Charge | ・Recover X% of Life for each Endurance Charge consumed |
Reduce Attritbute W | ・X% increased Area of Effect for Attacks |
Reduced Duration | ・X% reduced Skill Effect Duration |
Reduced Mana Cost | ・X% reduced Mana Cost of Skills |
Sentinels | ・Minions deal X% increased Damage |
Shapeshifting | ・X% increased Attack Damage |
Shield Attack Speed | ・X% increased Attack Speed while holding a Shield |
Shield Block | ・X% increased Block chance |
Shield Damage | ・Attack Skills deal X% increased Damage while holding a Shield |
Shield Defences | ・X% increased Defences from Equipped Shield |
Shock Chance | ・X% increased chance to Shock |
Shock Effect | ・X% increased Magnitude of Shock you inflict |
Shock Effect and Mana Regeneration |
・X% increased Mana Regeneration Rate ・X% increased Magnitude of Shock you Inflict |
Skill Speed | ・X% increased Attack and Cast Speed |
Slow Effect | ・Debuffs you inflict have X% increased Slow Magnitude |
Slow Effect and Hinder Duration |
・Debuffs you inflict have X% increased Slow Magnitude ・X% increased Hinder Duration |
Slow Effect on You | ・X% reduced Potency of Debuffs on you |
Slower Rage Decay | ・Inherent loss of Rage is X% lower |
Spear Attack Speed | ・X% increased Attack Speed with Spears |
Spear Critical Chance | ・X% increased Critical Hit Chance with Spears |
Spear Damage | ・X% increased Damage with Spears |
Speed with Elemental Skills | ・X% increased Attack and Cast Speed with Elemental Skills |
Spell and Minion Damage |
・X% increased Spell Damage ・Minions deal X% increased Damage |
Spell Area of Effect |
・X% increased Spell Area Damage ・ Spell Skills have X% increased Area of Effect |
Spell Critical Chance | ・X% increased Critical Hit Chance for Spells |
Spell Critical Damage | ・X% increased Critical Spell Damage Bonus |
Spell Damage | ・X% increased Spell Damage |
Spell Damage and Projectile Speed |
Node 1: ・X% increased Spell Damage ・X% reduced Projectile Speed for Spell Skills Node 2:・X% increased Spell Damage ・X% increased Projectile Speed for Spell Skills |
Spell Damage on Full Energy Shield | ・X% increased Spell Damage while on Full Energy Shield |
Strength | ・+X to Strength |
Strength and Reduced Mana |
・X% reduced maximum Mana ・+X to Strength |
Stun and Freeze Buildup |
・X% increased Stun Buildup ・X% increased Freeze Buildup |
Stun Buildup | ・X% increased Stun Buildup |
Stun Recovery | ・X% increased Stun Recovery |
Stun Threshold | ・X% increased Stun Threshold |
Stun Threshold and Strength |
・X% increased Stun Threshold ・+X to Strength |
Stun Threshold from Energy Shield | ・Gain X% of maximum Energy Shield as additional Stun Threshold |
Stun Threshold if no recent Stun | ・X% increased Stun Threshold if you haven't been Stunned Recently |
Sword Damage | ・X% increased Damage with Swords |
Sword Speed | ・X% increased Attack Speed with Swords |
Thorns | ・X% increased Thorns damage |
Thorns and Block |
・X% increased Block Chance ・X% increased Thorns Damage |
Totem Cast Speed | ・Spell Cast by Totems have X% increased Cast Speed |
Totem Damage | ・X% increased Totem Damage |
Totem Elemental Resistance | ・Totems gain +X% to all Elemental Resistances |
Totem Life | ・X% increased Totem Life |
Totem Physical Damage Reduction | ・Totems have additional X% Physical Damage Reduction |
Totem Placement Speed | ・X% increased Totem Placement speed |
Trap Critical Chance | ・X% increased Critical Hit Chance with Traps |
Trap Damage | ・X% increased Trap Damage |
Trap Throw Speed | ・X% increased Trap Throwing Speed |
Triggered Spell | ・Triggered Spells deal X% increased Spell Damage |
Two Handed Damage | ・X% increased Damage with Two Handed Weapons |
Two Handed Damage and Stun |
・X% increased Stun Buildup ・X% increased Damage with Two Handed Weapons |
Unaramed Area | ・X% increased Area of Effect while Unarmed |
Unaramed Attack Speed | ・X% increased Unaramed Attack Speed |
Unaramed Damage | ・X% increased Damage with Unarmed Attacks |
Unleash Seal Generation | ・Skills Supported by Unleash have X% increased Seal gain frequency |
Warcry Cooldown | ・X% increased Warcry Cooldown Recovery Rate |
Warcry Cooldown and Speed |
・X% increased Warcry Speed ・X% increased Warcry Cooldown Recovery Rate |
Warcry Cooldown Speed | ・X% increased Warcry Cooldown Recovery Rate |
Warcry Damage | ・X% increased Damage with Warcries |
Warcry Speed | ・X% increased Warcry Speed |
Weapon Swap Speed | ・X% increased Weapon Swap Speed |
Withered Effect | ・X% increased Effect of Withered |
Small Passives gives minor bonuses such as increased Attack Damage, Attack Speed, and so on. Small passives are often clustered together with a Notable Passive with similar effects.
Small Passives Nodes are one of the smallest sized icons on the Passive Skill Tree along with Attribute Passives.
Passive Skill Tree Guide and List of Passives
Passive Skill Type | ||
---|---|---|
Keystone | Notable | Small |
List of All Small Passives
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