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The Witchhunter is an ascendancy of the Mercenary class in Path of Exile 2 (PoE 2) that specializes in dispatching the occult. Learn more about the Witchhunter's mechanics, its confirmed skills, and its base class!
All Witchhunter Guides | |
---|---|
Witchhunter Class Guide | Bleed Bow Witchhunter Build |
Witchhunters, with their extensive knowledge of the occult, specializes in hunting down Witches, Undead, and Demons.
Every one of the Witchhunter's skills specializes in neutering the strengths of those touched by the arcane, albeit sacrificing some of their innate physical capabilities.
The Witchhunter ascendancy revolves around knowing the weaknesses of the occult forces of Wraeclast. Listed below are the skills shown in the Witchhunter Ascendancy showcase:
Skill | Effect | |
---|---|---|
1 | Weapon Master | ・20 Passive Skill Points become Weapon Set Skill Points |
2 | Pitiless Killer | ・ Culling Strike Culling Strike Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied. . |
3 | Judge, Jury, and Executioner | ・ Decimating Strike Decimating Strike Hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied. .
|
4 | Witchbane | ・Enemies have Maximum Concentration Concentration Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%. equal to 40% of their Maximum Life.
・Break enemy Concentration on Hit equal to 100% of Damage Dealt ・Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds. |
5 | No Mercy | ・Deal up to 30% more Damage to Enemies based on their missing Concentration. |
6 | Obsessive Rituals | ・Grants Skill: Sorcery Ward Sorcery Ward Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. .
・50% less Armour and Evasion Rating |
7 | Ceremonial Ablution | ・50% increased effect of Sorcery Ward. ・Sorcery Ward recovers 50% faster. |
8 | Zealous Inquisition | ・10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage. ・Chance is doubled against Undead and Demons. |
To become a Witchhunter, one must take on the Mercenary as their starting class and complete their Ascension Trials. The other ascended option of the Mercenary would be the Gemling Legionnaire.
Due to the Mercenary's high AoE damage yet immobile nature, consider taking on trials that focus more on dealing with big groups of weak enemies that you can blast through!
Mercenary Class Overview and Ascendancies
Class | Ascendancy Classes |
---|---|
Mercenary | ・Witchhunter ・Gemling Legionnaire |
Monk | ・Invoker ・Acolyte of Chayula |
Ranger | ・Deadeye ・Pathfinder |
Sorceress | ・Stormweaver ・Chronomancer |
Warrior | ・Warbringer ・Titan |
Witch | ・Infernalist ・Blood Mage |
Druid | Huntress |
Templar | Shadow |
Duelist | Marauder |
Witchhunter Ascendancy Overview and Skills
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