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This is a Caltrops Bear Grenade Witchhunter Mercenary build for endgame in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out the Caltrops Bear Grenade Witchhunter endgame build, including its gear, socketables, skills, and playstyle!
Attention! |
This 0.4.0 endgame build starts from Level 65 and above. If you want to see a build for leveling, check out our Leveling Builds! |
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List of Contents
This Caltrops Bear Grenade Witchhunter endgame build is based on a build by Thor over at Thor's Gaming Channel (Youtube). The video includes details on how to gear up to get the build online. Check out Thor's YouTube channel for more Path of Exile 2 content and ask questions about the build!
This Witchhunter build makes full use of the Weapon Master node to easily build between two Weapon Sets that specialize in mapping and Bossing. Trail of Caltrops and Walking Calamity will be used for fast clearing maps, while your Explosive Grenade and Cluster Grenade should quickly deal with Bosses due to their high burst damage.
Take note that you need at least 290 Spirit to equip all the necessary Persistent skills and support gems for the build.
| Date | Changes Made |
|---|---|
| 01/12/26 | ・Caltrops Bear Grenade Witchhunter endgame build was created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Siege Crossbow Siege Crossbow Stats:
Damage - 29-115 Critical Chance - 5% Attacks Per Second - 1.65 Reload Time - 0.75 Requirements: Level - 79 Strength - 89 Dexterity - 89 Implicit Skill: Grenade Skills fire an additional Projectile (Weapon Set 1) |
・Increased Physical Damage
・Adds Physical Damage ・Critical Hit Chance ・Level of All Attack Skills Desecrated: ・Adds Fire Damage |
Jade Talisman Jade Talisman Stats:
Damage - 101-151 Critical Chance - 5% Attacks Per Second - 1.10 Requirements: Level - 78 Strength - 109 Intelligence - 65 (Weapon Set 2) |
・Increased Physical Damage
・Adds Physical Damage ・Adds Lightning Damage ・Level of All Attack Skills Desecrated: ・Increased Attack Speed ・Companions Have % Increased Attack Speed |
Alpha's Howl Armoured Cap Alpha's Howl Armoured Cap Stats:
Evasion - 222 Requirements: Level - 65 Dexterity - 91 Fixed Modifiers: ・ 80-100% increased Evasion Rating ・ +100 to Spirit ・ +50-75% to Cold Resistance ・ Presence Radius is doubled |
・Increased Evasion Rating
・Spirit ・Cold Resistance ・Presence Radius is Doubled |
Soldier Cuirass Soldier Cuirass Stats:
Armor - 534 Requirements: Level - 65 Strength - 121 |
・Armor
・Increased Armor ・Spirit ・% of Armor Also Applies to Elemental Damage ・Chaos Resistance Desecrated: ・Lightning and Chaos Resistances |
Plaguefinger Gauze Wraps Plaguefinger Gauze Wraps Stats:
Evasion - 8 Energy Shield - 6 Requirements: None Fixed Modifiers: ・ 30-40% increased Evasion and Energy Shield ・ 4-6% increased Attack Speed ・ 20-30% chance to Poison on Hit ・ All Damage from Hits Contributes to Poison Magnitude |
・Increased Evasion and Energy Shield
・Increased Attack Speed ・Chance to Poison on Hit ・All Daage from Hits Contributes to Poison Magnitude |
Tasalian Greaves Tasalian Greaves Stats:
Armor - 237 Requirements: Level - 80 Strength - 108 |
・Increased Movement Speed
・Increased Armor ・Armor ・Cold Resistance ・Lightning Resistance ・% of Armor Also Applies to Elemental Damage |
Plate Belt Plate Belt Requirements:
Level - 24 Implicit:+100-140 to Armour |
・Armor
・Maximum Life ・Maximum Mana ・Fire Resistance ・Cold Resistance ・Lightning Resistance |
Solar Amulet Solar Amulet Requirements:
Level - 30 Implicit:+10-15 to Spirit |
・Allocates Material Solidification
・Accuracy ・Increased Armor ・Level of All Projectile Skills ・All Attributes ・Intelligence |
Ruby Ring Ruby Ring Requirements:
Level - 8 Implicit:+20-30% to Fire Resistance |
・Adds Physical Damage
・Adds Fire Damage ・Increased Fire Damage ・Fire Resistance ・Lightning Resistance ・Leeches % of Physical Damage as Mana |
Topaz Ring Topaz Ring Requirements:
Level - 16 Implicit:+20-30% to Lightning Resistance |
・Adds Fire Damage
・Maximum Life ・Maximum Mana ・Intelligence ・Fire Resistance ・Chaos Resistance |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・% of Recovery Applied Instantly
・Increased Charges |
Lavianga's Spirits Gargantuan Mana Flask Lavianga's Spirits Gargantuan Mana Flask Stats:
Flask Type - Mana Recovered Mana - 185 Charge Per Use - 10 Total Charges - 75 Duration - 2 sec. |
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Your weapons should consist of a Siege Crossbow to utilize the additional Grenade projectile for your Bossing setup, and a Jade Talisman to enable your Bear form that focuses on mapping. Make sure to prioritize stacking Physical Damage and Level of All Attack Skills to help maximize your damage output and take on high tier maps and Bosses.
This build makes use of the Alpha's Howl and Plaguefinger unique equipment to provide you with high Spirit and more Ailment damage through the use of Poison magnitude. Keep in mind that Plaguefinger is a flexible slot that can be swapped with any rare Glove or the Aurseize unique gloves to give you more Rarity of Items found in case you plan on farming for more gear and currencies.
As for your Accessories, make sure to get a Solar Amulet to provide you with 45 Spirit and help you equip the necessary Persistent skills for the build. Your Rings should help you reach the 75% Elemental Resistance cap, while also helping us maximize our damage output through Fire and Physical Damage.
| List of Rings | List of Amulets |
| List of Armors | |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
For your Crossbow, equip one Saqawal's Rune of the Sky and a Greater Iron Rune to further enable your Shock and Chill effects, and boost your Physical Damage. For your Talisman, equip two Greater Iron Runes to give you a 36% increase to your Physical Damage for mapping.
As for your Armor, equip the Soul Core of Tacati on your Helmet and Greater Iron Runes on your Body Armor and Boots to provide you with Chaos Resistance and increased Armor respectively. For your Gloves, slot in the Idol of Sirrius and Courtesan Mannan's Rune of Cruelty to give more Attack Speed and Ailment damage to the build.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Plate Belt Plate Belt Requirements:
Level - 24 Implicit:+100-140 to Armour |
・Armor
・Maximum Life ・Maximum Mana ・Fire Resistance ・Cold Resistance ・Lightning Resistance |
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| Charm Options | |||||
The Fall of the Axe Silver Charm The Fall of the Axe Silver Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
Sanguis Heroum Staunching Charm Sanguis Heroum Staunching Charm Stats:
Flask Type - Charm Charge Per Use - 30 Total Charges - 40 Duration - 3 sec. |
Thawing Charm Thawing Charm Stats:
Flask Type - Charm Charge Per Use - 40 Total Charges - 40 Duration - 3 sec. |
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Your Belt should focus on stacking Elemental Resistances to help you reach the 75% Resistance cap, especially in against high tier maps and Bosses. Make sure to stack Armor as well since this is an important stat that affects your survivability for endgame content.
As for your Charms, we recommend equipping The Fall of the Axe to provide you with Onslaught upon activation, and Sanguis Heroum to proc Consecrated Ground for more life regeneration. Lastly, try to a Thawing Charm with increased Charges Gained and Duration affixes to counteract Freeze afflictions that can possibly ruin your map runs.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Maul Maul |
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Rigwald's Ferocity Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Rage III Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
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Sorcery Ward Sorcery Ward Barrier recharges after X seconds;Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield;Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
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Cold Mastery Supports Cold skills, granting then an additional level.
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Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
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Rageforged II Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Fire Penetration II Supports any skill that Hits enemies, making those hits ignore enemy Fire resistance.
Short Fuse I Supports skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Multishot II Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
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Walking Calamity Walking Calamity While in Bear form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in Bear form, meteors rain down around you and you Gain Fire damage and Rage regeneration.
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Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Fire Penetration II Supports any skill that Hits enemies, making those hits ignore enemy Fire resistance.
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Ferocious Roar Ferocious Roar Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
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Raging Cry Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Exposing Cry Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
Corrupting Cry II Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
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Trail of Caltrops Trail of Caltrops While active, scatters caltrops in your wake when you dodge.
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Multishot II Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Uruk's Smelting Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Incision Supports Attack Skills, Supported Skills inflict Incision on hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
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Scavenged Plating Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
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Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Physical Mastery Supports Physical skills, granting them an additional level.
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Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
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Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Fire Mastery Supports Fire skills, granting them an additional level.
Vitality I Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active.
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Eternal Rage Eternal Rage While active, you constantly regenerate Rage.
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Uhtred's Exodus Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
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Wolf Pack Wolf Pack Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless XIV of the number of Wolves in the pack.
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Maim Supports Attacks causing them to Maim enemies.
Incision Supports Attack Skills, Supported Skills inflict Incision on hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Meat Shield II Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Hulking Minions Supports Skills which summon Persistent Minions. Supported Mininos are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
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Your primary damage skills consist of Walking Calamity for fast clearing large packs of mobs across the screen, and Explosive Grenade paired with Cluster Grenade for quickly dealing with Bosses through the huge burst damage it provides.
As for your Persistent skills, Trail of Caltrops will be used as an auto attack skill for inflicting Armour Break by spamming Dodge across the area to fast clear maps. Scavenged Plating is the best defensive skill for this build as it provides us with huge Armor bonuses that can also boost our Sorcery Ward barrier.
Additionally, Eternal Rage is helpful for keeping your Walking Calamity active due to the passive Rage buildup it provides. Wolf Pack is used for your Bossing setup by drawing aggro and locking the Boss in place to give time for your Grenades to detonate for burst damage.
| Ascendancy Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
| Footage taken from Path of Building. |
※ Legend: Red = Weapon Set I | Green = Weapon Set II
The passive tree for the Witchhunter build makes use of Weapon Master to separate and optimize the Grenade nodes such as Grenadier and Repeating Explosives, from the Skill Effect Duration nodes such as Protraction and Tides of Change. Ceremonial Ablution is important for survivability to enable your Sorcery Ward against Physical and Chaos damage, while Zealous Inquisition allows us to deal screen-wide map clearing even without any Herald skills equipped.
As for your defensive nodes, we recommend stacking as much Armor and Stun Threshold as you can to help with your survivability in high tier maps and Bosses. Your immunities should consist of Light on your Feet against Hinder and Maim effects, Crystallised Immunities against Ignites, and Momentum to ignore movement penalties from Armor.
Passive Skill Tree Guide and List of Passives
Megalomaniac Diamond
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・Allocates Crippling Toxins
・Allocates Tolerant Equipment |
|---|---|
From Nothing Diamond
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・Passives in Radius of Hollow Palm Technique Keystone can be Allocated without being Connected to your Tree |
Emerald
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・Increased Critical Damage Bonus for Attack Damage
・Increased Attack Speed ・Increased Damage with Crossbows ・Increased Projectile Damage if You've Dealt a Melee Hit in the Past 8 Seconds |
When against Bosses, you will mainly be spamming Explosive Grenade and Cluster Grenade for huge burst damage. The rotation is as follows:
When against large packs of mobs, we will be making use of Walking Calamity and Trail of Caltrops for auto attacks and faster map navigation. The rotation is as follows:

| Rank | Build |
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
Druid |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Focus: AoE, Fast Clear, Lightning |
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Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Rapid Shot Loads your Crossbow with a large clip of heavily modified that cause Heat build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Focus: AoE, Fire, Grenades, Burst Damage |
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: DoT, Burst Damage, Bossing, Mobbing |
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Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Incendiary Shot Loads your Crossbow with flaming bolts that fragment in flight, damaging and igniting enemies on hit and in a small cone behind their final target.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Focus: DoT, AoE, Mobbing |
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Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Fragmentation Rounds Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a frozen enemy consume the Freeze and cause an explosion of Shrapnel. Bolts that hit an Ice Crystal cause it to explode.
High Velocity Rounds Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Withering Presence While active, periodically Withers enemies in your Presence.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: DoT, Crowd Control, Bossing |
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Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Focus: AoE, Burst Damage, Crowd Control |
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Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Armour Piercing Rounds Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Ripwire Ballista Deploys a Balista Totem that fires Pinning bolts which Maim enemies.
Artillery Ballista Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Siege Cascade Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay .
Focus: Totem, Physical, Fire, Mobbing, Bossing |
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Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner While active, killing enemies with attacks or standing near a Unique enemy generates valour. Using this skill consumes its Valour to place an inspiring Banner with an Aura that grants you and your nearby allies Armour, Evasion, and Movement speed while the banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. using this skill consumes its Valour to place an Inspiring Banner with an Aura that grants you and nearby allies Stun Threshold, Elemental Ailment Threshold, and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a banner placed.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Mirage Archer While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Totem, Burst, Lightning, Mapping, Bossing |
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Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Lightning, Burst, Attribute Stacking, Mobbing, Bossing |
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Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Focus: Burst, Lightning, Mobbing, Bossing |
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NEW |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Rapid Shot Loads your Crossbow with a large clip of heavily modified that cause Heat build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Charge Regulation While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
Mirage Archer While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Armour Break, Lightning Damage, AoE, Burst Damage |
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Trail of Caltrops While active, scatters caltrops in your wake when you dodge.
Ferocious Roar Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Walking Calamity While in Bear form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in Bear form, meteors rain down around you and you Gain Fire damage and Rage regeneration.
Eternal Rage While active, you constantly regenerate Rage.
Wolf Pack Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless XIV of the number of Wolves in the pack.
Focus: Burst, Bear, Fire, Grenades, Mobbing, Bossing |
| Base Class | ||
|---|---|---|
| Ascendancies | ||
PoE 2 0.4 Mercenary Build - Caltrops Bear Grenade Witchhunter



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