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This is an overview of the Notable Passives in Path of Exile 2 (PoE 2). See a list of All Notable Passives and its effects here.
List of Contents
Note: More data can be seen by scrolling horizontally. |
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Skill | Effect |
---|---|
Acceleration |
・X% increased Movement Speed
・X% increased Skill Speed |
Adamant Recovery | ・Increases and Reductions to Armour also apply to Energy Shield Recharge rate at X% of their Value |
Admonisher |
・X% increased Warcry Speed
・X% increased Warcry Cooldown Recovery Rate |
Adrenaline Rush |
・4% increased Movement Speed if you've Killed Recently
・8% increased Attack Speed if you've Killed Recently |
Advanced Munitions | ・25% increased chance to inflict Ailments with Projectiles |
Adverse Growth |
・X% reduced Life Regeneration rate
・X% of Damage taken recouped as Mana |
Afterimage | ・8% more chance to Evade Melee Attacks |
Aftershocks | ・40% increased Aftershock Area of Effect |
Aggravation | ・10% chance to Aggravate Bleeding on targets you Hit with Attacks |
All Natural |
・X% to all Elemental Resistances
・X% increased Elemental Damage |
Altered Brain Chemistry |
・X% increased Mana Recovery from Flasks
・X% increased Mana Recovery Rate during Effect of any Mana Flask |
Alternating Current |
・X% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
・X% increased Magnitude of Shock you inflict |
Ancestral Alacrity |
・X% increased Totam Placement speed
・X% increased Attack and Cast Sped if you've summoned a Totem Recently |
Ancestral Artifice |
・Attack Skills have +X to maximum number of Summoned Totems
・X% increased Totem Placement range |
Ancestral Conduits | ・X% increased Attack and Cast Speed if you've summoned a Totem Recently |
Ancestral Mending |
・Regenerate X% of Life per second while you have a Totem
・Totems Regenerate X% of Life per second |
Ancestral Reach |
・X% increased Totem Placement Speed
・X% increased Totem Placement Range |
Ancestral Unity | ・Totems have X% increased Attack Speed per Summonged Totem |
Ancient Aegis |
・X% Increased Armour from Equipped Body Armour
・X% increased Energy Shield from Equipped Body Armor |
Anticipation | ・Skills Supported by Unleash have X% increased Seal gain frequency |
Apocalypse |
・X% reduced Damage
・X% to Critical Hit Chance of Herald Skills |
Arcane Alchemy |
・Mana Flasks gain X charges per Second
・+X to Intelligence |
Arcane Blossom | ・X% Increased Mana Recovery Rate |
Arcane Intensity | ・X% increased Spell Damage per 100 maximum Mana |
Arcane Mixtures |
・X% increased Energy Shield Recharge Rate
・mana Flasks gain 0.1 charges per second |
Ascetiscm | ・Stun Threshold is based on X% of your Energy Shield instead of Life |
Aspiring Genius |
・X% increased Mana Regeneration Rate
・X% chance to Gain Arcane Surge when you deal a Critical Hit |
Austerity Measures |
・X to all Attributes
・Gain X% of maximum Energy Shield as additional Stun Threshold |
Authority |
・20% increased Area of Effect for Attacks
・10% increased Cooldown Recovery Rate |
Back in Action | ・80% increased Stun Recovery |
Backup Plan |
・40% increased Evasion Rating if you have been Hit Recently
・40% increased Armour if you haven't been Hit Recently |
Ball and Chain |
・X% increased Damage with Flails
・X% increased Attack Speed with Flails |
Barbaric Strength |
・X% increased Critical Damage Bonus
・X% increased Mana Cost of Skills |
Baskstabbing | ・X% incrased Critical Damage Bonus with Daggers |
Battle Fever |
・X% increased Attack and Cast Speed
・X% increased Physical Damage |
Battle Trance | ・+X to Maximum Rage |
Battle-hardened |
・Hits against you have 20% reduced Critical Damage Bonus
・20% increased Armour and Evasion Rating ・+5 to Strength and Dexterity |
Beastial Skin | ・X% increased Evasion Rating from Equipped Body Armour |
Beef | ・+X to Strength |
Bestial Rage | ・X% increased Attack Damage |
Blade Catcher |
・Defend with X% of Armour against Critical Hits
・X to Strength |
Blade Flurry |
・6% increased Attack Speed while Dual Wielding
・15% increased Attack Critical Hit Chance while Dual Wielding |
Bleeding Out |
・+X to Accuracy against Bleeding Enemies
・Bleeding you inflict deals Damage X% faster |
Blinding Flash |
・X% increased Blind Effect
・Blind Enemies when they Stun you |
Blinding Strike |
・24% increased Attack Damage
・10% chance to Blind Enemies on Hit with Attacks |
Blood Rush |
・X% increased Skill Speed
・X% of Skill Mana Costs Converted to Life Costs |
Blood Tearing |
・X% increased Magnitude of Bleeding you inflict
・X% increased Physical Damage |
Bloodletting |
・10% chance to inflict Bleed on Hit
・15% increased Magnitude of Bleed you inflict |
Bloodthirsty |
・20% increased amount of Life Leeched
・Leech Life 25% faster |
Blur |
・X% increased Movement Speed
・X% increased Evasion Rating ・+X to Dexterity |
Blurred Motion |
・5% increased Attack Speed
・10% increased Accuracy Rating ・5% increased Dexterity |
Bolstering Presence | ・X% increased Effect of Auras from your Skills |
Bolstering Yell |
・Empower Attacks deal X% increased Damage
・Warcry Skills have X% increased Area of Effect |
Branching Bolts | ・X% chance for Lightning Skills to Chain an additional time |
Bravado |
・Empower Attacks have X% increased Stun Buildup
・X% increased Stun Threshold during Empowered Attacks |
Break Focus | ・Enemies you Mark have X% reduced Accuracy Rating |
Breakage |
・Break X% increased Armour
・X% chance to Defend with 200% of Armour |
Breaking Blows |
・X% increased Stun Buildup
・X% increased Area of Effect if you have Stunned an Enemy Recently |
Breaking Point |
・X% increased Duration of Elemental Ailments on Enemies
・X% increased Magnitude of non-Damaging Ailments you inflict |
Breath of Fire |
・Damage Penetrates X% Fire Resistance
・X to Strength |
Breath of Ice |
・Damage Penetrates X% Cold Resistance
・X to Intelligence |
Breath of Lightning |
・Damage Penetrates X% Lightning Resistance
・X to Dexterity |
Bringer of Order | ・Minions deal X% increased Damage |
Briny Carapace | ・X% increased Stun Threshold for each time you've been Stunned Recently |
Brutal |
・X% increased Stun Buildup
・X% increased Melee Damage |
Brute Strength |
・X% reduced maximum Mana
・X% increased Damage per 15 Strength |
Building Toxins |
・X% reduced Poison Duration
・Targets can be affected by +X of you Poisons at the same time |
Burn Away |
・X% increased Fire Damage
・Damage Penetrates X% Fire Resistance |
Burning Nature |
・X% increased Fire Damage
・X% increased Ignite Duration on Enemies |
Burning Strikes | ・Gain X% of Physical Damage as Fire Damage |
Burnout | ・Ignites you inflict deal Damage 15% faster |
Cacophony |
・X% increased Damage with Warcries
・Warcry Skills have X% increased Area of Effect |
Calibration |
・X% increased maximum Energy Shield
・X% increased maximum Mana |
Careful Aim |
・X% increased Projectile Damage
・X% increased Accuracy Rating at Close Range |
Careful Assassin |
・X% reduced Critical Damage Bonus
・X% increased Critical Hit Chance |
Careful Consideration |
・X% reduced Evasion Rating if you have been Hit Recently
・X% increased Evasion Rating if you haven't been Hit Recently |
Carved Earth |
・X% increased Totem Damage
・X% increased Attack and Cast Speed if you've summoned a Totem Recently |
Casting Cascade |
・X% reduced Spell Damage
・X% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
Catalysis |
・X% increased Elemental Damage with Attacks
・X% of Physical Damage from Hits taken as Damage of a Random Element |
Catapault |
・X% increased Projectile Speed
・X% increased Area of Effect for Attacks |
Catlike Agility |
・X% increased Evasion Rating
・X% increased Evasion Rating if you've Dodge Rolled Recently |
Cautious Concoctions |
・X% increased Flask Effect Duration
・X% increased Flask Charges gained |
Chilled to the Bone |
・X% increased Chill Duration on Enemies
・X% increased Magnitude of Chill you inflict |
Chronomancy |
・X% increased Skill Effect Duration
・Debuffs you inflict have X% increased Slow Magnitude |
Clean Shot |
・X% chance to Pierce an Enemy
・X% increased Projectile Damage |
Clear Space |
・20% increased Knockback Distance
・20% chance to Knock Enemies Back with Hits at Close Range |
Clever Construction | ・X% increased Critical Hit Chance with Traps |
Climate Change |
・X% increased Freeze Buildup
・Gain X% Cold Damage as Extra Fire Damage against Frozen Enemies |
Close Confines | ・25% Chance for Projectiles to Pierce Enemeis within 3m distance of you |
Cluster Bombs |
・50% increased Grenade fuse duration
・Grenade Skills Fire an additional Projectile |
Coated Arms |
・25% increased Damage with One Handed Weapons
・20% increased Chance to inflict Ailments with One-Handed Attacks |
Coated Knife | ・Critical Hits with Daggers have a X% chance to Poison the Enemy |
Cold Nature |
・X% increased Cold Damage
・X% increased Chill Duration on Enemies |
Colossal Weapon |
・15% increased Area of Effect for Attacks
・+10 to Strength |
Combat Alchemy |
・X% chance for Flasks you use to not consume Charges
・X% increased Life and Mana Recovery from Flasks |
Coming Calamity |
・X% increased Cold Damage while affected by Herald of Ice
・X% increased Fire Damage while affected by Herald of Ash ・X% increased Lightning Damage while affected by Herald of Thunder |
Conservative Casting |
・X% increased Mana Regeneration Rate
・X% reduced Mana Cost of Skills |
Controlling Magic |
・X% increased Critical Hit Chance for Spells
・Hits have 25% reduced Critical Hit Chance against you |
Convalence |
・X% reduced Energy Shield Recharge Rate
・X% faster start of Energy Shield Recharge |
Cooked | ・X% increased Critical Damage Bonus during any Flask Effect |
Core of the Guardian | ・X% increased Defences from equipped Shield |
Coursing Energy |
・X% increase Electrocute Buildup
・X% increased Shock Chance against Electrocuted Enemies |
Covering Ward |
・X% increased Energy Shield Recharge Rate
・Gain X Energy Shield when you Block |
Cranial Impact |
・X% increased Stun Buildup
・Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy |
Crashing Wave | ・X% increased Damage if you've dealt a Critical Hit in the past 8 seconds |
Crippling Toxins |
・X% chance for Attacks to Main on Hit against Poisoned Enemies
・X% increased Magnitude of Poison you inflict |
Critical Exploit | ・X% increased Critical Hit Chance |
Critical Overload |
・X% increeased Critical Hit Chance for Spells
・X% Increased Spell Damage if you've dealt a Critical Hit Recently |
Cross Strike |
・20% increased Accuracy Rating while Dual Wielding
・3% increased Movement Speed while Dual Wielding |
Cruel Fate |
・X% increased Critical Damage Bonus
・X% increased magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Cruel Methods |
・Break 40% increased Armour
・25% increased Physical Damage |
Crushing Judgement |
・25% increased Armour Break Duration
・25% increased Attack Area Damage |
Crushing Verdict |
・X% reduced Attack Speed
・X% increased Stun Buildup |
Crystal Elixir | ・X% increased Elemental Damage with Attack Skills during any Flask Effect |
Crystalline Flesh |
・Minions have X% to all Elemental Resistances
・Minions have X% to all Maximum Elemental Resistances |
Cull the Hordes | ・X% increased Culling Strike Threshold |
Curved Weapon |
・15% increased Accuracy Rating
・+10 to Dexterity |
Cut to the Bone |
・Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
・X% chance to inflict Bleeding on Hit ・X% increased Physical Damage |
Dampening Shield |
・X% Increased maximum Energy Shield
・Gain X% of maximum Energy Shield as additional Stun Threshold |
Dark Entries | ・+X to Level of all Chaos Skills |
Dead can Dance |
・Minions have X% increased Evasion Rating
・Your Dexterity is added to your Minions |
Deadly Flourish | ・20% increased Melee Critical Hit Chance |
Deadly Force |
・X% increased Damage if you've dealt a Critical Hit in the past 8 seconds
・X% increased Critical Hit Chance |
Deadly Swarm |
・Minions deal X% increased Damage
・Minions have X% increased Critical Hit Chance |
Deafening Cries |
・X% increased Warcry Cooldown Recovery Rate
・X% increased Damage for each time you've Warcried Recently |
Death from Afar |
・Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
・Projectiles deal 25% increased Damage with Hits against Enemies further than 6m |
Deep Trance |
・X% increased Attack Speed
・X% reduced Cost of Skills |
Deep Wounds | ・Attacks Hits Aggravate any Bleeding on targets which is older than 4 seconds |
Defender's Resolve |
・X% increased Block chance
・Stagger empties X% faster while your Shield is lowered |
Defensive Reflex |
・X% increased Block Chance
・X Mana gained when you Block |
Defiance | ・80% increased Armour and Evasion Rating when on Low Life |
Deflection |
・X% increased Block chance
・You take X% damage from Blocked Hits |
Deft Recovery |
・X% increased Stun Recovery
・X% increased Stun Threshold if you haven't been Stunned Recently |
Dependable Ward |
・X% increased Energy Shield Recharge Rate
・X% Faster start of Energy Shield Recharge |
Desensitisation |
・X% increased Critical Damage Bonus
・hits against you have X% reduced Critical Damage Bonus |
Desperate Times |
・Regenerate X% of Life per second while on Low Life
・X% increased Life recovery from flasks used when on Low Life |
Destructive Apparatus | ・X% increased Trap Damage |
Deterioration |
・Damaging Ailments Cannot Be inflicted on you while you already have one
・X% increased Magnitude of Damaging Ailments you inflict |
Determined Precision |
・30% increased Accuracy Rating at Close Range
・+10 to Dexterity |
Devastation |
・X% increased Attack Area damage
・X% increased Area of Effect for Attacks |
Devestating Devices | ・X% increased Trap Damage |
Devoted Protector |
・X% increased Mana Regeneration Rate
・Regenerate X% of Life per second ・X to Strength and Intelligence |
Direct Approach | ・X% increased Critical Hit Chance against enemies that are affected by no Elemental Ailments |
Dispatch Foes | ・80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently |
Distracting Presence |
・X% increase Cooldown Recovery Rate
・Enemies in your Presence have X% reduced Cooldown Recovery Rate |
Doomsayer |
・Herald Skills have X% increased Area of Effect
・Herald Skills deal X% increased Damage |
Dreamcatcher |
・X% increased Spell Damage while on Full Energy Shield
・X% increased Energy Shield from equipped Focus |
Drenched |
・X% increased chance to Shock
・gain X% Lightning Damage as Extra Cold Damage |
Dynamism |
・X% increased Damage if you've Triggered a Skill Recently
・Meta Skills gain X% increased Energy |
Eagle Eye |
・+X to Accuracy Rating
・X% increased Accuracy Rating |
Echoing Flames | ・X% increased Elemental Damage if you've Ignited an Enemy Recently |
Echoing Frost | ・X% increased Elemental Damage if you've Chilled an Enemy Recently |
Echoing Pulse | ・Final Repeat of Spells has X% increased Area of Effect |
Echoing Thunder | ・X% increased Elemental Damage if you've Shocked an Enemy Recently |
Effervescent | ・X% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
Efficient Alchemy |
・20% increased Flask and Charm Charges gained
・40% increased Life and Mana Recovery from Flasks while you have an active Charm |
Eldritch Will |
・X% increased maximum Life, Mana and Energy Shield
・Gain X% of maximum Energy Shield as additional Stun Threshold |
Electric Amplification |
・Damage Penetrates X% Lightning Resistance
・X% increased Lightning Exposure Effect |
Electrifying Nature |
・X% increased Lightning Damage
・X% increased Shock Duration |
Electrocution | ・Enemies you Electrocute have X% increased Damage taken |
Electrotherapy |
・X% increased Skill Speed
・X% increased Electrocute Buildup |
Emboldened Avatar |
・X% increased chance to Ignite
・X% increased Freeze Buildup ・X% increased chance to Shock ・X% increased Electrocute Buildup |
Endless Blizzard | ・X to Level of all Cold Skills |
Endless Circuit | ・X% chance on Consuming a Shock on an Enemy to reapply it |
Endurance | ・+X to Maximum Endurance Charges |
Energise | ・X% chance for Trigger skills to refund half of Energy Spent |
Enhanced Barrier |
・X% Increased maximum Energy Shield
・X% to all maximum Elemental Resistances |
Enhanced Reflexes |
・X% increased Evasion Rating
・X% increase Dexterity |
Enraged Reaver | ・+X to Maximum Rage while wielding an Axe |
Entropic Incarnation |
・Minions have X% to Chaos Resistance
・Minions gain X% Physical Damage as Chaos Damage |
Equilibrium |
・X% increased Attack Damage if you've Cast a Spell Recently
・X% increased Cast Speed if you've Attacked Recently |
Erraticism |
・X% increased Cast Speed if you've dealt a Critical Hit Recently
・X% reduced Critical hit Chance |
Escalating Toxins | ・X% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
Escalation |
・X% increased Warcry Speed
・X% increased Damage for each different Warcry you've used Recently |
Escape Strategy |
・X% increased Evasion Rating if you have been Hit Recently
・X% reduced Evasion Rating if you haven't been Hit Recently |
Escape Velocity |
・X% increased Movement Speed
・X% increased Evasion Rating |
Essence Infusion |
・X% increased Energy Shield Recharge Rate
・X to Intelligence |
Essence of the Mountain |
・Gain X% of Damage as Extra Cold Damage
・X% increased Freeze Buildup |
Essence of the Storm |
・Gain X% of Damage as Extra Lightning Damage
・X% increased chance to Shock |
Ether Flow |
・X% reduced mana Regeneration Rate while stationary
・X% increased Mana Regeneration Rate while moving |
Event Horizon |
・X% increased Chaos Damage
・Lose X% of Life and Energy Shield when you use a Chaos Skill |
Exploit |
・X% increased Damage with Hits against Enemies affected by Elemental Ailments
・X% increased Duration of Ignite, Shock, and Chill on Enemies |
Exploit the Elements |
・X% increased Damage with Hits against Enemies affected by Elemental Ailments
・X% increased chance to inflict Ailments against Rare or Unique Enemies |
Explosive Impact |
・X% increased Area of Effect
・Burning Enemies you kill have X% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
Expose to the Cosmos |
・Damage Penetrates X% Cold Resistance
・Cold Exposure you inflict lowers Total Cold Resistance by an extra X% |
Exposed to the Inferno |
・Damage Penetrates X% Fire Resistance
・Fire Exposure you inflict lowers Total Fire Resistance by an extra X% |
Exposed to the Storm |
・Damage Penetrates X% Lightning Resistance
・X% increased Critical Hit Chance against enemies with Lightning Exposure |
Exposed Wounds |
・15% increased chance to inflict Ailments
・Break 30% increased Armour on enemies affected by Ailments |
Falcon Dive | ・X% increased Attack Speed per 250 Accuracy Rating |
Falcon Technique | ・X% increased Attack Speed per 15 Dexterity |
Fan the Flames |
・X% reduced Ignite Duration on you
・X% increased Elemental Ailment Threshold |
Far Sighted | ・X% reduced penalty to Accuracy Rating at range |
Fast Acting Toxins | ・Damaging Ailments deal damage X% faster |
Fast Metabolism | ・Life Leech effects are not removed when Unreserved Life is Filled |
Fate Finding | ・X% reduced Reservation of Herald Skills |
Fated End |
・X% increased Curse Duration
・Enemies Cursed by you have X% reduced Life Regeneration Rate ・Enemies you Curse cannot Recharge Energy Shield |
Fear of Death |
・Minions have X to Accuracy Rating
・X% increased Minion Accuracy Rating |
Feathered Fletching | ・Increases and Reductions to Projectile Speed also apply to Damage with Bows |
Feel No Pain |
・20% increased Armor and Evasion Rating
・20% increased Stun Threshold |
Feel the Earth |
・X% reduced Shock duration on you
・X% increased Elemental Ailment Threshold |
Feral Force | ・X% increased Attack Damage |
Fervour | ・+X to Maximum Frenzy Charges |
Final Barrage |
・X% increased Cast Speed when on Low Life
・X% reduced Cast Speed when on Full Life |
Finality |
・X% increased Damage with Hits against Enemies that are on Low Life
・X% increased Damage taken while on Low Life |
Finesse |
・X% increased Accuracy Rating
・Gain Accuracy Rating equal to your Intelligence |
Finishing Blows |
・60% increased Damage with Hits against Enemies that are on Low Life
・30% increased Stun Buildup against Enemies that are on Low Life |
Fireproof |
・X% to Fire Resistance
・X% reduced effect of ignite on you |
Firestarter |
・X% increased chance to Ignite
・Enemies Ignited by you have -X% to Fire Resistance |
First Approach |
・X% increased Critical Hit Chance against Enemies on Full Life
・Cannot be Blinded while on Full Life ・X% increased Damage with Hits against Enemies that are on Full Life |
Flash Storm |
・X% increased chance to Shock
・Damage Penetrates X% Lightning Resistance |
Flashy Detection |
・X% increased Block chance
・X% increased Defences from Equipped Shield |
Fleshcrafting | ・Minions gain X% of their maximum Life as Extra Maximum Energy Shield |
Flip the Script | ・Recover X% of Life when you Heavy Stun a Rare or Unique Enemy |
Flow Like Water |
・8% increased Attack and Cast Speed
・+5 to Dexterity and Intelligence |
Flow State |
・5% increased Mana Regeneration Rate
・15% increased Attack and Cast Speed |
Flurry |
・X% increased Area of Effect while Unarmed
・X% reduced Damage with Unarmed Attacks ・X% increased Unarmed Attack Speed |
For the Jugular |
・X% increased Critical Damage Bonus
・+X to Intelligence |
Forces of Nature | ・Attack Damage Penetrates X% of Enemy Elemental Resistances |
Forcewave |
・X% increased Stun Buildup
・X% increased Knockback Distance ・+X to Strength |
Forthcoming |
・X% reduced Skill Effect Duration
・X% Increased Cooldown Recovery Rate |
Fortifying Blood |
・20% increased amount of Life Leeched
・40% increased Armour and Evasion Rating while Leeching |
Frazzled |
・X% increased Mana Regeneration Rate
・X% increased Magnitude of Shock you inflict |
Freedom of Movement |
・X% increased Evasion Rating
・X% increased Evasion Rating if you've Dodge Rolled Recently |
Frenetic |
・X% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
・+X to Maximum Frenzy Charges |
Full Recovery |
・X% increased Life Regeneration Rate
・X% increased Mana Regeneration Rate |
Full Salvo | ・X% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds |
Fulmination |
・X% increased chance to Ignite
・X% increased Damage with Hits against Ignited Enemies |
General Electric |
・X% increased chance to Shock
・X% increased Attack and Cast Speed with Lightning Skills |
General's Bindings | ・Gain X% Evasion Rating as extra Armour |
Giantslayer |
・X% increased Damage with Hits against Rare and Unique enemies
・X% increased Accuracy Rating against Rare or Unique enemies ・X% increased chance to inflict Ailments against Rare or Unique enemies |
Glaciation |
・Damage Penetrates X% Cold Resistance
・X% increased Cold Exposure Effect |
Glazed Flesh | ・X% of Damage Taken Recouped as Life, Mana and Energy Shield |
Goring |
・X% reduced maximum Life
・X% increased amount of Life Leeched ・X% increased Physical Damage |
Gravedigger |
・Minions Revive X% faster
・You gain X% Life when one of your Minions is Revived |
Greatest Defence | ・X% increased Attack damage per 75 Armour or Evasion Rating on Shield |
Grenadier | ・Grenade Skills have +1 Cooldown Use |
Grip of Evil | ・Minions have X% increased Critical Damage Bonus |
Grit |
・X% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
・X to Maximum Endurance Charges |
Growing Swarm |
・Minions have X% increased Area of Effect
・Minions have X% increased Cooldown Recovery Rate |
Guts |
・Recover X% of Life for each Endurance Charge consumed
・+X to Maximum Endurance Charges |
Guttural Roar |
・X% increased Warcry Speed
・Warcry Skills have X% increased Area of Effect |
Hale Heart | ・15% increased Life Recovery rate |
Hale Traveller |
・X% increased Life Recovery from Flasks
・Life Flasks gain X charges per Second |
Hallowed |
・X% increased Stun Recovery
・Gain X% of maximum Energy Shield as additional Stun Threshold |
Hard to Kill |
・40% increased Flask Life Recovery Rate
・Regenerate 0.75% of Life per second |
Hardened Wood |
・Totems gain X% to all Elemental Resistances
・Totams have X% additional Physical Damage Reduction |
Harmonic Generator |
・X% increased Critical Hit Chance against Shocked Enemies
・X% increased Magnitude of Shock you inflict with Critical Hits |
Harness the Elements | ・X% increased Damage for each type of Elemental Ailment on Enemy |
Harsh Winter |
・X% increased Cast Speed with Cold Skills
・X% increased Skill Effect Duration |
Heart Tissue |
・X% of Damage taken Recouped as Life
・Regenerate X% of Life per second if you have been Hit Recently |
Heartbreaking |
・X% increased Critical Damage Bonus
・+X to Strength |
Heartstopping |
・+X to Intelligence
・X% increased Critical Hit Chance |
Heatproofing | ・X% of Armour also applies to Fire Damage taken from Hits |
Heavy Ammunition |
・X% reduced Attack Speed
・X% increased Projectile Damage ・X% increased Projectile Stun Buildup |
Heavy Armour | ・X% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
Heavy Blade | ・X% increased Damage with Swords |
Heavy Buffer |
・X% Increased maximum Energy Shield
・X% reduced maximum Life |
Heavy Contact | ・Hits that Heavy Stun Enemies have Culling Strike |
Heavy Drinker |
・X% increased Flask Effect Duration
・X% increased Life Recovery from Flasks |
Heavy Frost |
・X% increased Freeze Buildup
・Hits ignore non-negative Elemental Resistances of Frozen Enemies |
Heavy Weaponry |
・15% increased Melee Damage
・15% increased Stun Buildup with Melee Damage ・+15 to Strength |
Hefty Unit | ・+3 to Stun Threshold per Strength |
High Alert |
・X% increased Evasion Rating when on Full Life
・X% increased Stun Threshold while on Full Life |
Hindered Capabilities |
・X% increased Damage with Hits against Hindered Enemies
・Debuffs you inflict have X% increased Slow Magnitude |
Hold Focus | ・X% increased Effect of you Mark Skills |
Holy Protector | ・Minions have X% increased maximum Life |
Honed Instincts |
・X% increased Projectile Speed
・X% increased Attack Speed ・+X to Dexterity |
Honourless |
・X% increased Armour if you've Hit an Enemy with a Melee Attack Recently
・X% increased Melee Damage against Immobilised Enemies |
Hulking Smash |
・X% increased Stun Buildup
・X to Strength |
Hunker Down |
・Recover X Life when you Block
・X% less Knockback Distance for Blocked Hits |
Hunter's Talisman | ・+X Charm Slot |
Ice Walls | ・X% increased Ice Crystal Life |
Icebreaker | ・Gain X% of Maximum Energy Shield as additional Freeze Threshold |
Ignore Pain |
・Gain X Rage when Hit by an Enemy
・Every Rage also grants X% increased Stun Threshold |
Illuminated Crown |
・X% Increased Light Radius
・X% increased Energy Shield from Equipped Helmet |
Immaterial |
・X% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
・X% increased Evasion Rating while you have Energy Shield |
Immolation |
・X% increased Magnitude of Ignite you inflict
・X to Strength |
Immortal Infamy |
・X% increased Energy Shield Recharge Rate
・Recover X% of Life on Kill ・+X to Intelligence |
Immortal Thirst |
・X% increased maximum Energy Shield
・X% increased amount of Mana Leeched |
Impact Area |
・X% increased Area of Effect if you have Stunned an Enemy Recently
・X% increased Area of Effect for Attacks |
Impact Force |
・X% increased Stun Buildup
・X% increased Attack Area Damage |
Impair |
・25% increased Damage with One Handed Weapons
・Attacks have 10% chance to Maim on Hit |
Impending Doom |
・X% faster Curse Activation
・Your Curses have X% increased Effect if 50% of Curse Duration expired |
Impenetrable Shell | ・Defend with 150% of Armour against Attacks from further than 6m |
In the Thick of It | ・Regenerate X% of Life per second while Surrounded |
In Your face | ・X% increased Melee damage with Hits at Close Range |
Incendiary |
・30% increased chance to Ignite
・30% increased Damage with Hits against Burning Enemies |
Inescapable Cold |
・X% increased Freeze Buildup
・X% increased Freeze Duration on Enemies |
Infused Flesh |
・+X to maximum Life
・X% of Damage taken Recouped as Life |
Ingenuity | ・X to Intelligence |
Initiative |
・30% increased Melee Damage when on Full Life
・16% increased Attack Speed if you haven't Attacked Recently |
Inner Faith |
・X% increased Evasion Rating
・X% increased maximum Energy Shield ・X% reduced effect of Curses on you |
Insightfulness |
・X% increased maximum Energy Shield
・X% increased Mana Regeneration Rate ・X% increased Intelligence |
Instant Reload | ・40% increased Crossbow Reload Speed |
Insulated Treads | ・Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
Intense Flames | ・X% Increased Damage with Hits against Burning Enemies |
Internal Bleeding |
・X% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
・Empowered Attacks deal X% increased Damage |
Invocated Efficiency |
・Recover X% of mana when you Invoke a Spell
・Triggered Spells deal X% increased Spell Damage |
Irreparable | ・X% increased Armour Break Duration |
Jack of All Trades | ・X% increased Damage per 5 of your lowest Attribute |
Javelin | ・X% increased Damage with Spears |
Killer Instinct |
・X% increased Attack Damage when on Full Life
・X% increased Attack Damage when on Low Life |
Kite Runner |
・X% increased Movement Speed
・X% increased Projectile Speed ・X% increased Projectile Damage |
Last Concoctions |
・X% increased Flask Effect Duration
・X% increased Flask Charges gained |
Lasting Incantation |
・X% increased Spell Damage
・X% increased Skill Effect Duration |
Lasting Toxins |
・X% increased Skill Effect Duration
・X% increased Poison Duration |
Lasting Trauma |
・X% reduced Attack Speed
・X% increased Magnitude of Ailments you inflict |
Lay Siege | ・1% increased Damage per 1% Chance to Block |
Leaping Ambush | ・X% increased Critical Hit Chance against Enemies on Full Life |
Leather Bound Gauntlets | ・+X to Evasion Rating per 1 Armour on Equipped Gloves |
Leeching Toxins |
・X% increased Magnitude of Poison you inflict
・Recover X% of Life on Killing a Poisoned Enemy |
Left Hand of Darkness |
・Minions have X% additional Physical Damage Reduction
・Minions have X% to Chaos Resistance |
Life from Death | ・Recover X% of Life on Kill |
Lightning Quick |
・X% increased Lightning Damage
・X% increased Attack and Cast Speed with Ligthning Skills |
Lightning Rod | ・Lightning Damage with Non-Critical Hits is Lucky |
Lingering Horror |
・X% increased Chaos Damage
・X% increased Skill Effect Duration |
Lingering Whispers |
・X% increased Curse Duration
・X% increased Effect of your Curses |
Living Death |
・Minions have X% to all Elemental Resistances
・Minions have X% to all Maximum Elemental Resistances |
Locked On |
・15% increased Critical Hit Chance for Attacks
・15% increased Accuracy Rating |
Loose Flesh | ・X% of Elemental Damage taken Recouped as Life |
Lord of Horrors | ・Minions have 12% reduced Reservation |
Low Tolerance | ・X% increased Effect of Poison you inflict on targets that are not Poisoned |
Lucidity |
・X% of Damage is taken from Mana before Life
・+X to Intelligence |
Lucky Rabbit Foot |
・X% increased Damage while you have an active Charm
・X% increased Movement Speed while you have an active Charm |
Lust for Power |
・X% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
・+X to Maximum Power Charges |
Lust for Sacrifice | ・X% increased Minion Damage while you have at least two different active Offerings |
Made to Last | ・X% of Physical Damage prevented Recouped as Life |
Madness in Bones | ・gain X% of Physical Damage as extra Chaos Damage |
Maiming Strike |
・X% increased Attack Damage
・Attacks have a X% chance to Maim on Hit |
Mana Blessing |
・X to Maximum Mana
・X% increased maximum Mana |
Manifold Method |
・X% increased amount of Mana Leeched
・X% increased chance of inflict Ailments against Rare or Unique Enemies |
Marked Agility |
・X% reduced Mana Cost of Mark Skills
・X% increased Movement Speed if you've cast a Mark Spell Recently |
Marked for Death | ・Culling Strike against Enemies you Mark |
Marked for Sickness | ・Enemies you Mark take X% increased Damage |
Martial Artistry |
・X% increased Accuracy Rating with Quarterstaves
・X% increased Critical Damage Bonus with Quarterstaves ・+X to Dexterity |
Mass Hysteria |
・Allies in your Presence have X% increased Attack Speed
・6% increased Attack Speed |
Mass Rejuvenation |
・Regenerate X% of Life per second
・Allies in your Presence Regenerate X% of your Maximum Life per second |
Master Fletching | ・X% increased bonuses gained from Equipped Quiver |
Master of Hexes |
・X% reduced Curse Duration
・X% increased Effect of your Curses |
Meat Recycling | ・X% chance to not destroy Corpses when Consuming Corpses |
Melding |
・X% increased maximum Energy Shield
・X% reduced maximum Mana |
Mental Alacrity |
・X% increased Cast Speed
・X% increased Mana Regeneration Rate ・X to Intelligence |
Mental Perseverance | ・X% of Damage is taken from Mana before Life |
Mental Toughness |
・X% increased Mana Regeneration Rate
・X% reduced Mana Cost while not on Low Mana |
Mind Eraser |
・X% increased mana Regeneration Rate
・X% of Damage taken Recouped as Mana |
Mindful Awareness |
・X% increased Evasion Rating
・X% increased maximum Energy Shield |
Moment of Truth |
・X% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
・X% increased Critical Hit Chance |
morning Star |
・X% increased Critical hit Chance with Flails
・X% Critical Damage Bonus with Flails |
Multitasking |
・X% increased Skill Effect Duration
・X% increased Cooldown Recovery Rate |
Mystic Stance |
・X% faster start of Energy Shield Recharge
・X% increased Stun Threshold while on Full Life |
Natural Immunity | ・+4 to Ailment Threshold per Dexterity |
Near at Hand |
・X% reduced Skill Effect Duration
・X% reduced Slowing Potency of Debuffs on You |
Near Sighted | ・X% increased Accuracy Rating at Close Range |
Necrotic Touch | ・Minions have X% increased Critical Hit Chance |
Necrotised Flesh |
・Minions have X% increased maximum Life
・Minions have X% reduced Life Recovery rate |
No Escape | ・Mark Skills have X% increased Skill Effect Duration |
Offensive Stance | ・X% increased Damage per X% Chance to Block |
One with the River |
・X% increased Defences while wielding a Staff
・X% increased Daze Buildup with Quarterstaves ・X% increased Freeze Buildup with Quarterstaves ・X% increased Stun Buildup with Quarterstaves |
One with the Storm | ・Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge |
Open Mind | ・X% Increased Mana Regeneration Rate |
Overexposure |
・X% increased Cold Exposure Effect
・X% increased Fire Exposure Effect ・X% increased Lightning Exposure Effect |
Overflowing Power | ・+X to Maximum Power Charges |
Overheating Blow | ・Hits that Heavy Stun inflict Fire Exposure |
Overload |
・Damage Penetrates X% Lightning Resistance if on Low Mana
・Damage Penetrates X% Lightning Resistance |
Overwhelm |
・5% reduced Attack Speed
・20% increased Stun Buildup ・40% increased Damage with Two Handed Weapons |
Overwhelming Strike |
・X% increased Critical Hit Chance for Attacks
・X% increased Critical Damage Bonus for Attack Damage |
Overzealous |
・X% increased Cast Speed
・X% Increased mana Cost of Skills |
Parrying Motion |
・X% increased Block chance
・X% increased Movement Speed for each time you've Blocked in the past 10 seconds |
Path of Flame |
・X% Increased Fire Damage
・X% Increased Chance to Ignite |
Path of Storms |
・X% Increased Lightning Damage
・X% Increased chance to Shock |
Path of Winter |
・X% Increased Cold Damage
・X% Increased Freeze Buildup |
Patient Barrier |
・X% increased maximum Energy Shield
・X% slower start of Energy Shield Recharge |
Perfect Opportunity |
・30% increased Stun Buildup
・Damage with Hits is Lucky against Heavy Stunned Enemies |
Perfectly Placed Knife |
・X% increased Critical Hit Chance against Bleeding Enemies
・X% chance to Aggravate Bleeding on targets you Critically Hit with Attacks |
Perforation |
・X% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
・X% increased Jagged Ground Duration |
Perpetual Freeze |
・X% increased Freeze buildup
・X% increased Chill and Freeze Duration on Enemies |
Personal Touch |
・X% increased Melee Damage
・X% Melee Damage against Immobilised Enemies |
Pierce the Heart | ・Arrows Pierce an additional Target |
Piercing Shot | ・X% chance to Pierce an Enemy |
Pile On | ・X% increased Damage against Enemies with Fully Broken Armour |
Pin and Run |
・X% increased Pin Buildup
・X% increased Movement Speed if you've Pinned an Enemy Recently |
Pinpoint Shot | ・Attacks gain increased Accuracy Rating equal to their Critical Hit Chance |
Pliable Flesh |
・X% of Damage taken Recouped as Life
・X% increased speed of Recoup Effects |
Pocket Sand | ・X% increased Blind Effect |
Polished Iron |
・X% increased Armour
・X% of base Armour from Equipment also added to Stun Threshold |
Polymathy | ・X% increased Attributes |
Potent Concoctions | ・Flasks applied to you have X% increased Effect |
Potent Incantation |
・X% Increased Spell Damage
・X% reduced Cast Speed |
Power Conduction |
・X% increased Shock Duration
・X% increased magnitude of Shock you inflict |
Power Shots |
・X% reduced Attack Speed with Crossbows
・X% increased Critical Damage Bonus with Crossbows |
Practiced Signs | ・X% Increased Cast Speed |
Precise Point | ・X% increased Damage with Spears |
Preemptive Strike | ・X% increased Critical Damage Bonus against Enemies that are on Full Life |
Presence Present |
・Allies in your Presence have +100 to Accuracy Rating
・35% increased Attack Damage while you have an Ally in your Presence |
Preservation | ・X% increased Skill Effect Duration |
Pressure Points |
・X% increased Stun Buildup
・X% increased Freeze Buildup |
Price of Freedom |
・X% reduced Mana Cost of Attacks
・X% of Skill Mana Costs converted to Life Costs |
Primal Growth |
・X% increased Area of Effect if you've Killed recently
・X% increased Area of Effect for Attacks |
Primal Protection |
・X% increased Charm Effect Duration
・X% increased Charm Charges gained |
Prism Guard |
・X% to all Maximum Elemental Resistances
・X% to all Elemental Resistances |
Proficiency | ・+X to Dexterity |
Projectile Bulwark |
・X% increased Armour
・Defend with X% of Armour against Projectile Attacks |
Prolonged Assault |
・X% increased Attack Damage
・X% increased Skill Effect Duration ・Buffs on you expire X% slower |
Prolonged Fury | ・Inherent loss of Rage is X% slower |
Protraction |
・X% increased Skill Effect Duration
・X% increased Duration of Damaging Ailments on Enemies |
Psychic Fragmentation | ・X% chance for Spell Skills to fire 2 additional Projectiles |
Pure Chaos | ・Gain X% of Damage as Extra Chaos Damage |
Pure Energy |
・X% Increased maximum Energy Shield
・X to Intelligence |
Pure Power | ・2% increased Lightning Damage per 10 Intelligence |
Push the Advantage | ・40% increased Critical Damage Bonus with One Handed Melee Weapons |
Quick Recovery |
・X% increased Stun Recovery
・Regenerate X% of Life over 1 second when Stunned |
Quick Response |
・X% faster start of Energy Shield Recharge
・X% faster start of Energy Shield Recharge when not on Full Life |
Quick-change Act | ・50% increased Weapon Swap Speed |
Radial Force |
・X% increased Area of Effect
・X% increased Area of Damage |
Rapid Recharge |
・X% Increased Energy Shield Recharge Rate
・X% Faster start of Energy Shield Recharge |
Rapid Strike |
・+X to Accuracy Rating
・X% increased Melee Attack Speed |
Rattled |
・+X to maximum Mana
・X% increased Shock Duration |
Rattling Ball | ・X% Increased Damage with Flails |
Raw Mana |
・X% increased maximum Mana
・X% increased Mana Cost of Skills |
Raw Power |
・X% Increased Spell Damage
・X to Intelligence |
Reaching Strike |
・X% increased Melee Damage
・+X to Melee Strike Range |
Reaving |
・8% increased Attack Speed with One Handed Weapons
・+15 to Dexterity |
Refills | ・Life Flasks gain X charges per Second |
Refocus |
・X% Increased Energy Shield Recharge Rate
・X% increased Mana Regeneration Rate |
Regenerative Flesh | ・Minions Recoup X% of Damage taken as Life |
Reindorced Barrier |
・X% increased maximum Energy Shield
・Defend with X% Armour while not on Low Energy Shield |
Reinforced Barrier |
・X% increased maximum Energy Shield
・Defend with X% of Armour while not on Low Energy Shield |
Reinvigoration | ・Regenerate X% of Life per Second if you've used a Life Flask in the past 10 seconds |
Relentless |
・X% increased Armour
・Regenerate X% of Life per Second |
Relentless Fallen |
・Minions have X% increased Movement Speed
・Minions have X% increased Attack and Cast Speed |
Relentless Vindicator |
・X% increased Damage
・X% increased Critical hit Chance ・X to Strength and Intelligence |
Remorseless |
・15% increased Projectile Damage
・30% increased Stun Buildup against enemies within 2 metres ・+5 to Strength and Dexterity |
Repeating Explosives | ・Grenades have 15% chance to activate a second time |
Reprisal |
・Attack Skills deal X% increased Damage while holding a Shield
・X% increased Evasion from Equipped Shield |
Repulsion |
・Area Skills have X% Chance to Knock enemies Back on Hit
・X% increased Spell Area of Damage |
Resilient Soul |
・X% increased Life Regeneration Rate
・X% of Damage taken Recouped as Life |
Resolution |
・X% increased Global Defences
・X% increased Stun Threshold |
Resourceful Ally | ・Minions deal 25% increased Damage |
Restless Dead | ・Minions Revive X% faster |
Retaliation | ・X% increased Thorns damage if you've Blocked Recently |
Reusable Ammunition | ・15% chance for Crossbow Attacks to not consume a bolt |
Revenge | ・X% increased Attack Speed if you've been Hit Recently |
Reverberating Impact |
・Break 25% increased Armour
・16% increased Area of Effect for Attacks |
Reverberation | ・Spell Skills have X% increased Area of Effect |
Ricochet |
・15% increased Projectile Damage
・Projectiles have 10% chance to Chain an additional time from terrain |
Right Hand of Darkness |
・Minions have X% increased Area of Effect
・Minions have X% to inflict Withered on Hit |
Ripping Blade | ・X% increased Damage with Swords |
Roil |
・X% reduced Spell Area Damage
・Spell Skills have X% increased Area of Effect |
Roll and Strike | ・X% increased Damage with Spears |
Ruin |
・X% increased Spell Area Damage
・Spell Skills have X% reduced Area of Effect |
Sand in the Eyes |
・X% increased Attack Speed
・X% chance to Blind Enemies on Hit with Attacks |
Savagery |
・X% increased Evasion Rating if you've consumed a Frenzy Charge Recently
・+X to Maximum Frenzy Charges |
Savoured Blood |
・X% increased amount of Life Leeched
・Leech Life X% slower |
Savouring | ・X% chance for Flasks you use to not consume Charges |
Seeing Stars |
・X% increased Daze Buildup
・X% increased Daze Duration |
Self Mortification |
・Gain X% of maximum Energy Shield as additional Stun Threshold
・X% increased Stun Threshold while on Full Life |
Serrated Edges |
・X% increased Critical Hit Chance for Attacks
・X% increased Attack Damage against Rare or Unique Enemies |
Shadow Dancing |
・X% increased Evasion Rating if you have been Hit Recently
・X% faster start of Energy Shield Recharge if you've been Stunned Recently |
Sharp Sight |
・X% increased Attack Speed
・X% increased Accuracy Rating against Rare or Unique Enemies |
Sharpened Claw | ・X% increased Attack Damage |
Shatter Palm |
・X% increased Stun Buildup
・X% increased Daze Buildup |
Shattered Crystal | ・X% reduced Ice Crystal Life |
Shattering |
・X% increased Freeze Buildup
・X% increased Chill Duration on Enemies ・X% increased Magnitude of Chill you inflict |
Shattering Blow | ・Break X% of Armour on Heavy Stunning an Enemy |
Shedding Skin |
・X% increased Elemental Ailment Threshold
・X% reduced Duration of Ailments on You |
Shield Expertise |
・X% increased Block chance
・X% increased Block Recovery |
Shimmering |
・X% increased Energy Shield Recovery Rate if you haven't been Hit Recently
・X% increased Movement Speed while you have Energy Shield |
Shockwaves | ・X% increased Area of Efefct if you've Stunned an Enemy with a Two Handed Melee Weapon Recently |
Short Shot |
・15% reduced Projectile Speed
・20% increased Projectile Damage |
Shrapnel |
・30% chance to Pierce an Enemy
・Projectiles have 10% chance to Chain an additional time from terrain |
Shredding Force |
・X% Increased Critical Hit Chance for Spells
・X% increased Critical Spell Damage Bonus ・X% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Sigil of Fire | ・X% increased Damage with Hits against Ignited enemies |
Sigil of Ice | ・X% increased Damage with Hits against Chilled Enemies |
Sigil of Lightning | ・X% increased Damage with Hits Against Shocked Enemies |
Silent Guardian | ・Minions have X% to all Elemental Resistances |
Silent Shiv |
・X5 increased Attack Speed with Daggers
・X% increased Critical Hit Chance with Daggers |
Singular Purpose |
・X% reduced Attack Speed
・X% increased Stun Buildup |
Siphon |
・Recover X% of Mana on Kill
・X% increased amount of Mana Leeched |
Skullcrusher | ・X% more Damage against Heavy Stunned Enemies with Maces |
Slippery Ice |
・X% reduced Effect of Chill on you
・Unaffected by Chill during Dodge Roll |
Slow Burn |
・X% increased ignite Duration on Enemies
・X% increased magnitude of Ignite you inflict |
Smash |
・X% increased Melee Damage
・X% increased Damage against Heavy Stunned enemies |
Smoke Inhalation |
・Damage Penetrates 15% Fire Resistance
・15% increased Duration of Damaging Ailments on Enemies |
Smooth Buckler |
・X% increased Block chance
・X Mana gained when you Block |
Sniper | ・Arrows gain Critical Hit Chance as they travel farther, up to X% increased Critical Hit Chance |
Snowpiercer |
・Damage Penetrates X% Cold Resistance
・+X to Intelligence |
Soul Bloom | ・X% increased Energy Shield Recovery Rate |
Spaghettification |
・X% increased Movement Speed
・X% increased Chaos Damage ・-X% to Chaos Resistance ・X% reduced Light Radius ・X% increased Attributes |
Spectral Ward | ・+X to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour |
Spell Haste |
・X% increased Evasion Rating
・X% increased Cast Speed |
Spellblade |
・X% increased Spell Damage while wielding a Melee Weapon
・+X to Dexterity |
Spike Pit | ・Enemies in Jagged Ground you create take X% increased Damage |
Spiked Armour | ・Gain Physical Thorns damage equal to X% of Armour from equipped Body Armour |
Spiked Shield |
・X% increased Defences from Equipped Shield
・X% increased Attack Damage per 75 Armour or Evasion Rating on Shield |
Spiked Whip | ・X% Increased Damage with Flails |
Spiral into Depression |
・X% increased Movement Speed
・X% increased Armour ・X% increased maximum Energy Shield |
Spiral into Insanity |
・X% increased Chaos Damage
・X% increased Global Defences |
Spiral into Mania |
・X% increased Cast Speed
・X% to Chaos Resistance |
Spirit Bonds | ・Link Skills can target Damageable Minions |
Split Shot | ・Projectiles have X% chance for an additional Projectile when Forking |
Split the Earth |
・X% chance to Aftershcok for Slam Skills you use with Maces
・X% chance for Aftershock for Strike Skills you use with Maces |
Spreading Shocks | ・Shocking Hits have a X% chance to also Shock enemies in a 1.5 metre radius |
Stacking Toxins |
・Targets can be affected by +X of your Poisons at the same time
・X% reduced Magnitude of Poison you inflict |
Staggering Palm |
・X% increased Critical Damage Bonus
・X% increased Knockback Distance ・X% increased Physical Damage |
Stance Breaker | ・X% reduced Enemy Chance to Block Sword Attacks |
Stand and Deliver |
・Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
・Projectiles deal 25% increased Damage with Hits against Enemies within 2m |
Stand Ground |
・Regenerate X% of Life per second while affected by any Damaging Ailment
・Regenerate X% of Life per second while stationary |
Stars Aligned | ・Damage with Hits is Lucky against Enemies that are on Low Life |
Staunching |
・Life Flasks gain X charges per Second
・+X to Strength |
Step Like Mist |
・X% increased Movement Speed
・X% increased Mana Regeneration Rate ・+X to Dexterity and Intelligence |
Stigmata |
・Offerings have X% increased Maximum Life
・Recover X% of Life when you create an Offering |
Stimulants | ・X% increased Attack Speed during any Flask Effect |
Storm Surge |
・Damage Penetrates X% Cold Resistance
・Damage Penetrates X% Lightning Resistance |
Storm Swell |
・Damage Penetrates X% Cold Resistance
・Damage Penetrates X% Lightning Resistance |
Stormbreaker | ・X% increased Damage for each type of Elemental Ailment on enemy |
Stormcharged |
・X% increased Elemental Damage if you've dealt a Critical Hit Recently
・X% increased Critical hit Chances |
Strong Chin | ・Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet |
Strong Links |
・Link Skills have X% increased Buff Effect
・Link Skills have X% increased Skill Effect Duration |
Struck Through | ・Attacks have X% to Critical Hit Chance |
Stupefy |
・X% increased Critical Hit Chance against Dazed Enemies
・X% increased Damage against Dazed Enemies ・X% increased Daze Buildup |
Sturdy Ally | ・Minions have 25% increased maximum Life |
Sturdy Metal | ・X% increased Armour from Equipped Body Armour |
Sturdy Mind |
・X to maximum Mana
・X% increased Mana Regeneration Rate |
Stylebender |
・Break X% increased Armour on enemies affected by Ailments
・+X to Strength ・X% increased Physical Damage |
Subterfuge Mask | ・+X to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet |
Succour | ・X% increased Life Regeneration rate during Effect of any Life Flask |
Sudden Escalation |
・X% Increased Critical Hit Chance for Spells
・X% Increased Cast Speed if you've dealt a Critical Hit Recently |
Sudden Infuriation | ・X% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage |
Suffusion |
・X% increased amount of Mana Leeched
・Unaffected by Chill while Leeching Mana |
Sundering |
・X% increased Critical Damage Bonus for Attack Damage
・+X% to Critical Damage Bonus against Stunned Enemies |
Supportive Ancestors |
・X% increased Spell Damage
・X% increased Skill Effect Duration |
Surging Currents |
・Damage Penetrates X% Lightning Resistance
・+X to Dexterity |
Swift Claw | ・X% increased Attack Damage |
Swift Skewering | ・X% increased Attack Speed with Spears |
Tainted Strike |
・X% increased Critical Hit Chance for Attacks
・X% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Taste for Blood |
・Gain X Life per Enemy Killed
・X% chance to Recover all Life when you Kill an Enemy |
Taut Flesh | ・X% of Physical Damage taken Recouped as Life |
Tempered Mind |
・X% increased Critical Damage Bonus
・+X to Strength ・X% increased Physical Damage |
Tenfold Attacks |
・X% increased Attack Speed
・X% increased Attack Speed if you've been Hit Recently ・+X to Strength |
The Power Within |
・X% increased Critical Damage Bonus if you've gained a Power Charge Recently
・+X to Maximum Power Charges |
Thickened Arteries |
・X% reduced Movement Speed
・Regenerate X% of Life per second while stationary |
Thicket Warding |
・X% chance for Charms you use to not consume Charges
・Recover X% of Mana when a Charm is used |
Thin Ice |
・X% increased Freeze Buildup
・X% increased Damage with Hits against Frozen Enemies |
Thornhide | ・X% to Thorns Critical Hit Chance |
Thrill of Battle | ・X% increased Attack Speed while Surrounded |
Throatseeker |
・X% increased Critical Damage Bonus
・X% reduced Critical Hit Chance |
Thunderstruck |
・X% increased Electrocute Buildup against Shocked Enemies
・X% increased Shock Chance against Electrocuted Enemies |
Tides of Change | ・X% increased Skill Effect Duration |
Time Manipulation |
・Debuffs you inflict have X% increased Slow Magnitude
・Debuffs on you expire X% faster |
Titan's Determination |
・X% increased Stun Threshold
・X% increased Life Regeneration while moving |
Titanic |
・X% increased Stun Buildup
・X% increased Stun Threshold |
Total Incineration |
・X% increased Critical Damage Bonus against burning enemies
・X% chance to refresh Ignite Duration on Critical Hit |
Touch the Arcane | ・X% increased effect of Arcane Surge on you |
Tough Claw | ・X% increased Attack Damage |
Towering Shield |
・X% increased Defences from Equipped Shield
・X% increased Chance to Block if you've Blocked with Active Block Recently |
Trick Shot | ・Projectiles have X% chance to Chain an additional time from terrain |
True Strike |
・+X to Dexterity
・X% increased Critical Hit Chance |
Turn the Clock Back | ・X% reduced Projectile Speed for Spell Skills |
Turn the Clock Forward | ・X% increased Projectile Speed for Spell Skills |
Twinned Tethers | ・Link Skills link to 1 additional random target |
Two-Pronged Attack | ・Minions deal 25% increased Damage |
Unbending |
・X% increased Maximum Life
・X% increased Stun Threshold |
Unbound Forces |
・X% increased Chill Duration on Enemies
・X% increased Shock Duration ・X% increased Magnitude of Chill you inflict ・X% increased Magnitude of Shock you inflict |
Unbreaking |
・X% increased Stun Threshold
・X% increased Elemental Ailment Threshold |
Unerring Impact |
・10% increased Accuracy Rating with One Handed Melee Weapons
・10% increased Accuracy Rating with Two Handed Melee Weapons ・+2 to Melee Strike Range |
Unexpected Finesse |
・10% increased Attack Damage
・Gain Accuracy Rating equal to your Strength |
Unforgiving |
・+X to Maximum Rage
・Inherent Rage Loss starts X second later |
Unhindered |
・X% increased Movement Speed
・X% reduced Slowing Potency of Debuffs on You |
Unimpended | ・X% reduced Slowing Potency od Debuffs on You |
Unnatural Resilience | ・X% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance |
Unsight |
・Enemies near Enemies you Mark are Blinded
・Enemies you Mark cannot deal Critical Hits |
Unstoppable Barrier |
・X% increased Block Chance
・X% reduced Slowing Potency of Debuffs on You |
Urgent Call |
・Recover X% of Life and Mana when you use a Warcry
・X% increased Warcry Speed |
Vale Shelter | ・Charms gain X charges per Second |
Vengeance | ・X% increased Thorns damage |
Vengeful Fury |
・Gain X Rage when Hit by an Enemy
・Every Rage also grants X% increased Armour |
Versatile Arms |
・X% increased Attack Speed with One Handed Melee Weapons
・X% increased Accuracy Rating with One Handed Melee Weapons ・+X to Strength and Dexterity |
Viciousness |
・X% increased Melee Attack Speed
・X to Dexterity |
Vigilance |
・X% increased Block chance
・X Life gained when you Block |
Vile Mending |
・Minions have X% increased maximum Life
・Minions Regenerate X% of Life per second ・Minions have X% to Chaos Resistance |
Vile Wounds | ・X% increased Damage with Hits against Enemies affected by Elemental Ailments |
Vocal Empowerment | ・Warcries Empower an additional Attack |
Void |
・X% increased Chaos Damage
・Enemies you Curse have -X% to Chaos Resistance |
Volatile Grenades | ・25% reduced Grenade fuse duration |
Voracious | ・X% of Leech is Instant |
Vulgar Methods |
・X% reduced maximum Mana
・+X to Strength |
Warding Fetish |
・X% increased Damage per Curse on you
・X% reduced effect of Curse on you ・X% increased Energy Shield from Equipped Focus |
Warding Potions |
・X% reduced Flask Charges used from Mana Flasks
・Remove a Curse when you use a Mana Flask |
Warm the Heart |
・X% reduced Freeze Duration on you
・X% increased Freeze Threshold |
Wasting |
・X% increased Duration of Damaging Ailments on Enemies
・X% increased Damage with Hits against Enemies affected by Ailments |
Watchtowers |
・Attack Skills have +1 to maximum number of Summoned Totems
・Skills that would Summon a Totem have 20% chance to Summon two Totems instead |
Waters of Life |
・Recover 2% of Life when you use a Mana Flask
・Mana Flasks gain 0.1 charges per Second |
Way of the Wind |
・X% increased Evasion if you have Hit an Enemy Recently
・X% increased maximum Dash Distance with Unarmed Attack Skills |
Wellspring |
・X% increased Mana Recovery from Flasks
・X% increased Attack and Cast Speed during Effect of any Mana Flask |
Whirling Assault |
・X% increased Attack Speed with Quarterstaves
・Knocks Back Enemies if you get a Critical Hit with a Quarterstaff |
Whirling Onslaught | ・X% chance to gain Onslaught on Killing Blow with Axes |
Wide Barrier |
・X% increased Block Chance
・X% reduced Global Defences |
Wild Storm | ・X% more Maximum Lightning Damage |
Wither Away |
・Unwithered enemies are Withered for 8 seconds when they enter your Presence
・X% increased Effect of Withered |
Woodland Aspect | ・Charms applied to you ahve X% increased Effect |
Zone of Control |
・X% increased Area of Effect of Curses
・X% increased Effect of your Curses ・Enemies you Curse are Hindered, with X% reduced Movement Speed |
Notable Passives alters the behavior of Skills and typically found near a chain of Small Passives that have a similar effect.
Notable Passives Nodes are the medium sized icons on the Passive Skill Tree.
Passive Skill Tree Guide and List of Passives
Passive Skill Type | ||
---|---|---|
Keystone | Notable | Small |
List of All Notable Passives
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