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This is an overview of the Notable Passives in Path of Exile 2 (PoE 2). See a list of All Notable Passives and its effects here.
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
| Skill | Effect |
|---|---|
Adaptable Assault
NEW |
・+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds ・Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds |
Bannerman
NEW |
・Banner Buffs linger on you for 2 seconds after you leave the Area |
Consistent Intake
NEW |
・Cannot be Critically Hit while Parrying |
Controlled Chaos
NEW |
・Maximum Volatility is 30 |
Counterstancing
NEW |
・Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack ・Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack |
Decisive Retreat
NEW |
・50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently |
Disorientation
NEW |
・25% increased Blind duration ・25% increased Damage with Hits against Blinded Enemies |
Easy Going
NEW |
・25% Increased Reservation Efficiency of Companion Skills |
Entropy
NEW |
・18% increased Chaos Damage ・15% increased Skill Effect Duration |
Enveloping Presence
NEW |
・30% increased Presence Area of Effect ・Aura Skills have 6% increased Magnitudes |
Inspiring Ally
NEW |
・Increases and Reductions to Companion Damage also apply to you |
Inspiring Leader
NEW |
・Banners also grant +25% to all Elemental Resistances to you and Allies |
Instability
NEW |
・25% chance that when Volatility on you detonates, you regain an equivalent amount of Volatility |
Jagged Shards
NEW |
・15% increased Critical Hit Chance for Spells ・18% increased Physical Damage |
Lifelong Friend
NEW |
・Minions Revive 35% faster if all your Minions are Companions |
Long Distance Relationship
NEW |
・30% increased Presence Area of Effect ・Minions have 15% increased Area of Effect |
Nourishing Ally
NEW |
・Companions have 20% increased maximum Life ・20% increased Life Recovery Rate while your Companions is in your Presence |
Nurturing Guardian
NEW |
・Life Recovery from your Flasks also applies to your Companions |
Power of the Dead
NEW |
・Minions deal 15% increased Damage ・Minions have 3% increased Attack and Cast Speed |
Profane Commander
NEW |
・30% increased Presence Area of Effect ・4% increased Spirit |
Rallying Icon
NEW |
・When a Banner expires, recover 15% of the Glory required for that Banner |
Raw Destruction
NEW |
・16% increased Spell Damage ・Minions deal 16% increased Damage ・+10 to Intelligence |
Resolute Reprisal
NEW |
・30% increased Projectile Parry Range ・Your Stun buildup empties 50% faster if you've successfully Parried Recently |
Shredding Contraptions
NEW |
・Enemies affected by your Hazards Recently have 25% reduced Evasion Rating ・Enemies affected by your Hazards Recently have 25% reduced Armour |
Staggering Wounds
NEW |
・50% chance to Knock Back Bleeding Enemies with Hits |
Swift Deflection
NEW |
・12% increased Attack Speed if you've successfully Parried Recently ・6% increased Movement Speed if you've successfully Parried Recently |
Symbol of Defiance
NEW |
・Banner Skills have 30% Increased Area of Effect ・Banner Skills have 30% Increased Duration |
Tandem Assault
NEW |
・Culling Strike against Beasts while your Companion is in your Presence ・20% Increased Culling Strike Threshold |
Thirsting Ally
NEW |
・Life Leech from your Hits also applies to your Companion |
Unspoken Bond
NEW |
・Companions have +30% to Chaos Resistance ・Companions have +30% to all Elemental Resistances |
Unstable Bond
NEW |
・Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed |
Volcanic Skin
NEW |
・Gain 8% of Damage as Extra Fire Damage ・+20% to Fire Resistance |
Wrapped Quiver
NEW |
・20% increased bonuses gained from Equipped Quiver |
Abasement
|
・Gain additional Stun Theshold equal to 30% of Maximum Energy Shield ・20% Increased Stun Recovery |
Acceleration
|
・3% increased Movement Speed ・10% increased Skill Speed |
Adamant Recovery
|
・Increases and Reductions to Armour also apply to Energy Shield ・Recharge rate at 40% of their Value |
Admonisher
|
・25% increased Warcry Speed ・25% increased Warcry Cooldown Recovery Rate |
Adrenaline Rush
|
・4% increased Movement Speed if you've Killed Recently ・8% increased Attack Speed if you've Killed Recently |
Advanced Munitions
|
・25% increased chance to inflict Ailments with Projectiles |
Adverse Growth
|
・20% reduced Life Regeneration rate ・20% of Damage taken recouped as Mana |
Affliction Enforcer
|
・20% increased Flammability Magnitude ・20% increased Freeze Buildup ・20% increased chance to Shock |
Afterimage
|
・60% Increased Evasion Rating if you have Hit an Enemy Recently |
Aftershocks
|
・30% increased Area of Effect of Aftershocks you create yourself |
Aggravation
|
・10% chance to Aggravate Bleeding on targets you Hit with Attacks |
Agile Sprinter
|
・100% Increased Evasion Rating while Sprinting |
Agile Succession
|
・6% Increased Attack Speed ・30% Increased Evasion Rating if you have Hit an Enemy Recently |
Agonising Calamity
|
・40% Increased Chaos Damage while affected by Herald of Plague ・40% Increased Physical Damage whiel affected by Herald of Blood |
All For One
|
・20% reduced Presence Area of Effect ・12% increased Area of Effect |
All Natural
|
・+5% to all Elemental Resistances ・30% increased Elemental Damage |
Altered Brain Chemistry
|
・25% increased Mana Recovery from Flasks ・10% increased Mana Recovery Rate during Effect of any Mana Flask |
Alternating Current
|
・25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently ・20% increased Magnitude of Shock you inflict |
Ancestral Alacrity
|
・30% increased Totam Placement speed ・8% increased Attack and Cast Sped if you've summoned a Totem Recently |
Ancestral Artifice
|
・Attack Skills have +1 to maximum number of Summoned Totems ・20% increased Totem Placement range |
Ancestral Conduits
|
・12% increased Attack and Cast Speed if you've summoned a Totem Recently |
Ancestral Mending
|
・Regenerate 1% of Life per second while you have a Totem ・Totems Regenerate 3% of Life per second |
Ancestral Reach
|
・25% increased Totem Placement Speed ・50% increased Totem Placement Range |
Ancestral Unity
|
・Totems have 4% increased Attack Speed per Summoned Totem |
Ancient Aegis
|
・60% Increased Armour from Equipped Body Armour ・60% increased Energy Shield from Equipped Body Armor |
Anticipation
|
・Skills Supported by Unleash have 25% increased Seal gain frequency |
Apocalypse
|
・30% reduced Damage ・+8% to Critical Hit Chance of Herald Skills |
Arcane Alchemy
|
・Mana Flasks gain 0.1 charges per Second ・+10 to Intelligence |
Arcane Blossom
|
・15% Increased Mana Recovery Rate |
Arcane Intensity
|
・3% increased Spell Damage per 100 maximum Mana |
Arcane Mixtures
|
・25% increased Energy Shield Recharge Rate ・Mana Flasks gain 0.1 charges per second |
Arcane Remnants
|
・Recover 3% of Maximum Mana when you collect a Remnant |
Archon of the Blizzard
|
・Gain Ice Archon when your Energy Shield Recharge begins |
Archon of the Flame
|
・20% Chance to gain Flame Archon when you Ignite an Enemy |
Archon of the Storm
|
・Gain Lightning Archon after spending 100% of you Maximum Mana |
Artillery Strike
|
・Attack Skills have +1 to maximum number of Summoned Ballista Totems ・15% Increase Area of Effect while you have a Totem |
Asceticism
|
・Stun Threshold is based on 30% of your Energy Shield instead of Life |
Aspiring Genius
|
・20% Increased Mana Regeneration Rate ・10% chance to Gain Arcane Surge when you deal a Critical Hit |
At Your Command
|
・Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence |
Attuned with Nature
|
・25% Increased Elemental Ailment Threshold ・25% Increased Stun Threshold while on Full Life |
Austerity Measures
|
・+5 to all Attributes ・Gain additional Ailment Threshold equal to 16% of maximum Energy Shield ・Gain additional Stun Threshold equal to 16% of maximum Energy Shield |
Authority
|
・15% increased Area of Effect for Attacks ・10% increased Cooldown Recovery Rate |
Avoiding Deflection
|
・20% Increased Deflection Rating ・'-5% to amount of Damage Prevented by Deflection |
Back in Action
|
・80% increased Stun Recovery |
Backstabbing
|
・25% increased Critical Damage Bonus with Daggers |
Backup Plan
|
・50% increased Evasion Rating if you have been Hit Recently ・50% increased Armour if you haven't been Hit Recently |
Ball and Chain
|
・15% increased Damage with Flails ・6% increased Attack Speed with Flails |
Barbaric Strength
|
・45% increased Critical Damage Bonus ・10% increased Mana Cost of Skills ・+10 to Strength |
Battle Fever
|
・5% increased Skill Speed ・25% increased Physical Damage |
Battle Trance
|
・+8 to Maximum Rage |
Battle-hardened
|
・Hits against you have 20% reduced Critical Damage Bonus ・20% increased Armour and Evasion Rating ・+5 to Strength and Dexterity |
Beastial Skin
|
・100% increased Evasion Rating from Equipped Body Armour |
Beef
|
・+25 to Strength |
Behemoth
|
・3% increased maximum Life ・8% increased Area of Effect for Attacks ・5% chance for Slam Skills you use yourself to cause Aftershocks |
Bestial Rage
|
・25% increased Attack Damage |
Blade Catcher
|
・Defend with 200% of Armour against Critical Hits ・+15 to Strength |
Blade Flurry
|
・6% increased Attack Speed while Dual Wielding ・15% increased Attack Critical Hit Chance while Dual Wielding |
Bleeding Out
|
・+250 to Accuracy against Bleeding Enemies ・Bleeding you inflict deals Damage 10% faster |
Blinding Flash
|
・20% increased Blind Effect ・Blind Enemies when they Stun you |
Blinding Strike
|
・24% increased Attack Damage ・10% chance to Blind Enemies on Hit with Attacks |
Blood of Rage
|
・Gain 8 Rage when you use a Life Flask |
Blood Rush
|
・6% increased Skill Speed ・6% of Skill Mana Costs Converted to Life Costs |
Blood Tearing
|
・15% increased Magnitude of Bleeding you inflict ・25% increased Physical Damage |
Blood Transfusion
|
・25% of Spell Mana Cost Converted to Life Cost ・25% Increased Life Regeneration rate |
Bloodletting
|
・10% chance to inflict Bleed on Hit ・15% increased Magnitude of Bleed you inflict |
Bloodthirsty
|
・20% increased amount of Life Leeched ・Leech Life 25% faster |
Blur
|
・4% increased Movement Speed ・20% increased Evasion Rating ・+10 to Dexterity |
Blurred Motion
|
・5% increased Attack Speed ・10% increased Accuracy Rating ・5% increased Dexterity |
Bolstering Presence
|
・Aura Skills have 12% increased Magnitudes |
Bolstering Yell
|
・Empower Attacks deal 30% increased Damage ・Warcry Skills have 30% increased Area of Effect |
Bone Chains
|
・Physical Spell Critical Hits build Pin |
Bounty Hunter
|
・25% Increased Culling Strike Threshold ・Recover 1% of maximum Mana on Kill ・Recover 1% of maximum Life on Kill |
Branching Bolts
|
・60% chance for Lightning Skills to Chain an additional time |
Bravado
|
・Empowered Attacks have 50% increased Stun Buildup ・100% increased Stun Threshold during Empowered Attacks |
Break Focus
|
・Enemies you Mark have 15% reduced Accuracy Rating |
Breakage
|
・Break 60% increased Armour ・10% chance to Defend with 200% of Armour |
Breaking Blows
|
・30% increased Stun Buildup ・12% increased Area of Effect if you have Stunned an Enemy Recently |
Breaking Point
|
・10% increased Duration of Elemental Ailments on Enemies ・30% increased Magnitude of non-Damaging Ailments you inflict |
Breath of Fire
|
・Damage Penetrates 15% Fire Resistance ・+10 to Strength |
Breath of Ice
|
・Damage Penetrates 15% Cold Resistance ・+10 to Intelligence |
Breath of Lightning
|
・Damage Penetrates 15% Lightning Resistance ・+10 to Dexterity |
Bringer of Order
|
・Minions deal 25% increased Damage |
Briny Carapace
|
・100% increased Stun Threshold for each time you've been Stunned Recently |
Brush Off
|
・Prevent +15% of Damage from Deflected Critical Hits |
Brutal
|
・10% increased Stun Buildup ・16% increased Melee Damage ・+10 to Strength |
Brute Strength
|
・10% reduced maximum Mana ・1% increased Damage per 15 Strength |
Building Toxins
|
・25% reduced Poison Duration ・Targets can be affected by +1 of you Poisons at the same time |
Burn Away
|
・15% increased Fire Damage ・10% increased Ignite Magnitude ・Damage Penetrates 10% Fire Resistance |
Burning Nature
|
・25% increased Fire Damage ・15% increased Ignite Duration on Enemies |
Burning Strikes
|
・Gain 12% of Physical Damage as Extra Fire Damage |
Burnout
|
・Ignites you inflict deal Damage 15% faster |
Cacophony
|
・40% increased Damage with Warcries ・Warcry Skills have 25% increased Area of Effect |
Calibration
|
・30% increased maximum Energy Shield ・4% increased maximum Mana |
Careful Aim
|
・20% increased Projectile Damage ・15% increased Accuracy Rating |
Careful Assassin
|
・20% reduced Critical Damage Bonus ・50% increased Critical Hit Chance |
Careful Consideration
|
・30% reduced Evasion Rating if you have been Hit Recently ・100% increased Evasion Rating if you haven't been Hit Recently |
Carved Earth
|
・20% increased Totem Damage ・6% increased Attack and Cast Speed if you've summoned a Totem Recently |
Casting Cascade
|
・15% reduced Spell Damage ・6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
Catalysis
|
・20% increased Elemental Damage with Attacks ・5% of Physical Damage from Hits taken as Damage of a Random Element |
Catapult
|
・15% increased Projectile Speed ・15% increased Area of Effect for Attacks |
Catlike Agility
|
・25% increased Evasion Rating ・40% increased Evasion Rating if you've Dodge Rolled Recently |
Cautious Concoctions
|
・15% increased Flask Effect Duration ・15% increased Flask Charges gained |
Chakra of Elements
|
・Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies ・Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies |
Chakra of Impact
|
・Skills deal 8% Increased Damage per Combo consumed, up to 40% ・20% Increased Attack Damage |
Chakra of Life
|
・3% Increased maximum Life ・10% Increased Life Recovery Rate |
Chakra of Rhythm
|
・6% Increased Attack Speed ・20% Chance to build an additional Combo on Hit |
Chakra of Sight
|
・Cannot be Blinded ・20% Increased Light Radius ・12% Chance to Blind Enemies on Hit |
Chakra of Stability
|
・30% Increased Stun Recovery ・+1 to Stun Threshold per Dexterity ・Regenerate 3% of maximum Life over 1 second when Stunned |
Chakra of Thought
|
・8% of Damage is taken from Mana before Life ・15% Increased Attack Speed while not on Low Mana |
Channelled Heritage
|
・30% increased Area of Effect of Ancestrally Boosted Attacks |
Chilled to the Bone
|
・20% increased Chill Duration on Enemies ・30% increased Magnitude of Chill you inflict |
Chillproof
|
・30% reduced Effect of Chill on you ・30% increased Freeze Threshold ・+30% of Armour also applies to Cold Damage |
Chronomancy
|
・20% increased Skill Effect Duration ・Debuffs you inflict have 10% increased Slow Magnitude |
Clean Shot
|
・15% chance to Pierce an Enemy ・15% increased Projectile Damage |
Clear Space
|
・20% increased Knockback Distance ・20% chance to Knock Enemies Back with Hits at Close Range |
Clever Construction
|
・25% increased Critical Hit Chance with Traps |
Climate Change
|
・20% increased Freeze Buildup ・Gain 25% Cold Damage as Extra Fire Damage against Frozen Enemies |
Close Confines
|
・50% Chance for Projectiles to Pierce Enemeis within 3m distance of you |
Cluster Bombs
|
・50% increased Grenade Detonation Time ・Grenade Skills Fire an additional Projectile |
Coated Arms
|
・25% increased Damage with One Handed Weapons ・Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments |
Coated Knife
|
・Critical Hits with Daggers have a 25% chance to Poison the Enemy |
Cold Nature
|
・25% increased Cold Damage ・15% increased Chill Duration on Enemies |
Colossal Weapon
|
・15% increased Area of Effect for Attacks ・+10 to Strength |
Combat Alchemy
|
・10% chance for Flasks you use to not consume Charges ・20% increased Life and Mana Recovery from Flasks |
Coming Calamity
|
・40% increased Cold Damage while affected by Herald of Ice ・40% increased Fire Damage while affected by Herald of Ash ・40% increased Lightning Damage while affected by Herald of Thunder |
Concussive Attack
|
・25% increased Attack Damage ・5% Chance to Daze on Hit |
Conductive Embrace
|
・+10% to Lightning Resistance ・+2% to Maximum Lightning Resistance if you have at least 5 green Support Gems Socketed |
Conservative Casting
|
・20% increased Mana Regeneration Rate ・8% Increased Mana Cost Efficiency |
Controlling Magic
|
・25% increased Critical Hit Chance for Spells ・Hits have 25% reduced Critical Hit Chance against you |
Convalescence
|
・15% reduced Energy Shield Recharge Rate ・40% faster start of Energy Shield Recharge |
Cooked
|
・60% Increased Critical Damage Bonus ・25% Reduced Global Defences |
Core of the Guardian
|
・100% increased Defences from equipped Shield |
Coursing Energy
|
・40% increase Electrocute Buildup ・30% increased Shock Chance against Electrocuted Enemies |
Covering Ward
|
・25% increased Energy Shield Recharge Rate ・Gain 20 Energy Shield when you Block |
Cranial Impact
|
・30% increased Stun Buildup ・Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy |
Crashing Wave
|
・36% increased Damage if you've dealt a Critical Hit in the past 8 seconds |
Cremating Cries
|
・Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage |
Cremation
|
・Damage Pentrates 18% Fire Resistances ・Gain 6% of Elemental Damage as Extra Fire Damage |
Crippling Toxins
|
・25% chance for Attacks to Main on Hit against Poisoned Enemies ・25% increased Magnitude of Poison you inflict |
Critical Exploit
|
・25% increased Critical Hit Chance |
Critical Overload
|
・15% increeased Critical Hit Chance for Spells ・15% Increased Spell Damage if you've dealt a Critical Hit Recently |
Cross Strike
|
・20% increased Accuracy Rating while Dual Wielding ・3% increased Movement Speed while Dual Wielding |
Cruel Fate
|
・20% increased Critical Damage Bonus ・20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Cruel Methods
|
・Break 40% increased Armour ・25% increased Physical Damage |
Crushing Judgement
|
・25% increased Armour Break Duration ・25% increased Attack Area Damage |
Crushing Verdict
|
・5% reduced Attack Speed ・30% increased Stun Buildup ・50% increased Attack Damage |
Crystal Elixir
|
・40% increased Elemental Damage with Attack Skills during any Flask Effect |
Crystalline Flesh
|
・Minions have +20% to all Elemental Resistances ・Minions have +5% to all Maximum Elemental Resistances |
Crystalline Resistance
|
・+1% to all Maximum Elemental Resistance if you have at least 5 Red,Green and Blue Support Gems Socketed |
Crystallised Immunities
|
・Immune to Ignite if a majority of your Socketed Support Gems are Red ・Immune to Shock if a majority of your Socketed Support Gems are Green ・Immune to Chill if a majority of your Socketed Support Gems are Blue |
Cull the Hordes
|
・40% Increased Culling Strike Threshold against Rare or Unique Enemies |
Curved Weapon
|
・15% increased Accuracy Rating ・+10 to Dexterity |
Cut to the Bone
|
・Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt ・20% Increased Magnitude of Impales inflicted with Spells ・20% increased Physical Damage |
Dampening Shield
|
・28% increased maximum Energy Shield ・Gain additional Ailment Threshold equal to 12% of maximum Energy Shield ・Gain additional Stun Threshold equal to 12% of maximum Energy Shield |
Dark Entries
|
・+1 to Level of all Chaos Skills |
Dazing Blocks
|
・100% chance to Daze Enemies whose Hits you Block while actively Blocking |
Dead can Dance
|
・Minions have 25% increased Evasion Rating .Minions have 25% increased maximum Life |
Deadly Flourish
|
・20% increased Melee Critical Hit Chance |
Deadly Force
|
・30% increased Damage if you've dealt a Critical Hit in the past 8 seconds ・12% increased Critical Hit Chance |
Deadly Invocations
|
・Invocation Spells have 50% increased Critical Damage Bonus |
Deadly Swarm
|
・Minions deal 15% increased Damage ・Minions have 20% increased Critical Hit Chance |
Deafening Cries
|
・25% increased Warcry Cooldown Recovery Rate ・8% increased Damage for each time you've Warcried Recently |
Death from Afar
|
・Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m ・Projectiles deal 25% increased Damage with Hits against Enemies further than 6m |
Decrepifying Curse
|
・20% increased duration of Ailments you inflict against Cursed Enemies |
Deep Trance
|
・8% increased Attack Speed ・15% Increased Cost Efficiency |
Deep Wounds
|
・Attacks Hits Aggravate any Bleeding on targets which is older than 4 seconds |
Defender's Resolve
|
・12% increased Block chance ・Your Heavy Stun buildup empties 50% faster |
Defensive Reflexes
|
・12% increased Block Chance ・2 Mana gained when you Block |
Defensive Stance
|
・+4% to maximum Block chance |
Defiance
|
・120% increased Armour and Evasion Rating when on Low Life |
Deft Recovery
|
・30% increased Stun Recovery ・30% increased Stun Threshold if you haven't been Stunned Recently |
Delayed Gratification
|
・Hazards cannot be triggered for 3 seconds after being created ・40% Increased Hazard Damage |
Demolitionist
|
・Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds |
Dependable Ward
|
・25% increased Energy Shield Recharge Rate ・25% Faster start of Energy Shield Recharge |
Desensitisation
|
・25% Increased Critical Damage Bonus ・Hits against you have 25% reduced Critical Damage Bonus |
Desperate Times
|
・Regenerate 1.5% of Life per second while on Low Life ・40% increased Life Recovery from Flasks used when on Low Life |
Destructive Apparatus
|
・25% increased Trap Damage |
Deterioration
|
・Damaging Ailments Cannot Be inflicted on you while you already have one ・20% increased Magnitude of Damaging Ailments you inflict |
Determined Precision
|
・30% increased Accuracy Rating at Close Range ・+10 to Dexterity |
Devastation
|
・15% increased Attack Area damage ・12% increased Area of Effect for Attacks |
Devestating Devices
|
・25% increased Trap Damage |
Devoted Protector
|
・10% increased Mana Regeneration Rate ・Regenerate 0.5% of maximum Life per second ・+5 to Strength and Intelligence |
Direct Approach
|
・40% increased Critical Hit Chance against enemies that are affected by no Elemental Ailments |
Dispatch Foes
|
・80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently |
Distant Dreamer
|
・+10% to Chaos Resistance ・Gain 5% of Damage as Extra Chaos Damage ・50% Reduced effect of Withered on you |
Distracted Target
|
・50% Increased Critical Hit Chance against Blinded Enemies |
Distracting Presence
|
・10% increase Cooldown Recovery Rate ・Enemies in your Presence have 10% reduced Cooldown Recovery Rate |
Dizzying Hits
|
・10% Chance to Daze on Hit ・40% Increased Critical Hit Chance against Dazed Enemies |
Doomsayer
|
・Herald Skills have 325% increased Area of Effect ・Herald Skills deal 30% increased Damage |
Dreamcatcher
|
・25% increased Spell Damage while on Full Energy Shield ・75% increased Energy Shield from equipped Focus |
Drenched
|
・40% increased chance to Shock ・gain 5% Lightning Damage as Extra Cold Damage |
Dynamism
|
・40% increased Damage if you've Triggered a Skill Recently ・Meta Skills gain 15% increased Energy |
Eagle Eye
|
・+30 to Accuracy Rating ・10% increased Accuracy Rating |
Easy Target
|
・Your Hits cannot be Evaded by Heavy Stunned Enemies |
Echoing Flames
|
・30% increased Elemental Damage if you've Ignited an Enemy Recently |
Echoing Frost
|
・30% increased Elemental Damage if you've Chilled an Enemy Recently |
Echoing Pulse
|
・Final Repeat of Spells has 30% increased Area of Effect |
Echoing Thunder
|
・30% increased Elemental Damage if you've Shocked an Enemy Recently |
Effervescent
|
・4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
Efficient Alchemy
|
・20% increased Flask and Charm Charges gained ・40% increased Life and Mana Recovery from Flasks while you have an active Charm |
Efficient Casting
|
・15% increased Mana Regeneration Rate ・20% increased Mana Cost Efficiency |
Efficient Contraptions
|
・Hazard have 15% chance to rearm after they are triggered |
Efficient Inscriptions
|
・Meta Skills have 20% increased Reservation Efficiency |
Efficient Killing
|
・15% increased Mana Regeneration Rate ・Recover 2% of maximum Mana on Kill |
Efficient Loading
|
・30% Chance when you Reload a Crossbow to be Immediate |
Eldritch Will
|
・3% increased maximum Life, Mana and Energy Shield ・Gain 15% of maximum Energy Shield as additional Stun Threshold ・Gain 15% of maximum Energy Shield as additional Ailment Threshold |
Electric Amplification
|
・Damage Penetrates 18% Lightning Resistance ・Gain 6% of Elemental Damage as Extra Lightning Damage |
Electric Blood
|
・50% Reduced Effect of Shock on you ・+1% to Maximum Lightning Resistance |
Electrifying Daze
|
・5% Chance to Daze on Hit ・Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies |
Electrifying Nature
|
・25% increased Lightning Damage ・15% increased Shock Duration |
Electrocuting Exposure
|
・Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies |
Electrocution
|
・Enemies you Electrocute have 20% increased Damage taken |
Electrotherapy
|
・5% increased Skill Speed ・30% increased Electrocute Buildup |
Elemental Force
|
・+3% to all Elemental Resistances ・20% increased Elemental Damage |
Embodiment of Flame
|
・Immune to Ignite while affected by Flame Archon |
Embodiment of Frost
|
・Immune to Freeze and Chill while affected by Ice Archon |
Embodiment of Lightning
|
・Immune to Shock while affected by Lightning Archon |
Emboldened Avatar
|
・25% increased Flammability Magnitude ・25% increased Freeze Buildup ・25% increased chance to Shock ・25% increased Electrocute Buildup |
Emboldening Lead
|
・Minions deal 30% increased Damage if you've Hit Recently |
Embracing Frost
|
・+1% to Maximum Cold Resistance ・+10% to Cold Resistance |
Empowering Infusions
|
・30% Increased Spell Damage if you have consumed an Elemental Infusion Recently |
Empowering Remains
|
・40% Increased Spell Damage if one of your Minions has died Recently |
Empowering Remnants
|
・15% Chance for Remnants you create to grant their effects twice |
Endless Blizzard
|
・1 to Level of all Cold Skills |
Endless Circuit
|
・25% chance on Consuming a Shock on an Enemy to reapply it |
Endurance
|
・+2 to Maximum Endurance Charges |
Endured Suffering
|
・20% Increased Physical Damage ・10% of Physical Damage taken Recouped as Life |
Enduring Archon
|
・30% Increased Archon Buff Duration |
Enduring Deflection
|
・Prevent +3% of Damage from Deflected Hits ・20% Increased Evasion Rating |
Energise
|
・25% chance for Trigger skills to refund half of Energy Spent |
Energising Archon
|
・40% Increased Energy Shield Recharge Rate while affected by an Archon Buff ・20% Faster start of Energy Shield Recharge while affected by an Archon Buff |
Energising Deflection
|
・5% Increased Deflection Rating ・30% Increased Energy Shield Recharge Rate |
Enhanced Barrier
|
・25% Increased maximum Energy Shield ・5% of Maximum Life Converted to Energy Shiled |
Enhanced Reflexes
|
・20% increased Evasion Rating ・8% increase Dexterity ・Gain Deflection Rating equal to 5% of Evasion Rating |
Enraged Reaver
|
・+10 to Maximum Rage while wielding an Axe |
Entropic Incarnation
|
・Minions have 13% to Chaos Resistance ・Minions gain 10% Physical Damage as Chaos Damage |
Equilibrium
|
・30% increased Attack Damage if you've Cast a Spell Recently ・10% increased Cast Speed if you've Attacked Recently |
Eroding Chains
|
・Break 50% of Armour on Pinning an Enemy |
Erraticism
|
・16% increased Cast Speed if you've dealt a Critical Hit Recently ・10% reduced Critical Hit Chance |
Escalating Mayhem
|
・10% Increased Damage for each Hazard triggered Recently, up to 50% |
Escalating Toxins
|
・10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
Escalation
|
・25% increased Warcry Speed ・20% increased Damage for each different Warcry you've used Recently |
Escape Strategy
|
・100% increased Evasion Rating if you have been Hit Recently ・30% reduced Evasion Rating if you haven't been Hit Recently |
Escape Velocity
|
・3% increased Movement Speed ・30% increased Evasion Rating |
Essence Infusion
|
・40% increased Energy Shield Recharge Rate ・10 to Intelligence |
Essence of the Mountain
|
・Gain 5% of Damage as Extra Cold Damage ・20% increased Freeze Buildup |
Essence of the Storm
|
・Gain 5% of Damage as Extra Lightning Damage ・30% increased chance to Shock |
Ether Flow
|
・25% reduced mana Regeneration Rate while stationary ・50% increased Mana Regeneration Rate while moving |
Event Horizon
|
・53% increased Chaos Damage ・Lose 3% of Life and Energy Shield when you use a Chaos Skill |
Everlasting Glory
|
・Skills have a 15% chance to not consume Glory |
Everlasting Infusions
|
・Skills have 10% chance to not remove Elemental Infusions but still count as consuming them |
Evocational Practitioner
|
・Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently ・35% Increased Critical Hit Chance if you've Triggered a Skill Recently |
Expendable Army
|
・20% increased Minion Duration ・Temporary Minion Skills have +2 to Limit of Minions summoned |
Exploit
|
・25% increased Damage with Hits against Enemies affected by Elemental Ailments ・15% increased Duration of Ignite, Shock, and Chill on Enemies |
Exploit the Elements
|
・24% increased Damage with Hits against Enemies affected by Elemental Ailments ・30% increased chance to inflict Ailments against Rare or Unique Enemies |
Explosive Empowerment
|
・Empowered Attacks deal 20% increased Damage ・Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
Explosive Impact
|
・15% increased Area of Effect ・Burning Enemies you kill have 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
Exposed to the Cosmos
|
・Damage Penetrates 15% Cold Resistance ・20% Increased chance to inflict Ailments against Enemies with Exposure |
Exposed to the Inferno
|
・Damage Penetrates 15% Fire Resistance ・Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% |
Exposed to the Storm
|
・Damage Penetrates 18% Lightning Resistance ・30% increased Critical Hit Chance against enemies with Exposure |
Exposed Wounds
|
・15% increased chance to inflict Ailments ・Hits Break 30% increased Armour on targets with Ailments |
Extinguishing Exhalation
|
・Remove Ignite when you Warcry |
Falcon Dive
|
・1% increased Attack Speed per 250 Accuracy Rating |
Falcon Technique
|
・1% increased Attack Speed per 25 Dexterity |
Fan the Flames
|
・25% reduced Ignite Duration on you ・40% increased Elemental Ailment Threshold |
Far Sighted
|
・30% reduced penalty to Accuracy Rating at range |
Fast Acting Toxins
|
・Damaging Ailments deal damage 12% faster |
Fast Metabolism
|
・Life Leech effects are not removed when Unreserved Life is Filled |
Fate Finding
|
・20% Increased Reservation Efficiency of Herald Skills |
Fated End
|
・30% increased Curse Duration ・Enemies Cursed by you have 50% reduced Life Regeneration Rate ・Enemies you Curse cannot Recharge Energy Shield |
Favourable Odds
|
・30% Increased Block chance while Surrounded ・10% Increased Deflection Rating while Surrounded ・40% Increased Ailment and Stun Threshold while Surrounded |
Fear of Death
|
・Minions have +150 to Accuracy Rating ・25% increased Minion Accuracy Rating |
Fearful Paralysis
|
・Enemies are Intimidated for 4 seconds when you Immobilise them |
Feathered Fletching
|
・Increases and Reductions to Projectile Speed also apply to Damage with Bows |
Feel No Pain
|
・20% increased Armour and Evasion Rating ・20% increased Stun Threshold |
Feel the Earth
|
・25% reduced Shock duration on you ・40% increased Elemental Ailment Threshold |
Feral Force
|
・25% increased Attack Damage |
Fervour
|
・+2 to Maximum Frenzy Charges |
Final Barrage
|
・20% increased Cast Speed when on Low Life ・10% reduced Cast Speed when on Full Life |
Finality
|
・120% increased Damage with Hits against Enemies that are on Low Life ・5% increased Damage taken while on Low Life |
Finesse
|
・10% increased Accuracy Rating ・Gain Accuracy Rating equal to your Intelligence |
Finish Them
|
・40% Increased Culling Strike Threshold against Immobilised Enemies |
Finishing Blows
|
・60% increased Damage with Hits against Enemies that are on Low Life ・30% increased Stun Buildup against Enemies that are on Low Life |
Fireproof
|
・+15% to Fire Resistance ・25% reduced effect of ignite on you |
Firestarter
|
・40% increased Flammability Magnitude ・Enemies Ignited by you have -5% to Fire Resistance |
First Approach
|
・50% increased Critical Hit Chance against Enemies on Full Life ・Cannot be Blinded while on Full Life ・80% increased Damage with Hits against Enemies that are on Full Life |
Flamewalker
|
・Gain 15% of Damage as Extra Fire Damage while on Ignited Ground ・40% Reduced Magnitude of Ignite on you |
Flash Storm
|
・30% increased chance to Shock ・Damage Penetrates 15% Lightning Resistance |
Flashy Parrying
|
・12% increased Block chance ・20% increased Parried Debuff Duration |
Fleshcrafting
|
・Minions gain 15% of their maximum Life as Extra Maximum Energy Shield |
Flip the Script
|
・Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy |
Flow Like Water
|
・8% increased Attack and Cast Speed ・+5 to Dexterity and Intelligence |
Flow State
|
・5% increased Mana Regeneration Rate ・15% increased Skill Speed |
Flurry
|
・20% increased Area of Effect while Unarmed ・25% reduced Damage with Unarmed Attacks ・20% increased Unarmed Attack Speed |
Focused Thrust
|
・75% Increased Melee Damage with Spears while Surrounded ・40% Increased Projectile Damage with Spears while there are no Enemies within 3m |
For the Jugular
|
・25% increased Critical Damage Bonus ・+10 to Intelligence |
Forces of Nature
|
・Attack Damage Penetrates 15% of Enemy Elemental Resistances |
Forcewave
|
・20% increased Stun Buildup ・20% increased Knockback Distance ・20% Increased Physical Damage |
Forthcoming
|
・16% reduced Skill Effect Duration ・10% Increased Cooldown Recovery Rate |
Fortified Location
|
・10% Increased Armour and Evasion Rating per Summoned Totem in your Presence ・10% Increased Attack Damage per Summoned Totem in your Presence |
Fortifying Blood
|
・20% increased amount of Life Leeched ・40% increased Armour and Evasion Rating while Leeching |
Frantic Fighter
|
・30% reduced Accuracy Rating while Surrounded ・100% Increased Attack Damage while Surrounded |
Frantic Swings
|
・Enemies Blinded by you have 50% reduced Critical Hit Chance |
Frazzled
|
・15% increased Mana Regeneration Rate ・30% increased Magnitude of Shock you inflict |
Freedom of Movement
|
・20% increased Evasion Rating ・10% reduced Slowing Potency of Debuffs on You ・10% reduced Movement Speed Penalty from using Skills while moving |
Frenetic
|
・10% Chance when you gain a Frenzy Charge to gain an additional Frenzy Charge ・+1 to Maximum Frenzy Charges |
Frightening Shield
|
・Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking |
Frostwalker
|
・Gain 15% of Damage as Extra Cold Damage while on Chilled Ground ・40% Reduced Effect of Chill on you |
Frozen Limit
|
・+1 to maximum Cold Infusions |
Full Recovery
|
・15% increased Life Regeneration Rate ・15% increased Mana Regeneration Rate |
Full Salvo
|
・25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds |
Fulmination
|
・40% increased Flammability Magnitude ・40% increased Damage with Hits against Ignited Enemies |
Gem Enthusiast
|
・5% Increased Maximum Life if you have at least 10 Red Support Gems Socketed ・5% Increased Movement Speed if you have at least 10 Green Support Gems Socketed ・5% Increased Maximum Mana if you have at least 10 Blue Support Gems Socketed |
General Electric
|
・40% increased chance to Shock ・5% increased Attack and Cast Speed with Lightning Skills |
General's Bindings
|
・Gain 8% Evasion Rating as extra Armour |
Giantslayer
|
・25% increased Damage with Hits against Rare and Unique enemies ・20% increased Accuracy Rating against Rare or Unique enemies ・20% increased chance to inflict Ailments against Rare or Unique enemies |
Gigantic Following
|
・Your Minions are Gigantic ・25% Reduced Reservation Efficieny of Minion Skills |
Glaciation
|
・Damage Penetrates 18% Cold Resistance ・Gain 6% Elemental Damage as Extra Cold Damage |
Glancing Deflection
|
・10% Increased Deflection Rating |
Glancing Hits
|
・30% increased Block chance ・You take 5% damage from Blocked Hits |
Glazed Flesh
|
・3% of Damage Taken Recouped as Life, Mana and Energy Shield |
Glorious Anticipation
|
・Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence |
Goring
|
・3% reduced maximum Life ・30% increased amount of Life Leeched ・40% increased Physical Damage |
Gravedigger
|
・Minions Revive 15% faster ・Recover 2% of maximum Life when one of your Minions is Revived |
Greatest Defence
|
・4% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield |
Grenadier
|
・Grenade Skills have +1 Cooldown Use |
Grip of Evil
|
・Minions have 40% increased Critical Damage Bonus |
Grit
|
・10% chance when you gain an Endurance Charge to gain an additional Endurance Charge ・+1 to Maximum Endurance Charges |
Growing Swarm
|
・Minions have 20% increased Area of Effect ・Minions have 20% increased Cooldown Recovery Rate |
Guided Hand
|
・Ancestrally Boosted Attacks deal 30% increased Damage ・On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted |
Guts
|
・Recover 3% of maximum Life for each Endurance Charge consumed ・+1 to Maximum Endurance Charges |
Guttural Roar
|
・25% increased Warcry Speed ・Warcries Debilitate Enemies ・Warcry Skills have 25% increased Area of Effect |
Haemorrhaging Cuts
|
・Enemies you inflict Bleeding on cannot Regenerate Life |
Hale Heart
|
・15% increased Life Recovery rate |
Hale Traveller
|
・20% increased Life Recovery from Flasks ・Life Flasks gain 0.1 charges per Second |
Hallowed
|
・Gain additional Stun Threshold equal to 20% of maximum Energy Shield ・Gain additional Ailment Threshold equal to 20% of maximum Energy Shield ・ |
Hard to Kill
|
・40% increased Flask Life Recovery Rate ・Regenerate 0.75% of Life per second |
Hardened Wood
|
・Totems gain +20% to all Elemental Resistances ・Totems have 20% additional Physical Damage Reduction |
Harmonic Generator
|
・25% increased Critical Hit Chance against Shocked Enemies ・40% increased Magnitude of Shock you inflict with Critical Hits |
Harness the Elements
|
・15% increased Damage for each type of Elemental Ailment on Enemy |
Harsh Winter
|
・8% increased Cast Speed with Cold Skills ・16% increased Skill Effect Duration |
Hastening Barrier
|
・10% Increased Cast Speed when on Full Life ・5% Increased Cast Speed |
Headshot
|
・Projectiles have 30% increased Critical Hit Chance against Enemies futher than 6m ・25% Chance to inflict Daze with Hits against Enemies further than 6m ・Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m |
Heart Tissue
|
・6% of Damage taken Recouped as Life ・Regenerate 0.4% of maximum Life per second if you have been Hit Recently |
Heartbreaking
|
・25% increased Critical Damage Bonus ・+10 to Strength |
Heartstopping
|
・+10 to Intelligence ・15% increased Critical Hit Chance |
Heartstopping Presence
|
・Enemies in your Presence have 75% reduced Life Regeneration rate |
Heatproof
|
・+30% of Armour also applies to Fire Damage ・30% reduced Magnitude of Ignite on you |
Heavy Ammunition
|
・5% reduced Attack Speed ・40% increased Projectile Damage ・40% increased Projectile Stun Buildup |
Heavy Armour
|
・150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
Heavy Blade
|
・25% increased Damage with Swords |
Heavy Buffer
|
・40% Increased maximum Energy Shield ・5% of Damage taken bypasses Energy Shield |
Heavy Contact
|
・Hits that Heavy Stun Enemies have Culling Strike |
Heavy Drinker
|
・20% increased Life Recovery from Flasks ・Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply |
Heavy Frost
|
・20% increased Freeze Buildup ・Hits ignore non-negative Elemental Resistances of Frozen Enemies |
Heavy Weaponry
|
・15% increased Melee Damage ・15% increased Stun Buildup with Melee Damage ・+15 to Strength |
Hefty Unit
|
・+3 to Stun Threshold per Strength |
High Alert
|
・50% increased Evasion Rating when on Full Life ・25% increased Stun Threshold while on Full Life |
Hindered Capabilities
|
・30% increased Damage with Hits against Hindered Enemies ・Debuffs you inflict have 10% increased Slow Magnitude |
Hindering Obstacles
|
・Debuffs inflicted by Hazards have 30% increased Slow Magnitude ・30% Increased Hazard Immobilisation buildup |
Hold Focus
|
・15% increased Effect of you Mark Skills |
Holy Protector
|
・Minions have 25% increased maximum Life |
Honed Instincts
|
・8% increased Projectile Speed ・8% increased Attack Speed ・+10 to Dexterity |
Honourless
|
・25% increased Armour if you've Hit an Enemy with a Melee Attack Recently ・50% increased Melee Damage against Immobilised Enemies |
Hulking Smash
|
・30% increased Stun Buildup ・+15 to Strength |
Hunker Down
|
・Recover 20 Life when you Block ・+2% to maximum Block chance ・80% less Knockback Distance for Blocked Hits |
Hunter
|
・50% Increased Damage against Demons ・50% Increased Immobilisation buildup against Constructs ・50% Increased Duration of Ailments on Bests ・50% Increased Critical Hit Chance against Humanoids |
Hunter's Talisman
|
・+1 Charm Slot |
Ice Walls
|
・200% increased Ice Crystal Life |
Icebreaker
|
・Gain 50% of maximum Energy Shield as additional Freeze Threshold |
Ignore Pain
|
・Gain 3 Rage when Hit by an Enemy ・Every Rage also grants 2% increased Stun Threshold |
Illuminated Crown
|
・20% Increased Light Radius ・70% increased Energy Shield from Equipped Helmet |
Imbibed Power
|
・25% Increased Damage during any Flask Effect ・6% Increased Attack Speed during any Flask Effect |
Immaterial
|
・50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds ・30% increased Evasion Rating while you have Energy Shield |
Immolation
|
・25% increased Magnitude of Ignite you inflict ・+10 to Strength |
Immortal Infamy
|
・10% increased Energy Shield Recharge Rate ・Recover 2% of Life on Kill ・+10 to Intelligence |
Immortal Thirst
|
・15% increased maximum Energy Shield ・25% increased amount of Mana Leeched |
Impact Area
|
・12% increased Area of Effect if you have Stunned an Enemy Recently ・15% increased Area of Effect for Attacks |
Impact Force
|
・20% increased Stun Buildup ・25% increased Attack Area Damage |
Impair
|
・25% increased Damage with One Handed Weapons ・Attacks have 10% chance to Maim on Hit |
Impending Doom
|
・40% faster Curse Activation ・Your Curses have 20% increased Effect if 50% of Curse Duration expired |
Impenetrable Shell
|
・Defend with 150% of Armour against Hits from Enemies that are further than 6m away |
In the Thick of It
|
・Regenerate 2.5% of Maximum Life per second while Surrounded |
In Your Face
|
・40% increased Melee damage with Hits at Close Range |
Incendiary
|
・30% Increased Flammability Magnitude ・30% increased Damage with Hits against Burning Enemies |
Incision
|
・50% Increased effect of Incision |
Inescapable Cold
|
・40% increased Freeze Buildup ・12% increased Freeze Duration on Enemies |
Inevitable Rupture
|
・10% Chance for Attack Hits to apply ten Incision |
Infernal Limit
|
・+1 to maximum Fire Infusions |
Infused Flesh
|
・+20 to maximum Life ・8% of Damage taken Recouped as Life |
Infused Limits
|
・1 to maximum number of Elemental Infusions |
Infused Spell Damage
|
・20% Increased Elemental Infusion duration ・Remnants can be collected from 15% further away |
Infusing Power
|
・10% Chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type |
Ingenuity
|
・+25 to Intelligence |
Inherited Strength
|
・Warcries have 15% chance to Empower 3 additional Attacks |
Initiative
|
・30% increased Melee Damage when on Full Life ・16% increased Attack Speed if you haven't Attacked Recently |
Inner Faith
|
・20% increased Evasion Rating ・20% increased maximum Energy Shield ・25% reduced effect of Curses on you |
Insightfulness
|
・18% increased maximum Energy Shield ・12% increased Mana Regeneration Rate ・6% increased Intelligence |
Insulated Treads
|
・Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
Intense Flames
|
・35% Increased Damage with Hits against Burning Enemies |
Internal Bleeding
|
・20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks ・Empowered Attacks deal 30% increased Damage |
Investing Energies
|
・40% increased Mana Regeneration Rate while stationary ・20% reduced Mana Regeneration Rate while moving |
Invigorating Archon
|
・Archon Buffs also grant 10% increased Movement Speed ・Archon Buffs also grant +20% to all elemental resistance |
Invigorating Grandeur
|
・Recover 1% of maximum Life per Glory consumed |
Invocated Echoes
|
・Invocated Spells have 40% chance to not consume half as much Energy |
Invocated Efficiency
|
・10% Increased Mana Cost Efficiency ・Triggered Spells deal 40% increased Spell Damage |
Invocated Limit
|
・Invocated skills have 30% increased Maximum Energy |
Irreparable
|
・100% increased Armour Break Duration |
Jack of All Trades
|
・2% increased Damage per 5 of your lowest Attribute |
Javelin
|
・40% Increased Critical Damage Bonus with Spears |
Kept at Bay
|
・50% Increased Ballista Immobilisation buildup ・Attacks used by Ballistas have 10% increased Attack Speed |
Killer Instinct
|
・40% increased Attack Damage when on Full Life ・60% increased Attack Damage when on Low Life |
Kite Runner
|
・3% increased Movement Speed ・15% increased Projectile Speed ・15% increased Projectile Damage |
Last Concoctions
|
・25% increased Flask Effect Duration ・25% increased Flask Charges gained |
Last Stand
|
・25% Increased Attack Damage when on Low Life ・25% Increased Attack Damage while Surrounded ・25% Attack Damage if you have been Heavy Stunned Recently ・25% Increased Attack Damage while you have no Life Flask uses left |
Lasting Boons
|
・Buffs on you expire 10% slower ・20% Reduced Slowing Potency of Debuffs on You |
Lasting Incantations
|
・20% increased Spell Damage ・20% increased Skill Effect Duration |
Lasting Toxins
|
・10% increased Skill Effect Duration ・40% increased Poison Duration |
Lasting Trauma
|
・5% reduced Attack Speed ・30% increased Magnitude of Ailments you inflict ・20% increased Duration of Damaging Ailments on Enemies |
Lavianga's Brew
|
・30% Mana Cost Efficiency of Attacks during any Mana Flask Effect |
Lay Siege
|
・1% increased Damage per 1% Chance to Block |
Lead by Example
|
・Allies in your Presence have 30% Increased Glory generation ・30% Increased Presence Area of Effect |
Leaping Ambush
|
・100% increased Critical Hit Chance against Enemies on Full Life |
Leather Bound Gauntlets
|
・+1 to Evasion Rating per 1 Armour on Equipped Gloves |
Leeching Toxins
|
・30% increased Magnitude of Poison you inflict ・Recover 2% of maximum Life on Killing a Poisoned Enemy |
Left Hand of Darkness
|
・Minions have 20% additional Physical Damage Reduction ・Minions have 23% to Chaos Resistance |
Life from Death
|
・Recover 3% of maximum Life on Kill |
Light on your Feet
|
・Immune to Maim ・Immune to Hinder ・3% Increased Movement Speed |
Lightning Quick
|
・14% increased Lightning Damage ・8% increased Attack and Cast Speed with Ligthning Skills |
Lightning Rod
|
・30% chance for Lightning Damage with Hits to be Lucky |
Lingering Horror
|
・23% increased Chaos Damage ・15% increased Skill Effect Duration |
Lingering Whispers
|
・40% increased Curse Duration ・10% increased Curse Magnitudes |
Living Death
|
・Minions have 22% to all Elemental Resistances ・Minions have 3% to all Maximum Elemental Resistances |
Lockdown
|
・Enemies are Maimed for 4 seconds after becoming Unpinned ・40% Increased Attack Damage against Maimed Enemies |
Locked On
|
・15% increased Critical Hit Chance for Attacks ・15% increased Accuracy Rating |
Lone Warrior
|
・Aura Skills have 14% increased Magnitudes ・Your Aura Buffs do not affect Allies |
Loose Flesh
|
・20% of Elemental Damage taken Recouped as Life |
Lord of Horrors
|
・12% Increased Reservation Efficiency of Minion Skills |
Low Tolerance
|
・60% increased Effect of Poison you inflict on targets that are not Poisoned |
Lucidity
|
・8% of Damage is taken from Mana before Life ・+15 to Intelligence |
Lucky Rabbit Foot
|
・30% increased Damage while you have an active Charm ・6% increased Movement Speed while you have an active Charm |
Lust for Power
|
・10% Chance when you gain a Power Charge to gain an additional Power Charges ・+1 to Maximum Power Charges |
Lust for Sacrifice
|
・50% increased Minion Damage while you have at least two different active Offerings |
Made to Last
|
・25% of Physical Damage prevented Recouped as Life |
Madness in Bones
|
・Gain 8% of Physical Damage as extra Chaos Damage |
Maiming Strike
|
・25% increased Attack Damage ・Attacks have a 25% chance to Maim on Hit |
Man's Beast Friend
|
・20% Increased Defences while your Companion is in your Presence ・5% of Damage from Hits is taken from your Damageable Companion's Life before you |
Mana Blessing
|
・+20 to Maximum Mana ・20% increased Mana Regeneration Rate |
Manifold Method
|
・50% increased amount of Mana Leeched ・25% increased chance of inflict Ailments against Rare or Unique Enemies |
Marathon Runner
|
・12% Increased Movement Speed while Sprinting |
Marked Agility
|
・60% reduced Mana Cost Efficiency of Mark ・4% increased Movement Speed if you've cast a Mark Spell Recently |
Marked for Death
|
・Culling Strike against Enemies you Mark |
Marked for Sickness
|
・Enemies you Mark take 10% increased Damage ・ Enemies you Mark have 10% reduced Accuracy Rating |
Martial Artistry
|
・25% increased Accuracy Rating with Quarterstaves ・25% increased Critical Damage Bonus with Quarterstaves ・+25 to Dexterity |
Mass Hysteria
|
・Allies in your Presence have 6% increased Attack Speed ・6% increased Attack Speed |
Mass Rejuvenation
|
・Allies in your Presence Regenerate 1% of your maximum Life per second ・Regenerate 0.5% of maximum Life per second |
Master Fletching
|
・20% increased bonuses gained from Equipped Quiver |
Master of Hexes
|
・25% reduced Curse Duration ・18% increased Curse Magnitude |
Material Solidification
|
・Gain 8% of Physical Damage as Extra Physical Damage ・15% Increased effect if Fully Broken Armour |
Meat Recycling
|
・15% chance to not destroy Corpses when Consuming Corpses |
Melding
|
・40% increased maximum Energy Shield ・10% reduced maximum Mana |
Melting Flames
|
・Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10% |
Mending Deflection
|
・15% of Damage taken from Deflected Hits Recouped as Life |
Mental Alacrity
|
・5% increased Cast Speed ・15% increased Mana Regeneration Rate ・+10 to Intelligence |
Mental Perseverance
|
・10% of Damage is taken from Mana before Life |
Mental Toughness
|
・18% increased Mana Regeneration Rate ・25% Increased Mana Cost Efficiency while not on Low Mana |
Mind Eraser
|
・10% Increased Mana Regeneration Rate ・6% of Damage taken Recouped as Mana |
Mindful Awareness
|
・24% increased Evasion Rating ・24% increased maximum Energy Shield |
Molten Being
|
・Gain 5% of Damage as Extra Fire Damage ・5% of Physical Damage taken as Fire Damage |
Molten Carapace
|
・50% increased Armour while Ignited ・+2% to Maximum Fire Resistance while Ignited ・50% increased Fire Damage while Ignited |
Moment of Truth
|
・25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently ・15% increased Critical Hit Chance |
Momentum
|
・Ignore all Movement Penalties from Armour ・X% reduced Slowing Potency of Debuffs on You |
Morning Star
|
・30% increased Critical hit Chance with Flails ・20% Critical Damage Bonus with Flails |
Multitasking
|
・15% increased Skill Effect Duration ・12% increased Cooldown Recovery Rate |
Mystic Stance
|
・30% faster start of Energy Shield Recharge ・30% increased Stun Threshold while on Full Life |
Natural Immunity
|
・+4 to Ailment Threshold per Dexterity |
Near at Hand
|
・16% reduced Skill Effect Duration ・10% reduced Slowing Potency of Debuffs on You |
Near Sighted
|
・20% Increased Accuracy Rating ・20% Increased Critical Hit Chance for Attacks |
Necromantic Ward
|
・20% Increased Life Regeneration rate ・30% Reduced effect of Curses on you ・30% Increased damage against Undead Enemies |
Necrotic Touch
|
・Minions have 40% increased Critical Hit Chance |
Necrotised Flesh
|
・Minions have 40% increased maximum Life ・Minions have 10% reduced Life Recovery rate |
Nimble Strength
|
・10% increased Attack Damage ・Gain Accuracy Rating equal to your Strength |
No Escape
|
・Mark Skills have 60% increased Skill Effect Duration |
Offensive Stance
|
・1% increased Damage per X% Chance to Block |
One For All
|
・40% increased Presence Area of Effect ・8% reduced Area of Effect |
One with the River
|
・30% increased Defences while wielding a Quarterstaff ・10% Chance to Daze on Hit ・30% increased Freeze Buildup with Quarterstaves ・30% increased Stun Buildup with Quarterstaves |
One with the Storm
|
・Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge |
Open Mind
|
・25% Increased Mana Regeneration Rate |
Overexposure
|
・30% increased Exposure Effect |
Overflowing Power
|
・+2 to Maximum Power Charges |
Overheating Blow
|
・Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies |
Overload
|
・Damage Penetrates 10% Lightning Resistance if on Low Mana ・Damage Penetrates 15% Lightning Resistance |
Overwhelm
|
・5% reduced Attack Speed ・20% increased Stun Buildup ・40% increased Damage with Two Handed Weapons |
Overwhelming Strike
|
・20% increased Critical Hit Chance for Attacks ・20% increased Critical Damage Bonus for Attack Damage ・20% increased Stun Buildup with Critical Hits |
Overzealous
|
・16% increased Cast Speed ・15% Increased Mana Cost of Skills |
Paranoia
|
・50% Increased Surrounded Area of Effect |
Passthrough Rounds
|
・Projectiles Pierce enemies with Fully Broken Armour |
Path of Flame
|
・18% Increased Fire Damage ・30% Increased Chance to Ignite |
Path of Storms
|
・18% Increased Lightning Damage ・30% Increased chance to Shock |
Path of Winter
|
・18% Increased Cold Damage ・30% Increased Freeze Buildup |
Patient Barrier
|
・60% increased maximum Energy Shield ・20% slower start of Energy Shield Recharge |
Perfect Opportunity
|
・30% increased Stun Buildup ・Damage with Hits is Lucky against Heavy Stunned Enemies |
Perfectly Placed Knife
|
・30% increased Critical Hit Chance against Bleeding Enemies ・20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks |
Perforation
|
・20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground ・40% increased Jagged Ground Duration |
Perpetual Freeze
|
・15% Increased Freeze Buildup ・15% increased Chill and Freeze Duration on Enemies |
Personal Touch
|
・20% increased Melee Damage ・25% Melee Damage against Immobilised Enemies |
Pierce the Heart
|
・Arrows Pierce an additional Target |
Piercing Shot
|
・50% chance to Pierce an Enemy |
Pile On
|
・30% increased effect of Fully Broken Armour |
Pin and Run
|
・30% increased Pin Buildup ・5% increased Movement Speed if you've Pinned an Enemy Recently |
Pin their Motivation
|
・Pinned Enemies cannot deal Critical Hits ・20% Increased Pin Duration |
Pinpoint Shot
|
・Attacks gain increased Accuracy Rating equal to their Critical Hit Chance |
Pliable Flesh
|
・6% of Damage taken Recouped as Life ・25% increased speed of Recoup Effects |
Pocket Sand
|
・50% increased Blind Effect |
Polished Iron
|
・25% increased Armour ・Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items |
Polymathy
|
・7% increased Attributes |
Potent Concoctions
|
・Flasks applied to you have 25% increased Effect |
Potent Incantation
|
・30% Increased Spell Damage ・5% reduced Cast Speed |
Power Conduction
|
・25% increased Shock Duration ・25% increased magnitude of Shock you inflict |
Power Shots
|
・15% reduced Attack Speed with Crossbows ・80% increased Critical Damage Bonus with Crossbows |
Practiced Signs
|
・6% Increased Cast Speed |
Precise Invocations
|
・Invocated Spells have 40% increased Critical Hit Chance |
Precise Point
|
・25% increased Damage with Spears ・25% Increased Accuracy Rating with Spears |
Precise Volatility
|
・Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded |
Precision Salvo
|
・12% Increased Accuracy Rating ・6% Increased Attack Speed ・8% Increased Projectile Speed |
Preemptive Strike
|
・100% increased Critical Damage Bonus against Enemies that are on Full Life |
Presence Present
|
・Allies in your Presence have +100 to Accuracy Rating ・35% increased Attack Damage while you have an Ally in your Presence |
Preservation
|
・25% increased Skill Effect Duration |
Pressure Points
|
・35% increased Stun Buildup ・35% increased Freeze Buildup |
Price of Freedom
|
・15% increased Cost Efficiency of Attacks ・18% of Skill Mana Costs Converted to Life Costs |
Primal Growth
|
・15% increased Area of Effect if you've Killed Recently ・8% increased Area of Effect for Attacks |
Primal Instincts
|
・6% Increased Area of Effect ・8% increased Attack Speed ・+10 to Dexterity |
Primal Protection
|
・40% increased Charm Effect Duration ・40% increased Charm Charges gained |
Primal Sundering
|
・Damage Penetrates 12% Elemental Resistances ・8% Increased Area of Effect for Attacks |
Primed to Explode
|
・Detonator Skills have 40% increased Area of Effect ・Detonator Skills have 80% reduced damage |
Prism Guard
|
・+30% of Armour also applies to Elemental Damage |
Proficiency
|
・+25 to Dexterity |
Projectile Bulwark
|
・30% increased Armour ・Defend with 120% of Armour against Projectile Attacks |
Prolonged Assault
|
・16% increased Attack Damage ・16% increased Skill Effect Duration ・Buffs on you expire 10% slower |
Prolonged Fury
|
・Inherent loss of Rage is 25% slower |
Protraction
|
・20% increased Skill Effect Duration ・15% increased Duration of Damaging Ailments on Enemies |
Psychic Fragmentation
|
・12% chance for Spell Skills to fire 2 additional Projectiles |
Punctured Lung
|
・Enemies you Fully Armour Break cannot Regenerate Life ・Enemies you Fully Armour Break are Maimed |
Pure Chaos
|
・Gain 11% of Damage as Extra Chaos Damage |
Pure Energy
|
・30% Increased maximum Energy Shield ・+10 to Intelligence |
Pure Power
|
・2% increased Lightning Damage per 10 Intelligence |
Push the Advantage
|
・40% increased Critical Damage Bonus with One Handed Melee Weapons |
Quick Recovery
|
・40% increased Stun Recovery ・Regenerate 5% of maximum Life over 1 second when Stunned |
Quick Response
|
・20% faster start of Energy Shield Recharge ・30% faster start of Energy Shield Recharge when not on Full Life |
Quick-change Act
|
・50% increased Weapon Swap Speed |
Radial Force
|
・8% increased Area of Effect ・10% increased Area Damage |
Rapid Recharge
|
・25% Increased Energy Shield Recharge Rate ・25% Faster start of Energy Shield Recharge |
Rapid Reload
|
・40% increased Crossbow Reload Speed |
Rapid Strike
|
・+30 to Accuracy Rating ・8% increased Melee Attack Speed |
Rattled
|
・+20 to maximum Mana ・50% increased Shock Duration |
Rattling Ball
|
・25% Increased Damage with Flails |
Raw Mana
|
・8% increased maximum Mana ・10% increased Mana Cost of Skills |
Raw Power
|
・20% Increased Spell Damage ・+10 to Intelligence |
Reaching Strike
|
・25% increased Melee Damage ・+2 to Melee Strike Range |
Reaving
|
・8% increased Attack Speed with One Handed Weapons ・+15 to Dexterity |
Refills
|
・Life Flasks gain 0.2 charges per Second |
Reflex Action
|
・30% Increased Parry Damage ・30% increased Evasion Rating while Parrying |
Refocus
|
・30% Increased Energy Shield Recharge Rate ・20% increased Mana Regeneration Rate |
Reformed Barrier
|
・Your Energy Shield Recharge Starts when you Minions are Reformed |
Regenerative Flesh
|
・Minions Recoup 15% of Damage taken as Life |
Reinforced Barrier
|
・20% increased maximum Energy Shield ・Defend with 120% of Armour while not on Low Energy Shield |
Reinforced Rallying
|
・+1 to maximum number of placed Banners |
Reinvigoration
|
・Regenerate 1% of Life per Second if you've used a Life Flask in the past 10 seconds |
Relentless
|
・15% increased Armour ・Regenerate 0.5% of maximum Life per second ・+10 to Strength |
Relentless Fallen
|
・Minions have 20% increased Movement Speed ・Minions have 8% increased Attack and Cast Speed |
Relentless Vindicator
|
・10% increased Damage ・10% increased Critical hit Chance ・+5 to Strength and Intelligence |
Remorseless
|
・15% increased Projectile Damage ・30% increased Stun Buildup against enemies within 2 metres ・+5 to Strength and Dexterity |
Repeating Explosives
|
・Grenades have 15% chance to activate a second time |
Reprisal
|
・30% Increased Parried Debuff Magnitude |
Repulsion
|
・Area Skills have 20% Chance to Knock enemies Back on Hit ・20% increased Spell Area of Damage |
Resilient Soul
|
・20% increased Life Regeneration Rate ・5% of Damage taken Recouped as Life |
Resolution
|
・10% increased Global Defences ・25% increased Stun Threshold |
Resourceful Ally
|
・Minions deal 25% increased Damage |
Restless Dead
|
・Minions Revive 25% faster |
Resurging Archon
|
・Archon recovery period expires 25% faster |
Retaliation
|
・75% increased Thorns damage if you've Blocked Recently |
Reusable Ammunition
|
・30% chance to not consume a bolt if you're Reloaded Recently |
Revenge
|
・12% increased Attack Speed if you've been Hit Recently |
Reverberating Impact
|
・Break 25% increased Armour ・12% increased Area of Effect for Attacks |
Reverberation
|
・Spell Skills have 15% increased Area of Effect |
Ricochet
|
・15% increased Projectile Damage ・Projectiles have 10% chance to Chain an additional time from terrain |
Right Hand of Darkness
|
・Minions have 20% increased Area of Effect ・Minions have 10% to inflict Withered on Hit |
Ripping Blade
|
・25% increased Damage with Swords |
Roaring Cries
|
・Warcries have a minimum of 10 Power |
Roil
|
・10% reduced Spell Area Damage ・Spell Skills have 30% increased Area of Effect |
Roll and Strike
|
・25% increased Damage with Spears ・10% Increased Attack Speed with Spears |
Ruin
|
・35% increased Spell Area Damage ・Spell Skills have 10% reduced Area of Effect |
Run and Gun
|
・Projectiles Attacks have a 12% chance to fire two additional Projectiles while moving |
Rupturing Pins
|
・40% Increased Magnitude of Bleeding you inflict against Pinned Enemies |
Rusted Pins
|
・Bleeding you inflict on Pinned Enemies is Aggravated ・30% Increased Pin Buildup |
Sacrificial Blood
|
・40% Imcreased Spell Damage with Spell that cost LIfe ・15% Increased Life Cost of Skills |
Sand in the Eyes
|
・10% increased Attack Speed ・15% chance to Blind Enemies on Hit with Attacks |
Sanguimantic Rituals
|
・Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate ・Regenerate 1% maximum Life per second |
Sanguine Tolerance
|
・Immune to Corrupted Blood ・40% Reduced Bleeding Duration on you |
Savagery
|
・50% increased Evasion Rating if you've consumed a Frenzy Charge Recently ・+1 to Maximum Frenzy Charges |
Savoured Blood
|
・35% increased amount of Life Leeched ・Leech Life 20% slower |
Savouring
|
・20% chance for Flasks you use to not consume Charges ・20% Increased Flask Effect Duration |
Seeing Stars
|
・10% Chance to Daze on HIt ・25% increased Daze Duration |
Self Immolation
|
・Ignites you cause are reflected back to you ・40% reduced Magnitude of Ignite on you |
Self Mortification
|
・Gain additional Stun Threshold equal to 20% of maximum Energy Shield ・20% increased Stun Threshold while on Full Life |
Serrated Edges
|
・10% increased Critical Hit Chance for Attacks ・30% increased Attack Damage against Rare or Unique Enemies |
Shadow Dancing
|
・30% increased Evasion Rating if you have been Hit Recently ・60% faster start of Energy Shield Recharge if you've been Stunned Recently |
Sharp Sight
|
・5% increased Attack Speed ・30% increased Accuracy Rating against Rare or Unique Enemies |
Sharpened Claw
|
・25% increased Attack Damage |
Shatter Palm
|
・30% increased Stun Buildup ・10% Chance to Daze on Hit |
Shattered Crystal
|
・60% reduced Ice Crystal Life |
Shattering
|
・25% increased Freeze Buildup ・15% increased Chill Duration on Enemies ・15% increased Magnitude of Chill you inflict |
Shattering Blow
|
・Break 50% of Armour on Heavy Stunning an Enemy |
Shattering Daze
|
・5% Chance to Daze on Hit ・Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies |
Shedding Skin
|
・40% increased Elemental Ailment Threshold ・10% reduced Duration of Ailments on You |
Shield Expertise
|
・12% increased Block chance ・40% increased Block Recovery |
Shimmering
|
・20% increased Energy Shield Recovery Rate if you haven't been Hit Recently ・3% increased Movement Speed while you have Energy Shield |
Shimmering Mirage
|
・Gain additional Ailment Threshold equal to X% of maximum Energy Shield ・10% Reduced Duration of Ailments on You |
Shocking Limit
|
・+1 to maximum Lightning Infusions |
Shockproof
|
・+30% of Armour also applies to Lightning Damage ・30% reduced effect of shock on you |
Shockwaves
|
・25% increased Area of Efefct if you've Stunned an Enemy with a Two Handed Melee Weapon Recently |
Short Shot
|
・10% reduced Projectile Speed ・20% increased Projectile Damage |
Shrapnel
|
・30% chance to Pierce an Enemy ・Projectiles have 10% chance to Chain an additional time from terrain |
Shredding Force
|
・15% Increased Critical Hit Chance for Spells ・15% increased Critical Spell Damage Bonus ・15% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Sic 'Em
|
・Companions deal 60% increased damage against Immobilised enemies |
Sigil of Fire
|
・30% increased Damage with Hits against Ignited enemies |
Sigil of Ice
|
・30% increased Damage with Hits against Chilled Enemies |
Sigil of Lightning
|
・30% increased Damage with Hits Against Shocked Enemies |
Silent Guardian
|
・Minions have +20% to all Elemental Resistances |
Silent Shiv
|
・5% increased Attack Speed with Daggers ・15% increased Critical Hit Chance with Daggers |
Singular Purpose
|
・5% reduced Attack Speed ・20% increased Stun Buildup ・40% increased Damage with Two Handed Weapons |
Siphon
|
・Recover 2% of Mana on Kill ・25% increased amount of Mana Leeched |
Sitting Duck
|
・Your Hits cannot be Evaded by Pinned Enemies ・60% Increased Critical Hit Chance against Immobilised enemies |
Skullcrusher
|
・20% more Damage against Heavy Stunned Enemies with Maces |
Slippery Ice
|
・25% reduced Effect of Chill on you ・Unaffected by Chill during Dodge Roll |
Slow Burn
|
・20% Increased Ignite Duration on Enemies ・20% Increased Ignite Magnitude |
Smash
|
・20% increased Melee Damage ・40% increased Damage against Heavy Stunned enemies |
Smoke Inhalation
|
・Damage Penetrates 15% Fire Resistance ・15% increased Duration of Damaging Ailments on Enemies |
Smooth Buckler
|
・12% increased Block chance ・10 Mana gained when you Block |
Sniper
|
・Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance after 7 mtetres |
Snowpiercer
|
・Damage Penetrates 15% Cold Resistance ・+10 to Intelligence |
Soul Bloom
|
・20% increased Energy Shield Recovery Rate |
Spaghettification
|
・3% increased Movement Speed ・29% increased Chaos Damage ・+13 to all Attributes ・-7% to Chaos Resistance ・23% reduced Light Radius |
Spectral Ward
|
・+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour |
Spell Haste
|
・15% increased Evasion Rating ・8% increased Cast Speed |
Spellblade
|
・32% increased Spell Damage while wielding a Melee Weapon ・+10 to Dexterity |
Spike Pit
|
・Enemies in Jagged Ground you create take 10% increased Damage |
Spiked Armour
|
・Thorns Damage has 50% chance to ignore Enemy Armour |
Spiked Shield
|
・50% increased Defences from Equipped Shield ・2% increased Attack Damage per 75 Armour and Evasion Rating on Equipped Shield |
Spiked Whip
|
・25% Increased Damage with Flails |
Spiral into Depression
|
・3% increased Movement Speed ・25% increased Armour ・25% increased maximum Energy Shield |
Spiral into Insanity
|
・29% increased Chaos Damage ・20% increased Global Defences |
Spiral into Mania
|
・10% increased Cast Speed ・13% to Chaos Resistance |
Spirit Bond
|
・30% increased Totem Life ・30% increased Totem Duration |
Spirit Bonds
|
・Link Skills can target Damageable Minions |
Splintering Force
|
・Minions Break Armour equal to 3% of Physical damage dealt |
Splinters
|
・30% Increased Stun Buildup ・Hits Break 50% Increased Armour on targets with Ailments |
Split Shot
|
・Projectiles have 75% chance for an additional Projectile when Forking |
Split the Earth
|
・10% chance for Mace Slam Skills you use yourself to cause Aftershocks ・10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres |
Splitting Ground
|
・Fissure Skills have a 20% chance to create an additional Fissure |
Spray and Pray
|
・50% Increased Attack Damage while moving ・20% Reduced Accuracy Rating while moving ・8% Reduced Movement Speed Penalty from using Skill while moving |
Spreading Shocks
|
・Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius |
Stacking Toxins
|
・Targets can be affected by +1 of your Poisons at the same time ・20% reduced Magnitude of Poison you inflict |
Staggering Palm
|
・20% increased Critical Damage Bonus ・20% increased Knockback Distance ・20% increased Physical Damage |
Stalk and Leap
|
・30% Increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds ・30% Increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
Stance Breaker
|
・25% increased Damage with Swords |
Stand and Deliver
|
・Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m ・Projectiles deal 25% increased Damage with Hits against Enemies within 2m |
Stand Ground
|
・Regenerate 1% of maximum Life per second while affected by any Damaging Ailment ・Regenerate 1% of maximum Life per second while stationary |
Stars Aligned
|
・Damage with Hits is Lucky against Enemies that are on Low Life |
Staunch Deflection
|
・Deflected Hits cannot inflict Bleeding on you ・Deflected Hits cannot inflict Maim on you |
Staunching
|
・Life Flasks gain 0.1 charges per Second ・+10 to Strength |
Steadfast Resolve
|
・You cannot be Light Stunned if you've been Stunned Recently |
Steady Footing
|
・40% Increased Stun Threshold ・20% Increased STun Theshold if you haven't been Stuinned Recently |
Step Like Mist
|
・4% increased Movement Speed ・15% increased Mana Regeneration Rate ・+5 to Dexterity and Intelligence |
Stigmata
|
・Offerings have 30% increased Maximum Life ・Recover 3% of Life when you create an Offering |
Stimulants
|
・16% increased Attack Speed during any Flask Effect |
Storm Driven
|
・15% of Elemental Damage taken Recouped as Energy Shield |
Storm Surge
|
・Damage Penetrates 8% Cold Resistance ・Damage Penetrates 15% Lightning Resistance |
Storm Swell
|
・Damage Penetrates 15% Cold Resistance ・Damage Penetrates 8% Lightning Resistance |
Stormbreaker
|
・20% increased Damage for each type of Elemental Ailment on enemy |
Stormcharged
|
・40% increased Elemental Damage if you've dealt a Critical Hit Recently ・20% increased Critical Hit Chances |
Stormwalker
|
・Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground ・40% Reduced Effect of Shock on you |
Strike True
|
・20% increased Accuracy Rating ・+10 to Dexterity |
Stripped Defences
|
・Exposure you inflict lowers Resistances by an additional 5% |
Strong Chin
|
・Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet |
Strong Links
|
・Link Skills have 20% increased Buff Effect ・Link Skills have 20% increased Skill Effect Duration |
Struck Through
|
・Attacks have +1% to Critical Hit Chance |
Stupefy
|
・10% Chance to Daze on Hit ・40% increased Damage against Dazed Enemies |
Sturdy Ally
|
・+15 Strenght ・Companions gain your Strength |
Sturdy Metal
|
・80% increased Armour from Equipped Body Armour |
Sturdy Mind
|
・30 to maximum Mana ・14% increased Mana Regeneration Rate |
Stylebender
|
・Hits Break 30% increased Armour on targets affected by Ailments ・+10 to Strength ・25% increased Physical Damage |
Subterfuge Mask
|
・+2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet |
Succour
|
・30% increased Life Regeneration rate during Effect of any Life Flask |
Sudden Escalation
|
・16% Increased Critical Hit Chance for Spells ・8% Increased Cast Speed if you've dealt a Critical Hit Recently |
Sudden Infuriation
|
・4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage |
Suffusion
|
・30% increased amount of Mana Leeched ・Unaffected by Chill while Leeching Mana |
Sundering
|
・25% increased Critical Damage Bonus for Attack Damage ・+25% to Critical Damage Bonus against Stunned Enemies |
Supportive Ancestors
|
・25% increased Damage while you have a Totem ・Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem ・Attacks used by Totems have 3% increased Attack Speed per Summoned Totem |
Surging Currents
|
・Damage Penetrates 15% Lightning Resistance ・+10 to Dexterity |
Swift Blocking
|
・12% increased Block chance ・1% increased Movement Speed for each time you've Blocked in the past 10 seconds |
Swift Claw
|
・25% increased Attack Damage |
Swift Interruption
|
・6% Increased Mvoement Speed if you've succesfully Parried Recently ・12% Increased Attack Speed if you've suucesfully Parried Recently |
Swift Skewering
|
・8% increased Attack Speed with Spears |
Tactical Retreat
|
・10% Increased Movement Speed while Surrounded ・+0.5 mteres to Dodge Roll distance while Surrounded |
Tainted Strike
|
・25% increased Critical Hit Chance for Attacks ・30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Taste for Blood
|
・Gain 20 Life per Enemy Killed ・2% chance to Recover all Life when you Kill an Enemy |
Taut Flesh
|
・20% of Physical Damage taken Recouped as Life |
Tempered Defences
|
・25% increased Armour ・+15% of Armour also applies to Elemental Damage |
Tempered Mind
|
・20% increased Critical Damage Bonus ・+10 to Strength ・20% increased Physical Damage |
Temporal Mastery
|
・16% Increased Cooldown Recovery Rate |
Tenfold Attacks
|
・4% increased Attack Speed ・6% increased Attack Speed if you've been Hit Recently ・+10 to Strength |
The Ancient Serpent
|
・+10 to Intelligence ・Life Flask gain 0.1 charges per Second ・40% Reduced Poison Duration on you |
The Cunning Fox
|
・+5% Quality to all Skills |
The Fabled Stag
|
・+10 Dexterity ・40% Increased Endurance, Frenzt and Power Charge Duration ・Skill have 10% chance to not remvoe Charges but still count as consuming them. |
The Frenzied Bear
|
・+10 Strength ・30% Increased Damage if you've consumed a Frenzy Charge Recently'10% Increased Skill Speed if you've consumed a Frenzy Charge Recently |
The Great Boar
|
・+5 Strength ・+1 Life per 4 Dexterity ・+1 to Stun Threshold per Dexterity |
The Howling Primate
|
・+10 to Intelligence ・15% Increased Presence Area of Effect ・Aura Skills have 10% Increased Magnitudes |
The Molten One's Gift
|
・+10% to Fire Resistance ・15% increased effect of Fully Broken Armour ・Fully Broken Armour effects also apply to Fire Damage Taken from Hits |
The Noble Wolf
|
・+10 to Dexterity ・25% Increased Magnitude of Ailments you inflict against Marked Enemies ・25% Increased Critical Hit Chance against Marked Enemies |
The Power Within
|
・20% increased Critical Damage Bonus if you've gained a Power Charge Recently ・+1 to Maximum Power Charges |
The Raging Ox
|
・+10 Strength ・15% Reduced Duration of Ailments on You ・Hits against you have 30% reduced Critical Damage Bonus |
The Spring Hare
|
・20% Chance for Damage with Hits to be Lucky ・20% Chance for Damage of Enemies Hitting you to be Unlucky |
The Wild Cat
|
・+10 Dexterity ・Gain Deflection Rating equal to 10% of Evasion Rating ・40% Increased Evasion Rating while moving |
The Winter Owl
|
・+10 to Intelligence ・Gain Accuracy Rating equal to you Intelligence ・3% Increased Evasion Rating per 10 Intelligence |
Thickened Arteries
|
・Regenerate 1.5% of maximum Life per second while stationary |
Thicket Warding
|
・20% chance for Charms you use to not consume Charges ・Recover 5% of Maximum Mana when a Charm is used |
Thin Ice
|
・20% increased Freeze Buildup ・50% increased Damage with Hits against Frozen Enemies |
Thirst of Kitava
|
・Life Leeched from Empowered Attacks is Instant |
Thornhide
|
・+6% to Thorns Critical Hit Chance |
Thousand Cuts
|
・Enemies you apply Incision to take 2% increased Physical Damage per Incision |
Thrill of Battle
|
・20% increased Attack Speed while Surrounded |
Thrill of the Fight
|
・Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60% |
Throatseeker
|
・60% increased Critical Damage Bonus ・20% reduced Critical Hit Chance |
Thunderstruck
|
・50% increased Electrocute Buildup against Shocked Enemies ・50% increased Shock Chance against Electrocuted Enemies |
Tides of Change
|
・25% increased Skill Effect Duration |
Time Manipulation
|
・Debuffs you inflict have 10% increased Slow Magnitude ・Debuffs on you expire 20% faster |
Titan's Determination
|
・25% increased Stun Threshold ・20% increased Life Regeneration Rate while moving |
Titanic
|
・30% increased Stun Buildup ・30% increased Stun Threshold ・5% increased Strength |
Tolerant Equipment
|
・Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating ・Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour |
Total Incineration
|
・25% increased Critical Damage Bonus against Burning enemies ・10% chance to refresh Ignite Duration on Critical Hit |
Touch the Arcane
|
・40% increased effect of Arcane Surge on you |
Tough Claw
|
・25% increased Attack Damage |
Towering Shield
|
・50% increased Defences from Equipped Shield ・25% increased Chance to Block if you've Blocked with Active Block Recently |
Toxic Tolerance
|
・Immune to Poison |
Trained Deflection
|
・Prevent +6% of Damage from Deflected Hits |
Trained Turrets
|
・25% Increased Ballista Critical Damage Bonus ・20% Increased Ballista Critical Hit Chance |
Tribal Fury
|
・Strikes deal Splash damage to targets within 1.5 metres |
Trick Shot
|
・Projectiles have 15% chance to Chain an additional time from terrain |
True Strike
|
・+10 to Dexterity ・20% increased Critical Hit Chance |
Tukohama's Brew
|
・50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect |
Turn the Clock Back
|
・20% reduced Projectile Speed for Spell Skills ・15 % Increased Spell Damage |
Turn the Clock Forward
|
・20% increased Spell Damage |
Twinned Tethers
|
・Link Skills link to 1 additional random target |
Two-Pronged Attack
|
・Minions deal 25% increased Damage |
Unbending
|
・3% increased Maximum Life ・10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100% |
Unbothering Cold
|
・+2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed ・+10% to Cold Resistance |
Unbound Forces
|
・40% increased Chill Duration on Enemies ・40% increased Shock Duration ・25% increased Magnitude of Chill you inflict ・25% increased Magnitude of Shock you inflict |
Unbreaking
|
・30% increased Stun Threshold ・30% increased Elemental Ailment Threshold |
Unerring Impact
|
・16% increased Accuracy Rating with One Handed Melee Weapons ・16% increased Accuracy Rating with Two Handed Melee Weapons ・+2 to Melee Strike Range |
Unexpected Finesse
|
・10% increased Attack Damage ・30% increased Accuracy Rating while moving |
Unforgiving
|
・+4 to Maximum Rage ・Inherent loss of Rage is 20% slower |
Unhindered
|
・20% reduced Slowing Potency of Debuffs on You ・12% reduced Movement Speed Penalty from using Skills while moving |
Unimpeded
|
・24% reduced Slowing Potency of Debuffs on You |
Unleash Fire
|
・Projectiles deal 75% increased Damage against Heavy Stunned Enemies ・30% Increased Stun Buildup with Melee Damage |
Unnatural Resilience
|
・+3% to all Elemental Resistances ・+2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed |
Unsight
|
・Enemies near Enemies you Mark are Blinded ・Enemies you Mark cannot deal Critical Hits |
Unstoppable Barrier
|
・10% increased Block Chance ・15% reduced Slowing Potency of Debuffs on You |
Unyielding
|
・15% increased Attack Speed if you've been Hit Recently ・8% reduced Slowing Potency of Debuffs on You |
Urgent Call
|
・Recover 2% of Life and Mana when you use a Warcry ・24% increased Warcry Speed ・18% increased Warcry Cooldown Recovery Rate |
Utility Ordnance
|
・40% Increased Cooldown Recovery Rate for Grenade Skills ・80% Reduced Grenade Damage |
Utmost Offering
|
・Offerings cannot be damaged if they have been created Recently |
Vale Shelter
|
・Charms gain 0.2 charges per Second |
Vengeance
|
・10% of Thorns Damage Leeched as Life |
Vengeful Fury
|
・Gain 5 Rage when Hit by an Enemy ・Every Rage also grants 1% increased Armour |
Versatile Arms
|
・6% increased Attack Speed with One Handed Melee Weapons ・15% increased Accuracy Rating with One Handed Melee Weapons ・+10 to Strength and Dexterity |
Viciousness
|
・8% increased Melee Attack Speed ・+10 to Dexterity |
Vigilance
|
・12% increased Block chance ・10 Life gained when you Block ・+2% to maximum Block chance |
Vigorous Remnants
|
・Recover 3% of Maximum Life when you collect a Remnant |
Vile Mending
|
・Minions have 20% increased maximum Life ・Minions Regenerate 3% of Life per second ・Minions have 13% to Chaos Resistance |
Vile Wounds
|
・33% increased Damage with Hits against Enemies affected by Elemental Ailments |
Vocal Empowerment
|
・Warcries Empower an additional Attack |
Void
|
・29% increased Chaos Damage ・Enemies you Curse have -3% to Chaos Resistance |
Volatile Catalyst
|
・8% Increased Area of Effect ・10% Increased Cooldown Recovery Rate |
Volatile Grenades
|
・25% reduced Grenade Detonation Time |
Voracious
|
・20% of Leech is Instant |
Vulgar Methods
|
・10% reduced maximum Mana ・+10 to Strength ・35% increased Critical Hit Chance |
Waning Hindrances
|
・Debuffs on you expire 25% faster |
Warding Fetish
|
・30% increased Damage per Curse on you ・30% reduced effect of Curse on you ・60% increased Energy Shield from Equipped Focus |
Warding Potions
|
・10% reduced Flask Charges used from Mana Flasks ・Remove a Curse when you use a Mana Flask |
Warlord Berserker
|
・40% reduced Presence Area of Effect ・Rage you gain is also granted to Allies in your Presence |
Warlord Leader
|
・Allies in your Presence deal 40% increased Damage ・40% increased Presence Area of Effect |
Warm the Heart
|
・25% reduced Freeze Duration on you ・60% increased Freeze Threshold |
Wasting
|
・15% increased Duration of Damaging Ailments on Enemies ・30% increased Damage with Hits against Enemies affected by Ailments |
Watchtowers
|
・Recoup 5% of damage taken by your Totems as Life ・Each Totem applies 2% Increased Damage taken to Enemies in their Presence |
Waters of Life
|
・Recover 2% of maximum Life when you use a Mana Flask ・Mana Flasks gain 0.1 charges per Second |
Way of the Wind
|
・25% increased Evasion if you have Hit an Enemy Recently ・50% increased maximum Dash Distance with Unarmed Attack Skills |
Wellspring
|
・30% increased Mana Recovery from Flasks ・8% increased Attack and Cast Speed during Effect of any Mana Flask |
Whirling Assault
|
・8% increased Attack Speed with Quarterstaves ・Knocks Back Enemies if you get a Critical Hit with a Quarterstaff |
Whirling Onslaught
|
・50% chance to gain Onslaught on Killing Blow with Axes |
Wide Barrier
|
・30% increased Block Chance ・25% reduced Global Defences |
Widespread Coverage
|
・50% Increased Hazards Area of Effect ・20% Reduced Hazard Damage |
Wild Storm
|
・15% more Maximum Lightning Damage |
Wither Away
|
・Unwithered enemies are Withered for 8 seconds when they enter your Presence ・20% increased Effect of Withered |
Woodland Aspect
|
・Charms applied to you ahve 25% increased Effect |
Zone of Control
|
・40% increased Area of Effect of Curses ・8% increased Curse Magnitudes ・Enemies you Curse are Hindered, with 15% reduced Movement Speed |

Notable Passives alters the behavior of Skills and typically found near a chain of Small Passives that have a similar effect.
Notable Passives Nodes are the medium sized icons on the Passive Skill Tree.

Passive Skill Tree Guide and List of Passives
| Passive Skill Type | ||
|---|---|---|
| Keystone | Notable | Small |
List of All Notable Passives



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