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4/10: 0.2.0e Patch Notes fully updated!
★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
This is an overview of the Notable Passives in Path of Exile 2 (PoE 2). See a list of All Notable Passives and its effects here.
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
Skill | Effect |
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・+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds |
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・Banner Buffs linger on you for 4 seconds after you leave the Area |
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・Cannot be Critically Hit while Parrying |
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・Maximum Volatility is 30 |
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・Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack ・Successfully Parrying a MeleeHit grants 40% increased Damage to your next Ranged Attack |
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・50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently |
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・25% increased Blind duration ・25% increased Damage with Hits against Blinded Enemies |
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・Companions have 20% reduced Reservation |
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・30% increased Presence Area of Effect ・Aura Skills have 6% increased Magnitudes |
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・Increases and Reductions to Companion Damage also apply to you |
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・Banners also grant +5% to all Elemental Resistances to you and Allies |
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・25% chance that when Volatility on you detonates, you regain an equivalent amount of Volatility |
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・Minions Revive 35% faster if all your Minions are Companions |
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・30% increased Presence Area of Effect ・Minions have 20% increased Area of Effect |
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・Companions have 20% increased maximum Life ・20% increased Life Recovery Rate while in the Presence of your Companion |
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・Life Recovery from your Flasks also applies to your Companions |
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・30% increased Presence Area of Effect ・5% increased Spirit |
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・When you leave your Banner's Area, recover 15% of the Valour consumed for that Banner |
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・30% increased Projectile Parry Range ・Your Stun buildup empties 50% faster if you've successfully Parried Recently |
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・Enemies affected by your Hazards Recently have 25% reduced Evasion Rating |
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・50% chance to Knock Back Bleeding Enemies with Hits |
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・12% increased Attack Speed if you've successfully Parried Recently ・6% increased Movement Speed if you've successfully Parried Recently |
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・+20 to maximum Valour |
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・Companions gain your Dexterity ・+15 to Dexterity |
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・Life Leech from your Hits also applies to your Companion |
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・Companions have +30% to Chaos Resistance ・Companions have +30% to all Elemental Resistances |
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・Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed |
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・20% increased bonuses gained from Equipped Quiver |
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・3% increased Movement Speed ・10% increased Skill Speed |
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・Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 40% of their Value |
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・25% increased Warcry Speed ・25% increased Warcry Cooldown Recovery Rate |
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・4% increased Movement Speed if you've Killed Recently ・8% increased Attack Speed if you've Killed Recently |
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・25% increased chance to inflict Ailments with Projectiles |
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・20% reduced Life Regeneration rate ・20% of Damage taken recouped as Mana |
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・8% more chance to Evade Melee Attacks |
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・40% increased Aftershock Area of Effect |
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・10% chance to Aggravate Bleeding on targets you Hit with Attacks |
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・5% to all Elemental Resistances ・30% increased Elemental Damage |
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・25% increased Mana Recovery from Flasks ・10% increased Mana Recovery Rate during Effect of any Mana Flask |
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・25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently ・20% increased Magnitude of Shock you inflict |
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・30% increased Totam Placement speed ・8% increased Attack and Cast Sped if you've summoned a Totem Recently |
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・Attack Skills have +1 to maximum number of Summoned Totems ・20% increased Totem Placement range |
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・12% increased Attack and Cast Speed if you've summoned a Totem Recently |
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・Regenerate 1% of Life per second while you have a Totem ・Totems Regenerate 3% of Life per second |
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・25% increased Totem Placement Speed ・50% increased Totem Placement Range |
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・Totems have 4% increased Attack Speed per Summonged Totem |
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・60% Increased Armour from Equipped Body Armour ・60% increased Energy Shield from Equipped Body Armor |
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・Skills Supported by Unleash have 25% increased Seal gain frequency |
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・40% reduced Damage ・6% to Critical Hit Chance of Herald Skills |
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・Mana Flasks gain 0.1 charges per Second ・+10 to Intelligence |
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・15% Increased Mana Recovery Rate |
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・3% increased Spell Damage per 100 maximum Mana |
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・25% increased Energy Shield Recharge Rate ・mana Flasks gain 0.1 charges per second |
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・Stun Threshold is based on 30% of your Energy Shield instead of Life |
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・20% increased Mana Regeneration Rate ・10% chance to Gain Arcane Surge when you deal a Critical Hit |
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・+5 to all Attributes ・Gain 20% of maximum Energy Shield as additional Stun Threshold |
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・20% increased Area of Effect for Attacks ・10% increased Cooldown Recovery Rate |
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・80% increased Stun Recovery |
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・25% incrased Critical Damage Bonus with Daggers |
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・40% increased Evasion Rating if you have been Hit Recently ・40% increased Armour if you haven't been Hit Recently |
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・15% increased Damage with Flails ・6% increased Attack Speed with Flails |
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・45% increased Critical Damage Bonus ・10% increased Mana Cost of Skills ・+10 to Strength |
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・5% increased Attack and Cast Speed ・25% increased Physical Damage |
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・+8 to Maximum Rage |
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・Hits against you have 20% reduced Critical Damage Bonus ・20% increased Armour and Evasion Rating ・+5 to Strength and Dexterity |
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・100% increased Evasion Rating from Equipped Body Armour |
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・+25 to Strength |
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・25% increased Attack Damage |
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・Defend with 200% of Armour against Critical Hits ・+15 to Strength |
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・6% increased Attack Speed while Dual Wielding ・15% increased Attack Critical Hit Chance while Dual Wielding |
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・+250 to Accuracy against Bleeding Enemies ・Bleeding you inflict deals Damage 10% faster |
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・20% increased Blind Effect ・Blind Enemies when they Stun you |
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・24% increased Attack Damage ・10% chance to Blind Enemies on Hit with Attacks |
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・6% increased Skill Speed ・6% of Skill Mana Costs Converted to Life Costs |
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・15% increased Magnitude of Bleeding you inflict ・25% increased Physical Damage |
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・10% chance to inflict Bleed on Hit ・15% increased Magnitude of Bleed you inflict |
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・20% increased amount of Life Leeched ・Leech Life 25% faster |
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・4% increased Movement Speed ・20% increased Evasion Rating ・+10 to Dexterity |
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・5% increased Attack Speed ・10% increased Accuracy Rating ・5% increased Dexterity |
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・20% increased Effect of Auras from your Skills |
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・Empower Attacks deal 30% increased Damage ・Warcry Skills have 30% increased Area of Effect |
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・60% chance for Lightning Skills to Chain an additional time |
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・Empower Attacks have 50% increased Stun Buildup ・100% increased Stun Threshold during Empowered Attacks |
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・Enemies you Mark have 15% reduced Accuracy Rating |
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・Break 60% increased Armour ・10% chance to Defend with 200% of Armour |
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・30% increased Stun Buildup ・15% increased Area of Effect if you have Stunned an Enemy Recently |
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・10% increased Duration of Elemental Ailments on Enemies ・30% increased Magnitude of non-Damaging Ailments you inflict |
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・Damage Penetrates 15% Fire Resistance ・10 to Strength |
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・Damage Penetrates 15% Cold Resistance ・10 to Intelligence |
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・Damage Penetrates 15% Lightning Resistance ・10 to Dexterity |
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・Minions deal 25% increased Damage |
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・60% increased Stun Threshold for each time you've been Stunned Recently |
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・10% increased Stun Buildup ・16% increased Melee Damage ・+10 to Strength |
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・10% reduced maximum Mana ・1% increased Damage per 15 Strength |
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・25% reduced Poison Duration ・Targets can be affected by +1 of you Poisons at the same time |
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・15% increased Fire Damage ・Damage Penetrates 10% Fire Resistance ・10% increased Magnitude of Ignite you inflict |
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・25% increased Fire Damage ・15% increased Ignite Duration on Enemies |
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・Gain 12% of Physical Damage as Fire Damage |
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・Ignites you inflict deal Damage 15% faster |
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・40% increased Damage with Warcries ・Warcry Skills have 25% increased Area of Effect |
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・30% increased maximum Energy Shield ・4% increased maximum Mana |
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・16% increased Projectile Damage ・40% increased Accuracy Rating at Close Range |
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・20% reduced Critical Damage Bonus ・50% increased Critical Hit Chance |
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・30% reduced Evasion Rating if you have been Hit Recently ・100% increased Evasion Rating if you haven't been Hit Recently |
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・20% increased Totem Damage ・6% increased Attack and Cast Speed if you've summoned a Totem Recently |
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・15% reduced Spell Damage ・6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
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・20% increased Elemental Damage with Attacks ・5% of Physical Damage from Hits taken as Damage of a Random Element |
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・15% increased Projectile Speed ・15% increased Area of Effect for Attacks |
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・25% increased Evasion Rating ・25% increased Evasion Rating if you've Dodge Rolled Recently |
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・15% increased Flask Effect Duration ・15% increased Flask Charges gained |
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・20% increased Chill Duration on Enemies ・30% increased Magnitude of Chill you inflict |
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・20% increased Skill Effect Duration ・Debuffs you inflict have 10% increased Slow Magnitude |
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・15% chance to Pierce an Enemy ・15% increased Projectile Damage |
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・20% increased Knockback Distance ・20% chance to Knock Enemies Back with Hits at Close Range |
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・25% increased Critical Hit Chance with Traps |
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・20% increased Freeze Buildup ・Gain 25% Cold Damage as Extra Fire Damage against Frozen Enemies |
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・25% Chance for Projectiles to Pierce Enemeis within 3m distance of you |
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・50% increased Grenade fuse duration ・Grenade Skills Fire an additional Projectile |
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・25% increased Damage with One Handed Weapons ・20% increased Chance to inflict Ailments with One-Handed Attacks |
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・Critical Hits with Daggers have a 25% chance to Poison the Enemy |
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・25% increased Cold Damage ・15% increased Chill Duration on Enemies |
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・15% increased Area of Effect for Attacks ・+10 to Strength |
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・10% chance for Flasks you use to not consume Charges ・20% increased Life and Mana Recovery from Flasks |
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・50% increased Cold Damage while affected by Herald of Ice ・50% increased Fire Damage while affected by Herald of Ash ・50% increased Lightning Damage while affected by Herald of Thunder |
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・20% increased Mana Regeneration Rate ・8% reduced Mana Cost of Skills |
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・25% increased Critical Hit Chance for Spells ・Hits have 25% reduced Critical Hit Chance against you |
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・15% reduced Energy Shield Recharge Rate ・40% faster start of Energy Shield Recharge |
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・50% increased Critical Damage Bonus during any Flask Effect |
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・100% increased Defences from equipped Shield |
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・40% increase Electrocute Buildup ・30% increased Shock Chance against Electrocuted Enemies |
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・25% increased Energy Shield Recharge Rate ・Gain 20 Energy Shield when you Block |
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・30% increased Stun Buildup ・Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy |
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・36% increased Damage if you've dealt a Critical Hit in the past 8 seconds |
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・25% chance for Attacks to Main on Hit against Poisoned Enemies ・25% increased Magnitude of Poison you inflict |
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・25% increased Critical Hit Chance |
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・15% increeased Critical Hit Chance for Spells ・15% Increased Spell Damage if you've dealt a Critical Hit Recently |
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・20% increased Accuracy Rating while Dual Wielding ・3% increased Movement Speed while Dual Wielding |
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・20% increased Critical Damage Bonus ・20% increased magnitude of Non-Damaging Ailments you inflict with Critical Hits |
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・Break 40% increased Armour ・25% increased Physical Damage |
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・25% increased Armour Break Duration ・25% increased Attack Area Damage |
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・5% reduced Attack Speed ・30% increased Stun Buildup ・30% increased Attack Damage |
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・40% increased Elemental Damage with Attack Skills during any Flask Effect |
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・Minions have 20% to all Elemental Resistances ・Minions have 5% to all Maximum Elemental Resistances |
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・25% increased Culling Strike Threshold |
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・15% increased Accuracy Rating ・+10 to Dexterity |
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・Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt ・10% chance to inflict Bleeding on Hit ・20% increased Physical Damage |
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・28% Increased maximum Energy Shield ・Gain 12% of maximum Energy Shield as additional Stun Threshold |
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・+1 to Level of all Chaos Skills |
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・Minions have 25% increased Evasion Rating ・Your Dexterity is added to your Minions |
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・20% increased Melee Critical Hit Chance |
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・30% increased Damage if you've dealt a Critical Hit in the past 8 seconds ・12% increased Critical Hit Chance |
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・Minions deal 15% increased Damage ・Minions have 20% increased Critical Hit Chance |
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・25% increased Warcry Cooldown Recovery Rate ・8% increased Damage for each time you've Warcried Recently |
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・Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m ・Projectiles deal 25% increased Damage with Hits against Enemies further than 6m |
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・8% increased Attack Speed ・10% reduced Cost of Skills |
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・Attacks Hits Aggravate any Bleeding on targets which is older than 4 seconds |
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・12% increased Block chance ・Stagger empties 50% faster while your Shield is lowered |
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・12% increased Block Chance ・2 Mana gained when you Block |
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・80% increased Armour and Evasion Rating when on Low Life |
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・30% increased Block chance ・You take 10% damage from Blocked Hits |
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・30% increased Stun Recovery ・30% increased Stun Threshold if you haven't been Stunned Recently |
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・25% increased Energy Shield Recharge Rate ・25% Faster start of Energy Shield Recharge |
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・25% increased Critical Damage Bonus ・Hits against you have 25% reduced Critical Damage Bonus |
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・Regenerate 1.5% of Life per second while on Low Life ・40% increased Life recovery from flasks used when on Low Life |
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・25% increased Trap Damage |
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・Damaging Ailments Cannot Be inflicted on you while you already have one ・20% increased Magnitude of Damaging Ailments you inflict |
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・30% increased Accuracy Rating at Close Range ・+10 to Dexterity |
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・15% increased Attack Area damage ・15% increased Area of Effect for Attacks |
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・25% increased Trap Damage |
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・10% increased Mana Regeneration Rate ・Regenerate 0.5% of Life per second ・5 to Strength and Intelligence |
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・40% increased Critical Hit Chance against enemies that are affected by no Elemental Ailments |
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・80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently |
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・10% increase Cooldown Recovery Rate ・Enemies in your Presence have 10% reduced Cooldown Recovery Rate |
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・Herald Skills have 30% increased Area of Effect ・Herald Skills deal 30% increased Damage |
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・25% increased Spell Damage while on Full Energy Shield ・75% increased Energy Shield from equipped Focus |
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・40% increased chance to Shock ・gain 5% Lightning Damage as Extra Cold Damage |
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・40% increased Damage if you've Triggered a Skill Recently ・Meta Skills gain 15% increased Energy |
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・+30 to Accuracy Rating ・10% increased Accuracy Rating |
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・30% increased Elemental Damage if you've Ignited an Enemy Recently |
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・30% increased Elemental Damage if you've Chilled an Enemy Recently |
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・Final Repeat of Spells has 40% increased Area of Effect |
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・30% increased Elemental Damage if you've Shocked an Enemy Recently |
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・4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
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・20% increased Flask and Charm Charges gained ・40% increased Life and Mana Recovery from Flasks while you have an active Charm |
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・3% increased maximum Life, Mana and Energy Shield ・Gain 20% of maximum Energy Shield as additional Stun Threshold |
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・Damage Penetrates 18% Lightning Resistance ・25% increased Lightning Exposure Effect |
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・25% increased Lightning Damage ・15% increased Shock Duration |
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・Enemies you Electrocute have 20% increased Damage taken |
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・5% increased Skill Speed ・30% increased Electrocute Buildup |
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・25% increased chance to Ignite ・25% increased Freeze Buildup ・25% increased chance to Shock ・25% increased Electrocute Buildup |
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・1 to Level of all Cold Skills |
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・25% chance on Consuming a Shock on an Enemy to reapply it |
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・+2 to Maximum Endurance Charges |
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・25% chance for Trigger skills to refund half of Energy Spent |
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・25% Increased maximum Energy Shield ・1% to all maximum Elemental Resistances |
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・30% increased Evasion Rating ・8% increase Dexterity |
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・+10 to Maximum Rage while wielding an Axe |
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・Minions have 13% to Chaos Resistance ・Minions gain 8% Physical Damage as Chaos Damage |
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・30% increased Attack Damage if you've Cast a Spell Recently ・10% increased Cast Speed if you've Attacked Recently |
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・16% increased Cast Speed if you've dealt a Critical Hit Recently ・10% reduced Critical hit Chance |
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・10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
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・25% increased Warcry Speed ・20% increased Damage for each different Warcry you've used Recently |
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・100% increased Evasion Rating if you have been Hit Recently ・30% reduced Evasion Rating if you haven't been Hit Recently |
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・3% increased Movement Speed ・30% increased Evasion Rating |
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・40% increased Energy Shield Recharge Rate ・10 to Intelligence |
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・Gain 5% of Damage as Extra Cold Damage ・20% increased Freeze Buildup |
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・Gain 5% of Damage as Extra Lightning Damage ・30% increased chance to Shock |
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・25% reduced mana Regeneration Rate while stationary ・50% increased Mana Regeneration Rate while moving |
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・53% increased Chaos Damage ・Lose 3% of Life and Energy Shield when you use a Chaos Skill |
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・25% increased Damage with Hits against Enemies affected by Elemental Ailments ・15% increased Duration of Ignite, Shock, and Chill on Enemies |
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・24% increased Damage with Hits against Enemies affected by Elemental Ailments ・30% increased chance to inflict Ailments against Rare or Unique Enemies |
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・15% increased Area of Effect ・Burning Enemies you kill have 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
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・Damage Penetrates 15% Cold Resistance ・Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% |
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・Damage Penetrates 15% Fire Resistance ・Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% |
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・Damage Penetrates 18% Lightning Resistance ・30% increased Critical Hit Chance against enemies with Lightning Exposure |
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・15% increased chance to inflict Ailments ・Break 30% increased Armour on enemies affected by Ailments |
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・1% increased Attack Speed per 250 Accuracy Rating |
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・1% increased Attack Speed per 15 Dexterity |
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・25% reduced Ignite Duration on you ・40% increased Elemental Ailment Threshold |
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・30% reduced penalty to Accuracy Rating at range |
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・Damaging Ailments deal damage 12% faster |
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・Life Leech effects are not removed when Unreserved Life is Filled |
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・15% reduced Reservation of Herald Skills |
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・30% increased Curse Duration ・Enemies Cursed by you have 50% reduced Life Regeneration Rate ・Enemies you Curse cannot Recharge Energy Shield |
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・Minions have +150 to Accuracy Rating ・25% increased Minion Accuracy Rating |
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・Increases and Reductions to Projectile Speed also apply to Damage with Bows |
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・20% increased Armor and Evasion Rating ・20% increased Stun Threshold |
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・25% reduced Shock duration on you ・40% increased Elemental Ailment Threshold |
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・25% increased Attack Damage |
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・+2 to Maximum Frenzy Charges |
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・20% increased Cast Speed when on Low Life ・10% reduced Cast Speed when on Full Life |
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・120% increased Damage with Hits against Enemies that are on Low Life ・5% increased Damage taken while on Low Life |
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・10% increased Accuracy Rating ・Gain Accuracy Rating equal to your Intelligence |
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・60% increased Damage with Hits against Enemies that are on Low Life ・30% increased Stun Buildup against Enemies that are on Low Life |
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・+15% to Fire Resistance ・25% reduced effect of ignite on you |
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・40% increased chance to Ignite ・Enemies Ignited by you have -5% to Fire Resistance |
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・50% increased Critical Hit Chance against Enemies on Full Life ・Cannot be Blinded while on Full Life ・80% increased Damage with Hits against Enemies that are on Full Life |
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・30% increased chance to Shock ・Damage Penetrates 15% Lightning Resistance |
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・12% increased Block chance ・40% increased Defences from Equipped Shield |
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・Minions gain 15% of their maximum Life as Extra Maximum Energy Shield |
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・Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy |
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・8% increased Attack and Cast Speed ・+5 to Dexterity and Intelligence |
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・5% increased Mana Regeneration Rate ・15% increased Attack and Cast Speed |
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・20% increased Area of Effect while Unarmed ・25% reduced Damage with Unarmed Attacks ・20% increased Unarmed Attack Speed |
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・30% increased Critical Damage Bonus ・+10 to Intelligence |
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・Attack Damage Penetrates 15% of Enemy Elemental Resistances |
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・20% increased Stun Buildup ・20% increased Knockback Distance ・+10 to Strength |
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・16% reduced Skill Effect Duration ・10% Increased Cooldown Recovery Rate |
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・20% increased amount of Life Leeched ・40% increased Armour and Evasion Rating while Leeching |
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・15% increased Mana Regeneration Rate ・30% increased Magnitude of Shock you inflict |
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・30% increased Evasion Rating ・30% increased Evasion Rating if you've Dodge Rolled Recently |
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・5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges ・+1 to Maximum Frenzy Charges |
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・15% increased Life Regeneration Rate ・15% increased Mana Regeneration Rate |
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・25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds |
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・40% increased chance to Ignite ・40% increased Damage with Hits against Ignited Enemies |
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・40% increased chance to Shock ・5% increased Attack and Cast Speed with Lightning Skills |
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・Gain 8% Evasion Rating as extra Armour |
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・25% increased Damage with Hits against Rare and Unique enemies ・20% increased Accuracy Rating against Rare or Unique enemies ・20% increased chance to inflict Ailments against Rare or Unique enemies |
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・Damage Penetrates 18% Cold Resistance ・25% increased Cold Exposure Effect |
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・3% of Damage Taken Recouped as Life, Mana and Energy Shield |
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・5% reduced maximum Life ・30% increased amount of Life Leeched ・40% increased Physical Damage |
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・Minions Revive 15% faster ・You gain 2% Life when one of your Minions is Revived |
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・2% increased Attack damage per 75 Armour or Evasion Rating on Shield |
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・Grenade Skills have +1 Cooldown Use |
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・Minions have 40% increased Critical Damage Bonus |
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・5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges ・+1 to Maximum Endurance Charges |
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・Minions have 20% increased Area of Effect ・Minions have 20% increased Cooldown Recovery Rate |
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・Recover 3% of Life for each Endurance Charge consumed ・+1 to Maximum Endurance Charges |
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・30% increased Warcry Speed ・Warcry Skills have 30% increased Area of Effect |
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・15% increased Life Recovery rate |
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・20% increased Life Recovery from Flasks ・Life Flasks gain 0.1 charges per Second |
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・20% increased Stun Recovery ・Gain 20% of maximum Energy Shield as additional Stun Threshold |
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・40% increased Flask Life Recovery Rate ・Regenerate 0.75% of Life per second |
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・Totems gain +20% to all Elemental Resistances ・Totams have 20% additional Physical Damage Reduction |
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・25% increased Critical Hit Chance against Shocked Enemies ・40% increased Magnitude of Shock you inflict with Critical Hits |
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・15% increased Damage for each type of Elemental Ailment on Enemy |
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・8% increased Cast Speed with Cold Skills ・16% increased Skill Effect Duration |
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・6% of Damage taken Recouped as Life ・Regenerate 0.4% of Life per second if you have been Hit Recently |
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・35% increased Critical Damage Bonus ・+10 to Strength |
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・+10 to Intelligence ・25% increased Critical Hit Chance |
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・25% of Armour also applies to Fire Damage taken from Hits |
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・8% reduced Attack Speed ・40% increased Projectile Damage ・40% increased Projectile Stun Buildup |
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・50% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
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・25% increased Damage with Swords |
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・40% Increased maximum Energy Shield ・10% reduced maximum Life |
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・Hits that Heavy Stun Enemies have Culling Strike |
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・30% increased Flask Effect Duration ・20% increased Life Recovery from Flasks ・Recover 5% of Life when you use a Life Flask while on Low Life |
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・20% increased Freeze Buildup ・Hits ignore non-negative Elemental Resistances of Frozen Enemies |
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・15% increased Melee Damage ・15% increased Stun Buildup with Melee Damage ・+15 to Strength |
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・+3 to Stun Threshold per Strength |
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・50% increased Evasion Rating when on Full Life ・25% increased Stun Threshold while on Full Life |
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・30% increased Damage with Hits against Hindered Enemies ・Debuffs you inflict have 10% increased Slow Magnitude |
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・15% increased Effect of you Mark Skills |
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・Minions have 25% increased maximum Life |
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・8% increased Projectile Speed ・8% increased Attack Speed ・+10 to Dexterity |
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・25% increased Armour if you've Hit an Enemy with a Melee Attack Recently ・50% increased Melee Damage against Immobilised Enemies |
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・30% increased Stun Buildup ・+15 to Strength |
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・Recover 20 Life when you Block ・80% less Knockback Distance for Blocked Hits |
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・+1 Charm Slot |
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・200% increased Ice Crystal Life |
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・Gain 100% of Maximum Energy Shield as additional Freeze Threshold |
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・Gain 3 Rage when Hit by an Enemy ・Every Rage also grants 2% increased Stun Threshold |
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・20% Increased Light Radius ・70% increased Energy Shield from Equipped Helmet |
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・50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds ・30% increased Evasion Rating while you have Energy Shield |
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・25% increased Magnitude of Ignite you inflict ・+10 to Strength |
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・10% increased Energy Shield Recharge Rate ・Recover 2% of Life on Kill ・+10 to Intelligence |
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・15% increased maximum Energy Shield ・25% increased amount of Mana Leeched |
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・15% increased Area of Effect if you have Stunned an Enemy Recently ・15% increased Area of Effect for Attacks |
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・20% increased Stun Buildup ・25% increased Attack Area Damage |
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・25% increased Damage with One Handed Weapons ・Attacks have 10% chance to Maim on Hit |
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・40% faster Curse Activation ・Your Curses have 20% increased Effect if 50% of Curse Duration expired |
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・Defend with 150% of Armour against Attacks from further than 6m |
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・Regenerate 2.5% of Life per second while Surrounded |
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・40% increased Melee damage with Hits at Close Range |
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・30% increased chance to Ignite ・30% increased Damage with Hits against Burning Enemies |
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・40% increased Freeze Buildup ・12% increased Freeze Duration on Enemies |
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・+20 to maximum Life ・8% of Damage taken Recouped as Life |
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・+25 to Intelligence |
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・30% increased Melee Damage when on Full Life ・16% increased Attack Speed if you haven't Attacked Recently |
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・20% increased Evasion Rating ・20% increased maximum Energy Shield ・25% reduced effect of Curses on you |
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・18% increased maximum Energy Shield ・12% increased Mana Regeneration Rate ・6% increased Intelligence |
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・40% increased Crossbow Reload Speed |
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・Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
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・35% Increased Damage with Hits against Burning Enemies |
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・20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks ・Empowered Attacks deal 30% increased Damage |
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・Recover 3% of mana when you Invoke a Spell ・Triggered Spells deal 45% increased Spell Damage |
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・100% increased Armour Break Duration |
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・2% increased Damage per 5 of your lowest Attribute |
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・25% increased Damage with Spears |
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・30% increased Attack Damage when on Full Life ・50% increased Attack Damage when on Low Life |
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・3% increased Movement Speed ・15% increased Projectile Speed ・15% increased Projectile Damage |
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・25% increased Flask Effect Duration ・25% increased Flask Charges gained |
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・20% increased Spell Damage ・20% increased Skill Effect Duration |
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・10% increased Skill Effect Duration ・50% increased Poison Duration |
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・5% reduced Attack Speed ・30% increased Magnitude of Ailments you inflict ・20% increased Duration of Damaging Ailments on Enemies |
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・1% increased Damage per 1% Chance to Block |
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・100% increased Critical Hit Chance against Enemies on Full Life |
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・+1 to Evasion Rating per 1 Armour on Equipped Gloves |
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・30% increased Magnitude of Poison you inflict ・Recover 2% of Life on Killing a Poisoned Enemy |
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・Minions have 20% additional Physical Damage Reduction ・Minions have 23% to Chaos Resistance |
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・Recover 3% of Life on Kill |
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・14% increased Lightning Damage ・8% increased Attack and Cast Speed with Ligthning Skills |
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・Lightning Damage with Non-Critical Hits is Lucky |
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・23% increased Chaos Damage ・15% increased Skill Effect Duration |
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・40% increased Curse Duration ・10% increased Effect of your Curses |
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・Minions have 22% to all Elemental Resistances ・Minions have 3% to all Maximum Elemental Resistances |
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・15% increased Critical Hit Chance for Attacks ・15% increased Accuracy Rating |
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・15% of Elemental Damage taken Recouped as Life |
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・Minions have 12% reduced Reservation |
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・60% increased Effect of Poison you inflict on targets that are not Poisoned |
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・8% of Damage is taken from Mana before Life ・+15 to Intelligence |
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・30% increased Damage while you have an active Charm ・6% increased Movement Speed while you have an active Charm |
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・5% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges ・+1 to Maximum Power Charges |
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・40% increased Minion Damage while you have at least two different active Offerings |
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・15% of Physical Damage prevented Recouped as Life |
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・Gain 6% of Physical Damage as extra Chaos Damage |
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・25% increased Attack Damage ・Attacks have a 25% chance to Maim on Hit |
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・20 to Maximum Mana ・5% increased maximum Mana |
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・50% increased amount of Mana Leeched ・25% increased chance of inflict Ailments against Rare or Unique Enemies |
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・30% reduced Mana Cost of Mark Skills ・4% increased Movement Speed if you've cast a Mark Spell Recently |
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・Culling Strike against Enemies you Mark |
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・Enemies you Mark take 10% increased Damage |
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・25% increased Accuracy Rating with Quarterstaves ・25% increased Critical Damage Bonus with Quarterstaves ・+25 to Dexterity |
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・Allies in your Presence have X% increased Attack Speed ・6% increased Attack Speed |
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・Regenerate 0.5% of Life per second ・Allies in your Presence Regenerate 1% of your Maximum Life per second |
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・30% increased bonuses gained from Equipped Quiver |
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・25% reduced Curse Duration ・18% increased Effect of your Curses |
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・15% chance to not destroy Corpses when Consuming Corpses |
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・40% increased maximum Energy Shield ・10% reduced maximum Mana |
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・5% increased Cast Speed ・15% increased Mana Regeneration Rate ・+10 to Intelligence |
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・10% of Damage is taken from Mana before Life |
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・18% increased Mana Regeneration Rate ・15% reduced Mana Cost while not on Low Mana |
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・10% increased mana Regeneration Rate ・6% of Damage taken Recouped as Mana |
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・24% increased Evasion Rating ・24% increased maximum Energy Shield |
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・25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently ・20% increased Critical Hit Chance |
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・30% increased Critical hit Chance with Flails ・20% Critical Damage Bonus with Flails |
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・15% increased Skill Effect Duration ・12% increased Cooldown Recovery Rate |
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・30% faster start of Energy Shield Recharge ・30% increased Stun Threshold while on Full Life |
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・+4 to Ailment Threshold per Dexterity |
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・16% reduced Skill Effect Duration ・10% reduced Slowing Potency of Debuffs on You |
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・60% increased Accuracy Rating at Close Range |
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・Minions have 40% increased Critical Hit Chance |
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・Minions have 40% increased maximum Life ・Minions have 10% reduced Life Recovery rate |
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・Mark Skills have 60% increased Skill Effect Duration |
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・1% increased Damage per X% Chance to Block |
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・30% increased Defences while wielding a Staff ・30% increased Daze Buildup with Quarterstaves ・30% increased Freeze Buildup with Quarterstaves ・30% increased Stun Buildup with Quarterstaves |
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・Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge |
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・25% Increased Mana Regeneration Rate |
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・30% increased Cold Exposure Effect ・30% increased Fire Exposure Effect ・30% increased Lightning Exposure Effect |
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・+2 to Maximum Power Charges |
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・Hits that Heavy Stun inflict Fire Exposure |
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・Damage Penetrates 10% Lightning Resistance if on Low Mana ・Damage Penetrates 15% Lightning Resistance |
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・5% reduced Attack Speed ・20% increased Stun Buildup ・40% increased Damage with Two Handed Weapons |
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・20% increased Critical Hit Chance for Attacks ・20% increased Critical Damage Bonus for Attack Damage ・20% increased Stun Buildup with Critical Hits |
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・16% increased Cast Speed ・15% Increased mana Cost of Skills |
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・12% increased Block chance ・1% increased Movement Speed for each time you've Blocked in the past 10 seconds |
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・18% Increased Fire Damage ・30% Increased Chance to Ignite |
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・18% Increased Lightning Damage ・30% Increased chance to Shock |
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・18% Increased Cold Damage ・30% Increased Freeze Buildup |
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・60% increased maximum Energy Shield ・20% slower start of Energy Shield Recharge |
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・30% increased Stun Buildup ・Damage with Hits is Lucky against Heavy Stunned Enemies |
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・30% increased Critical Hit Chance against Bleeding Enemies ・20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks |
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・20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground ・40% increased Jagged Ground Duration |
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・15% increased Freeze buildup ・15% increased Chill and Freeze Duration on Enemies |
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・20% increased Melee Damage ・25% Melee Damage against Immobilised Enemies |
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・Arrows Pierce an additional Target |
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・50% chance to Pierce an Enemy |
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・60% increased Damage against Enemies with Fully Broken Armour |
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・30% increased Pin Buildup ・5% increased Movement Speed if you've Pinned an Enemy Recently |
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・Attacks gain increased Accuracy Rating equal to their Critical Hit Chance |
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・6% of Damage taken Recouped as Life ・25% increased speed of Recoup Effects |
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・50% increased Blind Effect |
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・25% increased Armour ・50% of base Armour from Equipment also added to Stun Threshold |
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・10% increased Attributes |
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・Flasks applied to you have 25% increased Effect |
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・30% Increased Spell Damage ・5% reduced Cast Speed |
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・25% increased Shock Duration ・25% increased magnitude of Shock you inflict |
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・15% reduced Attack Speed with Crossbows ・80% increased Critical Damage Bonus with Crossbows |
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・6% Increased Cast Speed |
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・25% increased Damage with Spears |
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・100% increased Critical Damage Bonus against Enemies that are on Full Life |
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・Allies in your Presence have +100 to Accuracy Rating ・35% increased Attack Damage while you have an Ally in your Presence |
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・25% increased Skill Effect Duration |
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・35% increased Stun Buildup ・35% increased Freeze Buildup |
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・10% reduced Mana Cost of Attacks ・18% of Skill Mana Costs converted to Life Costs |
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・20% increased Area of Effect if you've Killed recently ・10% increased Area of Effect for Attacks |
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・25% increased Charm Effect Duration ・25% increased Charm Charges gained |
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・1% to all Maximum Elemental Resistances ・5% to all Elemental Resistances |
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・+25 to Dexterity |
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・30% increased Armour ・Defend with 120% of Armour against Projectile Attacks |
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・16% increased Attack Damage ・16% increased Skill Effect Duration ・Buffs on you expire 10% slower |
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・Inherent loss of Rage is 25% slower |
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・20% increased Skill Effect Duration ・15% increased Duration of Damaging Ailments on Enemies |
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・12% chance for Spell Skills to fire 2 additional Projectiles |
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・Gain 11% of Damage as Extra Chaos Damage |
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・30% Increased maximum Energy Shield ・10 to Intelligence |
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・2% increased Lightning Damage per 10 Intelligence |
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・40% increased Critical Damage Bonus with One Handed Melee Weapons |
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・40% increased Stun Recovery ・Regenerate 5% of Life over 1 second when Stunned |
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・20% faster start of Energy Shield Recharge ・30% faster start of Energy Shield Recharge when not on Full Life |
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・50% increased Weapon Swap Speed |
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・10% increased Area of Effect ・10% increased Area of Damage |
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・25% Increased Energy Shield Recharge Rate ・25% Faster start of Energy Shield Recharge |
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・+30 to Accuracy Rating ・8% increased Melee Attack Speed |
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・+20 to maximum Mana ・50% increased Shock Duration |
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・25% Increased Damage with Flails |
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・12% increased maximum Mana ・10% increased Mana Cost of Skills |
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・20% Increased Spell Damage ・10 to Intelligence |
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・25% increased Melee Damage ・+2 to Melee Strike Range |
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・8% increased Attack Speed with One Handed Weapons ・+15 to Dexterity |
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・Life Flasks gain 0.15 charges per Second |
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・30% Increased Energy Shield Recharge Rate ・20% increased Mana Regeneration Rate |
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・Minions Recoup 10% of Damage taken as Life |
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・20% increased maximum Energy Shield ・Defend with 120% of Armour while not on Low Energy Shield |
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・Regenerate 1% of Life per Second if you've used a Life Flask in the past 10 seconds |
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・15% increased Armour ・Regenerate 0.5% of Life per Second ・+10 to Strength |
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・Minions have 20% increased Movement Speed ・Minions have 8% increased Attack and Cast Speed |
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・10% increased Damage ・10% increased Critical hit Chance ・5 to Strength and Intelligence |
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・15% increased Projectile Damage ・30% increased Stun Buildup against enemies within 2 metres ・+5 to Strength and Dexterity |
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・Grenades have 15% chance to activate a second time |
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・Attack Skills deal 25% increased Damage while holding a Shield ・75% increased Evasion from Equipped Shield |
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・Area Skills have 20% Chance to Knock enemies Back on Hit ・20% increased Spell Area of Damage |
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・20% increased Life Regeneration Rate ・5% of Damage taken Recouped as Life |
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・10% increased Global Defences ・25% increased Stun Threshold |
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・Minions deal 25% increased Damage |
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・Minions Revive 25% faster |
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・75% increased Thorns damage if you've Blocked Recently |
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・15% chance for Crossbow Attacks to not consume a bolt |
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・12% increased Attack Speed if you've been Hit Recently |
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・Break 25% increased Armour ・16% increased Area of Effect for Attacks |
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・Spell Skills have 20% increased Area of Effect |
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・15% increased Projectile Damage ・Projectiles have 10% chance to Chain an additional time from terrain |
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・Minions have 20% increased Area of Effect ・Minions have 10% to inflict Withered on Hit |
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・25% increased Damage with Swords |
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・10% reduced Spell Area Damage ・Spell Skills have 30% increased Area of Effect |
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・25% increased Damage with Spears |
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・35% increased Spell Area Damage ・Spell Skills have 10% reduced Area of Effect |
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・10% increased Attack Speed ・15% chance to Blind Enemies on Hit with Attacks |
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・50% increased Evasion Rating if you've consumed a Frenzy Charge Recently ・+1 to Maximum Frenzy Charges |
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・35% increased amount of Life Leeched ・Leech Life 20% slower |
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・20% chance for Flasks you use to not consume Charges |
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・25% increased Daze Buildup ・25% increased Daze Duration |
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・Gain 20% of maximum Energy Shield as additional Stun Threshold ・20% increased Stun Threshold while on Full Life |
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・10% increased Critical Hit Chance for Attacks ・30% increased Attack Damage against Rare or Unique Enemies |
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・30% increased Evasion Rating if you have been Hit Recently ・60% faster start of Energy Shield Recharge if you've been Stunned Recently |
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・5% increased Attack Speed ・30% increased Accuracy Rating against Rare or Unique Enemies |
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・25% increased Attack Damage |
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・30% increased Stun Buildup ・30% increased Daze Buildup |
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・60% reduced Ice Crystal Life |
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・25% increased Freeze Buildup ・15% increased Chill Duration on Enemies ・15% increased Magnitude of Chill you inflict |
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・Break 50% of Armour on Heavy Stunning an Enemy |
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・40% increased Elemental Ailment Threshold ・10% reduced Duration of Ailments on You |
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・12% increased Block chance ・40% increased Block Recovery |
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・20% increased Energy Shield Recovery Rate if you haven't been Hit Recently ・3% increased Movement Speed while you have Energy Shield |
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・30% increased Area of Efefct if you've Stunned an Enemy with a Two Handed Melee Weapon Recently |
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・15% reduced Projectile Speed ・20% increased Projectile Damage |
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・30% chance to Pierce an Enemy ・Projectiles have 10% chance to Chain an additional time from terrain |
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・15% Increased Critical Hit Chance for Spells ・15% increased Critical Spell Damage Bonus ・15% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
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・30% increased Damage with Hits against Ignited enemies |
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・30% increased Damage with Hits against Chilled Enemies |
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・30% increased Damage with Hits Against Shocked Enemies |
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・Minions have 20% to all Elemental Resistances |
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・5% increased Attack Speed with Daggers ・15% increased Critical Hit Chance with Daggers |
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・5% reduced Attack Speed ・20% increased Stun Buildup ・40% increased Damage with Two Handed Weapons |
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・Recover 2% of Mana on Kill ・25% increased amount of Mana Leeched |
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・20% more Damage against Heavy Stunned Enemies with Maces |
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・25% reduced Effect of Chill on you ・Unaffected by Chill during Dodge Roll |
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・20% increased ignite Duration on Enemies ・20% increased magnitude of Ignite you inflict |
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・20% increased Melee Damage ・40% increased Damage against Heavy Stunned enemies |
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・Damage Penetrates 15% Fire Resistance ・15% increased Duration of Damaging Ailments on Enemies |
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・12% increased Block chance ・10 Mana gained when you Block |
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・Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance |
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・Damage Penetrates 15% Cold Resistance ・+10 to Intelligence |
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・15% increased Energy Shield Recovery Rate |
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・3% increased Movement Speed ・29% increased Chaos Damage ・-13% to Chaos Resistance ・23% reduced Light Radius ・7% increased Attributes |
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・+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour |
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・15% increased Evasion Rating ・8% increased Cast Speed |
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・32% increased Spell Damage while wielding a Melee Weapon ・+10 to Dexterity |
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・Enemies in Jagged Ground you create take 10% increased Damage |
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・Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour |
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・50% increased Defences from Equipped Shield ・1% increased Attack Damage per 75 Armour or Evasion Rating on Shield |
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・25% Increased Damage with Flails |
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・3% increased Movement Speed ・25% increased Armour ・25% increased maximum Energy Shield |
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・29% increased Chaos Damage ・10% increased Global Defences |
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・10% increased Cast Speed ・7% to Chaos Resistance |
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・Link Skills can target Damageable Minions |
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・Projectiles have 75% chance for an additional Projectile when Forking |
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・10% chance for Mace Slam Skills you use yourself to cause Aftershocks ・10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres |
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・Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius |
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・Targets can be affected by +1 of your Poisons at the same time ・20% reduced Magnitude of Poison you inflict |
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・20% increased Critical Damage Bonus ・20% increased Knockback Distance ・20% increased Physical Damage |
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・50% reduced Enemy Chance to Block Sword Attacks |
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・Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m ・Projectiles deal 25% increased Damage with Hits against Enemies within 2m |
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・Regenerate 1% of Life per second while affected by any Damaging Ailment ・Regenerate 1% of Life per second while stationary |
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・Damage with Hits is Lucky against Enemies that are on Low Life |
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・Life Flasks gain 0.1 charges per Second ・+10 to Strength |
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・4% increased Movement Speed ・15% increased Mana Regeneration Rate ・+5 to Dexterity and Intelligence |
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・Offerings have 30% increased Maximum Life ・Recover 3% of Life when you create an Offering |
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・12% increased Attack Speed during any Flask Effect |
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・Damage Penetrates 8% Cold Resistance ・Damage Penetrates 15% Lightning Resistance |
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・Damage Penetrates 15% Cold Resistance ・Damage Penetrates 8% Lightning Resistance |
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・15% increased Damage for each type of Elemental Ailment on enemy |
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・40% increased Elemental Damage if you've dealt a Critical Hit Recently ・20% increased Critical hit Chances |
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・Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet |
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・Link Skills have 20% increased Buff Effect ・Link Skills have 20% increased Skill Effect Duration |
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・Attacks have 1% to Critical Hit Chance |
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・25% increased Critical Hit Chance against Dazed Enemies ・25% increased Damage against Dazed Enemies ・25% increased Daze Buildup |
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・Minions have 25% increased maximum Life |
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・80% increased Armour from Equipped Body Armour |
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・30 to maximum Mana ・14% increased Mana Regeneration Rate |
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・Break 30% increased Armour on enemies affected by Ailments ・+10 to Strength ・25% increased Physical Damage |
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・+2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet |
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・30% increased Life Regeneration rate during Effect of any Life Flask |
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・16% Increased Critical Hit Chance for Spells ・8% Increased Cast Speed if you've dealt a Critical Hit Recently |
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・3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage |
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・30% increased amount of Mana Leeched ・Unaffected by Chill while Leeching Mana |
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・25% increased Critical Damage Bonus for Attack Damage ・+25% to Critical Damage Bonus against Stunned Enemies |
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・25% increased Damage while you have a Totem ・Totems have 2% increased Cast Speed per Summoned Totem ・Totems have 2% increased Attack Speed per Summoned Totem |
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・Damage Penetrates 15% Lightning Resistance ・+10 to Dexterity |
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・25% increased Attack Damage |
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・8% increased Attack Speed with Spears |
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・25% increased Critical Hit Chance for Attacks ・30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
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・Gain 20 Life per Enemy Killed ・2% chance to Recover all Life when you Kill an Enemy |
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・15% of Physical Damage taken Recouped as Life |
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・20% increased Critical Damage Bonus ・+10 to Strength ・20% increased Physical Damage |
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・4% increased Attack Speed ・6% increased Attack Speed if you've been Hit Recently ・+10 to Strength |
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・20% increased Critical Damage Bonus if you've gained a Power Charge Recently ・+1 to Maximum Power Charges |
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・5% reduced Movement Speed ・Regenerate 1% of Life per second while stationary |
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・20% chance for Charms you use to not consume Charges ・Recover 5% of Mana when a Charm is used |
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・20% increased Freeze Buildup ・50% increased Damage with Hits against Frozen Enemies |
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・5% to Thorns Critical Hit Chance |
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・20% increased Attack Speed while Surrounded |
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・60% increased Critical Damage Bonus ・20% reduced Critical Hit Chance |
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・50% increased Electrocute Buildup against Shocked Enemies ・50% increased Shock Chance against Electrocuted Enemies |
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・25% increased Skill Effect Duration |
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・Debuffs you inflict have 10% increased Slow Magnitude ・Debuffs on you expire 20% faster |
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・25% increased Stun Threshold ・20% increased Life Regeneration while moving |
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・30% increased Stun Buildup ・30% increased Stun Threshold ・5% increased Strength |
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・25% increased Critical Damage Bonus against burning enemies ・10% chance to refresh Ignite Duration on Critical Hit |
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・40% increased effect of Arcane Surge on you |
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・25% increased Attack Damage |
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・50% increased Defences from Equipped Shield ・25% increased Chance to Block if you've Blocked with Active Block Recently |
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・Projectiles have 15% chance to Chain an additional time from terrain |
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・+10 to Dexterity ・20% increased Critical Hit Chance |
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・20% reduced Projectile Speed for Spell Skills |
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・20% increased Projectile Speed for Spell Skills |
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・Link Skills link to 1 additional random target |
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・Minions deal 25% increased Damage |
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・3% increased Maximum Life ・30% increased Stun Threshold |
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・40% increased Chill Duration on Enemies ・40% increased Shock Duration ・25% increased Magnitude of Chill you inflict ・25% increased Magnitude of Shock you inflict |
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・30% increased Stun Threshold ・30% increased Elemental Ailment Threshold |
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・10% increased Accuracy Rating with One Handed Melee Weapons ・10% increased Accuracy Rating with Two Handed Melee Weapons ・+2 to Melee Strike Range |
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・10% increased Attack Damage ・Gain Accuracy Rating equal to your Strength |
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・+4 to Maximum Rage ・Inherent Rage Loss starts 1 second later |
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・3% increased Movement Speed ・20% reduced Slowing Potency of Debuffs on You |
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・24% reduced Slowing Potency od Debuffs on You |
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・2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance |
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・Enemies near Enemies you Mark are Blinded ・Enemies you Mark cannot deal Critical Hits |
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・10% increased Block Chance ・15% reduced Slowing Potency of Debuffs on You |
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・Recover 2% of Life and Mana when you use a Warcry ・24% increased Warcry Speed ・18% increased Warcry Cooldown Recovery Rate |
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・Charms gain 0.15 charges per Second |
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・40% increased Thorns damage |
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・Gain 5 Rage when Hit by an Enemy ・Every Rage also grants 1% increased Armour |
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・6% increased Attack Speed with One Handed Melee Weapons ・15% increased Accuracy Rating with One Handed Melee Weapons ・+10 to Strength and Dexterity |
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・8% increased Melee Attack Speed ・+10 to Dexterity |
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・12% increased Block chance ・6 Life gained when you Block |
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・Minions have 20% increased maximum Life ・Minions Regenerate 3% of Life per second ・Minions have 13% to Chaos Resistance |
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・33% increased Damage with Hits against Enemies affected by Elemental Ailments |
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・Warcries Empower an additional Attack |
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・29% increased Chaos Damage ・Enemies you Curse have -3% to Chaos Resistance |
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・25% reduced Grenade fuse duration |
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・20% of Leech is Instant |
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・10% reduced maximum Mana ・+10 to Strength ・35% increased Critical Hit Chance |
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・30% increased Damage per Curse on you ・30% reduced effect of Curse on you ・60% increased Energy Shield from Equipped Focus |
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・10% reduced Flask Charges used from Mana Flasks ・Remove a Curse when you use a Mana Flask |
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・25% reduced Freeze Duration on you ・60% increased Freeze Threshold |
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・15% increased Duration of Damaging Ailments on Enemies ・30% increased Damage with Hits against Enemies affected by Ailments |
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・Attack Skills have +1 to maximum number of Summoned Totems ・Skills that would Summon a Totem have 20% chance to Summon two Totems instead |
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・Recover 2% of Life when you use a Mana Flask ・Mana Flasks gain 0.1 charges per Second |
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・25% increased Evasion if you have Hit an Enemy Recently ・50% increased maximum Dash Distance with Unarmed Attack Skills |
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・30% increased Mana Recovery from Flasks ・8% increased Attack and Cast Speed during Effect of any Mana Flask |
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・8% increased Attack Speed with Quarterstaves ・Knocks Back Enemies if you get a Critical Hit with a Quarterstaff |
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・50% chance to gain Onslaught on Killing Blow with Axes |
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・30% increased Block Chance ・25% reduced Global Defences |
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・15% more Maximum Lightning Damage |
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・Unwithered enemies are Withered for 8 seconds when they enter your Presence ・20% increased Effect of Withered |
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・Charms applied to you ahve 25% increased Effect |
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・40% increased Area of Effect of Curses ・8% increased Effect of your Curses ・Enemies you Curse are Hindered, with 15% reduced Movement Speed |
Notable Passives alters the behavior of Skills and typically found near a chain of Small Passives that have a similar effect.
Notable Passives Nodes are the medium sized icons on the Passive Skill Tree.
Passive Skill Tree Guide and List of Passives
Passive Skill Type | ||
---|---|---|
Keystone | Notable | Small |
List of All Notable Passives
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