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This guide lists all bows available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each bow, including their damage stats, level requirements, and unique effects.
| List of Bows | All Unique Bows |
| Patch Version | Weapon Changes |
|---|---|
| 0.4.0 | ・Lioneye's Glare now has Barrageable Attacks with this Bow Repeat +2 Times If no Enemies are in your Presence (previously 1 time).
・The modifiers for Bow Attacks fire X additional Arrows on Bows have been disabled. ・A new modifier has been added to Bows +X% Surpassing Chance to fire an additional arrow: ・of Surplus (25 - 50%) ・of Splintering (75 - 100%) ・of Shards (125 - 150%) ・of Many (175 - 200%) ・Cultist Bow now deals 22-36 physical damage (previously 10-17) and 7-19 chaos damage (previously 19-37). You can use a divine orb if you want a worse implicit. ・Adherent Bow now deals 35-59 physical damage (previously 21-34) and 14-32 chaos damage (previously 31-59). ・Fanatic Bow now deals 48-80 physical damage (previously 42-70) and 28-64 chaos damage (previously 43-71). ・Dualstring Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Projectile (Previously Bow Attacks fire an additional arrow), and now deals 19-35 damage (previously 16-31). ・Twin Bow now has 1.15 Attacks per second (Previously 1.1), now has the implicit: +50% Surpassing chance to fire an additional Projectile (Previously Bow Attacks fire an additional arrow). ・All versions of Essence of Haste now provides Increased Attack Speed for Bows and Crossbows. ・Perfect Essence of Battle now grants +3 to Level of All Attack Skills on One-Handed Melee weapons and Bows (from +4). You can make your item worse with a Divine Orb. |
| 0.3.0 | ・Critical Damage Bonus you can roll has been reduced from +39% to +25%.
・Corruption Implicit has been lowered from +10 - 15% to +5 - 10%. Existing items are unaffected but can be made worse with a Divine Orb. |
This lists down all the changes and updates made for the Bow based on recent patch notes.
| Note: More weapon data can be seen by scrolling horizontally. |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Tribal Bow
|
50 | 38-57 | 5% | 1.20 | ・None |
Adherent Bow
|
59 | 35-59 | 5% | 1.20 | ・None |
Artillery Bow
|
46 | 39-72 | 5% | 1.15 | ・50% reduced Projectile Range |
Cavalry Bow
|
72 | 49-82 | 5% | 1.20 | ・None |
Composite Bow
|
22 | 19-31 | 5.00% | 1.20 | ・None |
Crude Bow
|
None | 6-9 | 5.00% | 1.20 | ・None |
Cultist Bow
|
33 | 22-36 | 5.00% | 1.20 | ・None |
Dualstring Bow
|
28 | 19-35 | 5.00% | 1.15 | ・+50% Surpassing Chance to Fire an Additional Arrow |
Fanatic Bow
|
79 | 47-79 | 5.00% | 1.20 | ・None |
Gemini Bow
|
78 | 39-72 | 5% | 1.15 | ・+50% Surpassing Chance to Fire an Additional Arrow |
Guardian Bow
|
77 | 53-88 | 5% | 1.15 | ・20-30% chance to Chain an additional time |
Ironwood Shortbow
|
67 | 41-76 | 5% | 1.25 | ・None |
Militant Bow
|
62 | 46-69 | 5% | 1.20 | ・None |
Obliterator Bow
|
78 | 62-115 | 5% | 1.15 | ・50% Reduced Projectile Range |
Protector Bow
|
48 | 35-53 | 5% | 1.15 | ・20-30% Chance to Chain an Additional Time |
Recurve Bow
|
16 | 15-31 | 5.00% | 1.10 | ・None |
Rider Bow
|
51 | 36-61 | 5% | 1.20 | ・None |
Shortbow
|
5 | 7-14 | 5.00% | 1.25 | ・None |
Snakewood Shortbow
|
45 | 29-54 | 5% | 1.25 | ・None |
Twin Bow
|
54 | 32-60 | 5% | 1.15 | ・+50% Surpassing Chance to Fire an Additional Arrow |
Warden Bow
|
11 | 12-20 | 5.00% | 1.15 | ・20-30% Chance to Chain an Additional Time |
Warmonger Bow
|
77 | 56-84 | 5% | 1.20 | ・None |
Zealot Bow
|
39 | 31-47 | 5.00% | 1.20 | ・None |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Death's Harp Dualstring Bow
|
28 | 19-35 | 5.00% | 1.15 | ・+50% Surpassing Chance to Fire an Additional Arrow |
Doomfletch Composite Bow
|
22 | 19-31 | 5.00% | 1.20 | ・None |
Fairgraves' Curse Artillery Bow
|
48 | 39-72 | 5% | 1.15 | ・50% reduced Projectile Range |
Lioneye's Glare Heavy Bow
|
65 | 45-75 | 5% | 1.32 | ・None |
Quill Rain Shortbow
|
5 | 7-14 | 5.00% | 1.25 | ・None |
Slivertongue Zealot Bow
|
39 | 31-47 | 5.00% | 1.20 | ・None |
Splinterheart Recurve Bow
|
16 | 24-50 | 5.00% | 1.10 | ・None |
Voltaxic Rift Fanatic Bow
|
79 | 47-79 | 5.00% | 1.20 | ・None |
Widowhail Crude Bow
|
None | 6-9 | 5.00% | 1.20 | ・150-250% increased bonuses gained from Equipped Quiver |
|
・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 5 - Glinting - Adds (1-2) to (3-4) Physical Damage ・Lv. 13 - Burnished - Adds (2-3) to (4-6) Physical Damage to Attacks ・Lv. 19 - Polished - Adds (2-4) to (5-8) Physical Damage to Attacks ・Lv. 28 - Honed - Adds (4-6) to (8-11) Physical Damage to Attacks ・Lv. 35 - Gleaming - Adds (5-7) to (9-13) Physical Damage to Attacks ・Lv. 44 - Annealed - Adds (6-10) to (12-17) Physical Damage to Attacks ・Lv. 52 - Razor-sharp - Adds (7-11) to (14-20) Physical Damage to Attacks ・Lv. 64 - Tempered - Adds (10-15) to (18-26) Physical Damage to Attacks ・Lv. 76 - Flaring - Adds (12-19) to (22-23) Physical Damage to Attacks ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (2-3) to (4-5) Fire Damage ・Lv. 11 - Smouldering - Adds (4-7) to (8-11) Fire Damage ・Lv. 18 - Smoking - Adds (7-11) to (12-18) Fire Damage ・Lv. 26 - Burning - Adds (11-17) to (18-26) Fire Damage ・Lv. 33 - Flaming - Adds (14-21) to (22-33) Fire Damage ・Lv. 42 - Scorching - Adds (20-30) to (31-46) Fire Damage ・Lv. 51 - Incinerating - Adds (26-39) to (40-59) Fire Damage ・Lv. 62 - Blasting - Adds (35-52) to (53-79) Fire Damage ・Lv. 74 - Cremating - Adds (45-67) to (68-102) Fire Damage ・Lv. 81 - Carbonising - Adds (52-78) to (79-119) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (1-2) to (3-5) Cold Damage ・Lv. 12 - Chilled - Adds (4-6) to (7-10) Cold Damage ・Lv. 19 - Icy - Adds (6-9) to (10-15) Cold Damage ・Lv. 27 - Frigid - Adds (9-14) to (15-22) Cold Damage ・Lv. 34 - Freezing - Adds (12-18) to (19-28) Cold Damage ・Lv. 43 - Frozen - Adds (16-25) to (26-38) Cold Damage ・Lv. 52 - Glaciated - Adds (21-32) to (33-49) Cold Damage ・Lv. 63 - Polar - Adds (28-43) to (44-65) Cold Damage ・Lv. 75 - Entombing - Adds (37-55) to (56-84) Cold Damage ・Lv. 81 - Crystalising - Adds (42-63) to (64-95) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (7-10) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (14-20) Lightning Damage ・Lv. 19 - Snapping - Adds 1 to (19-29) Lightning Damage ・Lv. 31 - Crackling - Adds (1-3) to (33-49) Lightning Damage ・Lv. 34 - Sparking - Adds (1-3) to (37-55) Lightning Damage ・Lv. 42 - Arcing - Adds (1-4) to (49-73) Lightning Damage ・Lv. 51 - Shocking - Adds (1-5) to (62-93) Lightning Damage ・Lv. 63 - Discharging - Adds (1-7) to (86-128) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-8) to (108-162) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-10) to (125-188) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・Lv. 82 - Valkyrie's - Adds (551-650) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (19-34)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (36-51)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (53-61)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (63-71)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (73-85)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (87-100)% increased Elemental Damage with Attacks |
|
・X to Dexterity ・X to Dexterity ・Lv. 1 - of the Mongoose - Adds (5-8) to Dexterity ・Lv. 11 - of the Lynx - Adds (9-12) to Dexterity ・Lv. 22 - of the Fox - Adds (13-16) to Dexterity ・Lv. 33 - of the Falcon - Adds (17-20) to Dexterity ・Lv. 44 - of the Panther - Adds (21-24) to Dexterity ・Lv. 55 - of the Leopard - Adds (25-27) to Dexterity ・Lv. 66 - of the Jaguar - Adds (28-30) to Dexterity ・Lv. 74 - of the Phantom - Adds (31-33) to Dexterity ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Projectile Skills ・X to Level of all Projectile Skills ・Lv. 2 - of the Archer - Adds 1 to Level of All Projectile Skills ・Lv. 18 - of the Fletcher - Adds 2 to Level of All Projectile Skills ・Lv. 36 - of the Sharpshooter - Adds 3 to Level of All Projectile Skills ・Lv. 55 - of the Marksman - Adds 4 to Level of All Projectile Skills ・Lv. 81 - of the Sniper - Adds 5 to Level of All Projectile Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・Lv. 8 - of Ire - Adds (10-14)% increased Critical Damage Bonus ・Lv. 21 - of Anger - Adds (15-19)% increased Critical Damage Bonus ・Lv. 30 - of Rage - Adds (20-24)% increased Critical Damage Bonus ・Lv. 44 - of Fury - Adds (25-29)% increased Critical Damage Bonus ・Lv. 59 - of Ferocity - Adds (30-34)% increased Critical Damage Bonus ・Lv. 73 - of Destruction - Adds (35-39)% increased Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・Bow Attack fire X to Additional Arrows ・Bow Attack fire X to Additional Arrows |

Bows are lightweight, long range weapons paired with Quivers to shoot arrows. They provide excellent mobility skills, enabling swift escapes in any situtation. This weapon type is ommonly imbued with poison, ice, and lightning element to deliver enhanced damage and versatile combat utility.
| Weapon Types | ||
|---|---|---|
| Bow | Crossbow | Dagger |
| One-Handed Axe | One-Handed Mace | One-Handed Sword |
| Staff | Quarterstaff | Quiver |
| Sceptres | Spear | Two-Handed Mace |
| Two-Handed Sword | Wand | Talisman |
| Flail | Two-Handed Axe | Claw |
List of All Bows



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