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This guide lists all bows available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each bow, including their damage stats, level requirements, and unique effects.
List of Bows | All Unique Bows |
List of Contents
Note: More weapon data can be seen by scrolling horizontally. |
Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
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59 | 5% | 1.20 | ・None | |
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72 | 49-82 | 5% | 1.20 | ・None |
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79 | o | 5.00% | 1.20 | ・None |
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78 | 39-73 | 5% | 1.20 | ・Bow Attacks fire an additional Arrow |
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77 | 53-80 | 5% | 1.15 | ・20-30% chance to Chain an additional time |
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67 | 41-76 | 5% | 1.25 | ・None |
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62 | 46-69 | 5% | 1.20 | ・None |
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48 | 35-53 | 5% | 1.15 | ・None |
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51 | 36-61 | 5% | 1.20 | ・None |
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None | 29-54 | 5% | 1.25 | ・None |
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55 | 29-54 | 5% | 1.20 | ・Bow Attacks fire an additional Arrow |
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77 | 56-84 | 5% | 1.20 | ・None |
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22 | 19-31 | 5.00% | 1.20 | ・None |
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None | 6-9 | 5.00% | 1.20 | ・None |
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33 | 0 | 5.00% | 1.20 | ・None |
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28 | 16-31 | 5.00% | 1.10 | ・Bow Attacks fire an additional Arrow |
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16 | 15-31 | 5.00% | 1.10 | ・None |
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None | 7-14 | 5.00% | 1.25 | ・None |
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None | 12-18 | 5.00% | 1.15 | ・X% Chance to Chan an Additional Time |
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39 | 31-47 | 5.00% | 1.20 | ・None |
Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
---|---|---|---|---|---|
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22 | 19-31 | 5.00% | 1.20 | ・None |
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39 | 31-47 | 5.00% | 1.20 | ・None |
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79 | 0 | 5.00% | 1.20 | ・None |
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28 | 16-31 | 5.00% | 1.10 | ・Bow Attacks fire an additional Arrow |
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5 | 7-14 | 5.00% | 2.50 | ・None |
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16 | 24-50 | 5.00% | 1.10 | ・None |
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None | 6-9 | 5.00% | 1.20 | ・150-250% increased bonuses gained from Equipped Quiver |
・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 5 - Glinting - Adds (1-2) to (3-4) Physical Damage ・Lv. 13 - Burnished - Adds (2-3) to (4-6) Physical Damage to Attacks ・Lv. 19 - Polished - Adds (2-4) to (5-8) Physical Damage to Attacks ・Lv. 28 - Honed - Adds (4-6) to (8-11) Physical Damage to Attacks ・Lv. 35 - Gleaming - Adds (5-7) to (9-13) Physical Damage to Attacks ・Lv. 44 - Annealed - Adds (6-10) to (12-17) Physical Damage to Attacks ・Lv. 52 - Razor-sharp - Adds (7-11) to (14-20) Physical Damage to Attacks ・Lv. 64 - Tempered - Adds (10-15) to (18-26) Physical Damage to Attacks ・Lv. 76 - Flaring - Adds (12-19) to (22-23) Physical Damage to Attacks ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (2-3) to (4-5) Fire Damage ・Lv. 11 - Smouldering - Adds (4-7) to (8-11) Fire Damage ・Lv. 18 - Smoking - Adds (7-11) to (12-18) Fire Damage ・Lv. 26 - Burning - Adds (11-17) to (18-26) Fire Damage ・Lv. 33 - Flaming - Adds (14-21) to (22-33) Fire Damage ・Lv. 42 - Scorching - Adds (20-30) to (31-46) Fire Damage ・Lv. 51 - Incinerating - Adds (26-39) to (40-59) Fire Damage ・Lv. 62 - Blasting - Adds (35-52) to (53-79) Fire Damage ・Lv. 74 - Cremating - Adds (45-67) to (68-102) Fire Damage ・Lv. 81 - Carbonising - Adds (52-78) to (79-119) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (1-2) to (3-5) Cold Damage ・Lv. 12 - Chilled - Adds (4-6) to (7-10) Cold Damage ・Lv. 19 - Icy - Adds (6-9) to (10-15) Cold Damage ・Lv. 27 - Frigid - Adds (9-14) to (15-22) Cold Damage ・Lv. 34 - Freezing - Adds (12-18) to (19-28) Cold Damage ・Lv. 43 - Frozen - Adds (16-25) to (26-38) Cold Damage ・Lv. 52 - Glaciated - Adds (21-32) to (33-49) Cold Damage ・Lv. 63 - Polar - Adds (28-43) to (44-65) Cold Damage ・Lv. 75 - Entombing - Adds (37-55) to (56-84) Cold Damage ・Lv. 81 - Crystalising - Adds (42-63) to (64-95) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (7-10) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (14-20) Lightning Damage ・Lv. 19 - Snapping - Adds 1 to (19-29) Lightning Damage ・Lv. 31 - Crackling - Adds (1-3) to (33-49) Lightning Damage ・Lv. 34 - Sparking - Adds (1-3) to (37-55) Lightning Damage ・Lv. 42 - Arcing - Adds (1-4) to (49-73) Lightning Damage ・Lv. 51 - Shocking - Adds (1-5) to (62-93) Lightning Damage ・Lv. 63 - Discharging - Adds (1-7) to (86-128) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-8) to (108-162) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-10) to (125-188) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・Lv. 82 - Valkyrie's - Adds (551-650) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (19-34)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (36-51)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (53-61)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (63-71)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (73-85)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (87-100)% increased Elemental Damage with Attacks |
・X to Dexterity ・X to Dexterity ・Lv. 1 - of the Mongoose - Adds (5-8) to Dexterity ・Lv. 11 - of the Lynx - Adds (9-12) to Dexterity ・Lv. 22 - of the Fox - Adds (13-16) to Dexterity ・Lv. 33 - of the Falcon - Adds (17-20) to Dexterity ・Lv. 44 - of the Panther - Adds (21-24) to Dexterity ・Lv. 55 - of the Leopard - Adds (25-27) to Dexterity ・Lv. 66 - of the Jaguar - Adds (28-30) to Dexterity ・Lv. 74 - of the Phantom - Adds (31-33) to Dexterity ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Projectile Skills ・X to Level of all Projectile Skills ・Lv. 2 - of the Archer - Adds 1 to Level of All Projectile Skills ・Lv. 18 - of the Fletcher - Adds 2 to Level of All Projectile Skills ・Lv. 36 - of the Sharpshooter - Adds 3 to Level of All Projectile Skills ・Lv. 55 - of the Marksman - Adds 4 to Level of All Projectile Skills ・Lv. 81 - of the Sniper - Adds 5 to Level of All Projectile Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・Lv. 8 - of Ire - Adds (10-14)% increased Critical Damage Bonus ・Lv. 21 - of Anger - Adds (15-19)% increased Critical Damage Bonus ・Lv. 30 - of Rage - Adds (20-24)% increased Critical Damage Bonus ・Lv. 44 - of Fury - Adds (25-29)% increased Critical Damage Bonus ・Lv. 59 - of Ferocity - Adds (30-34)% increased Critical Damage Bonus ・Lv. 73 - of Destruction - Adds (35-39)% increased Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・Bow Attack fire X to Additional Arrows ・Bow Attack fire X to Additional Arrows |
Bows are lightweight, long range weapons paired with Quivers to shoot arrows. They provide excellent mobility skills, enabling swift escapes in any situtation. This weapon type is ommonly imbued with poison, ice, and lightning element to deliver enhanced damage and versatile combat utility.
Weapon Types | ||
---|---|---|
Bow | Crossbow | Dagger |
One-Handed Axe | One-Handed Mace | One-Handed Sword |
Staff | Quarterstaff | Quiver |
Sceptres | Spear | Two-Handed Mace |
Two-Handed Sword | Wand | Claw |
Flail | Two-Handed Axe | - |
List of All Bows
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