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This guide lists all crossbows available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each crossbow, including their damage stats, level requirements, and unique effects.
| List of Crossbows | All Unique Crossbows |
List of Contents
For Martial Weapons, the Critical Damage Bonus you can roll has been reduced from +39% to +25% while the Corruption Implicit has been lowered from +10 - 15% to +5 - 10%. Existing items are unaffected but can be made worse with a Divine Orb.
| Note: More weapon data can be seen by scrolling horizontally. |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Bleak Crossbow
|
62 | 27-109 | 5% | 1.60 | ・None |
Cannonade Crossbow
|
59 | 23-90 | 5% | 1.65 | ・Grenade Skills fire an additonal Projectile |
Desolate Crossbow
|
77 | 33-132 | 5% | 1.60 | ・None |
Dyad Crossbow
|
20 | 11-48 | 5.00% | 1.60 | ・Loads an additional bolt |
Engraved Crossbow
|
72 | 31-124 | 5% | 1.60 | ・None |
Flexed Crossbow
|
77 | 32-127 | 5% | 1.60 | ・20-30% increased Bolt Speed |
Gemini Crossbow
|
78 | 28-112 | 5% | 1.60 | ・Loads an additional bolt |
Makeshift Crossbow
|
None | 7-12 | 5.00% | 1.60 | ・None |
Painted Crossbow
|
51 | 23-92 | 5% | 1.60 | ・None |
Robust Crossbow
|
48 | 22-89 | 5% | 1.55 | ・None |
Siege Crossbow
|
79 | 29-115 | 5% | 1.65 | ・Grenade Skills fire an additional Projectile |
Stout Crossbow
|
67 | 30-119 | 5% | 1.55 | ・None |
Sturdy Crossbow
|
10 | 9-22 | 5.00% | 1.55 | ・None |
Taut Crossbow
|
45 | 20-79 | 5% | 1.60 | ・20-30% increased Bolt Speed |
Tense Crossbow
|
None | 7-13 | 5.00% | 1.60 | ・Increased Bolt Speed |
Twin Crossbow
|
54 | 21-83 | 5% | 1.60 | ・Loads an additional bolt |
Varnished Crossbow
|
16 | 10-30 | 5.00% | 1.60 | ・None |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Double Vision Dyad Crossbow
NEW |
32 | 23-74 | 5% | 1.6 | ・Loads an Additional Bolt |
Mist Whisper Makeshift Crossbow
|
None | 6-10 | 5.00% | 1.60 | ・None |
Rampart Raptor Tense Crossbow
|
None | 10-18 | 5.00% | 2.10 | ・20-30% increased Bolt Speed |
The Last Lament Desolate Crossbow
|
77 | 116-528 | 5% | 1.76 | ・None |
|
・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 2 - Glinting - Adds (2-3) to (5-7) Physical Damage to Attacks ・Lv. 13 - Burnished - Adds (5-8) to (10-15) Physical Damage to Attacks ・Lv. 21 - Polished - Adds (8-12) to (15-22) Physical Damage to Attacks ・Lv. 29 - Honed - Adds (11-17) to (20-30) Physical Damage to Attacks ・Lv. 36 - Gleaming - Adds (14-21) to (25-37) Physical Damage to Attacks ・Lv. 46 - Annealed - Adds (19-29) to (33-49) Physical Damage to Attacks ・Lv. 54 - Razor-sharp - Adds (23-35) to (39-59) Physical Damage to Attacks ・Lv. 65 - Tempered - Adds (29-44) to (50-75) Physical Damage to Attacks ・Lv. 77 - Flaring - Adds (37-55) to (63-94) Physical Damage to Attacks ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (2-4) to (5-7) Fire Damage ・Lv. 11 - Smouldering - Adds (6-9) to (10-15) Fire Damage ・Lv. 18 - Smoking - Adds (10-16) to (17-25) Fire Damage ・Lv. 26 - Burning - Adds (16-24) to (25-37) Fire Damage ・Lv. 33 - Flaming - Adds (20-31) to (32-47) Fire Damage ・Lv. 42 - Scorching - Adds (28-43) to (44-65) Fire Damage ・Lv. 51 - Incinerating - Adds (37-55) to (56-84) Fire Damage ・Lv. 62 - Blasting - Adds (49-74) to (75-113) Fire Damage ・Lv. 74 - Cremating - Adds (64-96) to (97-146) Fire Damage ・Lv. 81 - Carbonising - Adds (74-112) to (113-169) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (2-3) to (4-6) Cold Damage ・Lv. 12 - Chilled - Adds (5-8) to (9-13) Cold Damage ・Lv. 19 - Icy - Adds (9-13) to (14-21) Cold Damage ・Lv. 27 - Frigid - Adds (13-20) to (21-31) Cold Damage ・Lv. 34 - Freezing - Adds (17-25) to (26-39) Cold Damage ・Lv. 43 - Frozen - Adds (23-35) to (36-54) Cold Damage ・Lv. 52 - Glaciated - Adds (30-45) to (46-69) Cold Damage ・Lv. 63 - Polar - Adds (40-61) to (62-92) Cold Damage ・Lv. 75 - Entombing - Adds (52-79) to (80-119) Cold Damage ・Lv. 81 - Crystalising - Adds (59-89) to (90-135) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (7-10) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (18-25) Lightning Damage ・Lv. 19 - Snapping - Adds (1-2) to (28-39) Lightning Damage ・Lv. 31 - Crackling - Adds (1-4) to (46-66) Lightning Damage ・Lv. 34 - Sparking - Adds (1-4) to (52-74) Lightning Damage ・Lv. 42 - Arcing - Adds (1-5) to (69-99) Lightning Damage ・Lv. 51 - Shocking - Adds (1-7) to (88-127) Lightning Damage ・Lv. 63 - Discharging - Adds (1-10) to (122-175) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-12) to (154-221) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-14) to (178-256) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (34-47)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (48-71)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (72-85)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (86-99)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (100-119)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (120-139)% increased Elemental Damage with Attacks |
|
・X to Strength ・X to Strength ・Lv. 1 - of the Brute - Adds (5-8) to Strength ・Lv. 11 - of the Wrestler - Adds (9-12) to Strength ・Lv. 22 - of the Bear - Adds (13-16) to Strength ・Lv. 33 - of the Lion - Adds (17-20) to Strength ・Lv. 44 - of the Gorilla - Adds (21-24) to Strength ・Lv. 55 - of the Goliath - Adds (25-27) to Strength ・Lv. 66 - of the Leviathan - Adds (28-30) to Strength ・Lv. 74 - of the Titan - Adds (31-33) to Strength ・X to Dexterity ・X to Dexterity ・Lv. 1 - of the Mongoose - Adds (5-8) to Dexterity ・Lv. 11 - of the Lynx - Adds (9-12) to Dexterity ・Lv. 22 - of the Fox - Adds (13-16) to Dexterity ・Lv. 33 - of the Falcon - Adds (17-20) to Dexterity ・Lv. 44 - of the Panther - Adds (21-24) to Dexterity ・Lv. 55 - of the Leopard - Adds (25-27) to Dexterity ・Lv. 66 - of the Jaguar - Adds (28-30) to Dexterity ・Lv. 74 - of the Phantom - Adds (31-33) to Dexterity ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Projectile Skills ・X to Level of all Projectile Skills ・Lv. 2 - of the Archer - Adds (1-2) to Level of All Projectile Skills ・Lv. 18 - of the Fletcher - Adds 3 to Level of All Projectile Skills ・Lv. 36 - of the Sharpshooter - Adds 4 to Level of All Projectile Skills ・Lv. 55 - of the Marksman - Adds (5-6) to Level of All Projectile Skills ・Lv. 81 - of the Sniper - Adds 7 to Level of All Projectile Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 21 - of the Parasite - Leech (5-5.9)% of Physical Attack Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・Lv. 8 - of Ire - Adds (10-14)% increased Critical Damage Bonus ・Lv. 21 - of Anger - Adds (15-19)% increased Critical Damage Bonus ・Lv. 30 - of Rage - Adds (20-24)% increased Critical Damage Bonus ・Lv. 44 - of Fury - Adds (25-29)% increased Critical Damage Bonus ・Lv. 59 - of Ferocity - Adds (30-34)% increased Critical Damage Bonus ・Lv. 73 - of Destruction - Adds (35-39)% increased Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・Loads X Additional Bolts ・Loads X Additional Bolts ・Lv. 55 - of Shelling - Loads an additional bolt ・Lv. 82 - of Bursting - Loads 2 additional bolts |

Crossbows are slow but long range weapons that can use different bolts to imbue their attacks with various elements for increased power. The downside of this weapon type is limited access to mobility skills, but it compensates with exceptional attack speed even with reload times.
| Weapon Types | ||
|---|---|---|
| Bow | Crossbow | Dagger |
| One-Handed Axe | One-Handed Mace | One-Handed Sword |
| Staff | Quarterstaff | Quiver |
| Sceptres | Spear | Two-Handed Mace |
| Two-Handed Sword | Wand | Talisman |
| Flail | Two-Handed Axe | Claw |
List of All Crossbows

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The Dyad actually has an implicit that always loads an additional bolt.