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This is a Cold Concoction Pathfinder Ranger endgame build for Path of Exile 2 (PoE 2). Check out this Ice Ranger build, including its gear, socketables, skills, and playstyle!
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This build was last updated for patch 0.1.1g. We're rushing to update the build to the newest 0.2.0 patch. Please check back later on! |
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This endgame build is crafted by SiahZ. Check out all of their detailed guides on Path of Exile 2 and a variety of games over at SiahZ (Youtube)!
The video breaks down the build step-by-step, covering everything from skills, gear, and passives to use Shattering Concoction fully!
This is a Cold Ranger endgame build designed around utilizing the Shattering Concoction by boosting it with Shock and Critical Hit properties to reach 10,000,000 damage! Since freezing enemies is easy with this build, it also has solid survivability with its CC potential.
Date | Changes Made |
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01/21/25 | - Updated with SiahZ's January 18 Video for the 0.1.1 patch update. - Changed some Equipment modifiers and socketables. - Went from full Energy Shield to an Evasion hybrid. - Updated the skill/support gems and passive tree. |
01/08/25 | - Shattering Concoction Pathfinder Ranger Build created. |
Gear | Modifiers | |
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![]() (Bow) | ・+% Increased bonuses gained from Equipped Quiver | |
Visceral Quiver (Quiver) | ・Increased Critical Hit Chance for Attacks ・+ to Level of all Projectile Skills ・Add Cold damage to Attacks ・Add Lightning damage to Attacks ・+% Increased Critical Hit Damage for Attacks ・+% Increased Critical Hit Chance for Attacks ・Dexterity | |
![]() (Helm) | ・Damage taken bypasses Energy Shield ・Gain % of Maximum Life as Extra Maximum Energy Shield ・Dexterity ・Intelligence | |
Expert Waxed Jacket (Armor) | ・Add Evasion Rating ・+ Maximum Energy Shield ・+% Increased Evasion and Energy Shield ・Spirit ・Elemental Resistances ・Dexterity or Intelligence | |
![]() (Gloves) | ・Increased Attack Speed per 25 Dexterity ・Adds Lightning Damage to Attacks per 10 Intelligence ・Dexterity ・Intelligence | |
Expert Silk Slippers (Boots) | ・Movement Speed ・+% Increased Energy Shield ・Maximum Life ・Elemental Resistances ・Chaos Resistances | |
Fine Belt (Belt) | ・Flask Charges per Second ・Charm Slots ・Elemental Resistances ・Maximum Life ・Maximum Mana | |
Lunar Amulet (Amulet) | ・Maximum Energy Shield ・Spirit ・+ Level of all Projectile Skills ・+% increased Critical Damage Bonus ・Elemental Resistances | |
Unset Rings (Rings) | ・+1 Additional Skill Slot ・Intelligence ・Increased Lightning Damage ・Increased Cold Damage ・Resistances ・Evasion |
Gear | Modifiers | |
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Random Bow | ・Any Modifier | |
Random Quiver | ・Any Modifier | |
![]() (Helm) | ・Damage taken bypasses Energy Shield ・Gain % of Maximum Life as Extra Maximum Energy Shield ・Dexterity ・Intelligence | |
Expert Waxed Jacket (Armor) | ・Add Evasion Rating ・+ Maximum Energy Shield ・+% Increased Evasion and Energy Shield ・Spirit ・Elemental Resistances ・Dexterity or Intelligence | |
![]() (Gloves) | ・Increased Attack Speed per 25 Dexterity ・Adds Lightning Damage to Attacks per 10 Intelligence ・Dexterity ・Intelligence | |
Expert Silk Slippers (Boots) | ・Movement Speed ・+% Increased Energy Shield ・Maximum Life ・Elemental Resistances ・Chaos Resistances | |
Fine Belt (Belt) | ・Flask Charges per Second ・Charm Slots ・Elemental Resistances ・Maximum Life ・Maximum Mana | |
Lunar Amulet (Amulet) | ・Maximum Energy Shield ・Spirit ・+ Level of all Projectile Skills ・+% increased Critical Damage Bonus ・Elemental Resistances | |
Unset Rings (Rings) | ・+1 Additional Skill Slot ・Intelligence ・Increased Lightning Damage ・Increased Cold Damage ・Resistances ・Evasion |
The Widowhail Crudebow is the main weapon of this build since it defines Shattering Concoction's damage potential by massively boosting the Quiver's level and critical modifiers. As for the second weapon set, remember to link both Lightning Warp and Ball Lightning so it automatically swaps when setting up the Shocked Ground!
The Visceral Quiver's base effect gives the build a flat percentage increase to Critical Hit Chance, ultimately increasing this build's damage output. This build will also focus on min-maxing the Quiver as its source of scaling level and damage, given that Widowhail boosts all of its modifiers by a significant amount!
The Atziri's Disdain Gold Circlet further amps this build's defenses by converting your Maximum Life to additional Energy Shields. The massive boost in Energy Shield allows Grim Feast to have a higher cap than it initially has.
The Hand of Wisdom and Action Furtive Wraps turn the build's high innate attributes into a massive DPS boost by relatively increasing Attack Speed and Lightning Damage the higher your Dexterity and Intelligence are!
Since the build utilizes Energy Shield as an additional means of survivability, the Lunar Amulet's increased maximum Energy Shield is a substantial boost. If a Lunar Amulet is not available, find an amulet with additional levels to all projectile skills and spirit!
The Unset Rings allows for the build to slot in another Skill Gem, for which Blink and Ghost Dance is included to improve the build's overall comfort and survivability.
Apart from the specific equipment listed, stack as many Energy Shield, Evasion, and Elemental Resistances modifiers as possible to help survive in the higher Atlas tiers.
Additionally, get at least as much Spirit on your armor and amulet since this build utilizes multiple Spirit Skills!
All Armors and Accessories | |
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List of Armors | List of Accessories |
Note: The modifiers listed are arranged according to priority.
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・Notable passive skills in radius also grant gain 4% of damage as extra lightning damage
Optional: ・Notable passive skills in radius also grants +1% to maximum elemental resistance |
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・Notable passive skills in radius also grant increased Critical Damage Bonus for Attack Damage
Optional: ・Notable passive skills in radius also grant Increased Attack Speed ・Notable passive skills in radius also grant Increased bonuses from equipped Quiver Effects |
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・Increased Effects from Quivers
・Increased Critical Damage Bonus ・Increased Projectile Damage ・Increased Attack Speed ・Increased Attack Damage |
The build utilizes Against the Darkness Time-Lost Diamond and a Time-Lost Emerald. With each Notable Passive inside their radius, these jewels should provide Lightning and Critical Hit Damage bonuses indicated in their modifiers.
Most of the jewels you slot in will be Emeralds that provide you with attack damage and critical hit modifiers for maximized damage.
Note: The modifiers listed are arranged according to priority.
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・Increased Duration
・Increased Charges ・Recover Life when Used |
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The best charm to slot in would be the Thawing Charm since it prevents you from being frozen, which is essentially a death sentence on higher tiers. If you have an extra charm slot, you can use the Stone Charm to negate stun effects.
Equipment | Sockets |
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Weapon | |
Armor |
The best slot-in for your weapon here is the Soul Core of Azcapa since this build is highly reliant on high Spirit. If you can equip the Persistent Skills even without the additional Spirit, opt to use Soul Core of Ticaba to increase your Critical Damage!
The best Runes to slot in for the Waxed Jacket should be Iron Runes to further increase its Evasion and Energy Shield. Slot in extra Soul Cores of Tacati to cap out on Chaos Resistance.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
Skill | Support Gems |
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![]() Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
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![]() Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
![]() Martial Tempo Supports Attacks, causing them to Attack faster.
![]() Cold Mastery Supports Cold skills, granting then an additional level.
![]() Supercritical Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
![]() Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
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![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
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![]() Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them.
![]() Heightened Curse Supports curse skills, magnifying their power.
![]() Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies
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![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
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![]() Persistence Supports any skill that has a duration, making that duration longer.
![]() Overcharge Supports any skill that hits enemies, making its Shocks more effective but last for a shorter duration.
![]() Lightning Mastery Supports Lightning skills, granting them an additional level.
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![]() Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
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![]() Acceleration Supports Projectile skills, making those projectiles travel faster.
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![]() Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
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![]() Deceleration Supports Projectile skills, making those projectiles travel more slowly.
![]() Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
![]() Arcane Tempo Supports spells, causing them to cast faster
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
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![]() Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life.
![]() Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time.
![]() Longshot Supports Attacks, causing them to deal more damage from farther away.
![]() Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies.
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![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
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![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
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![]() Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
![]() Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time.
![]() Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
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![]() Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
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![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
![]() Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
![]() Impetus Support Meta skills. Supported Skills generate Energy significantly faster.
![]() Energy Retention Supports Meta skills. Supported skills gain a chance to partially refund a portion of energy cost when triggering or invoking other skills.
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![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
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![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
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![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
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![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
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Shattering Concoction is the skill that this build revolves around, as it can dole out massive amounts of Cold damage when specced into correctly. When using the necessary critical and damage-enhancing support gems on Shattering Concoction, you will be dealing up to 3,000,000 damage to bosses with this combo when set up with Hypothermia and Voltaic Mark.
Lightning Warp and Ball Lightning allow the build to have an additional means of setting up this build's damage by setting up Shocked Ground to debuff enemies quickly. Eye of Winter hones in on this build's emphasis on criticals by applying Critical Weakness to enemies.
Blink is included to increase the build's mobility while adding an auxiliary panic button when cornered. The build will also utilize six Persistent Skills, those being ① Cast on Freeze, ② Herald of Thunder, ③ Herald of Ice, ④ Grim Feast, ⑤ Wind Dancer, and ⑥ Alchemist's Boon.
Ascendancy Passive | |||
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![]() Shattering Concoction and Enduring Elixers |
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Passive Nodes | |||
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Weapon Set 1 Nodes | |||
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6. | - |
Weapon Set 2 Nodes | |||
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The passive tree priority for overall DPS is to take nodes that grant Projectile Damage, increased Quiver Effects, Attack Damage, Elemental Damage, Cold Damage, Critical Hit Rate/Damage, and Attack Speed.
For the defenses, take nodes that grant bonuses to both Energy Shield and Evasion Rating as this build will rely on a healthy mix between the two for its survivability. Given that this build has a high Energy Shield and has access to Enduring Elixirs, Eternal Youth keeps your Energy Shield tapped out at all times.
The ascendancy group nodes for the Pathfinder Ascendancy, Brew Concoction, and Enduring Elixirs are priority inclusions. Brew Concoction allows the build to access the Shattering Concoction skill. Enduring Elixirs allows our Energy Shield to be tapped out since the effects of the Life Potion will always be active!
When progressing through the attribute highways, invest in Intelligence since the equipment you need to equip will require high amounts to be fitted while also scaling Energy Shields. Make sure to dedicate some points on Strength and Dexterity to equip the necessary support gems!
Passive Skill Tree Guide and List of Passives
The build safely bursts down bosses by setting up Shocked Ground with Lightning Warp and Ball Lightning. While following a playstyle revolving around properly sequencing your skills to maximize damage, the skill rotation should be:
This build deals with hordes by mainly using Shattering Concoction. While following a playstyle revolving around repositioning with blink, the skill rotation should be:
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Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
![]() Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Poisonous Concoction X Added Chaos Damage;Always Poison on Hit;+5% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;100% more Magnitude of Poison inflicted;Explosion radius is 1.5 metres
Focus: Mobbing, DoT, Curse Damage |
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![]() Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
![]() Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
![]() Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
![]() Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
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![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
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![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
![]() Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Focus: Burst Damage, Lightning, Bow and Spear |
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![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
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![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
![]() Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
![]() Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
![]() Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
Base Class | |
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Ascendancies | |
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Thank you for using SiahZ's build and our guide for your build! - First, it allows the build to apply the weapon set passives that strengthen the Shocked status. Secondly, it allows the build avoid manually swapping weapons. The secondary bow does not need to be an Expert Dualstring Bow; it is okay to use a random one. - Since Concoction skills cannot be linked to weapon sets, work around this by linking Eye of Winter to your first weapon set as it is used before Shattering Concoction.
PoE 2 Cold Concoction Pathfinder Ranger Build
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Ok I understand. So the objective it's to find a nice "bow/quiver" who synergize well with Lightning Warp and Ball Lightning. I hope they will fix the weapon assignment for concoction. I see a lot of posts where people complain about it. Like a spell (doesn't require a specific weapon), the concoction should be assignable to a weapon set. Thank you very much for your answer PS: I see the build has been updated, nice!!! I think there is a mistake with the support gem on Herald of Ice