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This is a Cold Concoction Pathfinder Ranger endgame build for Path of Exile 2 (PoE 2). Check out this Ice Ranger build, including its gear, socketables, skills, and playstyle!
This endgame build is crafted by SiahZ. Check out all of their detailed guides on Path of Exile 2 and a variety of games over at SiahZ (Youtube)!
The video breaks down the build step-by-step, covering everything from skills, gear, and passives to make full use of Shattering Concoction!
This is a Cold Ranger endgame build designed around utilizing the Shattering Concoction by boosting it with Shock and Critical Hit properties to reach 3,000,000 damage! Given that freezing enemies is easy with this build, it also has solid survivability with its CC potential.
Date | Changes Made |
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01/08/25 | - Shattering Concoction Pathfinder Ranger Build created. |
Gear | Modifiers | |
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Widowhail Crude Bow (Bow) | ・+% Increased bonuses gained from Equipped Quiver | |
Visceral Quiver (Quiver) | ・Increased Critical Hit Chance for Attacks ・+ to Level of all Projectile Skills ・+% Increased Damage with Bow Skills ・Increased Critical Hit Damage for Attacks ・Projectile Speed | |
Wicker Tiara (Helm) | ・Maximum Energy Shield ・+% Increased Maximum Energy Shield ・Element Resistances | |
Expert Keth Raiment (Armor) | +% Increased Mana Regeneration Rate ・+% Increased Maximum Energy Shield ・+% Increased Evasion and Energy Shield ・Spirit ・Elemental Resistances | |
Expert Jewelled Gloves (Gloves) | ・Maximum Energy Shield ・+% Increased Maximum Energy Shield ・Attack Speed ・+% Increased Critical Damage Bonus ・Elemental Resistances | |
Fine Belt (Belt) | ・Flask Charges per Second ・Charm Slots ・Elemental Resistances | |
Expert Feathered Sandals (Boots) | ・Movement Speed ・+% Increased Energy Shield ・Maximum Life ・+% to Any Elemental Resistances | |
Lunar Amulet (Amulet) | ・Maximum Energy Shield ・Spirit ・+ Level of all Projectile Skills ・+% increased Critical Damage Bonus ・Elemental Resistances | |
Rings | ・Intelligence ・Increased Cold Damage ・Elemental Resistances |
Gear | Modifiers | |
---|---|---|
Expert Dualstring Bow (Bow) | ・Bow Attacks fire an Additional Arrow | |
Visceral Quiver (Quiver) | ・Increased Critical Hit Chance for Attacks ・+ to Level of all Projectile Skills ・+% Increased Damage with Bow Skills ・Increased Critical Hit Damage for Attacks ・Projectile Speed | |
Wicker Tiara (Helm) | ・Maximum Energy Shield ・+% Increased Maximum Energy Shield ・Element Resistances | |
Expert Keth Raiment (Armor) | +% Increased Mana Regeneration Rate ・+% Increased Maximum Energy Shield ・+% Increased Evasion and Energy Shield ・Spirit ・Elemental Resistances | |
Expert Jewelled Gloves (Gloves) | ・Maximum Energy Shield ・+% Increased Maximum Energy Shield ・Attack Speed ・+% Increased Critical Damage Bonus ・Elemental Resistances | |
Fine Belt (Belt) | ・Flask Charges per Second ・Charm Slots ・Elemental Resistances | |
Expert Feathered Sandals (Boots) | ・Movement Speed ・+% Increased Energy Shield ・Maximum Life ・+% to Any Elemental Resistances | |
Lunar Amulet (Amulet) | ・Maximum Energy Shield ・Spirit ・+ Level of all Projectile Skills ・+% increased Critical Damage Bonus ・Elemental Resistances | |
Rings | ・Intelligence ・Increased Cold Damage ・Elemental Resistances |
The Widowhail Crudebow is the main weapon of this build since it defines Shattering Concoction's damage potential by massively boosting the Quiver's level and critical modifiers. As for the second weapon set, remember to link both Lightning Warp and Ball Lightning so it automatically swaps when setting up the Shocked Ground!
The Visceral Quiver's base effect gives the build a flat percentage increase to Critical Hit Chance, ultimately increasing this build's damage output. This build will also focus on min-maxing the Quiver as its source of scaling level and damage, given that Widowhail boosts all of its modifiers by a significant amount!
The specific equipment listed for the armor lets you stack as many Energy Shields as this build's main source of survivability. Apart from the Energy Shield modifiers, cap out on Elemental Resistances as it is essential for surviving the higher tiers.
Additionally, get at least +90 Spirit on your chest and amulet since this build utilizes multiple Spirit Skills!
All Armors and Accessories | |
---|---|
List of Armors | List of Accessories |
Note: The modifiers listed are arranged according to priority.
Emerald | ・Increased Effects from Quivers
・Increased Projectile Damage ・Increased Elemental Damage ・Increased Attack Speed ・Increased Attack Damage Optional: ・Increased Damage with Bows |
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For your jewels, focus on getting Emeralds to gain damage modifiers and attack speed to boost your damage. The best modifier you can get here would be modifiers for Quivers since most of your damage scaling is affected by them.
Note: The modifiers listed are arranged according to priority.
Thawing Charm | ・Increased Duration
・Increased Charges ・Recover Life when Used |
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The best charm to slot in would be the Thawing Charm since it prevents you from being frozen, which is essentially a death sentence on higher tiers. If you have an extra charm slot, you can use the Stone Charm to negate stun effects.
Equipment | Sockets |
---|---|
Weapon | |
Armor |
The best slot-in for the Weapons is the Soul Core of Citaqualotl since this build intends to hone in on Elemental Damage, specifically Cold! The best Runes to slot in for Armor should be Iron Runes to further increase Energy Shields while slotting in extra Soul Cores of Tacati Chaos Resistance.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
Skill | Support Gems |
---|---|
Shattering Concoction Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
|
Scattershot
Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Martial Tempo
Martial Tempo Supports Attacks, causing them to Attack faster.
Cold Mastery
Cold Mastery Supports Cold skills, granting then an additional level.
Supercritical
Supercritical Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
|
Hypothermia Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
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Cursed Ground
Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them.
Heightened Curse
Heightened Curse Supports curse skills, magnifying their power.
Magnified Effect
Magnified Effect Supports any skill with an area of effect, making it larger.
|
Lightning Warp Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
|
Persistence
Persistence Supports any skill that has a duration, making that duration longer.
Overcharge
Overcharge Supports any skill that hits enemies, making its Shocks more effective but last for a shorter duration.
Lightning Mastery
Lightning Mastery Supports Lightning skills, granting them an additional level.
|
Ball Lightning Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
|
Arcane Tempo
Arcane Tempo Supports spells, causing them to cast faster
Acceleration
Acceleration Supports Projectile skills, making those projectiles travel faster.
|
Escape Shot Escape Shot Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
|
- |
Sniper's Mark Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
|
Ingenuity
Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover.
Profusion
Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so.
Second Wind
Second Wind Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
|
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
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- |
Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
|
Cold Penetration
Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Ice Bite
Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time.
Cold Infusion
Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
|
Cast on Critical Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
|
Eye of Winter
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Inspiration
Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Impetus
Impetus Support Meta skills. Supported Skills generate Energy significantly faster.
Energy Retention
Energy Retention Supports Meta skills. Supported skills gain a chance to partially refund a portion of energy cost when triggering or invoking other skills.
|
Alchemist's Boon Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
|
Precision
Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
|
Shattering Concoction is the skill that this build revolves around, as it can dole out massive amounts of Cold damage when specced into correctly. When using the necessary critical and damage-enhancing support gems on Shattering Concoction, you will be dealing up to 3,000,000 damage to bosses with this combo when set up with Hypothermia and Sniper's Mark.
Lightning Warp and Ball Lightning allow the build to have an additional means of setting up this build's damage by setting up Shocked Ground to debuff enemies quickly.
Escape Shot is an auxiliary panic button to set up the Freeze Status in situational moments. The build will also utilize four Persistent Skills, Cast on Critical, Herald of Ice, Alchemist's Boon, and Grim Feast.
Ascendancy Passive | |||
---|---|---|---|
Shattering Concoction and Enduring Elixers |
|||
Passive Nodes | |||
1. | Vile Wounds |
2. | Master Fletcher and Cooking |
3. | Catalysis, Falcon Dive, and Acceleration |
4. | Struck Through and Coming Calamity |
5. | Flurry and Throat Seeker |
6. | Eternal Youth and Deadly Force |
7. | Patient Barrier |
8. | Endless Blizzard and Enhanced Barrier |
Weapon Set 1 Nodes | |||
1. | Thin Ice |
2. | All Natural |
Weapon Set 2 Nodes | |||
1. | Frazzled |
2. | Power Conduction |
The passive tree priority for overall DPS is to take nodes that grant Projectile Damage, increased Quiver Effects, Attack Damage, Elemental Damage, Cold Damage, Critical Hit Rate/Damage, and Attack Speed.
For the defenses, take nodes that mainly grant bonuses to Energy Shield and Elemental Resistances as this build will rely on for its survivability. The build treats Energy Shield as its HP and is further emphasized after taking the Eternal Youth keystone.
The ascendancy group nodes for the Pathfinder Ascendancy, Brew Concoction, and Enduring Elixirs are priority inclusions. Brew Concoction allows the build to access the Shattering Concoction skill. Enduring Elixirs allows our Energy Shield to be tapped out since the effects of the Life Potion will always be active!
When progressing through the attribute highways, invest in Intelligence since the equipment you need to equip will require high amounts to be fitted while also scaling Energy Shields.
Make sure to dedicate some points on Strength and Dexterity to equip the necessary support gems!
Passive Skill Tree Guide and List of Passives
The build safely bursts down bosses by setting up Shocked Ground with Lightning Warp and Ball Lightning. While following a playstyle revolving around properly sequencing your skills to maximize damage, the skill rotation should be:
This build deals with hordes by mainly using Shattering Concoction. While following a playstyle revolving around quick movement, the skill rotation should be:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Poison Pathfinder | Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Barrage Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Gas Arrow Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Tornado Shot Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Focus: Mobbing, DoT, Curse Damage |
Grenade Deadeye | Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
Lightning Salvo Deadeye | Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode.
Escape Shot Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Focus: Burst Damage, Lightning, Energy Shield |
Base Class | |
---|---|
Ranger | |
Ascendancies | |
Pathfinder | Deadeye |
Cold Concoction Pathfinder Ranger Build
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