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The 0.2.0h Hotfix 2 is the latest hotfix patch in Path of Exile 2 (PoE 2), which was released on May 2, 2025. See the full patch notes for the 0.2.0h Hotfix 2 below and patch notes for all previous 0.2.0 hotfixes launched for Path of Exile 2.
List of Contents
| ・ Fixed a bug when using currency on strongboxes while using WASD input could cause your character to get stuck. |
This hotfix was released on May 15, 2025.
Below is a list of all 0.2.0 Hotfixes that were made for Path of Exile 2 since the launch of the Dawn of the Hunt.
| ・ Fixed a bug where the Recombinating UI would stretch off screen when highlighting a modifier on one of input items. |
| ・ Fixed an instance crash that could occur when weapon swapping while using Spectres. |
This hotfix was released on May 2, 2025.
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・ Fixed a bug where spectres could spawn in towns.
・ Temporarily disabled the Gilded Beetle as a Spectre. |
This hotfix was released on April 23, 2025.
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・ Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos.
・ Fixed Simulacrum Splinters not working with the Delirium Affinity. ・ Fixed a bug where unique belts could receive multiple charm slot implicit modifiers. ・ Reduced the amount of particle effects created by Shockwave Totem's slams. |
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・ Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity.
・Temporarily disabled the Vile Vulture as a Spectre. |
| ・ Reverted rendering updates in 0.2.0f that could result in other cases of black screens or missing lighting. |
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・ Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes.
・ Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points. |
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・ Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs.
・ Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes. |
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・ The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.
・ Fixed a bug where ongoing life-per-second costs didn't realise you couldn't pay them when the Lich's Eternal Life notable prevented life from changing. |
| ・ In Endgame Maps with Bosses, if you now die after defeating the boss it will no longer create a new area and remove all the other content. It will instead respawn you at the previous checkpoint within the same area. |
| ・ Fixed a bug where some Vines, like those used by Brambleghast, were able to be bound as a spectre. |
| ・ Fixed an issue where the Queen of Filth was not present in the Apex of Filth. |
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・ During party play in campaign areas, "Respawn at Checkpoint" now automatically respawns all players together into the new Instance of the area. ・ During party play in campaign areas, "Respawn at Checkpoint" is now only allowed if either the game is paused or all other players are dead. ・ The game now automatically pauses while a respawn is in progress. ・ Being dead no longer prevents party members from pausing. |
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・ Reduced the amount of Waystone chance needed to guarantee Map drops from Final Rares or Map Bosses at higher Map tiers. This change becomes most noticeable at Tier14+, improving Map sustain at the top end of the Endgame. ・ Temporarily disabled Treant Foulspawn as a Spectre. ・ Fixed a bug where Skeletal Clerics would fail to follow the player. ・ Fixed a client crash related to the Ancestral Warrior Totem. ・ Fixed a client crash related to using Storm Lance while in a party. ・ Fixed another client crash that could occur while in a party. |
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・ Fixed a bug where skills that have a percentage of damage gained as a specific element didn't get bonuses from certain combinations of other elemental damage types. This mostly affected Twisters being empowered by ground effects when using weapons with some types added elemental damage. ・ Fixed a bug where Doryani, Royal Thaumaturge's corrupted flamethrower ability was dealing significantly more damage than intended. ・ Fixed a bug where Enemies were unable to hit Lingering Illusions. ・ Fixed an instance crash related to using the Trinity Skill. ・ Fixed another instance crash. |
| ・Reduced the life bonus of the minions of Rare monsters from 400% to 94%. This undoes a change that was made in 0.2.0 that when paired with the life change made yesterday, significantly improves the grindy feeling in 0.2.0. |
| ・Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on. |
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・Temporarily disabled Volatile Boar as a Spectre, until we can make it not repeatedly explode without actually dying.
・Temporarily disabled the death effect of the Bloodthief Queen as a Spectre. |
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・All non-unique monsters have less life tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount. ・Rogue Exiles have had their Life reduced by 40% (on top of the change above). ・The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+. |
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・Fixed a bug where the Discipline and Purity Auras granted by Sceptres were not applying to the player wielding them. ・Fixed an instance crash. |
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・Fixed an issue where the Smith of Kitava Ascendancy could not be selected. You will need to relaunch your client to receive this fix. ・Monsters spawned from Strongboxes can no longer be Spectred. ・Forsaken Miners that have minecarts no longer explode instantly when being summoned as a Spectre. ・ Temporarily disabled NVIDIA Reflex while we investigate issues. ・Increased the damage area of Shield Bash from the Raise Shield Skill. ・Fixed a bug where Storm Lance and Lightning Spear were not able to be supported by Perpetual Charge. ・Fixed a client crash that could occur with the Nocturne Unique Item. ・Fixed a client crash that could occur with Storm Lance in party play. ・Fixed a client crash that could occur when previewing unavailable microtransactions when using a controller. ・Fixed a client crash that could occur on the Passive Tree UI when using a controller. ・Fixed 4 other client crashes. ・Fixed 4 instance crashes. |
| ・Fixed the "Unknown object type serialized by server" client crash. |
| ・Fixed a client crash that could occur in The Red Vale. |
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・Temporarily disabled the Legion and Scourge Commander microtransactions while we investigate a client crash. ・Fixed an instance crash. |

The Last of the Druids
Updated 12/12/2025
Update 0.4 will release on December 12! Check out the upcoming content and changes!
Free Weekend Event Details
Updated 12/15/2025
Path of Exile 2 will be free to play for three days. Learn more details on the Free Weekend event!
Third Edict Latest Information
Updated 8/29/2025
Learn about all the upcoming changes and content for Path of Exile 2's Third Edict update!

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