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This is a Arc Stormweaver Sorceress endgame build for Path of Exile 2 (PoE 2)'s The Third Edict Update. Check out the Arc Stormweaver endgame build, including its gear, socketables, skills, and playstyle!
List of Contents
This Arc Stormweaver build relies on the buffed Arc skill, which was converted into a projectile in Patch 0.3. The build focuses on lightning damage to continuously trigger shock on enemy targets.
| Date | Changes |
|---|---|
| 09-19-2025 | Created Arc Stormweaver build for endgame. |
| Gear | Modifiers | |
|---|---|---|
Siphoning Wand Siphoning Wand Stats:
Requirements: Level - 11 Intelligence - 21 (Weapon Set 1) Chiming Staff Chiming Staff Stats:
Requirements: Level - 25 Intelligence - 41 (Weapon Set 2) |
・+ Level to Lightning Spells
・% Increased Cast Speed ・% Increased Spell Damage ・% Increased Lightning Damage ・+ To Maximum Mana ・+ Intelligence ・+ Level to All Spells |
|
Crystal Focus Crystal Focus Stats:
Energy Shield - 28 Requirements: Level - 26 Intelligence - 38 (Offhand Set 1) |
・+ Level to All Spells
・% Increased Cast Speed ・% Increased Lightning Damage ・ To Maximum Energy Shied ・ + Intelligence | |
Wicker Tiara Wicker Tiara Stats:
Energy Shield - 28 Requirements: Level - 10 Intelligence - 17 (Helm) |
・Any Elemental Resistance
・+ Maximum Mana ・+ Maximum Energy Shield |
|
River Raiment River Raiment Stats:
Energy Shield - 111 Requirements: Level - 54 Intelligence - 86 (Body Armor) |
・+ Spirit
・+ Maximum Energy Shield ・% Increased Energy Shield |
|
Jewelled Gloves Jewelled Gloves Stats:
Energy Shield - 22 Requirements: Level - 26 Intelligence - 34 (Gloves) |
・+ Maximum Energy Shield
・+ Increased Energy Shield ・+ Elemental Resistance |
|
Lattice Sandals Lattice Sandals Stats:
Energy Shield - 29 Requirements: Level - 16 Intelligence - 23 (Boots) |
・Increased Movement Speed
・Elemental Resistance ・Maximum Mana ・Intelligence |
|
Solar Amulet Solar Amulet Requirements:
Level - 30 Implicit:+10-15 to Spirit (Amulet) |
・+ Level to All Spells
・+ Spirit ・Maximum Energy Shield ・increased Energy Shield ・increased Spell Damage |
|
Pearl Ring Pearl Ring Requirements:
Level - 32 Implicit:7-10% increased Cast Speed (Ring 1) |
・% Increased Cast Speed
・Any Elemental Resistance ・% Increased Mana Regeneration Rate ・+ To Maximum Mana |
|
Pearl Ring Pearl Ring Requirements:
Level - 32 Implicit:7-10% increased Cast Speed (Ring 2) |
・% Increased Cast Speed
・Any Elemental Resistance ・% Increased Mana Regeneration Rate ・+ To Maximum Mana |
|
Colossal Life Flask Colossal Life Flask Stats:
Flask Type - Life Recovered Life - 450 Charge Per Use - 10 Total Charges - 75 Duration - 4 sec. |
・Gains Charges per Second | |
Colossal Mana Flask Colossal Mana Flask Stats:
Flask Type - Mana Recovered Mana - 165 Charge Per Use - 10 Total Charges - 75 Duration - 2.5 sec. |
・Gains Charges per Second |
Prioritize getting the Level to All Spells for both your wand and your focus. This is the most important modifier for increasing your damage because it increases the base damage of all your spells. If you don't have the budget for extra spirit on your gear, you can substitute your focus for a sceptre, but at the cost of damage.
Since the build relies on repeated casts of arc to inflict shock, look for increased cast speed to output more spells faster. Follow this with mana modifiers to sustain continuous casting, as Archmage is quite mana-intensive.
The Chiming staff is only used to cast the Sigil of Power. However, it can serve as a budget alternative until you obtain a decent wand and focus, provided it has the right modifiers.
List of Weapons
Grab as many energy shield modifiers as you can while capping out your resistances, as this determines your survivability in most encounters. We won't be using any uniques, but this build requires around 200 Spirit on your body armor and amulet to enable all our persistent skills.
Use Pearl rings to have the guaranteed faster cast speed modifier, but you can substitute this for other rings provided that they have the right modifiers.
| List of Armors | List of Accessories |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
As the majority of our damage will entirely be focused on lightning, we will be using Greater Storm Runes on our Wand, for increased lightning damage.
Reaching the resistance cap wouldn't be too hard for our armor pieces because we can get elemental resistances in all of our armor and accessories. We can use Greater Iron Runes for more energy shield and a Soul Core of Takati to reach the chaos resistance cap.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Linen Belt Linen Belt Requirements:
None Implicit:20-30% increased Mana Recovery from Flasks |
・+Charm Slots
・Increased Flask Mana Recovery Rate ・+ Maximum Mana |
||||
| Charm Options | |||||
Thawing Charm |
Stone Charm |
Silver Charm |
|||
We do not need a specific belt, as long as it has the maximum amount of charm slots, since we will be using all slots to protect us from crowd control.
We will be using Thawing, Stone, and Silver charms for immunity to Freeze, Stun, and Slows, respectively. While we do have Blink on this build, we will want to avoid being disabled and maintain our mobility during combat.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Sigil of Power Sigil of Power |
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Rapid Casting II Supports Spells, causing them to cast faster.
|
Arc Arc An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
|
Rapid Casting II Supports Spells, causing them to cast faster.
Shock Supports any skill that hits enemies, making it more likely to Shock.
|
Orb of Storms Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
|
Overabundance II Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Harmonic Remnants II Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Shock Supports any skill that hits enemies, making it more likely to Shock.
Compressed Duration II Supports any skill that has a duration, making that duration shorter.
|
Frost Bomb Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
|
Potent Exposure Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Magnified Area I Supports any skill with an area of effect, making it larger.
Harmonic Remnants II Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Short Fuse II Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
|
Archmage Archmage While Active, causes your Non-Channelling Spells to cost additional mana and deal extra lightning damage, both based on your maximum mana.
|
Clarity II Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
|
Cast on Elemental Ailment Cast on Elemental Ailment While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching Maximum Energy.
|
Lightning Conduit Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but consumes shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
Boundless Energy II Supports Meta Skills. Supported Skills generate Energy significantly faster.
Controlled Destruction Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits.
Lightning Mastery Supports Lightning skills, granting them an additional level.
|
Siphon Elements Siphon Elements While active, has a chance to create an Infusion Remnant when you Freeze, Shock, or Ignite a target.
|
Harmonic Remnants II Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Lightning Mastery Supports Lightning skills, granting them an additional level.
|
Blink Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
|
- |
Our primary damage-dealing skill will be Arc, which we will use in conjunction with Orb of Storms to inflict shock and create elemental infusions. Since the Orb of Storms only spawns a remnant after it expires, we will slot Compressed Duration onto it to make it expire faster. However, this can be removed during boss encounters.
Shocked enemies contribute to Cast on Elemental Ailment, which is then used to automatically cast Lightning Conduit. This allows us to use the skill without suffering the drawbacks of its long casting animation.
Siphon Elements is mainly used to gather elemental infusions to improve Arc. Meanwhile, Achmage provides a flat damage boost and Blink improves survivability. Since this setup is quite spirit-intensive, you can choose to drop Blink if you don't need the extra mobility.
| Ascendency Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
| 1. | ![]() |
2. | ![]() |
| 3. | Insightfulness and Alternating Current |
4. | ![]() |
| 4. | Lightning Quick and Branching Bolts |
5. | ![]() |
| 6. | ![]() |
7. | - |
| Screenshots taken from Path of Building | |||
We will focus mainly on choosing passives that increase shock chance and lightning damage. The most notable passives here are Pure Power and Lightning Archon, which increase all our damage significantly. This encourages us to stack as much Intelligence as possible, which also increases our energy shield reserves.
For the rest of our passive points, we will focus on survivability by taking energy shield nodes such as Insightfulness and Pure Energy. We will also allocate some nodes to address our mana issues, such as Efficient Casting.
Passive Skill Tree Guide and List of Passives
Note: The modifiers listed are arranged according to priority.
| |
・% Increased Chance to Shock
・ % Increased Magnitude of Shock you Inflict ・% Increased Spell Damage ・Meta Skills gain % Increased Energy |
|---|
For this build, we will use a Sapphire Jewel that provides bonuses to Shock Chance, Shock Magnitude, Spell Damage, and Increased Energy to enable faster Lightning Conduit procs. Make sure to get the Sapphire with the correct modifiers, as we will only be using one jewel slot for this build.
Our mobbing will mostly consist of elemental Infused Arc casts to increase chain targets, as well as it's damage, while using Orb of Storms to generate additional remnants. The rotation is as follows:
For boss encounters, we will be utilzing our entire skillset to inflict as much damage as we can to tanky bosses. Make sure to remove Compressed Duration II on Orb of Storms beforehand! The rotation is as follows:

| Rank | Build |
|---|---|
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
PoE 2 0.3 Sorceress Build - Arc Stormweaver

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