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This is a Charged Tempest Flurry Invoker build for Path of Exile 2 (PoE 2). Check out the Charged Tempest Flurry Invoker starter build, including its gear, skills, and playstyle!
All Monk Class Guides | |
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Monk Class Guide | Charged Tempest Flurry Build |
Attention! | This is a build pieced together for Act One to Three of the main campaign and Act 1 Cruel Mode. We'll be updating the build as we progress further in the game. |
This is a Monk build that uses Charged Staff , buffing Tempest Flurry to clear mobs and deplete Bosses fast. This build focuses on amplifying Electric damage, and continuously reapplying shock to enemies!
For the early game, we used Falling Thunder with Glacial Cascade to deal with mobs, while Ice Strike with Tempest Bell allowed the build to repeatedly Freeze bosses for a huge DPS opening.
Date | Changes |
---|---|
12-11-2024 | Updated the Build for Act 3 until Cruel Act 1. |
12-11-2024 | Respecced the build to focus on Electric Damage, replacing Ice Strike and Glacial Cascade with Tempest Flurry and Storm Wave. |
12-08-2024 | Updated the Build for Act 2 |
12-08-2024 | Swapped Frozen Locus for Wave of Frost |
Gear | Modifiers | |
---|---|---|
Helm | ・Armor ・Maximum Mana ・Critical Hit Chance | |
Armor | ・Lightning Resistance ・Cold Resistance ・ Fire Resistance ・Maximum Mana | |
Gloves | ・ Armor ・Physical Damage to Attacks ・Maximum Life ・Critical Damage Bonus | |
Belt | ・Life Recovery from Flasks ・Reduced Flask Charges Used | |
Boots | ・Maximum Mana ・Life Regeneration per Second | |
Ring | ・Maximum Mana ・Maximum Life ・Cold Resistance | |
Amulet | ・Life Regeneration Per Second ・Maximum Energy Shield | |
Ring | ・Maximum Mana ・Maximum Life ・Cold Resistance | |
Quarterstaff | ・Cold Damage ・Physical Damage ・Lightning Damage ・Increased Elemental Damage with Attacks ・Increased Attack Speed |
Gear | Modifiers | |
---|---|---|
Helm | ・Armor ・Added Evasion Rating ・Increased Evasion Rating ・Maximum Mana ・Dexterity ・Critical Hit Chance | |
Armor | ・Increased Evasion Rating ・Maximum Life ・ Fire Resistance ・Maximum Mana ・Life Regeneration per Second ・Armor | |
Gloves | ・ Increased Armor and Evasion ・Added Lightning Damage to Attacks ・Maximum Life ・Maximum Mana ・Intelligence ・Lightning Resistance | |
Belt | ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Life Regeneration per Second ・Cold Resistance ・Increased Charm Charges Gained | |
Boots | ・Maximum Mana ・Life Regeneration per Second ・Added Armor ・Movement Speed ・Added Evasion Rating ・Cold Resistance | |
Ring | ・Physical Damage to Attacks ・Lightning Damage to attacks ・Maximum Mana ・Leech Physical Damage as Mana | |
Amulet | ・Level to All Melee Skills ・Critical Hit Chance ・Maximum Spirit ・Maximum Life ・Fire Resistance ・Cold Resistance | |
Ring | ・Physical Damage to Attacks ・Lightning Damage to attacks ・Maximum Mana ・Leech Physical Damage as Mana | |
Quarterstaff | ・Increased Physical Damage ・Increased Lightning Damage ・Increased Elemental Damage ・Increased Attack Speed ・Life per Enemy Hit ・Dexterity |
These are the preferred modifiers for the gear setup of the build. For your weapons, it's ideal to obtain a weapon with Lightning, Physical, and Elemental damage increases. For armor and accessories, you'll want to stack on Evasion Rating, Mana, Armor, Maximum Life, and Elemental Resistances for your survivability.
Evasion Rating is the most important modifier in your armor for your survivability, as it synergizes well with the ...and Protect me From Harm node in the Invoker Ascendancy tree as well as the Beastial Skin in the passive tree.
For your charms and runes, be sure to allocate whichever is your weakest resistance to reach the 75% cap.
Your main damaging skills will be Tempest Flurry buffed by Charged Staff. You can gain Charged Staff by dodging with Lingering Illusion. Use Tempest Bell to further amplify your damage against enemy groups and bosses.
You'll want to put Martial Tempo on your Tempest Flurry to gain a massive buff to its attack speed. For bosses, make sure to slot in Splinter to break their armor and amplify your damage. You can sustain mana by slotting Inspiration on Tempest Flurry, allowing you to toggle the skill without much mana loss.
Against groups of enemies, you'll want to use Herald of Thunder for AoE damage after you kill a shocked enemy.
You can sustain your Power Charges through the use of Lingering Illusion, which allows you to obtain Power Charges when your Illusion dies.
Slot in Persistence to make your illusions last long enough for enemies to kill them. You can also slot in Profusion to gain more charges when your Illusion dies.
You can also use Killing Palm as another way to sustain your Power Charges and recover life by slotting Life Drain as a support skill. Falling Thunder on the other hand is another powerful AoE skill that you can use if Perpetual Charge activates on Charged Staff.
As a ranged option you can use the combo of Wave of Frost along with Storm Wave. Storm Wave uses Rising Tempest, which allows it to increase its damage after using another skill with another element.
Ascendancy Tree | |||
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...and Protect me From Harm |
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Passive Nodes | |||
1. | Flow State |
2. | Style Bender |
3. | Power Within |
4. | Overflowing Power |
5. | Beastial Skin |
- | - |
For your passives, you'll want to make a beeline to reach the Flow like Water node, which allows you to gain Attack and Cast speed.
Afterward, continue to the second group of nodes where you'll get the Flow State node that allows you to gain Skill Speed and Mana Regeneration, and the Essence of the Storm node that allows you to gain Extra Lightning Damage and an increased percentage to Apply Shock.
Try to obtain the Essence of the Mountain node which grants Extra Cold Damage for a small percentage to apply Freeze on bosses. You can reach this node by using the right attribute highway from the Flow State group nodes.
Afterwards use the attribute highway to reach the node group of Style Bender, Killer Instinct, and Tenfold Attacks for an overall increase in damage. You can also take True Strike and other notables in its group to increase your Critical Chance and Damage.
After gaining Charged Staff, you'll want to take the Power Within and then Overflowing Power to increase the damage of your Charged Staff. On your way to Overflowing Power you can also take Wild Storm for an increase in Lightning Damage.
Finally, work your way down the attribute highway until you reach Beastial Skin. This notable doubles the Evasion Rating you have on your body armor, which synergizes well with the Invoker's ...and Protect me From Harm Ascendancy Node.
The playstyle of the Charged Tempest Flurry Invoker revolves around increasing the damage of Tempest Flurry with Charged Staff and Tempest Bell to clear mobs and deplete bosses faster. The rotation is as follows:
Build Notes |
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We changed Ice Strike into Tempest Flurry as Charged Staff works better with Tempest Flurry as it stacks the chances to proc Shock.
During testing, a full Lightning build greatly outscales an Ice and Lightning build, this is because the second Freeze buildup after the first is much slower and is hardly useful in boss fights. Meanwhile, the full lightning build almost always causes shock multiple times in a boss fight, keeping the damage of the build amplified.
List of All Builds | |
---|---|
Focus: Burst Damage, Crowd Control |
Charged Tempest Flurry Invoker Focus: DPS, Crowd Control |
Focus: Burst, AoE, DoT, Stun |
Focus: Mobbing, DoT, Curse Damage |
Focus: DoT, Mobbing |
Focus: Minions, Crowd Control, DoT |
Focus: DoT, Burst Damage, Bossing, Mobbing |
Focus: DPS, Burst Damage, Bossing / Mobbing |
Focus: DoT, Crowd Control, Bossing |
Focus: Burst Damage, Crowd Control |
Theyre saying to pref armor when they take the ascendancy skill that evasion turns to armor. dont follow this build
Charged Tempest Flurry Invoker Build
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it literally states that Evasion is most important?