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This is an Ice Strike Invoker Monk endgame build for Path of Exile 2 (PoE 2). Check out the Ice Strike Invoker endgame build, including its gear, socketables, skills, and playstyle!
List of Contents
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
This Monk endgame build Ice Strike with Charged Staff, Herald of Ice, and Herald of Thunder to clear high-tier maps fast. This build focuses on amplifying Physical damage for higher damage outputs from Ice Strike.
Date | Changes |
---|---|
01-17-2025 | Updated the build for higher-tier mapping. |
12-17-2024 | Replaced Falling Thunder with Flicker Strike. |
12-17-2024 | Updated the Build for Act 2 Cruel until Endgame. |
12-11-2024 | Updated the Build for Act 3 until Cruel Act 1. |
12-11-2024 | Respecced the build to focus on Electric Damage, replacing Ice Strike and Glacial Cascade with Tempest Flurry and Storm Wave. |
12-08-2024 | Updated the Build for Act 2 |
12-08-2024 | Swapped Frozen Locus for Wave of Frost |
Ice Strike is the primary skill which allows us to constantly freeze enemies and shatter them with Herald of Ice, allowing the build to clear maps faster.
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
Gear | Modifiers | |
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Helm | ・Added Energy Shield ・Added Evasion Rating ・Increased Evasion Rating ・Increased Energy Shield ・Cold Resistance ・Fire Resistance ・Lightning Resistance | |
![]() | ・Increased Armour and Energy Shield ・Reduced Maximum Mana ・Chance to Gain a Power Charge on Critical Hit | |
Gloves | ・ Added Evasion Rating ・Maximum Life ・Maximum Mana ・Armor ・Lightning Resistance ・Leech Physical Damage as Life | |
Belt | ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Fire Resistance ・Cold Resistance ・Increased Charm Charges Gained | |
Boots | ・Maximum Mana ・Movement Speed ・Added Evasion Rating ・Increased Energy Shield ・Cold Resistance ・Fire Resistance | |
Ring | ・Physical Damage to Attacks ・Chaos Resistance ・Lightning Resistance ・Maximum Mana ・Leech Physical Damage as Mana | |
Amulet | ・Level to All Melee Skills ・Critical Hit Chance ・Maximum Life ・Added Energy Shield ・Added Evasion Rating ・Lightning Resistance Resistance | |
Ring | ・Physical Damage to Attacks ・Chaos Resistance ・Lightning Resistance ・Maximum Mana ・Leech Physical Damage as Mana | |
Quarterstaff | ・Added Physical Damage ・Increased Physical Damage ・Level to All Melee Skills ・Increased Attack Speed ・Life per Enemy Hit ・Leech Physical Damage as Life |
Gear | Modifiers | |
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Helm | ・Armor ・Added Evasion Rating ・Increased Evasion Rating ・Maximum Mana ・Dexterity ・Critical Hit Chance | |
Armor | ・Increased Evasion Rating ・Maximum Life ・ Fire Resistance ・Maximum Mana ・Life Regeneration per Second ・Armor | |
Gloves | ・ Increased Armor and Evasion ・Added Lightning Damage to Attacks ・Maximum Life ・Maximum Mana ・Intelligence ・Lightning Resistance | |
Belt | ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Life Regeneration per Second ・Cold Resistance ・Increased Charm Charges Gained | |
Boots | ・Maximum Mana ・Life Regeneration per Second ・Added Armor ・Movement Speed ・Added Evasion Rating ・Cold Resistance | |
Ring | ・Physical Damage to Attacks ・Lightning Damage to attacks ・Maximum Mana ・Leech Physical Damage as Mana | |
Amulet | ・Level to All Melee Skills ・Critical Hit Chance ・Maximum Spirit ・Maximum Life ・Fire Resistance ・Cold Resistance | |
Ring | ・Physical Damage to Attacks ・Lightning Damage to attacks ・Maximum Mana ・Leech Physical Damage as Mana | |
Quarterstaff | ・Increased Physical Damage ・Increased Lightning Damage ・Increased Elemental Damage ・Increased Attack Speed ・Life per Enemy Hit ・Dexterity |
Gear | Modifiers | |
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Helm | ・Armor ・Maximum Mana ・Critical Hit Chance | |
Armor | ・Lightning Resistance ・Cold Resistance ・ Fire Resistance ・Maximum Mana | |
Gloves | ・ Armor ・Physical Damage to Attacks ・Maximum Life ・Critical Damage Bonus | |
Belt | ・Life Recovery from Flasks ・Reduced Flask Charges Used | |
Boots | ・Maximum Mana ・Life Regeneration per Second | |
Ring | ・Maximum Mana ・Maximum Life ・Cold Resistance | |
Amulet | ・Life Regeneration Per Second ・Maximum Energy Shield | |
Ring | ・Maximum Mana ・Maximum Life ・Cold Resistance | |
Quarterstaff | ・Cold Damage ・Physical Damage ・Lightning Damage ・Increased Elemental Damage with Attacks ・Increased Attack Speed |
These are the preferred modifiers for the gear setup of the build. For your weapons, it's ideal to obtain a weapon with Physical increases. For armor and accessories, you'll want to stack on Evasion Rating, Energy Shield, Maximum Life, and Elemental Resistances for your survivability.
Evasion Rating is the most important modifier in your gear for your survivability, as it synergizes well with the ...and Protect me From Harm node in the Invoker Ascendancy tree as well as the Beastial Skin in the passive tree as it will fuel the essential Spirit needed for the build.
The modifiers listed below are arranged according to priority.
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・Increased Melee Damage
・Increased Amount of Life Leeched ・Break Increased Armor ・Armor Optional: ・Increased Life Regeneration ・Increased Damage Against enemies with Fully Broken Armor |
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・Increased Attack Damage
・Increased Damage with Quarterstaves ・Increased Elemental Damage ・Increased Attack Speed with Quarterstaves Optional: ・Increased Magnitude of Ailments you Inflict with Critical Hits |
For your jewels you'll want 2 Rubies and Emeralds to gain damage modifiers for your attacks. You can opt to use less jewels if you have enough of the modifiers to boost your build.
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・Increased Duration
・Increased Charges ・Recover Life when Used |
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You'll want to use the Thawing Charm as your primary charm to avoid being frozen. However, if you have an extra charm slot you can also use the Staunching Charm to negate bleeding effects.
Equipment | Sockets |
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Weapon | ![]() |
Armor |
You'll want to stack physical damage on your weapon for higher damage when using your skills. For armor runes, allocate whichever is your weakest resistance to reach the 75% cap.
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
Skill | Support Gems |
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![]() Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. ![]() Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. ![]() Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. ![]() Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time. |
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | ![]() Lightning Penetration Supports any skill that hits enemies, making those hits penetrate enemy Lightning Resistance. ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. ![]() Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. |
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | ![]() Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. ![]() Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. ![]() Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. |
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped. | ![]() Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies. ![]() Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. ![]() Blind Support any skill that Hits enemies, causing them to Blind on hit. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. ![]() Lightning Mastery Supports Lightning skills, granting them an additional level. |
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies. | ![]() Magnified Effect Supports any skill with an area of effect, making it larger. ![]() Cold Mastery Supports Cold skills, granting then an additional level. |
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | ![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. ![]() Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion. | ![]() Fast Forward Supports any skill that has a duration, making that duration shorter. ![]() Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Skill | Support Gems |
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![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. ![]() Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. |
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. | ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. ![]() Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills |
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | ![]() Conduction Supports any skill that hits enemies, making it more likely to Shock. ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. ![]() Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. |
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | ![]() Magnified Effect Supports any skill with an area of effect, making it larger. ![]() Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. |
![]() Wave of Frost Flips backwards and sends forth a Freezing wave in front of you. | ![]() Deep Freeze Supports any skill that hits enemies, causing Freeze it inflicts to last longer. ![]() Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time. |
![]() Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | ![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
![]() Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | ![]() Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy |
![]() Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. ![]() Persistence Supports any skill that has a duration, making that duration longer. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Envenom Supports any skill that hits enemies, giving it a chance to Poison enemies. ![]() Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Skill | Support Gems |
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![]() Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. |
![]() Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | ![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
![]() Glacial Cascade Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode. | ![]() Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. ![]() Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy |
![]() Wave of Frost Flips backwards and sends forth a Freezing wave in front of you. | ![]() Deep Freeze Supports any skill that hits enemies, causing Freeze it inflicts to last longer. |
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | ![]() Conduction Supports any skill that hits enemies, making it more likely to Shock. |
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | ![]() Magnified Effect Supports any skill with an area of effect, making it larger. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | - |
Your main damaging skills will be Ice Strike and Flicker Strike buffed by Charged Staff. You can gain Power Charges for Charged Staff and Flicker Strike through the Voll's Protector Ironclad Vestments unique armor. Use Tempest Bell to further amplify your damage against enemy groups, rares, and bosses.
Herald of Thunder and Herald of Ice are used for improving the mobbing capabilities of the build. Shattering Palm is also used to synergize with Herald of Ice.
Ascendancy Tree | |||
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Passive Nodes | |||
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- | - |
The passive tree priority is to take nodes that grant Attack Speed, Power Charges, Evasion Rating, and Mana nodes. You'll also want to take nodes that grant Critical Strike Chance and Damage to take advantage of Elemental Expression and Voll's Protector Ironclad Vestments unique armor.
Increasing the number of your Power Charges is important as it increases the damage of Charged Staff, increasing your overall DPS. Evasion Rating is incredibly useful for defense as it grants Damage Reduction from the ...and Protect me From Harm ascendancy node.
The playstyle of the Ice Strike Invoker revolves around freezing enemies to proc Herald of Ice. The rotation is as follows:
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![]() Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
![]() Flicker Strike Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.
Focus: DPS, Crowd Control |
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![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Elemental Expression Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Focus: DPS, Burst Damage, Bossing / Mobbing |
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![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
![]() Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
Base Class | |
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Ascendancies | |
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PoE 2 Ice Strike Invoker Monk Build
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