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This is a Lightning Tempest Invoker Monk endgame build for Path of Exile 2 (PoE 2). Check out the Lightning Tempest Invoker endgame build, including its gear, socketables, skills, and playstyle!
List of Contents
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
This Monk endgame build still uses Charged Staff, buffing Tempest Flurry to clear mobs and deplete Bosses fast. This build focuses on amplifying Physical damage for higher damage outputs from all Skills.
Date | Changes |
---|---|
01-13-2025 | Updated the build for higher-tier mapping. |
12-17-2024 | Replaced Falling Thunder with Flicker Strike. |
12-17-2024 | Updated the Build for Act 2 Cruel until Endgame. |
12-11-2024 | Updated the Build for Act 3 until Cruel Act 1. |
12-11-2024 | Respecced the build to focus on Electric Damage, replacing Ice Strike and Glacial Cascade with Tempest Flurry and Storm Wave. |
12-08-2024 | Updated the Build for Act 2 |
12-08-2024 | Swapped Frozen Locus for Wave of Frost |
Build Notes |
---|
We changed Ice Strike into Tempest Flurry as Charged Staff works better with Tempest Flurry as it stacks the chances to proc Shock.
During testing, a full Lightning build greatly outscales an Ice and Lightning build, this is because the second Freeze buildup after the first is much slower and is hardly useful in boss fights. Meanwhile, the full lightning build almost always causes shock multiple times in a boss fight, keeping the build’s damage amplified.
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
Gear | Modifiers | |
---|---|---|
Helm | ・Armor ・Added Evasion Rating ・Increased Evasion Rating ・Cold Resistance ・Fire Resistance ・Lightning Resistance | |
Armor | ・Increased Evasion Rating ・Maximum Life ・ Fire Resistance ・Cold Resistance ・Lightning Resistance ・Armor | |
Gloves | ・ Added Evasion Rating ・Maximum Life ・Maximum Mana ・Armor ・Lightning Resistance ・Leech Physical Damage as Life | |
Belt | ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Fire Resistance ・Cold Resistance ・Increased Charm Charges Gained | |
Boots | ・Maximum Mana ・Movement Speed ・Added Evasion Rating ・Added Armor ・Cold Resistance ・Fire Resistance | |
Ring | ・Physical Damage to Attacks ・Chaos Resistance ・Lightning Resistance ・Maximum Mana ・Leech Physical Damage as Mana | |
Amulet | ・Level to All Melee Skills ・Critical Hit Chance ・Maximum Life ・Added Armor ・Added Evasion Rating ・Lightning Resistance Resistance | |
Ring | ・Physical Damage to Attacks ・Chaos Resistance ・Lightning Resistance ・Maximum Mana ・Leech Physical Damage as Mana | |
Quarterstaff | ・Added Physical Damage ・Increased Physical Damage ・Level to All Melee Skills ・Increased Attack Speed ・Life per Enemy Hit ・Leech Physical Damage as Life |
Gear | Modifiers | |
---|---|---|
Helm | ・Armor ・Added Evasion Rating ・Increased Evasion Rating ・Maximum Mana ・Dexterity ・Critical Hit Chance | |
Armor | ・Increased Evasion Rating ・Maximum Life ・ Fire Resistance ・Maximum Mana ・Life Regeneration per Second ・Armor | |
Gloves | ・ Increased Armor and Evasion ・Added Lightning Damage to Attacks ・Maximum Life ・Maximum Mana ・Intelligence ・Lightning Resistance | |
Belt | ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Life Regeneration per Second ・Cold Resistance ・Increased Charm Charges Gained | |
Boots | ・Maximum Mana ・Life Regeneration per Second ・Added Armor ・Movement Speed ・Added Evasion Rating ・Cold Resistance | |
Ring | ・Physical Damage to Attacks ・Lightning Damage to attacks ・Maximum Mana ・Leech Physical Damage as Mana | |
Amulet | ・Level to All Melee Skills ・Critical Hit Chance ・Maximum Spirit ・Maximum Life ・Fire Resistance ・Cold Resistance | |
Ring | ・Physical Damage to Attacks ・Lightning Damage to attacks ・Maximum Mana ・Leech Physical Damage as Mana | |
Quarterstaff | ・Increased Physical Damage ・Increased Lightning Damage ・Increased Elemental Damage ・Increased Attack Speed ・Life per Enemy Hit ・Dexterity |
Gear | Modifiers | |
---|---|---|
Helm | ・Armor ・Maximum Mana ・Critical Hit Chance | |
Armor | ・Lightning Resistance ・Cold Resistance ・ Fire Resistance ・Maximum Mana | |
Gloves | ・ Armor ・Physical Damage to Attacks ・Maximum Life ・Critical Damage Bonus | |
Belt | ・Life Recovery from Flasks ・Reduced Flask Charges Used | |
Boots | ・Maximum Mana ・Life Regeneration per Second | |
Ring | ・Maximum Mana ・Maximum Life ・Cold Resistance | |
Amulet | ・Life Regeneration Per Second ・Maximum Energy Shield | |
Ring | ・Maximum Mana ・Maximum Life ・Cold Resistance | |
Quarterstaff | ・Cold Damage ・Physical Damage ・Lightning Damage ・Increased Elemental Damage with Attacks ・Increased Attack Speed |
These are the preferred modifiers for the gear setup of the build. For your weapons, it's ideal to obtain a weapon with Physical increases. For armor and accessories, you'll want to stack on Evasion Rating, Armor, Maximum Life, and Elemental Resistances for your survivability.
Evasion Rating and Armor are the most important modifiers in your armor for your survivability, as they synergize well with the ...and Protect me From Harm node in the Invoker Ascendancy tree as well as the Beastial Skin in the passive tree.
The modifiers listed below are arranged according to priority.
Ruby | ・Increased Melee Damage
・Increased Amount of Life Leeched ・Break Increased Armor ・Armor Optional: ・Increased Life Regeneration ・Increased Damage Against enemies with Fully Broken Armor |
---|---|
Emerald | ・Increased Attack Damage
・Increased Damage with Quarterstaves ・Increased Elemental Damage ・Increased Attack Speed with Quarterstaves Optional: ・Increased Magnitude of Ailments you Inflict with Critical Hits |
For your jewels you'll want 2 Rubies and Emeralds to gain damage modifiers for your attacks. You can opt to use less jewels if you have enough of the modifiers to boost your build.
Thawing Charm | ・Increased Duration
・Increased Charges ・Recover Life when Used |
---|
You'll want to use the Thawing Charm as your primary charm to avoid being frozen. However, if you have an extra charm slot you can also use the Staunching Charm to negate bleeding effects.
Equipment | Sockets |
---|---|
Weapon |
Iron Rune
x2 |
Armor |
You'll want to stack physical damage on your weapon for higher damage when using your skills. For armor runes, allocate whichever is your weakest resistance to reach the 75% cap.
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
Skill | Support Gems |
---|---|
Tempest Flurry Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Electrocute Electrocute Supports any skill which can deal Damage. Lightning Damage from Supported skills can inflict Electrocute, but supported skills deal less Damage. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Crescendo Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. |
Storm Wave Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. | Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Coursing Current Coursing Current Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Conduction Conduction Supports any skill that hits enemies, making it more likely to Shock. |
Charged Staff Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | Lightning Penetration Lightning Penetration Supports any skill that hits enemies, making those hits penetrate enemy Lightning Resistance. Perpetual Charge Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. |
Tempest Bell Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | Font of Rage Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. Close Combat Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. |
Shattering Palm Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped. | Glaciation Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies. Cold Penetration Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. Blind Blind Support any skill that Hits enemies, causing them to Blind on hit. |
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | Elemental Focus Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Shock Siphon Shock Siphon Supports any skill that hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy. |
Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies. | Cold Infusion Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage. Discombobulate Discombobulate Supports Attacks, causing them to build up Daze based ona aportion of Physical Damage dealt. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Combat Frenzy Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds. | Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
Skill | Support Gems |
---|---|
Tempest Flurry Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. |
Storm Wave Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. | Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Rising Tempest Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills |
Charged Staff Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | Conduction Conduction Supports any skill that hits enemies, making it more likely to Shock. Perpetual Charge Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. |
Tempest Bell Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Close Combat Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. |
Wave of Frost Wave of Frost Flips backwards and sends forth a Freezing wave in front of you. | Deep Freeze Deep Freeze Supports any skill that hits enemies, causing Freeze it inflicts to last longer. Ice Bite Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time. |
Falling Thunder Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
Killing Palm Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | Life Drain Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy |
Lingering Illusion Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge. | Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. Persistence Persistence Supports any skill that has a duration, making that duration longer. |
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | Envenom Envenom Supports any skill that hits enemies, giving it a chance to Poison enemies. Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Skill | Support Gems |
---|---|
Ice Strike Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Crescendo Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. |
Falling Thunder Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. Perpetual Charge Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
Glacial Cascade Glacial Cascade Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode. | Cold Infusion Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
Killing Palm Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. Life Drain Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy |
Wave of Frost Wave of Frost Flips backwards and sends forth a Freezing wave in front of you. | Deep Freeze Deep Freeze Supports any skill that hits enemies, causing Freeze it inflicts to last longer. |
Tempest Flurry Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | Conduction Conduction Supports any skill that hits enemies, making it more likely to Shock. |
Tempest Bell Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | - |
Your main damaging skills will be Tempest Flurry buffed by Charged Staff. You can gain Charged Staff through Combat Frenzy. Use Tempest Bell to further amplify your damage against enemy groups and bosses.
Herald of Thunder and Herald of Ice are used for improving the mobbing capabilities of the build. Shattering Palm is also used to synergize with Herald of Ice.
You can sustain your Power Charges through the use of Combat Frenzy together with the Resonance node in the passive tree which allows you to obtain Power Charges when you freeze or Electrocute enemies.
Ascendancy Tree | |||
---|---|---|---|
...and Protect me From Harm and Elemental Expression |
|||
Passive Nodes | |||
1. | Flow State |
2. | Style Bender |
3. | Resonance |
4. | Storm Surge |
5. | Power Within |
6. | Lust for Power |
7. | Overflowing Power |
8. | Beastial Skin |
9. | Heartstopping |
- | - |
The passive tree priority is to take nodes that grant Attack Speed, Lightning Damage, Penetration to Lightning Resistance, Power Charges, and Evasion Rating. You'll also want to take nodes that grant Critical Strike Chance and Damage to take advantage of Elemental Expression.
Increasing the number of your Power Charges is important as it increases the damage of Charged Staff, increasing your overall DPS. Evasion Rating is incredibly useful for defense as it grants Damage Reduction from the ...and Protect me From Harm ascendancy node.
The playstyle of the Charged Tempest Flurry Invoker revolves around increasing the damage of Tempest Flurry with Charged Staff and Tempest Bell to clear mobs and deplete bosses faster. The rotation is as follows:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Lightning Tempest Invoker | Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Flicker Strike Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.
Focus: DPS, Crowd Control |
Lightning Wave Invoker | Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Elemental Expression Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Focus: DPS, Burst Damage, Bossing / Mobbing |
Ice Lightning Chayula | Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
Base Class | |
---|---|
Monk | |
Ascendancies | |
Invoker | Acolyte of Chayula |
Another option I've been using for gaining charges is with redflare conduit anchorite garb. It has a 20 percent chance to gain a charge per attack. You get a lot of charges with this armor so prepare to get the ailment shocked on your character frequently. But it allows you to use another charge spender like flicker strike or falling thunder, while still having enough charges to keep charged staff going.
PoE 2 Lightning Tempest Invoker Monk Build
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Are you a little bit retarded? I did it without problems, meanwhile I am end Act 3 and still no problem. Maybe the char or game is not for you