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This guide lists the support gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each support gem, including their effects, level requirements, and much more.
List of Contents
| Patch 0.3.0 Changes |
|---|
|
・One of the major issues is the limitation of only having one support gem of each type on your character. We didn’t want builds to become just using the same 5 most powerful supports on every skill, but we also wanted to encourage you to combo your abilities.
・We've removed the restriction of having one of each support gem per character. You can use as many copies as you like. ・Many Supports now have multiple tiers as you progress through the game, providing different stat values, additional stats, or perhaps working a bit different to their lower-tier counterparts. Due to these changes, many existing support gems (which will now be tier 1 for cases where multiple tiers now exist) have received small numerical balance ・changes, and the effects of some support gems have been combined into a single gem. ・We've added 11 new Support Gems with 0.3.0. ・We've also introduced 40 Lineage Supports, much more powerful Supports that are only available in Endgame. ・A number of Support Gems with simple effects have been renamed with names that more obviously hint at their functionality. ・Blood in the Eyes, Discombobulate, Unsteady Tempo, Unbating, Unbending, Untouchable, and Unyielding can no longer be engraved in the Gemcutting menu, and existing Gems will be deleted upon logging in. ・Updated the wording for Support Gems which add a Cooldown to Supported Skills. This has not resulted in a change in functionality with the exception of Expanse Support, which incorrectly had a 6 second Cooldown when it stated 8 seconds. It now correctly has an 8 second Cooldown. ・Updated the description of Last Gasp Support to mention that supported minions die before the support's duration expires if they take damage exceeding their maximum life while fatally wounded. This functionality was already present but was previously not mentioned. ・Support Gems which support skills "you use yourself" can no longer support Persistent Skills. They can still support gems that have both a persistent component and a manually activated component, such as Plague Bearer. ・In addition, we've fixed a bug where numerous supports which support skills "you use yourself" could support skills used by totems or triggered skills. These no longer do so unless they specify otherwise. ・Clarified the wording of Muster Support to refer specifically to the number of different reviving minions you have. This is not a functional change. ・Having a Skill with socketed Support Gems you do not meet the attribute requirements for now disables just those Supports instead of disabling the entire Skill. ・The Lightning/Cold/Fire/Chaos Infusion Support Gems have been renamed to Lightning/Cold/Fire/Chaos Attunement. |
| Note: More gem data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
| Name | Tags | Effects |
|---|---|---|
Abiding Hex
|
Curse |
・Supported Skills consume a Power Charge on use ・Supported Skills have 80% more duration when consuming a Power Charge |
Ablation
|
TBD |
・30% increased effect of Offerings ・Supported Skills Sacrifice 15% of Life on use ・Supported Offering Skills deal 30% more Damage. |
Acrimony
|
TBD | ・Enemies affected by non-ailment damage over time from supported skills have 50% reduced life regeneration rate. |
Adhesive Grenades I
|
Grenade | ・Supported Grenade Skills stop where they intially land. Supported Grenade Skills deal 10% less damage. |
Adhesive Grenades II
NEW |
TBD | ・Supported Grenade Skills stop where they initially land. |
Admixture
NEW |
TBD |
・20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies ・20% more Magnitude of Poison Inflicted by Supported Skills against Bleeding Enemies. |
Aftershock I
|
Melee, Slam, Attack | ・Supported skills have 25% chance to cause an Aftershock |
Aftershock II
NEW |
TBD | ・Supported skills have 35% chance to cause an Aftershock |
Alignment I
|
Projectile, Attack |
・Supported Skills indicate one of four directions ・Indicated direction changes when an Attack with Supported Skill matches indicated direction ・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction |
Alignment II
NEW |
TBD |
・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction ・Supported Skills deal 40% more Projectile Damage when Attacking in Indicated Direction. |
Alignment III
NEW |
TBD |
・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction ・Supported Skills fire 4 additional Projectiles when Attacking in Indicated Direction. |
Ambrosia
|
TBD | ・Supported Skills consume 20% of your maximum mana flask charges on use. Supported Skills gain 3% of damage as extra lightning damage per mana flask charge consumed. |
Ambush
|
TBD | ・Supported skill has 100% more critical hit chance against enemies that are on full life. |
Ammo Conservation I
|
TBD | ・Supported Crossbow attacks have 20% chance to not consume a bolt |
Ammo Conservation II
NEW |
TBD | ・Supported Crossbow Attacks have 25% chance to not consume a bolt |
Ammo Conservation III
NEW |
TBD |
・Supported Crossbow Attacks have 30% chance to not consume a bolt ・Supported Skills have 20% less reload speed. |
Ancestral Aid
|
Melee, Strike, Attack, Conditional |
・Supported Strikes area Ancestrally Boosted ・Supported Skills cannot be used until you have Blocked 3 Hits |
Ancestral Call I
|
Melee, Strike, Attack | ・Supported Strike skills are Ancestrally Boosted once every 5 seconds |
Ancestral Call II
NEW |
TBD | ・Supported Strike Skills are Ancestrally Boosted once every 3 seconds. |
Arcane Surge
|
Duration, Spell | ・Gain Arcane Surge for 10 seconds after spending a total of 100% of your maximum mana on supported skills |
Armour Break I
|
Physical | ・Break Armour equal to 15% of Physical Damage dealt by Supported Skill |
Armour Break II
NEW |
TBD |
・Break Armour equal to 15% of Physical Damage dealt by Supported Skill ・15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Armour Break III
NEW |
TBD |
・Break Armour equal to 20% of Physical Damage dealt by Supported Skill ・20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Armour Demolisher I
|
Spell | ・Supported Skills Break 50% more Armour |
Armour Demolisher II
NEW |
TBD | ・Supported Skills Break 70% more Armour |
Armour Explosion
|
Trigger, Payoff AoE, Fire, Attack |
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Arms Length
|
TBD | ・Supported skills have 40% more Knockback Distance |
Astral Projection
|
Nova |
・Supported skills cast at the targeted location instead of around you ・Supported skills have 25% less area of effect |
Auto Reload
|
TBD | ・Supported skills reload automatically on Heavy Stunning an enemy |
Barbs I
|
Melee, Strike, Attack | ・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns |
Barbs II
NEW |
TBD | ・Supported Skills deal yout Thorns Damage on their next 6 Hits after you Retaliate with Thorns |
Barbs III
NEW |
TBD | ・Supported Skills deal yout Thorns Damage twice on their next 6 Hits after you Retaliate with Thorns |
Battershout
|
Physical, Trigger, Payoff, AoE, Warcry |
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
Behead I
|
Melee, Strike, Attack | ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Behead II
NEW |
TBD | ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Bidding
|
TBD | ・Supported Minions' Command Skills deal 30% more damage |
Bidding I
NEW |
TBD |
・Support Minions have 20% increased Cooldown Recovery Rate for Command Skills ・Supported Minions' Command Skills deal 20% more Damage. |
Bidding II
NEW |
TBD |
・Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills ・Supported Minion's Command Skills deal 30% more damage. |
Bidding III
NEW |
TBD | ・Supported Minions have 80% increased Cooldown Recovery Rate for Command Skills. |
Biting Frost
|
Cold, Payoff |
・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
Bleed I
|
Physical | ・Supported Skills have 50% chance to inflict Bleeding |
Bleed II
NEW |
TBD | ・Supported Skills have 75% chance to inflict Bleeding |
Bleed III
NEW |
TBD | ・Supported Skills have 100% chance to inflict Bleeding |
Bleed IV
NEW |
TBD |
・Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies ・ Hits from Supported Skills inflict Incision ・Supported Attacks cannot cause Bleeding |
Blind I
|
TBD | ・Supported Skills Blind Enemies on Hit |
Blind II
NEW |
TBD |
・Supported Skills Blind Enemies on Hit ・Blind inflicted with Supported Skills has 20% increased Effect |
Blindside
|
Critical |
・Supported skills cannot inflict blind ・Supported skulls have 15% more critical damage bonus with hits against blinded enemies ・Supported skills have 15% more chance to critically hit blinded enemies |
Blood in the Eyes
|
Physical | ・Hobble equal to 15% of physical hit damage dealt by supported skill against bleeding enemies |
Bloodlust
|
Melee, Physical, Attack |
・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
Bludgeon
|
TBD | ・Supported skills that Knock Enemies Back on Hit |
Bone Shrapnel
|
Physical, Trigger, AoE |
Support: ・Supported Skills cannot cause Pin buildup ・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies Bone Shrapnel Explosion: ・Deals 25% of Pinned target's Maximum Life as Physical Damage ・Cannot cause Pin buildup ・Explosion radius is 2 metres |
Boundless Energy I
|
TBD | ・Supported Skills gain 35% increased energy. |
Boundless Energy II
NEW |
TBD | ・Supported Skilsl gain 45% increased Energy. |
Bounty I
NEW |
TBD |
・Enemies killed by Hits from Supported Skills grant 50% more Charm charges ・Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges ・Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges |
Bounty II
NEW |
TBD |
・Enemies killed by Hits from Supported Skills grant 100% more Charm charges ・Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges ・Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges |
Branching Fissures I
NEW |
TBD |
・Supported Skills' Fissures Branch 2 Times ・Supported Skills' Branched Fissures Deal 40% Less Damage ・Supported Skills' Branched Fissures have 35% less Area of Effect. |
Branching Fissures II
NEW |
TBD |
・Supported Skills' Fissures Branch 2 Times ・Supported Skills' Branched Fissures Deal 30% Less Damage ・Supported Skills' Branched Fissures have 35% less Area of Effect. |
Break Endurance
|
TBD | ・40% Chance to gain an Endurance Charge when supported skills fully break enemy armour |
Break Posture
|
Attack |
・Supported skills apply Daze when fully Breaking Armour ・Daze lasts for 8 seconds |
Brink I
|
Melee, Attack |
・Stun buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 30% more Stun Buildup |
Brink II
NEW |
TBD |
・Stun Buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 50% more Stun buildup. |
Brutality I
|
Physical |
・Supported skills deal 25% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage |
Brutality II
NEW |
TBD |
・Supported skills deal 30% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage |
Brutality III
NEW |
TBD |
・Supported skills deal 30% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage ・Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction |
Burgeon I
|
Channelling | ・Supported Skills deal 10% more Damage per second spent Channeling, up to 40% |
Burgeon II
NEW |
TBD | ・Supported Skills deal 20% more damage per second spent Chanelling, up to 40%. |
Burning Inscription
|
Trigger AoE, Fire |
Support: ・None Burning Inscription: ・Creates Ignited Ground dealing Fire damage equal to 20% of your maximum Mana |
Bursting Plague
|
Chaos, Physical, Trigger, AoE | ・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
Cadence
|
Attack |
・Supported Skills have 8% more attack speed for each time they've been used recently ・Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds |
Caltrops
|
Trigger, Projectile, AoE, Attack |
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Cannibalism I
|
Persistent, Buff | ・2% of Maximum Life recovered on Kill while a Supported Skill is active |
Cannibalism II
NEW |
TBD | ・3% of maximum Life recovered on Kill while a Supported Skill is active |
Capacitor
|
TBD | ・Supported Meta Gems have 80% increased Maximum Energy |
Catharsis
|
Chaos, Physical, Conditional |
・Supported Skill requires 20 Volatility on you to use ・Using Supported Skills will detonate a random amount of Volatility on you |
Chain I
|
Projectile, Chaining |
・Supported skills Chain +1 times ・Supported skills chain 100% more times ・Supported skills deal 50% less damage with hits |
Chain II
NEW |
TBD |
・Supported Skills Chain +1 times ・Supported Skills Chain 100% more times ・Supported Skills deal 40% less Damage with Hits |
Chain III
NEW |
TBD |
・Supported Skills Chain 200% more times ・Supported Skills deal 40% less Damage with Hits |
Chaos Infusion
|
Chaos, Attack |
・Supported Attacks gain 25% of Damage as Extra Chaos Damage ・ Supported Attacks deal 50% less Non-Chaos Damage |
Chaos Mastery
|
Chaos | ・+1 to Level of Supported Chaos Skills |
Chaotic Freeze
|
Chaos, Spell | ・Chaos damage contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills |
Charge Profusion I
|
TBD | ・Supported Skills have 30% Chance to Grant an Additional Charge |
Charge Profusion II
NEW |
TBD |
・Supported Skills have 30% chance to grant an additional Charge ・Supported Skills have 15% chance to grant an additional random Charge |
Charged Shots I
|
Projectile, Attack |
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage ・Charged Shots with Supported Skills recover 100% of their Mana cost when used |
Charged Shots II
NEW |
TBD |
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills gain 60% of Damage as Extra Lightning Damage. |
Charm Bounty
|
TBD | ・Enemies killed by Hits from Supported Skills grant 100% more Charm charges |
Clarity I
|
Persistent, Buff | ・30% Increased Mana Regeneration rate while a supported skill is active |
Clarity II
NEW |
TBD | ・50% Increased Mana Regeneration Rate while a Supported Skill is active. |
Clash
|
Melee, Attack | ・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you |
Close Combat I
|
Attack | ・Supported Skills deal 20% more attack damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Close Combat II
NEW |
TBD | ・Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Cold Attunement
|
Cold, Attack |
・Supported attacks gain 25% of damage as extra Cold Damage. ・Supported attacks deal 50% less Fire and Lightning Damage |
Cold Exposure
|
Cold, Duration |
・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
Cold Mastery
|
Cold | ・1 to level of supported cold skills |
Cold Penetration
|
Cold | ・Supported skills penetrate 30% of Cold Resistance |
Combo Finisher I
|
Strike, Attack |
・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Supported Skills deal 25% more Damage ・Supported Skills require 3 Combo to use |
Combo Finisher II
NEW |
TBD |
・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Supported Skills deal 40% more Damage ・Supported Skills require 5 Combo to use |
Commandment
|
Minion, Command |
・Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills ・Supported Minions deal 100% less Damage with non-command Skills |
Commiserate
|
TBD |
・Ailments inflicted by supported skills have 30% increased magnitude if you are afflicted with that ailment when inflicting it ・When inflicting an ailment with supported skill, remove that ailment from yourself |
Compressed Duration I
|
Duration | ・Supported skills have 30% less skill effect duration |
Compressed Duration II
NEW |
TBD | ・Supported Skills have 35% less Skill Effect Duration |
Concentrated Area
|
AoE |
・Supported skills deal 30% more area damage ・Supported skills have 50% less area of effect |
Concoct I
|
TBD |
・Supported Skills Consume 20% of your maximum Life Flask charges on use ・Supported Skills have 3% more magnitude of Bleeding they inflict per Life Flask charge consumed |
Concoct II
NEW |
TBD |
・Supported Skills Consume 30% of your Maximum Life Flask Charges on use ・Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask Charge consumed. |
Conduction
|
Lightning | ・Supported skills have 100% more chance to Shock |
Considered Casting
|
Spell |
・Supported spell skills have 10% less cast speed ・Supported skills deal 25% more damage with spell hits |
Controlled Destruction
|
Spell |
・Supported skills deal 25% more damage with Hits and Ailments ・Supported skills cannot deal Critical Hits |
Cooldown Recovery I
|
TBD | ・Supported skills have 25% increased cooldown recovery rate |
Cooldown Recovery II
NEW |
TBD | ・Supported Skills have 30% increased cooldown recovery rate |
Coolheaded
|
Persistent, Buff | ・50% less Ignite duration on you while a Supported Skill is active |
Corpse Conservation
|
TBD | ・Corpses consumed by supported skills have 25% chance to not be destroyed |
Corrosion
|
Chaos, Physical | ・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt. |
Corrupting Cry I
|
Duration, Physical, Warcry |
・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Corrupting Cry II
NEW |
TBD |
・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Coursing Current
|
AoE, Lightning | ・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Crackling Barrier
|
Channelling, Lightning | ・Gain 15% of your maximum mana as lightning thorns damage while channeling supported skills. |
Crater
NEW |
TBD |
Support: ・Supported Skills create 3 Fissures on Landing Fissures: ・Converts 80% of Physical Damage to Fire Damage ・Attack Damage of this Skill is 35% of Default Attack Damage ・Fissure Length is 1.5 metres ・Fissure duration is 6 seconds ・Limit 9 Fissures allowed. |
Crazed Minions
|
Persistent, Minion | ・Supported Minions deal 30% more damage if they have Revived Recently |
Crescendo I
|
Melee, Strike, Strike, Attack | ・Final Strike of supported skills can be performed twice in succession |
Crescendo II
NEW |
TBD |
・Final Strike of Supported Skills can be performed twice in succession ・Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed |
Crescendo III
NEW |
TBD | ・Final Strike of Supported Skill is Ancestrally Boosted |
Crystalline Shards
NEW |
TBD |
・Supported Skills cannot extract Impale ・Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical ・Ice Crystals by Supported Skills have 100% chance to Impale. |
Culling Strike I
|
Attack | ・Supported skills have Culling Strike against Rare or Unique enemies |
Culling Strike II
NEW |
TBD |
・Supported Skills have Culling Strike against Rare or Unique Enemies ・Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills |
Culmination I
|
Melee, Attack |
・Supported skills can gain Combo ・Supported skills lose all Combo on use ・Supported skills lose Combo if you generate no Combo for 4s ・Supported skills deal 3% more damage per combo |
Culmination II
NEW |
TBD |
・Supported Skills can gain Combo ・Supported Skills lose all Combo on use ・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Combo Count loss for Supported Skills occurs 50% slower ・Supported Skills deal 3% more damage per Combo. |
Cursed Ground
|
TBD |
・Support skills create Cursed Ground ・Enemies on Cursed Ground from a supported skill are Cursed while within it ・Maximum 1 area of Cursed Ground |
Danse Macabre
|
TBD |
・Supported Offering Skills have 30% increased Buff Effect ・Supported Offering skills target an additional Skeletal Minion ・Support Effects are only applied if an additional Skeletal Minion is targeted ・Supported Offering skills deal 30% more damage |
Dauntless
|
Conditional |
・Supported Skills cannot be used unless you have been stationary for 1.5 seconds ・This timer resets when you move ・Supported Skills deal 3% more damage with Hits for each quarter second you have been stationary, up to 45% ・This damage bonus resets when you move |
Dazing Cry
|
Warcry |
・Supported skills Daze enemies ・Daze lasts for 4.0s |
Dazzle
|
Attack |
・Supported Skills cannot inflict Daze buildip ・Supported Skills cannot Daze. Dazed enemies cannot evade hits from supported skills ・Supported Skills consume daze on hit |
Deadly Herald
|
Herald | ・Supported Skills deal 30% more damage |
Deadly Poison I
|
Chaos |
・Supported Skills deal 25% less damage with Hits ・75% more Magnitude of Poison inflicted with Supported Skills |
Deadly Poison II
NEW |
TBD |
・Supported Skills deal 30% less Damage with Hits ・100% more Magnitude of Poison inflicted with Supported Skills |
Deathmarch
|
Persistent, Minion | ・Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions |
Decaying Hex
|
Intelligence, Chaos, Curse | ・Supported skills inflict Decay, dealing 100% of Intelligence as Chaos Damage per second for 8 seconds |
Deep Cuts I
|
Physical |
・75% more Magnitude of Bleeding inflicted with Supported Skills ・Supported Skills deal 25% less damage with Hits |
Deep Cuts II
NEW |
TBD |
・100% more Magnitude of Bleeding inflicted with Supported Skills ・Supported Skills deal 30% less Damage with Hits |
Deep Freeze
|
Cold | ・Supported skills have 50% increased Freeze duration on enemies. |
Defy I
|
Attack | ・Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded |
Defy II
NEW |
TBD |
・Attack Damage with Hits Supported Skills is Lucky while you are Surrounded ・Insufficient Mana Doesn't Prevent the use of Supported Skills while Surrounded. |
Delayed Gratification
|
TBD |
・Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements ・Conditional requirements of Supported Skills are 150% harder to meet |
Delayed Reaction
|
Hazard |
・Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation ・Hazards created by Supported Skills trigger at the end of their duration ・Hazards created by Supported Skills deal 15% more Damage ・Hazards created by Supported Skills have 70% less duration |
Deliberation
|
TBD |
・Supported Skills deal 20% more Damage ・30% more Movement Speed penalty while using Supported Skills |
Derange
|
TBD |
・Supported Skills gain an Energy Shield cost equal to your intelligence ・Supported Skills Deal 8% more non-Ailment Damage over time per 100 Intelligence |
Desperation
|
Melee, Attack | ・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded |
Despoiler
|
TBD | ・50% Increased duration of Ground Surfaces created by supported skills. |
Devastate
|
TBD | ・Supported skills fully break Armour when inflicting a Heavy Stun |
Direstrike I
|
Persistent, Buff | ・Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active |
Direstrike II
NEW |
TBD | ・Deal 70% increased Attack Damage while on Low Life while a Supported Skill is Active |
Discombobulate
|
Physical, Attack | ・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt |
Dissapate
|
Remnant |
・Remnants spawned by Supported Skills have 35% increased effect ・Remnants created by Supported Skills vanish after 3 seconds |
Double Barrel I
|
TBD |
・Supported skills have 30% less reload speed ・Supported skills load an additional bolt. |
Double Barrel II
NEW |
TBD |
・Supported Skills have 20% less reload speed ・Supported Skills load an additional bolt. |
Double Barrel III
NEW |
TBD |
・Supported Skills reload automatically when Heavyy Stunning an enemy with them ・Supported Skills have 20% less reload speed ・Supported Skills load an additional bolt. |
Drain Ailments
|
Spell |
・Supported Skills consume a random Ailment on the target when inflicting damage over time Debuffs ・causing the Debuff to deal 35% more damage if an Ailment was consumed |
Durability
NEW |
TBD | ・Objects created by Supported Skills can be Hit +2 Times. |
Efficiency I
|
TBD | ・Supported skills have 30% less cost |
Efficiency II
NEW |
TBD | ・Supported Skills have 40% less Cost |
Electrocute
|
Lightning |
・Lightning damage from supported skills contributes to Electrocution Buildup ・Supported skills deal 40% less Damage |
Elemental Armament I
|
Attack | ・Supported Skills deal 20% more Elemental Attack damage |
Elemental Armament II
NEW |
TBD | ・Supported Skills deal 25% more Elemental Attack damage |
Elemental Armament III
NEW |
TBD |
・Supported Skills cannot inflict Elemental Ailments ・Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit |
Elemental Army
|
Minion | ・Minions from supported skills have +30% to all elemental resistances |
Elemental Discharge
|
Cold, Trigger Payoff, Fire, Lightning, Spell |
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Elemental Focus
|
TBD | ・Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt. |
Embitter
|
Cold | ・If Supported Skills would gain extra Damage of any other Type, they gain extra Cold Damage instead |
Enduring Impact I
NEW |
TBD |
・30% chance to gain an Endurance Charge when Heavily Stunning a non-unique Enemy with Supported Skills ・Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill. |
Enduring Impact II
NEW |
TBD |
・30% chance to gain an Endurance Charge when Heavily Stunning a non-unique Enemy with Supported Skills ・Gain 3 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill. |
Energy Barrier
|
TBD | ・Energy Shield recharge begins immediately and is not interrupted by Damage for 2 seconds when stunned while using supported skills |
Energy Retention
|
Trigger | ・Skills triggered by Meta skills have 35% chance to refund half of their energy cost |
Enormity
|
Persistent, Minion |
・Minions from Supported Skills have 20% increased size ・Minions from Supported Skills deal 20% more damage ・Minions from Supported Skills have 20% more maximum life |
Enraged Warcry I
|
Warcry | ・Supported Warcries expend 20 Rage to bypass their Cooldown, instead of an Endurance Charge |
Enraged Warcry II
NEW |
TBD | ・Supported Warcries expend 15 Rage to bypass their Cooldown, instead of an Endurance Charge |
Escalating Poison
|
Chaos |
・Targets can be affected by the +1 Poisons from supported skills at the same time ・Supported skills have 20% less Poison duration |
Essence Harvest
|
Persistent, Minion | ・Recover 10% of your maximum Mana when a Persistent Reviving Minion created by Support Skill dies |
Eternal Flame I
|
Fire |
・Supported Skills have 100% increased Ignite Duration on Enemies ・Supported Skills have 25% less Flammability Magnitude |
Eternal Flame II
NEW |
TBD | ・Supported Skills have 100% increased Ignite Duration on Enemies |
Eternal Flame III
NEW |
TBD | ・Supported Skills have 20% chance to refresh Ignite duration on Critical Hit |
Excise
|
TBD |
・Supported skills have a 40% more chance to Critically hit ・Supported skills have +8 seconds to cool down |
Excoriate
|
Melee, Attack |
・Supported Skills cannot inflict elemental ailments ・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit |
Execrate
|
TBD |
・Supported skills have 50% more chance to inflict Ailments ・Supported skills have +8s to cooldown |
Execute I
|
TBD | ・Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life |
Execute II
NEW |
TBD | ・Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life |
Execute III
NEW |
TBD |
・Supported Skills deal 30% more Damage with Hits against Enemies while you are on Low Life. ・Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life. |
Expanse
|
AoE |
・Supported skills have 50% more area of effect ・Supported skills have 8 seconds to cool down |
Exploit Weakness
|
Payoff |
・Supported skills cannot Break Armour ・Supported Skills Consume enemy Fully Broken Armour to deal 40% more damage |
Extraction
|
TBD |
・Supported skills gain 35% of Damage as extra Chaos Damage ・Supported skills Sacrifice 10% of life on use |
Feeding Frenzy I
|
Minion |
・Minions from Supported Skills deal 30% more Damage ・Minions from Supported Skills take 20% more Damage |
Feeding Frenzy II
NEW |
TBD |
・Minions from Supported Skills deal 30% more Damage ・ Minions from Supported Skills take 15% more Damage. |
Ferocity
|
TBD |
・Supported skills cannot generate Frenzy Charge ・Supported skills will consume a Frenzy Charge on use if possible ・Supported skills have 30% more Skill Speed when consuming Frenzy Charges |
Fiery Death
|
Fire, Spell | ・Killing Blows from Supported Strike Skills against Ignited enemies have a 60% chance to cause the enemy to explode |
Figurehead
|
Remnant | ・Remnants from Supported Skills affect Allies in your Presence instead of you when collected |
Fire Attunement
|
Fire, Attack |
・Supported attacks gain 25% of damage as extra fire damage ・Supported attacks deal 50% less cold and lightning damage |
Fire Exposure
|
Duration, Fire |
・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
Fire Mastery
|
Fire | ・1 to level of supported Fire skills |
Fire Penetration I
|
Fire | ・Supported Skills Penetrate 30% Fire Resistance |
Fire Penetration II
NEW |
TBD | ・Hits from Supported Skills ignore enemy Fire Resistance |
First Blood
|
Physical, Attack | ・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life |
Fist of War I
|
Melee, Slam, Attack | ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
Fist of War II
NEW |
TBD | ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds |
Fist of War III
NEW |
TBD |
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds ・Ancestral Boost has double effect on Supported Skills |
Flamepierce
|
Projectile, Fire |
・Supported Skills cannot Ignite ・Projectiles from Supported Skills Pierce Ignited enemies |
Flow
|
TBD | ・Combo count loss for Supported Skills occurs 60% slower |
Fluke
|
Trigger |
・Skills Triggered by Supported Skills deal between 40% less and 60% more damage ・Skills Triggered by Supported Skills recover between 0% and 20% of cost on use |
Focused Curse
|
Curse | ・Curse Zones from supported skills erupt after 30% reduced delay. |
Font of Blood
|
Totem |
・Fonts of Blood from supported skills grant 2% Life Regeneration per second to you and your allies ・Objects created by supported skills create a Font of Blood with a 3 metre radius |
Font of Mana
|
Totem |
・Fonts of Mana supported skills grant 40% increased mana Regeneration Rate to you and your allies ・Objects created by Supported Skills Create a Font of Mana with a 3 metre radius |
Font of Rage
|
Totem |
・Objects created by Supported Skills create a Font of Rage with a 3 Metre Radius ・Fonts of Rage from Supported Skills grant 2 Rage Regeneration per second to you and your allies |
Fork
|
Projectile |
・Projectiles from Supported Skills Fork ・Projectiles from Supported Skills deal 30% less damage after Forking |
Fortress I
|
TBD |
・Supported skills deal 40% less damage with hits ・Walls from supported skills are created in a circle instead |
Fortress II
NEW |
TBD |
・Supported Skills have 20% less Area of Effect ・Supported Skills deal 30% less damage with Hits ・Walls from Supported Skills are Created in a Circle instead. |
Freezefork
|
Cold, Projectile |
・Supported Skills Fork when hitting Frozen Enemies ・Supported Skills cannot cause Freeze buildup |
Fresh Clip I
|
TBD | ・Supported Crossbow skills deal 1% more damage for each bolt reloaded by that skill in the past 6 seconds. |
Fresh Clip II
NEW |
TBD | ・Supported Crossbow Skills deal 1% more damage for each bolt reloaded by that skill in the past 8 seconds. |
Frost Nexus
|
Cold, AoE | ・Supported skills created Chilled ground for 8 seconds when they freeze an enemy. |
Frostfire
|
Cold, Payoff, Fire |
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
Frozen Spite
NEW |
TBD |
Support: ・Supported Skills trigger Ice Fragments on Killing Frozen Enemies. Ice Fragment: ・Detonation time is 1.5 seconds ・Deals 10% of Frozen Target's Maximum Life as Cold Damage ・Cannot Feeze ・Fires 3 Projectiles ・Explosion Radius is 1.5 metres. |
Gambleshot
|
Projectile |
・Projectiles fired by Supported Skills Fork, Chain and additional time, or Pierce an additional time at random ・Projectiles from Supported Skills deal 15% less Damage |
Glaciation
|
Cold | ・Supported skills cause 50% more Freeze buildup |
Glacier
|
TBD | ・Ice Crystals created by supported skills have 100% more Life |
Greatwood I
|
Totem |
・Supported skills can only have one active totem. ・Totem limit instead grants 5% more area of effect for totems per limit to supported skills, up to 20%. ・Totem limit instead grants 10% more totem damage per limit to supported skills, up to 40%. ・Totem limit instead grants 10% more totem life per limit to supported skills, up to 40%. |
Greatwood II
NEW |
TBD |
・Supported Skills can only have one active Totem ・Totem Limit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20% ・Totem Limit instead grants 15% more Totem Damage per Limit to Supported Skills, up to 60% ・Totem Limit instead grants 15% more Totem Life per limit to Supported Skills, up to 60%. |
Haemocrystals
|
Physical, AoE, Attack |
・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
Hardy Totems I
NEW |
TBD | ・Totems created by Supported Skills have 40% more Maximum Life. |
Hardy Totems II
NEW |
TBD | ・Totems created by Supported Skills have 50% more Maximum Life. |
Harmonic Remnants I
|
TBD | ・Remnants created by Supported Skills can be collected from 100% further away |
Harmonic Remnants II
NEW |
TBD |
・20% chance for Supported Skills to create an additional Remnant ・Remnants created by Supported Skills can be Collected from 100% further away. |
Heavy Swing
|
Melee, Physical, Attack |
・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
Heft
|
Physical | ・Supported skills have 30% more Maximum Physical Damage |
Heightened Accuracy I
|
Attack | ・Supported skills have 50% more Accuracy Rating |
Heightened Accuracy II
NEW |
TBD |
・Supported Skills Always Hit Enemies on full Life ・Supported Skills have 50% more Accuracy Rating |
Heightened Curse
|
Curse | ・25% increased effect of supported curses |
Herbalism I
|
Persistent, Buff | ・30% increased recovery from Life Flasks while supported skill is active |
Herbalism II
NEW |
TBD | ・50% increased recovery from Life Flasks while supported skill is active |
Hex Bloom
|
AoE, Curse | ・Curses from supported skills spread to enemies within 3 metres when a Cursed enemy dies |
Hinder
|
Chaos, Spell | ・Chaos damage over time inflicted by supported skills also Hinders enemies |
Hit and Run
|
Attack, Conditional |
・Supported Skills become usable after you have moved 10 metres ・Supported Skills become unusable again after use ・Supported Skills have 40% more skill speed |
Holy Descent
|
TBD | ・Supported skills create Consecrated Ground for 4 Seconds on landing |
Hourglass
|
TBD |
・Supported skills deal 30% more damage ・Supported skills have +10 seconds to cool down |
Ice Bite
|
Cold, Duration, Attack | ・Attacks gain 35% of damage as Cold Damage for 5 seconds on Freezing an enemy with supported skills |
Icicle
|
TBD | ・Ice Crystals created by Supported Skills have 50% less life. |
Ignite I
|
Fire | ・Supported Skills have 100% more Flammability Magnitude |
Ignite II
NEW |
TBD | ・Supported Skills have 150% more Flammability Magnitude |
Ignite III
NEW |
TBD |
・Ignites from Supported Skills deal Damage 15% faster ・Supported Skills have 200% more Flammability Magnitude |
Immolate
|
Payoff, Fire |
・Supported Skills cannot Ignite ・Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies. |
Impact Shockwave
|
Melee, Strike, Attack | ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres |
Impale
|
Physical, Attack |
・Supported Skills cannot Extract Impale ・Supported Skills Impale enemies on Hit |
Impending Doom
|
Chaos, Trigger, AoE, Spell |
Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 7.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
Incision
|
Physical, Attack | ・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30% |
Inevitable Critical
|
TBD | ・Supported Skills gain 25% Increased Critical hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits. |
Infernal Legion I
|
AoE, Fire, Minion |
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion II
NEW |
TBD |
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion III
NEW |
TBD |
・Minions from Supported Skills take 30% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 25% of Minion's Maximum Life |
Innervate
|
Duration, Lightning, Attack | ・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Intense Agony
|
Duration, Spell |
・Damage over time Debuffs inflicted on Full-Life enemies by supported skills deal 50% more damage ・Supported skills have 25% less skill effect duration |
Jagged Ground I
|
Melee, Duration, Slam, AoE, Attack |
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Jagged Ground II
NEW |
TBD | ・Aftershocks caused by Supported Skills create Jagged Ground |
Last Gasp
|
Duration, Persistent, Minion | ・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
Lasting Shock
|
Lightning |
・Supported skills have 100% increased Shock duration ・Supported skills have 30% less Chance to Shock |
Leverage
|
TBD | ・Supported skills have 50% increased Critical Hit chance against Immobilised enemies. |
Life Bounty
|
TBD | ・Enemies killed by hits from supported skills grant 100% more Life Flask Charges |
Life Drain
|
TBD | ・Recover 12% of Life Over Four Seconds when Supported Skills Cull an Enemy |
Life Leech I
|
Physical, Attack | ・Leech 12% of Physical Attack Damage from Supported Skills as Life |
Life Leech II
NEW |
TBD | ・Leech 16% of Physical Attack Damage from Supported Skills as Life |
Life Leech III
NEW |
TBD |
・Leech 16% of Physical Attack Damage from Supported Skills as Life ・Life Leeched by Supported Skills is not removed at full Life |
Lifetap
|
TBD | ・Skill Mana costs converted to life costs. |
Lightning Attunement
|
Lightning, Attack |
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Lightning Exposure
|
Duration, Lightning |
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Lightning Mastery
|
Lightning | ・1 to level of supported Lightning skills |
Lightning Penetration
|
Lightning | ・Supported skills Penetrate 30% Lightning Resistance |
Living Lightning
NEW |
TBD |
Support: ・Trigger Living Lightning on Dealing Lightning Damage with Supported Skill Living Lightning: ・Cooldown Time: 0.20s(5 Uses) ・This Skill is Triggered on dealing Lightning Damage with Supported Skill ・Creates 1 Minion ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 30 Seconds ・Limit 5 Minions ・Minions convert 100% of Physical Damage to Lightning Damage ・Minion Attack every 0.14 Seconds ・Minion Disperse after 3 Attacks |
Living Lightning II
NEW |
TBD |
Support: ・Trigger Living Lightning on Dealing Lightning Damage with Supported Skill. Living Lightnin: ・Minions from this skill have 1% Attack Speed per 10 of your Dexterity ・Minions from this skill have 1% Increased Damage per 5 of your Strength ・This skill is triggered on dealing Lightning Damage with Supported Skill ・Creates 1 Minion ・Level of Minions is based on level of Triggering Skill ・Minion Duration is 30 seconds ・Limit 8 Minions ・Minions convert 100% of Physical Damage to Lightning Damage ・Minions attack every 0.14 seconds ・Minions disperse after 3 attacks. |
Lockdown
|
TBD | ・Supported Skills have 120% more Pin buildup against enemies within 2 meters of you, scaling to no change at 12 meters. |
Long Fuse I
|
Grenade |
・Supported skills have 50% increased Detonation Time ・Grenade From Supported Skills cannot Explode before the end of their Detonation Time ・Detonations from Supported Skills deal 30% more Damage |
Long Fuse II
NEW |
TBD |
・Supported Skills have 70% increased Detonation Time ・Grenades from Supported Skills cannot explode before the endof the Detonation Time ・Detonations from Supported Skills deal 35% more damage. |
Longshot I
|
Attack | ・Supported Skills deal 25% more Attack damage to enemies further than 7 metres from you, scaling down to No Bonus at 3.5 metres or closer |
Longshot II
NEW |
TBD | ・Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer |
Loyalty
|
Minion |
・10% of Damage from Hits is taken from Supported Companion's life before you ・Minions from Supported Skills have 30% less maximum Life |
Magnified Area I
|
AoE | ・Supported Skills have 35% increased Area of Effect |
Magnified Area II
NEW |
TBD |
・Supported Skills have 45% increased Area of Effect ・Supported Skills deal 10% less Area Damage |
Maim
|
Attack | ・Supported attacks always Maim on hit |
Malady
|
TBD |
・Base Bleed chance instead applies to Poison for Supported Skills ・Base Poison chance instead applies to Bleed for Supported Skills |
Mana Bounty
|
TBD | ・Enemies killed by hits from supported skills grant 100% more Mana Flask Charges |
Mana Flare
|
Trigger Fire, Spell |
Support: ・Supported skills trigger Mana Flare on Critical Hit Mana Flare: ・Cooldown Time: 1.00s ・Cast Time: 1.00z ・Critical Hit Chance: 7.00% ・Consumes 20% of current Mana to deal that much Fire damage. |
Meat Shield I
|
Minion |
・Minions from Supported Skills deal 35% less damage ・Minions from Supported Skills take 35% less damage |
Meat Shield II
NEW |
TBD |
・Minions from Supported Skills deal 40% less damage ・Minions from Supported Skills take 40% less damage |
Minion Instability
|
Fire, Minion | ・Minions from upported skills explode when reduced to low life, dealing 15% of their maximum life as Fire damage to enemies. |
Minion Mastery
|
Minion | ・1 to level of supported Minion skills |
Minion Pact I
|
Minion | ・Supported skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage. |
Minion Pact II
NEW |
TBD | ・Supported Skills remove 150% of your Maximum Life from a Neaby Minion on use to deal 35% more damage. |
Mobility
|
TBD |
・Supported Skills deal 20% less damage ・25% less Movement Speed penalty while using Supported Skills |
Momentum
|
TBD | ・After moving at least 2 metres during a single use of a supported skill, the rest of that use deals 40% more damage. |
Multishot I
|
Projectile |
・Supported Skills deal 35% less Damage ・Supported Skills fire 2 additional Projectiles ・Supported Skills have 20% less Skill Speed |
Multishot II
NEW |
TBD |
・Supported Skills deal 25% less Damage ・Supported Skills fire 2 additional Projectiles ・Supported Skills have 20% less Skill Speed |
Murderous Intent
|
TBD | ・Skills empowered by supported skills have Culling Strike |
Muster
|
Minion | ・Supported Minions deal 7% more Damage for each different type of Persistent Minion you have summoned |
Mysticism I
|
Persistent, Buff | ・Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active |
Mysticism II
NEW |
TBD | ・Deal 40% increased Spell Damage while on Full Energy Shield while a Supported Skill is Active |
Neural Overload
|
Lightning | ・Supported skills Electrocute Primed enemies on hit |
Nimble Reload
|
TBD | ・Supported sills have 60% increased Crossbow reload speed |
Nova Projectiles
NEW |
TBD |
・Supported Skills fire 4 additional Projectiles ・Supported Skills fire Projectiles in a Circle ・Supported Skills deal 40% less damage. |
Outmaneuver
|
Physical | ・Supported Skills break armour on hit against parried enemies equal to 25% physical damage dealt. |
Overabundance I
|
TBD |
・Supported skills have +1 to limit ・Supported Skills have 50% less Skill Effect Duration |
Overabundance II
NEW |
TBD |
・Supported Skills have +1 to Limit ・Supported Skills have 40% less Skill Effect Duration |
Overcharge
|
Lightning |
・75% increased Magnitude of Shocks inflicted with supported skills ・Shocks caused by Supported Skills are reflected back to you |
Overextend
|
Attack, Critical |
・You are Dazed for 5 seconds on Critically Striking with Supported Skill ・Supported Skills have 30% more Critical Damage Bonus |
Payload
|
Grenade |
・Supported skills have 70% reduced Cooldown Recovery rate ・Grenades fired by supported skills have 50% chance to activate a second time |
Perfected Endurance
NEW |
TBD | ・Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed. |
Perfection
|
TBD |
・Successfully executing Perfect Timing with Supported Skills grants Perfection ・All Perfection is lost on failing to execute any Perfect Timing |
Perpetual Charge
|
TBD | ・Supported Skills have 35% chance to Not Remove Charges but Still Count as Consuming Them. |
Persistent Ground I
|
TBD | ・50% increased Duration of Ground Surfaces created by Supported Skills |
Persistent Ground II
NEW |
TBD |
・50% increased duration of Ground Surfaces created by Supported Skills ・Ground Surfaces created by Supported Skills cannot be destroyed except by Expiring. |
Persistent Ground III
NEW |
TBD |
・50% increased duration of Ground Surfaces created by Supported Skills ・Ground Surfaces created by Supported Skills apply Suppressive Ground ・Suppressive Ground inflicts 30% Less Cooldown Recovery Rate ・Ground Surfaces created by Supported Skills cannot be destroyed except by Expiring. |
Physical Mastery
|
Physical | ・1 to level of supported Physical skills |
Pierce I
|
Projectile |
・Projectiles from supported skills Pierce an enemy ・Projectiles deal 20% less damage if they've pierced an enemy |
Pierce II
NEW |
TBD | ・Projectiles from Supported Skills Pierce an Enemy |
Pierce III
NEW |
TBD |
・Projectiles from Supported Skills Pierce all Targets ・Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce |
Pin I
|
Physical |
・Physical Damage from Supported Skill is Pinning ・Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup ・Supported Skills cannot cause Stun Buildup |
Pin II
NEW |
TBD |
・Supported Skills have 50% increased Critical Hit Chance against Immobilized Enemies ・Modifiers Stun Buildup for Supported Skills instead apply to Pin Buildup ・Supported Skills cannot cause Stun Buildup ・Physical Damage from Supported Skills is Pinning. |
Pin III
NEW |
TBD |
・Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup ・Supported Skills cannot cause Stun Buildup ・Physical Damage from Supported Skills is Pinning ・Hits with Supported Skills cause 60% less Pin buildup ・Pin caused by Supported Skills has 30% more duration |
Pinpoint Critical
|
Critical |
・Supported Skills have 60% more Critical Hit Chance ・Supported Skills have 30% less Critical Damage Bonus |
Poison I
|
Chaos | ・Supported skills have 40% chance to Poison on hit |
Poison II
NEW |
TBD | ・Supported Skills have 60% chance to Poison on Hit |
Poison III
NEW |
TBD |
・Supported Skills have 60% chance to Poison on Hit ・20% more magnitude of Poison inflicted by Supported Skills against Bleeding Enemies. |
Potential
|
TBD |
・Supported skills cannot generate Power Charges ・Supported Skills will consume a Power Chargeon use if possible ・Supported skills have 40% more chance to Critical Hit when consuming a Power Charge |
Practiced Combo
|
Melee, Strike, Attack | ・Supported Strike skills have a 40% chance to build an additional Combo on hit |
Precision I
|
Persistent, Buff | ・30% Increased accuracy rating while a supported sill is active |
Precision II
NEW |
TBD | ・50% Increased Accuracy Rating while a Supported Skill is active |
Premeditation
|
TBD | ・Skills empowered by Supported Skills deal 15% more damage |
Profanity I
|
Chaos |
・Supported Skills consume a Corpse within 5 metres on use, if possible ・Supported Skills deal 30% more Chaos Damage if consuming a Corpse |
Profanity II
NEW |
TBD |
・Supported Skills consume up to 10 Corpses within 5 metres on use, if possible ・Supported Skills deal 5% more Chaos Damage for each Corpse consumed this way. |
Projectile Acceleration I
|
Projectile | ・Supported Skills have 40% more Projectile Speed |
Projectile Acceleration II
NEW |
TBD |
・Projectiles from Supported Skills have 40% chance to Pierce an Enemy ・Supported Skills have 40% more Projectile Speed |
Projectile Acceleration III
NEW |
TBD |
・Increases and Reductions to Projectile Speed also apply Projectile Damage with Supported Skills ・Supported Skills have 40% more Projectile Speed |
Projectile Deceleration I
|
Projectile | ・Supported skills have 25% less projectile speed |
Projectile Deceleration II
NEW |
TBD | ・Supported Skills have 30% less Projectile Speed |
Prolonged Duration I
|
Duration | ・Supported Skills have 30% more skill effect duration |
Prolonged Duration II
NEW |
TBD | ・Supported Skills have 35% more Skill Effect Duration |
Punch Through
|
Melee, Attack |
・Supported Skills apply Easy Target on Knockback ・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance |
Pursuit I
|
Melee, Attack |
・Supported Skills deal 20% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second ・Supported Skills deal no projectile damage |
Pursuit II
NEW |
TBD |
・Supported Skills deal 25% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last eight seconds ・Supported Skills deal no Projectile Damage. |
Pursuit III
NEW |
TBD |
・Supported Skills deal 30% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last two seconds ・Supported Skills deal no Projectile Damage. |
Quill Burst
|
Melee, Physical, Trigger, AoE, Attack |
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
Rage I
|
Melee, Attack | ・Supported skills grant 3 Rage on Melee Hit |
Rage II
NEW |
TBD | ・Supported Skills grant 5 Rage on Melee Hit |
Rage III
NEW |
TBD |
・Supported Skills grant 5 Rage on Melee Hit ・Supported Skills have 15% more Attack speed while you are not at maximum Rage |
Rageforged I
|
TBD | ・Supported Skills consume 10 rage if possible to deal 35% more damage |
Rageforged II
NEW |
TBD |
・Supported Skills have 30% Chance to not remove Rage but still gain benefits as though they had. ・Supported Skills consume 10 rage if possible to deal 35% more damage |
Raging Cry
|
Warcry | ・Supported skills grant 4 Rage per Power of Counted Enemies in Range |
Rally
|
Melee, Attack |
・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
Rapid Attacks I
|
Attack | ・Supported Skills have 15% increased Attack Speed |
Rapid Attacks II
NEW |
TBD | ・Supported Skills have 25% increased Attack Speed |
Rapid Attacks III
NEW |
TBD |
・Supported Skills have 35% increased Attack Speed ・Supported Skills deal 50% less Damage |
Rapid Casting I
|
Spell | ・Supported skills have 15% more cast speed |
Rapid Casting II
NEW |
TBD | ・Supported Skills have 20% increased Cast Speed. |
Rapid Casting III
NEW |
TBD | ・Supported Skills have 10% increased Cast Speed for each different Spell you've cast in the last eight seconds. |
Reach
|
AoE, Attack |
・Supported Skills have 80% less accuracy rating against enemies within two metres ・Supported Skills have 35% more area of effect |
Rearm
|
Hazard | ・Hazards created by supported skills have 25% chance to rearm after they are triggered |
Refraction I
|
Persistent, Buff |
・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
Refraction II
NEW |
TBD |
・Those affected by Auras from Supported Skills gain Refractive Plating ・Refractive Plating causes 30% armour to apply to Elemental Hit Damage taken. |
Refraction III
NEW |
TBD |
・Supported Banners apply Refractive Dissolution to Enemies in Radius ・Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80% |
Reinforced Totems I
|
Totem | ・Totems summoned by supported skills have +40% to all Elemental Resistances. |
Reinforced Totems II
NEW |
TBD |
・Totems Summoned by Supported Skills have +10% to all Maximum Elemental Resistances ・Totems Summoned by Supported Skills have +40% to All Elemental Resistances. |
Remnant Potency I
|
Remnant | ・Remnants spawned by Supported Skills have 20% increased effect |
Remnant Potency II
NEW |
TBD |
・Effects of Remnants generated by Supported Skills occur 4 seconds after being collected ・Remnants spawned by supported skills have 30% increased effect. |
Remnant Potency III
NEW |
TBD |
・Effects of Remnants generated by Supported Skills occur 3 seconds after being collected ・Remnants spawned by supported skills have 40% increased effect. |
Retaliate I
|
Melee, Attack | ・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases |
Retaliate II
NEW |
TBD |
・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your Stun Bar ・Supported Skills deal up to 40% more Attack Damge, scaling up as your Stun Bar increases. |
Retort
|
Attack | ・Supported Skills consume parried debuff on hit to generate a frenzy charge |
Retreat I
|
Projectile |
・Supported skills deal no melee damage ・Supported skills deal 20% more projectile damage if you have damaged an enemy with a melee hit in the last eight seconds |
Retreat II
NEW |
TBD |
・Supported Skills deal no Melee Damage ・Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds. |
Retreat III
NEW |
TBD |
・Supported Skills deal no Melee Damage ・Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds. |
Reverberate
|
Melee, Slam, Attack | ・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time |
Ricochet I
|
Projectile | ・Projectiles from supported skills have 40% chance to Chain an additional time from terrain. |
Ricochet II
NEW |
TBD | ・Projectiles from Supported Skills have 50% chance to Chain an additional time from Terrain. |
Ricochet III
NEW |
TBD |
・Projectiles from Supported Skills Pierce all Targets ・Modifiers gaining additional Projectiles instead cause Projectiles from Supported Skills to Chain an Additional Time from Terrain per Projectile they would have gained. |
Rime
|
Cold |
・Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more damage ・30% less effect of Chill inflicted by Supported Skills |
Rip
|
Melee, Duration, Physical, Attack, Remnant |
・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
Rising Tempest
|
TBD | ・Supported Skills deal 12% more Elemental Damage for each Skill Used Recently of a Different Elemental Type |
Ritualistic Curse
|
Curse |
・Curse Zones from supported skills erupt after 30% reduced delay ・Supported skills have 50% increased Area of Effect |
Rupture
|
Physical | ・Supported skills aggravate bleeding on hitting heavy stunned enemies |
Rusted Spikes
|
TBD | ・Supported Skills Aggravate Bleeding on enemies when Pinning them |
Ruthless
|
TBD | ・Every Fifth use of Supported Attacks causes 500% more Stun Buildup. |
Sacrificial Lamb I
|
Minion | ・Your Skills target Minions from Supported Skills within 6 metres if possible |
Sacrificial Lamb II
NEW |
TBD |
・Minions created by supported skills are always considered to be Detonatable ・Your skills target Minions from Supported Skills within 6 metres if possible. |
Salvo
|
Projectile, Attack |
・Projectiles from Supported Skills are fired in random directions ・Supported Skills fire 2 additional Projectiles per seal consumed ・Supported Skills consume all Accumulated seals on use ・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds |
Searing Flame I
|
Fire |
・Supported skills deal 25% less damage with hits ・75% more Magnitude of Ignite inflicted with supported skills |
Searing Flame II
NEW |
TBD |
・Supported skills deal 30% less damage with hits ・100% more Magnitude of Ignite inflicted with supported skills |
Second Wind I
|
TBD |
・Supported skills have 50% less Cooldown Recovery Rate ・Supported skill have twice as many cooldown uses. |
Second Wind II
NEW |
TBD |
・Supported Skills have 40% less Cooldown Recovery Rate ・Supported Skills have twice as many Cooldown Uses |
Second Wind III
NEW |
TBD |
・Supported Skills have 40% less Cooldown Recovery Rate ・Restore 2% of maximum Life on use per one second cooldown of Supported Skills ・Supported Skills have twice as many Cooldown Uses |
See Red
|
Physical, Attack |
・Supported attacks have 50% increased bleeding duration ・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed ・Enemies you inflict bleeding on with supported skills have 15% increased movement speed |
Shock Siphon
|
Lightning | ・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy |
Shocking Leap
|
Duration, AoE | ・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
Short Fuse I
|
TBD | ・Supported Skills have 40% less Detonation Time |
Short Fuse II
NEW |
TBD |
・Supported Skills have 80% less Detonation Time ・Supported Skills deal 30% Less Damage. |
Single Out
|
Physical, Mark | ・Enemies marked by Supported Skills have armor broken equal to 10% of Physical Damage taken |
Skittering Stone I
NEW |
TBD |
Support: ・After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will Shatter and Trigger Skittering Stones. Skittering Stone: ・Minions from this skill have 1% Increased Damage per 1 of your Strength ・Creates 1 Skittering Stone ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 10 seconds ・Limit 8 Skittering Stones. |
Skittering Stone II
NEW |
TBD |
Support: ・After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will Shatter and Trigger Skittering Stones. Skittering Stone: ・Minions from this skill have 1% Increased Damage per 1 of your Strength ・Creates 2 Skittering Stone ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 20 seconds ・Limit 12 Skittering Stones. |
Slow Potency
|
Spell, Minion | ・Debuffs inflicted with supported skills have 15% increased Slow Magnitude |
Soul Drain
|
TBD | ・Recover 12% of Mana over four seconds when supported skills Cull an enemy |
Soul Thief
|
Physical, Attack | ・Leech 8% of Physical Attack damage from supported skills as Mana |
Spar
|
Melee, Attack | ・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar |
Spectral Volley
|
Projectile, Attack |
・Attacks with Supported Skills create a Spectral Projectile ・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds ・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles ・Supported Skills deal 20% more damage when fired from Spectral Projectiles ・Maximum 5 Spectral Projectiles |
Spell Cascade
|
TBD |
・Skills have 20% less Area of Effect ・Cascades from skills have 20% less Area of Effect ・Skills deal 30% less damage ・Skills affect areas on either side of the targeted area on a random axis |
Spell Echo
|
AoE, Spell |
・Supported Spells Echo once ・Supported Skills have 30% less Cast Speed ・Echoes from Supported Spells have 30% more Area of Effect |
Steadfast I
|
Channelling | ・You have 50% more Stun Threshold while Channelling Supported Skills |
Steadfast II
NEW |
TBD |
・You have 100% more Ailment Threshold while Channelling Supported Skills ・You have 50% more Stun Threshold while Channelling Supported Skills |
Stoicism I
NEW |
TBD |
・Supported Skilsl gain 1% more Damage every second, up to 20% ・This damage bonus resets if you Dodge Roll or use a Travel Skill. |
Stoicism II
NEW |
TBD |
・Supported Skilsl gain 2% more Damage every second, up to 20% ・This damage bonus resets if you Dodge Roll or use a Travel Skill. |
Stomping Ground
|
Physical, Trigger AoE, Attack |
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres |
Stormchain
|
Projectile, Chaining, Lightning | ・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
Stormfire
|
Fire, Lightning | ・Shocks supported from supported skills do not expire on Ignited enemies |
Streamlined Rounds
NEW |
TBD |
・Supported Skills have 50% more Attack Speed ・Supported Skills deal 60% less damage ・Supported Skills have 50% less reload speed ・Supported Skills load 5 additional bolts. |
Strip Away
|
Spell | ・Exposure applied by Supported Skills has 30% increased effect. |
Strong Hearted
|
Persistent, Buff | ・50% less Shock duration on you while supported skill is active |
Stun I
|
TBD | ・Hits with Supported Skills cause 50% more Stun Buildup. |
Stun II
NEW |
TBD | ・Hits with Supported Skills cause 70% more Stun buildup |
Stun III
NEW |
TBD |
・Hits with Supported Skills cause 300% more Stun buildup ・Supported Skills deal 50% less Damage |
Suffuse
|
AoE | ・Ground Surfaces created by Supported Skills gain 20% Increased Area of Effect per second, up to a maximum of 100% |
Supercritical
|
TBD |
・2 to Melee Strike Range ・While Dual Wielding both weapons hit with 30% less Damage ・Cannot cause Stun buildup |
Swift Affliction I
|
Duration |
・Supported skills deal 30% more Non-Ailment Damage over time ・20% less duration of supported skills and damaging ailments they inflict |
Swift Affliction II
NEW |
TBD |
・Supported Skills deal 30% more non-Ailment Damage over Time ・10% less Duration of Supported Skills and Damaging Ailments they inflict |
Swift Affliction III
NEW |
TBD |
・Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second ・30% less Duration of Supported Skills and Damaging Ailments they inflict |
Syzygy
|
Melee, Slam, Fire, Attack | ・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
Tear
|
Melee, Physical, Attack | ・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice |
Thornskin I
|
Persistent, Buff | ・Deal 40% increased Thorns Damage while a Supported Skill is active |
Thornskin II
NEW |
TBD | ・Deal 70% increased Thorns Damage while a Supported Skill is Active |
Tireless
|
Warcry | ・Attacks Empowered by Supported Skills have 30% chance to not lower Empowerment count |
Tremors
|
Melee, Slam, Attack |
・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
Tumult
|
Physical | ・Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt |
Twofold
|
TBD | ・Benefits from consuming Charges for Supported Skill have 20% chance to be doubled |
Unabating
|
Attack | ・25% Increased Armour while using supported skills per quarter second of Attack Time of Supported Skill |
Unbending
|
Spell | ・8% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast Time of Supported Skill |
Unbreakable
|
TBD | ・200% more Stun threshold while using supported skills |
Unerring Power
|
Attack |
・Supported Skills have 30% more Accuracy Rating if used while Empowered ・Supported Skills cost 30% less if used while Empowered |
Unleash
|
Spell |
・Supported spells gain a seal every 200% of cast time, to a maximum of 2 seals ・Supported spells are unsealed when cast, and their effects reoccur for each seal lost ・Supported skills deal 50% less damage when reoccurring |
Unsteady Tempo
|
Melee, Attack, Critical |
・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life ・Second attack in sequence with Supported Skill has 30% more chance to critically hit ・Third attack in sequence with Supported Skill deals 20% more damage. |
Untouchable
|
Attack | ・25% increased evasion rating while using supported skills per quarter second of attack time of supported skill |
Unyielding
|
Melee, Attack | ・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill |
Upheaval I
|
Melee, Attack |
・Supported skills create an additional fissures ・Supported skills have 20% less attack speed ・Supported skills deal 20% less damage |
Upheaval II
NEW |
TBD |
・Supported Skills create 2 Additional Fissures ・Supported Skills have 20% less Attack Speed ・Supported Skills deal 40% less damage. |
Upwelling I
|
Persistent, Buff | ・Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active |
Upwelling II
NEW |
TBD | ・Your Minions deal 50% increased Damage while you are not on Full Mana while a Supported Skill is active. |
Urgent Totems I
|
Totem | ・Supported skills have 80% increased Totem placement speed |
Urgent Totems II
NEW |
TBD | ・Supported Skills have 100% increased Totem Placement speed. |
Urgent Totems III
NEW |
TBD |
・Spells cast by Totems created by Supported Skills have 20% increased Cast Speed ・Attacks used by Totems created by Supported Skills have 20% increased Attack Speed ・Supported Skills have 100% increased Totem Placement speed. |
Vanguard I
NEW |
TBD |
・Gain 2 Guard per Ten Strength when you Stun an Enemy ・Gain an additional 4 Guard per Ten Strength if Heavily Stunning ・Guard duration is 4 seconds. |
Vanguard II
NEW |
TBD |
・Gain 2 Guard per Ten Strength when you Stun an Enemy ・Gain an additional 6 Guard per Ten Strength if Heavily Stunning ・Guard duration is 4 seconds. |
Verglas
|
Cold | ・Destroying an Ice Crystal grants supported skills 1% of damage Gained as extra Cold for 6 seconds, per two thousand maximum life of the destroyed Ice Crystal |
Vitality I
|
Persistent, Buff | ・Regenerate 1% of Maximum Life Per Second while a Supported Skill is active |
Vitality II
NEW |
TBD | ・Regenerate 2% of maximum Life per second while a Supported Skill is active |
Volatile Power
|
Chaos, Physical | ・Gain 5 Volatility on using Supported Skills while they are Empowered |
Volatility
|
Chaos, Physical, Critical | ・Supported skills grant Volatility on Critical hit |
Volcanic Eruption
|
Melee, Strike, Trigger, Projectile, AoE, Fire, Attack | ・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Volt
|
Projectile, Chaining, Lightning, Attack |
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
Warm Blooded
|
Persistent, Buff | ・50% less Freeze duration on you while a Supported Skill is active |
Wildfire
|
AoE, Fire | ・Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Wildshards I
|
Projectile, Spell | ・Supported skills have a 20% chance to fire 8 additional Projectiles in a circle |
Wildshards II
NEW |
TBD | ・Supported Skills have a 25% chance to fire 8 additional Projectiles in a circle. |
Wind Wave
|
Trigger, AoE |
Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
Window of Opportunity I
|
Channelling |
・Supported Skills have a 35% shorter Perfect Timing window ・Supported Skills deal 35% more damage when released with Perfect Timing |
Window of Opportunity II
NEW |
TBD |
・Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to 15% of Evasion Rating for 8 seconds ・Supported Skills have a 35% shorter Perfect Timing window ・Supported Skills deal 35% more Damage when released with Perfect Timing |
Withering Touch
|
Chaos, Duration |
・Withered lasts 4 seconds ・Supported skills deal 50% less damage ・Supported skills has a chance to apply withered on hit based on the amount of Chaos damage dealt, and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits. |
Zenith I
|
Spell | ・Supported Spells deal 30% more damage while you are above 90% of your Maximum Mana |
Zenith II
NEW |
TBD |
・25% of Supported Skills costs are Recouped as Mana ・Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana. |
| Gem | Act |
|---|---|
Support Gem 1 |
Early Act 1: Drops as early as the tutorial. |
Support Gem 2 |
Early Act 2: Drops as soon as you reach Level 16 and start traversing the Jungle Ruins |
Support Gem 3 |
Early Act 3: Can start dropping at Level 33 and start traversing the Deshar |
Support Gem 3 |
Early Act 4: Can start dropping at Level 48 and start traversing the Deshar |
You can find the second and third tier of the Support Gems as you progress longer into the game. The second tier can start dropping in the earlier stages of Act 3. The third tier can start dropping in the later stages of the Cruel Mode Act 2.
Full Campaign Walkthrough and All Acts

Support Gems are supplementary gems primarily used to provide additional unique effects to Skill Gems. You can equip a total of 5 support gem per skill.

Support gems are slotted into attack gems to add new effects to your skills. However, they require matching tags with the attack gem to work. Additionally, they need a stat requirement of 5, which can be either Strength, Dexterity, or Intelligence. The interaction between attack and support gems creates unique effects, enhancing your skills in various ways.
List of Gems
## List of All Gems Types
| Gem Types | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill | Support | Spirit | |||||||||
| Meta | Lineage | ||||||||||
List of Support Gems



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When do you get Support Gems Level III?