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This guide lists the support gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each support gem, including their effects, level requirements, and much more.
Note: More gem data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
Name | Tags | Tier | Stat Req. | Effects |
---|---|---|---|---|
Ablation Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
|
Support | 3 | Int |
・30% increased effect of Offerings ・Supported Skills Sacrifice 15% of Life on use ・Supported Offering Skills deal 30% more Damage. |
Acceleration Acceleration Supports Projectile skills, making those projectiles travel faster.
|
Projectile | 1 | Dex | ・Supported Skills have 40% more Projectile Speed |
Aftershock Aftershock Supports Slams you use yourself, giving them a chance to create an Aftershock.
|
Attack, Melee, Slam | 2 | Str | ・Supported skills have 20% chance to cause an Aftershock |
Ambush Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life.
|
Critical | 1 | Int | ・Supported skill has 100% more critical hit chance against enemies that are on full life. |
Ammo Conservation Ammo Conservation Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
|
None | 1 | Dex | ・Supported Crossbow attacks have 25% chance to not consume a bolt |
Ancestral Urgency Ancestral Urgency Supports skills which place Totems, causing those skills to place Totems much more quickly.
|
Totem | 2 | Str | ・Supported skills have 80% increased Totem placement speed |
Arcane Surge Arcane Surge Supports spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
|
Spell, Duration | 1 | Int | ・Gain Arcane Surge for 8 seconds after spending a total of 100% of your maximum mana on supported skills |
Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster
|
Spell | 1 | Int | ・Supported skills have 25% more cast speed |
Armour Explosion Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
|
Attack, AoE, Trigger, Fire | 2 | Str |
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Astral Projection Astral Projection Supports Nova skills, causing those skills to take place at a targeted location when used instead of around you.
|
None | 3 | Int |
・Supported skills cast at the targeted location instead of around you ・Supported skills have 35% less area of effect |
Auto Reload Auto Reload Supports Crossbow Ammunition skills, causing them to automatically reload when they Heavy Stun an enemy.
|
None | 2 | Str | ・Supported skills reload automatically on Heavy Stunning an enemy |
Behead Behead Supports Strike skills, causing them to steal modifiers from Rare monsters they kill.
|
Attack, Melee, Strike | 3 | Str | ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Bidding Bidding Supports Minion Skills. Supported Minions deal significantly more damage with the Command Skills.
|
None | 2 | Int | ・Supported Minions' Command Skills deal 30% more damage |
Biting Frost Biting Frost Supports any skill that hits enemies, causing them to deal more damage to frozen enemies but consume their Freeze. Cannot support skills that consume freeze.
|
Cold, Payoff | 3 | None |
・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
Blind Blind Support any skill that Hits enemies, causing them to Blind on hit.
|
None | 2 | Dex | ・Supported Skills have 100% chance to Blind Enemies on hit |
Bloodlust Bloodlust Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting bleeding.
|
Attack, Melee, Physical | 1 | Str |
・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
Bludgeon Bludgeon Supports any skill that Hits enemies, causing it to Knock Back enemies.
|
None | 2 | Str | ・Supported skills that Knock Enemies Back on Hit |
Break Endurance Break Endurance Supports any skill that hits enemies, giving it a chance to gain an Endurance Charge when it fully breaks an enemy's armour.
|
None | 1 | Str | ・20% Chance to gain an Endurance Charge when supported skills fully break enemy armour |
Break Posture Break Posture Supports Attacks, causing them to Daze enemies when they fully Break Armour.
|
Attack | 2 | Dex |
・Supported skills apply Daze when fully Breaking Armour ・Daze lasts for 6 seconds |
Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types.
|
Physical | 1 | Str |
・Supported skills deal 35% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage |
Bullseye Bullseye Supports Attacks, causing them to gain Accuracy.
|
Attack | 2 | Dex | ・Supported skills have 50% more Accuracy Rating |
Burning Inscription Burning Inscription Supports any skill which creates Runic Inscription when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your maximum Mana.
|
AoE, Fire | 3 | Int |
Support: ・None Burning Inscription: ・Creates Ignited Ground dealing Fire damage equal to 20% of your maximum Mana |
Bursting Plague Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions.
|
AoE, Trigger, Physical, Chaos | 1 | Dex | ・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
Cannibalism Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active.
|
Buff, Persistent | 3 | Str | ・4% of Life recovered on Kill while a Supported Skill is active |
Capacitor Capacitor Supports skills which Trigger other skills. Supported skills have significantly higher Maximum Energy.
|
None | 3 | Int | ・Supported Meta Gems have 80% increased Maximum Energy |
Chain Chain Supports Projectile skills and any other skill that Chain, causing them to chain additional times.
|
Projectile, Chaining | 1 | Dex |
・Supported skills Chain +1 times ・Supported skills chain 100% more times ・Supported skills deal 50% less damage with hits |
Chaos Infusion Chaos Infusion Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other types.
|
Attack, Chaos | 3 | Int |
・Supported Attacks gain 25% of Damage as Extra Chaos Damage ・ Supported Attacks deal 50% less Non-Chaos Damage |
Chaos Mastery Chaos Mastery Supports Chaos skills, granting them an additional level.
|
Chaos | 3 | Int | ・+1 to Level of Supported Chaos Skills |
Chaotic Freeze Chaotic Freeze Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
|
Spell, Chaos | 3 | Int | ・Chaos damage contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills |
Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
|
Buff, Persistent | 1 | Int | ・30% Increased Mana Regeneration rate while a supported skill is active |
Close Combat Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
|
Attack | 2 | Dex | ・Supported Skills deal 25% more attack damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Cold Exposure Cold Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
|
Cold, Duration, Critical | 3 | Int |
・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
Cold Infusion Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
|
Attack, Cold | 1 | Int |
・Supported attacks gain 25% of damage as extra Cold Damage. ・Supported attacks deal 50% less Fire and Lightning Damage |
Cold Mastery Cold Mastery Supports Cold skills, granting then an additional level.
|
Cold | 3 | Int | ・1 to level of supported cold skills |
Cold Penetration Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
|
Cold | 2 | Int | ・Supported skills penetrate 30% of Cold Resistance |
Combo Finisher Combo Finisher Supports melee attacks you use yourself. Supported skills cannot be used until enough combo has been built up, but deal massively more damage. Cannot support skills which already combo or triggered skills.
|
Attack, Strike | 1 | Dex |
・Supported skills lose combo if you generate no combo for 8 seconds ・Supported skills deal 40% more damage ・Supported skills require 5 combo to use |
Comorbidity Comorbidity Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons.
|
Chaos | 1 | Dex |
・Targets can be affected by the +1 Poisons from supported skills at the same time ・Supported skills have 30% less Poison duration |
Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
|
AoE | 1 | Int |
・Supported skills deal 40% more area damage ・Supported skills have 50% less area of effect |
Conduction Conduction Supports any skill that hits enemies, making it more likely to Shock.
|
Lightning | 1 | Dex | ・Supported skills have 100% more chance to Shock |
Considered Casting Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
|
Spell | 2 | Int |
・Supported spell skills have 10% less cast speed ・Supported skills deal 25% more damage with spell hits |
Controlled Destruction Controlled Destruction Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits.
|
Spell, Critical | 1 | Int |
・Supported skills deal 30% more damage with Hits and Ailments ・Supported skills cannot deal Critical Hits |
Corpse Conservation Corpse Conservation Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
|
None | 2 | Int | ・Corpses consumed by supported skills have 25% chance to not be destroyed |
Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully
|
Physical, Chaos | 1 | Dex | ・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt. |
Corrupting Cry Corrupting Cry Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
|
Warcry, Physical, Duration | 1 | Str |
・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Coursing Current Coursing Current Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
|
AoE, Lightning | 2 | Int | ・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Crescendo Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
|
Attack, Melee, Strike | 1 | Dex | ・Final Strike of supported skills can be performed twice in succession |
Culling Strike Culling Strike Supports Attack skills, causing them to Cull Rare and Unique enemies on hit.
|
Attack | 3 | Dex | ・Supported skills have Culling Strike against Rare or Unique enemies |
Culmination Culmination Supports melee attack skills. Supported skills gain Combo when you successfully Strike enemies with other Melee Attacks. Supported skills reset their Combo on use, dealing more Damage the higher the Combo you had on use. Cannot support skills which already gain Combo. Cannot support skills used by Minions.
|
Attack, Melee | 3 | Dex |
・Supported skills can gain Combo ・Supported skills lose all Combo on use ・Supported skills lose Combo if you generate no Combo for 3s ・Supported skills deal 2% more damage per combo |
Cursed Ground Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them.
|
None | 3 | Int |
・Support skills create Cursed Ground ・Enemies on Cursed Ground from a supported skill are Cursed while within it ・Maximum 1 area of Cursed Ground |
Danse Macabre Danse Macabre Supports Offering Skills. Supported skills have increased Buff effect and deal more damage, but will target an additional Skeletal Minion when cast. If there is no additional Skeletal Minion to target, no damage or Buff effect will be granted.
|
None | 3 | Int |
・Supported Offering Skills have 30% increased Buff Effect ・Supported Offering skills target an additional Skeletal Minion ・Support Effects are only applied if an additional Skeletal Minion is targeted ・Supported Offering skills deal 30% more damage |
Dazing Cry Dazing Cry Supports Warcries, causing them to Daze enemies on use.
|
Warcry | 3 | Str |
・Supported skills Daze enemies ・Daze lasts for 4.0s |
Deadly Poison Deadly Poison Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
|
Chaos | 3 | Dex |
・Supported Skills deal 25% less damage with Hits ・75% more Magnitude of Poison inflicted with Supported Skills |
Decaying Hex Decaying Hex Supports Curse skills. Cursed enemies' bodies decay, taking chaos damage over time.
|
Chaos, Curse | 1 | Int | ・Supported skills inflict Decay, dealing 30% of Intelligence as Chaos Damage per second for 8 seconds |
Deceleration Deceleration Supports Projectile skills, making those projectiles travel more slowly.
|
Projectile | 1 | Dex | ・Supported skills have 30% less projectile speed |
Deep Cuts Deep Cuts Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
|
Support | 3 | Str |
・75% more Magnitude of Bleeding inflicted with Supported Skills ・Supported Skills deal 25% less damage with Hits |
Deep Freeze Deep Freeze Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
|
Cold | 1 | Int | ・Supported skills have 50% increased Freeze duration on enemies. |
Demolisher Demolisher Supports any skill, causing Armour Break it inflicts to be stronger.
|
Spell | 2 | Str | ・Supported skills break 40% more Armour |
Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer.
|
None | 3 | Str | ・50% Increased duration of Ground Surfaces created by supported skills. |
Devastate Devastate Supports any skill that hits enemies, causing them to apply Broken Armour to enemies causing a Heavy Stun to enemies.
|
None | 2 | Str | ・Supported skills fully break Armour when inflicting a Heavy Stun |
Discombobulate Discombobulate Supports Attacks, causing them to build up Daze based ona aportion of Physical Damage dealt.
|
Attack, Physical | 3 | Dex | ・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt |
Double Barrel Double Barrel Supports Crossbow Ammunition skills, causing them to load an extra bolt at the cost of reload speed.
|
TBD | 1 | Str |
・Supported skills have 30% less reload speed ・Supported skills load an additional bolt. |
Drain Ailments Drain Ailments Supported Spells that deal non-ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
|
Spell | 3 | Int |
・Supported Skills consume a random Ailment on the target when inflicting damage over time Debuffs ・causing the Debuff to deal 35% more damage if an Ailment was consumed |
Electrocute Electrocute Supports any skill which can deal Damage. Lightning Damage from Supported skills can inflict Electrocute, but supported skills deal less Damage.
|
Lightning | 2 | Dex |
・Lightning damage from supported skills contributes to Electrocution Buildup ・Supported skills deal 40% less Damage |
Elemental Army Elemental Army Supports skills which create Minions, bolstering the Elemental Resistance of those Minions.
|
Minion | 1 | Int | ・Minions from supported skills have +30% to all elemental resistances |
Elemental Discharge Elemental Discharge Supports any Spell that hits enemies, causing it to consume Elemental Ailments on Hit to trigger Elemental Discharge. Cannot support the skills of Minions.
|
Spell, Lightning, Cold, Fire, Payoff | 3 | Int |
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Elemental Focus Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
|
None | 3 | Int | ・Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt. |
Encumbrance Encumbrance Supports any skill, causing inflicted slows to be more powerful
|
Spell, Minion | 1 | Dex | ・Debuffs inflicted with supported skills have 15% increased Slow Magnitude |
Energy Barrier Energy Barrier Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are stunned while using it.
|
TBD | 1 | None | ・Energy Shield recharge begins immediately and is not interrupted by Damage for 2 seconds when stunned while using supported skills |
Energy Retention Energy Retention Supports Meta skills. Supported skills gain a chance to partially refund a portion of energy cost when triggering or invoking other skills.
|
None | 3 | Int | ・Skills triggered by Meta skills have 35% chance to refund half of their energy cost |
Enraged Warcry Enraged Warcry Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
|
Warcry | 3 | Str | ・Supported Warcries consume up to 10 Rage, causing attacks empowered by them to deal 30% more damage. |
Envenom Envenom Supports any skill that hits enemies, giving it a chance to Poison enemies.
|
Chaos | 1 | Dex | ・Supported skills have 60% chance to Poison on hit |
Eternal Flame Eternal Flame Supports any skill that hits enemies, causing its ignites to be inflicted less often but last longer.
|
Fire | 1 | Str |
・Supported skills have 100% increased Ignite duration on enemies ・Supported skills have 25% less chance to Ignite |
Excise Excise Supports any damaging skill that you can use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support skills which already have a cooldown.
|
None | 2 | Int |
・Supported skills have a 40% more chance to Critically hit ・Supported skills have +8 seconds to cool down |
Execrate Execrate Supports any damaging skills that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support skills which already have a cooldown.
|
None | 3 | Int |
・Supported skills have 50% more chance to inflict Ailments ・Supported skills have +8s to cooldown |
Execute Execute Supports any skill that hits enemies, causing it to deal more damage against enemies on low life.
|
None | 1 | Str | ・Supported skills deal 40% more damage with hits against enemies that are on low life |
Expanse Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown.
|
AoE | 1 | Int |
・Supported skills have 50% more area of effect ・Supported skills have 6 seconds to cool down |
Exploit Weakness Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
|
Payoff | 2 | Str |
・Supported skills cannot Break Armour ・Supported Skills Consume enemy Fully Broken Armour to deal 50% more damage |
Extraction Extraction Supports Spell skills . Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support persistent Persistent skills, Minion skills, or Triggered skills.
|
None | 3 | Int |
・Supported skills gain 25% of Damage as extra Chaos Damage ・Supported skills Sacrifice 10% of life on use |
Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter.
|
Duration | 1 | Str | ・Supported skills have 30% less skill effect duration |
Feeding Frenzy Feeding Frenzy Supports skills which create Minions, making them deal and take more damage.
|
Minion | 2 | Int |
・30% increased effect of Offerings ・Supported Skills Sacrifice 15% of Life on use ・Supported Offering Skills deal 30% more Damage. |
Ferocity Ferocity Supports skills that you use yourself. Supported skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported skills cannot generate Frenzy Charges.
|
None | 2 | Dex |
・Supported skills cannot generate Frenzy Charge ・Supported skills will consume a Frenzy Charge on use if possible ・Supported skills have 30% more Skill Speed when consuming Frenzy Charges |
Fiery Death Fiery Death Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
|
Spell, Fire | 2 | Int | ・Killing Blows from Supported Strike Skills against Ignited enemies have a 60% chance to cause the enemy to explode |
Fire Exposure Fire Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
|
Fire, Duration | 3 | Str |
・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
|
Attack, Fire | 1 | None |
・Supported attacks gain 25% of damage as extra fire damage ・Supported attacks deal 50% less cold and lightning damage |
Fire Mastery Fire Mastery Supports Fire skills, granting them an additional level.
|
Fire | 3 | Int | ・1 to level of supported Fire skills |
Fire Penetration Fire Penetration Supports any skill that Hits enemies, making those hits penetrate enemy Fire resistances.
|
Fire | 2 | Str | ・Supported skills penetrate 50% Fire Resistance |
Fist of War Fist of War Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
|
Attack, Melee, Slam | 1 | Str | ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
Focused Curse Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast.
|
Curse | 2 | Int | ・Curse Zones from supported skills erupt after 30% reduced delay. |
Font of Blood Font of Blood Supports skills which create stationary objects. Objects created by supported skills generate a Font of Blood, creating an Aura which grants Life regeneration.
|
Totem | 2 | Str |
・Fonts of Blood from supported skills grant 2% Life Regeneration per second to you and your allies ・Objects created by supported skills create a Font of Blood with a 3 metre radius |
Font of Mana Font of Mana Supports skills which create stationary objects. Objects created by supported skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
|
Totem | 2 | Int |
・Fonts of Mana supported skills grant 40% increased mana Regeneration Rate to you and your allies ・Objects created by Supported Skills Create a Font of Mana with a 3 metre radius |
Font of Rage Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
|
Totem | 3 | Str |
・Objects created by Supported Skills create a Font of Rage with a 3 Metre Radius ・Fonts of Rage from Supported Skills grant 2 Rage Regeneration per second to you and your allies |
Fork Fork Supports Projectile Skills, making their Projectiles Fork.
|
Projectile | 3 | Dex |
・Projectiles from Supported Skills Fork ・Projectiles from Supported Skills deal 50% less damage after Forking |
Fortress Fortress Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage.
|
None | 1 | Int |
・Supported skills deal 50% less damage with hits ・Walls from supported skills are created in a circle instead |
Fresh Clip Fresh Clip Supports Crossbow skills, granting them more damage for each bolt reloaded by that skill in the last 6 seconds.
|
None | 2 | Str | ・Supported Crossbow skills deal 1% more damage for each bolt reloaded by that skill in the past 6 seconds. |
Frost Nexus Frost Nexus Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
|
AoE, Cold | 1 | Int | ・Supported skills created Chilled ground for 4 seconds when they freeze an enemy. |
Frostfire Frostfire Supports any skill that hits enemies, causing it to consume Freeze on Igniting a frozen enemy to boost the effect of the ignite.
|
Cold, Fire, Payoff | 3 | Int |
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
Glaciation Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies.
|
Cold | 1 | Int | ・Supported skills cause 50% more Freeze buildup |
Glacier Glacier Supports skills which creates Ice Crystals, causing them to be created with higher Life.
|
None | 2 | Int | ・Ice Crystals created by supported skills have 100% more Life |
Heavy Swing Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
|
Attack, Melee, Physical | 2 | Str |
・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
Heft Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
|
Support | 3 | Str | ・Supported skills have 30% more Maximum Physical Damage |
Heightened Curse Heightened Curse Supports curse skills, magnifying their power.
|
Curse | 1 | None | ・25% increased effect of supported curses |
Herbalism Herbalism Supports Persistent Buff skills, causing you to gain increased Life recovery from Flasks while the skill is active.
|
Buff, Persistent | 2 | Str | ・30% increased recovery from Life Flasks while supported skill is active |
Hex Bloom Hex Bloom Supports Curses spreading their effects when a Cursed enemy dies.
|
AoE, Curse | 3 | Int | ・Curses from supported skills spread to enemies within 3 metres when a Cursed enemy dies |
Hinder Hinder Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
|
Spell, Chaos | 2 | Int | ・Chaos damage over time inflicted by supported skills also Hinders enemies |
Holy Descent Holy Descent Supports skills that leap into the air, causing them to create Consecrated ground when you land.
|
None | 2 | Str | ・Supported skills create Consecrated Ground for 4 Seconds on landing |
Hourglass Hourglass Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills which already have a cooldown.
|
None | 1 | Int |
・Supported skills deal 40% more damage ・Supported skills have +10 seconds to cool down |
Ice Bite Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time.
|
Attack, Cold, Duration | 1 | Int | ・Attacks gain 35% of damage as Cold Damage for 3 seconds on Freezing an enemy with supported skills |
Icicle Icicle Supports any Skill which creates Ice Crystals, causing them to be created with lower life.
|
None | 2 | Int | ・Ice Crystals created by Supported Skills have 50% less life. |
Ignition Ignition Supports any skills that Hits enemies, making it more likely to Ignite.
|
Fire | 1 | None | ・Supported skills have 100% more chance to ignite. |
Immolate Immolate Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
|
Fire, Payoff | 3 | Str |
・Supported Skills cannot Ignite ・Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies. |
Impact Shockwave Impact Shockwave Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
|
Attack, Melee, Strike | 1 | Str | ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.4 metres |
Impending Doom Impending Doom Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
|
Spell, AoE, Trigger, Chaos | 1 | Int |
Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 5.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
Impetus Impetus Support Meta skills. Supported Skills generate Energy significantly faster.
|
None | 2 | Int | ・Supported Skills gain 40% increased energy. |
Inevitable Critical Inevitable Critical Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical hit chance over time.
|
Critical | 2 | Int | ・Supported Skills gain 25% Increased Critical hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits. |
Infernal Legion Infernal Legion Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the burning is based off the Life of the supported Minion.
|
Minion, AoE, Fire | 2 | Str |
・Minions from supported skills take 20% of their Maximum Life as Fire damage per second ・Minions from supported skills Ignite enemies within a radius of 1.5M as though dealing base Fire damage equal to 20% of Minion's maximum Life. |
Ingenuity Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover.
|
None | 2 | Dex | ・Supported skills have 30% increased cooldown recovery rate |
Innervate Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time.
|
Attack, Lightning, Duration | 1 | Dex | ・Attacks gain 35% of damage as Lightning Damage for 3 seconds on killing a Shocked enemy with supported skills. |
Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
|
None | 1 | Str | ・Supported skills have 40% less cost |
Intense Agony Intense Agony Supports spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with debuffs inflicted against enemies on full life.
|
Spell, Duration | 2 | Int |
・Damage over time Debuffs inflicted on Full-Life enemies by supported skills deal 50% more damage ・Supported skills have 25% less skill effect duration |
Ironwood Ironwood Supports skills which create Totems. Totems created by supported skills have additional Elemental Resistances.
|
Totem | 2 | Str | ・Totems summoned by supported skills have +40% to all Elemental Resistances. |
Jagged Ground Jagged Ground Supports Slam skills, granting them a chance to create patches of Jagged Ground.
|
Attack, AoE, Melee, Slam, Duration | 1 | Str |
・Supported Slam Skills, have a 50% chance to create Jagged Ground ・Jagged Ground lasts 4 seconds |
Lacerate Lacerate Supports any skill that hits enemies, giving it a chance to inflict Bleeding.
|
Physical | 1 | Str | ・Supported Skills have 30% chance to inflict Bleeding. |
Last Gasp Last Gasp Supports skills which create Minions, granting them more life but making them deal less damage.
|
Minion, Persistent, Duration | TBD | Int | ・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
Lasting Shock Lasting Shock Supports any skill that hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
|
Lightning | 1 | Dex |
・Supported skills have 100% increased Shock duration ・Supported skills have 25% less Chance to Shock |
Leverage Leverage Supports skills which hit enemies. supported skills gain increased chance to Critically Hit against immobilised enemies.
|
None | 1 | Dex | ・Supported skills have 50% increased Critical Hit chance against Immobilised enemies. |
Life Bounty Life Bounty Supports any skills that hits enemies, causing enemies it kills to grant more Life Flask Charges.
|
None | 3 | Dex | ・Enemies killed by hits from supported skills grant 100% more Life Flask Charges |
Life Drain Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy
|
None | 1 | Dex | ・Recover 12% of Life Over Four Seconds when Supported Skills Cull an Enemy |
Life Thief Life Thief Supports Attacks, causing their Physical damage to Leech life.
|
Attack, Physical | 2 | Str | ・Supports Attacks, causing their Physical damage to Leech life. |
LifeTap LifeTap Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit.
|
None | 1 | Dex | ・Skill Mana costs converted to life costs. |
Lightning Exposure Lightning Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Lightning Exposure when it shocks and enemy.
|
Lightning, Duration | 3 | Str |
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
|
Attack, Lightning | 1 | Dex |
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Lightning Mastery Lightning Mastery Supports Lightning skills, granting them an additional level.
|
Lightning | 3 | Int | ・1 to level of supported Lightning skills |
Lightning Penetration Lightning Penetration Supports any skill that hits enemies, making those hits penetrate enemy Lightning Resistance.
|
Lightning | 2 | Dex | ・Supported skills Penetrate 30% Lightning Resistance |
Lockdown Lockdown Supports any skill that hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
|
Physical | 1 | Dex | ・Supported Skills have 120% more Pin buildup against enemies within 2 meters of you, scaling to no change at 12 meters. |
Long Fuse Long Fuse Supports skills which fire Grenades, causing those Grenades to have much higher duration and damage.
|
Grenade | 3 | Str |
・Supported skills have 50% increased skill effect duration ・Supported Grenade skills cannot explode before the end of their Fuse duration ・Supported Grenade skills deal 30% more damage |
Longshot Longshot Supports Attacks, causing them to deal more damage from farther away.
|
Attack | 3 | Dex | ・Supported Skills deal 35% more Attack damage to enemies further than 7 metres from you, scaling down to No Bonus at 3.5 metres or closer |
Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger.
|
AoE | 1 | Int | ・Supported Skills have 40% more area of effect. |
Maim Maim Supports Attacks causing them to Maim enemies.
|
Attack | 2 | Dex | ・Supported attacks always Maim on hit |
Mana Bounty Mana Bounty Supports any skill that hits enemies, causing enemies it kills to grant more Mana Flask charges.
|
None | 3 | Dex | ・Enemies killed by hits from supported skills grant 100% more Mana Flask Charges |
Mana Flare Mana Flare Supports any Spell that hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your mana to deal Fire damage. Cannot support the skills of Minions.
|
Spell, Fire, Critical | 2 | Int |
Support: ・Supported skills trigger Mana Flare on Critical Hit Mana Flare: ・Cooldown Time: 1.00s ・Cast Time: 1.00z ・Critical Hit Chance: 7.00% ・Consumes 20% of current Mana to deal that much Fire damage. |
Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster.
|
Attack | 1 | Dex | ・Supported Skills have 25% more Attack Speed |
Meat Shield Meat Shield None
|
Minion | 1 | Str |
・Minion from Supported Skills deal 35% less damage ・Minions from Supported Skills have 50% more maximum Life |
Minion Instability Minion Instability Supports skills which create Minions, causing them to violently explode when reduced to low life.
|
Minion, Fire | 1 | Int | ・Minions from upported skills explode when reduced to low life, dealing 15% of their maximum life as Fire damage to enemies. |
Minion Mastery Minion Mastery Supports Minion skills, granting them an additional level.
|
Minion | 3 | Int | ・1 to level of supported Minion skills |
Minion Pact Minion Pact Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the sill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
|
Minion | 1 | Int | ・Supported skills remove 100% of your maximum Life from a nearby Minion on use to deal 40% more damage. |
Mobility Mobility Supports skills that can be used while moving, allowing you to move faster while using them.
|
None | 3 | Dex |
・Supported Skills deal 20% less damage ・40% less Movement Speed penalty while using Supported Skills |
Momentum Momentum Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
|
None | 2 | Dex | ・After moving at least 2 metres during a single use of a supported skill, the rest of that use deals 40% more damage. |
Murderous Intent Murderous Intent Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
|
None | 1 | Dex | ・Skills empowered by supported skills have Culling Strike |
Neural Overload Neural Overload Supports any skill that hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
|
Lightning | 3 | Dex | ・Supported skills Electrocute Primed enemies on hit |
Nimble Reload Nimble Reload Supports Crossbow Ammunition skills, causing them to Reload bolts significantly faster.
|
None | 3 | Dex | ・Supported sills have 60% increased Crossbow reload speed |
Overabundance Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”.
|
None | 1 | None |
・Supported skills have +1 to limit ・Supported skills have 50% less duration |
Overcharge Overcharge Supports any skill that hits enemies, making its Shocks more effective but last for a shorter duration.
|
Lightning | 3 | Dex |
・75% increased Magnitude of Shocks inflicted with supported skills ・Supported skills have 50% less Shock duration |
Overpower Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly.
|
Support | 1 | Str | ・Hits with Supported Skills cause 50% more Stun Buildup. |
Payload Payload Supports skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
|
Grenade | 3 | Dex |
・Supported skills have 70% reduced Cooldown Recovery rate ・Grenades fired by supported skills have 50% chance to activate a second time |
Perpetual Charge Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them.
|
None | 1 | Dex | ・Supported Skills have 35% chance to Not Remove Charges but Still Count as Consuming Them. |
Persistence Persistence Supports any skill that has a duration, making that duration longer.
|
Duration | 1 | None | ・Supported Skills have 40% more skill effect duration |
Physical Mastery Physical Mastery Supports Physical skills, granting them an additional level.
|
Physical | 3 | Int | ・1 to level of supported Physical skills |
Pierce Pierce Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
|
Projectile | 1 | Dex |
・Projectiles from supported skills Pierce an enemy ・Projectiles deal 30% less damage if they've pierced an enemy |
Pin Pin Supports any skill that hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
|
Physical | 1 | Dex |
・Supported skills do not cause stun build up ・Physical damage from supported skill is pinning |
Potential Potential Supports skills that you use yourself. Supported skills will comsume a Power Charge on use if possible, and will be much more likely to Critically hit if they do. Supported Skills cannot generate Power Charges.
|
None | 2 | Int |
・Supported skills cannot generate Power Charges ・Supported Skills will consume a Power Chargeon use if possible ・Supported skills have 30% more chance to Critical Hit when consuming a Power Charge |
Practiced Combo Practiced Combo Supports Strike skills. Supported skills have a chance to build additional Combo on hit. Cannot support skills used by minions.
|
Attack, Melee, Strike | 2 | Dex | ・Supported Strike skills have a 40% chance to build an additional Combo on hit |
Precision Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
|
Buff, Persistent | 1 | Dex | ・30% Increased accuracy rating while a supported sill is active |
Premeditation Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
|
Support | 1 | Str | ・Skills empowered by Supported Skills deal 15% more damage |
Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage.
|
Attack | 2 | Str | ・Supported Skills deal 25% more Weapon Elemental Damage |
Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so.
|
None | 1 | Dex | ・Supported Skills have 50% Chance to Grant an Additional Charge |
Rage Rage Supports Melee Attacks, causing them to grant Rage on Hit.
|
Attack, Melee | 1 | Str | ・Supported skills grant 3 Rage on Melee Hit |
Rageforged Rageforged Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
|
None | 3 | Str | ・Supported Skills consume 10 rage if possible to deal 35% more damage |
Raging Cry Raging Cry Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
|
Warcry | 2 | Str | ・Supported skills grant 4 Rage per Power of Counted Enemies in Range |
Ricochet Ricochet Supports any skill which creates Projectiles, giving those projectiles a chance to Chain when impacting terrain.
|
Projectile | 2 | Dex | ・Projectiles from supported skills have 20% chance to Chain an additional time from terrain. |
Rising Tempest Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills
|
None | 2 | Int | ・Supported Skills deal 12% more Elemental Damage for each Skill Used Recently of a Different Elemental Type |
Ritualistic Curse Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies
|
Curse | 2 | Int |
・Curse Zones from supported skills erupt after 30% reduced delay ・Supported skills have 50% increased Area of Effect |
Rupture Rupture Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
|
Physical | 3 | Str | ・Supported skills aggravate bleeding on hitting heavy stunned enemies |
Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
|
Support | 1 | Str | ・Every Fifth use of Supported Attacks causes 500% more Stun Buildup. |
Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
|
Projectile | 1 | Dex |
・Supported skills deal 20% less damage ・Supported skills fire 2 additional projectiles ・Supported skills have 20% less attack and cast speed. |
Searing Flame Searing Flame Supports any skill that hits enemies, causing inflicted Ignites to deal more damage but its hits to deal less damage.
|
Fire | 3 | Str |
・Supported skills deal 25% less damage with hits ・75% more Magnitude of Ignite inflicted with supported skills |
Second Wind Second Wind Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
|
TBD | 1 | Dex |
・Supported skills have 50% less Cooldown Recovery Rate ・Supported skill have twice as many cooldown uses. |
Shock Siphon Shock Siphon Supports any skill that hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
|
Lightning | 2 | Int | ・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy |
Soul Drain Soul Drain Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
|
None | 3 | Dex | ・Recover 12% of Mana over four seconds when supported skills Cull an enemy |
Soul Thief Soul Thief Supports Attacks causing their Physical Damage to Leech Mana.
|
Attack, Physical | 2 | Int | ・Leech 5% of Physical Attack damage from supported skills as Mana |
Spell Cascade Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
|
None | 1 | Int |
・Skills have 20% less Area of Effect ・Cascades from skills have 20% less Area of Effect ・Skills deal 30% less damage ・Skills affect areas on either side of the targeted area on a random axis |
Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
|
Spell, AoE | 2 | Int |
・Supported Spells Echo once ・Supported Skills have 30% less Cast Speed ・Echoes from Supported Spells have 30% more Area of Effect |
Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
|
None | 2 | Dex | ・Break Armour equal to 15% of Physical Damage dealt by Supported Skill |
Stomping Ground Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
|
Attack, AoE, Physical | 1 | Str |
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres |
Stormfire Stormfire Supports any skill that hits enemies, prolonging Shocks they inflict on Ignited enemies.
|
Lightning, Fire | 3 | Int | ・Shocks supported from supported skills do not expire on Ignited enemies |
Strip Away Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
|
Spell | 2 | Int | ・Exposure applied by Supported Skills has 30% increased effect. |
Supercritical Supercritical Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
|
Critical | 3 | Int |
・2 to Melee Strike Range ・While Dual Wielding both weapons hit with 30% less Damage ・Cannot cause Stun buildup |
Swift Affliction Swift Affliction Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
|
Duration | 1 | Dex |
・Supported skills deal 35% more Non-Ailment Damage over time ・20% less duration of supported skills and damaging ailments they inflict |
Tremors Tremors Supports Slam Skills you use yourself. Supported skills gain multiple independent chances to cause Aftershocks, but deal less damage.
|
Attack, Melee, Slam | 3 | Str |
・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
Unbreakable Unbreakable Supports any skill that you can use, making you harder to Stun while using it.
|
None | 1 | Str | ・200% more Stun threshold while using supported skills |
Unleash Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
|
Spell | 1 | None |
・Supported spells gain a seal every 200% of cast time, to a maximum of 2 seals ・Supported spells are unsealed when cast, and their effects reoccur for each seal lost ・Supported skills deal 50% less damage when reoccurring |
Upheaval Upheaval Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
|
Attack, Melee | 3 | Str |
・Supported skills create 2 additional fissures ・Supported skills have 20% less attack speed ・Supported skills deal 40% less damage |
Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active.
|
Buff, Persistent | 1 | Str | ・Regenerate 1% of Life Per Second while a Supported Skill is active |
Wildfire Wildfire Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
|
AoE, Fire | 2 | Int | ・Ignites inflicted by Supported Skills spread to other enemies that stay within 1.5 metres for 2 seconds |
Wildshards Wildshards Supports spells that fire projectiles. Supported skills have a chance to fire additional Projectiles in a circle.
|
Spell, Projectile | 3 | Int | ・Supported skills have a 20% chance to fire 8 additional Projectiles in a circle |
Wind Wave Wind Wave Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
|
AoE, Trigger | 1 | Dex |
Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
Window of Opportunity Window of Opportunity Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
|
Channelling | 1 | Dex |
・Supported Skills have a 25% shorter Perfect Timing window ・Supported Skills deal 50% more damage when released with Perfect Timing |
Withering Touch Withering Touch Supports any skill that hits enemies, giving it a chance to Wither enemies on hit.
|
Chaos, Duration | 1 | Int |
・Withered lasts 4 seconds ・Supported skills deal 50% less damage ・Supported skills inflict withered on hit with Chaos damage |
Support Gems are supplementary gems primarily used to provide additional unique effects to Skill Gems. You can equip a total of 5 support gem per skill.
Support gems are slotted into attack gems to add new effects to your skills. However, they require matching tags with the attack gem to work. Additionally, they need a stat requirement of 5, which can be either Strength, Dexterity, or Intelligence. The interaction between attack and support gems creates unique effects, enhancing your skills in various ways.
List of Gems ## List of All Gems Types
Gem Types | |||
---|---|---|---|
Skill | Support | ||
Spirit | Meta |
List of Support Gems
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When do you get Support Gems Level III?