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This guide lists the support gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each support gem, including their effects, level requirements, and much more.
List of Contents
Note: More gem data can be seen by scrolling horizontally. |
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Name | Tags | Tier | Stat Req. | Description |
---|---|---|---|---|
Arcane Tempo | Spell | 1 | Int: 5 | Supports spells, causing them to cast faster |
Arcane Surge | Spell, Duration | 1 | Int: 5 | Supports spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. |
Acceleration | Projectile | 1 |
Str: 5 |
Supports Projectile skills, making those projectiles travel faster. |
Ambush | Critical | 1 | Int: 5 | Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life. |
Ammo Conservation | None | 1 |
Str: 5 |
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. |
Bloodlust | Attack, Melee, Physical | 1 |
Dex: 5 |
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting bleeding. |
Bursting Plague | AoE, Trigger, Physical, Chaos | 1 |
Str: 5 |
Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions. |
Break Endurance | None | 1 |
Dex: 5 |
Supports any skill that hits enemies, giving it a chance to gain an Endurance Charge when it fully breaks an enemy's armour. |
Brutality | Physical | 1 |
Dex: 5 |
Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Concentrated Effect | AoE | 1 | Int: 5 | Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
Crescendo | Attack, Melee, Strike | 1 |
Str: 5 |
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. |
Comorbidity | Chaos | 1 |
Str: 5 |
Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons. |
Cold Infusion | Attack, Cold | 1 | Int: 5 | Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage. |
Conduction | Lightning | 1 |
Str: 5 |
Supports any skill that hits enemies, making it more likely to Shock. |
Chain | Projectile, Chaining | 1 |
Str: 5 |
Supports Projectile skills and any other skill that Chain, causing them to chain additional times. |
Controlled Destruction | Spell, Critical | 1 | Int: 5 | Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits. |
Corrosion | Physical, Chaos | 1 |
Str: 5 |
Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Corrupting Cry | Warcry, Physical, Duration | 1 |
Dex: 5 |
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect. |
Combo Finisher | Attack, Strike | 1 |
Str: 5 |
Supports melee attacks you use yourself. Supported skills cannot be used until enough combo has been built up, but deal massively more damage. Cannot support skills which already combo or triggered skills. |
Clarity | Buff, Persistent | 1 | Int: 5 | Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Decaying Hex | Chaos, Curse | 1 | Int: 5 | Supports Curse skills. Cursed enemies' bodies decay, taking chaos damage over time. |
Deceleration | Projectile | 1 |
Str: 5 |
Supports Projectile skills, making those projectiles travel more slowly. |
Deep Freeze | Cold | 1 | Int: 5 | Supports any skill that hits enemies, causing Freeze it inflicts to last longer. |
Double Barrel | TBD | 1 |
Dex: 5 |
Supports Crossbow Ammunition skills, causing them to load an extra bolt at the cosy of reload speed. |
Envenom | Chaos | 1 |
Str: 5 |
Supports any skill that hits enemies, giving it a chance to Poison enemies. |
Expanse | AoE | 1 | Int: 5 | Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown. |
Elemental Army | Minion | 1 | Int: 5 | Supports skills which create Minions, bolstering the Elemental Resistance of those Minions. |
Lightning Infusion | Attack, Lightning | 1 |
Str: 5 |
Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
Eternal Flame | Fire | 1 |
Dex: 5 |
Supports any skill that hits enemies, causing its ignites to be inflicted less often but last longer. |
Encumbrance | Spell, Minion | 1 |
Str: 5 |
Supports any skill, causing inflicted slows to be more powerful |
Scattershot | Projectile | 1 |
Str: 5 |
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. |
Energy Barrier | TBD | 1 | None | Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are stunned while using it. |
Impact Shockwave | Attack, Melee, Strike | 1 |
Dex: 5 |
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. |
Premeditation | Support | 1 |
Dex: 5 |
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. |
Rage | Attack, Melee | 1 |
Dex: 5 |
Supports Melee Attacks, causing them to grant Rage on Hit. |
Fist of War | Attack, Melee, Slam | 1 |
Dex: 5 |
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. |
Frost Nexus | AoE, Cold | 1 | Int: 5 | Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. |
Second Wind | TBD | 1 |
Str: 5 |
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills. |
Magnified Effect | AoE | 1 | Int: 5 | Supports any skill with an area of effect, making it larger. |
Meat Shield | Minion | 1 |
Dex: 5 |
TBD |
Last Gasp | Minion, Persistent, Duration | Int: 5 | Supports skills which create Minions, granting them more life but making them deal less damage. | |
Unleash | Spell | 1 | None | Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown. |
Persistence | Duration | 1 | None | Supports any skill that has a duration, making that duration longer. |
Heightened Curse | Curse | 1 | None | Supports curse skills, magnifying their power. |
Overabundance | None | 1 | None | Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”. |
Fire Infusion | Attack, Fire | 1 | None | Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. |
Ignition | Fire | 1 | None | Supports any skills that Hits enemies, making it more likeyl to Ignite. |
Profusion | None | 1 |
Str: 5 |
Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
Life Drain | None | 1 |
Str: 5 |
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy |
Martial Tempo | Attack | 1 |
Str: 5 |
Supports Attacks, causing them to Attack faster. |
Perpetual Charge | None | 1 |
Str: 5 |
Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
Ruthless | Support | 1 |
Dex: 5 |
Supports Attacks, causing repeated uses to be more effective at Stunning enemies. |
Overpower | Support | 1 |
Dex: 5 |
Supports any skill that hits enemeis, causing it to build up Stun more quickly. |
Vitality | Buff, Persistent | 1 |
Dex: 5 |
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Window of Opportunity | Channelling | 1 |
Str: +5 |
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. |
Jagged Ground | Attack, AoE, Melee, Slam, Duration | 1 |
Dex: 5 |
Supports Slam skills, granting them a chance to create patches of Jagged Ground. |
Execute | None | 1 |
Dex: 5 |
Supports any skill that hits enemies, causing it to deal more damage against enemies on low life. |
Fast Forward | Duration | 1 |
Dex: 5 |
Supports any skill that has a duration, making that duration shorter. |
Glaciation | Cold | 1 | Int: 5 | Supports any skill that hits enemies, makit it more effective at Freezing enemies. |
Inspiration | None | 1 |
Dex: 5 |
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. |
Leverage | None | 1 |
Str: 5 |
Supports skills which hit enemies. supported skills gain increased chance to Critically Hit against immobilised enemies. |
LifeTap | None | 1 |
Str: 5 |
Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit. |
Lockdown | Physical | 1 |
Str: 5 |
Supports any skill that hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you. |
Lasting Shock | Lightning | 1 |
Str: 5 |
Supports any skill that hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer. |
Lacerate | Physical | 1 |
Dex: 5 |
Supports any skill that hits enemies, giving it a chance to inflict Bleeding. |
Minion Pact | Minion | 1 | Int: 5 | Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the sill's damage. Only takes effect if you have a Minion with enough life to drain the full amount. |
Pin | Physical | 1 |
Str: 5 |
Supports any skill that hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. |
Pierce | Projectile | 1 |
Str: 5 |
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. |
Swift Affliction | Duration | 1 |
Str: 5 |
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration. |
Unbreakable | None | 1 |
Dex: 5 |
Supports any skill that you can use, making you harder to Stun while using it. |
Withering Touch | Chaos, Duration | 1 | Int: 5 | Supports any skill that hits enemies, giving it a chance to Wither enemies on hit. |
Wind Wave | AoE, Trigger | 1 |
Str: 5 |
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it. |
Spell Cascade | None | 1 | Int: 5 | Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills. |
Fortress | None | 1 | Int: 5 | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage. |
Minion Instability | Minion, Fire | 1 | Int: 5 | Supports skills which create Minions, causing them to violently explode when reduced to low life. |
Hourglass | None | 1 | Int: 5 | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills which already have a cooldown. |
Impending Doom | Spell, AoE, Trigger, Chaos | 1 | Int: 5 | Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. |
Innervate | Attack, Lightning, Duration | 1 |
Str: 5 |
Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time. |
Ice Bite | Attack, Cold, Duration | 1 | Int: 5 | Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time. |
Precision | Buff, Persistent | 1 |
Str: 5 |
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active. |
Murderous Intent | None | 1 |
Str: 5 |
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies. |
Wildfire | AoE, Fire | 2 | Int: 5 | Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. |
Close Combat | Attack | 2 |
Str: 5 |
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. |
Deep Cuts | Support | 3 |
Dex: 5 |
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. |
Heft | Support | 3 |
Dex: 5 |
Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. |
Focused Curse | Curse | 2 | Int: 5 | Supports Curse skills, causing them to Curse enemies more quickly after being cast. |
Demolisher | Spell | 2 |
Dex: 5 |
Supports any skill, causing Armour Break it inflicts to be stronger. |
Ingenuity | None | 2 |
Str: 5 |
Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover. |
Hinder | Spell, Chaos | 2 | Int: 5 | Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. |
Ablation | Support | 3 | Int: 5 | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. |
Feeding Frenzy | Minion | 2 | Int: 5 | Supports skills which create Minions, making them deal and take more damage. |
Spell Echo | Spell, AoE | 2 | Int: 5 | Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. |
Heavy Swing | Attack, Melee, Physical | 2 |
Dex: 5 |
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. |
Immolate | Fire, Payoff | 3 |
Dex: 5 |
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. |
Behead | Attack, Melee, Strike | 3 |
Dex: 5 |
Supports Strike skills, causing them to steal modifiers from Rare monsters they kill. |
Lightning Exposure | 3 |
Dex: 5 |
Supports any skill that hits enemies, causing it to deal less damage but inflict Lightning Exposure when it shocks and enemy. | |
Inevitable Critical | Critical | Int: 5 | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical hit chance over time. | |
Deadly Poison | Chaos | 3 |
Str: 5 |
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. |
Longshot | Attack | 3 |
Str: 5 |
Supports Attacks, causing them to deal more damage from farther away. |
Fiery Death | Spell, Fire | 2 | Int: 5 | Supports any skill that Hits enemies, causing explosions on killing Ignited enemies. |
Splinter | None | 2 |
Dex: 5 |
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. |
Primal Armament | Attack | 2 |
Dex: 5 |
Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. |
Rising Tempest | None | 2 | Int: 5 | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills |
Strip Away | Spell | 2 | Int: 5 | Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. |
Icicle | None | 2 | Int: 5 | Supports any Skill which creates Ice Crystals, causing them to be created with lower life. |
Impetus | None | 2 | Int: 5 | Support Meta skills. Supported Skills generate Energy significantly faster. |
Blind | None | 2 |
Str: 5 |
Support any skill that Hits enemies, causing them to Blind on hit. |
Support gems are slotted into attack gems to add new effects to your skills. However, they require matching tags with the attack gem to work. The interaction between attack and support gems creates unique effects, enhancing your skills in various ways.
Gem Types | |||
---|---|---|---|
Skill | Support | ||
Spirit | Meta |
List of Support Gems
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