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☆ April 23: 0.2.0f Hotfix 6
★ Dawn of the Hunt live now! ▶︎Best Builds
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This is a Mana Stacking Chayula Monk build for Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out the Mana Stacking Chayula Monk build, including its gear, socketables, skills, and playstyle!
List of Contents
This Mana Stacking Chayula endgame build is crafted by emiracles. Check out all of their detailed guides on Path of Exile 2 and other games over at emiracles (Youtube)!
The video breaks down the build step-by-step, covering everything from skills, gear, and passives to fully exploit the Acolyte of Chayula's elemental and mana mastery!
This Mana Stacking Chayula build makes the Monk an almost immortal lightning machine by leeching and recouping a high mana pool to be used from both offense and defense.
Lightning Spears are used as its main damage tool to clear maps easily with passive nodes such as Branching Bolts and the synergy from Crown of Eyes and spell damage modifiers.
Date | Changes Made |
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04/12/25 | ・ Final build update to have Endgame and Leveling versions. |
04/12/25 | ・ Mana Stacking Chayula Build Created. |
Build Notes |
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Take advantage of the Ravenous Doubts Ascendancy node of the Acolyte of Chayula by pairing it with as many Mana Leech modifiers from equipment so that Lightning Spears leech mana by a significant amount per hit.
Stack up your mana pool by equipping the Mind Over Matter and Eldritch Battery passive nodes. Pair it up with recoup as mana modifiers from Midnight Braid Rawhide Belt and Adverse Growth. This makes damage received tank your mana before your life.
The Embrace the Darkness Ascendancy node is also equipped to gain a Darkness bar which also tanks damage before your life. This would mean that you will always have extra Chaos damage per hit and tank every damage using mana and darkness as your effective HP.
This build's damage is also amplified by synergizing the the Crown of Eyes Coral Circlet's effect with spell damage modifiers from Jewels and passive nodes such as Arcane Intensity and Pure Power, effectively increasing attack damage as well.
Since it sets maximum life to 1, equipping Chaos Inoculation also causes stun and elemental threshold to be almost non-existent. Meaning that every hit from enemies will either Stun, Freeze, Ignite, or Shock you.
Although it would be a waste of passive node points, this can be countered by equipping Natural Immunity and Unwavering Stance in the passive skill tree. The Eye of Chayula Gold Amulet can also counter this with its innate effect.
Equip any high level Spear that provides physical damage as mana convertion and increase in elemental or physical damage. Combining this with increased attack speed and gaining mana per kill gives a higher output of Lightning Spears, reclaiming mana lost per enemies hit.
For the off-hand, equip any high level Shield that increases Energy Shield, Armor, and Block Chance.
Crown of Eyes Coral Circlet is a must-have as it significantly boosts every cornerstone of this build: mana and damage. Mana is boosted once Eldritch Battery is equipped and every increase in spell damage increases attack damage as well, effectively doubling every damage increase.
Hand of Wisdom and Action Spiral Wraps is recommended for the gloves since it gives a good amount of stats as well as increased Attack Speed and Lightning Damage – two things that are important for Lightning Spears.
For an alternative and other armor parts, focus on equipment that innately gives energy shield and gives an increase in intelligence and mana for the modifiers. All three of these modifiers directly add to your mana pool, making this build more tanky and throw a lot more spears.
Any elemental Ring is recommended as it innately increase resistance to any respective element. Just be sure to focus on modifiers such as leech damage as mana, intelligence, mana, and physical damage.
The Eye of Chayula Gold Amulet is equipped to counter the Chaos Inoculation bug by making sure you do not get stunned. An alternative would be equipping the Unwavering Stance as it gives the same effect.
If you opt not to equip Chaos Inoculation, a good alternative is Lapis Amulet since it innately increases mana. Be sure to focus on the usual mana modifers as well.
Midnight Braid Rawhide Belt is a must-have as it allows a large amount of damage received to be recouped as mana, synergizing well with the high mana pool and making this build even more tanky.
Equipment | Sockets |
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Weapon | |
Armor |
It is recommended to equip a Greater Iron Rune for your Spear and Greater Mind Rune for your Offhand rune slots to gain more damage and mana leech when attacking enemies.
Soul Core of Zalatl or even more Greater Mind Runes are used on armor to enhance this build's mana pool even further by maximizing its total amount of mana.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
Note: The modifiers listed are arranged according to priority.
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・+% Increased amount of Mana Leeched
・+% Increased Attack Speed with Spears ・+% Increased Attack Damage ・+% Increased Lightning Damage ・+% Increased Magnitude of Shock you inflict |
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・Passives in Radius of a random Keystone Passive can be Allocated without being connected to your tree |
It is recommended to focus on getting Emeralds to gain more damage modifiers and consistency for the build, and the From Nothing Diamond so you can use it on Eldritch Battery to freely get the nearby notables. The best modifier you can get here would be the increased amount of Mana Leeched since it helps build up more mana per hit from Spears.
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・Increased Duration
・Increased Charges ・Gain Charges Per Second |
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・Increased Duration
・Increased Charges ・Gain Charges Per Second |
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・Increased Duration
・Gains Charges per Second ・Increased Charges |
Equip a Thawing Charm or Sapphire Charm when facing Count Geonor since it negates Freezing and offers Cold Resistance from his Chill attacks.
Replace Thawing Charm with a Grounding Charm as it helps negate both Jamanra, the Abomination and Doryani's Shock ailments from their attacks.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Skill | Support Gems |
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![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
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![]() Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage.
![]() Deliberation Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them.
![]() Volt Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
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![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
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![]() Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
![]() Pursuit Supports Melee Attacks, Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
![]() Martial Tempo Supports Attacks, causing them to Attack faster.
![]() Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills
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![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
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![]() Cadence Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
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![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
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![]() Font of Mana Supports skills which create stationary objects. Objects created by supported skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
![]() Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
![]() Unbending Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channeling Skills.
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![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
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![]() Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time.
![]() Electrocute Supports any skill which can deal Damage. Lightning Damage from Supported skills can inflict Electrocute, but supported skills deal less Damage.
![]() Neural Overload Supports any skill that hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
![]() Reach Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
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![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
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![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so.
![]() Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
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![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
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The Mana Stacking Chayula build's main offensive skill is the Lightning Spear. Its damage is boosted with buff skills such as Herald of Thunder, Combat Frenzy, and Overwhelming Presence. The reasons for including the support gems here are indicated below:
Ascendancy Tree | |||
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Passive Nodes | |||
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6. | - |
Once Ascendancy has been achieved, focus on unlocking the Ravenous Doubts to instantly gain mana leech from attacks. Reality Rending is an offensive boost to this build to enable more Chaos damage, while Chayula's Gift will double your Chaos Resistance to help survive taking on endgame content.
Mana stacking starts ramping up once you slot in Mind Over Matter, Eldritch Battery, and Adverse Growth as it allows the high mana pool to become your effective HP. Pure Power is highly important as it scales very well during the uber endgame and synergizes its scaling potential with Crown of Eyes Coral Circlet and high mana pool.
After getting Ingenuity, start reallocating early nodes and focus on building Intelligence since it scales well to the endgame due to the innate increase in mana. Refer to the video above the table to see which branches to focus on.
Since darkness and the high mana pool will be this build's effective HP, Chaos Inoculation is an optional node that is good to equip since it makes this build immune to Chaos damage. Just be sure to equip Natural Immunity or Unwavering Stance if you don't have the Eye of Chayula Gold Amulet to counter the bug.
Passive Skill Tree Guide and List of Passives
※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing |
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
▶
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
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Bossing |
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
▶
![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
▶
![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
▶
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
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The Mana Stacking Chayula's playstyle is relatively simple since it mainly relies on the Lightning Spear to deal damage and regain mana.
Mobbing with the Mana Stacking Chayula is as follows:
Bossing withe the Mana Stacking Chayula build will both be relying on Primal Strikes and Lightning Spears as they take advantage of the Shock ailment. The playstyle is as follows:
Be sure to always perform two Primal Strikes before throwing a Lightning Spear before repeating the process. Avoid throwing a third Primal strike everytime as it consumes the enemy's Shock ailment.
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List of Builds by Class | |||||||||||
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Other Build Guides | |||||||||||
Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
![]() Siphoning Strike Dash to a target and Strike them with your quarterstaff. If the target is Shocked, consume the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Focus: AoE, Burst Damage, Lightning |
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Focus: AoE, DPS, Crowd Control, Bossing |
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Unbound Avatar Gain Unbound Fury when you inflict an Elemental Ailment;With a Hit on an enemy, no more than once every .2 seconds for each type of Ailment;Maximum 100 Unbound Fury;Cannot gain Unbound Fury while Unbound;40% more Elemental Damage while Unbound;40% more Elemental Ailment Buildup while Unbound;80% more chance to inflict Elemental Ailments while Unbound;Unbound duration is 9 seconds
Focus: DPS, Burst Damage, Bossing / Mobbing |
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![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
![]() Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
![]() NEW |
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
Focus: AoE, Lightning, Tank, Mobbing |
Base Class | |
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Ascendancies | |
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PoE 2 0.2 Monk Build - Mana Stack Acolyte of Chayula
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