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★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
This Monk leveling build focuses on using lightning-based skills to deal powerful AoE damage capable of swiftly decimating enemies in Path of Exile 2 (PoE 2). Learn about the build's progression, equipment, skills, playstyle, and everything you need to know to build the best Monk leveling build for Dawn of the Hunt.
List of Contents
Prioritize Glacial Cascade in Act 1 as it's the best skill to use due to its crowd control effects and continous damage as long as you sustain your mana. You'll also want to get Killing Palm, Falling Thunder, and Tempest Bell for large mob groups; with Vaulting Impact used for mobility.
Ditch the ice skills as soon as you gain access to Tempest Flurry. Replace Glacial Cascade and Frozen Locus with Tempest Flurry and Herald of Thunder, then replace Vaulting Impact with Wind Blast.
For Act 3 the the goal is to make Power Charge generation more frequent and efficient. Siphoning Strike and Lingering Illusion will now act as your means to generate Power Charges, which will be used for Charged Staff and Tempest Flurry.
For Normal Acts 1-3, you don't need to worry about your specific Quarterstaff, just get a quarterstaff that has the following modifiers shown in the table above. Physical Damage is the most important modifier as most of the skills in this build convert your Physical Damage to Elemental.
For your armor pieces, simply take armors with Implicit stats on Evasion Rating and Energy Shield as those are your best means of survival. Take Maximum Life, Mana, Attributes, and Elemental Resistance for the modifiers for survivability and utility.
For your Rings, it's best to take Iron Rings if you're all set on Elemental Resistances. Iron Rings grant an additional increase in Physical Damage, which aligns with the build's goal to stack Physical Damage for bigger Elemental conversion from skills.
The Amulet chosen for the build is the Bloodstone Amulet, which is great overall for the increase in maximum health. For the modifiers of the amulet, it's best to take Attack Speed and Critical Strike Chance.
Equipment | Sockets |
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Weapon | |
Armor |
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Place Iron Runes in your weapons to increase your Physical Damage, which in turn will increase the elemental damage done by the build's skill choice. For your Armor, it's best to stack elemental resistances for survivability.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
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・Increased Duration
・Increased Charges ・Gain Charges Per Second |
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Antidote Charm is our general recommendation charm for the build as Poison is an extremely tough status to build resistance to. While Sapphire and Topaz Charm provide additional resistances to the Count Geonor and Jamanra boss fights respectively.
Skill | Support Gems |
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![]() Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
![]() Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. ![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
![]() Glacial Cascade Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode. | ![]() Cold Infusion Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. ![]() Martial Tempo Supports Attacks, causing them to Attack faster. |
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | ![]() Magnified Effect Supports any skill with an area of effect, making it larger. |
![]() Frozen Locus Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack Damage but does not use your weapon's damage. | - |
![]() Vaulting Impact Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies. | - |
Skill | Support Gems |
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![]() Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
![]() Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. ![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | ![]() Conduction Supports any skill that hits enemies, making it more likely to Shock. ![]() Martial Tempo Supports Attacks, causing them to Attack faster. |
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | ![]() Magnified Effect Supports any skill with an area of effect, making it larger. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you. | - |
Skill | Support Gems |
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![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | ![]() Conduction Supports any skill that hits enemies, making it more likely to Shock. ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Coursing Current Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. |
![]() Siphoning Strike Dash to a target and Strike them with your quarterstaff. If the target is Shocked, consume the Shock to release a Lightning shockwave around the target and grant you a Power Charge. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | ![]() Magnified Effect Supports any skill with an area of effect, making it larger. ![]() Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. ![]() Shock Siphon Supports any skill that hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy. |
![]() Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge. | ![]() Persistence Supports any skill that has a duration, making that duration longer. |
Passive Nodes | |||
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3. | ![]() |
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The Passive Tree focuses on obtaining nodes that grant damage, mana generation, critical strikes, and increase to lightning and shock attacks. Rush to Flow State and obtain all nearby clusters before rushing to Conservative Casting. From there, work your way up to the nodes that grant Alternating Current and Critical Exploit.
Afterward, head right and take Style Bender for an increase in Raw attack damage, then complete the node clusters around True Strike.
Passive Skill Tree Guide and List of Passives
Jump to an Act! | ||
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Act 1 | Act 2 | Act 3 |
To progress through Act 1 and beat Count Geonor using the Lightning Monk leveling build, follow these steps:
# | Step by Step Guide to Act 1 Leveling |
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1 | Equip
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2 | Head for the Mysterious Campsite at Clearfell to get an extra Level 1
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3 | Defeat
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4 | Complete Treacherous Ground to get a Level 1
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5 | Proceed to Grelwood and defeat
![]() ![]() Note: Make sure to loot the Witch Hut to get Medium Flasks. |
6 | Defeat
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7 | Progress to The Grim Tangle and defeat
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8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem to slot in
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9 | Defeat
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10 | Search and complete your first Ritual in the same area to get a Level 4 Uncut Support Gem and use this to upgrade your Fragmentation Rounds.
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11 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem
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12 | Enter Freythorn to defeat
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13 | Complete The Lost Lute at the Ogham Farmlands to obtain a Book of Specialisation for more passive points.
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14 | Search for the Crop Circle in the same area to defeat
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15 | Proceed to Ogham Village and defeat
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16 | Head for The Manor Ramparts and look for The Gallows to get a free Level 1 Uncut Support Gem and get
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17 | Search and defeat the
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18 | Continue and defeat
![]() Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Lightning Monk leveling build, follow these steps:
# | Steps |
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1 | Complete the Earning Passage quest for an
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2 | Defeat
![]() Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┣
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3 | Clear Mobs in Keth until you get the
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4 | Defeat
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5 | Defeat
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6 | Locate the Golden Tomb for an
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7 | Open the Guarded Sarcophagus for an
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8 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for lightning resistance against
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9 | Clear The City of Seven Waters for an Uncut Support Gem.
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10 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 1.
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11 | Clear Mobs in The Bone Pits until you get the
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12 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 1.
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13 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the increased Charm Charges gained for more Poison Resistance from the Antidote Charm.
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14 | Complete A Crown of Stone quest for an Uncut Support Gem Level 1.
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15 | Complete the Tradition's Toll quest to get a
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16 | Defeat the
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To progress through Act 3 and beat Doryani using the Lightning Monk leveling build, follow these steps:
# | Steps |
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1 | |
2 |
Loot the basket found in the Orok Campfire to get a
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3 |
Defeat the
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4 |
Complete The Slithering Dead to get the
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5 |
Interact with the Ravaged Corpse in the Jungle Grave to get a rare Belt. Take the Rawhide Belt for more Life Recovery Flasks. |
6 |
Defeat
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7 |
Submit the Tribal Vengeance to get a charm. Choose the
for increased defenses against Poison. |
8 | ![]() |
9 |
Use the Paquate's Mechanism to Corrupt gear. We suggest corrupting the
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10 |
Obtain an
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11 | |
12 |
Use the
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※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing | ![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
▶
![]() Siphoning Strike Dash to a target and Strike them with your quarterstaff. If the target is Shocked, consume the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
▶
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
▶
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
▶
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
|
Bossing | ![]() Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
▶
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
▶
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
▶
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
▶
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
|
For general mobbing, the skill combination is versatile but follows a core mechanic following this rotation:
For bossing, swap between defensive and offensive playstyles to manage your Power Charges. The rotation is as follows:
After completing Act 3, these are the recommended build options that will allow you to progress through the Cruel Mode and clear the Endgame pinnacle content:
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Focus: AoE, DPS, Crowd Control, Bossing |
If you would prefer to mix in some Ice along with your Lightning skills, then the Ice Lightning Invoker can do that for you. The build makes use of Element enhancement skills from the Invoker to deal absurd amounts of damage.
![]() NEW |
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
Focus: AoE, Lightning, Tank, Mobbing |
On the other hand, if you were to prefer a different playstyle that uses the Lightning Spear while making full use of the Acolyte of Chayula's niche strengths, the Mana Stacking Acolyte of Chayula build can give you a breath of fresh air!
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List of Builds by Class | |||||||||||
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Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Focus: AoE, DPS, Crowd Control, Bossing |
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Unbound Avatar Gain Unbound Fury when you inflict an Elemental Ailment;With a Hit on an enemy, no more than once every .2 seconds for each type of Ailment;Maximum 100 Unbound Fury;Cannot gain Unbound Fury while Unbound;40% more Elemental Damage while Unbound;40% more Elemental Ailment Buildup while Unbound;80% more chance to inflict Elemental Ailments while Unbound;Unbound duration is 9 seconds
Focus: DPS, Burst Damage, Bossing / Mobbing |
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![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
![]() Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
![]() NEW |
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
Focus: AoE, Lightning, Tank, Mobbing |
Base Class | |
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Ascendancies | |
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PoE 2 0.2.0 Lightning Monk Leveling Build
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