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★ Classes | Best Classes | Leveling Builds
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This is a leveling build for the Warrior in Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update that uses Perfect Strike, Boneshatter, and Jump Slam to finish Act 3. Check out this Warrior leveling build, including its progression, equipment, socketables, skills, and playstyle!
List of Contents
The Warrior Class gives players a balance of tankiness and damage. Specializing in melee AoE and single-target damage, Warriors aim to charge into enemy packs and set up satisfying killing blows.
Date | Changes Made |
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04/04/2025 | ・ Leveling Build Act 1-3 Created. |
Build Notes |
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The Warrior is generally the tankiest among all the classes. Thus, not many enemies can kiill you in one shot, even in the early game. Thus, focusing on strength allows you to unlock better weapons and skills that have considerable strength requirements.
In general, you would want to invest in one high AoE skill and one high single-target damage skill. Skills such as Boneshatter and Perfect Strike are more than enough to carry you until the late game. From there, you are free to choose which build path you would like to take.
Though this may vary depending on the player's preference, Warriors will most commonly use a Two-Handed Mace as the main source of damage. The One-Handed Mace and Shield in the second weapon loadout will mostly be used specifically for Shield Charge, which can be used to engage enemies or as an escape tool.
You will invest heavily in Strength as a Warrior. Use armour with Strength as its only attribute requirement since many armours that require Intelligence and Dexterity will not be viable. Use whatever provides the best modifiers and armour in your current area through enemy drops or by gambling with Finn, Risu, or Alva.
List of Armors
You may opt to switch out your rings to increase resistances depending on the boss or enemy you are fighting. You may also equip Iron Rings when clearing through the story to slightly increase damage.
List of Rings
Equipment | Sockets |
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Weapon | |
Armor |
Runes are not a priority in Acts 1 - 3 since you will most likely switch around equipment often and would not be able to fully benefit from them. However, you may consider using Runes if you find yourself stuck in a certain area.
For your Weapon, you can use two Iron Runes to get a 40% Physical Damage boost. As for your Armor Runes, slot in Body Runes for more health or Rebirth Runes for life regeneration for more survivability.
List of Runes | List of Soul Cores |
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・Increased Duration
・Increased Charges ・Recover Life when Used |
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・Increased Duration
・Increased Charges ・Recover Life when Used |
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・Increased Duration
・Increased Charges ・Recover Life when Used |
For Act 1, use a Sapphire Charm for Cold Resistance to help with defeating Count Geonor. Same with Act 2, use a Topaz Charm to deal with Jamanra, the Abomination.
The Thawing Charm is the build's primary charm, as getting frozen often leads to death during the end game.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Skill | Support Gems |
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![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. | ![]() Impact Shockwave Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. |
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire. | ![]() Window of Opportunity Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move. | ![]() Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. |
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits. | ![]() Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. |
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. | ![]() Impact Shockwave Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. |
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![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire. | ![]() Window of Opportunity Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way. | ![]() Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. |
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits. | ![]() Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. |
![]() Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move. | - |
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. | ![]() Impact Shockwave Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. ![]() Martial Tempo Supports Attacks, causing them to Attack faster. |
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![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire. | ![]() Window of Opportunity Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. ![]() Execute Supports any skill that hits enemies, causing it to deal more damage against enemies on low life. |
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way. | ![]() Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. ![]() Magnified Effect Supports any skill with an area of effect, making it larger. |
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits. | ![]() Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. |
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you. | ![]() Fast Forward Supports any skill that has a duration, making that duration shorter. ![]() Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Passive Nodes | |||
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1. | ![]() |
2. | ![]() |
3. | ![]() |
4. | ![]() (Optional) |
You will focus on getting as much Melee Damage as you can in Act 1 with the nodes Brutal and Smash. This should be enough to carry you throughout the first act.
Build towards Resolute Technique to help deal with the many evasive enemies in Act 2. You can then get Singular Purpose and Shockwaves next for better map clearing. For Act 3, build towards Crushing Verdict and Skullcrusher to further improve your damage.
Though optional, you can also build towards Titanic if you are lacking Stun Buildup to reliably proc Boneshatter. It is important to note that too much Stun Buildup is bad because it can stun enemies immediately instead of priming them for Boneshatter.
Passive Skill Tree Guide and List of Passives
Jump to an Act! | ||
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Act 1 | Act 2 | Act 3 |
To progress through Act 1 and beat Count Geonor using the Lightning Mercenary leveling build, follow these steps:
# | Step by Step Guide to Act 1 Leveling |
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1 | Equip
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2 | Head for the Mysterious Campsite at Clearfell to get a Level 1
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3 | Defeat
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4 | |
5 | Proceed to Grelwood and defeat
![]() ![]() Note: Make sure to loot the Witch Hut to get Medium Flasks. |
6 | Defeat
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7 | Progress to The Grim Tangle and defeat
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8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem and slot in
![]() Note: Once you find a Level 3 Uncut Skill Gem, use it to equip ![]() |
9 | Defeat
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10 | Search and complete your first Ritual in the same area to get a Level 4 Uncut Support Gem and use this to upgrade your Fragmentation Rounds.
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11 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem . Use it to slot in
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12 | |
13 | Complete The Lost Lute at the Ogham Farmlands to obtain a Book of Specialisation for more passive points.
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14 | Search for the Crop Circle in the same area to defeat
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15 | Proceed to Ogham Village and defeat
![]() Note: Use the Uncut Skill Gem to get ![]() ![]() ![]() |
16 | Head for The Manor Ramparts and look for The Gallows to get a free Level 1 Uncut Support Gem (To be used later).
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17 | Search and defeat the
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18 | Continue and defeat
![]() Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Warrior leveling build, follow these steps:
# | Steps |
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1 | |
2 | Defeat
![]() Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┣
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3 | Clear Mobs in Keth until you get the
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4 | Defeat
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5 | Defeat
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6 | Open the Guarded Sarcophagus for an
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7 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for
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8 | Clear The City of Seven Waters for an Uncut Support Gem.
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9 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 1.
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10 | Clear Mobs in The Bone Pits until you get the
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11 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 1.
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12 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the Sun Clan Relic for more Mana Flask Recovery.
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13 | Complete A Crown of Stone quest for an Uncut Support Gem Level 1.
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14 | Complete the Tradition's Toll quest to get a
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15 | Defeat the
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To progress through Act 3 and beat Doryani using the Warrior leveling build, follow these steps:
# | Steps |
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1 | |
2 |
Loot the basket found in the Orok Campfire to get a
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3 |
Defeat the
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4 |
Complete The Slithering Dead to get the
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5 |
Interact with the Ravaged Corpse in the Jungle Grave to get a rare Belt. Take the Rawhide Belt for more Life Recovery Flasks. |
6 |
Defeat
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7 |
Submit the Tribal Vengeance to get a charm. Choose the
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8 | Complete the Trial of Chaos for more Ascendancy Points.
Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┣
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9 | ![]() |
10 |
Obtain an
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11 | |
12 |
Use the
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※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing | Act 1:
![]() Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move.
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Act 2 and 3:
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
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Bossing | Act 1 to 3:
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
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For general mobbing, you will spam Leap Slam into or nearby enemy packs with the goal of having as many enemies primed for stunning as possible. Once enemies can be stunned, you can use Boneshatter to deal massive AoE damage.
In Act 1 to early Act 2, however, use Rolling Slam in place of Leap Slam to prime enemies for stunning.
For bossing, you will rely almost entirely on Perfect Strike to defeat bosses throughout Acts 1 to 3. Spamming Perfect Strike and using Boneshatter when bosses are primed for stun is more than enough to clear the game all the way to Doryani.
After completing Act 3, these are the recommended build options that will allow you to progress through the Cruel Mode and clear the Endgame pinnacle content:
![]() NEW |
![]() Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move.
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
![]() Fire Spell on Hit Gains X Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment;Threshold the Hit will deal X% increased Energy gain;Can only socket Fire Spells;Triggers all socketed Spells and loses all Energy on reaching maximum Energy
Focus: AoE, High Single Target Damage, Physical, Tank |
If you would prefer to fully hone in on the build's original concept, the Tank Smith of Kitava has incredibly high resistances and further improves Boneshatter to clear through enemy packs along Fire Spell on Hit.
![]() NEW |
![]() Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
![]() Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passess under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
![]() Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Focus: AoE, Ignite, Stun |
If you chose to go the path of the Warbringer, the Warcry Warbringer allows you to silence the hordes of the corrupted by drowning them out with your shouts.
![]() UP |
![]() Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
![]() Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
![]() Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
![]() Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
![]() Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Focus: Aftershocks, Stun, Bleed |
If you chose to go down the path of the Titan, the Slam Bleed Titan ruptures the very earth alongside their foes with menacing slams.
Rank | Build |
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List of Builds by Class | |||||||||||
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Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
![]() Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
![]() Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passess under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
![]() Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
![]() Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Focus: Burst, AoE, DoT, Stun |
![]() UP |
![]() Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
![]() Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
![]() Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
![]() Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
![]() Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Focus: Aftershocks, Stun, Bleed |
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![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
![]() Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
![]() Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
![]() Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
![]() Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Focus: AoE, Mobbing, Stun, Fast Clear |
![]() NEW |
![]() Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move.
![]() Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
![]() Fire Spell on Hit Gains X Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment;Threshold the Hit will deal X% increased Energy gain;Can only socket Fire Spells;Triggers all socketed Spells and loses all Energy on reaching maximum Energy
Focus: AoE, High Single Target Damage, Physical, Tank |
![]() NEW |
![]() Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
![]() Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
![]() Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passess under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
![]() Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
![]() Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Focus: AoE, Ignite, Stun |
![]() NEW |
![]() Ancestral Warrior Totem Raises a Totem that uses socketed Mace skills.
![]() Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
![]() Enfeeble Curses all targets in an area after a short delay, making them deal less damage.
![]() Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
![]() Armour Breaker Strike with a forceful blow, knocking enemies back and weakening their Armour.
![]() Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
![]() Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Thorns, Critical Hit, Physical Damage |
Base Class | ||
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Ascendancies | ||
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PoE 2 0.2 Warrior Leveling Build - Strike Boneshatter
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