What you can do as a member?

Get free access to these features:.
- Save your data on maps and other tools
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
☆ Latest News: Second Race Event | 0.2.0h Patch Notes
★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
This is a leveling build for the Ranger in Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update that focuses on Lightning damage while fusing in Parries and Cold damage to finish Act 3. Check out this Ranger levelling build, including its progression, equipment, socketables, skills, playstyle, and recommended builds!
List of Contents
This Ranger leveling build is designed around Lightning Arrow's and Lightning Rod's ability to burst down bosses and Stormcaller Arrow's consistent AoE damage for mobbing to easily breeze through the early parts of game.
Furthermore, the Parry and Disengage skills from the Spear and Buckler are included to assist the build with early Frenzy Charge economy, mobility, and some much needed survivability!
Date | Changes Made |
---|---|
03/28/25 | ・ Lightning Ranger Build Created. |
During the Act 1, try to get a solid Recurve Bow with additional modifiers that increase Physical and Lightning Damage. Prioritize having Physical Damage modifiers as Lightning Arrow and Lightning Rod heavily scale off of them.
As you progress through Acts 2 and 3, you will mainly be using the Dualstring Bow with the same modifiers so that all of your Bow attacks will receive an additional projectile.
The Ranger's main survivability revolves around heavy use of Evasion, so prioritize armor pieces that increase Evasion Rating. Additionally, Energy Shield as a means to increase survivability in the chance you do get hit. For the modifiers, take Maximum Life and try to cap 75% on Elemental Resistances if possible.
However, always prioritize boots with higher Movement Speed modifiers. Not only will this help you traverse the early acts better, but also increase your chances of evading enemy attacks!
Generally, the build will use Iron Rings for its increase to Physical Damage, further stacking the build's damage capabilities with Lightning Arrow and Lightning Rod.
However, if you are still lacking the necessary Elemental Resistances, opt to equip either the Ruby, Sapphire, or Topaz Rings!
As you are using Energy Shields as a secondary means of survival, having a Lunar Amulet to further increase it should help bolster your defenses. Aim to get more Elemental Resistances, increased attributes, and additional Spirit!
The belt you will be using up until Act 3 can be acquired very early on in Act 1, and that is the Linen Belt. As this build consumes a significant amount of Mana, having increased mana regeneration from your flasks will go a long way!
Equipment | Sockets |
---|---|
Weapon | |
Armor |
Naturally, the best rune for slotting into your weapon would be the Iron Rune, allowing the build to further scale the core skills with Physical Damage. As for armor runes, use the elemental runes to attempt capping out your elemental resistances!
All Runes and Soul Cores | |
---|---|
List of Runes | List of Soul Cores |
![]() |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
---|---|
![]() |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
![]() |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
We recommend equipping the Sapphire Charm to help you combat the cold attacks of Count Geonor at the end of the Act 1. Just make sure to keep dodging his attacks since they can still take a chunk of your health even with the resistance Charm equipped.
For Act 2, your main problem would be Jamanra, the Risen King so make sure to equip the Topaz Charm to help mitigate his attacks. Lastly, equip an Antidote Charm when you reach Act 3 since a lot of the bosses in this Act can deal large amounts of poison damage.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Skill | Support Gems |
---|---|
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Pierce Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. |
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst. | ![]() Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. | - |
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. | ![]() Hourglass Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills which already have a cooldown. |
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. | ![]() Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time. |
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
![]() | - |
Skill | Support Gems |
---|---|
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Pierce Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. |
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst. | ![]() Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. | - |
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. | ![]() Hourglass Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills which already have a cooldown. ![]() Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies. |
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. | ![]() Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time. |
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
![]() | - |
![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. | ![]() Persistence Supports any skill that has a duration, making that duration longer. |
Skill | Support Gems |
---|---|
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. ![]() Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. |
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst. | ![]() Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. ![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
![]() Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. | - |
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. | ![]() Hourglass Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills which already have a cooldown. ![]() Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies. |
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. | ![]() Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. ![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | ![]() Longshot Supports Attacks, causing them to deal more damage from farther away. ![]() Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time. |
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. | ![]() Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
![]() | - |
![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. | ![]() Persistence Supports any skill that has a duration, making that duration longer. |
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | ![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. ![]() Blind Support any skill that Hits enemies, causing them to Blind on hit. |
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds. | - |
Passive Nodes | |||
---|---|---|---|
1. | ![]() |
2. | ![]() |
3. | ![]() |
4. | ![]() |
5. | ![]() |
6. | ![]() |
Weapon Set 1 Nodes | |||
1. | ![]() |
2. | ![]() |
3. | ![]() |
4. | - |
Weapon Set 2 Nodes | |||
1. | ![]() |
2. | ![]() |
The leveling passive tree for the Ranger focuses on providing Projectile Damage, Elemental Damage, and Movement Speed to help you progress through the campaign as fast as possible. For your first few passives, make your way Honed Instincts to Vile Wounds for additional damage then quickly rush to get Catalysis and Frazzled for a massive boost to your Lightning and Cold damage.
As you stack up on Dexterity and the occasional Strength investment, head straight for Coming Calamity to increase your Lightning Damage as long as you have Herald of Thunder equipped. After settling your damage boosts, grab Escape Velocity and Acceleration for both mobility and survivability. If you would prefer more damage, replace Acceleration with Stand and Deliver.
This build will utilize Weapon Set passives, where Set 1 is directly correlated to your damaging bow skills, while Set 2 aims to strengthen your Buckler parries.
Passive Skill Tree Guide and List of Passives
Jump to an Act! | ||
---|---|---|
Act 1 | Act 2 | Act 3 |
To progress through Act 1 and beat Count Geonor using the Lightning Ranger leveling build, follow these steps:
# | Steps |
---|---|
1 | After beating the
![]() ![]() |
2 | Head for the Mysterious Campsite at Clearfell to get an extra Level 1
![]() |
3 | |
4 | Defeat
![]() ![]() |
5 | Find and defeat
![]() ![]() ![]() ![]() Note: Make sure to loot the Witch Hut to get Medium Flasks. |
6 | Defeat
![]() ![]() Note: By now, if you have not gotten a Spear and Buckler drop, you should have enough Gold to buy or gamble for both to access Parry and Disengage! |
7 | Progress to The Grim Tangle and defeat
![]() ![]() |
8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem and slot in
![]() Note: Once you find a Level 3 Uncut Skill Gem, use it to equip ![]() |
9 | Defeat
![]() ![]() |
10 | Search and complete your first Ritual in the same area to get a Level 4 Uncut Support Gem and use this to upgrade your Lightning Arrow.
|
11 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem (to be used later).
|
12 | Defeat the
![]() ![]() ![]() ![]() |
13 | Complete The Lost Lute at the Ogham Farmlands to obtain a Book of Specialisation for more passive points.
|
14 | Search for the Crop Circle in the same area to defeat
![]() |
15 | Proceed to Ogham Village and defeat
![]() Note: Use the Uncut Skill Gem to get ![]() ![]() |
16 | As soon as you get another Lv.5 Uncut Skill Gem, grab
![]() ![]() ![]() |
17 | Search and defeat the
![]() ![]() |
18 | Continue and defeat
![]() Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Lightning leveling build, follow these steps:
# | Steps |
---|---|
1 | Complete the Earning Passage quest for an
![]() ![]() |
2 | Defeat
![]() Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┣
![]() ┗
![]() |
3 | Clear Mobs in Keth until you get the
![]() |
4 | Defeat
![]() ![]() |
5 | Defeat
![]() Note: Make sure to slot in this Jewel in your passive tree as you progress. |
6 | Open the Guarded Sarcophagus for an
![]() ![]() ![]() |
7 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for
![]() |
8 | Clear The City of Seven Waters for an Uncut Support Gem and slot in
on
![]() |
9 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 1. Note: If you find an Uncut Skill Gem Level 7, use this to equip ![]() ![]() |
10 | Clear Mobs in The Bone Pits until you get the
![]() |
11 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 1 and slot in
![]() ![]() |
12 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the Sun Clan Relic for more Mana Flask Recovery.
|
13 | Complete A Crown of Stone quest for an Uncut Support Gem Level 1 (To be used later).
|
14 | Complete the Tradition's Toll quest to get a
![]() |
15 | Defeat the
![]() ![]() |
To progress through Act 3 and beat Doryani using the Lightning Ranger leveling build, follow these steps:
# | Step by Step Guide to Act 3 Leveling |
---|---|
1 | |
2 |
Loot the basket found in the Orok Campfire at Sandswept Marsh to get a
![]() Note: Use this on your Lightning Arrow and use your extra Uncut Support Gem to slot in ![]() |
3 | |
4 |
Complete The Slithering Dead to get the
![]() |
5 |
Look for the Jungle Grave and interact with the Ravaged Corpse to summon Servi and get a rare Belt. We recommend taking Rawhide Belt for better survivability. |
6 |
Defeat
![]() ![]() ![]() |
7 |
Submit the Tribal Vengeance to get a charm. Choose the Antidote Charm for increased defenses against Poison. |
8 |
Defeat
![]() |
9 |
Use the Paquate's Mechanism to Corrupt gear. We suggest corrupting the
![]() Note: Along the way you may pick up an Uncut Support Gem Level 2, use this to swap out Pierce with ![]() |
10 |
Obtain an
![]() ![]() |
11 | |
12 |
Ascendancy: By this time, you can complete the Trial of Chaos to get your third and fourth Ascendancy Point.
┣
![]() ┗
![]() |
13 |
Use the
![]() |
※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
---|---|
Mobbing | ![]() Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
▶
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
▶
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
Bossing | ![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
▶
![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
▶
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
▶
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
▶
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
(
![]() ![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
) |
For general mobbing, you will adopt a kiting playstyle that mainly uses Stormcaller Arrow to clear hordes of enemies. The rotation is as follows:
For bossing, you will adopt a set-up playstyle that focuses on sequencing your attacks while being mindful of free parries for Frenzy Charges. The rotation is as follows:
After completing Act 3, these are the recommended build options that will allow you to progress through the Cruel Mode and clear the Endgame pinnacle content:
![]() NEW |
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
If you chose the Deadeye ascension and would like to fully don the new Spear weapon and exploit charge gain, you can transition over to the fast Glacial Lance Deadeye to paint the snowfield you leave in your wake red with blood.
![]() UP |
![]() Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
![]() Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Withering Presence While active, periodically Withers enemies in your Presence.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: Mobbing, DoT, Curse Damage |
On the other hand, if you opted to choose the Pathfinder ascension for its emphasis on Poison, the newly updated Poison Pathfinder will overturn the Corruption with its contamination!
Rank | Build |
---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
List of Builds by Class | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
|||||||||
![]() |
![]() |
![]() |
|||||||||
![]() |
- | - | |||||||||
Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
![]() UP |
![]() Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
![]() Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Withering Presence While active, periodically Withers enemies in your Presence.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: Mobbing, DoT, Curse Damage |
![]() |
![]() Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
![]() Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
![]() Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
![]() Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
![]() |
![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
![]() |
![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
![]() Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
![]() NEW |
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
![]() NEW |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
![]() Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
![]() Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
![]() Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
![]() NEW |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Lightning, Burst, Mobile |
Base Class | |
---|---|
![]() |
|
Ascendancies | |
![]() |
![]() |
PoE 2 0.2.0 Lightning Ranger Leveling Build
Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Monster Hunter Wilds Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
FANTASY LIFE i: The Girl Who Steals Time Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.