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This is a guide for the Atlas Skill Tree in Path of Exile 2 (PoE 2). Read on for a guide on how to progress the Atlas Skill Tree, what it is, which nodes should you be focusing on unlocking, a list of Atlas skills, and how to get Atlas skill points!
List of Contents
Atlas Skill Tree Progression Tips |
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Nodes in the Atlas skill tree that affect waystones are a must, since you need waystones to access different maps in the Atlas. There's a node in the main Atlas skill tree that increases the quantity of waystones found in the maps you play, giving you a better chance of obtaining them to avoid out.
These nodes are important to get since waystones can be quite expensive, especially the ones with higher tiers.
One of the nodes in the tree increases the quantity of mobs, both normal and rare, that spawn on your maps to help you farm items and waystones more efficiently. However, make sure you're fully prepared to face the increased number of enemies to avoid dying and consuming a waystone in the process.
If you don't have enough skill points for the Atlas passives yet, you can respec them based on the what you need. For example, you can choose to increase the number of monsters to level up quickly, then respec and allocate the points to increase the chance of rare items dropping to improve your gear.
Doryani can be found in the Ziggurat Refuge, the main hub of the Atlas, where you can respec your Atlas skill points ands buy waystones of different tiers.
Passive | Type | Effect |
---|---|---|
Witness to History | Arbiter | • Arbiter has 20% chance to drop an additional Unique item |
Lost Techniques | Arbiter | • Arbiter has 10% chance to drop a valuable Gem |
Modular Servant | Arbiter | • Arbiter has 10% chance to drop a valuable Socket Currency |
Central Terraformer | Arbiter | • Arbiter drops an additional Corrupted Rare Precursor Tablet |
The Way Forward | Arbiter | • Arbiter drops 3 additional tier 15 Waystones |
Ancient Relics | Arbiter | • 25% increased Rarity of Items dropped by the Arbiter |
Arbiter Difficulty | Arbiter | • +1 to Arbiter Difficulty |
Twisted Domain Difficulty | Breach | • +1 Twisted Domain Difficulty |
Sustained Siege | Breach | • Breaches in your Maps open and close 30% slower |
Waking Nightmare | Breach | • Clasped Hands in your Maps drop double Breach Splinters • Clasped Hands in your Maps inflict Waking Nightmare on you when opened |
Grasping Hands | Breach | • Clasped Hands in your Maps have 25% chance to be guarded by a pack of Magic monsters • Breaches in your Maps have 50% more Clasped Hands |
Rising Pyre | Breach | • Breaches in your Maps have 40% increaed Monster density |
Frantic Invasion | Breach | • 75% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps • Players take 20% increased Damage from Breach Monsters in your Maps |
Xesht's Madness | Breach | • Catalysts dropped from Rare Breach Monsters in your Maps have 10% chance to be a full stack • Rare Breach Monsters in your Maps have the Soul Eater Modifier |
Crumbling Walls | Breach | • Your Maps which contain Breaches have 15% chance to contain an additional Breach • Your Maps which contain Breaches have 5% chance to contain three additional Breaches • Your Maps which contain Breaches have 2% chance to contain ten additional Breaches |
Interdimensional Assault | Breach | • Breaches in your Maps have 15% increased Monster density • Breaches in your Maps open and close 30% faster |
They're coming to get you... | Delirium | • Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses • Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds |
The mirrors... the mirrors! | Delirium | • Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors |
Would you like to see my face? | Delirium | • Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror • 100% increased Stack size of Simulacrum SPlinters found from non-Unique monsters in your Maps |
Get out of my head! | Delirium | • Waystones found in your Maps have 20% chance to have random Instilled Emotions applied |
Isn't it tempting? | Delirium | • Delirium Encounters in your Maps have 30% chance to generate an additional Reward type • Manifsted Delirium Demons in your Maps deal 30% increased Damage |
I'm not afraid of you! | Delirium | • Delirium Bosses in your Maps have 50% increased maximum Life • Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters |
You can't just wake up from this one. | Delirium | • Delirium Fog in your Maps dissipates 30% slower |
It's not real, it's not real! | Delirium | • Delirious Monsters Killed in your Maps provide 50% increased Reward Progress • Delirium Fog in your Maps dissipates 50% faster |
Simulacrum Difficulty | Delirium | • +1 to Simulacrum Difficulty |
Logbook Difficulty | Expedition | • +1 to Logbook Difficulty |
Weight of History | Expedition | • 35% increased effect of Remnants in your Maps |
Unearthed Anomalies | Expedition | • Remnants in your Maps have an additional Prefix Modifier • Remnants in your Maps have an additional Suffix Modifier |
Extreme Archaeology | Expedition | • Number of Explosives is one • 150% increaesd Explosive Radius in your Maps • Expedition Monsters in your Maps spawn with an additional 20% of Life missing • 150% increaesd Explosive Placement Range in your Maps |
Disturbed Rest | Expedition | • Your Maps contain 50% increased number of Runic Monster Markers |
Detailed Records | Expedition | • 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps • Expedition Logbooks found in your Maps always have 3 Implicit Modifiers |
Timed Detonations | Expedition | • 50% increased quantity of Artifacts dropped by Monsters in your Map • Expedition Detonation Chains in your Maps travel 50% faster |
Legendary Battles | Expedition | • 50% increased number of Rare Expedition Monsters in your Maps • 50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps |
Frail Treasures | Expedition | • Expedition encounters in your Maps contain 3 additional Chest Markers • Expedition Chests in your Maps despawn after 5 seconds |
Rare Packs | Main Skill Tree | • 5% increased Rare Monsters in your Maps |
Waystone Quantity | Main Skill Tree | • 6% increased Quantity of Waystones found in your Maps |
Item Rarity | Main Skill Tree | • 3% increased Rarity of Items found in your Maps |
Higher Tier Waystones | Main Skill Tree | • Waystones found have 10% chance to be a tier higher |
Corrupted Infusion | Main Skill Tree | • Corrupted Waystones are Corrupted an additional time when used to traverse a Map |
Local Knowledge | Main Skill Tree | • Swamp and Water Biome Maps have 40% increased chance to drop Basic Currency • Mountain Biome Maps have 40% increased chance to drop Gold • Forest Biome Maps have 40% increased chance to drop Jewels • Desert Biome Maps have 40% increased chance to drop Baryas and Inscribed Ultimatums • Grass Biome Maps have 40% increased chance to drop Socket Currency |
Increased Monster Packs | Main Skill Tree | • 3% increased number of Monster Packs in your Maps |
Teeming Horde | Main Skill Tree | • 10% increased number of Monster Packs in your Maps |
Precursor Influence | Main Skill Tree | • 30% increased Quantity of Precursor Tablets found in your Maps |
Remnants of Power | Main Skill Tree | • 20% chance for double Effect of Precursor Tablets on your Maps |
Tablet Effect | Main Skill Tree | • 8% increased Effect of Precursor Tablet Explicit Modifiers on your Maps |
Resonant Lattice | Main Skill Tree | • Imprisoned Monsters in your Maps have 15% chance to have 2 additional Essences |
Essence Chance | Main Skill Tree | • Your Maps have +4% chance to contain an Essence |
Crystalline Growths | Main Skill Tree | • Your Maps have +10% chance to contain an Essence |
Enigmatic Intensification | Main Skill Tree | • 3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area |
Unstable Energies | Main Skill Tree | • Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps |
Pack Size | Main Skill Tree | • 3% increased Pack Size in your Maps |
Constant Crossroads | Main Skill Tree | • 20% increased Quantity of Waystones found in your Maps |
Lucky Pillage | Main Skill Tree | • 5% increased Quantity of Items found in your Maps • 8 increased Rarity of Items found in your Maps |
Treasure Coves | Main Skill Tree | • 30% increased amount of Magic Chests in your Maps • 20% increased amount of Rare Chests in your Maps |
Grueling Journey | Main Skill Tree | • 2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier |
Item Quantity | Main Skill Tree | • 2% increased Quantity of Items found in your Maps |
The High Road | Main Skill Tree | • Waystones found have 20% chance to be a tier higher |
Waystone Modifier Effect | Main Skill Tree | • 3% increased effect of Explicit Modifiers on your Waystones |
Fortunate Path | Main Skill Tree | • 100% increased Rarity of Waystones found in your Maps |
Twin Threats | Main Skill Tree | • 1 Rare Monster in your Maps is Duplicated |
Rising Danger | Main Skill Tree | • 15% increased Rare Monsters in your Maps |
Likely Ambush | Main Skill Tree | • Your Maps have +10% chance to contain a Strongbox |
Arcane Locks | Main Skill Tree | • Explicit Modifiers on Strongboxes in your Maps have 50% increased Effect |
Strongbox and Shrine Chance | Main Skill Tree | • Your Maps have +5% chance to contain a Shrine • Your Maps have +3% chance to contain a Strongbox |
Seasonal Blessing | Main Skill Tree | • 50% increased Duration of Shrine Effects on Players in your Maps • 50% increased Effect of Shrine Buffs on Players in your Maps |
Places of Worship | Main Skill Tree | • Your Maps have +20% chance to contain a Shrine |
Shrine Chance | Main Skill Tree | • Your Maps have +6% chance to contain a Shrine |
Strongbox Chance | Main Skill Tree | • Your Maps have +4% chance to contain a Strongbox |
Deadly Evolution | Main Skill Tree | • Rare and Unique Monsters in your Maps have 1 to 2 additional Modifiers |
Expanding Hordes | Main Skill Tree | • 20% increased Magic Pack Size in your Maps |
Magic Packs | Main Skill Tree | • 10% increased Magic Monsters in your Maps |
Bountiful Bloodlines | Main Skill Tree | • 25% increased Magic Monsters in your Maps |
Beyond Reality | Map Boss | • Areas with Map Bosses have 30% chance to contain Corruption when entered |
Brutal Lessons | Map Boss | • Map Bosses grant 50% increased Experience |
Map Boss Waystone Chance | Map Boss | • Map Bosses have 10% chance to drop a Waystone of a higher tier |
Old Pirate's Trick | Map Boss | • Areas with Map Bosses contain an additional Strongbox |
Organised Forces | Map Boss | • Areas with Map Bosses are Irradiated |
Crystal Realm | Map Boss | • Areas with Map Bosses contain an additional Essence |
Directed Worship | Map Boss | • Areas with Map Bosses contain an additional Shrine |
Radiant Waystones | Map Boss | • Map Boss has +25% chance to drop a Waystone |
Fit for a King | Map Boss | • 25% increased Rarity of Items dropped by Map Bosses |
Spoils of War | Map Boss | • 15% increased Quantity of Items dropped by Map Bosses |
Map Boss Dificulty | Map Boss | • +1 to Map Boss Dificulty |
Tempting Offers | Ritual | • Ritual Altars in your Maps allow rerolling Favours an additional time • Rerolling Favours at Ritual Altars in your Maps costs 25% reduced Tribute |
Crux of Nothingness Difficulty | Ritual | • +1 to Crux of Nothingness Difficulty |
Reinvigorated Sacrifices | Ritual | • Revived monsters from Ritual in your Maps have 20% increased Toughness and 10% increased Damage for each time they have been Revived • Revived monsters from Rituals in your Maps have no penalty to Tribute granted |
From the Mists | Ritual | • Rituals in your Maps contain 2 additional packs of Wildwood Monsters |
Between Two Worlds | Ritual | • Ritual Altars in your Maps spawn a Wildwood Wisp |
Spreading Darkness | Ritual | • Your Maps with Ritual Altars always have four Ritual Altars |
He Approaches | Ritual | • Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Magic • Revived Monsters from Ritual Altars in your Maps have 20% increased chance to be Rare • Ritual Favours in your Maps have 50% increased chance to contain an Audience with the King |
Ominous Portents | Ritual | • Ritual Altars in your Maps spawn Monsters 25% faster • Ritual Favours in your Maps have 50% increased chance to contain Omens |
Promised Devotion | Ritual | • Skills from Ritual Altars in your Maps deal 25% increased damage • Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute • Favours Deferred at Ritual Altars in your Maps reappear 50% sooner |
Main Atlas Tree |
|
Breach |
Delirium |
Ritual |
Expedition |
Map Boss |
Arbiter |
The Cataclysm's Wake quest requires you to complete maps of different tiers, each rewarding you with two skill points to allocate to the Atlas passive tree.
Each completion of this quest increases the tier requirement of maps you need to clear, essentially making them more challenging.
Unlocking passives in the Atlas skill tree modifies how the maps work in the Atlas of Worlds. Some passives affect maps of a certain biome, increasing the rewards dropped from those biomes.
Mapping Guide and List of Atlas Maps
There are different passive trees for the different events in the Atlas. This is made so players won't have to respec their points should they take on different events.
Atlas of Worlds Endgame Explained
Mapping Guide and List of Atlas Maps | Atlas Skill Tree Guide |
Expedition Guide | Breach Guide |
Ritual Guide | Delirium Guide |
The Burning Monolith Explained | Realmgate Explained |
Atlas Skill Tree Guide
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