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This is a leveling build for the Huntress in Path of Exile 2 (PoE 2)'s The Third Edict Update that focuses on Lightning damage. Check out this Huntress levelling build, including its progression, equipment, socketables, skills, playstyle, and recommended builds!
Attention! |
The build is updated for Act 3 of Patch 0.3.0: The Third Edict. Sign in and select under the page's title to be notified of any updates! |
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This Huntress leveling build is focused on an elemental setup using the Lightning Spear. Lightning Spear will be our main DPS tool due to its high single-target damage and forking projectile ability that can clear mob groups with ease. Barrage lets us start fights with a bigger burst, and disengage lets us get a melee trigger for our passive tree bonuses and a spacing tool to kite enemies.
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Hardwood Spear Hardwood Spear Stats:
Damage - 5-9 Critical Chance - 5.00% Attacks Per Second - 1.60 Requirements: None |
・ + Level to Projectile Skills
・ + Bonus to Physical Damage ・ + Bonus to Lightning Damage ・ +% Bonus to Attack Speed |
Iron Buckler Iron Buckler Stats:
Block Chance - 20% Evasion - 33 Requirements: Level - 16 Dexterity - 30 Implicit Skill: Parry |
・ + Armor
・ + Resistances |
Felt Cap Felt Cap Stats:
Evasion - 48 Requirements: Level - 10 Dexterity - 20 |
・ +Dexterity
・ + Strength ・ + Resistances ・ + Maximum Life |
Pathfinder Coat Pathfinder Coat Stats:
Evasion - 78 Requirements: Level - 11 Dexterity - 24 |
・ +Armor/Energy Shield
・ + Strength/Dexterity ・ + Resistances ・ + Maximum Life |
Spined Bracers Spined Bracers Stats:
Evasion - 60 Requirements: Level - 33 Dexterity - 53 |
・ + Physical Damage
・ + Resistances ・ + Attack Speed |
Feathered Sandals Feathered Sandals Stats:
Energy Shield - 38 Requirements: Level - 33 Intelligence - 57 |
・ + Movement Speed
・ + Resistances |
Linen Belt Linen Belt Requirements:
None Implicit:20-30% increased Mana Recovery from Flasks |
・ Increased Flask Charges Gained
・ + Armor ・ + Resistances |
Lunar Amulet Lunar Amulet Requirements:
Level - 14 Implicit:+20-30 to maximum Energy Shield |
・ + Mana Regeneration
・ + Mana Regeneration ・ + Lightning Damage to Attacks ・ + Strength ・ + Dexterity |
Iron Ring Iron Ring Requirements:
None Implicit:Adds 1 to 4 Physical Damage to Attacks |
・ + Mana Regeneration
・ + Mana Regeneration ・ + Lightning Damage to Attacks ・ + Strength ・ + Dexterity |
Iron Ring Iron Ring Requirements:
None Implicit:Adds 1 to 4 Physical Damage to Attacks |
・ + Mana Regeneration
・ + Mana Regeneration ・ + Lightning Damage to Attacks ・ + Strength ・ + Dexterity |
Colossal Life Flask Colossal Life Flask Stats:
Flask Type - Life Recovered Life - 450 Charge Per Use - 10 Total Charges - 75 Duration - 4 sec. |
・Increased Amount Recovered
・Increased Charges |
Colossal Mana Flask Colossal Mana Flask Stats:
Flask Type - Mana Recovered Mana - 165 Charge Per Use - 10 Total Charges - 75 Duration - 2.5 sec. |
・Increased Amount Recovered
・Increased Charges |
You'll want to prioritize getting weapons with bonuses to damage and ranged skills. As we're primarily using Lightning Spear for our damage, bonus physical and lightning damage are ideal to maximize our damage output for the early game.
The farther we go into the game, the more valuable Attack Speed is as well so you'll want to aim for better spear with attack speed stats.
We don't have many requirements in terms of defensive stats, so stack up armor and resistances as much as you can. Getting a tiny sliver of Energy Shield will also come a long way, especially during fights against elites, to avoid getting burst.
| List of Rings | List of Amulets |
| List of Armors | |
Sapphire Charm
|
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
|---|
Charms are not mandatory at this point in the game, especially with our limited selection. However, you can choose to equip the Sapphire Charm to itemize against Count Geonor's freezes at the end of Act 1.
Later on, you can change it to any charm of your choice.
| List of Belts | List of Charms |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
During the early game, we'll want to get as much ability to use our lightning spear non-stop. If you have gear with slots, consider slotting in Inspiration runes to get bonus regen for our skill spam. For armor, Iron Rune is the best option to amp our flat defensive stats, especially Energy Shield.
| List of Runes | List of Soul Cores |
※ The Support Gems' priorities are arranged in descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Lightning Spear Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
|
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Lightning Attunement Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
|
Barrage Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
|
Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them.
|
Disengage Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
|
・None |
Storm Lance Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
|
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Living Lightning Supports Skill which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage the Minions, and can pass through them. Does not modify skills used by Minion.
Lightning Attunement Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
|
Explosive Spear Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
|
Short Fuse I Supports skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
|
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Lightning Penetration Supports any skill that hits enemies, making those hits penetrate enemy Lightning Resistance.
Precision I Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
|
Mana Remnants Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
|
Vitality I Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active.
|
This is a skill setup using the Lightning Spear. This will be our tool for everything damage-related. It has AoE damage due to its multiple forking capabilities, while having strong single-target damage due to Herald of Thunder's bonus damage. With Shock, our damage also gets further amplified, making boss fights and elite battles trivial.
Storm Lance and Explosive Spear are our mid-game options for a quick burst setup against bosses. By comboing our Storm Lance with Barrage and detonating it with an Explosive Spear, we can create a huge amount of bolts and damage while also generating Living Lightning for continued DPS.
List of Skills

For our skill tree, we prioritize flat damage as much as possible. These will come from attack damage bonuses, lightning damage bonuses, and lightning penetration. Shock modifiers will also help, but they are not too important compared to the first modifiers we aim for. We'll eventually want to transition into accuracy nodes as well once we get our Ascendancy, but for the earlier acts, prioritize flat damage bonuses.
Passive Skill Tree Guide and List of Passives
| Jump to an Act! | ||
|---|---|---|
| Act 1 | Act 2 | Act 3 |
To progress through Act 1 and beat Count Geonor using the Lightning Spear Huntress leveling build, follow these steps:
| # | Steps |
|---|---|
| 1 | After beating the
|
| 2 | Head for the Mysterious Campsite at Clearfell to get an extra Level 1
|
| 3 | Complete
Treacherous Ground
and get the
Support Gem for
|
| 4 | Defeat
|
| 5 | Find and defeat
and get the
Support Gem for
Note: Make sure to loot the Witch Hut to get Medium Flasks. |
| 6 | Defeat
Note: By now, if you have not gotten a Spear and Buckler drop, you should have enough Gold to buy or gamble for both to access Parry and Disengage! |
| 7 | Progress to The Grim Tangle and defeat
|
| 8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem. Note: Once you find a Level 3 Uncut Skill Gem, use it to equip |
| 9 | Defeat
|
| 10 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem (to be used later).
|
| 11 | Defeat the
|
| 12 | Complete The Lost Lute at the Ogham Farmlands to obtain a Book of Specialisation for more passive points.
|
| 13 | Search for the Crop Circle in the same area to defeat
and obtain a Level 4 Uncut Skill Gem and use it to upgrade Lightning Spear.
|
| 14 | Proceed to Ogham Village and defeat
Note: Use the Uncut Skill Gem to get |
| 15 | Search and defeat the
|
| 16 | Continue and defeat
Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Huntress leveling build, follow these steps:
| # | Steps |
|---|---|
| 1 | Complete the Earning Passage quest for an
|
| 2 | Defeat
Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: |
| 3 | Clear Mobs in Keth until you get the
|
| 4 | Defeat
|
| 5 | Defeat
in the Galleria for a random Jewel. |
| 6 | Open the Guarded Sarcophagus for an
|
| 7 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for
|
| 8 | Clear The City of Seven Waters for an Uncut Support Gem 2. You can use this to get a second
|
| 9 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 2. You can use this to get
|
| 10 | Clear Mobs in The Bone Pits until you get the
|
| 11 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 2. You can use this to get your
|
| 12 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the Sun Clan Relic for more Mana Flask Recovery.
|
| 13 | Complete A Crown of Stone quest for an Uncut Support Gem Level 2. You can use this for any missing support gems in the build. |
| 14 | Complete the Tradition's Toll quest to get a
|
| 15 | Defeat the
for a
|
| 16 | Activate the
in Deshar to get a permanent 10% Lightning Resistance. |
To progress through Act 3 and beat Doryani using the Essence Drain Contagion Witch leveling build, follow these steps:
| # | Step by Step Guide to Act 3 Leveling |
|---|---|
| 1 | |
| 2 | |
| 3 | [align]
Proceed to the Jungle Ruins and defeat the
|
| 4 |
Complete The Slithering Dead to get the
for provide you with +30% Increased Elemental Ailment Threshold. |
| 5 |
Look for the Jungle Grave and interact with the Ravaged Corpse to summon Servi and get a rare Belt. We recommend taking Linen Belt for better mana management. |
| 6 |
Defeat
|
| 7 |
Submit the Tribal Vengeance to get a charm. Choose the Antidote Charm for increased defenses against Poison. |
| 8 |
Defeat
|
| 9 |
Use the Paquate's Mechanism to Corrupt gear. We suggest corrupting the
|
| 10 |
Obtain an
|
| 11 | |
| 12 | Ascendancy: By this time, you can complete the Trial of Chaos to get your third and fourth Ascendancy Point. |
| 13 |
Use the
|
For a general playstyle, you will adopt a kiting-focused gameplay that mainly uses Lightning Spear to clear hordes of enemies. You don't necessarily have a skill rotation due to the build's one-button playstyle, but you'll want to use Barrage when no enemies are in the immediate vicinity for a huge burst of damage on your next spear.
Disengage is also useful as a kiting tool as well as triggering passive skill tree nodes like dealing bonus ranged damage after using a melee hit, making it both a defensive and offensive tool.
Similar to our mobbing rotation but with Storm Lance and Explosive Spear inclusion

| Rank | Build |
|---|---|
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| - | - |
| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
- | - | |||||||||
| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: AoE, DoT, Bleed |
|
UP |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Focus: Burst Damage, Mobbing, AoE |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Mobbing, AoE, Lightning, Fast Clear |
|
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Whirlwind Lance Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Focus: Mobbing, Single Target, DoT, AoE, Bossing |
|
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them,
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
Focus: Poison, Bleed, Burst |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.3 Huntress Leveling Build - Lightning Spear



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