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This is a Demon Form Infernalist Witch build for Path of Exile 2 (PoE 2). Check out the Demon Form Infernalist Witch build, including its gear, socketables, skills, and playstyle!
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This build was last updated for patch 0.1.1g and may be outdated for the recent patches. For more up-to-date builds, please refer to our list of latest builds! |
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List of Contents
This endgame build for Demon Form Infernalist Witch is crafted by Maguvek, showcased in a detailed guide over at his Youtube channel.
The video breaks down the build step-by-step, covering everything from skills, gear, and passives to dominate the endgame!
You can also check out Maguvek's Twitch Channel for more Path of Exile 2 content!
The Demon Form Infernalist Witch build utilizes the Demon Form ascendancy skill while using Flameblast and Solar Orb to obliterate enemies. The build uses Demonflame to stack Spell Damage but requires plenty of Life and Life regeneration per second to mitigate Demon Form's health drain.
With excellent mob and boss clearing and high mobility, this endgame-ready build shines for Infernalists who prefer personal power over minions.
Gear | Modifiers |
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Helm | ・ Increased Energy Shield
・ Maximum Energy Shield ・ Maximum Mana ・ Fire Resistance ・Life Regeneration Per Second |
![]() (Armor) |
・Increased Energy Shield
・Maximum Energy Shield ・Chaos Resistance ・50% of Maximum Life Converted to Energy Shield |
Gloves | ・Increased Energy Shield
・Maximum Energy Shield ・Lightning Resistance ・Gain Life Per Enemy Killed |
Belt | ・Increased Charm Charges Gained
・Maximum Mana ・Cold Resistance ・Chaos Resistance ・Life Regeneration Per Second |
Boots |
・Increased Movement Movement Speed
・Energy Shield ・Maximum Energy Shield ・Lightning Resistance ・Cold Resistance ・Life Regeneration Per Second |
Ring | ・Increased Cast Speed
・Increased Rarity of Items Found ・Cold Resistance ・Life Regeneration Per Second |
Amulet | ・Maximum Energy Shield
・Increased Energy Shield ・Maximum Mana ・Increased Level of All Spells ・Life Regeneration Per Second |
Ring | ・Increased Rarity of Items Found
・Increased Cast Speed ・Fire Resistance ・Life Regeneration Per Second |
Shield | ・Armor
・Energy Shield ・Fire Resistance |
For gear, the key piece for this build is the Ghostwrithe Tattered Robe, a unique chestpiece that converts 50% of your maximum Life into Energy Shield. The best way to acquire this unique gear is through trading.
Ghostwrithe Tattered Robe Effects and How to Get
Next, prioritize Life Regen Per Second to maintain your sustainability in Demon Form. Aim for enough regeneration to completely offset the health drain from Demonflame.
Resistances are essential in the endgame, so don’t leave them out. On top of that, Intelligence and Mana are definitely worth picking up to continuously cast spells without interruption. For Gloves, aim for Gain Life Per Enemy Killed to keep your sustain going strong.
Weapons aren't necessary in this build since you'll be in Demon Form for most of your fights, but a Shield can be handy if you're pushed out of Demon Form. Try to avoid Maximum Life as much as you can, as it doesn't help the build.
For Charms and Runes, focus on filling any missing resistances. If resistances are maxed, consider Charms that increase the rarity of items found.
Skill | Support Gems |
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![]() Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
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![]() Second Wind Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
![]() Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover.
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![]() Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
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![]() Controlled Destruction Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits.
![]() Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
![]() Arcane Tempo Supports spells, causing them to cast faster
![]() Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
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![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
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![]() Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
![]() Fire Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
![]() Magnified Effect Supports any skill with an area of effect, making it larger.
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![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
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![]() Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active.
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![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
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![]() Persistence Supports any skill that has a duration, making that duration longer.
![]() Heightened Curse Supports curse skills, magnifying their power.
![]() Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast.
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![]() Summon Infernal Hound Minions Ignite Enemies within a radius of 1.5 metres as though dealt;Base Fire Damage equal to 20% of Minion's Maximum Life
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![]() Minion Mastery Supports Minion skills, granting them an additional level.
![]() Meat Shield Supports skills which create Minions, granting them more life but making them deal less damage.
![]() Elemental Army Supports skills which create Minions, bolstering the Elemental Resistance of those Minions.
![]() Last Gasp Support skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
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![]() Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
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![]() Herbalism Supports Persistent Buff skills, causing you to gain increased Life recovery from Flasks while the skill is active.
![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
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![]() Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
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![]() Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
![]() Energy Barrier Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are stunned while using it.
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The Infernalist Build revolves around Demon Form, where you continuously stack Demonflame for increased Spell Damage while managing Life and Energy Shield through high Life Regeneration per second and Grim Feast. The Demon Form requires Second Wind and Ingenuity gems to quicken its cooldown and make sure you're in Demon Form often.
Additionally, the build utilizes Infernal Hound for extra tankiness, as its passive diverts damage to it, allowing you to survive longer. Grim Feast provides Energy Shield regen from killed enemies.
Solar Orb and Flammability are used as a support for Flameblast. The idea is to place Solar Orb and then use Flame Blast on it to trigger explosions. Fire Exposure and Inspiration are linked to Solar Orb to boost to lower enemies' fire resistance and making it less costly to use.
Meanwhile, Ice Nova is used as a panic button to clear mobs when surrounded by knocking enemies back.
Ascendancy Tree | |||
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Passive Nodes | |||
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The passive skill path for this build focuses on boosting Energy Shield, the effects of your Fire Exposure, and Spell Damage. Start by taking Pure Energy to enhance your Energy Shield, then quickly grab Raw Destruction. Move up to the top to boost Fire Exposure with Overexposure, and boost your fire spell damage with Volcanic Skin and Cremation.
Head back towards the tree’s base to further enhance your Energy Shield with Insightfulness, then increase damage with Breath of Fire and Exploit the Flames. Pick up Essence Infusion, then focus on life regeneration by grabbing Devoted Protector, Resilient Soul, and Full Recovery. Boost AOE size and casting speed with Spiral into Mania.
Finally, rush for All Natural and Breaking Point for a massive boost to elemental damage. Finish the build with Calibration and Heavy Buffer for additional Energy Shield, and Reverberation to expand AOE size.
The Demon Form Infernalist Build revolves around staying in Demon Form as much as possible to maximize Demonflame stacks while casting Solar Orb and Flameblast for high spell damage. The optimal rotation is as follows:
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Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
![]() Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
![]() Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
![]() Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
![]() Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
![]() Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
![]() Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
![]() Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
![]() Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
![]() Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: High Single Target Damage |
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![]() Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
![]() Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Focus: Fast Clear, AoE |
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![]() Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
![]() Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
![]() Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
![]() Soul Offering Impales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your minions. The bone spike itself is a Minion. If it dies, the effect ends immediately.
![]() Sacrifice While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Focus: High Damage, Fast Clear, Minions |
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
![]() Skeletal Warrior Summons reviving Skeletal Warriors.
![]() Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
![]() NEW |
![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Skeletal Warrior Summons reviving Skeletal Warriors.
![]() Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
![]() Raise Zombie Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered.
![]() Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
![]() Skeletal Frost Mage Summons reviving Skeletal Frost Mages that can be commanded to cast Icy Explosions
![]() Profane Ritual Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the corpse is consumed and you gain a power charge.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Bone Offering Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Focus: Minion, Chaos, AoE, Curse |
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![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
![]() Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Cast on Ignite While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
Focus: AoE, Mobbing, Freeze, Ignite |
Base Class | |
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Ascendancies | |
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PoE 2 Demon Form Infernalist Witch Build
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Hello! We’ll update the build as soon as RuseCruize of Goblin Inc. drops their latest Infernalist minion build. Please stay tuned for any updates!