Path of Exile 2 (PoE 2)

PoE 2 Fire Sorceress Build

This is a Fire Sorceress build for Path of Exile 2 (PoE 2). Check out the Fire build, including its gear, socketables, skills, and playstyle!

Fire Sorceress Build Summary

Fire Sorceress Build

※ Switch tabs to view build progression: Early Game (Acts 1-2) and Mid-Game (Act 3 to Cruel Mode).

End-Game
Mid-Game
Early Game
Build Setup
Fireball Chronomancer Build
Fireball Chronomancer
Flame Wall Icon Solar Orb Icon Flammability Icon Fireball Icon Frost Wall Icon Lightning Warp Icon Cast on Ignite Icon
Diablo 4 Build - Pro Fast AoE Clear

Diablo 4 Build - Pro High DoT

Diablo 4 Build - ProExtremely High Mobility

Diablo 4 Build - ProInsane Burst and Crowd Control

Diablo 4 Build - Con Temporal Rift is Buggy

Diablo 4 Build - Con Resource Heavy
Build Setup
Fireball Sorceress Build
Fireball Sorceress
Flame Wall Icon Solar Orb Icon Flammability Icon Fireball Icon Firestorm Icon
Diablo 4 Build - Pro Fast AoE Clear

Diablo 4 Build - Pro High DoT

Diablo 4 Build - ProHigh Single Target Damage

Diablo 4 Build - ConNo Crowd Control
Build Setup
Fireball Sorceress Build
Fireball Sorceress
Flame Wall Icon Solar Orb Icon Flammability Icon Fireball Icon
Diablo 4 Build - Pro Fast AoE Clear

Diablo 4 Build - Pro High DoT

Diablo 4 Build - ProHigh Single Target Damage

Diablo 4 Build - ConLow Mobility

Diablo 4 Build - ConNo Crowd Control

We utilize Fireball for our projectile DPS, Flame Wall for damage amplification and Sustained DPS, Solar Orb for extra DPS against immobile targets, and Flammability to take down high HP targets.

While Transitioning to late game, we change Fire Storm iand remove it entirely in exchange of Lightning Warp while having Frost Wall as a manual cast and a spell cast on our cast on Ignite to fuel our lack of Crowd Control and increase the ease of mapping in the Atlas (more on this on the playstyle section below).

Date Changes
1-15-2024 Updated the Build for end game.
Fire Storm is removed due to low dps output and high mana cost usage in exchange of more Frost Wall and Lightning Warp for mobility.
12-27-2024 Updated the Build for Act 2 Cruel.
Temporal Rift unlocked and replaced Cast on Ignite for better mobility and survivability.
12-12-2024 Updated the build for Act 3.Core skill was changed from Ember Fusillade to Fireball making it a Fireball-focused build.
12-08-2024 Updated the Build for Act 2.
Added 2 new skills and 1 new Persistent skill. Runes were added. Passive Tree and Equipment Modifiers were updated.

Build FAQs

Build Notes

Why no Fire Storm on Cast on Ignite?

Cast on Ignite (and other cast on effects) have been nerfed to not give as much energy as they did against regular mobs which is where Fire Storm would normally excel at (clearing mobs). It also has a high mana cost which will cause us to run out of mana during boss and elite fights due to the rapid usage of Fire Storm against these enemies.

We swapped our Cast on Ignite from Fire Storm to Frost Wall due to Frost Wall's low cast time which allows Cast on Ignite to proc faster while its cheaper mana cost allows us manage our mana costs and keep our Crowd Control up against elites.

Why does my Temporal Rift not Work?

Temporal Rift is a very buggy skill that have several issues that may cause it to not cast at all, pressable but not do anything, or be used but not move your character to your past location. While our testing has been limited still, most of its issues is caused by adding the Vitality support gem to it as well as other Spirit-costing support gems.

We highly recommend to follow our support gem setup to not cause the skill to bug which is also the primary reason why we have excess amount of spirit to use in this build. The skill will also bug if you use it while in the middle of the animation of casting Frost Wall.

Fireball Gear Setup

Equipment and Modifiers

Gear Modifiers
Helm ・Maximum Life
・ Energy Shield
・ Armor
Armor ・Armor
・Maximum Life
・Energy Shield
Gloves ・Maximum Mana
・Attack Speed
Belt ・Increased Mana Recovery from Flasks
・ Resistances
Boots ・Movement Speed
・Maximum Mana
・Maximum Life
Ring ・All Resistances / Resistance to Element
・Fire Damage
Amulet ・All Resistances / Resistance to Element
・Armour
Fire Damage
Ring ・All Resistances / Resistance to Element
・Fire Damage
Wand ・Increased Spell Damage
・Increased Fire Damage
・Level to Spells
・Maximum Mana
Focus ・Increased Spell Damage
・Increased Fire Damage
・Level to Spells
・Maximum Mana

Overall, your armor setup will be marking Armour, Resistances, and Energy Shield as the highest stat priority for the mid-game. Maximum Life and supporting damage affixes from armor are nice bonuses to have. Our weapon and offhand will be focusing on the damage affixes which are Spell Damage, Fire Damage, and Spell Skill Level bonuses.

Your charms will be flexible and you should change it depending on the type of debuffs your current area can apply. Freeze and Stun resist charms are also great as getting CCed as a low mobility build can often result in death.

Socketables

Jewels

Emerald Jewel Emerald ・Mana Regeneration
・Increased Elemental Damage
・Increased Projectile Speed

For Jewels, Jewelries that can aid your build with more spellcasting via spell damage or mana regeneration will be the most basic jewels you'll want to have.

List of Jewels

Charms

POE 2 - Thawing Charm Thawing Charm ・Increased Duration
・Increased Charges
・Recover Life when Used
POE 2 - Stone Charm Stone Charm ・Increased Duration
・Gain Charges Per Second
・Recover Life when Used

It is recommended to equip a Thawing Charm since it negates Freezing. An alternative charm equipment is a Stone Charm as this negates stuns. Both charms reduce the possibility of being immobilized getting frozen or stunned (or any immobilizing effect) during maps can be the main difference between a map clear and failed run.

List of All Charms

Fireball Skills and Passive Tree

Active Skills

※ Switch tabs to view build progression: Early Game (Acts 1-2) and Mid-Game (Act 3 to Cruel Mode).

Fireball will be your main source of damage throughout early to mid-game, so be mindful of positioning when it comes to setting up Flame Wall. Using Solar Orb and Flammability will help you thin out larger groups and deal with tankier enemies.

Solar Orb is our main trigger for Ignite and it also gives us the highest amount of Energy so be sure to spam it against Elites when in the End-game to trigger multiple Frost Walls for free. Frost Wall will be our main source of Crowd Control to avoid getting swamped by creating blockades for pathing and detonating those with our Fire Ball for huge Aoe damage.

Lastly, Lightning Warp is a great utility skill for an AoE build like ours as it gives us a way to snipe enemies with low HP faster than our Fireball while also giving us an additional tool for repositioning.

Passive Skill Tree

Ascendancy Tree
Chronomancer new ascendancy treeFootprints in the Sand, Quicksand Hourglass, Apex of the Moment
Passive Nodes
1. Path of Flame 2. Exploit the Elements
3. Potent Incantation and Melding 4. All Natural
5. Enhanced Barrier 6. burn out treeBurn Out
7. Ignite and Flames Dual TreeIgnite and Flames Dual Tree - -

Passive Tree Pathing

The Passive tree is extremely simple. If the node provides damage to spells, fire, or help us inflict or make ignite stronger, take it.

We try to avoid other nodes as much as we can as well to rush to the Burnout node cluster on the far north side of the passive tree which should be your final node cluster goal this build.

As you roll into mid-game, unlock the Now and Again Ascendancy passive first to help you keep a consistent flow of offense. Go for Temporal Rift next to help with mobility.

Fireball Playstyle and Skill Rotation

Skill Rotation

The Fire Sorceress build aims to ensure that you always have a source of damage. If the battlefield lacks any flames that you've cast, your immediate goal is to fix it by summoning more fire effects or projectiles. The skill rotation for mobbing is as follows:

  1. Open with Frost Wall then Fire Wall
  2. Cast Fireball to obliterate the whole mob group.

Boss Skill Rotation

The build works extremely well against mobs but works a different way for bosses and elites. You'll want to ensure that your character's positioning is your top priority. Since the build suffers from mobility issues, you'll want to ensure that your positioning is always on the safe side while limiting the enemy's mobility by staying close to their attack range. The skill rotation against bosses is as follows:

  1. Open with Flame Wall and Frost Wall
  2. Obliterate the Wall with Fire Ball
  3. Cast Solar Orb on top of the enemy twice
  4. Quickly follow it up with Flammability
  5. Repeatedly Cast Frost Wall and Flame Wall when they shatter/expire
  6. Cast Fire Ball When other actives are present

Path of Exile 2 Related Guides

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List of All Builds

List of All Builds By Class

Path of Exile 2 - Mercenary Builds Mercenary Path of Exile 2 - Ranger Builds Monk Path of Exile 2 - Ranger Builds Witch
Path of Exile 2 - Ranger Builds Sorceress Path of Exile 2 - Ranger Builds Warrior Path of Exile 2 - Ranger Builds Ranger

Sorceress Builds

Fire SorceressFire Sorceress
Flame Wall Icon Solar Orb Icon Flammability Icon Fireball Icon

Focus: DoT, Mobbing
Cold Warp StormweaverCold Warp Stormweaver
Frost Bomb Icon Frostbolt Icon Hypothermia Icon Frost Wall Icon Lightning Warp Icon Comet Icon Cast on Freeze Icon Blink Icon

Focus: Burst Damage, Crowd Control
Spark StormweaverSpark Stormweaver
Spark Icon Flame Wall Icon Orb of Storms Icon Conductivity Icon Lightning Warp Icon Mana Remnants Icon Archmage Icon

Focus: Burst Damage, Mobbing

Sorceress Class and Ascendancy Guides

Base Class
Path of Exile 2 (PoE 2) - SorceressSorceress
Ascendancies
Path of Exile 2 (PoE 2) - StormweaverStormweaver Path of Exile 2 (PoE 2) - ChronomancerChronomancer

Comment

11 Anonymous13 days

Ignite is nerfed late game, you will want to spec into added projectiles and more % to damage after ignite if possible. Atm i shoot 7-8 fireballs constantly the screen is just fire for 2-5 seconds. Also if you can find a wand or stand that ats extra cold as % damage, you can spec into damage after chlling an opponent and shit really breaks

10 Anonymousabout 1 month

Why spell echo on flame wall? As far as I understand the damage doesn't stack from it and it doesn't summon more than 5 raging spirits per cast anyway, seems like it's just 50% increased spell cost at no benefits; am I wrong?

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