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This is an Ember Fusillade Sorcerer starter build for Path of Exile 2 (PoE 2). Check out the Ember Fusillade starter build, including its gear, socketables, skills, and playstyle!
All Sorceress Class Guides | |
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Sorceress Class Guide and Ascendancies | Ember Fusillade Sorceress Build |
Attention! | This is a build pieced together for the early stages of the campaign. We'll be updating the build as we progress further in the game. |
List of Contents
Build Setup | |
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Ember Fusillade Sorceress |
Fast AoE Clear High DoT High Single Target Damage Low Mobility No Crowd Control
|
This is an Ember Fusillade build that aims to maximize the early game capability of this skill and allow it to clear every mob you see in a swift manner. We utilize some support gems to turn Ember Fusillade to become one of the fastest AoE clearing ability in the early game.
We utilize Ember Fusillade for our projectile DPS, Flame Wall for damage amplification and Sustained DPS, Solar Orb for extra DPS against immobile targets, and Flammability to take down high HP targets.
Date | Changes |
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12-08-2024 | Updated the Build for Act 2. Added 2 new skills and 1 new Persistent skill. Runes were added. Passive Tree and Equipment Modifiers were updated. |
Gear | Modifiers | |
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Helm | ・Maximum Life
・ Energy Shield ・ Armor |
|
Armor | ・Armor
・Maximum Life ・Energy Shield | |
Gloves | ・Maximum Mana
・Attack Speed |
|
Belt | ・Increased Mana Recovery from Flasks | |
Boots |
・Movement Speed
・Maximum Mana ・Maximum Life |
|
Ring | ・Cast Speed
・Maximum Mana |
|
Amulet | N/A | |
Ring | ・Cast Speed
・Maximum Mana |
|
Wand | ・Increased Spell Damage
・Increased Fire Damage ・Gain Mana per Kill ・Maximum Mana |
|
Focus | ・Increased Spell Damage
・Increased Fire Damage ・Gain Mana per Kill ・Maximum Mana |
These are your preferred stat modifiers for gear in the early to mid game that will allow you to speed through the first few acts. We want to stack up as much mana as we can to ensure that our DPS don't stop. Fire Damage and/or Spell Damage is preferred to further increase our Ember Fusillade's damage especially since we're reducing its damage output via our Support Gems.
One thing you'll want to further invest into once you start reaching Act 2 is to invest more on Energy Shield as this will be your main lifeline against heavy attacks that would otherwise one-shot you.
Charms | |||||
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- | - | - | |||
Runes | |||||
Armor ・Iron Rune | Weapons ・N/A |
There's not much dire need for resistances but you're free to equip a charm to negate your current area's enemy attacks if you have the right charm for it.
For Runes, you'll want to slot as much Iron Rune to increase your armor and negate damage that enemies can dish out to you to avoid one-shots (especially against bosses).
Skill | Support Gems |
---|---|
Ember Fusillade | |
Flame Wall | |
Solar Orb | |
Flammability |
Skill | Support Gems |
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Raging Spirits |
The Raging Spirits will work wonders for this build as it allows you to summon Raging Spirits as you cast your Fire Spells which can track enemies and consistently attack them, increasing your total damage output. Keep in mind that these spirits cannot aggro and passes through your enemies so they are not used for tanking.
Passive Nodes |
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1. Starting Group Nodes |
2. Second Group Nodes |
3. Third Group Nodes |
4. Fourth Group Nodes |
5. Fifth Group Nodes |
This is an ongoing build and is currently for a level 25 Sorcerer and is still an ongoing tree. Overall, we'll want to tackle as much spell damage and fire elemental synergies on our tree.
We also take the stat high-way to reach much needed fire-related nodes. Also be sure to take Dexterity and Strength node depending on your current gear as you'll want some extra stats for Dexterity and Strength to equip support gems of the same type.
The main rotation and playstyle of the Ember Fusillade Sorc is to kite enemies while keeping our DoT uptime to almost maximum. Utilize Fire Wall's duration as well as your double Solar Orb to ensure that enemies lose HP even while you're kiting away and firing Fusilades from a distance. The rotation is as follows:
Your triple spell cycle of Flame Wall, Fusillade, and dual Solar Orb will be enough to dispatch small to mid-sized enemies easily.
However, when fighting large mobs, elites, and bosses, you'll want to add Flammability to your casting circle with a the highest priority for Flammability. As long as you maintain the cycle of casting Fusillade then a new skill (one of the three you have), you'll be able to maintain your DPS.
List of All Builds | |
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Focus: Burst Damage, Crowd Control |
Focus: DPS, Crowd Control |
Focus: Burst, AoE, DoT, Stun |
Focus: Mobbing, DoT, Curse Damage |
Ember Fusillade Sorceress Focus: DoT, Mobbing |
Focus: Minions, Crowd Control, DoT |
Focus: DoT, Burst Damage, Bossing, Mobbing |
Focus: DPS, Burst Damage, Bossing / Mobbing |
Focus: DoT, Crowd Control, Bossing |
Focus: Burst Damage, Crowd Control |
Ember Fusillade Sorceress Build
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https://mobalytics.gg/poe-2/builds/ruetoo-ember-fusilade-stormweaver quite similar to this one, but updated