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This is a Crit Lightning Arrow Deadeye Ranger build for endgame in Path of Exile 2 (PoE 2)'s The Third Edict Update. Check out the Lightning Arrow Deadeye Ranger build, including its gear, socketables, skills, and playstyle!
List of Contents
This Crit Lightning Arrow Deadeye build is based on a build by Eravin over at Eravin (Youtube). The video includes details on how to gear up to get the build online. Check out Eravin's YouTube channel for more Path of Exile 2 content and ask questions about the build!
The Crit Lightning Arrow Deadeye is the top of the meta build for melting bosses and fast clearing maps. This budget endgame build makes use of the best Bow skill in the game, Lightning Arrow, together with Lightning Rod to quickly eliminate mobs and clear endgame content, including Pinnacle.
| Date | Changes |
|---|---|
| 09-06-2025 | Created Crit Lightning Arrow Deadeye build for endgame and Pinnacle content. |
| Gear | Affixes |
|---|---|
Gemini Bow Gemini Bow Stats:
Damage - 39-73 Critical Chance - 5% Attacks Per Second - 1.20 Requirements: Level - 78 Dexterity - 212 Implicit Skill: Bow Attacks fire an additional Arrow |
・Increased Physical Damage
・Adds Physical Damage ・Adds Lightning Damage ・Increased Critical Hit Chance ・Increased Critical Damage Bonus |
Visceral Quiver Visceral Quiver Requirements:
Level - 64 Implicit Skill: X% increased Critical Hit Chance for Attacks |
・Increased Critical Hit Chance
・Adds Physical Damage ・Increased Damage with Bow Skills ・Increased Projectile Speed ・Level of All Projectile Skills ・Increased Critical Damage Bonus ・Increased Attack Speed |
Woven Cap Woven Cap Stats:
Evasion - 222 Requirements: Level - 65 Dexterity - 118 |
・Evasion Rating
・Maximum Life ・Increased Evasion Rating ・Maximum Mana ・Increased Critical Hit Chance ・Reduced Attribute Requirements |
Slipstrike Vest Slipstrike Vest Stats:
Evasion - 487 Requirements: Level - 70 Dexterity - 157 |
・Increased Armour
・Evasion Rating ・Increased Evasion Rating ・Maximum Life ・Dexterity ・Fire Resistance ・Lightning Resistance |
Leopold's Applause Embroidered Gloves Leopold's Applause Embroidered Gloves |
・Increased Energy Shield
・Maximum Mana ・Increased Rarity of Items Found ・Damage Penetrates Elemental Resistances ・Your Hits can Penetrate Elemental Resistances down to a minimum of -50% |
Serpentscale Boots Serpentscale Boots Stats:
Evasion - 152 Requirements: Level - 59 Dexterity - 101 |
・Increased Movement Speed
・Maximum Mana ・Increased Evasion Rating ・Stun Threshold ・Cold Resistance ・Lightning Resistance |
Heavy Belt Heavy Belt Requirements:
Level - 50 Implicit:1-2 Charm slots;20-30% increased Stun Threshold` |
・Increased Stun Threshold
・Increased Flask Life Recovery ・Maximum Life ・Reduced Flask Charges Used ・Cold Resistance ・Fire Resistance |
Azure Amulet Azure Amulet Requirements:
None Implicit:20-30% increased Mana Regeneration Rate |
Allocate: Stormcharged
・Increased Elemental Damage if you've dealt a Critical Hit Recently ・Increased Critical Hit Chances ・Maximum Energy Shield ・Maximum Life ・Spirit ・Increased Critical Hit Chance ・Increased Critical Damage ・Life Regeneration per Second |
Death Rush Emerald Ring Death Rush Emerald Ring Requirements:
Level - 26 Implicit:+120-160 to Accuracy Rating Fixed Modifiers: ・ +75-125 to Accuracy Rating ・ +75-125 to Evasion Rating ・ Leech 5% of Physical Attack Damage as Life ・ You gain Onslaught for 4 seconds on Kill |
・Accuracy Rating
・Evasion Rating ・Leeches Physical Attack Damage as Life ・You gain Onslaught for 4 seconds on kill |
Topaz Ring Topaz Ring Requirements:
Level - 16 Implicit:+20-30% to Lightning Resistance |
・Adds Physical Damage
・Adds Fire Damage ・Increased Lightning Damage ・Fire Resistance ・Cold Resistance ・Lightning Resistance |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Increased Recovery Rate
・Chance to Gain a Charge when you Kill an Enemy |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Increased Mana Recovered
・Removes Mana Recovered from Life when used ・Reduced Charges per Use |
We highly recommend getting a Gemini Bow to make use of the Bow Fires an Additional Projectile implicit and maximize your damage output with using Physical Damage and Critical modifiers. On the other hand, your Quiver should have the increased Critical Hit Chance for Attacks implicit to make your critical attacks more consistent while also having a bunch of damage modifiers such as Physical Damage, Level of All Projectile Skills,
The Crit Lightning Arrow Deadeye build survives through the use of high Evasion Rating and maximum life. Stack as much Evasion as you can on your Helm, Body Armor, and Boots to reach a comfortable Evasion Rating to take on high tier maps. Make sure to get the Leopold's Applause unique gloves for more damage and Energy Shields.
As for your Accessories, try to get a Death Rush unique ring for higher Accuracy Rating and enable Onslaught for you on kill. Your amulet should contain at least Spirit, Critical Hit Chance and Damage, and Elemental Resistances to help you reach the 75% resistance cap.
| List of Armors | List of Accessories |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
Greater Resolve Rune
|
As usual, your Runes should consist of Greater Iron Rune for your weapon so you can maximize your Physical Damage, and Greater Glacial Rune for your Helm and Boots to help you reach the 75% resistance cap.
Additionally, your Body Armor should have two Greater Iron Runes as well so you can benefit from the increased Armor and Evasion for more damage and survivability respectively.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Heavy Belt Heavy Belt Requirements:
Level - 50 Implicit:1-2 Charm slots;20-30% increased Stun Threshold` |
・Increased Stun Threshold
・Increased Flask Life Recovery ・Maximum Life ・Reduced Flask Charges Used ・Cold Resistance ・Fire Resistance |
||||
| Charm Options | |||||
Arakaali's Gift |
Thawing Charm |
- | |||
This Crit Lightning Arrow Deadeye build makes use of the Arakaali's Gift unique charm to enable life recovery whenever you get poisoned. Equip a Thawing Charm as well since there will be a ton of enemies that can infict Freeze to ruin your run.
As for belts, we recommend getting the Heavy Belt belt for the added Stun Threshold to help you avoid falling off your Rhoa Mount.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Bow Shot Bow Shot |
Charged Shots II Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Stoicism II Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
|
Lightning Arrow Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
|
Lightning Attunement Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life.
Fork Supports Projectile Skills, making their Projectiles Fork.
|
Lightning Rod Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
|
Rapid Attacks III Supports Attacks, causing them to Attack faster at the cost of Damage.
Nova Projectiles Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.
Streamlined Rounds Supports Crossbow Ammunition Skills . Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Ratha's Assault Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
|
Electrocuting Arrow Electrocuting Arrow Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
|
Rapid Attacks III Supports Attacks, causing them to Attack faster at the cost of Damage.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Hit and Run Supports Attack Skills you use yourself which do not have already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
|
Voltaic Mark Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
|
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Mark for Death Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Lifetap Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit.
|
Rhoa Mount Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
|
Loyalty Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Brutus' Brain Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
|
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Cannibalism I Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active.
Magnified Area I Supports any skill with an area of effect, making it larger.
|
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Lightning Attunement Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Stoicism I Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
|
Your main skills consist of using Lightning Arrow together with Lightning Rod to completely demolish all types of content until Pinnacle. Use Electrocuting Arrow to enable Electrocution buildup against bosses to stunlock and defeat them with ease.
As for your Persistent skill, equip Herald of Thunder as soon as possible for more lightning bolts whenever you kill Shocked enemies. Once you reach endgame, immediately equip Rhoa Mount and take Wind Dancer for more survivability and give you a free knock back whenever you are surrounded.
| Ascendency Passive Nodes | |||||
|---|---|---|---|---|---|
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| Passive Nodes | |||||
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| Screenshots taken from Path of Building. | |||||
Early on, we will be taking on passives to increase our damage output such as Honed Instincts, Vile Wounds, and Mastered Fletching.
As we progress through the campaign, we will be enhancing our survivability. To that end, we will be acquiring defensive passives such as The Wild Cat, Beastial Skin, and Enhanced Reflexes.
As you progress, you will have the opportunity to acquire equipment with additional criticals. To enhance its effectiveness, pair it with the passives such as True Strike, Deadly Force, and Struck Through.
Passive Skill Tree Guide and List of Passives
| |
Prefixes ・Companion Damage ・Increased Evasion Rating ・Increased Bow Damage ・Increased Attack Damage ・Increased Lightning Damage Suffixes: ・Critical Chance With Attacks ・Critical Damage for Attacks ・Attack Speed ・Attack Speed with Bows ・Movement Speed |
|---|
It is recommended to focus on getting Emeralds to gain more damage using increased Lightning Damage, Critical Hit Chance and Damage Bonus, and Attack Speed. Take note that this build does not rely on Jewels so make sure to set this as your least priority when crafting the build.
For general mobbing, simply casting Lightning Arrow will efficiently handle most enemies. However, when facing bosses, you'll need to use Lightning Rod to multiply your Lightning Damage, Electrocuting Arrow to stun the target, and Voltaic Mark for higher shock chance and magnitude. The rotation is as follows:

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| List of Builds by Class | |||||||||||
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Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
UP |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Focus: Burst Damage, Lightning, Fast Clear |
UP |
Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Toxic Domain Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Focus: Mapping, Bossing, DoT, Poison, Chaos Damage |
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
|
Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
|
Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
|
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
|
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
|
NEW |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Electrocuting Arrow Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Lightning, Burst, Mobile, Mobbing, Bossing |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.3 Ranger Build - Crit Lightning Arrow Deadeye



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