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This is a Lightning Deadeye Ranger build for Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out the Lightning Deadeye Ranger build, including its gear, socketables, skills, and playstyle!
List of Contents
This Lightning Deadeye build makes the Ranger a very nimble thunder archer by weaving around with its evasion and high movement speed, killing any enemies along the way with thunderous arrows.
Lightning Arrows and Lightning Rod are used as the main damage tools to easily defeat enemies as you quickly move and shoot around the map with Rhoa Mount with the built-up movement and attack speed from Tailwind.
Date | Changes Made |
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04/16/25 | ・ Lightning Deadeye Build Created. |
Build Notes |
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Although some unique items will optimize it, this Lightning Deadeye Ranger build can be played beyond the endgame even with base equipment due to its simple playstyle.
The Hand of Wisdom and Action Spiral Wraps and Ingenuity Utility Belt are the only unique items recommended for this build at the moment.
List of Unique Equipment: How to Get More Spirit
Spirit is highly needed in this build to be able to activate three passive buff skills at once. It is recommended to equip items that increase Spirit such as a Solar Amulet or a body armor with a Spirit modifier. Spirit can also be automatically acquired from clearing quests during the campaign:
Defeating all the bosses mentioned will net you a total of +100 Maximum Spirit.
Spirit Explained: How to Get More Spirit
Equip a high level Gemini Bow or Dualstring Bow to gain the Bow Attacks fire an additional Arrow modifier as this affects the Lightning Arrow skill, increasing your projectiles to clear maps and kill bosses easier.
For the off-hand, equip a high level Visceral Quiver that increases Damage, Critical, and Attack Speed.
Hand of Wisdom and Action Spiral Wraps is recommended for the gloves since it gives a good amount of stats as well as increased Attack Speed and Lightning Damage – two things that are important for Lightning Arrows.
For an alternative and other armor parts, focus on equipment that innately gives Spirit to be able to activate more permanent buff skills. It is also recommended to get an increase in dexterity, attack, and movement speed for its modifiers. All three of these contribute to faster enemy clears during mapping and bossing.
Since this Lightning Deadeye build goes all-in on offensive modifiers as much as possible, Prismatic Rings are recommended as it innately increases resistance to any respective element.
Just be sure to focus on damage, mana leech, and dexterity modifiers.
It is recommended to equip a Jade Amulet to gain extra dexterity. Stacking solely on the dexterity stat helps increase accuracy rating, which would mean that attack speed eventually increases once the Falcon Dive passive node is equipped.
Ingenuity Utility Belt is recommended to further boost not only the Prismatic Rings elemental resistances but also any offensive modifiers it, effectively buffing the DPS of this Lightning Deadeye build.
Equipment | Sockets |
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Weapon | |
Armor |
It is recommended to equip a Soul Core of Citaqualotl or Greater Iron Rune for your Bow rune slots to gain more elemental or physical damage respectively, increasing the arrows' DPS.
Soul Core of Zalatl or even more Greater Mind Runes are used on armor to increase this build's mana pool to be able to fire more Lightning Arrows as needed.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
Note: The modifiers listed are arranged according to priority.
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・X% increased Lightning Damage
・X% increased Attack Damage ・X% increased Projectile Damage ・X% increased Attack Speed with Bows ・X% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
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It is recommended to focus on getting Emeralds and focus on getiting more damage modifiers to further support the DPS buildup of Lightning Arrows and Lightning Rods.
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・Increased Duration
・Increased Charges ・Gain Charges Per Second |
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・Increased Duration
・Increased Charges ・Gain Charges Per Second |
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・Increased Duration
・Gains Charges per Second ・Increased Charges |
Equip a Thawing Charm or Sapphire Charm when facing Count Geonor since it negates Freezing and offers Cold Resistance from his Chill attacks.
Replace Thawing Charm with a Grounding Charm as it helps negate both Jamanra, the Abomination and Doryani's Shock ailments from their attacks.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Skill | Support Gems |
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![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
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![]() Martial Tempo Supports Attacks, causing them to Attack faster.
![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
![]() Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage.
![]() Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
![]() Fork Supports Projectile Skills, making their Projectiles Fork.
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![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
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![]() Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
![]() Deliberation Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
![]() Execute Supports any skill that hits enemies, causing it to deal more damage against enemies on low life.
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![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
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![]() Persistence Supports any skill that has a duration, making that duration longer.
![]() Magnified Effect Supports any skill with an area of effect, making it larger.
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
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![]() Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time.
![]() Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
![]() Longshot Supports Attacks, causing them to deal more damage from farther away.
![]() Lightning Mastery Supports Lightning skills, granting them an additional level.
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![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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![]() Blind Support any skill that Hits enemies, causing them to Blind on hit.
![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
![]() Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
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![]() Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
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![]() Meat Shield Supports skills which create Minions, granting them more life but making them deal less damage.
![]() Elemental Army Supports skills which create Minions, bolstering the Elemental Resistance of those Minions.
![]() Loyalty Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
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The Lightning Deadeye build's main offensive skill is the Lightning Arrow. Its damage is boosted with Herald of Thunder and Lightning Rod, while Rhoa Mount and Wind Dancer help with mobility and evasion. The reasons for including the support gems here are indicated below:
Ascendancy Tree | |||
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Passive Nodes | |||
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Once Ascendancy has been achieved, focus on unlocking the Gathering Winds to instantly gain Tailwind from attacking. This is an important Ascendancy node as it gives this build a ton of attack and movement speed when built-up flawlessly.
Endless Munitions shoot an additional arrow while we take Far Shot over Point Blank as we aim to keep our distance from enemies while moving and shooting across the maps.
The core idea of this Lightning Deadeye build is to deal damage while you are always on the move. It is recommended to equip passive nodes that increase any speed, criticals, raw damage, elemental damage, and dexterity.
Falcon Dive and Feathered Fletching are two important nodes that uses accuracy rating and projectile speed respectively to scale this build's DPS even further since it will affect your attack speed and damage.
Master Fletching is only equipped if you have a high-level quiver with the perfect amount of modifiers. Adrenaline Rush is best equipped during mapping and endgame as a lot of map traversal will be done.
Passive Skill Tree Guide and List of Passives
※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing |
![]() Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
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![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
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Bossing |
![]() Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
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![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
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![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
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![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
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The Lightning Deadeye's playstyle is very easy to execute since it mainly relies on the Lightning Arrow to deal damage while clearing ground with the nimble movement of Rhoa Mount.
Mobbing with the Lightning Deadeye is as follows:
Bossing with the Lightning Deadeye build will still mainly rely on Lightning Arrow as you use Voltaic Mark and Lightning Rod on the boss to take advantage of the Shock ailment. The playstyle is as follows:
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Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
![]() Freezing Salvo Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Focus: Burst Damage, Lightning, Bow and Spear |
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![]() Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
![]() Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Poisonous Concoction X Added Chaos Damage;Always Poison on Hit;+5% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;100% more Magnitude of Poison inflicted;Explosion radius is 1.5 metres
Focus: Mobbing, DoT, Curse Damage |
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![]() Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
![]() Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
![]() Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
![]() Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
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![]() Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
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![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
![]() Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
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![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
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![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
![]() Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
![]() Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
![]() Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
![]() Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
![]() Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Lightning, Burst, Mobile |
Base Class | |
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Ascendancies | |
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Lightning Deadeye Ranger Build
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