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This is a Minion Infernalist Witch build for Path of Exile 2 (PoE 2). Check out the Minion Infernalist Witch build, including its gear, socketables, skills, and playstyle!
List of Contents
This endgame build for Minion Infernalist Witch is crafted by RuseCruize, showcased in a detailed guide over at Goblin Inc. (Youtube).
The video breaks down the build step-by-step, covering everything from skills, gear, and passives to dominate the endgame!
You can also check out Rusecruize's Twitch channel for even more Path of Exile 2 content and detailed builds!
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
This Minion Infernalist Witch build harnesses Skeletal minions to dominate enemies, starting with Skeletal Snipers in the early game, transitioning to Skeletal Reavers during the mid-game, and culminating in a crit-focused army of either Skeletal Reavers or Skeletal Arsonists for the endgame. Along the way, Pain Offering boosts your army's offensive capabilities, while Vulnerability and Flammability weaken your foes.
This build excels at mob and boss clearing, with your minions doing the heavy lifting while you hang back, casting buffs and debuffs.
Date | Changes |
---|---|
12-27-2024 | This build has been further updating, highlighting Skeletal Reavers as a variation for Rusecruize's endgame Minion Infernalist Witch build at Goblin Inc. (Youtube). |
12-16-2024 | This build has been further updated, showcasing the endgame version of Rusecruize's minion Infernalist build at Goblin Inc. (Youtube). |
12-11-2024 | This build has been updated, showcasing Rusecruize's minion Infernalist build at Goblin Inc. (Youtube). |
12-09-2024 | This build has been further updated for faster clears in Act 2. |
12-08-2024 | Updated the Build for Act 2 |
12-08-2024 | Swapped Skeletal Arsonist for Skeletal Sniper. |
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
Gear | Modifiers | |
---|---|---|
Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Maximum Life ・Increased Armor and Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances | |
Armor | ・Armor ・Energy Shield ・Strength ・Intelligence ・Spirit ・Fire, Lightning, and Cold Resistances ・Increased Energy Shield and Armor | |
Gloves | ・Armor ・Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances ・Maximum Life ・Increased Armor and Energy Shield | |
Belt | ・Maximum Life ・Increased Armor ・Fire, Lightning, Cold, and Chaos Resistances | |
Boots | ・Increased Movement Speed ・Armor ・Energy Shield ・Strength or Intelligence ・Fire, Lightning, Cold, and Chaos Resistances | |
Ring | ・Fire, Lightning, or Chaos Resistance ・Maximum Life ・Increased Armor | |
Amulet | ・Allocates Heatproofing ・Spirit ・Increased Level of All Minion Skills ・Fire, Lightning, Cold, and Chaos Resistances | |
Ring | ・All Resistances ・Increased Level of All Minion Skills ・Maximum Life | |
Omen Scepter | ・Grants Skill: Malice ・ Spirit. ・Allies in your presence deal additional accuracy rating. ・Allies in your presence have increased critical hit chance. ・Allies in your presence have increased critical damage bonus. | |
Shield | ・Maximum Resistance ・Increased Block Chance ・Maximum Life ・Increased Armor and Energy Shield |
Gear | Modifiers | |
---|---|---|
Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Maximum Life ・Increased Armor and Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances | |
Armor | ・Armor ・Energy Shield ・Strength ・Intelligence ・Spirit ・Fire, Lightning, and Cold Resistances ・Increased Energy Shield and Armor | |
Gloves | ・Armor ・Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances ・Maximum Life ・Increased Armor and Energy Shield | |
Belt | ・Maximum Life ・Increased Armor ・Fire, Lightning, Cold, and Chaos Resistances | |
Boots | ・Increased Movement Speed ・Armor ・Energy Shield ・Strength or Intelligence ・Fire, Lightning, Cold, and Chaos Resistances | |
Ring | ・Fire, Lightning, or Chaos Resistance ・Maximum Life ・Increased Armor | |
Amulet | ・Allocates Heatproofing ・Spirit ・Increased Level of All Minion Skills ・Fire, Lightning, Cold, and Chaos Resistances | |
Ring | ・All Resistances ・Increased Level of All Minion Skills ・Maximum Life | |
Omen Scepter | ・Grants Skill: Malice ・ Spirit. ・Allies in your presence deal additional accuracy rating. ・Allies in your presence have increased critical hit chance. ・Allies in your presence have increased critical damage bonus. | |
Shield | ・Maximum Resistance ・Increased Block Chance ・Maximum Life ・Increased Armor and Energy Shield |
Gear | Modifiers | |
---|---|---|
Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Maximum Life ・Armor ・Fire, Lightning, and Cold Resistances | |
Armor | ・Armor ・Energy Shield ・Maximum Life ・Spirit ・Fire, Lightning, and Cold Resistances | |
Gloves | ・Armor ・Energy Shield ・Fire, Lightning, and Cold Resistances | |
Belt | ・Increased Flask Charges ・Increased Charm Charges ・Increased Strength attribute | |
Boots | ・Increased Movement Speed ・Increased Armor ・Maximum Life ・Fire, Lightning, and Chaos Resistances | |
Ring | ・Fire, Lightning, or Chaos Resistance ・Maximum Life ・Increased Armor | |
Amulet | ・Maximum Life ・Increased Level of All Minion Skills ・Fire, Lightning, or Cold Resistances | |
Ring | ・All Resistances ・Increased Level of All Minion Skills ・Maximum Life | |
Omen Scepter | ・Grants Skill: Malice ・Increased Spirit. ・Allies in your presence deal additional accuracy rating. ・Allies in your presence have increased critical hit chance. ・Allies in your presence have increased critical damage bonus. | |
Shield | ・Increased Maximum Life ・Increased Block Chance ・Energy Shield ・All Resistances ・Increased Strength |
Gear | Modifiers | |
---|---|---|
Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Armor ・Fire, Lightning, or Cold Resistances | |
Armor | ・Armor ・Energy Shield ・Spirit ・Increased Level of All Minion Skills ・Fire, Lightning, or Cold Resistances | |
Gloves | ・Maximum Life ・Energy Shield ・Increased Armor ・Fire, Lightning, or Cold Resistances | |
Belt | ・Increased Flask Charges | |
Boots | ・Increased Movement Speed ・Fire, Lightning, or Cold Resistances | |
Ring | ・Fire, Lightning, or Cold Resistances ・Increased Level of All Minion Skills ・Increased Armor | |
Amulet | ・Maximum Life ・Increased Level of All Minion Skills ・Fire, Lightning, or Cold Resistances | |
Ring | ・Fire, Lightning, or Cold Resistances ・Increased Level of All Minion Skills ・Increased Armor | |
Scepter | ・Allies in your presence deal additional attack physical damage. ・Increased Level of All Minion Skills | |
Shield | ・Life ・Armor ・Energy Shield |
Grab a Scepter with Increased Minion Skill Levels, Maximum Spirit, and Double Crit—upgrade to the Omen Sceptre late-game for the Malice Crit Debuff. Equip Energy Armor and Energy Shield gear with Resistances, a headgear with Increased Minion Skill Level, a chest with Maximum Spirit, and a shield with Block Chance, Resists, and Max Life for durability.
As you progress through the Acts, prioritize Minion Skill Levels, Resistances, and Spirit. Adjust Charms based on the boss, focusing on elemental resistances and immunities to gain the upper hand.
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
Skill | Support Gems |
---|---|
Skeletal Cleric Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster Minion Mastery Minion Mastery Supports Minion skills, granting them an additional level. Ingenuity Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover. |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Ablation Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. Persistence Persistence Supports any skill that has a duration, making that duration longer. Font of Rage Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. Danse Macabre Danse Macabre Supports Offering Skills. Supported skills have increased Buff effect and deal more damage, but will target an additional Skeletal Minion when cast. If there is no additional Skeletal Minion to target, no damage or Buff effect will be granted. |
Skeletal Reaver Skeletal Reaver Summons aggressive, Reviving Skeletal Reavers that can enrage on Command | Feeding Frenzy Feeding Frenzy Supports skills which create Minions, making them deal and take more damage. Heavy Swing Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Heft Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Considered Casting Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed. |
Skeletal Sniper Skeletal Sniper Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. | Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully Deadly Poison Deadly Poison Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. Demolisher Demolisher Supports any skill, causing Armour Break it inflicts to be stronger. |
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. | Summon Infernal Hound Summon Infernal Hound Minions Ignite Enemies within a radius of 1.5 metres as though dealt;Base Fire Damage equal to 20% of Minion's Maximum Life | Elemental Focus Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Elemental Army Elemental Army Supports skills which create Minions, bolstering the Elemental Resistance of those Minions. Meat Shield Meat Shield None Maim Maim Supports Attacks causing them to Maim enemies. Culling Strike Culling Strike Supports Attack skills, causing them to Cull Rare and Unique enemies on hit. |
Skill | Support Gems |
---|---|
Skeletal Cleric Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster Last Gasp Last Gasp Supports skills which create Minions, granting them more life but making them deal less damage. |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Ablation Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. Persistence Persistence Supports any skill that has a duration, making that duration longer. Font of Rage Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. |
Skeletal Arsonist Skeletal Arsonist Summons bomb-throwing, reviving Skeletal Arsonists that can detonate other minions on command. | Feeding Frenzy Feeding Frenzy Supports skills which create Minions, making them deal and take more damage. Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Minion Mastery Minion Mastery Supports Minion skills, granting them an additional level. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Fire Mastery Fire Mastery Supports Fire skills, granting them an additional level. |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Considered Casting Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed. |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | Fortress Fortress Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage. Spell Cascade Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills. |
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Flammability Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance. | Focused Curse Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. Heightened Curse Heightened Curse Supports curse skills, magnifying their power. | Summon Infernal Hound | Fire Exposure Fire Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy. Strip Away Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. Meat Shield Meat Shield None Wildfire Wildfire Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. |
Skill | Support Gems |
---|---|
Skeletal Brute Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Heavy Swing Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. |
Skeletal Cleric Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Ablation Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. |
Skeletal Arsonist Skeletal Arsonist Summons bomb-throwing, reviving Skeletal Arsonists that can detonate other minions on command. | Feeding Frenzy Feeding Frenzy Supports skills which create Minions, making them deal and take more damage. Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | Fortress Fortress Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage. Persistence Persistence Supports any skill that has a duration, making that duration longer. |
Raging Spirits Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. | Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Immolate Immolate Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. |
Vulnerability Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour. | Focused Curse Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. | Summon Infernal Hound | - |
Skill | Support Gems |
---|---|
Skeletal Sniper Skeletal Sniper Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Last Gasp Last Gasp Supports skills which create Minions, granting them more life but making them deal less damage. |
Raise Zombie Raise Zombie Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered. | - |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Persistence Persistence Supports any skill that has a duration, making that duration longer. |
Bonestorm Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. | Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | Fortress Fortress Supports skills that create walls in a line, causing them to be created in a circle instead but deal less hit damage. |
Raging Spirits Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. | - |
In the early game, prioritize Skeletal Snipers for their strong single-target damage. Acquire Flame Wall and Raging Spirits early to add consistent fire damage and additional minion support. Use Bonestorm for extra single-target damage, and Raise Zombie to expand your minion army when an enemy falls.
In the mid-game, transition to Skeletal Reavers once Tier 9 skill gems become available, then upgrade to Skeletal Brutes with Tier 13 skill gems for enhanced melee power and powerful stuns. Slot Scattershot into your Skeletal Arsonists to turn their attacks into explosive fireworks. Support your minions with Pain Offering to boost their attack and cast speed, and apply Vulnerability to weaken enemy armor. Finally, once enemies go down, cast Detonate Corpse with Magnified Effect and Spell Echo to clean up the battlefield.
In the endgame, your build transitions to a crit-heavy focus, with two paths to explore. You can retain Skeletal Reavers and Snipers for their immense physical damage, or pivot to Skeletal Arsonists as your centerpiece, which are still viable despite the nerf. If you choose the Arsonists, Flammability replaces Vulnerability to maximize fire damage. Meanwhile, Skeletal Clerics ensure your minions stay in peak condition.
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
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3. | | 4. | - |
The endgame skill path is centered around increasing Minion Damage and Crit Chance, Armor, and Energy shield, using Strength and Intelligence to optimize your attributes. Start by grabbing Minion Damage early in the tree. Then, make a U-turn to pick up Pure Energy and Melding for additional Energy Shield bonuses.
Moving up the middle section of the Witch passives, the focus should be on minion buffs that enhance both their damage output and survivability. Aim for nodes like Lord of Horrors and Left Hand of Darkness to scale your minions' effectiveness further.
Afterward, return to the bottom of the tree, from Power of the Dead, head left to grab Spiral into Depression, then ascend to the Sentinels branch, where you'll find key nodes that enhance your minions. Finish by securing the remaining nodes that provide extra Armor, Energy Shield, and Minion Damage to balance offense and defense.
The Minion Infernalist playstyle revolves around letting your Skeletal minions dominate the battlefield you support them with spells and debuffs. The optimal rotation is as follows:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Minion Infernalist | Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Skeletal Arsonist Summons bomb-throwing, reviving Skeletal Arsonists that can detonate other minions on command.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
Bonestorm Blood Mage | Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: High Single Target Damage |
Demon Form Infernalist | Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Focus: Fast Clear, AoE |
Base Class | |
---|---|
Witch | |
Ascendancies | |
Infernalist | Blood Mage |
Fire infusion got removed from Detonate Dead in the early game build. This new Endgame build feels really safe and strong but I think I'm having more fun with brutes, archers and raging spirits
PoE 2 Minion Infernalist Witch Build
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I hate the honor trials and this build is perfect for them, just gotta pay attention to see any enemy aoe or sneak attacks among all my minions and spells