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This is a Minion Infernalist Witch build for Path of Exile 2 (PoE 2). Check out the Minion Infernalist Witch build, including its gear, socketables, skills, and playstyle!
Attention! |
This build was last updated for patch 0.1.1g and may be outdated for the recent patches. For more up-to-date builds, please refer to our list of latest builds! |
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List of Contents
This endgame build for Minion Infernalist Witch is crafted by RuseCruize, showcased in a detailed guide over at Goblin Inc. (Youtube).
The video breaks down the build step-by-step, covering everything from skills, gear, and passives to dominate the endgame!
You can also check out Rusecruize's Twitch channel for even more Path of Exile 2 content and detailed builds!
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
This Minion Infernalist Witch build harnesses Skeletal minions to dominate enemies, starting with Skeletal Snipers in the early game, transitioning to Skeletal Reavers during the mid-game, and culminating in a crit-focused army of either Skeletal Reavers or Skeletal Arsonists for the endgame. Along the way, Pain Offering boosts your army's offensive capabilities, while Vulnerability and Flammability weaken your foes.
This build excels at mob and boss clearing, with your minions doing the heavy lifting while you hang back, casting buffs and debuffs.
| Date | Changes |
|---|---|
| 12-27-2024 | This build has been further updating, highlighting Skeletal Reavers as a variation for Rusecruize's endgame Minion Infernalist Witch build at Goblin Inc. (Youtube). |
| 12-16-2024 | This build has been further updated, showcasing the endgame version of Rusecruize's minion Infernalist build at Goblin Inc. (Youtube). |
| 12-11-2024 | This build has been updated, showcasing Rusecruize's minion Infernalist build at Goblin Inc. (Youtube). |
| 12-09-2024 | This build has been further updated for faster clears in Act 2. |
| 12-08-2024 | Updated the Build for Act 2 |
| 12-08-2024 | Swapped Skeletal Arsonist for Skeletal Sniper. |
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
| Gear | Modifiers | |
|---|---|---|
| Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Maximum Life ・Increased Armor and Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances | |
| Armor | ・Armor ・Energy Shield ・Strength ・Intelligence ・Spirit ・Fire, Lightning, and Cold Resistances ・Increased Energy Shield and Armor | |
| Gloves | ・Armor ・Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances ・Maximum Life ・Increased Armor and Energy Shield | |
| Belt | ・Maximum Life ・Increased Armor ・Fire, Lightning, Cold, and Chaos Resistances | |
| Boots | ・Increased Movement Speed ・Armor ・Energy Shield ・Strength or Intelligence ・Fire, Lightning, Cold, and Chaos Resistances | |
| Ring | ・Fire, Lightning, or Chaos Resistance ・Maximum Life ・Increased Armor | |
| Amulet | ・Allocates Heatproofing ・Spirit ・Increased Level of All Minion Skills ・Fire, Lightning, Cold, and Chaos Resistances | |
| Ring | ・All Resistances ・Increased Level of All Minion Skills ・Maximum Life | |
| Omen Scepter | ・Grants Skill: Malice ・ Spirit. ・Allies in your presence deal additional accuracy rating. ・Allies in your presence have increased critical hit chance. ・Allies in your presence have increased critical damage bonus. | |
| Shield | ・Maximum Resistance ・Increased Block Chance ・Maximum Life ・Increased Armor and Energy Shield |
| Gear | Modifiers | |
|---|---|---|
| Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Maximum Life ・Increased Armor and Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances | |
| Armor | ・Armor ・Energy Shield ・Strength ・Intelligence ・Spirit ・Fire, Lightning, and Cold Resistances ・Increased Energy Shield and Armor | |
| Gloves | ・Armor ・Energy Shield ・Fire, Lightning, Cold, and Chaos Resistances ・Maximum Life ・Increased Armor and Energy Shield | |
| Belt | ・Maximum Life ・Increased Armor ・Fire, Lightning, Cold, and Chaos Resistances | |
| Boots | ・Increased Movement Speed ・Armor ・Energy Shield ・Strength or Intelligence ・Fire, Lightning, Cold, and Chaos Resistances | |
| Ring | ・Fire, Lightning, or Chaos Resistance ・Maximum Life ・Increased Armor | |
| Amulet | ・Allocates Heatproofing ・Spirit ・Increased Level of All Minion Skills ・Fire, Lightning, Cold, and Chaos Resistances | |
| Ring | ・All Resistances ・Increased Level of All Minion Skills ・Maximum Life | |
| Omen Scepter | ・Grants Skill: Malice ・ Spirit. ・Allies in your presence deal additional accuracy rating. ・Allies in your presence have increased critical hit chance. ・Allies in your presence have increased critical damage bonus. | |
| Shield | ・Maximum Resistance ・Increased Block Chance ・Maximum Life ・Increased Armor and Energy Shield |
| Gear | Modifiers | |
|---|---|---|
| Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Maximum Life ・Armor ・Fire, Lightning, and Cold Resistances | |
| Armor | ・Armor ・Energy Shield ・Maximum Life ・Spirit ・Fire, Lightning, and Cold Resistances | |
| Gloves | ・Armor ・Energy Shield ・Fire, Lightning, and Cold Resistances | |
| Belt | ・Increased Flask Charges ・Increased Charm Charges ・Increased Strength attribute | |
| Boots | ・Increased Movement Speed ・Increased Armor ・Maximum Life ・Fire, Lightning, and Chaos Resistances | |
| Ring | ・Fire, Lightning, or Chaos Resistance ・Maximum Life ・Increased Armor | |
| Amulet | ・Maximum Life ・Increased Level of All Minion Skills ・Fire, Lightning, or Cold Resistances | |
| Ring | ・All Resistances ・Increased Level of All Minion Skills ・Maximum Life | |
| Omen Scepter | ・Grants Skill: Malice ・Increased Spirit. ・Allies in your presence deal additional accuracy rating. ・Allies in your presence have increased critical hit chance. ・Allies in your presence have increased critical damage bonus. | |
| Shield | ・Increased Maximum Life ・Increased Block Chance ・Energy Shield ・All Resistances ・Increased Strength |
| Gear | Modifiers | |
|---|---|---|
| Helm | ・Energy Shield ・Increased Level of All Minion Skills ・Armor ・Fire, Lightning, or Cold Resistances | |
| Armor | ・Armor ・Energy Shield ・Spirit ・Increased Level of All Minion Skills ・Fire, Lightning, or Cold Resistances | |
| Gloves | ・Maximum Life ・Energy Shield ・Increased Armor ・Fire, Lightning, or Cold Resistances | |
| Belt | ・Increased Flask Charges | |
| Boots | ・Increased Movement Speed ・Fire, Lightning, or Cold Resistances | |
| Ring | ・Fire, Lightning, or Cold Resistances ・Increased Level of All Minion Skills ・Increased Armor | |
| Amulet | ・Maximum Life ・Increased Level of All Minion Skills ・Fire, Lightning, or Cold Resistances | |
| Ring | ・Fire, Lightning, or Cold Resistances ・Increased Level of All Minion Skills ・Increased Armor | |
| Scepter | ・Allies in your presence deal additional attack physical damage. ・Increased Level of All Minion Skills | |
| Shield | ・Life ・Armor ・Energy Shield |
Grab a Scepter with Increased Minion Skill Levels, Maximum Spirit, and Double Crit—upgrade to the Omen Sceptre late-game for the Malice Crit Debuff. Equip Energy Armor and Energy Shield gear with Resistances, a headgear with Increased Minion Skill Level, a chest with Maximum Spirit, and a shield with Block Chance, Resists, and Max Life for durability.
As you progress through the Acts, prioritize Minion Skill Levels, Resistances, and Spirit. Adjust Charms based on the boss, focusing on elemental resistances and immunities to gain the upper hand.
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
| Skill | Support Gems |
|---|---|
Skeletal Cleric Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | Rapid Casting II Supports Spells, causing them to cast faster. Minion Mastery Supports Minion skills, granting them an additional level. |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. Prolonged Duration II Supports any skill that has a duration, making that duration longer. Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. Danse Macabre Supports Offering Skills. Supported skills have increased Buff effect and deal more damage, but will target an additional Skeletal Minion when cast. If there is no additional Skeletal Minion to target, no damage or Buff effect will be granted. |
Skeletal Reaver Skeletal Reaver Summons aggressive, Reviving Skeletal Reavers that can enrage on Command | Feeding Frenzy II Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions. Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. Brutality II Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Rapid Attacks II Supports Attacks, causing them to Attack faster. Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage. Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed. |
Skeletal Sniper Skeletal Sniper Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. | Corrosion Supports any skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully Broken Armour. Deadly Poison II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. |
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield. | Clarity II Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | Summon Infernal Hound Summon Infernal Hound Minions Ignite Enemies within a radius of 1.5 metres as though dealt;Base Fire Damage equal to 20% of Minion's Maximum Life | Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Elemental Army Supports skills which create Minions, bolstering the Elemental Resistance of those Minions. Meat Shield II Supports skills which create Minions, granting them less damage taken but making them deal less damage. Maim Supports Attacks causing them to Maim enemies. Culling Strike II Supports Attack skills, causing them to Cull Rare and Unique enemies on hit, and increasing the threshhold at which they will Cull Enemies. |
| Skill | Support Gems |
|---|---|
Skeletal Cleric Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | Last Gasp Support skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded. |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. |
Skeletal Arsonist Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command. | Minion Mastery Supports Minion skills, granting them an additional level. Fire Mastery Supports Fire skills, granting them an additional level. |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed. |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills. |
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield. | |
Flammability Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance. | Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. Heightened Curse Supports curse skills, magnifying their power. | Summon Infernal Hound | Fire Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy. Wildfire Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. |
| Skill | Support Gems |
|---|---|
Skeletal Brute Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. | Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. |
Skeletal Cleric Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | Ablation Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. |
Skeletal Arsonist Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command. | |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | |
Raging Spirits Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. | Immolate Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. |
Vulnerability Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour. | Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. | Summon Infernal Hound | - |
| Skill | Support Gems |
|---|---|
Skeletal Sniper Skeletal Sniper Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. | Last Gasp Support skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded. |
Raise Zombie Raise Zombie Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered. | - |
Pain Offering Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. | |
Bonestorm Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions. | |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | |
Flame Wall Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. | |
Raging Spirits Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. | - |
In the early game, prioritize Skeletal Snipers for their strong single-target damage. Acquire Flame Wall and Raging Spirits early to add consistent fire damage and additional minion support. Use Bonestorm for extra single-target damage, and Raise Zombie to expand your minion army when an enemy falls.
In the mid-game, transition to Skeletal Reavers once Tier 9 skill gems become available, then upgrade to Skeletal Brutes with Tier 13 skill gems for enhanced melee power and powerful stuns. Slot Scattershot into your Skeletal Arsonists to turn their attacks into explosive fireworks. Support your minions with Pain Offering to boost their attack and cast speed, and apply Vulnerability to weaken enemy armor. Finally, once enemies go down, cast Detonate Corpse with Magnified Effect and Spell Echo to clean up the battlefield.
In the endgame, your build transitions to a crit-heavy focus, with two paths to explore. You can retain Skeletal Reavers and Snipers for their immense physical damage, or pivot to Skeletal Arsonists as your centerpiece, which are still viable despite the nerf. If you choose the Arsonists, Flammability replaces Vulnerability to maximize fire damage. Meanwhile, Skeletal Clerics ensure your minions stay in peak condition.
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), and two Endgame (Atlas) variations: Arsonist and Reaver.
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The endgame skill path is centered around increasing Minion Damage and Crit Chance, Armor, and Energy shield, using Strength and Intelligence to optimize your attributes. Start by grabbing Minion Damage early in the tree. Then, make a U-turn to pick up Pure Energy and Melding for additional Energy Shield bonuses.
Moving up the middle section of the Witch passives, the focus should be on minion buffs that enhance both their damage output and survivability. Aim for nodes like Lord of Horrors and Left Hand of Darkness to scale your minions' effectiveness further.
Afterward, return to the bottom of the tree, from Power of the Dead, head left to grab Spiral into Depression, then ascend to the Sentinels branch, where you'll find key nodes that enhance your minions. Finish by securing the remaining nodes that provide extra Armor, Energy Shield, and Minion Damage to balance offense and defense.
The Minion Infernalist playstyle revolves around letting your Skeletal minions dominate the battlefield you support them with spells and debuffs. The optimal rotation is as follows:

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| List of Builds by Class | |||||||||||
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: High Single Target Damage |
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Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Focus: Fast Clear, AoE |
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Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Soul Offering Impales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your minions. The bone spike itself is a Minion. If it dies, the effect ends immediately.
Sacrifice While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Focus: High Damage, Fast Clear, Minions |
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Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Skeletal Warrior Summons reviving Skeletal Warriors.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Skeletal Warrior Summons reviving Skeletal Warriors.
Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
Raise Zombie Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Skeletal Frost Mage Summons reviving Skeletal Frost Mages that can be commanded to cast Icy Explosions
Profane Ritual Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the corpse is consumed and you gain a power charge.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Bone Offering Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Focus: Minion, Chaos, AoE, Curse |
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Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Cast on Ignite While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
Focus: AoE, Mobbing, Freeze, Ignite |
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Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Withering Presence While active, periodically Withers enemies in your Presence.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Focus: Chaos, AoE, Curse, Totem |
Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: Lightning, Critical Hit, Life Leech |
|
UP |
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Chaos Bolt Fires a burst of chaos energy at the target.
Skeletal Warrior Summons reviving Skeletal Warriors.
Unearth Raises spikes of bone from the earth in front of you. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Withering Presence While active, periodically Withers enemies in your Presence.
Ravenous Swarm While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The Swarms are untargetable Minions that Attack and Poison enemies.
Focus: AoE, Chaos, DoT |
NEW |
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
Focus: Lightning, AoE, Cast on Critical |
NEW |
Ember Fusillade Conjures a blazing Ember that hovers around you. After a short duration, the Ember launches at the enemy, dealing fire damage in an area on impact. Recasting the spess resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Fireball Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Withering Presence While active, periodically Withers enemies in your Presence.
Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Siphon Elements While active, has a chance to create an Infusion Remnant when you Freeze, Shock, or Ignite a target.
Living Bomb Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: Chaos, Critical, Fire |
NEW |
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: Reap, Physical, Burst |
| Base Class | |
|---|---|
| Ascendancies | |
Fire infusion got removed from Detonate Dead in the early game build. This new Endgame build feels really safe and strong but I think I'm having more fun with brutes, archers and raging spirits
PoE 2 Minion Infernalist Witch Build

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I hate the honor trials and this build is perfect for them, just gotta pay attention to see any enemy aoe or sneak attacks among all my minions and spells