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Path of Exile 2 (PoE 2)

Dark Mists Quest Walkthrough

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This is a guide for Dark Mists, a Main quest in Path of Exile 2 (PoE 2). Learn more about how to unlock Dark Mists, complete its objectives, and its quest rewards here!

How to Unlock Dark Mists

Talk to Tujen in Kingsmarch

You can unlock Dark Mists by talking to Tujen in Kingsmarch once you reach Act 4.

Dark Mists Objectives

Quest Objectives
1 Travel to Kedge Bay
2 Explore Kedge Bay and Enter Journey's End
3 Summon and Speak with Tujen
4 Find and Kill Captain Hartlin
5 Bring the Verisium to Dannig
6 Return to Freya Hartlin and Survive the Madness
7 Speak to Tujen in Kingsmarch

Travel to Kedge Bay

Kedge Bay Area
From Kingsmarch, talk to Tujen at the start of Act 4. Once you unlock the ship in Kingsmarch, sail to Kedge Bay.

Explore Kedge Bay and Enter Journey's End

You will need to look for the entrance to Journey's End, which is where the two main bosses are. The first area has a relatively linear layout. Make your way over to the other side of the area to find the next area's entrance.

Locate the Dead Man's Chest

Kedge Bay Torn Map Piece

Within Kedge Bay, look for the Dead Man's Chest nearby a checkpoint. Interacting with this will drop a Torn Map Piece, which is important for the Forgotten Bounty quest.
Forgotten Bounty Quest Walkthrough

Summon and Speak with Tujen

Talking to Freya Hartlin
Upon entering Journey's End, move a little further into the area then summon and talk to Tujen right by Freya Hartlin.

Find and Kill Captain Hartlin

Captain Hartlin Boss Fight
Similar to the previous area, Journey's End has a relatively linear layout. Proceed to the other side of the area to fight Captain Hartlin, a boss that uses a combination of numerous projectile and melee attacks to deal damage. Upon his defeat, he will drop the Verisium quest item.

Watch Out for Exploding Loot Trap

On your way to the boss area, you may come across a ship with plenty of chests and loot. Opening the chest from this ship will trigger a timer, which detonates the whole ship once it runs out. Getting caught in the explosion will instantly kill your character, so be careful!

Bring the Verisium to Dannig

After picking up the Verisium, teleport back to Kingsmarch and talk to Dannig. He will turn the Verisium into Verisium Spikes.

Return to Freya Hartlin and Survive the Madness

Freeing Freya Hartlin
Return to Freya Hartlin in Journey's End then interact with one of the Karui Totems trapping her inside. Once you break the cage, several waves of enemies will spawn and you must clear all enemies within the area. For newer players, this introduces the Delirium endgame mechanic.

Speak to Tujen in Kingsmarch

Tujen After Dark Mists Quest
After surviving the madness, teleport back to Kingsmarch and talk to Tujen. This concludes the quest, and Tujen will reward you with a Level 13 Uncut Skill Gem.

Dark Mists Rewards

・Level 13 Uncut Skill Gem
・Gold

Completing the Dark Mists quest grants these rewards. You can obtain them after completing the entire quest.

Path of Exile 2 Related Guides

POE 2 Quest Partial Banner
List of All Quests

Other Quests

Priority Quests

All Priority Quests
Ascent to Power

Hidden Quests

All Hidden Quests
Mushrooms Quest Idols Quest

Other Quest Guides

All Other Quest Guides
All Skill Point Quests -

All Main Quests

Act 1
Reaching Clearfell Secrets in the Dark
The Mysterious Shade Sorrow Among Stones
The Trail of Corruption The Mad Wolf of Ogham
Earning Passage -
Act 2
The City of Seven Waters A Theft of Ivory
A Crown of Stone -
Act 3
Legacy of the Vaal -
Act 4
The Search Whakapanu Island
Abandoned Prison Shrike Island
Land of the Kin -
Interlude
Recruit the Ezomytes Recruit the Maraketh
Recruit the Vaal -
Endgame
Cataclysm's Wake The Pinnacle of Flame
Vaal Incursion Faridun Foray
Ezomyte Infiltration The Fallen Hero
Mysterious Altars The Shadow Trickster
Into the Breach Precursor Towers
Extraplanar Invasion The Grand Quest

All Side Quests

Act 1
Treacherous Ground Finding the Forge
The Lost Lute Ominous Altars
The Hunt Begins Ancient Beacons
Act 2
Ancient Vows Tradition's Toll
Act 3
The Slithering Dead Tribal Vengeance
Act 4
Dark Mists Forgotten Bounty
Tribal Medicine Hostile Takeover
Trial of the Ancestors -
Interlude
Clearing the Way Howling Winds

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