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This guide lists the Equipment Skills available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each Equipment Skill, including their effects, level requirements, and much more.
List of Contents
※ Enter the search criteria below and press the Search button to filter the data.
| Skill | Tags | Equipment |
|---|---|---|
Black Powder Blitz Black Powder Blitz Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
|
Physical, Persistent, AoE, Fire, Detonator, Travel | |
Blink Blink While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
|
Persistent, Travel, Spell | |
Bone Blast Bone Blast Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
|
Duration, Physical, AoE | |
Bow Shot Bow Shot Fire an arrow with your Bow
|
Projectile | |
Cast on Block Cast on Block While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
|
Persistent, Trigger, Meta | |
Cast on Charm Use Cast on Charm Use While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
|
Persistent, Trigger, Meta | |
Chaos Bolt Chaos Bolt Fires a burst of Chaos energy at the target.
|
Chaos, Projectile | |
Chaotic Infusion Chaotic Infusion Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon consume Infusions to infuse the first Projectile fired, causing it to explode at the end of its flight.
|
Chaos, AoE | |
Crackling Palm Crackling Palm When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
|
Persistent, AoE, Lightning, Attack | |
Crossbow Shot Crossbow Shot Fires a bolt from your Crossbow
|
Projectile, AoE | |
Decompose Decompose Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
|
Chaos, Duration, AoE, Fire | |
Discipline Discipline Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
|
Persistent, Aura | |
Ember Fusillade Ember Fusillade Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
|
Duration, Projectile, AoE, Fire | |
Feast of Flesh Feast of Flesh Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
|
Nova, AoE, Buff | |
Firebolt Firebolt Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
|
Projectile, AoE, Fire | |
Freezing Shards Freezing Shards Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
|
Cold, Projectile | |
Fulmination Fulmination While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
|
This skill has no tags | |
Future-Past Future-Past Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
|
Duration, Persistent, Buff | |
Gemini Surge Gemini Surge Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
|
Attack | |
Heart of Ice Heart of Ice Chills all enemies in your Presence.
|
Cold, Persistent, Buff, Aura | |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
Duration, Persistent, Herald, AoE, Fire | |
Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
|
Cold, Persistent, Herald, Payoff, AoE, Attack | |
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
Persistent, Herald, Payoff, AoE, Lightning, Attack | |
Icestorm Icestorm Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
|
Cold, Duration, Payoff, AoE, Sustained, Spell | |
Impurity Impurity Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
|
Chaos, Persistent, Aura | |
Lightning Bolt Lightning Bolt Call down a Shocking bolt of Lightning to strike enemies in a small area.
|
AoE, Lightning | |
Lightning Spell on Melee Hit Lightning Spell on Melee Hit While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
|
Persistent, Trigger, Lightning, Meta | |
Living Bomb Living Bomb Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
|
Duration, AoE, Fire | |
Mace Strike Mace Strike Strike with your Mace.
|
Melee, Strike, AoE | |
Malice Malice Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
|
Duration, Persistent, Aura, Critical | |
Mana Drain Mana Drain Siphons power from an enemy, briefly Hindering them and Leeching Mana.
|
This skill has no tags | |
Parry Parry Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, casuing them to take increased Attack damage.
|
Melee, Duration, Physical, Channelling | |
Phantasmal Arrow Phantasmal Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
|
Duration, Projectile, AoE, Fire, Barrageable | |
Pinnacle of Power Pinnacle of Power Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
|
Cold, Duration, Fire, Buff, Lightning, Conditional | |
Power Siphon Power Siphon Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
|
Physical | |
Purity of Fire Purity of Fire Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
|
Persistent, Fire, Aura | |
Purity of Ice Purity of Ice Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
|
Cold, Persistent, Aura | |
Purity of Lightning Purity of Lightning Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
|
Persistent, Lightning, Aura | |
Quarterstaff Strike Quarterstaff Strike Strike with your Quarterstaff
|
Melee, Strike, AoE | |
Raise Shield Raise Shield Raise your Shield to Block all incoming Blockable hits. Blocking too much damage while your shield is raised may stagger you.
|
This skill has no tags | |
Reap Reap Conjure a bloody scythe that sweeps across the targeted area, dealing Phyisical damage to enemies andapplying Critical Weakness. Cannot be triggered.
|
This skill has no tags | |
Requiem Requiem Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
|
Cold, Projectile, Ammunition, AoE, Conditional | |
Sigil of Power Sigil of Power Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
|
Duration, AoE | |
Skeletal Warrior Minion Skeletal Warrior Minion Summons Reviving Skeletal Warriors.
|
Physical, Persistent | |
Spark Spark Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
|
Duration, Projectile, Lightning | |
Spear Stab Spear Stab Strike with your Spear
|
Melee, Strike, AoE | • All Spears |
Spear Throw Spear Throw Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
|
Projectile, AoE | |
Spellslinger Spellslinger While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
|
Persistent, Trigger, Meta, Invocation | |
Valako's Charge Valako's Charge Trigger Supported Spells when you take a total of (X-X) Damage. Can target Enemies within 3 metres
|
Trigger, AoE, Chaining, Lightning | |
Volatile Dead Volatile Dead Consumes a Corpse to create a fireball that seeks out enemies and explodes.
|
AoE, Fire | |
Withering Presence Withering Presence While active, emits an Aura that periodically Withers enemies in your Presence.
|
Chaos, Duration, Persistent, Aura |

Unlike Gem Skills, the Equipment Skills are automatically made available in your Skills Menu once the item is equipped. It will be located at the very top with a square icon, this skill can not be unequipped without removing the equipment.
To use the skill, assign it to a button on the hotbar. Either drag the skill or manually input it by pressing the hotbar on the bottom right and clicking its icon.

The Equipment Skill will have 2 Support Gem slots available from the start. You can enhance the effects of your Equipment Skills by slotting Support Gems with matching tags to make them more effective.
As you progress further in the game additional Support Gem slots will become available with the fifth slot opening at level 90.

Equipment Skills are inherent skills that come with a specific type of Equipment in the game. This skill will be available to all equipment that carry the same Base Type, unless the Equipment Skill is part of a Unique Item's benefits.

| Skills | |
|---|---|
| Ascendancy Skills | Equipment Skills |
| Gem Skills | Spear Skills |
List of All Equipment Skills



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