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This is a list of Soul Cores in Path of Exile 2 (PoE 2). See a list of Soul Cores, their effects, how to get them, and additional information on what Soul Cores are!
| Item | Effect |
|---|---|
|
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・ Body Armours: 30% faster start of Energy Shield Recharge ・ Foci: 30% faster start of Energy Shield Recharge |
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・ Bows: 20% increased Projectile Speed |
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・ Martial Weapons: Adds 19 to 29 Chaos Damage |
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・ Body Armours: You Recoup 50% of Damage Taken by your Offerings as Life ・ Gloves: One of your Persistent Minions Revives when an Offering Expires ・ Boots: Sacrifice 10% of Maximize Life to Gain that much Guard when you Dodge Roll |
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・ Boots: 12% increased Speed of Recoup Effects ・ Helmets: 8% of Damage taken Recouped as Life |
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・ Martial Weapon: 50% Chance when you gain an Endurance Charge to gain an additional Endurance Charge ・ Wand or Staff: 50% Chance when you gain an Endurance Charge to gain an additional Endurance Charge |
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・ Helmets: Gain Armour Equal to 25% of Life Lost From Hits in the Past 8 Seconds ・ Body Armours: 25% of Physical Damage Prevented Recouped as Life ・ Boots: Lost 5% of Maximum Life per Second while Sprinting, 25% Increased Movement Speed while Sprinting |
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・ Helmets: +40% of Armour also applies to Cold Damage |
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・ Helmets: +1 to Maximum Mana per 2 Item Energy Shield on Equipped Helmet ・ Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds ・ Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate |
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・ Martial Weapon: 50% Chance when you gain an Frenzy Charge to gain an additional Frenzy Charge ・ Wand or Staff: 50% Chance when you gain an Frenzy Charge to gain an additional Frenzy Charge |
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・ Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate |
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・ Helmets: A Random Skill that requires Glory generates 15% of its Maximum Glory when your Mark activates ・ Gloves: Each Runic Inscription from your Curse skills causes you to Regenerate Mana per second equal to 10% of that Skill's Mana Cost ・ Body Armours: +50% of Armour also applies to Chaos damage while on full Energy Shield. |
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・ Martial Weapon: Convert 20% of Requirements to Strength ・ Armour: Convert 20% of Requirements to Strength |
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・ Martial Weapon: +15 to Spirit ・ Gloves: 10% Increased Quantity of Gold Dropped by Slain Enemies |
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・ Martial Weapon: Convert 20% of Requirements to Dexterity ・ Armour: Convert 20% of Requirements to Dexterity |
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・ Martial Weapon: 30% increased Elemental Damage with Attacks ・ Armour: +5% to all Elemental Resistances |
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・ Martial Weapon: Recover 2% of maximum Life on Kill ・Body Armours: 3% increased maximum Life |
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・ Martial Weapon: 15% chance to cause Bleeding on Hit ・Helmets: 20% increased Charm Charges gained |
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・ Martial Weapon: 30% increased Flammability Magnitude ・Gloves: +1% to Maximum Fire Resistance |
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・ Martial Weapon: 5% increased Attack Speed ・ Boots: 15% reduced Slowing Potency of Debuffs on You |
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・ Martial Weapon: 15% chance to Poison on Hit with this weapon ・ Armour: +11% to Chaos Resistance |
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・ Martial Weapon: +5% to Critical Damage Bonus ・ Body Armours: Hits against you have 20% reduced Critical Damage Bonus ・ Shields: Hits against you have 20% reduced Critical Damage Bonus |
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・ Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances ・Boots: 25% increased Elemental Ailment Threshold |
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・ Martial Weapon: 30% increased Freeze Buildup ・Helmets: +1% to Maximum Cold Resistance |
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・ Martial Weapon: 30% increased chance to Shock ・Boots: +1% to Maximum Lightning Resistance |
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・ Martial Weapon: Recover 2% of maximum Mana on Kill ・Helmets: 3% increased maximum Mana |
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・ Martial Weapon: Convert 20% of Requirements to Intelligence ・ Armour: Convert 20% of Requirements to Intelligence |
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・ Helmets: Enemies you Curse have -5% to Chaos Resistance |
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・ Gloves: 40% of Armour also applies to Fire Damage |
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・ Helmets: +4 to Maximum Rage |
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・ Boots: 15% increased Curse Duration, 15% increased Poison Duration |
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・ Wand or Staff: Minions deal 40% increased damage with Command skills ・ Sceptres: Minions deal 40% increased damage with Command skills |
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・ Martial Weapon: 50% Chance when you gain a Power Charge to gain an additional Power Charge ・ Wand or Staff: 50% Chance when you gain an Power Charge to gain an additional Power Charge |
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・ Boots: 40% of Armour also applies to Lightning Damage taken from Hits |

Soul Cores are obtained as a reward for defeating bosses in the Trials of Chaos. The Trialmaster will show you which Soul Core you will receive upon killing the boss.
The Trials of Chaos are found in the Vaal Jungle during Act 2. You'll need Ultimatums to start a trial which are dropped at random by enemies.

Soul Cores can also be obtained by visiting the Currency Exchange NPC in every Act. Currency Exchange becomes available in Cruel Difficulty which is unlocked after completing Act 3 on Normal difficulty.
Soul Cores are artifacts of Chaos inserted into either Weapon or Armor with empty sockets to give them substantial buffs to their offense or survivability. However, the main difference is that Soul Cores have specialized modifiers compared to Runes, such as Bleeding and Ignite.
Soul Cores are not retrievable through salvaging or disenchanting, but they can be replaced with any Rune or Soul Core at the cost of destroying the already slotted-in item.

| Items by Type | |||
|---|---|---|---|
| Currency | Quest Items | Liquid Emotions | Flasks |
| Runes | Jewels | Tablets | Relics |
| Soul Cores | Essences | Charms | Catalysts |
| Omens | Waystones | Special Items | Talismans |
| Vault Keys | - | - | - |
List of Soul Cores



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