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☆ Fate of the Vaal ▶︎ The Last of the Druids
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★ Druid: Class Overview | Builds
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The Druid is a class in Path of Exile 2 (PoE 2) that specializes in shapeshifting and nature-based magic. Check out more information on the Druid's ascendancies, class guide, builds, skills, playstyle, and whether you should pick the Shaman or Oracle for The Last of the Druids update!
| All Druid Class Guides | |
|---|---|
| Druid Ascendancies and Class Guide | All Druid Builds |
After the Last of the Druids update, two of the three Druid Ascendancies will be available:
| Jump to an Ascendancy! | ||
|---|---|---|
| Shaman | Oracle | |

The Shaman focuses on boosting spellcasting and elemental damage. Their kit makes it easy to produce various charges and buffs, making spell damage and skill rotation much more reliable.

The Oracle introduces the unique mechanic of showing you visions of certain skills and stunned enemies. If you follow through and use these skills, your damage is greatly increased. This ascendancy also features over 130 extra passive nodes in your skill tree.
The Shaman seems to be a more straightforward choice with strong and simple Ascendancy Nodes from the start. Based on the 0.4.0 stream, the Shaman does not seem to be as technical as the Oracle, so you can get good results with minimal experimentation.
The Oracle may have better potential overall, but we will need more time to explore its kit. This section will be updated once we have more information on the Druid Ascendancies and their place in the current meta.
The Druid |
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| Attribute | Strength/Intelligence | |
|---|---|---|
| Weapon | Talisman | |
The Druid is a shapeshifting class that combines strength and intelligence. In human form, the Druid can cast spells to damage enemies from range. In animal form, it can trample enemy hordes or deliver devastating blows up and close.
Talismans are the default weapon for Druids in PoE 2, however you can still choose any weapon to obtain any skill for your Druid. Listed below are Talisman skills that are associated with the Druid:
| Tier | Skills | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 |
Volcano Volcano Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
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Entangle Entangle Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemeis, damaging and Slowing them.
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Lunar Assault Lunar Assault Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
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Furious Slam Furious Slam Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
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| 3 |
Shockwave Totem Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
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Rolling Magma Rolling Magma Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
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Pounce Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
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Wing Blast Wing Blast Shapeshift into a Wyvern and launch yourself backwards lame with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
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| 5 |
Thunderstorm Thunderstorm Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
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Fury of the Mountain Fury of the Mountain Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
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Devour Devour Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where vou land.
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Arctic Howl Arctic Howl Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
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| 7 |
Ferocious Roar Ferocious Roar Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
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Spell Totem Spell Totem Consume 3 Power or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
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Cross Slash Cross Slash Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
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| 9 |
Oil Barrage Oil Barrage Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
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Thrashing Vines Thrashing Vines Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
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| 11 |
Tornado Tornado Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
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Rampage Rampage Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
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| 13 |
Flame Breath Flame Breath Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
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Lunar Blessing Lunar Blessing Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage, Attack speed and movement speed for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your WerewolfAttacks call down Moonbeams on Hit.
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Walking Calamity Walking Calamity While in Bear form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in Bear form, meteors rain down around you and you Gain Fire damage and Rage regeneration.
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The Druid has 11 Persistent skills each of which grant passive buffs that are extremely helpful to any build.
| Tier | Skills | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
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Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
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Briarpatch Briarpatch While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
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Savage Fury Savage Fury While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot fain Fury while in a frenzy.
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| 8 |
Wolf Pack Wolf Pack Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless XIV of the number of Wolves in the pack.
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Time of Need Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
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Overwhelming Presence Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
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Barkskin Barkskin While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
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| 14 |
Eternal Rage Eternal Rage While active, you constantly regenerate Rage.
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Feral Invocation Feral Invocation While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
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Trinity Trinity Become attuned to all Elements building up Fire, Cold, and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.
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| Skill | Effect |
|---|---|
Lunar Assault
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Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent. |
Flame Breath
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Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly. |
The best Talisman skill for Druid is the Flame Breath as this can easily take down endgame Bosses with the right build. Take note that this is a channeling skill so you may be vulnerable to enemy attacks for the duration.
Most Druid builds also use Lunar Assault for Wolf builds due to it's high freeze buildup in a wide area around the player.

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| Class | Ascendancy Classes |
|---|---|
| Templar | Shadow |
| Duelist | Marauder |
Druid Ascendancies and Class Guide

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