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This guide contains a list of Ascendancy Skills in Path of Exile 2 (PoE 2). See a list of Ascendancy Skills, their effects, and how to get them.
| Note: More skill data can be seen by scrolling horizontally. |
| Skill | Ascendancy | Tags | Description |
|---|---|---|---|
Acidic Concoction
|
Pathfinder | AoE, Projectile, Physical | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. |
Ancestral Spirits
|
Warbringer | Trigger, Duration | Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. |
Bleeding Concoction
|
Pathfinder | AoE, Projectile, Physical | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies Hit. |
Blood Boil
|
Ritualist | Persistent, AoE, Physical, Duration | Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them. |
Called Shots
|
Deadeye | Persistent, AoE, Meta | Applies a socketed Mark Skill to a nearby unmarked Enemy every few secons. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second. |
Demon Form
|
Infernalist | Buff, Persistent | Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. |
Elemental Expression
|
Invoker | AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining | Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
Elemental Storm
|
Stormweaver | AoE, Trigger, Physical, Lightning, Cold, Fire, Duration, Orb | Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
Encase in Jade
|
Warbringer | Buff, Physical, Duration | Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard. |
Explosive Concoction
|
Pathfinder | AoE, Projectile, Fire | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies |
Fire Spell on Hit
|
Smith of Kitava | Persistent, Trigger, Fire, Meta | While active, gains energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy. |
Fulminating Concoction
|
Pathfinder | AoE, Projectile, Lightning | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning Attack damage in an area with high chance to Shock |
Infuse Weapon
|
Amazon | AoE, Lightning, Cold, Fire | Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to infuse the Projectiles fired, causing them to explode at the end of their flight. |
Into the Breach
|
Acolyte of Chayula | Persistent | Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Life Remnants
|
Blood Mage | Persistent | Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life. |
Manifest Weapon
|
Smith of Kitava | Companion, Persistent | Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapons gain an additional Attack depending on its weapon type. |
Meditate
|
Invoker | Channelling | Channels to Recharge Energy Shield. Can overcharge your Energy Shield up to double its normal maximum. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield. |
Ritual Sacrifice
|
Ritualist | Duration | Sacrifice the Corpse of a rare Monster to grant you its Modifiers for a duration. |
Shattering Concoction
|
Pathfinder | AoE, Projectile, Cold | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold Attack damage in an area and inflicting Exposure. |
Sorcery Ward
|
Witchhunter | Buff, Persistent, Lightning, Cold, Fire | Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
Summon Infernal Hound
|
Infernalist | Persistent, Fire | Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you. |
Supporting Fire
|
Tactician | Persistent | Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location. |
Temper Weapon
|
Smith of Kitava | Buff, AoE, Melee, Trigger, Fire, Channelling | Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to combust when Hitting enemies. |
Temporal Rift
|
Chronomancer | Buff, Persistent | Passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. |
Time Freeze
|
Chronomancer | AoE, Duration | Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them. |
Time Snap
|
Chronomancer | - | Manipulates time, resetting the cooldowns of your other Skills. |
Unbound Avatar
|
Invoker | Lightning, Cold, Fire, Duration | Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
List of Classes and Ascendancies
| Skill | Ascendancy | Description |
|---|---|---|
| ...and Protect me from Harm |
・Physical Damage Reduction from Armour is based on your combined Armour and Evastion Rating ・50% less Evasion Rating |
|
| ...and Scatter Them to the Winds |
・Grants Skill: Elemental Expression ・Trigger Elemental Expression on Melee Critical Hit |
|
| A Solid Plan | ・Persistent Buffs have 50% less Reservation | |
| Accuracy | ・12% increased Accuracy Rating | |
| Adaptive Capability | ・Attribute Requirement of Gems can be satisfied by your highest Attribute. | |
| Advanced Thaumaturgy | ・Grants Thaumaturgical Dynamism | |
| Altered Flesh |
・20% of Cold Damage taken as Fire Damage ・20% of Lightning Damage taken as Fire Damage ・20% of Physical Damage taken as Chaos Damage |
|
| Ancestral Empowerment | ・Every second Slam Skill you use yourself is Ancestrally Boosted | |
| Answered Call |
・Grants Skill: Ancestral Spirits ・+1 to maximum number of Summoned Totems ・Trigger Ancestral Spirits when you Summon a Totem |
|
| Anvil's Weight | ・Break Armour equal to 10% of Hit Damage dealt | |
| Area if Effect | ・8% increased Area of Effect | |
| Armour | ・20% increased Armour | |
| Armour and Evasion | ・15% increased Armour and Evasion Rating | |
| Armour Break | ・Break 25% increased Armour | |
| As the Whispers Demand |
・Ritual Sacrifice can be used on yourself to remove 20% of maximum life and grant a random Monster Modifier ・A Maximum of one Modifier can be granted this way |
|
| Attributes | ・3% increased Attributes | |
| Avidity | ・50% chance when you gain a Frenzy Charge to gain an addtional Frenzy Charge. | |
| Azmeri Brew |
・Life Flasks also recover Mana ・Mana Flasks also recover Life |
|
| Banner Area | ・Banner Skills have 20% increased Area of Effect | |
| Beidat's Gaze |
・Reserves 25% of Life ・+1 to Maximum Mana per 6 Maximum Life. |
|
| Beidat's Hand |
・Reserves 25% of Life ・+1 to Maximum Energy Shield per 8 Maximum Life. |
|
| Beidat's Will |
・Reserves 25% of Life ・+1 to Maximum Spirit per 25 Maximum Life. |
|
| Blackened Heart |
・Lich
|
・4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana |
| Block Chance | ・6% increased Block Chance | |
| Bolstering Implants | ・+2 to Level of all Skills with a Strength requirement | |
| Bringer of Flame | ・All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitutudes | |
| Bullseye | ・Apply 5 Critical Weakness to Enemies when Consuming a Mark on them | |
| Cannons, Ready! |
・+1 to maximum number of Summoned Totems ・Skills used by Totems have 30% more Skill Speed ・Totems only use Skills when you fire an Attack Projectile |
|
| Ceremonial Ablution |
・50% increased effect of Sorcery Ward ・Sorcery Ward recovers 50% faster |
|
| Chaos Damage | ・11% increased Chaos Damage | |
| Chaos Resistance | ・+7% to Chaos Resistance | |
| Charm Charges | ・15% increased Charm Charges gained | |
| Chayula's Gift |
・+10% to Maximum Chaos Resistance ・Chaos Resistance is doubled |
|
| Chill Effect | ・15% increased Magintude of Chill you inflict | |
| Choice of Life | ・All Flames of Chayula that you manifest are Red | |
| Choice of Mana | ・All Flames of Chayula that you manifest are Blue | |
| Choice of Power | ・All Flames of Chayula that you manifest are Purple | |
| Coal Stoker | ・Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value | |
| Colossal Capacity | ・Carry a Chest which adds 20 Inventory Slots | |
| Contagious Contamination | ・The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres | |
| Cooldown Recovery Rate | ・6% increased Cooldown Recovery Rate | |
| Critical Chance | ・12% increased Critical Hit Chance | |
| Critical Strike |
・Chance to Hit with Attacks can exceed 100% ・Gain additional Critical Hit Chance equal to 15% of excess chance to Hit with Attacks |
|
| Crushing Impacts | ・Your Hits are Crushing Blows | |
| Crystalline Phylactery |
・Lich
|
・Can Socket a non-Unique Basic Jewel into the Phylactery ・100% increassed Effect of the Socketed Jewel ・50% more Mana Cost of Skills if you have no Energy Shield |
| Crystalline Potential | ・+10% to Quality to all Skills | |
| Curse Area |
・Lich
|
・25% increased Area of Effect of Curses |
| Damage as Chaos | ・Gain 4% Damage as Extra Chaos Damage | |
| Damage vs Low Life Enemies | ・35% increased Damage with Hits against Enemies that are on Low Life | |
| Darkness | ・10% increased Maximum Darkness | |
| Dedication to Kitava | ・Body Armour grants +100% of Armour also applies to Chaos Damage | |
| Deepening Shadows | ・1% increased maximum Darkness per 1% Chaos Resistance | |
| Dousing Vial | ・Immune to Ignite | |
| Earthbreaker | ・25% for Slam Skills you use yourself to cause Aftershocks | |
| Eldritch Empowerment |
・Lich
|
・Spells deal 30% more Damage when Sacrificing Energy Shield ・Sacrificing Energy Shield does not interrupt Recharge ・Sacrifice 5% of maximum Energy Shield when you Cast a Spell |
| Elemental Ailment Threshold | ・20% increased Elemental Ailment Threshold | |
| Elemental Damage | ・12% increased Elemental Damage | |
| Elemental Surge |
・When you Consume a Power Charge Trigger Elemental Surge to gain 3 Cold Surges ・When you Consume an Endurance Charge Trigger Elemental Surge to gain 3 Fire Surges ・When you Consume a Frenzy Charge Trigger Elemental Surge to gain 3 Lightning Surges |
|
| Embrace the Darkness |
・You have no Spirit ・Base Maximum Darkness is 100 ・Damage taken is Reserved from Darkness before being taken from Life or Energy Shield ・Darkness Reservation lastas for 5 seconds ・+8 to Maximum Darkness per level |
|
| Endless Munitions | ・Skills fire an additional Projectile | |
| Enduring Elixirs |
・Life Flask Effects are not removed when Unreserved Life is Filled ・Life Flask Effects do not Queue |
|
| Energy Shield |
・Lich
|
・20% increased maximum Energy Shield |
| Energy Shield if Consumed Power Charge |
・Lich
|
・30% increased Energy Shield if you've consumed a Power Charge Recently |
| Energy Shield Recharge Rate | ・20% increased Energy Shield Recharge Rate | |
| Enhanced Effectiveness |
・20% less Attributes ・Inherent bonuses gained from Attributes are doubled |
|
| Eternal Life |
・Lich
|
・Your Life cannot change while you have Energy Shield |
| Evasion | ・20% increased Evasion Rating | |
| Evasion and Energy Shield |
・15% increased Energy Shield ・15% increased maximum Energy Shield |
|
| Far Shot | ・Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres. | |
| Fire Damage | ・20% increased Fire Damage | |
| Fire Resistance | ・+8% to Fire Resistance | |
| Flammability Magnitude | ・20% increased Flammability Magnitude | |
| Flask Recovery | ・15% increased Life and Mana recovery from Flasks | |
| Flowing Metal | ・Body Armour grants +50% of Armour also applies to Elemental Damage | |
| Forged in Flame | ・Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance | |
| Frenzy Charge Duration | ・25% increased Frenzy Charge Duration. | |
| Gathering Winds |
・Gain Tailwind on Skill use ・Lose all Tailwind when Hit |
|
| Gem Studded |
・For each color of Socketed Support Gem Gem that is most numerous, gain: ・Red: Hits against you have no Critical Damage Bonus ・Blue: Skills have 30% less cost ・Green: 40% less Movement Speed Penalty from using Skills while Moving. |
|
| Grimming Immolation |
・Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second ・50% more Critical Damage Bonus |
|
| Grounding Stick | ・Immune to Shock | |
| Heatproofing | ・Body Armour grants Unaffected by Ignite | |
| Heavy Bracing | ・Body Armour grants 100% increased Stun Threshold | |
| Hulking Form | ・50% increased effect of Small Passive Skills | |
| I am the Blizzard... |
・Gain 10% of Damage as Extra Cold Damage ・On Freezing Enemies create Chilled Ground |
|
| I am the Thunder... |
・Gain 10% of Damage as Extra Lightning Damage ・25% chance on Shocking Enemies to created Shocked Ground |
|
| Imploding Impacts | ・You can Break Enemy Armour to below 0 | |
| In for the Kill |
・20% increased Movement Speed while an enemy with an Open Weakness is in your Presence ・40% increased Skill Speed while an enemy with an Open Weakness is in your Presence |
|
| Inner Turmoil |
・Gain 1 Volatility on inflicting an Elemental Ailment ・Take no Damage from Volatility |
|
| Instant Cacophony |
・Lich
|
・Curses you inflict have infinite Durationl ・You can apply additional Curse |
| Integrated Efficiency |
・Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem ・Skills gain 20% increased Damage per socketed red Support Gem ・Skills gain 6% increased Skill Speed per socketed green Support Gem |
|
| Internal Layer | ・Body Armour grants Hits against you have 50% reduced Critical Damage bonus | |
| Intricate Sigils |
・+1 Charm Slot ・20% more Charm Charges gained |
|
| Jade Heritage |
・Grants Skill: Encase in Jade ・Gain a stack of Jade every second |
|
| Judge, Jury, and Executioner | ・Decimating Strike | |
| Kitavan Engraving | ・Body Armour grants 15% increased maximum Life | |
| Lead Lining | ・Body Armour grants +75% to Lightning Resistance | |
| Lead me through Grace |
・+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour ・+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour ・Cannot gain Spirit from Equipment |
|
| Leather Bindings | ・Body Armour grants regenerate 3% of maximum Life per second | |
| Leech |
・11% increased amount of Life Leeched ・11% increased amount of Mana Leeched |
|
| Life |
・Lich
|
・3% increased maximum Life |
| Life Flask Charges | ・20% increased Life Flask Charges gained | |
| Life Leech | ・12% increased ammount of Life Leeched | |
| Life Recovery Rate | ・10% increased Life Recovery rate | |
| Life Regeneration | ・Regenerate 0.5% of maximum Life per second | |
| Mana |
・Lich
|
・3% increased maximum Mana |
| Mana Flask Charges | ・20% increased Mana Flask Charges gained | |
| Mark Effect | ・12% increased Effect of your Mark skills | |
| Mastered Darkness | ・Demonflame has no maximum | |
| Melee Damage | ・20% increased Melee Damage | |
| Mind Phylacteries | ・Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges | |
| Minion Damage | ・Minions deal 20% increased Damage | |
| Minion Life | ・Minions have 12% increased maximum life | |
| Molten Symbol | ・Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage | |
| Motoric Implants | ・+2 to Level of all Skills with a Dexterity requirement | |
| Movement Speed | ・3% increased Movement Speed | |
| Mysterious Lineage | ・15% more Maximum Life | |
| Mystic Attunement | ・25% increased bonuses gained from Equipped Rings and Amulets | |
| Mystic Harvest | ・Life Leech recovers based on your Elemental damage as well as Physical damage | |
| Necromantic Conduit |
・Lich
|
・While you are not on Low Mana, you and Allies in your Presence have Unholy Might ・Lose 5% of maximum Mana per Second |
| Neurological Implants | ・+2 to Level of all Skills with an Intelligence requirement | |
| No Mercy | ・Deal up to 40% more Damage to Enemies based on their missing Concentration | |
| Obsessive Rituals |
・Grants Skill:Sorcery Ward ・35%less Armour and Evasion Rating |
|
| Overwhelming Toxicity |
・Double the number of Poisons that targets can be affected by at the ・35% less Poison Duration |
|
| Padded Plates | ・Body Armour grants +75% to Cold Resistance | |
| Passive Points | ・Grants 1 Passive Skill Point | |
| Penetrate | ・Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon | |
| Physical Damage | ・20% increased Physical Damage | |
| Pin Buildup | ・20% increased Pin Buildup | |
| Pitiless Killer | ・Culling Strike | |
| Point Blank | ・Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres. | |
| Poison Effect | ・12% increased Magnitude of Poison you inflict | |
| Polish That Gear |
・Gain Deflection Rating equal to 20% of Armour ・Gain 100% of Evasion Rating as extra Ailment Threshold |
|
| Predatory Instinct |
・Reveal Weakness against Rare and Unique enemies ・50% more damage against enemies with an Open Weakness |
|
| Presence Area | ・20% increased Presence Area of Effect | |
| Price of Power |
・Lich
|
・Spells consume a Power Charge if able to deal 40% more Damage |
| Projectile Speed | ・10% increased Projectile Speed | |
| Pyromantic Pact |
・Maximum Mana is replaced by twice as much Maximum Infernal Flame ・Gain Infernal Flame instead of spending Mana for Skill costs ・Take Maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum ・Lose all Infernal Flame on reaching maximum Infernal Flame ・25% of Infernal Flame lost per second if none was gained in the past 2 seconds. |
|
| Reduced Attribute Requirements | ・Equipment and Skill Gems have 4% reduced Attribute Requirements | |
| Reduced Mana | ・30% reduced maximum Mana | |
| Reduced Resistances | ・-20% to all Elemental Resistances | |
| Reduced Spirit | ・25% reduced Spirit | |
| Relentless Pursuit | ・Your speed is unaffected by Slows | |
| Renly's Training | ・Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value | |
| Right Where We Want Them |
・Projectile Damage builds Pin ・Pinned enemies cannot perform actions |
|
| Running Assault | ・50% less Movement Speed Penalty from using Skills while moving | |
| Rupture the Soul |
・Lich
|
・Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage. |
| Sap of Nightmares | ・Leech recovers based on Chaos Damage as well as Physical Damage | |
| Seething Body | ・While on High Infernal Flame, you and Allies in your Presence Gain 50% of Damage as Fire Damage. | |
| Shock Effect | ・15% increased Magintude of Shock you inflict | |
| Skill Gem Quality | ・+2% to Quality to all Skills | |
| Skill Speed | ・4% increased Skill Speed | |
| Slame Area of Effect | ・Slam Skills have 8% increased Area of Effect | |
| Smith's Masterwork |
・Can only use a Normal Body Armour ・This Passive Skill is free to allocate |
|
| Soulless Form |
・Lich
|
・10% of Damage taken bypasses Energy Shield ・No inherent Mana Regeneration ・Regenerate Mana equal to 6% of maximum Life per second |
| Spell Damage | ・12% increased Spell Damage | |
| Spirit | ・8% increased Spirit | |
| Stalking Panther |
・Evasion Rating from Equipped Helmet, Gloves, and Boots is doubled ・Evasion Rating from Equipped Body Armour is halved |
|
| Stay Light, Use Cover |
・Defend with 200% of Armour ・Enemies have an Accuracy Penalty against you based on Distance ・Maximum Chance to Evade is 50% ・Maximum Physical Damage Reduction is 50% |
|
| Stone Skin | ・50% more Armour from Equipped Body Armour | |
| Strategic Embankments | ・Totems you place grant Embankment Auras | |
| Strength | ・5% increased Strength | |
| Stun Buildup | ・18% increased Stun Buildup | |
| Sunder my Enemies | ・Critical Hits ignore non-negative Enemy Monster Elemental Resistances | |
| Support Straps | ・Body Armour grants 20% increased Strength | |
| Supressing Fire | ・40% more Immobilisation buildup | |
| Surging Avatar | ・50% chance for Surges to suffuse your Projectiles without being Consumed | |
| Surprising Strength | ・50% more Damage against Heavy Stunned Enemies | |
| Sustainable Practices | ・50% of Evasion Rating also grants Elemental Damage reduction | |
| Tantalum Alloy | ・Body Armour grants +75% to Fire Resistance | |
| Thaumaturgical Infusion |
・+1 to Maximum Cold Resistance per 4 Blue Support Gems Socketed ・+1 to Maximum Fire Resistance per 4 Red Support Gems Socketed ・+1 to Maximum Lightning Resistance per 4 Green Support Gems Socketed |
|
| Thawing Campfire | ・Immune to Freeze | |
| The Soul Springs Eternal | ・Meta Skills gain 35% more Energy | |
| Thrilling Chase | ・Benefits from Consuming Frenzy Charges for your Skills have 50% chance to be doubled | |
| Totem Damage | ・20% increased Totem Damage | |
| Totem Life | ・20% increased Totem Life | |
| Traveller's Wisdom | ・Grants 5 Passive Skill Points | |
| Triggered Spell Damage | ・Triggered Spells deal 16% increased Spell Damage | |
| Turtle Charm |
・You take 20% of damage from Blocked Hits ・Maximum Block Chance is 75% |
|
| Unfurled Finger | ・+1 Ring Slot | |
| Unravelling | ・Grants Unravelling | |
| Volatility | ・10% chance to gain Volatility on Kill | |
| Warcaller's Bellow |
・Warcries Explode Corpses dealing 25% of their Life as Physical Damage ・Ignore Warcry Cooldowns |
|
| Warcry Speed | ・20% increased Warcry Speed | |
| Watch How I Do It | ・Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage | |
| Weapon Master | ・100 Passive Skill Points become Weapon Set Skill Points | |
| Whoever Pays Best |
・Banners gain 5 Glory per second ・There is no Limit on the number of Banners you can place |
|
| Wildwood Persistence | ・10% increased Life Recovery Rate per 5% missing Unreserved Life | |
| Wind Ward | ・3% less Damage taken per Tailwind | |
| Witchbane |
・Enemies have Maximum Concentration equal to 40% of their Maximum Life ・Break enemy Concentration on Hit equal to 100% of Damage Dealt ・Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds. |
|
| Wooden Wall | ・20% of Damage from Hits is taken from your nearest Totem's Life before you/ | |
| Zealou Inquisition |
・10% chance for Enemies you kill to Explode, dealing 100% of their maximum life as Physical Damage ・Chance is doubled against Undead and Demons |
Ascendancy Skills are obtained by spending Ascendancy Skill Points which you can earn by completing the Trial of The Sekhemas and Trial of Chaos.
Ascendancy Skill points can then be spent in the Passive Skill Tree once you have chosen your Ascendancy.
How to Get Ascendancy Skill Points

| Skills | |
|---|---|
| Ascendancy Skills | Equipment Skills |
| Gem Skills | Spear Skills |
List of Ascendancy Skills

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