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☆ NEW: Disciple of Varashta Ascendancy!
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This guide contains a list of Ascendancy Skills in Path of Exile 2 (PoE 2). See a list of Ascendancy Skills, their effects, and how to get them.
| Note: More skill data can be seen by scrolling horizontally. |
| Skill | Ascendancy | Tags | Description |
|---|---|---|---|
Acidic Concoction
|
Pathfinder | AoE, Projectile, Physical | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. |
Ancestral Spirits
|
Warbringer | Trigger, Duration | Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. |
Bleeding Concoction
|
Pathfinder | AoE, Projectile, Physical | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies Hit. |
Blood Boil
|
Ritualist | Persistent, AoE, Physical, Duration | Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them. |
Called Shots
|
Deadeye | Persistent, AoE, Meta | Applies a socketed Mark Skill to a nearby unmarked Enemy every few secons. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second. |
Demon Form
|
Infernalist | Buff, Persistent | Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. |
Elemental Expression
|
Invoker | AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining | Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
Elemental Storm
|
Stormweaver | AoE, Trigger, Physical, Lightning, Cold, Fire, Duration, Orb | Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
Encase in Jade
|
Warbringer | Buff, Physical, Duration | Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard. |
Explosive Concoction
|
Pathfinder | AoE, Projectile, Fire | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies |
Fire Spell on Hit
|
Smith of Kitava | Persistent, Trigger, Fire, Meta | While active, gains energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy. |
Fulminating Concoction
|
Pathfinder | AoE, Projectile, Lightning | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning Attack damage in an area with high chance to Shock |
Infuse Weapon
|
Amazon | AoE, Lightning, Cold, Fire | Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to infuse the Projectiles fired, causing them to explode at the end of their flight. |
Into the Breach
|
Acolyte of Chayula | Persistent | Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Kelari, the Tainted Sands
|
Disciple of Varashta | Persistent, Command, Physical | Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential. |
Kelari's Deception
|
Disciple of Varashta | AoE, Physical, Duration | Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage. |
Kelari's Judgement
|
Disciple of Varashta | AoE, Physical, Channeling | Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage. |
Kelari's Malediction
|
Disciple of Varashta | Persistent, Command, Duration | Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode. |
Life Remnants
|
Blood Mage | Persistent | Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life. |
Manifest Weapon
|
Smith of Kitava | Companion, Persistent | Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapons gain an additional Attack depending on its weapon type. |
Meditate
|
Invoker | Channelling | Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield. |
Navira, the Last Mirage
|
Disciple of Varashta | Persistent, Command, Cold | Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells. |
Navira's Fracturing
|
Disciple of Varashta | AoE, Cold | Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential. |
Navira's Oasis
|
Disciple of Varashta | AoE, Duration | Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage that grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown. |
Navira's Well
|
Disciple of Varashta | Duration | Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration. |
Ritual Sacrifice
|
Ritualist | Duration | Sacrifice the Corpse of a rare Monster to grant you its Modifiers for a duration. |
Ruzhan, the Blazing Sword
|
Disciple of Varashta | Persistent, Command, Fire | Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so. |
Ruzhan's Fury
|
Disciple of Varashta | AoE, Projectile, Fire | Comman Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage. |
Ruzhan's Reckoning
|
Disciple of Varashta | AoE, Fire | Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage. |
Ruzhan's Trap
|
Disciple of Varashta | AoE, Projectile, Fire, Duration, Hazard | Comman Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage. |
Shattering Concoction
|
Pathfinder | AoE, Projectile, Cold | Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold Attack damage in an area and inflicting Exposure. |
Sorcery Ward
|
Witchhunter | Buff, Persistent, Lightning, Cold, Fire | Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
Summon Infernal Hound
|
Infernalist | Persistent, Fire | Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you. |
Supporting Fire
|
Tactician | Persistent | Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location. |
Temper Weapon
|
Smith of Kitava | Buff, AoE, Melee, Trigger, Fire, Channelling | Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to combust when Hitting enemies. |
Temporal Rift
|
Chronomancer | Buff, Persistent | Passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. |
Time Freeze
|
Chronomancer | AoE, Duration | Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them. |
Time Snap
|
Chronomancer | - | Manipulates time, resetting the cooldowns of your other Skills. |
Unbound Avatar
|
Invoker | Lightning, Cold, Fire, Duration | Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
List of Classes and Ascendancies
| Skill | Ascendancy | Description |
|---|---|---|
| ...and Protect me from Harm |
・Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating ・35% less Evasion Rating |
|
| ...and Scatter Them to the Winds |
・Grants Skill: Elemental Expression ・Trigger Elemental Expression on Melee Critical Hit |
|
| A Solid Plan | ・Persistent Buffs have 50% less Reservation | |
| Accuracy | ・12% increased Accuracy Rating | |
| Adaptive Capability | ・Attribute Requirement of Gems can be satisfied by your highest Attribute. | |
| Advanced Thaumaturgy | ・Grants Thaumaturgical Dynamism | |
| Against the Anvil | ・Grants Skill: Temper Weapon | |
| Altered Flesh |
・20% of Cold Damage taken as Fire Damage ・20% of Lightning Damage taken as Fire Damage ・20% of Physical Damage taken as Chaos Damage |
|
| Ancestral Empowerment | ・Every second Slam Skill you use yourself is Ancestrally Boosted | |
| Answered Call |
・Grants Skill: Ancestral Spirits ・+1 to maximum number of Summoned Totems ・Trigger Ancestral Spirits when you Summon a Totem |
|
| Anvil's Weight | ・Break Armour equal to 10% of Hit Damage dealt | |
| Area of Effect | ・8% increased Area of Effect | |
| Armour | ・20% increased Armour | |
| Armour and Evasion | ・15% increased Armour and Evasion Rating | |
| Armour Break | ・Break 25% increased Armour | |
| As the Whispers Demand |
・Ritual Sacrifice can be used on yourself to remove 20% of maximum life and grant a random Monster Modifier ・A Maximum of one Modifier can be granted this way |
|
| Attributes | ・3% increased Attributes | |
Avatar of Evolution
|
・5% of Physical Damage taken as Cold Damage ・5% of Physical Damage taken as Fire Damage ・5% of Physical Damage taken as Lightning Damage ・Adaptations have a duration of 5 seconds ・Double Adaptation Effect |
|
| Avidity | ・50% chance when you gain a Frenzy Charge to gain an addtional Frenzy Charge. | |
| Azmeri Brew |
・Life Flasks also recover Mana ・Mana Flasks also recover Life |
|
| Banner Area | ・Banner Skills have 20% increased Area of Effect | |
Baryanic Leylines
|
・Non-Unique Time-Lost Jewels have 40% increased radius | |
| Beidat's Gaze |
・Reserves 25% of Life ・+1 to Maximum Mana per 6 Maximum Life. |
|
| Beidat's Hand |
・Reserves 25% of Life ・+1 to Maximum Energy Shield per 8 Maximum Life. |
|
| Beidat's Will |
・Reserves 25% of Life ・+1 to Maximum Spirit per 25 Maximum Life. |
|
| Blackened Heart |
・Lich
|
・4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana |
| Bleed on Critical Chance | ・15% chance to inflict Bleeding on Critical Hit | |
| Block Chance | ・6% increased Block Chance | |
| Blood Barbs |
・Bleeding you inflict on Cursed targets is Aggravated ・Elemental Damage also Contributes to Bleeding Magnitude |
|
| Bolstering Implants | ・+2 to Level of all Skills with a Strength requirement | |
| Bringer of Flame | ・All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitutudes | |
Bringer of the Apocalypse
|
・Grants Skill: Apocalypse ・Trigger Ancestral Spirits when you summon a Totem. ・+1 to Maximum number of Summoned Totems |
|
| Bullseye | ・Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | |
| Cannons, Ready! |
・+1 to maximum number of Summoned Totems ・Skills used by Totems have 30% more Skill Speed ・Totems only use Skills when you fire an Attack Projectile |
|
| Ceremonial Ablution | ・Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits | |
| Chaos Damage | ・11% increased Chaos Damage | |
| Chaos Resistance | ・+7% to Chaos Resistance | |
| Charm Charges | ・15% increased Charm Charges gained | |
| Chayula's Gift |
・+10% to Maximum Chaos Resistance ・Chaos Resistance is doubled |
|
| Chill Duration | ・25% increased Chill Duration on Enemies | |
| Chill Effect | ・15% increased Magintude of Chill you inflict | |
| Choice of Life |
・Remnants have 50% increased effect ・Remnants can be collected from 50% further away ・All Flames of Chayula that you manifest are Red |
|
| Choice of Mana |
・Remnants have 50% increased effect ・Remnants can be collected from 50% further away ・All Flames of Chayula that you manifest are Blue |
|
| Choice of Power |
・Remnants have 50% increased effect ・Remnants can be collected from 50% further away ・All Flames of Chayula that you manifest are Purple |
|
| Coal Stalker | ・Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value | |
| Coal Stoker | ・Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value | |
| Colossal Capacity | ・Carry a Chest which adds 20 Inventory Slots | |
| Constant Gale | ・You have Arcane Surge | |
| Contagious Contamination | ・The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres | |
Converging Paths
|
・When an enemy is vulnerable to stun, freeze, or shock, use Moment of Vulnerability to display the enemy's future, merging the timelines and deal damage to both. | |
| Cooldown Recovery Rate | ・6% increased Cooldown Recovery Rate | |
| Corrupted Lifeforce |
・15% more Damage against Enemies affected by Blood Boils ・Grants Skill: Blood Boil |
|
| Critical Chance | ・12% increased Critical Hit Chance | |
| Critical Strike |
・Chance to Hit with Attacks can exceed 100% ・Gain additional Critical Hit Chance equal to 15% of excess chance to Hit with Attacks |
|
| Crushing Impacts |
・25% more Damage against Heavy Stunned Enemies ・Your Hits are Crushing Blows |
|
| Crystalline Phylactery |
・Lich
|
・Can Socket a non-Unique Basic Jewel into the Phylactery ・100% increassed Effect of the Socketed Jewel ・50% more Mana Cost of Skills if you have no Energy Shield |
| Crystalline Potential | ・+10% to Quality to all Skills | |
| Curse Area |
・Lich
|
・15% increased Area of Effect of Curses |
| Curse Effect | ・6% increased Curse Magnitudes | |
| Damage as Chaos | ・Gain 4% Damage as Extra Chaos Damage | |
| Damage vs Low Life Enemies | ・35% increased Damage with Hits against Enemies that are on Low Life | |
| Darkness | ・10% increased Maximum Darkness | |
| Dedication to Kitava | ・Body Armour grants +100% of Armour also applies to Chaos Damage | |
| Deepening Shadows | ・1% increased maximum Darkness per 1% Chaos Resistance | |
| Demonic Possession | ・Grants Skill: Demon Form | |
| Dousing Vial | ・Immune to Ignite | |
Druidic Champion
|
・Every 2 Rage also grants 1% more Spell damage. | |
| Earthbreaker | ・25% for Slam Skills you use yourself to cause Aftershocks | |
| Eldritch Empowerment |
・Lich
|
・Sacrificing Energy Shield does not interrupt Recharge ・Sacrifice 5% of maximum Energy Shield when you Cast a Spell ・Spells for which this Sacrifice was fully made deal 5% more Damage |
| Elemental Ailment Threshold | ・20% increased Elemental Ailment Threshold | |
| Elemental Damage | ・12% increased Elemental Damage | |
| Elemental Surge |
・When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges ・Grants Skill: Elemental Surge |
|
| Embrace the Darkness |
・You have no Spirit ・Base Maximum Darkness is 100 ・Damage taken is Reserved from Darkness before being taken from Life or Energy Shield ・Darkness Reservation lasts for 5 seconds ・+10 to Maximum Darkness per Level |
|
| Endless Munitions | ・Skills fire an additional Projectile | |
| Enduring Elixirs |
・Life Flask Effects are not removed when Unreserved Life is Filled ・Life Flask Effects do not Queue |
|
| Energy Shield |
・Lich
|
・20% increased maximum Energy Shield |
| Energy Shield if Consumed Power Charge |
・Lich
|
・30% increased maximum Energy Shield if you've consumed a Power Charge Recently |
| Energy Shield Recharge Rate | ・20% increased Energy Shield Recharge Rate | |
| Enhanced Effectiveness |
・20% less Attributes ・Inherent bonuses gained from Attributes are doubled |
|
Entwined Realities
|
・Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree. | |
| Eternal Life |
・Lich
|
・Your Life cannot change while you have Energy Shield |
| Evasion | ・20% increased Evasion Rating | |
| Evasion and Energy Shield |
・15% increased Energy Shield ・15% increased maximum Energy Shield |
|
| Far Shot | ・Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres. | |
Fateful Vision
|
・See visions of yourself executing specific skills. If you follow through with doing these skills, deal increased damage. | |
| Fire Damage | ・20% increased Fire Damage | |
| Fire Resistance | ・+8% to Fire Resistance | |
| Flammability Magnitude | ・20% increased Flammability Magnitude | |
| Flask Recovery | ・15% increased Life and Mana recovery from Flasks | |
| Flowing Metal | ・Body Armour grants +50% of Armour also applies to Elemental Damage | |
| Force of Will |
・20% of Damage is taken from Mana before Life ・20% increased Effect of Arcane Surge on you per ten percent missing Mana |
|
Forced Outcome
|
・Inevitable Critical Hits | |
| Forged in Flame | ・Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance | |
| Frenzy Charge Duration | ・25% increased Frenzy Charge Duration. | |
Furious Wellspring
|
・No inherent loss of Rage. ・Regenerate 6% of you Maximum Rage per second ・Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate ・Skills which are not Default Attacks cost +5 Rage to use. ・+7 to Maximum Rage |
|
| Gathering Winds |
・Gain Tailwind on Skill use ・Lose all Tailwind when Hit |
|
| Gem Studded |
・For each color of Socketed Support Gem Gem that is most numerous, gain: ・Red: Hits against you have no Critical Damage Bonus ・Blue: Skills have 30% less cost ・Green: 40% less Movement Speed Penalty from using Skills while Moving. |
|
| Gore Spike | ・1% increased Critical Damage Bonus per 50 current Life | |
| Grimming Immolation |
・Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second ・50% more Critical Damage Bonus |
|
| Grinning Immolation | ・Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second:50% more Critical Damage Bonus | |
| Grounding Stick | ・Immune to Shock | |
Harmony Within
|
・Hit damage is taken from Mana before Life if your current Mana is higher than your current life. ・15% less maximum Life ・15% less maximum Mana |
|
| Heat of the Forge | ・Grants Skill: Fire Spell on Melee Hit | |
| Heatproofing | ・Body Armour grants Unaffected by Damaging Ailments | |
| Heavy Bracing | ・Body Armour grants 100% increased Stun Threshold | |
| Heavy Snows |
・Targets can be affected by two of your Chills at the same time ・Your Chills can Slow targets by up to a maximum of 35% ・25% less Magnitude of Chill you inflict |
|
| Hulking Form | ・50% increased effect of Small Passive Skills | |
| I am the Blizzard... |
・Gain 10% of Damage as Extra Cold Damage ・On Freezing Enemies create Chilled Ground |
|
| I am the Thunder... |
・Gain 10% of Damage as Extra Lightning Damage ・25% chance on Shocking Enemies to created Shocked Ground |
|
| Imploding Impacts |
・Fully Broken Armour you inflict increases all Damage Taken from Hits instead ・You can Break Enemy Armour to below 0 |
|
| In for the Kill |
・20% increased Movement Speed while an enemy with an Open Weakness is in your Presence ・40% increased Skill Speed while an enemy with an Open Weakness is in your Presence |
|
| Inner Turmoil |
・Gain 1 Volatility on inflicting an Elemental Ailment ・Take no Damage from Volatility |
|
| Instant Cacophony |
・Lich
|
・Curses you inflict have infinite Durationl ・You can apply additional Curse |
Instruments of Power
|
・You can equip a Focus while wielding a Staff ・50% reduced bonuses gained from Equipped Focus |
|
| Integrated Efficiency |
・Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem ・Skills gain 20% increased Damage per socketed red Support Gem ・Skills gain 6% increased Skill Speed per socketed green Support Gem |
|
| Internal Layer | ・Body Armour grants Hits against you have 100% reduced Critical Damage Bonus | |
| Intricate Sigils |
・+1 Charm Slot ・20% more Charm Charges gained |
|
| Jade Heritage |
・Grants Skill: Encase in Jade ・Gain a stack of Jade every second |
|
| Judge, Jury, and Executioner | ・Decimating Strike | |
| Kitavan Engraving | ・Body Armour grants 15% increased maximum Life | |
| Kitavan Imprint | ・Body Armour grants 60% increased Glory generation | |
| Lead Lining | ・Body Armour grants +75% to Lightning Resistance | |
| Lead me through Grace |
・+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour ・+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour ・Cannot gain Spirit from Equipment |
|
| Leather Bindings | ・Body Armour grants regenerate 3% of maximum Life per second | |
| Leech |
・11% increased amount of Life Leeched ・11% increased amount of Mana Leeched |
|
| Life |
・Lich
|
・3% increased maximum Life |
| Life Flask Charges | ・20% increased Life Flask Charges gained | |
| Life Flasks | ・15% increased Life Flask Charges gained | |
| Life Leech | ・12% increased ammount of Life Leeched | |
| Life Recovery Rate | ・10% increased Life Recovery rate | |
| Life Regeneration | ・Regenerate 0.5% of maximum Life per second | |
| Living Weapon | ・Grants Skill: Manifest Weapon | |
| Loyal Hellhound | ・Grants Skill: Summon Infernal Hound | |
| Mana |
・Lich
|
・3% increased maximum Mana |
| Mana Flask Charges | ・20% increased Mana Flask Charges gained | |
| Mana Regeneration | ・12% increased Mana Regeneration Rate | |
| Mark Effect | ・12% increased Effect of your Mark skills | |
| Mastered Darkness | ・Demonflame has no maximum | |
| Melee Damage | ・20% increased Melee Damage | |
| Mind Phylacteries | ・Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges | |
| Minion Damage | ・Minions deal 20% increased Damage | |
| Minion Life | ・Minions have 12% increased maximum life | |
| Mirage Deadeye | ・Grants Skill: Mirage Deadeye | |
| Molten Symbol | ・Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage | |
| Motoric Implants | ・+2 to Level of all Skills with a Dexterity requirement | |
| Mountain Splitter | ・Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area | |
| Movement Speed | ・3% increased Movement Speed | |
| Multiplying Squalls | ・+2 to Limit for Elemental Skills | |
| Mysterious Lineage | ・15% more Maximum Life | |
| Mystic Attunement | ・25% increased bonuses gained from Equipped Rings and Amulets | |
| Mystic Harvest | ・Life Leech recovers based on your Elemental damage as well as Physical damage | |
| Necromantic Conduit |
・Lich
|
・While you are not on Low Mana, you and Allies in your Presence have Unholy Might ・Lose 5% of maximum Mana per Second |
| Neurological Implants | ・+2 to Level of all Skills with an Intelligence requirement | |
| No Mercy | ・Deal up to 40% more Damage to Enemies based on their missing Concentration | |
| Obsessive Rituals |
・Grants Skill:Sorcery Ward ・35%less Armour and Evasion Rating |
|
| Overwhelming Toxicity |
・Double the number of Poisons that targets can be affected by at the ・35% less Poison Duration |
|
| Padded Plates | ・Body Armour grants +75% to Cold Resistance | |
| Passive Points | ・Grants 1 Passive Skill Point | |
| Path of the Sorceress |
・Can Allocate Passives from the Sorceress's starting point ・Grants 4 Passive Skill Point |
|
| Path of the Warrior |
・Can Allocate Passives from the Warrior's starting point ・Grants 4 Passive Skill Point |
|
| Path Seeker | ・ | |
| Penetrate | ・Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon | |
| Physical Damage | ・15% increased Physical Damage | |
| Pin Buildup | ・20% increased Pin Buildup | |
| Pitiless Killer | ・Culling Strike | |
| Point Blank | ・Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres. | |
| Poison Effect | ・12% increased Magnitude of Poison you inflict | |
| Polish That Gear |
・Gain Deflection Rating equal to 20% of Armour ・Gain 100% of Evasion Rating as extra Ailment Threshold |
|
| Predatory Instinct |
・Reveal Weakness against Rare and Unique enemies ・50% more damage against enemies with an Open Weakness |
|
| Presence Area | ・20% increased Presence Area of Effect | |
| Price of Power |
・Lich
|
・Spells consume a Power Charge if able to deal 40% more Damage |
| Projectile Damage | ・12% increased Projectile Damage | |
| Projectile Speed | ・10% increased Projectile Speed | |
| Pyromantic Pact |
・Maximum Mana is replaced by twice as much Maximum Infernal Flame ・Gain Infernal Flame instead of spending Mana for Skill costs ・Take Maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum ・Lose all Infernal Flame on reaching maximum Infernal Flame ・25% of Infernal Flame lost per second if none was gained in the past 2 seconds. |
|
Reactive Growth
|
・10% less Elemental Damage taken. ・ Adapt to the highest Elemental Damage Type of each Hit you take. ・Each Adaptation grants 10% less Damage taken of that Adaptation's type. |
|
| Reduced Attribute Requirements | ・Equipment and Skill Gems have 4% reduced Attribute Requirements | |
| Reduced Mana | ・30% reduced maximum Mana | |
| Reduced Resistances | ・-20% to all Elemental Resistances | |
| Reduced Spirit | ・25% reduced Spirit | |
| Refracted Infusion | ・When collecting an Elemental Infusion, gain another different Elemental Infusion | |
| Relentless Pursuit | ・Your speed is unaffected by Slows | |
| Remnant Range | ・Remnants can be collected from 25% further away | |
| Renly's Training | ・Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value | |
| Right Where We Want Them |
・Projectile Damage builds Pin ・Pinned enemies cannot perform actions |
|
| Running Assault |
・Cannot be Heavy Stunned while Sprinting ・50% less Movement Speed Penalty from using Skills while moving |
|
| Rupture the Soul |
・Lich
|
・Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage. |
Sacred Flow
|
・+40 to Spirit for each of your empty Charm slots. | |
Sacred Rituals
|
・60% of your current Energy Shielf is added to your Armour for determining your Physical Damage Reduction from Armour | |
| Sanguimancy |
・Skills gain a Base Life Cost equal to Base Mana Cost ・Grants Skill: Life Remnants |
|
| Sanguine Tides |
・50% less Life Recovery from Flasks ・Gain 1 Life Flask Charge per 4% Life spent ・On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed ・Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way |
|
| Sap of Nightmares | ・Leech recovers based on Chaos Damage as well as Physical Damage | |
| Seething Body |
・Gain Elemental Archon when you cast a Spell while on High Infernal Flame ・Elemental Archon does not expire while on High Infernal Flame ・Lose Elemental Archon on reaching maximum Infernal Flame |
|
| Shaper of Storms | ・All Damage from Hits Contributes to Shock Chance | |
| Shaper of Winter | ・All Damage from Hits Contributes to Chill Magnitude | |
| Shock Chance | ・20% increased chance to Shock | |
| Shock Effect | ・15% increased Magintude of Shock you inflict | |
| Skill Gem Quality | ・+2% to Quality to all Skills | |
| Skill Speed | ・4% increased Skill Speed | |
| Slam Area of Effect | ・Slam Skills have 8% increased Area of Effect | |
| Smith's Masterwork |
・Can only use a Normal Body Armour ・+200 to Armour for each Connected Notable Passive Skill Allocated |
|
| Soulless Form |
・Lich
|
・10% of Damage taken bypasses Energy Shield ・No inherent Mana Regeneration ・Regenerate Mana equal to 6% of maximum Life per second |
| Spell Critical Chance | ・12% increased Critical Hit Chance for Spells | |
| Spell Damage | ・12% increased Spell Damage | |
| Spiked Plates | ・Body Armour grants 100% increased Thorns damage | |
| Spirit | ・8% increased Spirit | |
| Stalking Panther |
・Evasion Rating from Equipped Helmet, Gloves, and Boots is doubled ・Evasion Rating from Equipped Body Armour is halved |
|
| Stay Light, Use Cover |
・Defend with 200% of Armour ・Enemies have an Accuracy Penalty against you based on Distance ・Maximum Chance to Evade is 50% ・Maximum Physical Damage Reduction is 50% |
|
| Stone Skin | ・50% more Armour from Equipped Body Armour | |
| Storm's Recollection | ・Remnants you create reappear once, 3 seconds after being collected | |
| Strategic Embankments | ・Totems you place grant Embankment Auras | |
| Strength | ・5% increased Strength | |
| Strike Twice |
・Targets can be affected by two of your Shocks at the same time ・25% less Magnitude of Shock you inflict |
|
| Stun Buildup | ・18% increased Stun Buildup | |
| Sunder my Enemies | ・Critical Hits ignore non-negative Enemy Monster Elemental Resistances | |
| Sunder the Flesh | ・Base Critical Hit Chance for Spells is 15% | |
| Support Straps | ・Body Armour grants 20% increased Strength | |
| Supressing Fire | ・40% more Immobilisation buildup | |
| Surging Avatar |
・When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges ・When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges ・Gain 1 fewer Lightning Surge from Triggering Elemental Surge |
|
| Surprising Strength | ・50% more Damage against Heavy Stunned Enemies | |
| Sustainable Practices | ・50% of Evasion Rating also grants Elemental Damage reduction | |
| Tantalum Alloy | ・Body Armour grants +75% to Fire Resistance | |
| Tempest Caller |
・Trigger Elemental Storm on Critical Hit with Spells ・Grants Skill: Elemental Storm |
|
| Thaumaturgical Infusion |
・+1 to Maximum Cold Resistance per 4 Blue Support Gems Socketed ・+1 to Maximum Fire Resistance per 4 Red Support Gems Socketed ・+1 to Maximum Lightning Resistance per 4 Green Support Gems Socketed |
|
| Thawing Campfire | ・Immune to Freeze | |
The Fourth Teaching
|
・-1 second to base Energy Shield Recharge delay ・40% more Energy Shield Rate while on Low Energy Shield |
|
The Lesser Harm
|
・Enemy Critical Hit Chance against you is Unlucky. ・Damage of Enemies Hitting you is Unlucky |
|
| The Soul Springs Eternal |
・Meta Skills gain 35% more Energy ・Meta Skills have 50% increased Reservation Efficiency |
|
The Unseen Path
|
・Walk the Paths Not Taken | |
| Thrilling Chase | ・Benefits from Consuming Frenzy Charges for your Skills have 50% chance to be doubled | |
| Totem Damage | ・20% increased Totem Damage | |
| Totem Life | ・20% increased Totem Life | |
| Traveller's Wisdom |
・Attribute Passive Skills can instead grant 5% increased Damage ・Attribute Passive Skills can instead grant 5% increased Defences ・Attribute Passive Skills can instead grant 5% increased Cost Efficiency |
|
| Tribute to Utula | ・Body Armour grants 30% increased Spirit | |
| Triggered Spell Damage | ・Triggered Spells deal 16% increased Spell Damage | |
Turning of the Seasons
|
・Enemies in your Presence have Exposure ・Gain 10% of Damage as Extra Damage of a random Element |
|
| Turtle Charm |
・You take 20% of damage from Blocked Hits ・Maximum Block Chance is 75% |
|
| Unfurled Finger | ・+1 Ring Slot | |
Unnamed Heartwood
|
・+1 to maximum number of Summoned Totems. ・Totems die 6 seconds after their Life is reduced to 0. |
|
| Unravelling | ・Grants Unravelling | |
Varashta's Intuition
|
・100% of Elemental Damage is taken from Mana before Life | |
| Vitality Siphon | ・10% of Spell Damage Leeched as Life | |
| Volatility | ・10% chance to gain Volatility on Kill | |
| Warcaller's Bellow |
・Warcries Explode Corpses dealing 25% of their Life as Physical Damage ・Ignore Warcry Cooldowns |
|
| Warcry Speed | ・20% increased Warcry Speed | |
| Watch How I Do It | ・Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage | |
| Weapon Master | ・100 Passive Skill Points become Weapon Set Skill Points | |
| Whispers of the Flesh |
・Targets Cursed by you have 100% reduced Life Regeneration Rate ・Targets Cursed by you have at least 15% of Life Reserved |
|
| Whoever Pays Best |
・Banners gain 5 Glory per second ・There is no Limit on the number of Banners you can place |
|
| Wildwood Persistence | ・10% increased Life Recovery Rate per 5% missing Unreserved Life | |
| Wind Ward | ・3% less Damage taken per Tailwind | |
Wisdom of the Maji
|
・Gain the benefits of additional Bonded modifiers on Runes and Idols. | |
| Witchbane |
・Enemies have Maximum Concentration equal to 30% of their Maximum Life ・Break enemy Concentration on Hit equal to 100% of Damage Dealt ・Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds |
|
| Wooden Wall | ・20% of Damage from Hits is taken from your nearest Totem's Life before you/ | |
| Zealous Inquisition |
・10% chance for Enemies you kill to Explode, dealing 100% of their maximum life as Physical Damage ・Chance is doubled against Undead and Demons |
Ascendancy Skills are obtained by spending Ascendancy Skill Points which you can earn by completing the Trial of The Sekhemas and Trial of Chaos.
Ascendancy Skill points can then be spent in the Passive Skill Tree once you have chosen your Ascendancy.
How to Get Ascendancy Skill Points

| Skills | |
|---|---|
| Ascendancy Skills | Equipment Skills |
| Gem Skills | Spear Skills |
List of Ascendancy Skills

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