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Atlas Maps are areas that you must clear in order to progress the endgame in Path of Exile 2 (PoE 2). Read on to learn how to access maps, a guide on mapping, a list of maps in the Atlas, all Pinnacle Bosses, and an explanation on the map icons in this guide!
List of Contents
Waystones are a one-time consumable item used to enter different maps. They determine the levels of enemies and monsters within each map based on their individual tiers. Interact with the Ziggurat's Map Device and click on an available map, then insert a waystone into the slots to modify the map depending on the waystone's modifiers.
Monster levels start at level 65, then they are increased depending on the waystone's tier. If the waystone is tier 5, then the monster levels become level 70.
These Waystones can also be modified using different items like Orbs of Transmutation and Orbs of Augmentation. These modifiers can help increase the rewards received from maps or their difficulty.
Waystone tiers can be increased by slotting three of the same waystone tiers on a reforging bench to get a single waystone with an increased tier.
Atlas Map Progression Tips |
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|
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Atlas maps are endgame content, meaning that enemies there are unforgiving at the very least. Make sure that you follow a build guide to maximize the damage you deal and your survivability. This helps minimize the chances of you dying and help clear maps quickly and efficiently.
As much as possible, upgrade your waystones to at least Magic-tier (Blue) for them to have modifiers that will affect the maps you've used them on. It's much better to run a map with modifiers than maps without one.
You can use your lower-tier waystones as a method to farm more waystones. Add modifiers to them and hope to get a mod that increases waystone drops. You can also reforge waystones to a higher tier, which is important for completing The Cataclysm's Wake quest when it's requiring you to clear higher-tier maps.
Rare-tier waystones can possess up to three prefix and three suffix modifications, for a total of six mods. Affixes on a waystone that provide positive modifications—such as X% increased Rarity of Items found in an Area or X% increased amount of Chests—are prefixes. Suffixes, on the other hand, are mods that increases a map's difficulty, such as X% more Monster Life or Monsters deal X% of Damage as Extra Lightning.
If you want to run a map in the Atlas without increasing its difficulty, use waystones with only prefixes. Make sure that the waystones you posses are maximized by having three prefixes. Some players overlook this and run maps with only suffixes. However, adding suffixes to a waystone increases drop rate of waystones on a map.
You can view the official trading site as reference to distinguish which are prefixes and suffixes. Mods labeled with P0 and marked in red are prefixes, while those labeled S0 and are marked in blue are suffixes. Some affixes are combined as one, meaning that you may encounter waystones that exceed the maximum number of affixes a rare waystone can have.
The objective of maps in the Atlas is to eliminate all rare monsters. Find and defeat them to successfully clear the map you're on. However, make sure to clear all of the mobs on the map, leaving none alive. This is to maximize the XP you gain and increases your chances of obtaining items and waystones dropped by enemies.
It's important to always aim to replace the waystone you used for a map with a new one, which you'll likely obtain from enemy drops. Keep in mind that dying will consume the waystone used, requiring you to use another one or a set of Waystones to retry the map.
Skull icons represent the rare enemies you need to defeat in order to clear the map. Though, these icons will only show up after some time.
Even if the map you're on has an event like Delirium or Ritual, you'll still need to defeat the rare enemies indicated by the golden skull icons on the map to clear it.
Activating the map via the Map Device spawns six portals, which you can use to enter the map. However, the portal you enter through disappears.
You can re-enter the same map up to five more times, so use this opportunity to sell items you found in the map or store them in your stash and refill your flask charges if needed.
If you're unsure about where to go next, follow the path toward Precursor Towers (or Lost Towers). Light these towers by inserting Precursor Tablets to reveal a portion of the map within the tower's radius.
Precursor Tablets also adds modifiers that affect the maps within a tower's radius. These modifiers are useful for increasing rewards or making maps a bit easier to clear.
Clear out the enemies and claim a hideout to call your own. Hideouts provide a personal space where you can redecorate and add NPCs, tools, and stashes, allowing you to access and interact with them all in one area for convenience.
Hideout Location and How to Unlock
Eventually, you'll come across maps with bosses represented with an icon. Bosses give out tons of rewards, including waystones, after defeating them. Prepare yourself for these fights, as dying will remove the boss event from the map.
Attention | This section is still a work in progress! Come back for more updates on the list of Atlas Maps! |
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Map | Details |
---|---|
Backwash
(Forest Biome) |
Description:
Backwash is filled with tall, overgrown trees and large roots winding through the forest.
Boss: Yaota, The Loathsome |
Riverside
(Water Biome) |
Description:
Riverside has damp, rocky terrain with narrow paths beside the riverbed.
Boss: TBD |
Burial Bog
(Swamp Biome) |
Description:
A muddy bug filled with weeds, surrounded by mausoleums and ruined sacrophagus.
Boss: TBD |
Rustbowl
(Desert Biome) |
Description:
Rustbowl is a desert filled with red sands and rock formations that look like stalagmites.
Boss: Gozen, Rebellious Rustlord |
Savannah
(Grass Biome) |
Description:
Savannah is a dryland with patches of grass and a few trees.
Boss: TBD |
Steppe
(Grass Biome) |
Description:
Steppe is a grassy terrain with no fully grown trees in sight, only those that look like a few years old.
Boss: TBD |
Bloodbowl
(Desert Biome) |
Description:
Bloodbowl is a desert filled with red sands and a few cactuses. Skeletons and weapons lying around suggest of a fierce battle that once took place here.
Boss: TBD |
Forge
(Volcano Biome) |
Description:
The Forge have volcanic rock formations as paths while surrouned by magma and volcanic stalagmites.
Boss: Vastweld, The Colossal Guardian |
Vaal Factory
(Vaal Ruins Biome) |
Description:
The Vaal Factory is an abandoned underground workshop to produce Vaal artifacts.
Boss: TBD |
Seepage
(Sewer Biome) |
Description:
Seepage is an underground ruin, filled with hints suggesting of a human community living in this nasty place.
Boss: The Fungus Behemoth |
Augury
(Underground Ruins Biome) |
Description:
Augury is an abandoned ruin overrun by vegetation.
Boss: TBD |
Crypt
(Tomb Biome) |
Description:
The Crypt is an underground room with narrow, candle-lit hallways with stone coffins on the side.
Boss: Candlemass, the Living Rite |
Bloodwood
(Forest Biome) |
Description:
Bloodwood is a thick forest with huge blood clots near vegetation.
Boss: TBD |
Oasis
(Desert Biome) |
Description:
The Oasis now houses a war-torn civilization, full of debris, weapons, and ruins as far as the eye can see.
Boss: TBD |
Blooming Field
(Grass Biome) |
Description:
Blooming Field is a lush area sprawling with blooming flowers of different colors and thorny roots running through the ground.
Boss: The Black Crow |
Sulphuric Caverns
(Cave Biome) |
Description:
Sulphuric Caverns is a cave filled with sulphuric ash and the bones of dead beasts covering the ground.
Boss: Lord of the Pit:The Bone Colossus |
Decay
(Fungal Biome) |
Description:
The Decay is an area filled with overgrown fungus and dead trees along with the stench of death and decay.
Boss: The Fungus Behemoth |
Hidden Grotto
(Cave Biome) |
Description:
The Hidden Grotto is a tropical cave with a bunch of stalagmites and rocky formations as well as pools of water around the area.
Boss: TBD |
Moment of Zen
(Water Biome) |
Description:
Moment of Zen is a map that consists of a makeshift raft with the Nameless Seer at the middle. Talk to the Seer to get a free Unique Equipment.
Boss: TBD |
Crimson Shore
(Water Biome) |
Description:
The Crimson Shore is a beach with red sand filled with stone formations, shipwrecks, and fisherman huts.
Boss: TBD |
Spider Woods
(Forest Biome) |
Description:
The Spider Woods is a dark and gloomy forest filled with cobwebs, spider nests, and dead twisted trees.
Boss: Rootgrasp, The Hateful Forest |
Sandspit
(Water Biome) |
Description:
The Sandspit is an island with long beaches, coastal cliffs, and trees and shrubs along its interior.
Boss: TBD |
Slick
(Desert Biome) |
Description:
The Slick is an abandoned building containing stone pathways surrounding my pools of stagnant oil.
Boss: TBD |
Lofty Summit
(Mountain Biome) |
Description:
The Lofty Summit is a mountain summit surrounded by chilling winds and thick snow.
Boss: Oloton, The Remorseless |
Deserted
(Desert Biome) |
Description:
Deserted is a gloomy desert area containing the remains of a destroyed city and civilization.
Boss: TBD |
Untainted Paradise
(Water Biome) |
Description:
Untainted Paradise is a unique island map wherein players get exponential experience gain at the cost of no item drops.
Boss: TBD |
Vaults of Kamasa
(Vaal City Biome) |
Description:
Vaults of Kamasa is a unique, underground treasury where the people of Vaal stored their most valuable items, like gold.
Boss: TBD |
Reliquary Vault
(Water Biome) |
Description:
The Reliquary Vault is a special map where players can obtain foiled versions of unique items that other players nominated.
Boss: TBD |
Boss | How to Encounter |
---|---|
The Arbiter of Ash
The Burning Monolith |
Use the keys obtained from the Iron, Copper, and Stone Citadels to unlock the encounter with the Arbiter of Ash in the Burning Monolith. |
Zarokh, the Temporal
Trial of the Sekhemas |
Reach the last room on the 4th floor of the Trial of the Sekhemas with a Djinn Barya that has an Area Level of at least 74. |
The Trialmaster
Trial of Chaos |
Use the three different Fate key items that you can obtain in the Trial of Chaos to open the door at the end of the 10th trial. |
Xesht, We That Are One
Breach |
Use a Breachstone in a Realm Gate. When in the Breach Domain, defeat enough monsters in the Breach before the time runs out to be able to reach Xesht, We That Are One. |
Olroth, Origin of the Fall
Expedition |
You'll encounter Olroth, Origin of the Fall by destroying the Kalguran Tomb that randomly appears in high-level Expedition Logbooks. |
Omniphobia, Fear Manifest
Delirium |
Omniphobia, Fear Manifest, along with Kosis, the Revelation, randomly spawn in higher Simulacrum waves, with a guaranteed chance to spawn by the last few waves. |
The King in the Mists
Ritual |
Use An Audience with the King which you can purchase in Ritual Altars to fight the endgame version of The King in the Mists. |
Attention | This section is still a work in progress! Come back for more updates on the Atlas Icons! |
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Map Icons | ||
---|---|---|
Map Nodes | The Ziggurat Refuge | Citadels |
Lost Tower | The Realmgate | The Burning Monolith |
Map Boss | Irradiated | Breach |
Ritual | Delirium | Expedition |
Corruption | Hideout | Unique Map |
Wandering Trader | - | - |
Icon | Explanation |
---|---|
Map Node | These are currently inactive maps, represented without any lights or colors. You must proceed with the adjacent accessible map nodes to make these accessible too. |
Map Node (Accessible) | These are maps that can be entered by placing inserting waystones to them. Clearing these maps will unlock the adjacent map nodes. |
Map Node (Complete) | These represents a cleared map. Completed map nodes can no longer be accessed. Adjacent map nodes become accessible. |
Map Node (Failed) | Map nodes turn red to represent failed attempts at mapping. However, this seems to be obsolete, as failed map attempts are still accessible until it is cleared. |
Map Node (Corrupted) | These are map nodes with a corruption event. |
These represent the maps or areas you'll be accessing in the Atlas. There are different map nodes you can find, and the table above explains what each represent.
The main hub of the Atlas. You can also find Doryani here to identify items for free, respec both skill and atlas passives, as well as buying waystones. You can also access your stash and guild stash here.
Citadels are rare maps which you must go through to collect Crisis Fragments and enter the Burning Monolith. There are three types: the Iron Citadel, the Copper Citadel, and the Stone Citadel. Each one houses different structures, enemies, and bosses from the game's three acts.
Towers are found in the Atlas that, upon completion, can be inserted with Precursor Tablets to amplify the surrounding maps. These Precursor Tablets can be dropped by mobs you kill.
Realmgates grant access to other realms depending on the items you insert via the Map Device. This is also one of the methods to face a Pinnacle Boss. The Pinnacle Boss depends on whichever item you used to access the gate.
The Burning Monolith requires players to collect three keys from three different enemy factions found on different citadels. These keys are then used to gain entry into a large fortress containing mazes and enemies that players must conquer.
The Burning Monolith Explained
Maps that has the icon like in the image above contain difficult bosses which players can fight for high-quality loot. Sometimes, a boss map may have other events that affects the map, making it harder.
The Breach involves players opening breaches that connect their world to the otherworld to fight monsters that spawn from it. The more enemies players defeat, the higher better the loot they receive.
Rituals involves killing and sacrificing enemies within ritual sites built by the King of the Mist to gain tribute. Players can use tributes to purchase different favors or items from these ritual sites, such as Omens.
The Delirium has players stepping into a mirror to fight monsters in a nightmare filled with a mist. The longer players stay in this mist, the more difficult the enemies become and the better the rewards will be.
Expedition events will task players with helping Kalguuran settlers find Verisium artifacts by using explosives on marked dig sites. However, to get these artifacts, players must also defeat ancestral corpses reanimated by the corruption.
Hideouts are maps that contain enemies that players can claim as their own, which they can decorate and customize. Players must defeat all enemies within the map to successfully claim it.
Hideout Location and How to Unlock
Unique Areas may include mobs that gives a crazy amount of experience when killed, or it may contain NPCs that give you free items. Always be on the lookout for these unique areas.
The Wandering Trader, or known as the Nameless Seer, gives free Uniques to those who enter the Moment of Zen map.
Atlas of Worlds Endgame Explained
Mapping Guide and List of Atlas Maps | Atlas Skill Tree Guide |
Expedition Guide | Breach Guide |
Ritual Guide | Delirium Guide |
The Burning Monolith Explained | Realmgate Explained |
Mapping Guide and List of Atlas Maps
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