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This is a Supercharged Slam Smith of Kitava Warrior endgame build for mapping and pinnacle bosses in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out the Supercharged Slam Smith of Kitava Warrior endgame build, including its gear, socketables, skills, and playstyle!
List of Contents
This is a Supercharged Slam Smith of Kitava build for 0.4.0 created by Jorgen. The video above features a full rundown, explanation, and demonstration of the build.
Make sure to check out Jorgen's official Youtube Channel for more builds and content! You can interact with Jorgen and his community over on his Discord or watch him play live through his Twitch channel!
The Supercharged Slam Smith of Kitava focuses on continuously executing Supercharged Slam to deal high Damage against bosses. Aside from its high single-target damage, it is also highly effective for mapping due to Sunder and Herald of Ice.
| Date | Changes |
|---|---|
| 01-09-2026 | Created Supercharged Slam Smith of Kitava build for endgame. |
| Gear | Modifiers |
|---|---|
Ironwood Greathammer Ironwood Greathammer Stats:
Damage - 105-196 Critical Chance - 5.00% Attacks Per Second - 1.00 Requirements: Level - 77 Strength - 163 Implicit Skill: Causes 20-40% increased Stun Buildup (Weapon) |
・Increased Physical Damage
・Added Physical Damage ・Added Cold Damage ・+ to Level of All Attack Skills ・Gain % of Damage as Extra Physical Damage ・Increased Attack Speed |
Tawhoan Tower Shield Tawhoan Tower Shield Stats:
Armor - 192 Requirements: Level - 80 Strength - 115 (Shield) |
・Armor
・Maximum Life ・Cold Resistance ・Fire Resistance ・Chaos Resistance |
Chernobog's Pillar Blacksteel Tower Shield Chernobog's Pillar Blacksteel Tower Shield Stats:
Armor - 182 Block Chance - 26% Requirements: Level - 65 Strength - 91 Implicit Skill: Raise Shield Fixed Modifiers: ・ 100-150% Increased Armour ・ +30-40% to Fire Resistance ・ +23-29% to Chaos Resistance ・ +150-200 to Stun Threshold ・ Gain 1% of Damage as Fire Damage per 1% Chance to Block (Shield) |
・Increased Armor
・Fire Resistance ・Chaos Resistance ・Stun Threshold ・Gain 1% of damage as Fire Damage per 1% Chance to Block |
Constricting Command Viper Cap Constricting Command Viper Cap Stats:
Evasion - 136 Requirements: Level - 38 Dexterity - 54 Fixed Modifiers: ・ (80–120) to maximum Life ・ (10–15) to all Attributes ・ (8–12) Life Regeneration per second ・ Pin Enemies which are Primed for Pinning (Helm) |
・Maximum Life
・All Attributes ・Life Regeneration per Second ・Require 4 fewer enemies to be Surrounded |
Ornate Plate Ornate Plate Stats:
Armor - 445 Requirements: Level - 70 Strength - 121 Implicit : Regenerate 1.5-2.5% of maximum Life per second (Body Armor) |
・Maximum Life
・Increased Maximum Life ・Increased Armor ・Regenerate % of Maximum Life Per Second |
Ornate Mitts Ornate Mitts Stats:
Armor - 134 Requirements: Level - 70 Strength - 87 (Gloves) |
・Armour also applies to Fire Damage
・Added Fire Damage to Attacks ・Maximum Mana ・+ to All Melee Skills ・Increased Attack Speed ・% of Armor also applies to Elemental Damage |
Vaal Greaves Vaal Greaves Stats:
Armor - 219 Requirements: Level - 75 Strength - 101 (Boots) |
・Increased Movement Speed
・Increased Armour ・Increased Maximum Mana ・Lightning Resistance ・Reduced Shock Duration on you |
Rondel of Fragility Lunar Amulet Rondel of Fragility Lunar Amulet Requirements:
Level - 14 Implicit:+20-30 to maximum Energy Shield Fixed Modifiers: ・ 15-30% increased Skill Speed ・ 20-30% increased Critical Hit Chance ・ -30% to all Elemental Resistances ・ 30-50% increased Damage (Amulet) |
・Increased Skill Speed
・Increased Critical Hit Chance ・Elemental Resistance ・Increased Damage |
Ruby Ring Ruby Ring Requirements:
Level - 8 Implicit:+20-30% to Fire Resistance (Ring 1) |
・Added Cold Damage to Attacks
・Evasion Rating ・Maximum Life ・Strength ・Intelligence ・Fire Resistances |
Polcirkeln Sapphire Ring Polcirkeln Sapphire Ring Requirements:
Level - 12 Implicit:+20-30% to Cold Resistance Fixed Modifiers: ・ 20-30% increased Cold Damage ・ +40-60 to maximum Mana ・ +10-15 to Strength ・ Enemies Chilled by your Hits can be Shattered as though Frozen (Ring 2) |
・Increased Cold Damage
・Maximum Mana ・Strength ・Enemies Chilled by your hits can be shattered as though Frozen |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. (Life Flask) |
・Increased Life Recovered
・Recover Charges per Second |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. (Mana Flask) |
・Increased Mana Recovered
・Increased Charges Gained |
This build specifically uses a Great Hammer to increase the build's stun capabilities. Level to All Attack Skills and Increased Effect to Broken Armor are also bonded modifiers to the weapon. Focus on getting as much Physical and Cold Damage as possible to maximize your DPS, then Stun Buildup to continuously stun bosses with every Slam.
You will want % of Max Life Regenerates per Second top-tier survivability with the build. You'll also want to keep your chest armor at normal rarity to utilize the Smith of Kitava ascendancy nodes. It's also ideal to gain as many sockets in your armor to deal with your resistances.
For your accessories, the Rondel of Fragility is equipped for the attack speed of your slam, while the Polcirkeln makes it easier to shatter enemy packs while mapping. Lastly, you'll need two different shields for weapon swapping.
| List of Armors | List of Accessories |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
Slot in Greater Iron Runes on your Hammer to increase your Physical Damage. For your armour, you can use Soul Core of Tacati for Chaos Resistance since it is the most difficult resistance to cap out.
The Estazunti's Soul Core of Convalescence is used to regain life when taking damage, while the Topotante's Soul Core of Dampening increases your Fire damage based on your armor. Finally, Ox idols are used to increase your Block Chance when swapping to the Chernobog's Pillar Blacksteel Tower Shield.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Ryslatha's Coil Ornate Belt Ryslatha's Coil Ornate Belt Requirements:
Level - 31 Implicit:1-2 Charm slots;10-15% reduced Charm Charges used Fixed Modifiers: ・ + 80-100 to maximum Life ・ 30-50% increased Flask Life Recovery rate ・ 30-40% more maximum Physical Attack Damage ・ 30-40% less minimum Physical Attack Damage |
・Maximum Life
・Increased Flask Life Recovery Rate ・More Maximum Physical Attack Damage ・Less Minimum Physical Attack Damage |
||||
| Charm Options | |||||
Amethyst Charm
|
The Fall of the Axe Silver Charm
|
Sanguis Heroum Staunching Charm
|
|||
Equipping the Ryslatha's Coil increases your Physical Attack Damage range and also grants survivability options like Maximum Life and Flask Recovery Rate.
Make sure to equip all three charms listed above to increase your Chaos Resistance, mitigate Slows, and grant Onslaught, as well as grant immunity to Bleeding. For their modifiers, it's best to gain Increased Duration and Increased Charges for prolonged bonuses.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Mace Strike Mace Strike |
Rage III Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Cold Attunement Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
|
Raise Shield Raise Shield |
- |
Supercharged Slam Supercharged Slam Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in larger area.
|
Fist of War II Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Burgeon II Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
|
Sunder Sunder Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
|
Cold Attunement Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Fist of War II Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Kaom's Madness Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.
|
Forge Hammer Forge Hammer Hurl a fiery hammer that slams into the ground and lodges there. While the hammer is lodged in the ground, reusing the Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
|
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Jagged Ground II Supports Slam Skills. Aftershocks caused by supported Slam Skills always create patches of Jagged Ground.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Fist of War II Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
|
Infernal Cry Infernal Cry Performs a warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the Warcry's area are destabilised and will Combust on death. This Skill's a cooldown can be bypassed by expending an Endurance Charge.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Enraged Warcry II Supports Warcries, causing them to expend Rage to bypass their usual Cooldown.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
|
Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Cold Attunement Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Frozen Spite Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
|
Time of Need Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
|
Vitality II Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Compressed Duration II Supports any skill that has a duration, making that duration shorter.
|
Overwhelming Presence Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
|
- |
This build focuses on boosting your damage with Supercharged Slam for Bosses, and Sunder for Mapping. Mace Strike is set up to be your main source of Stun for all activities. Supercharged Slam is the main DPS dealer for bosses; the support gems slotted grant increased damage to the skill, making it more effective.
Sunder with Cold Attunement will be your skill for mapping; it's meant to trigger Herald of Ice, which should shatter enemies and deliver projectiles all over your screen. Infernal Cry will be your buff source and support for Forge Hammer as an additional map-clearing skill.
| Ascendency Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
| Screenshot and video taken from Path of Building | |||
※ Legend: Red = Weapon Set I | Green = Weapon Set II
For damage, focus on allotting nodes that provide Melee Damage and Stun Buildup. This ensures that your Attacks can reliably defeat or stun all enemies within your wide range.
For defense, invest into Block Chance nodes such as Vigilance and Favourable Odds. By also stacking Armour and having it apply to Elemental Damage with armour modifiers, you can easily become extremely tanky.
Passive Skill Tree Guide and List of Passives
Note: The modifiers listed are arranged according to priority.
Prism of Belief Diamond
|
・Levels to All Supercharged Slam Skills |
|---|---|
Ruby
|
・Increased Armor
・Increased Life Regeneration Rate ・Increased Damage with Maces ・Increased Stun Threshold ・Gain Rage on Melee Hit |
The Prism of Belief simply increases your Supercharged Slam damage. The rest of the jewels are mostly Rubies as additions to your Armor and Life Regeneration, overall survivability measures.
As a bonus you can also get Damage with Maces, Increased Stun Threshold, and Rage on Melee Hit, these modifiers allow you to prolong your stunlock on bosses and deal more damage on top of your support and equipment bonuses.
Your skill rotation revolves around using Supercharged Slam as your main source of damage. The rotation is as follows:

| Rank | Build |
|---|---|
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
PoE2 0.4 Warrior Build - Supercharged Slam Smith of Kitava



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