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This is a Dark Effigy Lich Witch build for Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out the Dark Effigy Lich Witch build, including its gear, socketables, skills, and playstyle!
List of Contents
This Dark Effigy Lich build is by Ky - Path of Exile. Check out more of Ky's builds and content on Youtube and Twitter! The video explains everything the build in full detail, including the gear, weapon set passives, playstyle and even how to craft a wand for cheap!
This Lich build focuses on laying down curses and debuffs before using Dark Effigy, Essence Drain, and Contagion to apply Chaos damage to every enemy on your screen. With incredible AoE damage, all enemies in your screen perish as soon as they enter your field of view.
Date | Changes Made |
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04/21/2025 | ・ Created Dark Effigy Lich build page. |
The most important thing to look for with your wand would be for it to give additional levels to your Chaos skills since this is your main source of damage. It would be ideal for it to also boost damage and cast speed to make sure your attacks land before enemies can swarm you.
Use Chiming Staff specifically for its passive skill, Sigil of Power. This skill is useful for this build's skill rotation.
List of Weapons
This unique helmet is a great choice to further boost survivability by increasing your Maximum Energy Shield. In addition, it also provides a little extra Maximum Mana, which is a good bonus.
Use whatever Body Armour provides the best Energy Shield, Mana Regeneration, and Elemental Resistances.
List of Armors
For your rings, get as much Cast Speed as you can since you want your totems and other spells to land immediately. Aside from that, stats such as Maximum Life, Elemental Resistances, Mana and Mana Regeneration are ideal to maintain damage output and survivability.
In general, use whatever Amulet has modifiers that increase the level of your spell skills. However, equipping a Gold Amulet would be useful because it increases the rarity of items found.
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・X% increased Energy Shield ・X% increased Mana Regeneration Rate ・X% Faster Start of Energy Shield Recharge ・X% Increased Skill Effect Duration ・X% Cast Speed ・X% increased Chaos Damage ・Recover Mana on Kill |
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It is recommended to equip Sapphire Jewels to further boost your damage or defenses. You are looking for modifiers that boost damage (Cast Speed or Chaos Damage), improve survivability (Energy Shield), or helps maintain spell skills (Mana Regeneration Rate or Recover Mana on Kill).
Equipment | Sockets |
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Armor |
Use Greater Iron Runes on your Body Armour to to get a 25% % increased Armour, Evasion, and Energy Shield for each rune equipped. This boosts your Energy Shield greatly and helps with survivability.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
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・20-25% Chance to gain a Charge when you Kill an Enemy
・Energy Shield Recharge starts on use |
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The Nascent Hope Thawing Charm is incredibly useful because getting frozen leaves you vulnerable to getting hit, and could be fatal if enemies manage to shred your Energy Shield. Its modifiers also trigger Energy Shield Recharge upon use, which is a good bonus.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
![]() Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
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![]() Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”.
![]() Controlled Destruction Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits.
![]() Arcane Tempo Supports spells, causing them to cast faster
![]() Envenom Supports any skill that hits enemies, giving it a chance to Poison enemies.
![]() Ancestral Urgency Supports skills which place Totems, causing those skills to place Totems much more quickly.
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![]() Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
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![]() Swift Affliction Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
![]() Chain Supports Projectile skills and any other skill that Chain, causing them to chain additional times.
![]() Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
![]() Chaos Mastery Supports Chaos skills, granting them an additional level.
![]() Derange Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channeling Skills.
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![]() Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
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![]() Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
![]() Magnified Effect Supports any skill with an area of effect, making it larger.
![]() Intense Agony Supports spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with debuffs inflicted against enemies on full life.
![]() Chaotic Freeze Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
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![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
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![]() Decaying Hex Supports Curse skills. Cursed enemies' bodies decay, taking chaos damage over time.
![]() Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them.
![]() Heightened Curse Supports curse skills, magnifying their power.
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![]() Withering Presence While active, periodically Withers enemies in your Presence.
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![]() Persistence Supports any skill that has a duration, making that duration longer.
![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
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![]() Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover.
![]() Mysticism Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
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![]() Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
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![]() Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
![]() Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies
![]() Encumbrance Supports any skill, causing inflicted slows to be more powerful
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![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
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![]() Second Wind Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
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![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
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![]() Lifetap Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit.
![]() Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
![]() Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them.
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This build revolves around using buffs and debuffs such as Despair before using your main sources of damage, Dark Effigy, Contagion and Essence Drain. The debuffs you apply in your presence or through an active skill makes your main damage skills even stronger. The support gems used are set up this way for the following reasons:
Ascendency Passive Nodes | |||
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Passive Skill Tree Guide and List of Passives
※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing | ![]() Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
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![]() Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
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Bossing | ![]() ![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
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![]() Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
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![]() Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
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![]() Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
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![]() Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
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For general mobbing, the main combo would be a combination of Dark Effigy and Contagion.
Use these two skills periodically while mapping for easy clearing.
For bossing, you will have to pour all the debuffs and skills you have at once to deal the highest damage you can reach. The combo is as follows:
From here, maintain your buffs and debuffs while also summoning more totems and using spell skills to keep up Damage Over Time output.
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Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
![]() Skeletal Warrior Summons reviving Skeletal Warriors.
![]() Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
![]() Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
![]() Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
![]() Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
![]() Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
![]() Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
![]() Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
![]() Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
![]() Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
![]() Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: High Single Target Damage |
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![]() Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
![]() Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Focus: Fast Clear, AoE |
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![]() Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
![]() Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
![]() Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
![]() Soul Offering Impales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your minions. The bone spike itself is a Minion. If it dies, the effect ends immediately.
![]() Sacrifice While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Focus: High Damage, Fast Clear, Minions |
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![]() Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
![]() Skeletal Warrior Summons reviving Skeletal Warriors.
![]() Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
![]() Raise Zombie Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered.
![]() Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
![]() Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
![]() Skeletal Frost Mage Summons reviving Skeletal Frost Mages that can be commanded to cast Icy Explosions
![]() Profane Ritual Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the corpse is consumed and you gain a power charge.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Bone Offering Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Focus: Minion, Chaos, AoE, Curse |
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![]() Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
![]() Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
![]() Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
![]() Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Cast on Ignite While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
Focus: AoE, Mobbing, Freeze, Ignite |
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![]() Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
![]() Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
![]() Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
![]() Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
![]() Withering Presence While active, periodically Withers enemies in your Presence.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: Chaos, AoE, Curse, Totem |
Base Class | ||
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Ascendancies | ||
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