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This is a Dark Effigy Lich Witch build for Path of Exile 2 (PoE 2)'s The Third Edict Update. Check out the Dark Effigy Lich Witch build, including its gear, socketables, skills, and playstyle!
List of Contents
This Dark Effigy Lich build is by Ky - Path of Exile. Check out more of Ky's builds and content on Youtube and Twitter! The video explains everything the build in full detail, including the gear, weapon set passives, playstyle and changes made for Patch 0.3.
This Lich build focuses on laying down curses and debuffs before using Dark Effigy, Essence Drain, and Contagion to apply Chaos damage to every enemy on your screen. With incredible AoE damage, all enemies in your screen perish as soon as they enter your field of view.
| Date | Changes Made |
|---|---|
| 04/21/2025 | ・ Created Dark Effigy Lich build page. |
| 09/21/2025 | ・ Updated for 0.3 ・ Updated Gear Section. ・ Added Gear FAQs. |
| Build Notes |
|---|
In Patch 0.3, Blink must be included in both weapon sets to function as it did in the previous patch. You can choose to remove Blink entirely or remove some support gems that require Spirit, such as Mysticism, to make room for Blink in the build.
Soul Rend is another powerful DoT debuff that can be applied with a staff. The downside is that it has an extremely short duration. Its base duration is capped at 0.7 seconds at maximum quality, so you must constantly cast it to apply the debuff, even if you extend its skill duration to two seconds.
If the short duration will cause problems with maintaining the uptime of your other debuffs and curses, you can choose to remove Soul Rend from the build entirely. However, it is a great option to have if you can fit it into your rotation.
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Siphoning Wand Siphoning Wand Stats: Requirements: Level - 11 Intelligence - 25 | ・+ to Level of All Chaos Spell Skills ・+ to Level of All Spells ・+% Cast Speed ・Maximum Regeneration ・+% Spell Damage ・+% Chaos Damage ・+% Energy Shields |
Sacred Focus Sacred Focus Stats: Energy Shield - 63 Requirements: Level - 75 Intelligence - 139 | ・+ to Level of All Spell Skills ・+% Energy Shield ・+% Cast Speed ・+% Spell Damage ・+% Chaos Damage ・+ Maximum Energy Shield ・+ Maximum Regeneration ・+ Elemental Resistances Desecrated Modifier: ・+ Maximum Number of Totems |
Atziri's Disdain Gold Circlet Atziri's Disdain Gold Circlet Stats: Energy Shield - 58 Requirements: Level - 40 Intelligence - 74 Fixed Modifiers: ・ +40-60 to maximum Mana ・ 10-20% increased Rarity of Items found ・ 20-25% of Damage taken bypasses Energy Shield ・ Gain 25-30% of Maximum Life as Extra Maximum Energy Shield | ・Maximum Energy Shield ・Maximum Mana ・X% increased Rarity of Items found ・X% of Damage taken bypasses Energy Shield ・Gain X% of Maximum Life as Extra Maximum Energy Shield |
Flowing Raiment Flowing Raiment Stats: Energy Shield - 153 Requirements: Level - 70 Intelligence - 157 Implicit : 40-50% increased Mana Regeneration Rate | ・+% Increased Energy Shield ・+ Maximum Energy Shield ・+% Mana Regeneration ・+ Life Regeneration per Second ・Element Resistances |
Jewelled Gloves Jewelled Gloves Stats: Energy Shield - 22 Requirements: Level - 26 Intelligence - 43 | ・+% Increased Energy Shield ・+ Maximum Life ・+ Maximum Mana ・+ Attributes ・Elemental Resistances |
Feathered Sandals Feathered Sandals Stats: Energy Shield - 38 Requirements: Level - 33 Intelligence - 57 | ・Increased Movement Speed ・+% Increased Energy Shield ・Elemental Resistances |
Utility Belt Utility Belt Requirements: Level - 55 Implicit:1-2 Charm slots;20% of Flask Recovery applied Instantly | ・Elemental Resistances ・Life ・Attributes ・Maximum Mana |
Solar Amulet Solar Amulet Requirements: Level - 30 Implicit:+10-15 to Spirit | ・+% Energy Shield ・+ Maximum Mana ・+ Spirit ・+ to Level of All Spell Skills ・+% Mana Regeneration Rate ・Elemental Resistances Annointment: ・Reverbation |
Pearl Ring Pearl Ring Requirements: Level - 32 Implicit:7-10% increased Cast Speed | ・+% Cast Speed ・Elemental Resistances ・Attributes ・+ Maximum Life ・Increased Chaos Damage ・Maximum Mana |
Pearl Ring Pearl Ring Requirements: Level - 32 Implicit:7-10% increased Cast Speed | ・+% Cast Speed ・Elemental Resistances ・Attributes ・+ Maximum Life ・Increased Chaos Damage ・Maximum Mana |
Ultimate Life Flask Ultimate Life Flask Stats: Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Reduced Charges ・+% Increased Life Recovered ・+% Increased Amount Recovered ・% of Recovery Applied Instantly |
Ultimate Mana Flask Ultimate Mana Flask Stats: Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Reduced Charges ・+% Increased Mana Recovered ・+% Increased Amount Recovered ・% of Recovery Applied Instantly |
| Gear | Affixes |
|---|---|
Chiming Staff Chiming Staff Stats: Requirements: Level - 25 Intelligence - 52 | ・+ to Level of All Spell Skills |
Atziri's Disdain Gold Circlet Atziri's Disdain Gold Circlet Stats: Energy Shield - 58 Requirements: Level - 40 Intelligence - 74 Fixed Modifiers: ・ +40-60 to maximum Mana ・ 10-20% increased Rarity of Items found ・ 20-25% of Damage taken bypasses Energy Shield ・ Gain 25-30% of Maximum Life as Extra Maximum Energy Shield | ・Maximum Energy Shield ・Maximum Mana ・X% increased Rarity of Items found ・X% of Damage taken bypasses Energy Shield ・Gain X% of Maximum Life as Extra Maximum Energy Shield |
Flowing Raiment Flowing Raiment Stats: Energy Shield - 153 Requirements: Level - 70 Intelligence - 157 Implicit : 40-50% increased Mana Regeneration Rate | ・+% Increased Energy Shield ・+ Maximum Energy Shield ・+% Mana Regeneration ・+ Life Regeneration per Second ・Element Resistances |
Jewelled Gloves Jewelled Gloves Stats: Energy Shield - 22 Requirements: Level - 26 Intelligence - 43 | ・+% Increased Energy Shield ・+ Maximum Life ・+ Maximum Mana ・+ Attributes ・Elemental Resistances |
Feathered Sandals Feathered Sandals Stats: Energy Shield - 38 Requirements: Level - 33 Intelligence - 57 | ・Increased Movement Speed ・+% Increased Energy Shield ・Elemental Resistances |
Utility Belt Utility Belt Requirements: Level - 55 Implicit:1-2 Charm slots;20% of Flask Recovery applied Instantly | ・Elemental Resistances ・Life ・Attributes ・Maximum Mana |
Solar Amulet Solar Amulet Requirements: Level - 30 Implicit:+10-15 to Spirit | ・+% Energy Shield ・+ Maximum Mana ・+ Spirit ・+ to Level of All Spell Skills ・+% Mana Regeneration Rate ・Elemental Resistances Annointment: ・Reverbation |
Pearl Ring Pearl Ring Requirements: Level - 32 Implicit:7-10% increased Cast Speed | ・+% Cast Speed ・Elemental Resistances ・Attributes ・+ Maximum Life ・Increased Chaos Damage ・Maximum Mana |
Pearl Ring Pearl Ring Requirements: Level - 32 Implicit:7-10% increased Cast Speed | ・+% Cast Speed ・Elemental Resistances ・Attributes ・+ Maximum Life ・Increased Chaos Damage ・Maximum Mana |
Ultimate Life Flask Ultimate Life Flask Stats: Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Reduced Charges ・+% Increased Life Recovered ・+% Increased Amount Recovered ・% of Recovery Applied Instantly |
Ultimate Mana Flask Ultimate Mana Flask Stats: Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. | ・Reduced Charges ・+% Increased Mana Recovered ・+% Increased Amount Recovered ・% of Recovery Applied Instantly |
The most important thing to look for with your wand would be for it to give additional levels to your Chaos Spells, or additional levels to All Spells since this is your main source of damage. It would be ideal for it to also boost damage and cast speed for easier debuff application.
For your sscond weapon set, use Chiming Staff specifically for its passive skill, Sigil of Power, significantly increasing your damage output.
You may also choose to use a staff with Soul Rend if you can meet the requirements for its cast speed, as well as the requirements for the support gems and Gemcutter's Prism needed to incorporate it into your rotation as seamlessly as possible.
The unique circlet Atziri's Disdain, is a great choice to further boost survivability by increasing your Maximum Energy Shield. In addition, it also provides a little extra Maximum Mana, which is a good bonus.
For the rest of the armor pieces, use the ones that provides the most Energy Shield, Mana Regeneration, and Elemental Resistances stats.
For your rings, get as much Cast Speed as you can since you want your totems and other spells to land immediately. Aside from that, stats such as Maximum Life, Elemental Resistances, Mana and Mana Regeneration are ideal to maintain damage output and survivability.
To accommodate the additional spirit required by your persistent gems, find an amulet with at least 21 Spirit.
| List of Rings | List of Amulets |
| List of Armors | |
| Equipment | Sockets |
|---|---|
| Armor |
Use Greater Iron Runes on your Body Armour to to get a 25% % increased Armour, Evasion, and Energy Shield for each rune equipped. This boosts your Energy Shield greatly and helps with survivability.
It is also important to take your elemental resistances into account. To reach the elemental resistance cap, use elemental runes as needed.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
Thawing Charm |
・Reduced Charges per use |
|---|---|
Staunching Charm |
・Reduced Charges per use |
The Nascent Hope Thawing Charm is incredibly useful because getting frozen leaves you vulnerable to getting hit, and could be fatal if enemies manage to shred your Energy Shield. The same goes for the Staunching Charm, which protects you from stuns.
| List of Belts | List of Charms |
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Dark Effigy Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
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Overabundance II Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Controlled Destruction Supports spells that hit enemies, boosting their damage but preventing them from dealing Critical hits.
Rapid Casting III Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
Poison II Supports any skill that hits enemies, giving it a chance to Poison enemies.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Urgent Totems I Supports skills which place Totems, causing those skills to place Totems much more quickly.
Reinforced Totems I Supports skills which create Totems. Totems created by supported skills have additional Elemental Resistances.
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Essence Drain Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
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Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
Chaos Mastery Supports Chaos skills, granting them an additional level.
Derange Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channeling Skills.
Zenith II Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.
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Contagion Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
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Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Chaotic Freeze Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
Intense Agony Supports spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with debuffs inflicted against enemies on full life.
Hinder Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
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Despair Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
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Decaying Hex Supports Curse skills. Cursed enemies' bodies decay, taking chaos damage over time.
Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them.
Heightened Curse Supports curse skills, magnifying their power.
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Withering Presence Withering Presence While active, periodically Withers enemies in your Presence.
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Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Clarity I Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
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Convalescence Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
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Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Mysticism I Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
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Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
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Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies
Slow Potency Supports any skill, causing inflicted slows to be more powerful
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Blink Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
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Second Wind I Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
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Bonestorm Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
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Lifetap Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit.
Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them.
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This build revolves around using buffs and debuffs such as Despair before using your main sources of damage, Dark Effigy, Contagion and Essence Drain. The debuffs you apply in your presence or through an active skill makes your main damage skills even stronger.
You may opt to switch around your selection of support gems depending on the encounter. For Dark Effigy, you can choose between Concentrated Area, Rapid Casting and Urgent Totems, depending on what suits the encounter the best.
The same goes for the Essence Drain skill. Depending on whether or not you want to cast the Essence Drain first, you can choose between Zenith and Derange.
Lastly, if you still want to run Blink for the build, you can drop some of your support gems for persistent skills like Clarity.
| Ascendency Passive Nodes | |||||
|---|---|---|---|---|---|
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| Passive Nodes | |||||
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| 3. | Potent Incantation and Hallowed |
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| 5. | Convalescence and Wither Away
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| Screenshots taken from Path of Building. | |||||
※ Legend: Yellow = Weapon Set I | Green = Weapon Set II
This build focuses on dealing chaos damage and curses, while also getting energy shield nodes for increased survivability and damage thanks to Eldritch Empowerment.
The passive choices are simple and straightforward, with the only exception being the Explosive Impact nodes. Our skill choices mean the build does not benefit from fire damage, but we take these nodes for the increased AoE, which makes it a bit easier to spread Contagion.
Passive Skill Tree Guide and List of Passives
| Prefixes ・X% increased Effect of Withered ・X% Maximum Energy Shield ・X% increased Chaos Damage ・X% increased Spell Damage ・X% Faster Start of Energy Shield Recharge Suffixes: ・Increased Mana Regeneration ・Gain Additional Stun Threshold equal to x% of your maximum Energy Shield ・% Increased Skill Effect Duration ・% Increased Cast Speed |
It is recommended to equip Sapphire Jewels to further boost your damage or defenses. You are looking for modifiers that boost damage (Cast Speed or Chaos Damage), improve survivability (Energy Shield), or helps maintain spell skills (Mana Regeneration Rate or Recover Mana on Kill).
To increase the effect of Withered, make sure to increase it incrementally by 20% increments. Otherwise, the game will automatically round down values and no bonuses will be gained.
For general mobbing, the main combo would be a combination of Dark Effigy and Contagion. Use these two skills periodically while mapping for easy clearing.
For bossing, you will have to pour all the debuffs and skills you have at once to deal the highest damage you can reach. The combo is as follows:

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| List of Builds by Class | |||||||||||
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Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Skeletal Warrior Summons reviving Skeletal Warriors.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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UP |
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Chaos Bolt Fires a burst of chaos energy at the target.
Skeletal Warrior Summons reviving Skeletal Warriors.
Unearth Raises spikes of bone from the earth in front of you. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Withering Presence While active, periodically Withers enemies in your Presence.
Ravenous Swarm While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The Swarms are untargetable Minions that Attack and Poison enemies.
Focus: AoE, Chaos, DoT |
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
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Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: High Single Target Damage |
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Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Focus: Fast Clear, AoE |
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Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Soul Offering Impales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your minions. The bone spike itself is a Minion. If it dies, the effect ends immediately.
Sacrifice While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Focus: High Damage, Fast Clear, Minions |
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Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Skeletal Warrior Summons reviving Skeletal Warriors.
Skeletal Arsonist Activate to summon bomb-throwing, Reviving Skeletal Arsonists taht can detonate other minions on Command.
Raise Zombie Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Skeletal Frost Mage Summons reviving Skeletal Frost Mages that can be commanded to cast Icy Explosions
Profane Ritual Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the corpse is consumed and you gain a power charge.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Bone Offering Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Focus: Minion, Chaos, AoE, Curse |
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Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Cast on Ignite While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
Focus: AoE, Mobbing, Freeze, Ignite |
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UP |
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Essence Drain Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Dark Effigy Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Withering Presence While active, periodically Withers enemies in your Presence.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Focus: Chaos, AoE, Curse, Totem |
Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: Lightning, Critical Hit, Life Leech |
|
NEW |
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Demon Form (12–25)% increased Cast Speed while in Demon Form;+(3–6) to Level of all Spell Skills while in Demon Form;Lose 0.5% of Life per second per Demonflame;Deal (7–18)% increased Spell damage per Demonflame
Focus: Lightning, AoE, Cast on Critical |
| Base Class | ||
|---|---|---|
| Ascendancies | ||
PoE 2 0.3 Witch Build - Dark Effigy Lich



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