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This guide lists a complete overview of all the gem types available in Path of Exile 2 (POE 2). Read on to see the full list of the gem types, how do they work, and much more.
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
Name | Type | Effects |
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Support |
・Supported Skills consume a Power Charge on use ・Supported Skills have 80% more duration when consuming a Power Charge |
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Support | ・Enemies affected by non-ailment damage over time from supported skills have 50% reduced life regeneration rate. |
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Support | ・Supported Grenade Skills stop where they intially land. Supported Grenade Skills deal 20% less damage. |
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Support |
・Supported Skills indicate one of four directions ・Indicated direction changes when an Attack with Supported Skill matches indicated direction ・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction |
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Support | ・Supported Skills consume 20% of your maximum mana flask charges on use. Supported Skills gain 3% of damage as extra lightning damage per mana flask charge consumed. |
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Support |
・Supported Strikes area Ancestrally Boosted ・Supported Skills cannot be used until you have Blocked 3 Hits |
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Support | ・Supported Strike skills are Ancestrally Boosted once every 6 seconds |
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Support | ・Supported skills have 40% more Knockback Distance |
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Support | ・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns |
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Support |
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
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Skill |
TBD
|
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Support |
・Supported skills cannot inflict blind ・Supported skulls have 15% more critical damage bonus with hits against blinded enemies ・Supported skills have 15% more chance to critically hit blinded enemies |
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Skill |
Dash: ・+0.15 seconds to Total Attack Time Explosion: ・Explosion Radius is 1.3 metres ・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage ・10% more Area of Effect per 18 Blood Loss Consumed, up to 500% ・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius |
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Support | ・Hobble equal to 15% of physical hit damage dealt by supported skill against bleeding enemies |
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Skill |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
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Support |
Support: ・Supported Skills cannot cause Pin buildup ・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies Bone Shrapnel Explosion: ・Deals 25% of Pinned target's Maximum Life as Physical Damage ・Cannot cause Pin buildup ・Explosion radius is 2 metres |
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Support |
・Stun buildup caused by Supported Skills cannot reach 100% ・Supported Skills deal 20% mode damage to Heavy Stunned enemies |
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Support | ・Supported Skills deal 10% more Damage per second spent Channeling, up to 40% |
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Support |
・Supported Skills have 8% more attack speed for each time they've been used recently ・Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds |
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Support |
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
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Support |
・Supported Skill requires 20 Volatility on you to use ・Using Supported Skills will detonate a random amount of Volatility on you |
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Support |
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage ・Charged Shots with Supported Skills recover 100% of their Mana cost when used |
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Support | ・Enemies killed by Hits from Supported Skills grant 100% more Charm charges |
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Support | ・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you |
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Support |
・Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills ・Supported Minions deal 100% less Damage with non-command Skills |
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Support |
・Ailments inflicted by supported skills have 30% increased magnitude if you are afflicted with that ailment when inflicting it ・When inflicting an ailment with supported skill, remove that ailment from yourself |
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Support |
・Supported Skills Consume 20% of your maximum Life Flask charges on use ・Supported Skills have 3% more magnitude of Bleeding they inflict per Life Flask charge consumed |
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Spirit |
・Buff duration is 3.15 seconds ・Cooldown does not recover during Buff effect |
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Support | ・50% less Ignite duration on you while a Supported Skill is active |
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Support | ・Gain 15% of your maximum mana as lightning thorns damage while channeling supported skills. |
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Support | ・Supported Minions deal 30% more damage if they have Revived Recently |
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Skill |
TBD
|
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Support |
・Supported Skills cannot be used unless you have been stationary for 1.5 seconds ・This timer resets when you move ・Supported Skills deal 3% more damage with Hits for each quarter second you have been stationary, up to 45% ・This damage bonus resets when you move |
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Support |
・Supported Skills cannot inflict Daze buildip ・Supported Skills cannot Daze. Dazed enemies cannot evade hits from supported skills ・Supported Skills consume daze on hit |
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Support | ・Supported Skills deal 30% more damage |
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Support | ・Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions |
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Support | ・Attack damage with hits with supported skills is lucky while you are surrounded. |
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Support |
・Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements ・Conditional requirements of Supported Skills are 150% harder to meet |
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Support |
・Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation ・Hazards created by Supported Skills trigger at the end of their duration ・Hazards created by Supported Skills deal 15% more Damage ・Hazards created by Supported Skills have 70% less duration |
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Support |
・Supported Skills deal 20% more Damage ・30% more Movement Speed penalty while using Supported Skills |
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Support |
・Supported Skills gain an Energy Shield cost equal to your intelligence ・Supported Skills Deal 8% more non-Ailment Damage over time per 100 Intelligence |
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Support | ・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded |
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Support | ・Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active |
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Skill |
Initial Strike: ・+0.2 seconds to Total Attack Time ・+25 to Melee Strike Range ・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate Shockwave: ・Shockwave Radius is 2 Metres |
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Support |
・Remnants spawned by Supported Skills have 35% increased effect ・Remnants created by Supported Skills vanish after 3 seconds |
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Support | ・Ground surfaces created by Supported Skills cannot be destroyed except by expiring |
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Skill |
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
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Support | ・If Supported Skills would gain extra Damage of any other Type, they gain extra Cold Damage instead |
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Support |
・Minions from Supported Skills have 20% increased size ・Minions from Supported Skills deal 20% more damage ・Minions from Supported Skills have 20% more maximum life |
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Support | ・Recover 10% of your maximum Mana when a Persistent Reviving Minion created by Support Skill dies |
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Support |
・Supported Skills cannot inflict elemental ailments ・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit |
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Support | ・Supported Skills have 40% less Detonation Time |
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Skill |
Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius |
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Skill |
Stab: ・Converts 80% of Physical Damage to Cold Damage ・+4 to Melee Strike range ・56% more Freeze Buildup ・Additional Effects from Quality: +0(0-4) to Melee Strike range Nova: ・Converts 100% of Physical Damage to Cold Damage ・168% more Freeze Buildup ・Explosion and Chilled Ground radius are 2.2 metres |
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Support | ・Remnants from Supported Skills affect Allies in your Presence instead of you when collected |
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Support | ・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life |
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Support |
・Supported Skills cannot Ignite ・Projectiles from Supported Skills Pierce Ignited enemies |
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Support | ・Combo count loss for Supported Skills occurs 60% slower |
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Support |
・Skills Triggered by Supported Skills deal between 40% less and 60% more damage ・Skills Triggered by Supported Skills recover between 0% and 20% of cost on use |
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Support |
・Supported Skills Fork when hitting Frozen Enemies ・Supported Skills cannot cause Freeze buildup |
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Support |
・Projectiles fired by Supported Skills Fork, Chain and additional time, or Pierce an additional time at random ・Projectiles from Supported Skills deal 15% less Damage |
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Skill |
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
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Support |
・Supported skills can only have one active totem. ・Totem limit instead grants 5% more area of effect for totems per limit to supported skills, up to 20%. ・Totem limit instead grants 10% more totem damage per limit to supported skills, up to 40%. ・Totem limit instead grants 10% more totem life per limit to supported skills, up to 40%. |
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Support |
・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
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Spirit |
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
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Support |
・Supported Skills become usable after you have moved 10 metres ・Supported Skills become unusable again after use ・Supported Skills have 40% more skill speed |
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Support |
・Supported Skills cannot Extract Impale ・Supported Skills Impale enemies on Hit |
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Support | ・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30% |
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Support |
・Effects of Remnants generated by Supported Skills occur 3 seconds after being collected ・Remnants spawned by Supported Skills have 25% increased effect |
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Skill |
Spear: ・Converts 80% of Physical Damage to Lightning Damage ・100% more chance to Shock ・Projectiles can split from hitting terrain ・Spear cannot Pierce, Fork, Chain or Return ・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles ・Splits towards 3 targets when consuming a Frenzy Charge ・Deals 50% more damage when consuming a Frenzy Charge Lightning Bolts: ・Converts 100% of Physical Damage to Fire Damage ・200% more chance to Shock ・Fires Lightning Bolts at targets within 5 metre radius ・Fires 4 Bolts ・Additional effects from Quality: Fires +0(0-2) Bolts |
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Support |
・10% of Damage from Hits is taken from Supported Companion's life before you ・Minions from Supported Skills have 30% less maximum Life |
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Support | ・Remnants created by Supported Skills can be collected from 100% further away |
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Support |
・Base Bleed chance instead applies to Poison for Supported Skills ・Base Poison chance instead applies to Bleed for Supported Skills |
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Support | ・Supported Minions deal 7% more Damage for each different type of Persistent Minion you have summoned |
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Support | ・Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active |
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Support | ・Supported Skills break armour on hit against parried enemies equal to 25% physical damage dealt. |
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Support |
・You are Dazed for 5 seconds on Critically Striking with Supported Skill ・Supported Skills have 30% more Critical Damage Bonus |
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Support |
・Successfully executing Perfect Timing with Supported Skills grants Perfection ・All Perfection is lost on failing to execute any Perfect Timing |
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Support |
・Supported Skills have 60% more Critical Hit Chance ・Supported Skills have 30% less Critical Damage Bonus |
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Skill |
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
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Support |
・Supported Skills consume a Corpse within 5 metres on use, if possible ・Supported Skills deal 30% more Chaos Damage if consuming a Corpse |
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Support |
・Supported Skills apply Easy Target on Knockback ・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance |
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Support |
・Supported Skills deal 25% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second ・Supported Skills deal no projectile damage |
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Support |
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
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Skill |
・+0.4 seconds to Total Attack Time ・+2 to Melee Strike Range ・100% more Magnitude of Bleeding inflicted ・Deals up to 100% more damage, based on the distance travelled ・Inflicts Bleeding on Hit ・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled |
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Support |
・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
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Skill |
Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target |
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Support |
・Supported Skills have 80% less accuracy rating against enemies within two metres ・Supported Skills have 35% more area of effect |
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Support | ・Hazards created by supported skills have 25% chance to rearm after they are triggered |
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Support |
・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
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Support | ・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases |
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Support | ・Supported Skills consume parried debuff on hit to generate a frenzy charge |
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Support |
・Supported skills deal no melee damage ・Supported skills deal 25% more projectile damage if you have damaged an enemy with a melee hit in the last eight seconds |
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Support | ・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time |
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Spirit |
TBD
|
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Support |
・Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more damage ・30% less effect of Chill inflicted by Supported Skills |
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Support |
・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
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Support | ・Supported Skills Aggravate Bleeding on enemies when Pinning them |
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Support | ・Your Skills target Minions from Supported Skills within 6 metres if possible |
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Support |
・Projectiles from Supported Skills are fired in random directions ・Supported Skills fire 2 additional Projectiles per seal consumed ・Supported Skills consume all Accumulated seals on use ・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds |
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Support |
・Supported attacks have 50% increased bleeding duration ・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed ・Enemies you inflict bleeding on with supported skills have 15% increased movement speed |
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Support | ・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
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Support | ・Enemies marked by Supported Skills have armor broken equal to 10% of Physical Damage taken |
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Support | ・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar |
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Skill |
Impact: ・Requires 20 Glory to use ・Converts 75% of Physical Damage to Fire Damage ・+1.4 seconds to Total Attack Time ・Can't be evaded ・Impact radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Pulse: ・Ground Spear pulses every 0.2 seconds, up to 20 times ・Converts 75% of Physical Damage to Fire Damage ・Pulse radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted |
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Skill |
Spearfield: ・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone ・Spear duration is 10 seconds ・Maximum 70 active Spears ・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered Explosion: ・Maim on Hit ・Maims from this skill Slow an additional 10% ・Explosion Radius is 0.6 metres ・Spears that have existed for at least 0.5 seconds deal 300% more damage ・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered |
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Support |
・Attacks with Supported Skills create a Spectral Projectile ・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds ・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles ・Supported Skills deal 20% more damage when fired from Spectral Projectiles ・Maximum 5 Spectral Projectiles |
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Support | ・You have 100% increased Ailment Threshold while Channelling Supported Skills |
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Skill |
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear |
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Support | ・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
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Support | ・50% less Shock duration on you while supported skill is active |
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Support | ・Ground Surfaces created by Supported Skills gain 20% Increased Area of Effect per second, up to a maximum of 100% |
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Support | ・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
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Skill |
・While this Gem is socketed you can view Monster Categories on enemies ・Wisp duration is 9.6 seconds ・Tamed Beast retains up to four monster modifiers when summoned ・ Additional Effects from Quality: +0(0-1.6) seconds to Wisp duration |
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Support | ・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice |
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Support | ・Deal 40% increased Thorns Damage while a Supported Skill is active |
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Skill |
・Converts 70% of Physical Damage to Lightning Damage ・+1.1 seconds to Total Attack Time ・Shockwave radius is 2.5 metres ・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius |
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Support | ・Attacks Empowered by Supported Skills have 30% chance to not lower Empowerment count |
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Spirit |
Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
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Spirit |
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |
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Support | ・Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt |
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Skill |
・Blinds Enemies ・Pierces All Targets ・Twister Radius is 0.5 Metres ・Twister Duration is 3 seconds ・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage ・Elemental Twisters gain 50% of damage as damage of the corresponding type ・Twisters fired at the same time can hit the same target ・Target no more than once every 0.66 seconds |
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Support | ・Benefits from consuming Charges for Supported Skill have 20% chance to be doubled |
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Support | ・25% Increased Armour while using supported skills per quarter second of Attack Time of Supported Skill |
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Support | ・8% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast Time of Supported Skill |
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Support |
・Supported Skills have 30% more Accuracy Rating if used while Empowered ・Supported Skills cost 30% less if used while Empowered |
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Support |
・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life ・Second attack in sequence with Supported Skill has 30% more chance to critically hit ・Third attack in sequence with Supported Skill deals 20% more damage. |
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Support | ・25% increased evasion rating while using supported skills per quarter second of attack time of supported skill |
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Support | ・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill |
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Support | ・Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active |
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Support | ・Destroying an Ice Crystal grants supported skills 1% of damage Gained as extra Cold for 6 seconds, per two thousand maximum life of the destroyed Ice Crystal |
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Support | ・Gain 5 Volatility on using Supported Skills while they are Empowered |
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Support | ・Supported skills grant Volatility on Critical hit |
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Support | ・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
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Support |
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
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Support | ・50% less Freeze duration on you while a Supported Skill is active |
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Skill |
Melee: ・Knocks Back Enemies Whirlwind: ・Knocks Back Enemies ・Slows enemy movement speed by 30% ・Maximum 3 Stages ・Collapse deals 150% more damage per additional Stage ・+3 to Radius per additional Stage ・10% more Knockback distance per Stage ・Whirlind Radius is 1.8 Metres ・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage |
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Skill |
Spear: ・None Whirlwind: ・Knocks Back enemies ・Slows enemy movement speed by 30% ・Maximum 3 stages ・Collapse deals 150% more damage per additional stage ・+3 to radius per additional stage ・10% more Knockback distance per stage ・Whirlwind radius is 1.8 metres ・Whirlwind duration is 8 seconds ・Limit 5 Whirlwinds ・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage |
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Skill |
Thrust: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance Serpent: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance |
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Support | ・Supported Spells deal 30% more damage while you are above 90% of your Maximum Mana |
Skill Gems are socketable gems that provide active skill when equipped. These skills are tied to the different weapon types found in the game.
List of Skill Gems
Support Gems are supplementary gems primarily used to provide additional unique effects to Skill Gems. You can equip a total of 5 support gem per skill.
List of Support Gems
Spirit Gems provide class-related buffs and skills in exchange for spending Spirit. These skills can be equipped regardless of class, as long as you reach the stat requirement to do so.
List of Spirit Gems
Meta Gems are special gems that grant new skills and effects. They can be used as standalone skills or combine them into other gems to add unique enhancements to your skills.
List of Meta Gems
Gems are items that can be socketed in the skills menu to unlock new abilities and passive effects, making you stronger and helping you progress in the game. These gems are divided into 4 categories, (Skill, Support, Spirit, and Meta ) each with its own distinct effects on your character.
The gems you equip can be further enhanced by modifying or upgrading them with other gems to change their effects. Since each gem has multiple possible effects, make sure you socket the right gem for your build.
Path of Exile 2 Wiki Contents | |
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List of All Gems
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