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This is a Slam Bleed Titan build for the Warrior Class in Path of Exile 2 (PoE 2). Check out the Slam Bleed Titan build, including its gear, skills, passives, and playstyle!
List of Contents
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
The Slam Bleed Titan build aims to make the Warrior a tank capable of dispatching enemies with slams, earthen attacks, and bleed effects. It is capable of delivering massive burst damage to bosses in a single skill rotation and eliminating hordes of enemies by using Earthquake to proc Aftershocks that will make them bleed.
For clearing, this Warrior build starts by capitalizing on slams and Aftershocks empowered by Rage and Bleed effects. Later on, the build synergy is further improved through the Titan's passives, allowing players to have more consistent Aftershocks and buffs from small nodes.
Date | Changes |
---|---|
1-7-2025 | ・Further Optimized the build for end-game ・Integrated Shield and Block mechanics. ・Revamped the Passive skill tree to integrate weapon specialization ・Changed listed active and persistent skills |
12-26-2024 | ・Added end game section for skills and gear |
12-20-2024 | ・Added Stampede for faster mobbing and updated support gems for better rotation |
12-16-2024 | ・Created and Published the Build |
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
Gear | Modifiers | |
---|---|---|
Helm | ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute ・Increased Armor ・Added Armor | |
Expert Steel Plate (Body Armor) | ・Regenerate % Life per Second ・Increased Armor ・Added Armor ・Added Maximum Life ・Increased Resistances ・Added Spirit ・Added Strength Attribute | |
Gloves | ・Increased Attack Speed ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute ・Increased Armor | |
Utility Belt | ・20% of Flask Recovery applied Instantly ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute ・Added Armor ・Increased Armor | |
Boots | ・Increased Movement Speed ・Added Maximum life ・Increased Resistances ・Increased Armor ・Added Armor | |
Ring 1 & 2 | ・Increased Resistances ・Added Maximum Life ・Added Strength Attribute | |
Amulet | ・Increased Resistances ・Added Maximum Life ・Added Strength Attribute ・Increase to Melee Skills Levels | |
Two Handed Mace (Weapon Swap I) | ・Increased Attack Speed (at least 15%) ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels ・Added Strength Attribute | |
Shield (Weapon Swap I) | ・Increased Armor ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute | |
Two Handed Mace 1 (Weapon Swap II) | ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels (Aim for +6) ・Increased Strength Attribute ・Increased Attack Speed | |
Two Handed Mace 2 (Weapon Swap II) | ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels (Aim for +6) ・Increased Strength Attribute ・Increased Attack Speed |
Gear | Modifiers | |
---|---|---|
Helm | ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute ・Increased Armor | |
Steel Plate (Body Armor) | ・Increased Armor ・Added Armor ・Increased Resistances ・Added Maximum Life ・Added Spirit | |
Gloves | ・Increased Attack Speed ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute | |
Utility Belt | ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute ・Added Armor | |
Boots | ・Increased Movement Speed ・Added Maximum life ・Increased Resistances ・Increased Armor | |
Ring #1 | ・Increased Resistances ・Added Maximum Life ・Added Strength Attribute | |
Amulet | ・Increased Resistances ・Added Maximum Life ・Added Strength Attribute ・Increase to Melee Skills Levels | |
Ring #2 | ・Increased Resistances ・Added Maximum Life ・Added Strength Attribute | |
Two Handed Mace (Weapon Swap I) | ・Increased Attack Speed (at least 10%) ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels ・Added Strength Attribute | |
Shield (Weapon Swap I) | ・Increased Armor ・Added Maximum Life ・Increased Resistances ・Added Strength Attribute | |
Two Handed Mace #1 (Weapon Swap II) | ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels (at least +4) ・Increased Strength Attribute ・Increased Attack Speed | |
Two Handed Mace #2 (Weapon Swap II) | ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels (at least +4) ・Increased Strength Attribute ・Increased Attack Speed |
Gear | Modifiers | |
---|---|---|
Helm | ・Increased Armor ・Increased Resistances | |
Armor | ・Increased Armor ・Added Maximum Life | |
Gloves | ・Added Armor ・Increased Resistances | |
Belt | ・Increased Flask Life Recovery ・Increased Life Flask Gain | |
Boots | ・Added Strength Attribute ・Increased Movement Speed | |
Iron Ring | ・Added Physical Damage ・Increased Strength Attribute | |
Amber Amulet | ・Added Strength Attribute ・Increased Resistances | |
Iron Ring | ・Added Armor ・Increased Resistances | |
Two-Handed Mace | ・Increased Physical Damage ・Added Physical Damage ・Increase to Melee Skills levels |
For Equipment, prioritize increasing all resistances and maximum life to ensure survival in higher-tiered Atlas maps. Additionally, increase spirit and attack speed to activate all the persistent skills below and avoid dying from slow attacks.
The modifiers listed below are arranged according to priority.
Ruby | ・Increased Bleeding Chance
・Increased Bleeding Duration ・Added Rage on Hit ・Added Rage When Hit Optional: ・Increased Stun Build Up ・Increased Global Physical Damage ・Increased Damage with Maces ・Increased Maximum Fire Resistance |
---|---|
Against the Darkness Time-Lost Diamond | ・Increased Life per Small Node
・Added Strength per Notable Node Optional: ・Increased Maximum Lightning Resistance per Notable Node ・Increased Maximum Fire Resistance per Notable Node ・Increased Maximum Chaos Resistance per Notable Node |
The Adorned Diamond | ・(at least) 50% Increased Jewel Effects |
Equip 4 Rubies that buff bleed related effects. The obtained accumulative Bleed Chance should at least be 7% and Bleed Duration 30%. Also, equip a Time-Lost Diamond, preferably the unique one listed above, to boost survivability stats. Only replace one of the Rubies with an Adorned Diamond if its Jewel effect modifier is at least 50%.
Thawing Charm | ・Increased Duration
・Increased Charges ・Recover Life when Used |
---|
The Thawing Charm is the build's primary charm. However, players may use a Staunching or Antidote charm whenever necessary or other charms depending on the circumstances.
Equipment | Sockets |
---|---|
Weapon |
Iron Rune
x2 (Per Mace)
Soul Core of Jiquani
x1 (Shield) |
Armor |
Iron Rune
x2 (Body Armor)
|
Equip all weapons with two Iron Runes to increase physical damage and the shield with a Soul Core of Jiquani for increased maximum life. Likewise, for armor pieces, equip another two Iron Runes for increased Armor and three Soul Core of Jiquanis.
Equipment | Sockets |
---|---|
Weapon |
Iron Rune
x2 (All Maces)
Soul Core of Jiquani
x1 (Shield) |
Armor |
Iron Rune
x2 (Body Armor)
|
Equip the One Handed and Two Handed Maces with Iron Runes to increase physical damage and the shield with a Soul Core of Jiquani for increased maximum life. For armor pieces, equip another two Iron Runes on the Body Armor for increased Armor and three Soul Core of Jiquanis on the other pieces.
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
Skill | Support Gems |
---|---|
Mace Strike | Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Overpower Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Break Posture Break Posture Supports Attacks, causing them to Daze enemies when they fully Break Armour. |
Hammer of the Gods Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon. | Heft Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. Deep Cuts Deep Cuts Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. Heavy Swing Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Exploit Weakness Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour. |
Shockwave Totem Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. | Font of Rage Font of Rage Supported Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. Ancestral Urgency Ancestral Urgency Supports skills which place Totems, causing those skills to place Totems much more quickly. Rage Rage Supports Melee Attacks, causing them to grant Rage on Hit. |
Earthquake Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Fist of War Fist of War Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. |
Stampede Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. | Momentum Momentum Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. Stomping Ground Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. Aftershock Aftershock Supports Slams you use yourself, giving them a chance to create an Aftershock. Close Combat Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. Rupture Rupture Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies. |
Leap Slam Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way. | Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. Bludgeon Bludgeon Supports any skill that Hits enemies, causing it to Knock Back enemies. Holy Descent Holy Descent Supports skills that leap into the air, causing them to create Consecrated ground when you land. |
Seismic Cry Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained. | Premeditation Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. Enraged Warcry Enraged Warcry Supports Warcries, causing them to consume Rage to further boost Empowered Attacks. Raging Cry Raging Cry Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power. |
Overwhelming Presence Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon. | Cannibalism Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Time of Need Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you. | - |
Berserk Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging. | - |
Skill | Support Gems |
---|---|
Mace Strike | Lacerate Lacerate Supports any skill that hits enemies, giving it a chance to inflict Bleeding. Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. |
Hammer of the Gods Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon. | Exploit Weakness Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour. Heft Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. Rageforged Rageforged Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply. |
Volcanic Fissure Volcanic Fissure Slam the ground, creating a fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an aftershock, which spreads to all connected fissures. | Persistence Persistence Supports any skill that has a duration, making that duration longer. Upheaval Upheaval Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Earthquake Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Devastate Devastate Supports any skill that hits enemies, causing them to apply Broken Armour to enemies causing a Heavy Stun to enemies. |
Stampede Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. | Momentum Momentum Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. Stomping Ground Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. Aftershock Aftershock Supports Slams you use yourself, giving them a chance to create an Aftershock. |
Leap Slam Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way. | Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. Jagged Ground Jagged Ground Supports Slam skills, granting them a chance to create patches of Jagged Ground. Holy Descent Holy Descent Supports skills that leap into the air, causing them to create Consecrated ground when you land. |
Seismic Cry Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained. | Premeditation Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. Enraged Warcry Enraged Warcry Supports Warcries, causing them to consume Rage to further boost Empowered Attacks. Murderous Intent Murderous Intent Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies. |
Berserk Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging. | Cannibalism Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Overwhelming Presence Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon. | - |
Skill | Support Gems |
---|---|
Mace Strike | Lacerate Lacerate Supports any skill that hits enemies, giving it a chance to inflict Bleeding. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. |
Perfect Strike Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire. | Window of Opportunity Window of Opportunity Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. |
Volcanic Fissure Volcanic Fissure Slam the ground, creating a fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an aftershock, which spreads to all connected fissures. | Persistence Persistence Supports any skill that has a duration, making that duration longer. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Boneshatter Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. | Impact Shockwave Impact Shockwave Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. Devastate Devastate Supports any skill that hits enemies, causing them to apply Broken Armour to enemies causing a Heavy Stun to enemies. |
Earthquake Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Leap Slam Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way. | Stomping Ground Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt. | - |
The listed skills serve as the build's end-game kit, with Stampede and Earthquake as the primary damaging skills for mobbing and Hammer of the Gods for bosses. All other skills and gems help buff damage, like Seismic Cry, or help with survivability, like Time of Need.
While leveling, players will use and combine Leap Slam, Volcanic Fissure, and Earthquake for mobbing and Perfect Strike for bosses. Transitioning to the mid-game, Hammer of the Gods replaces Perfect Strike and more skills and support gems are added to work towards the end-game setup, further boosting the build's damage and capabilities.
When Gemcutter's Prisms are available, prioritize Hammer of the Gods, Stampede, or Berserk, as the quality effects from these skills will best benefit the build's playstyle. Finally, assign Stampede and Leap Slam to Weapon Slot I to gain shielding benefits and increased survivability and Seismic Cry to Weapon Slot II for the build's boss rotation.
※ Legend: Yellow = Main | Red = Weapon Set I | Green = Weapon Set II.
Ascendancy Tree | |||
---|---|---|---|
Earthbreaker, Colossal Capacity, Hulking Form, Mysterious Lineage |
|||
Passive Nodes | |||
1. | Brutal and Near at Hand |
2. | Aftershocks, Singular Purpose, and Shockwaves |
3. | Lasting Trauma, Split the Earth, and Skull Crusher |
4. | Perforation, Spike Pit, and Internal Bleeding |
5. | Impact Force and Impact Area |
6. | Perfect Opportunity, Aggravation, and Deep Wounds |
7. | Prism Guard and Blood Magic |
8. | Unbending and Resolute Technique |
9. | Giant's Blood and Brute Strength |
10. | Blood Letting and Lay Siege |
11. | Vigilance and Beef |
12. | Sturdy Metal and Defender's Resolve |
13. | Polymathy and Authority |
14. | - |
This skill path focuses on increasing aftershock, armor, life, damage, and bleed application. From the tree's root, players should make their way through the nodes that give reduced skill duration, allowing Earthquakes to trigger Aftershocks faster. Also, unlock the nearest damage nodes, like Smash, to avoid compromising damage while leveling.
Then, prioritize unlocking nodes that buff AoE and bleed effects to further buff and integrate these mechanics into the build's playstyle. Nodes related to life, resistances, and shields are then unlocked to increase survivability as enemies get tougher, then attribute nodes for increased strength, when necessary, to comply with Giant's Blood when unlocked.
The build also integrates Weapon specialization, with Weapon Set I dedicated to AoE effects and damage nodes for mobbing and Weapon Set II dedicated to bleed effects and single-target damage for bosses.
For mobbing, Earthquake and Stampede are the core enemy clearing skills. The rotation for mobbing is as follows:
The boss rotation integrates the skill rotation for Mobbing but with additional steps. The rotation for bosses is as follows:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Fire Explosion Warbringer | Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passess under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Focus: Burst, AoE, DoT, Stun |
Slam Bleed Titan | Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Focus: Aftershocks, Stun, Bleed |
Base Class | |
---|---|
Warrior | |
Ascendancies | |
Warbringer | Titan |
PoE 2 Slam Bleed Titan Warrior Build
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Hello, thank you for using our build page as a reference! Due to the multiple + Levels to Melee Skills modifiers in the build, mana management can become a problem. Since the build has significant survivability with its Maximum Life and Life Regeneration, it is better to use it as its primary resource to cast skills. I hope this answers your question!