What you can do as a member?

Get free access to these features:.
- Save your data on maps and other tools
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
☆ Latest News: Second Race Event | 0.2.0h Patch Notes
★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
This is a Storm Wave Invoker Monk build for Mapping in Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out the Storm Wave Invoker Monk build, including its gear, socketables, skills, and playstyle!
List of Contents
This Storm Wave Invoker Build is from RonArray's YouTube guide. The video includes details on how to gear up to get the build online. Be sure to check more of RonArray's Path of Exile 2 and ARPG content by subscribing to his Youtube and Twitch, and visit his Discord or Twitter to ask any questions you have about the build!
This Lightning Invoker build revolves around using Storm Wave to clear any enemies on screen. The build works by amplifying the damage of Storm Wave through various support skills and Critical Damage bonuses.
For this build, you don't need a specific Quarterstaff to pull it off, you just need a Quarterstaff with high Physical and Lightning Damage as these are the most important modifiers from which Storm Wave pulls damage from.
For the armor, you'll want to stack Energy Shield as much as possible to use Chaos Innoculation comfortably and gain the maximum amount of Spirit from Lead Me Through Grace... ascendancy node. For your gloves, it's best to have modifiers that increase the build's DPS to be able to tackle pinnacle content.
It's best to obtain these rings with Mana Regeneration modifiers to fix the mana issues with the build. Rarity of Items Found and Lightning Damage are only Bonus modifiers to further increase the build's utility and DPS.
We suggest using the Azure Amulet as its implicit modifier grants mana regeneration, fixing the high mana cost of Storm Wave at high levels. You can also focus on DPS modifiers like Critical Hit and added level to Melee Skills to increase your damage.
You'll also want to Annoint Subterfuge Mask into your amulet to gain Evasion Rating based on your Energy Shield.
Equipment | Sockets |
---|---|
Weapon | |
Armor |
You'll want Soul Cores of Citaqualotl or Iron Runes in your weapon to increase the Elemental and Physical Damage for Storm Wave.
For your Armor, you'll have to adjust the runes depending on your lowest elemental resistance. Ideally, you should have most elemental resistances covered by your armor modifiers so you can stack on Iron Runes to increase Energy Shield.
All Runes and Soul Cores | |
---|---|
List of Runes | List of Soul Cores |
![]() ![]() |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
---|
Antidote and Thawing Charms are the best charms to use for the build as they allow you to become immune to Poison and Freeze, respectively. This makes mapping much easier, as Poison and Freeze are by far one of the dangerous ailments in the game.
Skill | Support Gems |
---|---|
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
|
![]() Upheaval Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
![]() Martial Tempo Supports Attacks, causing them to Attack faster.
![]() Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
![]() Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage.
![]() Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life.
|
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
|
![]() Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover.
![]() Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active.
![]() Arcane Tempo Supports spells, causing them to cast faster
|
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
![]() Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time.
![]() Conduction Supports any skill that hits enemies, making it more likely to Shock.
![]() Longshot Supports Attacks, causing them to deal more damage from farther away.
|
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
|
![]() Practiced Combo Supports Strike skills. Supported skills have a chance to build additional Combo on hit. Cannot support skills used by minions.
![]() Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
![]() Rage Supports Melee Attacks, causing them to grant Rage on Hit.
![]() Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills
|
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
|
![]() Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
![]() Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
![]() Cold Mastery Supports Cold skills, granting then an additional level.
![]() Impetus Support Meta skills. Supported Skills generate Energy significantly faster.
![]() Energy Retention Supports Meta skills. Supported skills gain a chance to partially refund a portion of energy cost when triggering or invoking other skills.
|
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
|
![]() Close Combat Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
![]() Soul Thief Supports Attacks causing their Physical Damage to Leech Mana.
![]() Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
![]() Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”.
![]() Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
|
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
![]() Magnified Effect Supports any skill with an area of effect, making it larger.
|
Storm Wave is the only damaging skill you need for this build, you just have to juice it up with Lightning Infusion and Primal Armament to increase its Lightning Damage. Cast on Shock with Comet and Heralds of Ash and Thunder are used for AoE clears, making mapping much faster.
Tempest Flurry and Tempest Bell are only used against Pinnacle Bosses along with Cast on Shock for constant DPS.
Ascendancy Passive | |||
---|---|---|---|
![]() I am the Thunder |
|||
Passive Nodes | |||
1. | ![]() Mindful Awareness and Flow State |
2. | ![]() Tenfold Attacks and Killer Instinct |
3. | ![]() Self Mortification and Critical Exploit |
4. | ![]() True Strike |
5. | ![]() Eternal Youth and Wild Storm |
6. | ![]() Chaos Innoculation |
7. | ![]() Throatseeker |
8. | ![]() Struck Through |
9. | ![]() Coming Calamity |
- | - |
The passive Tree revolves around increasing Energy Shield and mitigating the effects of Chaos Innoculation, countering constant Stuns and Freezes that enemies may cause. To increase your Stun and Freeze Threshold, obtaining Ascetism and slotting jewels with increases to Stun Thresholds are a must.
For your damage, you'll still have to take Lightning Damage, Damage, and Critical Hit nodes to juice up the damage of Storm Wave.
Passive Skill Tree Guide and List of Passives
The playstyle follows a basic spam of Storm Wave as it is the only skill juiced up to handle any content:
Rank | Build |
---|---|
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
List of Builds by Class | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
|||||||||
![]() |
![]() |
![]() |
|||||||||
![]() |
- | - | |||||||||
Other Build Guides | Dawn of the Hunt Leveling Builds | How to Make a Good Build |
![]() NEW |
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
![]() Siphoning Strike Dash to a target and Strike them with your quarterstaff. If the target is Shocked, consume the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Focus: AoE, Burst Damage, Lightning |
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Focus: AoE, DPS, Crowd Control, Bossing |
![]() UP |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Unbound Avatar Gain Unbound Fury when you inflict an Elemental Ailment;With a Hit on an enemy, no more than once every .2 seconds for each type of Ailment;Maximum 100 Unbound Fury;Cannot gain Unbound Fury while Unbound;40% more Elemental Damage while Unbound;40% more Elemental Ailment Buildup while Unbound;80% more chance to inflict Elemental Ailments while Unbound;Unbound duration is 9 seconds
Focus: DPS, Burst Damage, Bossing / Mobbing |
![]() |
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
![]() Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
![]() Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
![]() Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
![]() NEW |
![]() Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
![]() Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
![]() Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
Focus: AoE, Lightning, Tank, Mobbing |
Base Class | |
---|---|
![]() |
|
Ascendancies | |
![]() |
![]() |
support gems dont work for cast on shock
PoE 2 0.2 Monk Build - Storm Wave Invoker
Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Monster Hunter Wilds Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
FANTASY LIFE i: The Girl Who Steals Time Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Thanks for the comment! Just to clarify — support gems do work with Cast on Shock! Hope that helps clear things up!