What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
☆ NEW: 0.1.1 Patch Notes
★ HOT: List of All Builds
☆ New to PoE? See our Beginner's Guide
★ Classes | Best Classes
☆ Walkthrough | Quests | Bosses
★ Uniques | Gems | Items
This is a Lightning Wave Invoker Monk build for Path of Exile 2 (PoE 2). Check out the Lightning Wave build for Invoker Monks, including its gear, skills, and playstyle!
This Lightning Wave Invoker Build is from RonArray's youtube guide. The video includes details on how to gear up to get the build online. Be sure to check more of RonArray's Path of Exile 2 and ARPG content by subscribing to his Youtube and Twitch, and visit his Twitch to ask any questions you have about the build!
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
This Lightning Wave build revolves around using Storm Wave to clear any enemies on screen. The build works by amplifying the damage of Storm Wave through various support skills and Critical Damage bonuses.
Gear | Modifiers | |
---|---|---|
Helm | ・Maximum Life
・Maximum Mana ・Life Regeneration per Second ・Chaos Resistance |
|
Armor | ・Lightning Resistance
・Cold Resistance ・Fire Resistance ・Added Evasion Rating ・Increased Evasion Rating and Energy Shield ・Maximum Life | |
Gloves | ・ Armor
・Fire Resistance ・Maximum Life ・Level to All Melee Skills ・Increased Attack Speed |
|
Belt | ・Life Recovery from Flasks
・Reduced Flask Charges Used ・Maximum Life ・Maximum Mana |
|
Boots | ・Movement Speed
・Life Regeneration per Second ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Fire Resistance |
|
Ring | ・Intelligence
・Maximum Life ・Cold Resistance |
|
Amulet | ・Critical Hit Chance
・Critical Hit Damage ・Maximum Life ・Maximum Mana |
|
Ring | ・Intelligence
・Maximum Life ・Fire Resistance |
|
Quarterstaff | ・Added Physical Damage
・Increased Physical Damage ・Increased Elemental Damage ・Level to Melee Skills ・Increased Attack Speed ・Critical hit Chance |
You'll want to stack as much Damage, Attack Speed, and Critical Bonuses to fully take advantage of Storm Wave and Elemental Expression. You'll also want to take Intelligence to activate Ice Waves from Elemental Expression to mix some Freeze buildup in your build.
Aim to increase your Evasion Rating, Energy Shields, and Elemental Resistances for your survivability. Reaching the 75% Elemental Resistance cap is a must when pushing for higher-tier maps in Atlas.
※ Switch tabs to view build progression: Endgame (Atlas),Mid-Game (Act 3 to Cruel Mode),Early Game (Acts 1-2).
Skill | Support Gems |
---|---|
Storm Wave Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Upheaval Upheaval Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed. Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. Heft Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. |
Elemental Expression Elemental Expression Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Elemental Focus Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Wildshards Wildshards Supports spells that fire projectiles. Supported skills have a chance to fire additional Projectiles in a circle. Blind Blind Support any skill that Hits enemies, causing them to Blind on hit. |
Charged Staff Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | Persistence Persistence Supports any skill that has a duration, making that duration longer. Perpetual Charge Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. |
Orb of Storms Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. | Overabundance Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”. Lightning Exposure Lightning Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Lightning Exposure when it shocks and enemy. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies. | Temporal Chains Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly. Ritualistic Curse Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies. | Electrocute Electrocute Supports any skill which can deal Damage. Lightning Damage from Supported skills can inflict Electrocute, but supported skills deal less Damage. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. |
Combat Frenzy Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds. | Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. |
Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. |
Skill | Support Gems |
---|---|
Tempest Flurry Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Conduction Conduction Supports any skill that hits enemies, making it more likely to Shock. Crescendo Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
Storm Wave Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Conduction Conduction Supports any skill that hits enemies, making it more likely to Shock. Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. |
Cast on Shock Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy. | Comet Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Inevitable Critical Inevitable Critical Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical hit chance over time. |
Tempest Bell Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Killing Palm Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | Behead Behead Supports Strike skills, causing them to steal modifiers from Rare monsters they kill. |
Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies. | Enfeeble Enfeeble Curses all targets in an area after a short delay, making them deal less damage. Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Orb of Storms Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. | Overabundance Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”. Lightning Exposure Lightning Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Lightning Exposure when it shocks and enemy. |
Skill | Support Gems |
---|---|
Tempest Flurry Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Crescendo Crescendo Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. |
Killing Palm Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. Life Drain Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy |
Falling Thunder Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. Perpetual Charge Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them. |
Tempest Bell Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Stormwave will be the main skill you will use to clear mobs and burst down bosses. Although Upheaval lessens the damage of each Storm Wave, its increased projectiles ultimately increase its damage when hitting a single target; add Heft as a support Gem to further mitigate the damage reduction.
Charged Staff, Elemental Expression, Orb of Storms will be your bonus damage outputs from your Storm Wave and critical hits. While Wind Dancer, Blasphemy, and Ghost Dance will be your means of survivability.
To Generate Power Charges for Charged Staff, the build uses Combat Frenzy along with the Resonance keystone in the passive tree.
Ascendancy Tree | |||
---|---|---|---|
Elemental Expression |
|||
Passive Nodes | |||
1. | Mindful Awareness |
2. | Alternating Current |
3. | Tenfold Attacks |
4. | Resonance |
5. | Throatseeker |
6. | Falcon Technique |
For your passives, you'll want to focus on obtaining Critical Strike Chance and Damage bonuses to keep activating Elemental Expression. You'll also want to take Skill Speed and Attack Speed to speed up the animation of Storm Wave.
Take Evasion Rating and Mana Regeneration nodes for your survivability and mana management. Mana is important as high levels of Storm will cost a lot of mana considering that you'll be spamming it throughout your fights.
The playstyle of the Lightning Wave Invoker revolves around Spamming Storm Wave to do everything. The rotation is as follows:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Lightning Tempest Invoker | Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Flicker Strike Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.
Focus: DPS, Crowd Control |
Lightning Wave Invoker | Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Elemental Expression Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Focus: DPS, Burst Damage, Bossing / Mobbing |
Ice Lightning Chayula | Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
Base Class | |
---|---|
Monk | |
Ascendancies | |
Invoker | Acolyte of Chayula |
PoE 2 Lightning Wave Invoker Monk Build
Genshin Impact Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Can You add fully visiblenpassive tree please? On screenshots view point are not visible and I don't know which atribute are picked between steps.