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This is a Storm Wave Invoker Monk build for Endgame in Path of Exile 2 (PoE 2)'s The Third Edict Update. Check out the Storm Wave Invoker Monk build, including its gear, socketables, skills, and playstyle!
List of Contents
This Storm Wave Invoker Build is from RonArray's YouTube guide. The video includes details on how to gear up to get the build online. Be sure to check more of RonArray's Path of Exile 2 and ARPG content by subscribing to his Youtube and Twitch, and visit his Discord or Twitter to ask any questions you have about the build!
This Lightning Invoker build revolves around using the new Hollow Palm Technique together with Storm Wave to clear any enemies on screen. The build works by amplifying the damage of Storm Wave through various support skills and Critical Damage bonuses.
| Date | Changes Made |
|---|---|
| 09/19/25 | ・ Updated Equipment and Skill/Support Gems. |
| 09/06/25 | ・ Updated the Build for more survivability |
| 09/04/25 | ・ Updated for Patch 0.3.0 |
| 04/24/25 | ・ Build created for the Dawn of the Hunt update. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Ancestral Tiara
|
・Maximum Energy Shield
・Increased Energy Shield ・Increased Critical Hit Chance ・Fire Resistance ・Maximum Mana ・Increased Energy Shield Recharge Rate |
Sleek Jacket
|
・Evasion Rating
・Maximum Energy Shield ・Increased Evasion Rating and Energy Shield ・Cold Resistance ・Lightning Resistance ・Faster Start of Energy Shield Recharge |
Opulent Gloves
|
・Increased Energy Shield
・Adds Lightning to Attacks ・Adds Physical Damage to Attacks ・Attack Speed ・Dexterity ・Maximum Life |
Sekhema Sandals
|
・Increased Energy Shield
・Cold Resistance ・Lightning Resistance ・Fire Resistance ・Movement Speed |
Amber Amulet
|
・Allocates Subterfuge Mask
・Increased Evasion Rating ・Increased Global Defences ・Increased Critical Hit Chance ・Increased Critical Damage Bonus ・Level of All Melee Skills |
Ruby Ring
|
・Adds Lightning Damage to Attacks
・Evasion Rating ・Maximum Mana ・Fire Resistance ・All Elemental Resistances ・Lightning Resistance |
Sapphire Ring
|
・Adds Lightning Damage to Attacks
・Increased Fire Damage ・Evasion Rating ・All Attributes ・Cold Resistance ・Leech Physical Attack Damage as Mana |
The build does not use any weapon as it uses the Hollow Palm Technique, which means the damage stat of the build will mainly come from the goves.
For the armor, you'll want to stack Evasion Rating and Energy Shield as much as possible to use Chaos Innoculation comfortably and gain the maximum amount of Spirit from Lead Me Through Grace... ascendancy node.
It is best to obtain rings with Lightning Damage to further increase the damage of Storm Wave. It's also important to stack Elemental Resistances for Survivability.
You'll want an amulet with Levels to All Melee Skills and Energy Shield as a perfect roll for the build. These modifiers grant both offensive and defensive stats for the build. It's also best to annoint Subterfuge Mask for more Evasion Rating and Energy Shield.
| List of Armors | List of Accessories |
| Equipment | Sockets |
|---|---|
| Armor | |
| Belt |
For your Armor, you'll have to adjust the runes depending on your lowest elemental resistance. Ideally, you should have most elemental resistances covered by your armor modifiers so you can stack on Iron Runes to increase Energy Shield.
For your belt, it is highly recommended to use socketables that buff Energy Shield aspects for more survivability.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Darkness Enthroned Darkness Enthroned Requirements:
Level - 62 Implicit:Has 1–3 Charm Slot;Flasks gain 0.17 charges per Second Fixed Modifiers: ・ This item gains bonuses from Socketed Item as though it was a Random socketable equipment type ・ +50-100% increased effect of Socketed Items ・ Has 2 Rune Sockets |
・3 Charm Slots
・Flasks Gain Charges per Second ・Gains Bonus from Socketed Items as though it was a Shield ・Increased Effect of Socketed Items |
||||
| Charm Options | |||||
Silver Charm
|
Golden Charm
|
Ngamahu's Chosen Ruby Charm
|
|||
The list of charms above are the best for the build as they contribute to the clear speed when clearing maps. For their modifiers it's best to get Increased Duration and Charges and Gain Charges per Second.
As for your Belt, make sure to equip the Darkness Enthroned unique belt so you can slot your defensive Runes based on the previous section. If you want to focus more on offensive stats, slot in the Thane Grannell's Rune of Mastery to increase the magnitude of your Shocks.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Storm Wave Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
|
Branching Fissures II Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Lightning Attunement Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Deliberation Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
|
Meditate Meditate 60% more Energy Shield Recharge Rate
|
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Steadfast II Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Rapid Casting II Supports Spells, causing them to cast faster.
|
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Precision I Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
|
Elemental Conflux Elemental Conflux Tap into a current of raw and unpredictable Elemental Power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
|
Uhtred's Exodus Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
|
Convalescence Convalescence While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain Buff for a duration that prevents Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
|
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Rapid Casting II Supports Spells, causing them to cast faster.
|
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Maim Supports Attacks causing them to Maim enemies.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
|
Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
|
Compressed Duration I Supports any skill that has a duration, making that duration shorter.
|
Storm Wave is the only damaging skill you need for this build; you just have to juice it up with Lightning Attunement and Elemental Armament to increase its Lightning Damage. Elemental Conflux also grants an immense damage increase, though it is not always active.
Convalescence is the most important skill for defense as it allows you to instantly begin recharging your energy shield. On top of this, Meditate allows you to overflow your Energy Shield, giving you mroe survivability.
| Ascendency Passive Nodes | |||||
|---|---|---|---|---|---|
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| Passive Nodes | |||||
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| Screenshots taken from Path of Building. | |||||
The passive Tree revolves around increasing Evasion Rating and Energy Shield as well as mitigating the effects of Chaos Innoculation, countering constant Stuns and Freezes that enemies may cause. Increasing your Stun Threshold is a must, as it is one of the weaknesses of Chaos Innoculation in this patch.
For your damage, you'll still have to take Lightning Damage, Damage, and Critical Hit nodes to juice up the damage of Storm Wave.
Walker of the Wilds is also an important node as it allows the build to leech mana through Storm Wave, essentially allowing the build to have infinite mana.
Passive Skill Tree Guide and List of Passives
Sapphire |
・Increased Maximum Energy Shield
・Increased Energy Shield Recharge Rate ・Recover Maximum Mana on Kill ・Gain additional Stun Threshold Equal to % of Maximum Energy Shield ・Increased Maximum Energy Shield ・Increased Critical Damage Bonus ・Gain additional Stun Threshold Equal to % of Maximum Energy Shield |
|---|
It's also great to slot in two Sapphire jewels for more Energy Shields and maintaining your Mana when fast clearing mobs.
The playstyle follows a basic spam of Storm Wave as it is the only skill juiced up to handle any content:

| Rank | Build |
|---|---|
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| - | - |
| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
UP |
Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Glacial Cascade Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Staggering Palm Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Focus: AoE, Burst Damage, Lightning, Cold |
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Focus: AoE, DPS, Crowd Control, Bossing |
|
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Unbound Avatar Gain Unbound Fury when you inflict an Elemental Ailment;With a Hit on an enemy, no more than once every .2 seconds for each type of Ailment;Maximum 100 Unbound Fury;Cannot gain Unbound Fury while Unbound;40% more Elemental Damage while Unbound;40% more Elemental Ailment Buildup while Unbound;80% more chance to inflict Elemental Ailments while Unbound;Unbound duration is 9 seconds
Focus: DPS, Burst Damage, Bossing / Mobbing |
|
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
|
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
Focus: AoE, Lightning, Tank, Mobbing |
|
NEW |
Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Hand of Chayula Dash to an enemy and Strike them with an Unarmed Attack, applying socketed Curses and Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Mantra of Destruction Build Combo by successfully striking enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff attack, causing it to deal Chaos damage. Each kill with the Empowered attack grants Purple Flame of Chayula for a duration.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Elemental Conflux Tap into a current of raw and unpredictable Elemental Power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Focus: Melee, Burst, AoE, Mobbing, Bossing |
NEW |
Ember Fusillade Conjures a blazing Ember that hovers around you. After a short duration, the Ember launches at the enemy, dealing fire damage in an area on impact. Recasting the spess resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Incinerate Conjures a torrent of flames from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Cast on Elemental Ailment While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching Maximum Energy.
Living Bomb Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Chaos, Fire, Elemental Ailment, Remnant |
| Base Class | |
|---|---|
| Ascendancies | |
Why do you have Elemental Armament rank1 on Storm Wave ? (when the rank2 exist)
PoE 2 0.3 Monk Build - Storm Wave Invoker



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Hello there! Thanks for pointing that out. We have corrected the issue, and the build is now using Elemental Armament II instead of I.