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This is an Ice Lightning Chayula Monk endgame build for Path of Exile 2 (PoE 2). Check out the Ice Lightning Acolyte build, including its gear, skills, and playstyle!
Attention! |
This build was last updated for patch 0.1.1g and may be outdated for the recent patches. For more up-to-date builds, please refer to our list of latest builds! |
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List of Contents
The Ice Lightning Chayula build utilizes Shattering Palm and Herald of Ice to prime enemies for Freeze while bursting them down with Tempest Bell and Tempest Flurry buffed by Charged Staff.
The build uses Combat Frenzy along with the Resonance keystone to convert the Frenzy Charges into Power Charges. This is important to have a reliable way of generating Power Charges for Charged Staff.
| Gear | Modifiers | |
|---|---|---|
| Helm | ・Increased Evasion and Energy Shield
・Maximum Life ・Dexterity ・Lightning Resistance ・Chaos Resistance |
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| Armor | ・Increased Evasion and Energy Shield
・Maximum Life ・Fire Resistance ・Lightning Resistance ・Reduced Ignite Duration | |
| Gloves | ・Added Cold Damage
・Maximum Life ・Maximum Mana ・Dexterity ・Intelligence ・Fire Resistance |
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| Belt | ・Maximum Mana
・Increased Flask Recovery Rate ・Fire Resistance ・Cold Resistance ・Reduced Charm Charges Used |
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| Boots | ・Increased Energy Shield
・Maximum Life ・Increased Rarity of Items Found ・Cold Resistance ・Life Regeneration per Second ・Stun Threshold |
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| Ring | ・Added Evasion Rating
・Cold Resistance ・Lightning Resistance ・Increased Mana Regeneration |
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| Amulet | ・Added Spirit
・Increased Rarity of Items Found ・Cold Resistance ・Life Regeneration per Second |
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| Ring | ・Fire Resistance
・Added Physical Damage to Attacks ・Intelligence ・Lightning Resistance |
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| Quarterstaff | ・Increased Physical Damage
・Added Physical Damage ・Added Cold Damage ・Level to All Melee Skills ・Intelligence ・Grants Life Per Enemy Hit |
It is preferred to have a weapon with Cold and Physical damage modifiers as well as Intelligence and Levels of All Melee skills to provide more damage to the build. Having a Cold Attack modifier lets the build generate Power Charges for the Charged Staff skill consistently. As for the weapon runes, we opted for more Physical Damage since that’s how the skills scale up.
For the armor, we focused on getting Elemental Resistance to 75% for survivability. Aim to get all resistances capped at 75% by allocating runes whichever resistance is lacking.
The Charm for the build is flexible according to the ailment you dislike the most. We decided to opt for charms that grant Immunity to Poison or Bleed as DoT can be devastating.
| Skill | Support Gems |
|---|---|
Tempest Flurry Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
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Rapid Attacks II Supports Attacks, causing them to Attack faster.
Crescendo III Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Efficiency II Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
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Charged Staff Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
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Supercritical Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Innervate Supports attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your attacks with Lightning damage for a short time.
Perpetual Charge Supports skills that consume Power, Frenzy, or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of Consuming them.
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Storm Wave Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
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Ice Bite Supports attacks you use yourself. Freezing an enemy with supported skills infuses all of your attacks with Cold damage for a short time.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
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Shattering Palm Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
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Frost Nexus Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Cold Exposure Supports any skill that hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
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Tempest Bell Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
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Rage II Supports Melee Attacks, causing them to grant Rage on Hit.
Overabundance II Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
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Into the Breach Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
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Precision II Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
Vitality II Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
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Combat Frenzy Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
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Charge Profusion II Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Clarity II Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
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Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
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Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Maim Supports Attacks causing them to Maim enemies.
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Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
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Compressed Duration II Supports any skill that has a duration, making that duration shorter.
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Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown.
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The build uses Tempest Flurry, Tempest Bell, and Charged Staff as a means to deal constant DPS to both mobs and bosses. Storm Wave with Ice Bite and Shattering Palm with Frost Nexus are used to freeze enemies to utilize Herald of Ice and Combat Frenzy.
Combat Frenzy with Profusion is used to gain Frenzy Charges, which will then be converted to Power Charges through the effects of the Resonance node in the passive tree. This combination maintains the use of Charged Staff in the build, keeping it available most of the time in combat.
For the Build's survivability, the build uses Ghost Dance and Wind Dancer for damage reduction and creating space between enemies; while Into the Breach with its support skills allows to build to sustain its life through leeching and flask recovery.
| Ascendancy Tree | |||
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| Passive Nodes | |||
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For the Passive skill tree, focus on obtaining nodes that grant Cold and Lightning Damage, Attack speed, Mana Regeneration, Critical Chance and Damage.
For your Power Charges, be sure to take the Resonance keystone to take advantage of Combat Frenzy. You'll also want to take the nodes that increase your maximum Power Charges to increase the damage of your Charged Staff.
Finally, take the Frost Buildup, and Critical Damage bonuses on the Quarterstaff node group to Freeze enemies faster and gain an extra Power Charge effect when you use one.
The Ice Lightning Chayula Build revolves around freezing enemies and bursting them down for AoE damage. The rotation is as follows:

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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Focus: AoE, DPS, Crowd Control, Bossing |
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Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Unbound Avatar Gain Unbound Fury when you inflict an Elemental Ailment;With a Hit on an enemy, no more than once every .2 seconds for each type of Ailment;Maximum 100 Unbound Fury;Cannot gain Unbound Fury while Unbound;40% more Elemental Damage while Unbound;40% more Elemental Ailment Buildup while Unbound;80% more chance to inflict Elemental Ailments while Unbound;Unbound duration is 9 seconds
Focus: DPS, Burst Damage, Bossing / Mobbing |
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Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Storm Wave Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Crowd Control, DPS, Burst Damage |
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Killing Palm Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Glacial Cascade Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Staggering Palm Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Focus: AoE, Burst Damage, Lightning, Cold |
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Primal Strikes Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure and can Consume Shock to conjure a stampede of spirits.
Focus: AoE, Lightning, Tank, Mobbing |
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Falling Thunder Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Ice Strike Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Hand of Chayula Dash to an enemy and Strike them with an Unarmed Attack, applying socketed Curses and Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Mantra of Destruction Build Combo by successfully striking enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff attack, causing it to deal Chaos damage. Each kill with the Empowered attack grants Purple Flame of Chayula for a duration.
Shattering Palm Dash to an enemy and strike them with an unarmed attack that manifests a wave of cold, coating nearby enemies in shards of Ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always strikes with your bare fist, even if you have a quarterstaff equipped.
Elemental Conflux Tap into a current of raw and unpredictable Elemental Power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Focus: Melee, Burst, AoE, Mobbing, Bossing |
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Ember Fusillade Conjures a blazing Ember that hovers around you. After a short duration, the Ember launches at the enemy, dealing fire damage in an area on impact. Recasting the spess resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Incinerate Conjures a torrent of flames from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Cast on Elemental Ailment While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching Maximum Energy.
Living Bomb Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Into the Breach A Flame of Chayula manifests nearby every X seconds;Flames of Chayula fade after 25 seconds if not picked up
Focus: Chaos, Fire, Elemental Ailment, Remnant |
| Base Class | |
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| Ascendancies | |
PoE 2 Ice Lightning Chayula Monk Build

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