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This guide lists all two-handed maces available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each two-handed mace, including its damage stats, level requirements, and unique effects.
| List of Two-Handed Maces | All Unique Two-Handed Maces |
List of Contents
For Martial Weapons, the Critical Damage Bonus you can roll has been reduced from +39% to +25% while the Corruption Implicit has been lowered from +10 - 15% to +5 - 10%. Existing items are unaffected but can be made worse with a Divine Orb.
In addition, the lowest tier modifiers that increase the level of specific Skills now gives +2 instead of +1-2.
| Note: More weapon data can be seen by scrolling horizontally. |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Totemic Greatclub
NEW |
50 | 73-99 | 5% | 1.10 | ・Crushes Enemis on Hit |
Anvil Maul
|
67 | 112-151 | 5% | 1.05 | ・None |
Blacksmith Maul
|
48 | 84-113 | 5% | 1.05 | ・None |
Crumbling Maul
|
38 | 62-75 | 5.00% | 1.10 | ・Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage |
Cultist Greathammer
|
22 | 32-43 | 5.00% | 1.05 | ・Strikes deal Splash damage to targets within 1.5 metres |
Disintegrating Maul
|
62 | 93-114 | 5% | 1.10 | ・None |
Fanatic Greathammer
|
78 | 89-120 | 5% | 1.05 | ・None |
Felled Greatclub
|
None | 13-18 | 5.00% | 1.10 | ・None |
Forge Maul
|
11 | 29-39 | 5.00% | 1.05 | ・None |
Giant Maul
|
65 | 96-144 | 5% | 1.10 | ・None |
Heavy Greathammer
|
59 | 94-127 | 5% | 1.10 | ・None |
Ironwood Greathammer
|
77 | 94-174 | 5.00% | 1.05 | ・Causes 30-50% increased Stun Buildup |
Leaden Greathammer
|
33 | 58-78 | 5.00% | 1.10 | ・None |
Massive Greathammer
|
77 | 119-161 | 5% | 1.10 | ・None |
Oak Greathammer
|
None | 14-26 | 5.00% | 1.05 | ・Causes X% increased Stun Buildup |
Pointed Maul
|
46 | 68-102 | 6.50% | 1.10 | ・None |
Ruination Maul
|
79 | 113-138 | 5% | 1.10 | ・None |
Sacred Maul
|
72 | 76-158 | 5% | 1.20 | ・None |
Snakewood Greathammer
|
45 | 59-109 | 5% | 1.05 | ・Causes 30-50% increased Stun buildup |
Solemn Maul
|
54 | 60-125 | 5% | 1.20 | ・None |
Studded Greatclub
|
16 | 32-48 | 5.00% | 1.10 | ・None |
Temple Maul
|
28 | 35-72 | 5.00% | 1.20 | ・None |
Zealot Greathammer
|
51 | 62-83 | 5% | 1.05 | ・Strikes deal Splash damage to targets within 1.5 metres |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Marohi Erqi Totemic Greatclub
NEW |
50 | 73-99 | 5% | 1.10 | ・Crushes Enemis on Hit |
Brain Rattler Studded Greatclub
|
16 | 32-48 | 5.00% | 1.10 | ・None |
Chober Chaber Leaden Greathammer
|
33 | 58-78 | 5.00% | 1.10 | ・None |
Frostbreath Slim Mace
|
10 | 11-17 | 5.00% | 1.55 | ・None |
Hoghunt Felled Greatclub
|
None | 13-18 | 5.00% | 1.10 | ・None |
Hrimnor's Hymn Oak Greathammer
|
None | 14-26 | 5.00% | 1.05 | ・Causes 30-50% Increased Stun Buildup |
Quecholli Crumbling Maul
|
38 | 62-75 | 5.00% | 1.10 | ・None |
Shyaba Temple Maul
|
28 | 35-72 | 5.00% | 1.20 | ・None |
The Empty Roar Cultist Greathammer
|
22 | 32-43 | 5.00% | 1.05 | ・Strikes deal Splash damage to targets within 1.5 metres |
The Hammer of Faith Giant Maul
|
65 | 96-144 | 5.00% | 1.00 | ・None |
Tidebreaker Pointed Maul
|
46 | 68-102 | 6.50% | 1.10 | ・None |
Trephina Forge Maul
|
11 | 29-39 | 5.00% | 1.10 | ・None |
|
・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 2 - Glinting - Adds (2-3) to (5-7) Physical Damage to Attacks ・Lv. 13 - Burnished - Adds (5-8) to (10-15) Physical Damage to Attacks ・Lv. 21 - Polished - Adds (8-12) to (15-22) Physical Damage to Attacks ・Lv. 29 - Honed - Adds (11-17) to (20-30) Physical Damage to Attacks ・Lv. 36 - Gleaming - Adds (14-21) to (25-37) Physical Damage to Attacks ・Lv. 46 - Annealed - Adds (19-29) to (33-49) Physical Damage to Attacks ・Lv. 54 - Razor-sharp - Adds (23-35) to (39-59) Physical Damage to Attacks ・Lv. 65 - Tempered - Adds (29-44) to (50-75) Physical Damage to Attacks ・Lv. 77 - Flaring - Adds (37-55) to (63-94) Physical Damage to Attacks ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (2-4) to (5-7) Fire Damage ・Lv. 11 - Smouldering - Adds (6-9) to (10-15) Fire Damage ・Lv. 18 - Smoking - Adds (10-16) to (17-25) Fire Damage ・Lv. 26 - Burning - Adds (16-24) to (25-37) Fire Damage ・Lv. 33 - Flaming - Adds (20-31) to (32-47) Fire Damage ・Lv. 42 - Scorching - Adds (28-43) to (44-65) Fire Damage ・Lv. 51 - Incinerating - Adds (37-55) to (56-84) Fire Damage ・Lv. 62 - Blasting - Adds (49-74) to (75-113) Fire Damage ・Lv. 74 - Cremating - Adds (64-96) to (97-146) Fire Damage ・Lv. 81 - Carbonising - Adds (74-112) to (113-169) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (2-3) to (4-6) Cold Damage ・Lv. 12 - Chilled - Adds (5-8) to (9-13) Cold Damage ・Lv. 19 - Icy - Adds (9-13) to (14-21) Cold Damage ・Lv. 27 - Frigid - Adds (13-20) to (21-31) Cold Damage ・Lv. 34 - Freezing - Adds (17-25) to (26-39) Cold Damage ・Lv. 43 - Frozen - Adds (23-35) to (36-54) Cold Damage ・Lv. 52 - Glaciated - Adds (30-45) to (46-69) Cold Damage ・Lv. 63 - Polar - Adds (40-61) to (62-92) Cold Damage ・Lv. 75 - Entombing - Adds (52-79) to (80-119) Cold Damage ・Lv. 81 - Crystalising - Adds (59-89) to (90-135) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (7-10) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (18-25) Lightning Damage ・Lv. 19 - Snapping - Adds (1-2) to (28-39) Lightning Damage ・Lv. 31 - Crackling - Adds (1-4) to (46-66) Lightning Damage ・Lv. 34 - Sparking - Adds (1-4) to (52-74) Lightning Damage ・Lv. 42 - Arcing - Adds (1-5) to (69-99) Lightning Damage ・Lv. 51 - Shocking - Adds (1-7) to (88-127) Lightning Damage ・Lv. 63 - Discharging - Adds (1-10) to (122-175) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-12) to (154-221) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-14) to (178-256) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (34-47)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (48-71)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (72-85)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (86-99)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (100-119)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (120-139)% increased Elemental Damage with Attacks |
|
・X to Strength ・X to Strength ・Lv. 1 - of the Brute - Adds (5-8) to Strength ・Lv. 11 - of the Wrestler - Adds (9-12) to Strength ・Lv. 22 - of the Bear - Adds (13-16) to Strength ・Lv. 33 - of the Lion - Adds (17-20) to Strength ・Lv. 44 - of the Gorilla - Adds (21-24) to Strength ・Lv. 55 - of the Goliath - Adds (25-27) to Strength ・Lv. 66 - of the Leviathan - Adds (28-30) to Strength ・Lv. 74 - of the Titan - Adds (31-33) to Strength ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Melee Skills ・X to Level of all Melee Skills ・Lv. 2 - of Combat - Adds (1-2) to Level of All Melee Skills ・Lv. 18 - of Dueling - Adds 3 to Level of All Melee Skills ・Lv. 36 - of Conflict - Adds 4 to Level of All Melee Skills ・Lv. 55 - of Battle - Adds (5-6) to Level of All Melee Skill ・Lv. 81 - of War - Adds 7 to Level of All Melee Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 21 - of the Parasite - Leech (5-5.9)% of Physical Attack Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Lv. 81 - of the Vampire - Leech (9-9.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Lv. 81 - of the Desperate - Leech (8-8.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・Lv. 45 - of Fame - (20-22)% increased Attack Speed ・Lv. 60 - of Infamy - (23-25)% increased Attack Speed ・Lv. 77 - of Celebration - (26-28)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・Lv. 8 - of Ire - Adds (10-14)% increased Critical Damage Bonus ・Lv. 21 - of Anger - Adds (15-19)% increased Critical Damage Bonus ・Lv. 30 - of Rage - Adds (20-24)% increased Critical Damage Bonus ・Lv. 44 - of Fury - Adds (25-29)% increased Critical Damage Bonus ・Lv. 59 - of Ferocity - Adds (30-34)% increased Critical Damage Bonus ・Lv. 73 - of Destruction - Adds (35-39)% increased Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・X% increased Stun Duration ・X% increased Stun Duration ・Lv. 5 - of Impact - (11-13)% increased Stun Duration ・Lv. 18 - of Dazing - (14-16)% increased Stun Duration ・Lv. 30 - of Stunning - (17-19)% increased Stun Duration ・Lv. 44 - of Slamming - (20-22)% increased Stun Duration ・Lv. 58 - of Staggering - (23-26)% increased Stun Duration ・Lv. 71 - of the Concussion - (27-30)% increased Stun Duration ・Causes X% increased Stun Buildup ・Causes X% increased Stun Buildup ・Lv. 5 - of the Pugilist - Causes (21-30)% increased Stun Buildup ・Lv. 20 - of the Brawler - Causes (31-40)% increased Stun Buildup ・Lv. 30 - of the Boxer - Causes (41-50)% increased Stun Buildup ・Lv. 44 - of the Combatant - Causes (51-60)% increased Stun Buildup ・Lv. 58 - of the Gladiator - Causes (61-70)% increased Stun Buildup ・Lv. 74 - of the Champion - Causes (71-80)% increased Stun Buildup |

Two-Handed Maces are weapons typically used by the warrior class. They can cause explosions by slamming the ground, dealing massive damage over a large area to clear enemies. Although this weapon type is slower than most, its overall damage output compensates for this weakness.
| Weapon Types | ||
|---|---|---|
| Bow | Crossbow | Dagger |
| One-Handed Axe | One-Handed Mace | One-Handed Sword |
| Staff | Quarterstaff | Quiver |
| Sceptres | Spear | Two-Handed Mace |
| Two-Handed Sword | Wand | Claw |
| Flail | Two-Handed Axe | - |
List of All Two-Handed Maces



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