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Charges is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Charges tag, the affixes, Uniques, and what Charges is!
List of Contents
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.
There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
| We're still checking out the Uniques that has this tag! |
| We're still checking out the affixes. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Barrage
|
Spell: ・Empowered Attacks repeat 2 times, plus an additional time per Frenzy charge consumed ・Repeats deal 50% less damage ・560% of repeated Skill's attack time is added to the skill's cooldown, to a maximum of 30 sec. ・Maximum Buff duration is 5 sec. |
Charged Staff
|
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Falling Thunder
|
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Flicker Strike
|
・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
Oil Barrage
|
Base: ・Fires 3 projectiles ・ It Oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total Elemental resistances by 20% ・ Oil spray radius is 1.4 metres ・ Oil and oil ground duration is 6 seconds ・ Channelling ends after one group of projectiles Empowered: ・Attack damage: 201% ・ Converts 4096 of physical damage to lightning damage ・ Fires 3 projectiles oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total elemental resistances by 20% ・ Impact radius is 1.4 metres ・ Oil duration is 6 seconds ・ Consumes a power charge every 2 seconds to continue channelling |
Rain of Arrows
|
・Fires 34 Arrows ・Rain radius 3.6m ・Arrow impact radius .7m ・Max 1 Arrow rain ・One arrow lands every .08s ・Fires 100% more Arrows if Frenzy Charge consumed ・Fires 50% more Arrows per Frenzy Charge consumed |
Raise Zombie
|
・Limit to 10 Raised Zombies ・Zombie duration is 20s ・Empowered Zombies take 30% less damage ・Empowered Zombies deal 100% more damage with hits ・Empowered Zombies have 25% more Movement Speed |
Spell Totem
|
・Totem Duration Is 8 Seconds ・ Limit 1 Totem ・ Socketed Skills Deal 10% More ・ Damage per Power Charge Consumed ・ 20% More Totem Life per Endurance Charge Consumed ・ 20% More Totem Duration per Endurance Charge Consumed ・ Socketed Skills Deal 13% Less Damage ・ Socketed Skills Have 25% Less Cast Speed |
Spiral Volley
|
・+.4 seconds to Total Attack time ・Fires 2 Arrow ・Chains once per Frenzy Charge consumed ・30% more Damage per Frenzy Charge consumed ・100% more Damage if a Frenzy Charge was consumed ・Fires directly forward on the first arrow |
Stampede
|
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Wind Serpent's Fury
|
Thrust: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance Serpent: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance Shockwave: ・200% more Knockback distance against Unique enemies ・Cannot Knock enemies back ・Shockwave radius is 2 metres |
| Gem | Effects |
|---|---|
Abiding Hex
|
・Supported Skills consume a Power Charge on use ・Supported Skills have 80% more duration when consuming a Power Charge |
Charge Profusion I
|
・Supported Skills have 30% Chance to Grant an Additional Charge |
Charge Profusion II
|
・Supported Skills have 30% chance to grant an additional Charge ・Supported Skills have 15% chance to grant an additional random Charge |
Empowered Sparks
|
Support: ・Generating a power charge with supported skills empowers 3 attacks Empowered Sparks - Base: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Critical hit chance: 9.00% ・ Deals 1 to 7 lightning damage ・ Fires 4 projectiles ・ Projectile duration is 2 seconds ・ Projectiles fired at the same time can hit the samep ・ Target no more than once every 0.66 seconds Empowered Sparks - Cold-Infused: ・Critical hit chance: 11.00% ・ Deals 5 to 7 cold damage ・ Deals 1 to 7 lightning damage ・ Projectile duration is 2 seconds ・ Fires 12 projectiles in a circle ・ Projectiles fired at the same time can hit the same ・ Target no more than once every 0.66 seconds |
Empowered Sparks II
|
Support: ・Generating a power charge with supported skills empowers 3 attacks Empowered Sparks - Base: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Critical hit chance: 9.00% ・ Deals 1 to 7 lightning damage ・ Fires 6 projectiles ・ Projectile duration is 2 seconds ・ Projectiles fired at the same time can hit the same ・ Target no more than once every 0.66 seconds Empowered Sparks - Cold-Infused: ・Deals 5 to 7 cold damage ・ Deals 1 to 7 lightning damage ・ Projectile duration is 2 seconds ・ Fires 14 projectiles in a circle ・ Projectiles fired at the same time can hit the same ・ Target no more than once every 0.66 seconds |
Ferocity
|
・Supported skills cannot generate Frenzy Charge ・Supported skills will consume a Frenzy Charge on use if possible ・Supported skills have 30% more Skill Speed when consuming Frenzy Charges |
Heightened Charges
|
・Benefits from consuming Charges for Supported Skill have 20% chance to be doubled |
Jagged Ground I
|
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Life Bounty
|
・Enemies killed by hits from supported skills grant 100% more Life Flask Charges |
Perpetual Charge
|
・Supported Skills have 35% chance to Not Remove Charges but Still Count as Consuming Them. |
Potential
|
・Supported skills cannot generate Power Charges ・Supported Skills will consume a Power Chargeon use if possible ・Supported skills have 40% more chance to Critical Hit when consuming a Power Charge |
| Gem | Effects |
|---|---|
Alchemist's Boon
|
・28% of recovery from your Flask is also granted to Allies in your presence ・Grants you 0.22 Flask Charges per second |
Charge Regulation
|
・Consumes one of each charge every 4.3s ・15% more Critical Hit Chance while you have a Power Charge ・12% more Defences while you have an Endurance Charge ・8% more Skill Speed while you have a Frenzy Charge |

Glossary and Basic Game Mechanics
Charges Explained

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