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Shock is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Shock tag, the affixes, Uniques, and what Shock is!
List of Contents
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
| We're still checking out the Uniques that has this tag! |
| We're still checking out the affixes. Please come back for more updates! |
| Skill | Effect |
|---|---|
Grounding Stick |
Immune to Shock |
Shock Effect |
15% increased Magintude of Shock you inflict |
I am the Thunder... |
Gain 10% of Damage as Extra Lightning Damage;25% chance on Shocking Enemies to created Shocked Ground |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Arc
|
Arc: ・Deals 9 to 51 Lightning Damage ・Chains 6 Times Pulse: ・Deals 5 to 31 Lightning Damage ・Pulse Radius is 1.5 metres |
Boneshatter
|
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Gathering Storm
|
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Lightning Conduit
|
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・20% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Warp
|
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Primal Strikes
|
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus Spirits: ・Converts 100% of Physical Damage to Lightning Damage ・Charge Length is 8.6 metres ・Charge Width is 1.6 metres ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
Shockchain Arrow
|
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siphoning Strike
|
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
Storm Lance
|
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
Stormcaller Arrow
|
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Tempest Flurry
|
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Thunderstorm
|
・Deals 1 to 16 Lightning Damage ・ Storm Radius Is 2.3 Metres ・ Impact Radius Is 0.8 Metres ・ Storm Duration Is 12 Seconds ・ Hits One Target Every 0.35 Seconds ・ Can Hit Each Enemy Only Once Every 0.50 Seconds ・ Cannot Drench Enemies Above Level 32 ・ Drenched Enemies Receive 25% More Freeze Buildup ・ Drenched Enemies Have 50% More Chance to Be Shocked ・ Drenched Lingers for 2 Second Duration ・ Limit 1 Thunderstorm |
Voltaic Mark
|
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
| Gem | Effects |
|---|---|
Charged Mark
|
Support: ・Supported mark skills trigger charged mark when they are activated Charged Mark: ・Level: 1 ・ This skill will copy the level of the gem it is socketed in ・ Cast time: instant ・ Shocked ground radius 1s 1.4 metres ・ Creates shocked ground with a 6 second duration |
Coursing Current
|
Support: ・Trigger coursing current when a hit from supported skills shocks Coursing Current: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.20s (6 uses) ・ Cast time: instant ・ Critical hit chance: 10.00% ・ Sends a chaining lightning projectile from the shocked enemy towards a nearby drenched enemy, dealing spell damage. ・ Deals 1 to 11 lightning damage ・ Chains 6 times ・ Projectiles can only collide with drenched targets |
Electromagnetism
|
Support: ・On shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a shocking rift, supported skills consume shock of all enemies within 4 metres to trigger shocking rift Electromagnetism - Pulse: ・Level 1 skill that mimics the gem level it is socketed in, with instant cast time and a critical hit chance of 9%. It pulls enemies in and deals lightning damage in pulses, increasing with each pulse. The skill does 1 to 6 lightning damage and applies hinder for 0.9 seconds. Up to three shocking rifts can be active, each pulsing every 0.9 seconds and consuming shocks to increase pulse speed by 25%. The final pulse delivers extra damage and the skill cannot cause shock. Electromagnetism - Final Pulse: ・Deals 2 to 17 lightning damage ・ Cannot shock ・ Shocking rift radius 1s 2 metres ・ 20% more damage per pulse performed ・ Pulses apply hinder for 0.9 seconds |
Innervate
|
・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Lasting Shock
|
・Supported skills have 100% increased Shock duration ・Supported skills have 30% less Chance to Shock |
Overcharge
|
・75% increased Magnitude of Shocks inflicted with supported skills ・Shocks caused by Supported Skills are reflected back to you |
Shock
|
・Supported skills have 100% more chance to Shock |
Shock Conduction I
|
・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Shock Conduction II
|
Support: ・Hits from supported skills always shock drenched targets ・ Shocking hits from supported skills have a 50% chance to also Shock enemies in a 2.5 metre radius |
Shock Siphon
|
・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy |
Shocking Leap
|
・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
Static Shocks
|
Support: ・Supported skills trigger static shocks when shocking an Enemy Static Shocks: ・Level 1 skill that copies the gem's level ・ has a 0.40s cooldown (3 uses) and instant cast time. It has a 9.00% critical hit chance, inflicting 1 to 4 lightning damage with a static shock that affects the target and up to 6 nearby enemies within 3 meters. Only one static shock can be attached to a target, lasting 1 second, with pulses every 0.6 seconds for a total duration of 4 seconds and a maximum of 5 attached static shocks. Cannot shock targets. |
Stormchain
|
・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
Stormfire
|
・Shocks supported from supported skills do not expire on Ignited enemies |
Strong Hearted
|
・50% less Shock duration on you while supported skill is active |
Thrill of the Kill
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills |
Thrill of the Kill II
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills thrill of the kill buff also grants 40% increased shock chance |
| Gem | Effects |
|---|---|
Cast on Elemental Ailment
|
・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills ・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・39% Increased Energy gained ・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy ・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells. |
Cast on Shock
|
・Gains 1 Energy per Power of enemies you Shockwith Hits from skills ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Mana Remnants
|
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Siphon Elements
|
・Remnants Created by Supported Skills can be Collected from 17% Further Away ・5% chance per Power to spawn a Cold Remnant on a Freezing Target ・5% to spawn a Fire Remnant on a Non-Ignited Target ・5% to spawn a Lightning Remnant on a Non-Shocked Target. |

Glossary and Basic Game Mechanics
Shock Explained

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