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Path of Exile 2 (PoE 2)

Shock Explained

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Shock is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Shock tag, the affixes, Uniques, and what Shock is!

What is Shock?

Shock In-Game Description

Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.

Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.

Shock Uniques

Unique Gear with Shock

We're still checking out the Uniques that has this tag!

List of Unique Equipment

Shock Affixes

All Affixes with Shock

We're still checking out the affixes. Please come back for more updates!

Shock Skills

Shock in Ascendancy Skills

Skill Effect
Grounding Stick ImageGrounding Stick Immune to Shock
Shock Effect ImageShock Effect 15% increased Magintude of Shock you inflict
I am the Thunder... ImageI am the Thunder... Gain 10% of Damage as Extra Lightning Damage;25% chance on Shocking Enemies to created Shocked Ground

List of Ascendancy Skills

Shock in Passives

We're still checking out this skill tag. Please come back for more updates!

Passive Skill Tree Guide and List of Passives

Shock Gems

All Shock Skill Gems

Gem Effects
Arc ImageArc Arc:
・Deals 9 to 51 Lightning Damage
・Chains 6 Times
Pulse:
・Deals 5 to 31 Lightning Damage
・Pulse Radius is 1.5 metres
Boneshatter ImageBoneshatter ・+2 Melee strike range
・While Dual Wielding, both weapons hit with 30% less damage
・Cannot cause Stun Buildup
Elemental Sundering ImageElemental Sundering Pulse:
・Pulse radius is 5 metres
・Consumes up to 9 Ailments
Cold:
・Converts 100% of Physical Damage to Cold Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Fire:
・Converts 100% of Physical Damage to Fire Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Lightning:
・Converts 100% of Physical Damage to Lightning Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Gathering Storm ImageGathering Storm Normal Dash:
・Converts 25% of Physical Damage to Lightning Damage
・0.8 seconds to Total Attack Time
・10 to Melee strike range
Perfect Dash:
・Converts 70% of Physical Damage to Lightning Damage
・10 to Melee strike range
・Shocked Ground width is 1.8 metres
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage
・10 to Melee Strike range
・Shockwave Radius is 2.2 metres
・maximum 8 Shockwaves per use
Lightning Conduit ImageLightning Conduit ・Deals 43 to 128 Lightning Damage
・1 second to total cast time
・20% more Damage with hits per 5% shock effect on enemy
・Cone Length is 10 metres
Lightning Warp ImageLightning Warp ・Deal 9 to 170 Lightning Damage
・Explosion and shocked ground radius are 4 metres
・Shocked ground duration is 10 seconds
Primal Strikes ImagePrimal Strikes Normal Strikes:
・Converts 40% of Physical Damage to Lightning Damage
・+5 to Melee Strike range
・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus
Final Strike:
・35% less Attack Speed
・Converts 60% of Physical Damage to Lightning Damage
・+5 to Melee Strike Range
・Consume Shock on Hit
・Inflict Lightning Exposure on Hit
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Spirits:
・Converts 100% of Physical Damage to Lightning Damage
・Charge Length is 8.6 metres
・Charge Width is 1.6 metres
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Shockchain Arrow ImageShockchain Arrow Projectile:
・Converts 20% of Physical Damage to Lightning Damage
・Cannot Chain
・Arrows always Pierce while flying towards a Shocked enemy
Beam:
・Attack Damage: 80%
・Converts 100% of Physical Damage to Lightning Damage
・Chains up to 10 times
Shockwave:
・Attack Damage: 121%
・Converts 100% of Physical Damage to Lightning Damage
・Shockwave radius is 2.5m
Siphoning Strike ImageSiphoning Strike Dash:
・6 to Melee Strike Range
・50% more Stun Buildup
・Knock enemies back on Hit
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup
・Shockwave radius is 2 meters
Storm Lance ImageStorm Lance Projectile:
・Converts 30% of Physical Damage to Lightning Damage
・Pierces all Targets
Lodged Spear:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 2 metre radius
・Limit 3 lodged spears
・Lodged Spear duration is 6 seconds
・Bolts Chain to 4 enemies
・Fires a Bolt every 0.8 seconds
・Additional Effect from Quality: Limit 0(0-1) lodged spear
Frenzy-Charged:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 3 metre radius
・Shocked Ground duration is 6 seconds
・Lodged Spear duration is 1.5 seconds
・Fires a Bolt every 0.2 seconds
Detonation:
・Converts 100% of Physical Damage to Lightnign Damage
・Fires Bolts at enemies within a 3 metre radius
・Fires 16 Bolts
Stormcaller Arrow ImageStormcaller Arrow Arrow:
・Converts 20% of Physical Damage to Lightning Damage
・Arrow duration is 1.5 seconds
Bolt:
・Attack Damage: 169%
・Converts 100% of Physical Damage to Lightning Damage
・500% more chance to Shock
・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20
・Arrow duration is 1.5 seconds
・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20.
Tempest Flurry ImageTempest Flurry Normal Strikes:
・Converts 60% of Physical Damage to Lightning Damage
・+4 to Melee Strike Range
Third Strike:
・35% Less Attack Speed
Fourth Strike:
・45% Less Attack Speed
・Converts 100% of Physical Damage to Lightning Damage
・+6 to Melee Strike Range
・100% more Chance to Shock
Thunderstorm ImageThunderstorm ・Deals 1 to 16 Lightning Damage
・ Storm Radius Is 2.3 Metres
・ Impact Radius Is 0.8 Metres
・ Storm Duration Is 12 Seconds
・ Hits One Target Every 0.35 Seconds
・ Can Hit Each Enemy Only Once Every 0.50 Seconds
・ Cannot Drench Enemies Above Level 32
・ Drenched Enemies Receive 25% More Freeze Buildup
・ Drenched Enemies Have 50% More Chance to Be Shocked
・ Drenched Lingers for 2 Second Duration
・ Limit 1 Thunderstorm
Voltaic Mark ImageVoltaic Mark Mark:
・Limit 1 Marked target
・Mark Duration 8 secs
・Hits against Marked enemy have 50% more Shock chance
・Shock has 30% increased effect on Marked enemy
Nova:
・Attack Damage: 271%
・3-57 base Lightning Damage
・+8% Critical Hit Chance
・200% Shock chance
・Nova radius 2.6 metres

List of Skill Gems

All Shock Support Gems

Gem Effects
Charged Mark ImageCharged Mark Support:
・Supported mark skills trigger charged mark when they are activated
Charged Mark:
・Level: 1
・ This skill will copy the level of the gem it is socketed in
・ Cast time: instant
・ Shocked ground radius 1s 1.4 metres
・ Creates shocked ground with a 6 second duration
Coursing Current ImageCoursing Current Support:
・Trigger coursing current when a hit from supported skills shocks
Coursing Current:
・Level 1
・ This skill will copy the level of the gem it is socketed in
・ Cooldown time: 0.20s (6 uses)
・ Cast time: instant
・ Critical hit chance: 10.00%
・ Sends a chaining lightning projectile from the shocked enemy towards a nearby drenched enemy, dealing spell damage.
・ Deals 1 to 11 lightning damage
・ Chains 6 times
・ Projectiles can only collide with drenched targets
Electromagnetism ImageElectromagnetism Support:
・On shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a shocking rift, supported skills consume shock of all enemies within 4 metres to trigger shocking rift
Electromagnetism - Pulse:
・Level 1 skill that mimics the gem level it is socketed in, with instant cast time and a critical hit chance of 9%. It pulls enemies in and deals lightning damage in pulses, increasing with each pulse. The skill does 1 to 6 lightning damage and applies hinder for 0.9 seconds. Up to three shocking rifts can be active, each pulsing every 0.9 seconds and consuming shocks to increase pulse speed by 25%. The final pulse delivers extra damage and the skill cannot cause shock.
Electromagnetism - Final Pulse:
・Deals 2 to 17 lightning damage
・ Cannot shock
・ Shocking rift radius 1s 2 metres
・ 20% more damage per pulse performed
・ Pulses apply hinder for 0.9 seconds
Innervate ImageInnervate ・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills.
Lasting Shock ImageLasting Shock ・Supported skills have 100% increased Shock duration
・Supported skills have 30% less Chance to Shock
Overcharge ImageOvercharge ・75% increased Magnitude of Shocks inflicted with supported skills
・Shocks caused by Supported Skills are reflected back to you
Shock ImageShock ・Supported skills have 100% more chance to Shock
Shock Conduction I ImageShock Conduction I ・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius
Shock Conduction II ImageShock Conduction II Support:
・Hits from supported skills always shock drenched targets
・ Shocking hits from supported skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Shock Siphon ImageShock Siphon ・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy
Shocking Leap ImageShocking Leap ・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy
Static Shocks ImageStatic Shocks Support:
・Supported skills trigger static shocks when shocking an Enemy
Static Shocks:
・Level 1 skill that copies the gem's level
・ has a 0.40s cooldown (3 uses) and instant cast time. It has a 9.00% critical hit chance, inflicting 1 to 4 lightning damage with a static shock that affects the target and up to 6 nearby enemies within 3 meters. Only one static shock can be attached to a target, lasting 1 second, with pulses every 0.6 seconds for a total duration of 4 seconds and a maximum of 5 attached static shocks. Cannot shock targets.
Stormchain ImageStormchain ・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies
Stormfire ImageStormfire ・Shocks supported from supported skills do not expire on Ignited enemies
Strong Hearted ImageStrong Hearted ・50% less Shock duration on you while supported skill is active
Thrill of the Kill ImageThrill of the Kill Support:
・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills
Thrill of the Kill II ImageThrill of the Kill II Support:
・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills thrill of the kill buff also grants 40% increased shock chance

List of Support Gems

All Shock Spirit Gems

Gem Effects
Cast on Elemental Ailment ImageCast on Elemental Ailment ・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills
・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal
・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills
・39% Increased Energy gained
・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy
・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells.
Cast on Shock ImageCast on Shock ・Gains 1 Energy per Power of enemies you Shockwith Hits from skills
・30% increased Energy gained
・Triggers all socketed Spells and loses all Energy on reaching maximum Energy
Elemental Invocation ImageElemental Invocation ・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills
・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal
・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills
・ 30% Increased Energy Gained
・Maximum Energy is 500
Herald of Thunder ImageHerald of Thunder ・Attack Damage: 93%
・Bolt Impact radius is 1.4 metres
・100% of Bolt Physical Damage
・Converted to Lightning Damage
Mana Remnants ImageMana Remnants ・25% chance to spawn a Remnant on Killing a Shocked enemy
・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds
・Each Remnant grants 35 Mana
Shard Scavenger ImageShard Scavenger ・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s
Siphon Elements ImageSiphon Elements ・Remnants Created by Supported Skills can be Collected from 17% Further Away
・5% chance per Power to spawn a Cold Remnant on a Freezing Target
・5% to spawn a Fire Remnant on a Non-Ignited Target
・5% to spawn a Lightning Remnant on a Non-Shocked Target.

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Armour Break
Attack Attributes Aura
Banner Barrageable Bear
Blind Block Buff
Chaining Channelling Chaos
Charges Chill Chilled Ground
Cold Combo Concentration
Cooldown Recovery Rate Corpses Covered in Oil
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Flammability Freeze
Glory Grenade Guard
Heavy Stun Herald Hit Damage
Ignite Ignited Ground Immobilisation
Intelligence Invocation Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Lineage Magic Find Magnitude
Mark Melee Meta
Minion Minion Commands Nova
Onslaught Orb Payoff
Persistent Physical Pierce
Pinned Plant Poison
Presence Primed for Stun Projectile
Resistance Reviving Minions Rhoa Mount
Shapeshift Shield Shock
Shocked Ground Slam Slow
Spell Spirit Spreading Ailments
Storm Strength Strike
Stun Support Sustained
Tailwind Totem Travel
Trigger Unholy Might Volatility
Warcry Werewolf Wind
Wyvern

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