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Hit Damage is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Hit Damage tag, the affixes, Uniques, and what Hit Damage is!
List of Contents
Any damage that isn't damage over time is Hit damage.
| We're still checking out the Uniques that has this tag! |
| We're still checking out the affixes. Please come back for more updates! |
| Skill | Effect |
|---|---|
Gathering Winds |
Gain Tailwind on Skill use;Lose all Tailwind when Hit |
Point Blank |
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres. |
Far Shot |
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres. |
Gem Studded |
For each color of Socketed Support Gem Gem that is most numerous, gain:;Red: Hits against you have no Critical Damage Bonus;Blue: Skills have 30% less cost;Green: 40% less Movement Speed Penalty from using Skills while Moving. |
Integrated Efficiency |
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem;Skills gain 20% increased Damage per socketed red Support Gem;Skills gain 6% increased Skill Speed per socketed green Support Gem |
Spell Damage |
12% increased Spell Damage |
Contagious Contamination |
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres |
Wooden Wall |
20% of Damage from Hits is taken from your nearest Totem's Life before you/ |
Anvil's Weight |
Break Armour equal to 10% of Hit Damage dealt |
Fire Damage |
20% increased Fire Damage |
Melee Damage |
20% increased Melee Damage |
Crushing Impacts |
Your Hits are Crushing Blows |
Surprising Strength |
50% more Damage against Heavy Stunned Enemies |
No Mercy |
Deal up to 40% more Damage to Enemies based on their missing Concentration |
Damage vs Low Life Enemies |
35% increased Damage with Hits against Enemies that are on Low Life |
Watch How I Do It |
Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage |
Minion Damage |
Minions deal 20% increased Damage |
Totem Damage |
20% increased Totem Damage |
Triggered Spell Damage |
Triggered Spells deal 16% increased Spell Damage |
Elemental Damage |
12% increased Elemental Damage |
Chaos Damage |
11% increased Chaos Damage |
Mystic Harvest |
Life Leech recovers based on your Elemental damage as well as Physical damage |
Critical Strike |
Chance to Hit with Attacks can exceed 100%;Gain additional Critical Hit Chance equal to 15% of excess chance to Hit with Attacks |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| There aren't any gems that have this tag. |
| Gem | Effects |
|---|---|
Defy I
|
・Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded |
Defy II
|
・Attack Damage with Hits Supported Skills is Lucky while you are Surrounded ・Insufficient Mana Doesn't Prevent the use of Supported Skills while Surrounded. |
Loyalty
|
・10% of Damage from Hits is taken from Supported Companion's life before you ・Minions from Supported Skills have 30% less maximum Life |
Refraction I
|
・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
Refraction II
|
・Those affected by Auras from Supported Skills gain Refractive Plating ・Refractive Plating causes 30% armour to apply to Elemental Hit Damage taken. |
| There aren't any gems that have this tag. |

Glossary and Basic Game Mechanics
Hit Damage Explained

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