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Magnitude is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Magnitude tag, the affixes, Uniques, and what Magnitude is!
List of Contents
The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
| Name | Implicit and Modifiers |
|---|---|
The Searing Touch Pyrophyte Staff Staff |
Grants Skill:
・Living Bomb Fixed Modifiers: ・80-120% Increased Fire Damage ・10-20% Increased Cast Speed ・100% Increased chance to Ignite ・100% Increased Magnitude of Ignite you inflict |
Asphyxia's Wrath Broadhead Quiver Quiver |
Implicit: Adds 1-3 Physical Damage to Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・+5-10% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain 5-10% of Damage as Extra Cold Damage ・Adds X Cold damage to Attacks |
Grip of Winter Firm Bracers Gloves |
Fixed Modifiers:
・30-50% increased Evasion Rating ・Adds 3-5 to 6-8 Cold damage to Attacks ・40-50% increased Freeze Buildup ・20-30% increased Magnitude of Chill you inflict ・+20-30% to Cold Resistance |
The Three Dragons Solid Mask Helmet |
Fixed Modifiers:
・40-60% increased Evasion and Energy Shield ・+10-20% to all Elemental Resistances ・Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude ・Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude ・Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Plaguefinger Gauze Wraps Gloves |
Fixed Modifiers:
・30-40% increased Evasion and Energy Shield ・4-6% increased Attack Speed ・20-30% chance to Poison on Hit ・All Damage from Hits Contributes to Poison Magnitude |
Blackflame Amethyst Ring Ring |
Implicit: +7-16% to Chaos Resistance Fixed Modifiers: ・15-30% increased Mana Regeneration Rate ・50% reduced Ignite Duration on Enemies ・Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite ・50% increased Magnitude of Ignite you inflict |
| We're still checking out the affixes. Please come back for more updates! |
| Skill | Effect |
|---|---|
Flammability Magnitude |
20% increased Flammability Magnitude |
Bringer of Flame |
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitutudes |
Blackened Heart |
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana |
Poison Effect |
12% increased Magnitude of Poison you inflict |
Shock Effect |
15% increased Magintude of Shock you inflict |
Chill Effect |
15% increased Magintude of Chill you inflict |
| Skill | Effect |
|---|---|
Bloodletting |
・10% chance to inflict Bleed on Hit ・15% increased Magnitude of Bleed you inflict |
Tainted Strike |
・25% increased Critical Hit Chance for Attacks ・30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Deterioration |
・Damaging Ailments Cannot Be inflicted on you while you already have one ・20% increased Magnitude of Damaging Ailments you inflict |
Chilled to the Bone |
・20% increased Chill Duration on Enemies ・30% increased Magnitude of Chill you inflict |
Slow Burn |
・20% Increased Ignite Duration on Enemies ・20% Increased Ignite Magnitude |
Blood Tearing |
・15% increased Magnitude of Bleeding you inflict ・25% increased Physical Damage |
Shredding Force |
・15% Increased Critical Hit Chance for Spells ・15% increased Critical Spell Damage Bonus ・15% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Power Conduction |
・25% increased Shock Duration ・25% increased magnitude of Shock you inflict |
Chronomancy |
・20% increased Skill Effect Duration ・Debuffs you inflict have 10% increased Slow Magnitude |
Crippling Toxins |
・25% chance for Attacks to Main on Hit against Poisoned Enemies ・25% increased Magnitude of Poison you inflict |
Stacking Toxins |
・Targets can be affected by +1 of your Poisons at the same time ・20% reduced Magnitude of Poison you inflict |
Frazzled |
・15% increased Mana Regeneration Rate ・30% increased Magnitude of Shock you inflict |
Time Manipulation |
・Debuffs you inflict have 10% increased Slow Magnitude ・Debuffs on you expire 20% faster |
Cruel Fate |
・20% increased Critical Damage Bonus ・20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Immolation |
・25% increased Magnitude of Ignite you inflict ・+10 to Strength |
Breaking Point |
・10% increased Duration of Elemental Ailments on Enemies ・30% increased Magnitude of non-Damaging Ailments you inflict |
Harmonic Generator |
・25% increased Critical Hit Chance against Shocked Enemies ・40% increased Magnitude of Shock you inflict with Critical Hits |
Unbound Forces |
・40% increased Chill Duration on Enemies ・40% increased Shock Duration ・25% increased Magnitude of Chill you inflict ・25% increased Magnitude of Shock you inflict |
Alternating Current |
・25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently ・20% increased Magnitude of Shock you inflict |
Shattering |
・25% increased Freeze Buildup ・15% increased Chill Duration on Enemies ・15% increased Magnitude of Chill you inflict |
Hindered Capabilities |
・30% increased Damage with Hits against Hindered Enemies ・Debuffs you inflict have 10% increased Slow Magnitude |
Leeching Toxins |
・30% increased Magnitude of Poison you inflict ・Recover 2% of maximum Life on Killing a Poisoned Enemy |
Burn Away |
・15% increased Fire Damage ・10% increased Ignite Magnitude ・Damage Penetrates 10% Fire Resistance |
Lasting Trauma |
・5% reduced Attack Speed ・30% increased Magnitude of Ailments you inflict ・20% increased Duration of Damaging Ailments on Enemies |
| Chill Effect | ・X% increased Magnitude of Chill you Inflict |
| Critical Ignite Effect | ・X% increased Magnitude of Ignite you inflict with Critical Hits |
| Shock Effect and Mana Regeneration |
・X% increased Mana Regeneration Rate ・X% increased Magnitude of Shock you Inflict |
| Chill Effect and Duration |
・X% increased Chill Duration on Enemies ・X% increased Magnitude of Chill you Inflict |
| Slow Effect and Hinder Duration |
・Debuffs you inflict have X% increased Slow Magnitude ・X% increased Hinder Duration |
| Shock Effect | ・X% increased Magnitude of Shock you inflict |
| Poison Damage | ・X% increased Magnitude of Poison you Inflict |
| Ailment Effect and Reduced Attack Speed |
・X% reduced Attack Speed ・X% increased Magnitude of Ailments you inflict |
| Bleed Damage | ・X% increased Magnitude of Bleeding you inflict |
| Jagged Ground Effect | ・X% increased Magnitude of Jagged Ground you create |
| Bleeding Damage |
・X% increased Magnitude of Bleeding you inflict ・X% Increased Magnitude of Bleeding you inflict against Enemies affected by Incision |
| Slow Effect | ・Debuffs you inflict have X% increased Slow Magnitude |
| Ailment Effect and Duration |
・X% increased Magnitude of Ailments you inflict ・X% increased Duration of Damaging Ailments on Enemies |
| Critical Bleeding Effect | ・X% increased Magnitude of Bleeding you inflict with Critical Hits |
Passive Skill Tree Guide and List of Passives
| There aren't any gems that have this tag. |
| There aren't any gems that have this tag. |
| There aren't any gems that have this tag. |

Glossary and Basic Game Mechanics
Magnitude Explained

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