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Heavy Stun is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Heavy Stun tag, the affixes, Uniques, and what Heavy Stun is!
List of Contents
Heavy Stun refers to a status ailment which immobilizes and interupts enemies. Players can heavy stun enemies by filling up their stun meter with attacks.
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised.
Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
| Name | Implicit and Modifiers |
|---|---|
Trephina Forge Maul Two Hand Mace |
Fixed Modifiers:
・Adds 12-15 to 22-25 Physical Damage ・10-15% Increased Attack Speed ・Causes 30-50% Increased Stun Buildup ・Always Deals Critical Hits against Heavy Stunned Enemies |
| We're still checking out the affixes. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
| Skill | Effect |
|---|---|
Perfect Opportunity |
・30% increased Stun Buildup ・Damage with Hits is Lucky against Heavy Stunned Enemies |
Smash |
・20% increased Melee Damage ・40% increased Damage against Heavy Stunned enemies |
Shattering Blow |
・Break 50% of Armour on Heavy Stunning an Enemy |
Flip the Script |
・Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy |
Heavy Contact |
・Hits that Heavy Stun Enemies have Culling Strike |
Cranial Impact |
・30% increased Stun Buildup ・Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy |
Skullcrusher |
・20% more Damage against Heavy Stunned Enemies with Maces |
Overheating Blow |
・Hits that Heavy Stun inflict Fire Exposure |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Bloodhound's Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
Boneshatter
|
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Seismic Cry
|
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
Spear of Solaris
|
Impact: ・Requires 20 Glory to use ・Converts 75% of Physical Damage to Fire Damage ・+1.4 seconds to Total Attack Time ・Can't be evaded ・Impact radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Pulse: ・Ground Spear pulses every 0.2 seconds, up to 20 times ・Converts 75% of Physical Damage to Fire Damage ・Pulse radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Ignited Ground: ・Converts 100% of Physical Damage to Fire Damage ・Ignited Ground radius is 2 metres ・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted |
Staggering Palm
|
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
| Gem | Effects |
|---|---|
Auto Reload
|
・Supported skills reload automatically on Heavy Stunning an enemy |
Brink I
|
・Stun buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 30% more Stun Buildup |
Devastate
|
・Supported skills fully break Armour when inflicting a Heavy Stun |
Double Barrel III
|
・Supported Skills reload automatically when Heavyy Stunning an enemy with them ・Supported Skills have 20% less reload speed ・Supported Skills load an additional bolt. |
Enduring Impact I
|
・30% chance to gain an Endurance Charge when Heavily Stunning a non-unique Enemy with Supported Skills ・Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill. |
Enduring Impact II
|
・30% chance to gain an Endurance Charge when Heavily Stunning a non-unique Enemy with Supported Skills ・Gain 3 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill. |
Impact Shockwave
|
・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres |
| Gem | Effects |
|---|---|
Rhoa Mount
|
None |

Glossary and Basic Game Mechanics
Heavy Stun Explained

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