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Chill is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Chill tag, the modifiers, Uniques, and what Chill is!
List of Contents
An effect that applies slow to a unit, effectively reducing their overall movement speed.
| Name | Implicit and Modifiers |
|---|---|
Asphyxia's Wrath Broadhead Quiver Quiver |
Implicit: Adds 1-3 Physical Damage to Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・+5-10% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain 5-10% of Damage as Extra Cold Damage ・Adds X Cold damage to Attacks |
Shackles of the Wretched Aged Cuffs Gloves |
Fixed Modifiers:
・30-50% increased Armour and Energy Shield ・You cannot be Chilled for 6 seconds after being Chilled ・You cannot be Frozen for 6 seconds after being Frozen ・You cannot be Ignited for 6 seconds after being Ignited ・You cannot be Shocked for 6 seconds after being Shocked ・Curses you inflict are reflected back to you |
Grip of Winter Firm Bracers Gloves |
Fixed Modifiers:
・30-50% increased Evasion Rating ・Adds 3-5 to 6-8 Cold damage to Attacks ・40-50% increased Freeze Buildup ・20-30% increased Magnitude of Chill you inflict ・+20-30% to Cold Resistance |
Obern's Bastion Stacked Sabatons Boots |
Fixed Modifiers:
・150-200% increased Armour and Evasion ・20-25 Life Regeneration per second ・200% increased Stun Recovery ・30-50% reduced Chill duration on you ・30-50% reduced Freeze duration on you ・30-50% reduced Shock duration on you |
Bronzebeard Horned Crown Helmet |
Fixed Modifiers:
・10% reduced Movement Speed ・X% increased Armour and Energy Shield ・X to maximum Life ・X% reduced Effect of Chill on you ・X% reduced effect of Ignite on you ・X% reduced effect of Shock on you |
The Three Dragons Solid Mask Helmet |
Fixed Modifiers:
・40-60% increased Evasion and Energy Shield ・+10-20% to all Elemental Resistances ・Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude ・Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude ・Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Sierran Inheritance Marabout Garb Body Armour |
Fixed Modifiers:
・50-80% increased Evasion and Energy Shield ・+30-40% to Lightning Resistance ・30-50% faster start of Energy Shield Recharge ・The Effect of Chill on you is reversed ・-15% to Cold Resistance |
Dream Fragments Sapphire Ring Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・20% increased maximum Mana ・30-50% increased Mana Regeneration Rate ・You cannot be Chilled or Frozen |
Polcirkeln Sapphire Ring Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・20-30% increased Cold Damage ・+40-60 to maximum Mana ・+10-15 to Strength ・Enemies Chilled by your Hits can be Shattered as though Frozen |
The Pandemonius Lapis Amulet Amulet |
Implicit: +10-15 to Intelligence Fixed Modifiers: ・+20-30% to Cold Resistance ・Damage Penetrates 75% Cold Resistance ・Blind Chilled enemies on Hit |
|
• X% reduced Chill Duration on you • Area has patches of Chilled Ground • X% increased Chill Duration on Enemies • X% increased Duration of Ignite, Shock and Chill on Enemies • Enemies Chilled by your Hits can be Shattered as though Frozen • Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude • X% increased Magnitude of Chill you inflict • You cannot be Chilled for X second after being Chilled • X% reduced Effect of Chill on you • Blind Chilled enemies on Hit • Enemies Chilled by your Hits increase damage taken by Chill Magnitude |
| Skill | Effect |
|---|---|
Chilled to the Bone |
・20% increased Chill Duration on Enemies ・30% increased Magnitude of Chill you inflict |
Exploit |
・25% increased Damage with Hits against Enemies affected by Elemental Ailments ・15% increased Duration of Ignite, Shock, and Chill on Enemies |
Suffusion |
・30% increased amount of Mana Leeched ・Unaffected by Chill while Leeching Mana |
Sigil of Ice |
・30% increased Damage with Hits against Chilled Enemies |
Cold Nature |
・25% increased Cold Damage ・15% increased Chill Duration on Enemies |
Perpetual Freeze |
・15% increased Freeze buildup ・15% increased Chill and Freeze Duration on Enemies |
Unbound Forces |
・40% increased Chill Duration on Enemies ・40% increased Shock Duration ・25% increased Magnitude of Chill you inflict ・25% increased Magnitude of Shock you inflict |
Shattering |
・25% increased Freeze Buildup ・15% increased Chill Duration on Enemies ・15% increased Magnitude of Chill you inflict |
Echoing Frost |
・30% increased Elemental Damage if you've Chilled an Enemy Recently |
Slippery Ice |
・25% reduced Effect of Chill on you ・Unaffected by Chill during Dodge Roll |
| Elemental Ailment Duration | ・X% increased Duration of Ignite, Shock, and Chill on Enemies |
| Chill Effect | ・X% increased Magnitude of Chill you Inflict |
| Elemental | ・X% increased Attack and Cast Speed with Elemental Skills$X% increased Magnitude of Chill you Inflict$X% increased Magnitude of Shock you Inflict |
| Chill Effect and Duration |
・X% increased Chill Duration on Enemies ・X% increased Magnitude of Chill you Inflict |
| Freeze and Chill Resistance |
・X% reduced Effect of Chill on you ・X% increased Freeze Threshold |
| Chill and Freeze Duration | ・X% increased Chill and Freeze Duration on Enemies |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Escape Shot
|
・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・+0.7 seconds to Attack Time ・585% more Freeze Buildup ・Impact radius is 2.4 metres |
Fangs of Frost
|
Stab: ・Converts 80% of Physical Damage to Cold Damage ・+4 to Melee Strike range ・56% more Freeze Buildup ・Additional Effects from Quality: +0(0-4) to Melee Strike range Nova: ・Converts 100% of Physical Damage to Cold Damage ・168% more Freeze Buildup ・Explosion and Chilled Ground radius are 2.2 metres |
Frost Darts
|
Projectile: ・Deals 3 to 5 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Fires 3 Projectiles. Ice Chunk: ・Deals 4 to 6 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Impact Radius is 0.8 metres ・Each dart creates 2 Ice Chunks. Explosion: ・Deals 5 to 7 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Explosion Radius is 1.8 metres ・Each explosion creates 3 Ice Chunks. |
Frostbolt
|
Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
Frozen Locus
|
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Glacial Lance
|
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
| Gem | Effects |
|---|---|
Frost Nexus
|
・Supported skills created Chilled ground for 8 seconds when they freeze an enemy. |
Rime
|
・Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more damage ・30% less effect of Chill inflicted by Supported Skills |

Glossary and Basic Game Mechanics
Chill Explained



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