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Ailment is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Ailment tag, the modifiers, Uniques, and what Ailment is!
List of Contents
An effect that negatively affects a character, usually classified as elemental, non-damaging, and damaging ailments.
| Name | Implicit and Modifiers |
|---|---|
The Infinite Pursuit Bronze Greaves Boots |
Fixed Modifiers:
・10% increased Movement Speed ・100-150% increased Armour ・+80-100 to maximum Life ・80-100% increased Chance of being afflicted by Ailments When Hit ・25% increased Movement Speed while affected by an Ailment |
Skin of the Loyal Garment Body Armour |
Fixed Modifiers:
・+5-40% to all Elemental Resistances ・Elemental Ailment Threshold is increased by Overcapped Chaos Resistance ・Armour is increased by Overcapped Fire Resistance ・Energy Shield is increased by Overcapped Cold Resistance ・Evasion Rating is increased by Overcapped Lightning Resistance |
|
• X% increased Elemental Ailment Threshold • X% increased Duration of Damaging Ailments on Enemies • X% increased Magnitude of Damaging Ailments you inflict with Critical Hits • X% increased Magnitude of Ailments you inflict • X% increased chance to inflict Ailments • Damaging Ailments deal damage X% faster • X% increased Movement Speed while affected by an Ailment • X% increased Chance to be afflicted by Ailments when Hit |
| Skill | Effect |
|---|---|
Unbound Avatar |
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
| Skill | Effect |
|---|---|
Advanced Munitions |
・25% increased chance to inflict Ailments with Projectiles |
Exposed Wounds |
・15% increased chance to inflict Ailments ・Break 30% increased Armour on enemies affected by Ailments |
Coated Arms |
・25% increased Damage with One Handed Weapons ・20% increased Chance to inflict Ailments with One-Handed Attacks |
Natural Immunity |
・+4 to Ailment Threshold per Dexterity |
Smoke Inhalation |
・Damage Penetrates 15% Fire Resistance ・15% increased Duration of Damaging Ailments on Enemies |
Tainted Strike |
・25% increased Critical Hit Chance for Attacks ・30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Insulated Treads |
・Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
Deterioration |
・Damaging Ailments Cannot Be inflicted on you while you already have one ・20% increased Magnitude of Damaging Ailments you inflict |
Giantslayer |
・25% increased Damage with Hits against Rare and Unique enemies ・20% increased Accuracy Rating against Rare or Unique enemies ・20% increased chance to inflict Ailments against Rare or Unique enemies |
Exploit the Elements |
・24% increased Damage with Hits against Enemies affected by Elemental Ailments ・30% increased chance to inflict Ailments against Rare or Unique Enemies |
Shredding Force |
・15% Increased Critical Hit Chance for Spells ・15% increased Critical Spell Damage Bonus ・15% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
Stormbreaker |
・15% increased Damage for each type of Elemental Ailment on enemy |
Vile Wounds |
・33% increased Damage with Hits against Enemies affected by Elemental Ailments |
Shedding Skin |
・40% increased Elemental Ailment Threshold ・10% reduced Duration of Ailments on You |
Fast Acting Toxins |
・Damaging Ailments deal damage 12% faster |
Wasting |
・15% increased Duration of Damaging Ailments on Enemies ・30% increased Damage with Hits against Enemies affected by Ailments |
Harness the Elements |
・15% increased Damage for each type of Elemental Ailment on Enemy |
Feel the Earth |
・25% reduced Shock duration on you ・40% increased Elemental Ailment Threshold |
Fan the Flames |
・25% reduced Ignite Duration on you ・40% increased Elemental Ailment Threshold |
Exploit |
・25% increased Damage with Hits against Enemies affected by Elemental Ailments ・15% increased Duration of Ignite, Shock, and Chill on Enemies |
Cruel Fate |
・20% increased Critical Damage Bonus ・20% increased magnitude of Non-Damaging Ailments you inflict with Critical Hits |
Breaking Point |
・10% increased Duration of Elemental Ailments on Enemies ・30% increased Magnitude of non-Damaging Ailments you inflict |
Stylebender |
・Break 30% increased Armour on enemies affected by Ailments ・+10 to Strength ・25% increased Physical Damage |
Manifold Method |
・50% increased amount of Mana Leeched ・25% increased chance of inflict Ailments against Rare or Unique Enemies |
Stand Ground |
・Regenerate 1% of Life per second while affected by any Damaging Ailment ・Regenerate 1% of Life per second while stationary |
Protraction |
・20% increased Skill Effect Duration ・15% increased Duration of Damaging Ailments on Enemies |
Lasting Trauma |
・5% reduced Attack Speed ・30% increased Magnitude of Ailments you inflict ・20% increased Duration of Damaging Ailments on Enemies |
Unbreaking |
・30% increased Stun Threshold ・30% increased Elemental Ailment Threshold |
| Elemental Ailment Chance |
・X% increased chance to Ignite ・ X% increased Freeze Buildup ・ X% increased chance to Shock |
| Elemental Ailment Duration | ・X% increased Duration of Ignite, Shock, and Chill on Enemies |
| Damage against Ailments | ・X% increased Damage with Hits against Enemies with affected by Elemental Ailments |
| Ailment Chance | ・X% increased chance to inflict Ailments |
| Ailment Effect and Reduced Attack Speed |
・X% reduced Attack Speed ・X% increased Magnitude of Ailments you inflict |
| One Handed Ailment Chance | ・X% increased Chance to inflict Ailments with One-Handed Attacks |
| Ailment Threshold | ・X% increased Elemental Ailment Threshold |
| Ailment Chance and Effect |
・X% increased chance to inflict Ailments ・X% increased Damage of Damaging Ailments you inflict |
| Faster Ailments | ・Damaging Ailments deal X% damage faster |
| Ailment Effect and Duration |
・X% increased Magnitude of Ailments you inflict ・X% increased Duration of Damaging Ailments on Enemies |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Tempest Bell
|
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell ・Shockwave Radius is 2.4 Metres |
| Gem | Effects |
|---|---|
Acrimony
|
・Enemies affected by non-ailment damage over time from supported skills have 50% reduced life regeneration rate. |
Chaotic Freeze
|
・Chaos damage contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills |
Commiserate
|
・Ailments inflicted by supported skills have 30% increased magnitude if you are afflicted with that ailment when inflicting it ・When inflicting an ailment with supported skill, remove that ailment from yourself |
Deathmarch
|
・Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions |
Derange
|
・Supported Skills gain an Energy Shield cost equal to your intelligence ・Supported Skills Deal 8% more non-Ailment Damage over time per 100 Intelligence |
Drain Ailments
|
・Supported Skills consume a random Ailment on the target when inflicting damage over time Debuffs ・causing the Debuff to deal 35% more damage if an Ailment was consumed |
Elemental Armament III
|
・Supported Skills cannot inflict Elemental Ailments ・Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit |
Elemental Discharge
|
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Elemental Focus
|
・Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt. |
Excoriate
|
・Supported Skills cannot inflict elemental ailments ・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit |
Execrate
|
・Supported skills have 50% more chance to inflict Ailments ・Supported skills have +8s to cooldown |
Hinder
|
・Chaos damage over time inflicted by supported skills also Hinders enemies |
Intense Agony
|
・Damage over time Debuffs inflicted on Full-Life enemies by supported skills deal 50% more damage ・Supported skills have 25% less skill effect duration |
Steadfast II
|
・You have 100% more Ailment Threshold while Channelling Supported Skills ・You have 50% more Stun Threshold while Channelling Supported Skills |
Swift Affliction II
|
・Supported Skills deal 30% more non-Ailment Damage over Time ・10% less Duration of Supported Skills and Damaging Ailments they inflict |
Swift Affliction III
|
・Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second ・30% less Duration of Supported Skills and Damaging Ailments they inflict |
| Gem | Effects |
|---|---|
Dread Banner
|
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Overwhelming Presence
|
・Enemies in your presence have 18% reduced Elemental Ailment threshold ・Enemies in your presence have 19% reduced Stun threshold |
Time of Need
|
・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |

Glossary and Basic Game Mechanics
Ailment Explained



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